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3D Scroll on Atari computer

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atari
 · 4 years ago
3DSCRPIC.PI1
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3DSCRPIC.PI1


YO! This is OGGE of ONC speaking.
Included in this folder should be the files: 3D_SCRL.TXT (this one), 3D_SCRL.S and 3DSCRPIC.PI1.

If you have these three files just load the 3D_SCRL.S into your DevPac, assemble it and suffer! It is just a simple example of how many scrollers are made nowadays.

To be able to show you the technique without having you stealing my code I made the routine very slow (it takes about 76% of CPU time, TIMER B included).

What the program does is really very simple. The picture includes a four bitplane pattern (15 colours plus background). The letters are divided into sixteen segments of which one is always black (background). By putting colours in the other fifteen segments you can create a completely different pattern from the one in the picture. You can light one segments and have the others black etc. When putting lots of these patterns on top of each other it will turn out to be very similar to normal pixel-drawing.

Well, anyway, if you are a good enough coder to put routines like this to use I think you can also understand what I'm talking about and (hopefully) optimize the code quite a bit.

Just to put your hacking brains to work I have not made the text routines (and I didn't want to waste to much time making a font that will never be used).

Have fun and keep hackin'!!!

OGGE of ONC

3D_SCRL.S

  
opt d+

move #4,-(sp)
trap #14
addq.l #2,sp
cmpi #2,d0
bne.s NM
clr -(sp)
trap #1
NM move d0,sres
move #2,-(sp)
trap #14
addq.l #2,sp
move.l d0,screen
move.l #0,-(sp)
move #32,-(sp)
trap #1
addq.l #6,sp
move.l d0,super
clr -(sp)
move.l #-1,-(sp)
move.l #-1,-(sp)
move #5,-(sp)
trap #14
lea 12(sp),sp

lea pic+34,a0
move.l screen,a1
move #7999,d7
CPYPIC move.l (a0)+,(a1)+
dbf d7,CPYPIC

lea smfp+32,a0
movem.l $ffff8240.w,d0-d7
movem.l d0-d7,-32(a0)
moveq #0,d0
move.b $fffffa07.w,(a0)+
move.b $fffffa09.w,(a0)+
move.b $fffffa13.w,(a0)+
move.b $fffffa17.w,(a0)+
move.b $fffffa1b.w,(a0)+
move.b $fffffa21.w,(a0)+
move.l $70.w,(a0)+
move.l $120.w,(a0)+
move sr,(a0)+
move #$2700,sr
move.b #1,$fffffa07.w
move.b #0,$fffffa09.w
bset #0,$fffffa13.w
bclr #3,$fffffa17.w
move.b #0,$fffffa1b.w
move.b #1,$fffffa21.w
move.l #VBL,$70.w
move.l #HBL,$120.w
move #$2300,sr
move.b #8,$fffffa1b.w

LOOP1 clr.l test
LOOP2 addq.l #1,test
cmp #1,vsync
bne.s LOOP2
clr vsync
cmpi.b #$39,$fffffc02.w
bne.s LOOP1

move #$2700,sr
lea smfp,a0
movem.l (a0)+,d0-d7
movem.l d0-d7,$ffff8240.w
move.b (a0)+,$fffffa07.w
move.b (a0)+,$fffffa09.w
move.b (a0)+,$fffffa13.w
move.b (a0)+,$fffffa17.w
move.b (a0)+,$fffffa1b.w
move.b (a0)+,$fffffa21.w
move.l (a0)+,$70.w
move.l (a0)+,$120.w
move (a0)+,sr
move sres,-(sp)
move.l #-1,-(sp)
move.l #-1,-(sp)
move #5,-(sp)
trap #14
lea 12(sp),sp
move.l super,-(sp)
move #32,-(sp)
trap #1
addq.l #6,sp
clr -(sp)
trap #1

VBL move #1,vsync
lea buff,a1
lea buff,a6
move.l addbuff,d0
mulu #32,d0
adda.l d0,a6
add.l #1,addbuff
cmp.l #40,addbuff
bne NOT40
clr.l addbuff
NOT40 move #5,d7 ; 6 letters
CPY1 lea font,a0
move #39,d6 ; 40 scanlines
CPY2 move #7,d5 ; 8 columns
CPY3 move.l (a0)+,(a1)+
dbf d5,CPY3
dbf d6,CPY2
dbf d7,CPY1
rte

HBL move.l (a6)+,$ffff8240.w
move.l (a6)+,$ffff8244.w
move.l (a6)+,$ffff8248.w
move.l (a6)+,$ffff824c.w
move.l (a6)+,$ffff8250.w
move.l (a6)+,$ffff8254.w
move.l (a6)+,$ffff8258.w
move.l (a6)+,$ffff825c.w
rte

vsync dc.w 0
test dc.l 0
super dc.l 0
screen dc.l 0
sres dc.w 0
subbuff dc.w 0
smfp ds.b 48
buff ds.b 7680
addbuff dc.l 0

font dc.w $000,$000,$000,$000,$000,$000,$000,$000,$111,$000,$000,$000,$000,$000,$000,$000
dc.w $000,$000,$000,$000,$000,$000,$000,$111,$222,$111,$000,$000,$000,$000,$000,$000
dc.w $000,$000,$000,$000,$000,$000,$111,$222,$333,$222,$111,$000,$000,$000,$000,$000
dc.w $000,$000,$000,$000,$000,$111,$222,$333,$444,$333,$222,$111,$000,$000,$000,$000
dc.w $000,$000,$000,$000,$111,$222,$333,$444,$000,$444,$333,$222,$111,$000,$000,$000

two dc.w $000,$000,$000,$111,$222,$333,$444,$000,$000,$000,$444,$333,$222,$111,$000,$000
dc.w $000,$000,$111,$222,$333,$444,$000,$000,$000,$000,$000,$444,$333,$222,$111,$000
dc.w $000,$111,$222,$333,$444,$000,$000,$000,$000,$000,$000,$000,$444,$333,$222,$111
dc.w $000,$222,$333,$444,$000,$000,$000,$000,$000,$000,$000,$000,$000,$444,$333,$222
dc.w $000,$333,$444,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$444,$333

dc.w $000,$444,$555,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$555,$444
dc.w $000,$555,$666,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$666,$555
dc.w $000,$666,$777,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$777,$666
dc.w $000,$777,$776,$111,$111,$111,$111,$111,$111,$111,$111,$111,$111,$111,$767,$777
dc.w $000,$677,$775,$222,$222,$222,$222,$222,$222,$222,$222,$222,$222,$222,$757,$676

four dc.w $000,$577,$774,$333,$333,$333,$333,$333,$333,$333,$333,$333,$333,$333,$747,$575
dc.w $000,$477,$773,$444,$444,$444,$444,$444,$444,$444,$444,$444,$444,$444,$737,$474
dc.w $000,$377,$772,$555,$555,$555,$555,$555,$555,$555,$555,$555,$555,$555,$727,$373
dc.w $000,$277,$771,$666,$666,$666,$666,$666,$666,$666,$666,$666,$666,$666,$717,$272
dc.w $000,$177,$770,$777,$777,$777,$777,$777,$777,$777,$777,$777,$777,$777,$707,$171

dc.w $000,$077,$670,$666,$666,$666,$666,$666,$666,$666,$666,$666,$666,$666,$706,$070
dc.w $000,$067,$570,$555,$555,$555,$555,$555,$555,$555,$555,$555,$555,$555,$705,$071
dc.w $000,$057,$470,$444,$444,$444,$444,$444,$444,$444,$444,$444,$444,$444,$704,$072
dc.w $000,$047,$370,$333,$333,$333,$333,$333,$333,$333,$333,$333,$333,$333,$703,$073
dc.w $000,$037,$270,$222,$222,$222,$222,$222,$222,$222,$222,$222,$222,$222,$702,$074

six dc.w $000,$027,$170,$111,$111,$111,$111,$111,$111,$111,$111,$111,$111,$111,$701,$075
dc.w $000,$017,$070,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$700,$076
dc.w $000,$007,$071,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$710,$077
dc.w $000,$107,$070,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$720,$177
dc.w $000,$207,$170,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$730,$277

dc.w $000,$307,$270,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$740,$377
dc.w $000,$407,$370,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$750,$477
dc.w $000,$507,$470,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$760,$577
dc.w $000,$607,$570,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$770,$677
dc.w $000,$707,$670,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$770,$777

dc.w $000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000
dc.w $000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000
dc.w $000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000
dc.w $000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000
dc.w $000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000,$000

patt dc.w $ffff,$0000,$0000,$0000,$0000,$ffff,$0000,$0000
dc.w $ffff,$ffff,$0000,$0000,$0000,$0000,$ffff,$0000
dc.w $ffff,$0000,$ffff,$0000,$0000,$ffff,$ffff,$0000
dc.w $ffff,$ffff,$ffff,$0000,$0000,$0000,$0000,$ffff
dc.w $ffff,$0000,$0000,$ffff,$0000,$ffff,$0000,$ffff

dc.w $ffff,$ffff,$0000,$ffff,$0000,$0000,$ffff,$ffff
dc.w $ffff,$0000,$ffff,$ffff,$0000,$ffff,$ffff,$ffff
dc.w $ffff,$ffff,$ffff,$ffff,0,0,0,0
dc.w 0,0,0,0,0,0,0,0
dc.w 0,0,0,0,0,0,0,0
pic INCBIN A:\3D_SCRL.ONC\3DSCRPIC.PI1
END

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