Copy Link
Add to Bookmark
Report

How program the Atari modem

atari's profile picture
Published in 
atari
 · 3 years ago

Modem programming guide

The Atari ST modem programming guide
October 12, 1991

Copyright 1991 Steve Yelvington
Internet: <steve@thelake.mn.org>
GEnie: S.YELVINGTO2


Introduction


Modem i/o on the ST is isn't difficult. In fact, compared with other personal systems, the ST is unusually easy to program for serial communications.

The hard work is done for you. TOS includes interrupt-driven serial port routines. This means that when a character arrives at the serial port, TOS breaks away from whatever it's doing, grabs the character, stores it in a buffer, and returns to the task that was interrupted.
You don't need to write code to do that.

The serial port buffers -- one for input, one for output -- are FIFO (First In, First Out) queues. TOS provides functions for reading from the input buffer, writing to the output buffer, and even changing the size of the buffers.

All you have to do is read from or write to the serial port as if it were a console.

This document contains examples in C. If you're programming in another language, don't despair, because C is used here only to string together TOS functions. The strategies don't change when you shift to another system of notation.

The modem i/o routines


Both BIOS and GEMDOS provide functions for single-character serial i/o that work exactly like their console equivalents.

>From GEMDOS:

  
Console Serial Description
------- ------ -----------
Cconin Read a character with echo
Cnecin Cauxin Read a character without echo
Cconout Cauxout Write a character
Cconis Cauxis Return TRUE if a character is available
Cconos Cauxos Return TRUE if output is possible, i.e.,
the output buffer has room for more data

There is not a serial port equivalent for Cconws, but you should be able to write one easily enough:

  
#include <osbind.h>
void Cauxws(s) /* write a nul-terminated string to the aux port */
register char *s;
{
register char c;
while (c=*s++)
Cauxout(c);
}

In C, GEMDOS functions usually are implemented as preprocessor macros that translate into gemdos() function calls. Other languages may require that you write GEMDOS calls explicitly. If you're coding in assembler, you should be able to translate the following by keeping in mind that you push the arguments onto the stack from right to left and then call trap #1 for gemdos.

Here are common C preprocessor definitions for the above-mentioned operations (plus a few more).

  
#define Cconin() (long) gemdos(0x1)
#define Cconout(a) (void) gemdos(0x2,(short)(a))
#define Cauxin() (short) gemdos(0x3)
#define Cauxout(a) (void) gemdos(0x4,(short)(a))
#define Cprnout(a) (void) gemdos(0x5,(short)(a))
#define Cnecin() (long) gemdos(0x8)
#define Crawio(a) (long) gemdos(0x6,(short)(a))
#define Crawcin() (long) gemdos(0x7)
#define Cconws(a) (void) gemdos(0x9,(char*)(a))
#define Cconrs(a) (void) gemdos(0x0a,(char*)(a))
#define Cconis() (short) gemdos(0x0b)
#define Cconos() (short) gemdos(0x10)
#define Cprnos() (short) gemdos(0x11)
#define Cauxis() (short) gemdos(0x12)
#define Cauxos() (short) gemdos(0x13)

What about BIOS?


>From BIOS, the approach is slightly different. BIOS provides one function for each operation, with the device indicated by an argument. The first argument to the function is the device number:

 Console      Serial         Description 
------- ------ -----------
Bconin(2) Bconin(1) Read a character
Bconout(2,c) Bconout(1,c) Write a character c
Bconstat(2) Bconstat(1) Return TRUE if a character is available
Bcostat(2) Bcostat(1) Return TRUE if output is possible

Note that the device numbers used by the BIOS are different from the file handles used at the GEMDOS level. The BIOS device numbers may be defined in this fashion:

  
#define BCON_PRT 0 /* printer */
#define BCON_AUX 1 /* aux (modem) port */
#define BCON_CON 2 /* console */
#define BCON_MIDI 3 /* MIDI port */
#define BCON_KBD 4 /* intelligent keyboard device output */
#define BCON_RAW 5 /* raw console output, no VT52 */

The BIOS macros are defined as follows:

 #define Bconstat(dev)   bios(1,(short)(dev)) 
#define Bconin(dev) bios(2,(short)(dev))
#define Bconout(dev,ch) bios(3,(short)(dev),(short)(ch))
#define Bcostat(dev) bios(8,(short)(dev))

If you're using assembly language, the bios trap is #13.

There is a no function to read a string from the serial port at either the GEMDOS level or the BIOS level. For reasons that will become clear shortly, you should write your own.

All of the GEMDOS and BIOS input functions return 32-bit LONG values.

In the case of the serial port, only the low 8 bits are interesting.

In the case of the console, the low 8 bits will contain the ASCII code corresponding to the key -- if there is one. If the keystroke is a nonstandard key, such as a function key, HELP or UNDO, the low eight bits will be an ASCII nul value. In all cases, the upper 24 bits contain a unique keyscan code and information regarding the state of the shift keys.

A simple terminal program


A ``dumb'' terminal program using these functions is simple to write.
All you need is a loop in which you will ``poll'' the console and the serial port. It might look like this:

  
#include <osbind.h>
#define BANNER "\033EIncredibly dumb full-duplex terminal version 0.1\r\n"

main()
{
int c;
Cconws(BANNER);
for(;;)
{
if (Cauxstat()) /* data waiting at the aux port */
{
c = (int) (Cauxin() & 0xFF); /* get it and clean it */
Cconout(c);
}
if (Cconstat()) /* data waiting at the console */
{
c = (int) (Cnecin() & 0xFF); /* get it and clean it */
if (c) /* if it's not a NUL from a function key */
Cauxout(c);
}
}
}

You'll notice that the above example runs forever. Well, not quite.
GEMDOS console i/o processes control-characters, and a control-C will kill the program.

Of course, that means you can't send control-C out the modem port.
That's one of many reasons it's called an ``incredibly dumb'' terminal.

You'll probably want to rewrite the program using BIOS functions and test for use of the UNDO or F10 keys.

Whatever happened to GEM?


None of this discussion has dealt with GEM. Why? Because so far as GEM is concerned, the serial port doesn't exist.

The AES Event Manager doesn't poll the aux port to determine whether an event has occurred.

If you want to write a GEM event-driven communications program that will cooperate with desk accessories for multitasking, you'll need to use the timer with a time value of 0. This will allow a task switch to take place, and when you regain control you can check the serial port's status with GEMDOS or BIOS.

If you're worried that the serial input buffer will overflow while some system-hog task is running, resize the buffer as described below.

The real world intrudes


None of the above functions cares whether the modem is live or dead.
They only deal with data. If your caller falls asleep at the keyboard or abruptly hangs up, the above functions won't worry about a thing.
If you're writing a communications program or a BBS, you'll have to deal with these real-world conditions. Modems and phone lines are not perfect.

There are many ways to handle such errors. In C, you might want to use the setjmp and longjmp functions to ``bail out'' and restart your program. Assuming you have set up a jump buffer called ``panic,'' you might write a low-level aux port input function that looks like this:

  
#include <time.h>
#include <osbind.h>
#define TIMEOUT 60 /* 60-second timeout */

int auxin()
{
clock_t time1,elapsed;
if (!rs232cd())
{
hangup();
longjmp(panic);
}
time1 = clock(); /* get tick time */

/* loop for up to TIMEOUT seconds, waiting for aux input */
for(;;)
{
if (Cauxis()) /* these could just as well be BIOS calls */
return Cauxin();

/* no activity yet, so ... */
/* get new tick time and convert to seconds */

elapsed = (clock() - time1) / CLK_TCK;

/* if too much time has elapsed, restart */

if (elapsed > TIMEOUT)
{
hangup();
longjmp(panic);
}
} /* continue the loop */
}

The above code has used a couple of functions that aren't in the library and bear some explaining. Here is the function that checks the carrier-detect status of the aux port by examining a hardware register:

  
#include <osbind.h>
int rs232cd() /* state of rs232 carrier detect line */
{
register long ssp;
register int *mfp, status;
mfp = ((int *) 0xFFFFFA00L); /* base address of MFP */
ssp = Super(0L); /* enter supervisor mode */
status = *mfp; /* get MFP status */
Super(ssp); /* return to user mode */
return(!(status & 0x0002)); /* check for carrier */
}

Here is a function that hangs up the phone line by dropping the DTR (Data Terminal Ready) signal. Note that most modems are shipped from the factory with DTR sensitivity disabled. You should be able to turn it back on by toggling a DIP switch or with a command from the keyboard.

  
#include <osbind.h>
void hangup()
{
Ongibit(0x10); /* dtr off */
sleep(1); /* wait one second */
Offgibit(0xEF); /* dtr on */
}

Now, what about getting a string from the modem port? You'll need to call your custom auxin() function, as above. Here is an auxgets function modified from the dLibs getln. Note that it uses a function ``auxput'' for output; you can rewrite or #define it to mirror the BIOS or GEMDOS-level routine you used for input:

  
#define KEY_CR 0x0D /* carriage return */
#define KEY_LF 0x0A /* linefeed */
#define KEY_BS 0x08 /* backspace */
#define KEY_DEL 0x7F /* delete */

char *auxgets(buffer, limit)
char *buffer; /* where keystrokes will be stored */
register int limit; /* size of the buffer */
{
register char *bp = buffer;
register int c, i = 0;
for(;;)
{
c = auxin() & 0xFF; /* mask off high bits, just in case */

/* end of line */
if((c == KEY_CR) || (c == KEY_LF))
{
*bp = '\0';
break;
}

/* backspace or delete */
else if(((c == KEY_BS) || (c == KEY_DEL)) && (bp != buffer))
{
--bp;
auxput('\b');
auxput(' ');
auxput('\b');
--i;
}
else if((c >= ' ') && (i < limit))
{
auxput(*bp++ = c);
++i;
}
}
return(buffer);
}


Configuring the serial port


In order to communicate with another machine over the serial port, speed and flow-control settings may need to be altered. Atari's XBIOS (Extended BIOS) provides a function that can configure the serial port. The function Rsconf sets the speed, flow-control and four bitmapped hardware registers.

Speed (bits per second, often incorrectly called baud) can be set to any of 16 values:

  
#define BPS_19200 0 /* standard */
#define BPS_9600 1 /* standard */
#define BPS_4800 2 /* standard */
#define BPS_3600 3
#define BPS_2400 4 /* standard */
#define BPS_2000 5
#define BPS_1800 6
#define BPS_1200 7 /* standard */
#define BPS_600 8
#define BPS_300 9 /* standard */
#define BPS_200 10
#define BPS_150 11
#define BPS_134 12
#define BPS_110 13
#define BPS_75 14
#define BPS_50 15

Only the values marked /* standard */ are commonly used in modem communications.

If you are using a slow- or medium-speed modem (under 9600bps) you probably will need to match the ST's serial port speed to that of the remote system.

If you are using a high-speed modem, you may be able to set the speed at 19,200bps and let the modem handle speed-matching chores. In this case, you probably will need to use RTS/CTS (hardware) flow-control to avoid overloading the ST's input buffer and the modem's output buffer. RTS/CTS is broken in most versions of TOS, and an /auto/ folder program must be installed to fix it.

Flow control can be configured to any of four settings:

  
#define FLOW_NONE 0 /* default */
#define FLOW_XONXOFF 1 /* control-s, control-q software */
#define FLOW_RTSCTS 2 /* hardware */
#define FLOW_BOTH 3 /* both hardware and software */

For binary file transfers, software flow control must not be used.

The hardware registers are not useful in ordinary modem-related programming, and altering their values incorrectly will have unpleasant side effects. Passing -1 to Rsconf will leave the corresponding setting unchanged.

Thus, to set bps rate to 2400 and flow control to none, the Rsconf function call would look like this:

 Rsconf(BPS_1200,FLOW_NONE,-1,-1,-1,-1) 

Parity and duplex


Parity is not commonly used in communicating with personal computers, but you may need to deal with it when communicating with a mainframe.

The idea behind parity is to provide at least a small degree of assurance that the transmitted character is the same as the received character. The way this is done is by fiddling with the high bit of each byte, which ordinarily would be zero for an ASCII character.

``Even parity'' means that the high bit is either set or unset, as necessary, to ensure that the result is an even number. ``Odd parity'' means the opposite. You can test this with the modulus operator in C, then strip the high bit by ANDing the byte with 0x7F or set the high bit by ANDing with 0xFF.

TOS also can generate parity values automatically if the proper hardware register is set. However, setting the register requires that you also worry about start/stop bits, word length and the serial hardware frequency, which is a can of worms.

Duplex is a potentially confusing term that describes whether you or a remote system is responsible for putting a character on your screen.

Most bulletin board systems run ``full duplex,'' which means that a keystroke from a caller is sent to the BBS, which then echoes that character back to the caller. This relationship is not symmetrical.
The caller doesn't echo anything back to the BBS, because the echoes would be interpreted as commands.

``Half duplex'' means that each party is responsible for managing his or her own display. GEnie normally runs half duplex. Neither caller nor BBS echoes anything.

If you're writing a BBS or a terminal program with a ``chat mode,'' you may want to include a ``both local and remote echo'' option. This would allow the remote to run full duplex while you manage both your screen and the caller's screen.

Resizing the serial buffers


When a character arrives at the serial port, TOS interrupts what it's doing, grabs the character before it disappears, and records it in an input buffer. When your program wishes to write to the serial port, TOS buffers the output so that your program can proceed with other chores without having to wait for a slow modem to transmit the data.

TOS provides those buffers, but TOS also provides a facility for changing them. Why would you want to do so? Here's a scenario:

You're using Xmodem and you have a slow floppy drive. Xmodem ACKS a block, then proceeds to write it to disk while the sender sends the next block. So far, so good. But if you switch to Ymodem's 1K blocks and a very fast modem, the TOS default buffer might overflow while you're writing the previous block to that slow floppy drive. Solution: Use a bigger input buffer.

Another scenario: You're running a BBS. The caller is reading a long message and decides it's boring. The caller pushes the cancel key (control-C, or S, or whatever you've decided makes sense.) The BBS stops sending, but that big output buffer is full of data -- and it just keeps coming, and coming .... Solution: Use small i/o buffers for interacting with humans.

TOS provides an XBIOS function that returns a pointer to an input buffer record. It requires one argument: The BIOS number of a device (see above).

 #define Iorec(dev) (void*) xbios(14, (short)(dev)) 

Assembly programmers: The xbios trap is #14, so push the device number followed by two 14's, then do the trap. The pointer will be found in d0.

The iorec structure is defined as follows:

 struct iorec 
{
char *buf; /* pointer to an array: char buffer[bufsiz] */
short bufsiz; /* size of the array */
short head; /* index for writing */
short tail; /* index for reading */
short low; /* low water mark, for XON */
short high; /* high water mark, for XOFF */
}

For the AUX port, the output buffer record immediately follows the input buffer record.

Before you go poking around inside these records, keep in mind that they are internal to TOS, and they are shared by all processes that run on your system. You can change the buffers and even bypass GEMDOS and BIOS for reading and writing, if you so desire, but you must be prepared to live with the consequences.

In particular, be very careful to restore the original record when your program terminates (unless you're writing a TSR with the express purpose of enlarging a buffer).

Immediately after the serial port's input and output records are some internal TOS variables that may be useful. The following code has worked on all versions of TOS that I've encountered. I don't know whether Atari guarantees that the variables won't be changed on future versions of TOS.

With those cautions in mind, here is some code, originally lifted from an early ST communications program written by Dale Schumacher. I've been using the open_aux and close_aux functions for years, but I haven't had a need to deal with the rsr, tsr, and flow control variables.

  
typedef struct
{
struct iorec in; /* 0 Input buffer record */
struct iorec out; /* 14 Output buffer record */
char rsr_status; /* 28 MFP(0x1C) Receiver status */
char tsr_status; /* 29 MFP(0x1D) Transmit status */
char xoff_sent; /* 30 TRUE if we sent XOFF */
char xoff_received; /* 31 TRUE if we got XOFF */
char mode; /* 32 Bit 0 XON, Bit 1 RTS mode */
char filler; /* 33 Unused */
} IOREC;

#define IBUFSIZ 1200
#define OBUFSIZ 2

char st_ibuf[IBUFSIZ]; /* our own input buffer */
char st_obuf[OBUFSIZ]; /* and our own output buffer */

IOREC *st_sysr; /* ptr to system rs232 record */
IOREC st_savr; /* to save system rs232 record */

IOREC st_myiorec =
{
/* first, an input record */
st_ibuf, IBUFSIZ, 0, 0, (IBUFSIZ/4), (3*(IBUFSIZ/4)),

/* then an output record */
st_obuf, OBUFSIZ, 0, 0, 0, 1,

/* and the rsr, tsr, flow control stuff */
0, 0, 0, 0, 0, 0
};

void openaux() /* set up our own rs232 input and output buffers */
{
while(Bconstat(AUX)) /* flush existing buffer */
Bconin(AUX);
st_sysr = (IOREC *)Iorec(0);
st_savr = *st_sysr; /* Save system buffer */
*st_sysr = st_myiorec; /* Set my io buffer */
}

void closeaux() /* restore system i/o buffer */
{
*st_sysr = st_savr;
}

Take a break


Some remote systems, notably Unix sites, need a BREAK signal to wake them up and help them synchronize with a caller's bps rate. To generate a BREAK on the ST, you briefly toggle the transmit status register. Here is code that does so by directly accessing the hardware on the ST. I think Dale Schumacher is the author of this code.

  
#include <time.h>
#include <osbind.h>

void nap(n) /* do nothing for n-100ths of a second */
register int n;
{
register clock_t t, dt;
dt = (CLK_TCK * ((clock_t) n)) / ((clock_t) 100);
t = clock() + dt;
while(clock() < t)
;
}

void snd_brk() /* send a BREAK to the rs232 port */
{
register long ssp;
register char *tsr;
tsr = ((char *) 0xFFFFFA2DL); /* address of tsr */
ssp = (long) Super(0L); /* enter supervisor mode */
*tsr = 0x09; /* turn break on */
Super(ssp); /* return to user mode */
nap(30); /* 0.3 second BREAK */
ssp = (long) Super(0L); /* enter supervisor mode */
*tsr = 0x01; /* turn break off */
Super(ssp); /* return to user mode */
}

The clock() function should be available with most C compilers.
If you're writing in a language that doesn't have an equivalent, the trick is simply to peek at memory location 4BA (hex), which is the 200Hz system timer. You must be in supervisor mode to do so. The value is a 32-bit long.

File transfers


When transferring a binary file, the sender and the receiver have to agree on a method for signalling the end of the transmission. Ideally, they should have some method of determining whether the file was mangled by line noise. And if it was, there should be a way to retransmit the bad data.

The methods for solving these problems are called file-transfer protocols, and their name should be legion, for they are many. Xmodem, Ymodem, Zmodem, Quick B, WXmodem, Kermit, Punter, FAST, Telink, UUCP 'G' ... the list goes on.

Most of them follow the same basic strategy. A file is broken up into multiple packets. Each packet starts with a header that includes a packet number and a mathematical value, called a checksum, that can be used to determine whether the data in the packet has been corrupted.

XMODEM is a very simple implementation of this strategy.

It uses 128-byte data packets. It uses packet headers consisting of a a byte for the packet number, and (in the original version) a byte for a checksum. The checksum is calculated by adding the numeric value of each byte and throwing away the overflow. It's not foolproof, but it detects most errors.

Later versions of Xmodem use a 16-bit ``cyclical redundancy check'' calculated by using a fairly complex algorithm. It's much harder to fool.

If the Xmodem receiver adds up all the values and finds they don't match the total that was encoded in the packet header, it sends a NAK (Negative AcKnowledgement) signal to the sender, which then retransmits the corrupted packet. If they match, it the receiver sends an ACK.

Because the packages are small, and because the sender always waits for an ACK before proceeding, Xmodem is not particularly fast. When XMODEM runs over a network that does its own error-checking and packet operations internally (such as CompuServe or GEnie's data systems), Xmodem can get painfully slow. That lonely ACK signal can take a long time to wander through the network and get back to you.

There are two ways of dealing with Xmodem's speed problems. One is to use bigger packets, which is the approach taken by most alternatives, including Ymodem. The other is to use ``windowing,'' which is used by WXmodem, UUCP 'G' and Zmodem.

A windowing protocol doesn't wait for an ACK before sending. Instead, it transmits the next block. If a NAK arrives, it can back up and resend the bad block. The number of blocks that can be ``remembered'' is the size of the ``window.'' A sliding-window implementation is one in which the sender's window moves along as you move through the file and get ACKs from the receiver.

And now, the code.

This document isn't going to attempt to present a C implementation of a file-transfer protocol. But the question of ``how do I calculate a checksum'' comes up frequently, here is C code to create the values used by Xmodem, Ymodem and some related programs.

Some CRC functions index the CRC values out of an array of precalculated numbers. That approach probably is faster than the one below, but the ST has plenty of horsepower for this sort of thing.

Don't ask me to explain the math. I can't. I didn't write this;
I just use it.

  
/*
* This function calculates the CRC used by the XMODEM/CRC
* Protocol.
* The first argument is a pointer to the message block.
* The second argument is the number of bytes in the message block.
* The function returns a short integer that contains the CRC value.
*/

short crc16(ptr, count)
register char *ptr;
register short count;
{
register short crc = 0, i;
while(--count >= 0)
{

crc = crc ^ (short)*ptr++ << 8;
for(i=0; i<8; ++i)
{
if(crc & 0x8000)
crc = crc << 1 ^ 0x1021;
else
crc = crc << 1;
}
}
return(crc & 0xFFFF);
}

If you want to port this to another language, keep in mind that

  • a << b evaluates to the bit pattern of a shifted left b bits
  • * dereferences a pointer; *ptr++ evaluates to the pointed-to value and then increments ptr by the size of the pointed-to value
  • ^ is a bitwise exclusive OR operator; 11110000 (binary) ^ 00001111 evaluates to 11111111
  • & in the context above is a bitwise AND operator; crc & 0xFFFF basically strips anything above 16 bits (important if your environment supports 32-bit ints).


Acknowledgements


This document wouldn't have been possible without the assistance of the following people. Some provided instructive code samples; others caught errors in earlier versions of this document or raised important questions. Thanks to: Dale Schumacher, John Stanley, Robert Royar, Adam David, Rob McMullen, Michael Fischer.

Corrections


Send corrections to steve@thelake.mn.org (Internet), S.YELVINGTO2 (GEnie), plains!umn-cs!thelake!steve (UUCP), or snail mail to P.O. Box 38, Marine on St. Croix, MN 55047 USA.

Permissions


This file may be distributed only in electronic format, and only in its original, unaltered state. All other reproduction is prohibited without written permission of the author. This information is intended to be accurate, but the author makes no representation that is is free of errors. This information is presented without warranty of any sort, and the author is not responsible for any side effects. None of this information is extracted from any proprietary documents or trade secrets.
PS: Shakespeare was right about the lawyers.

← previous
next →
loading
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT