Copy Link
Add to Bookmark
Report

Soundtrack module file format (*.mod) for Atari Falcon 030

atari's profile picture
Published in 
atari
 · 3 years ago


  
*******************************************************************************
* SOUNDTRACK MODULE FILE FORMAT (*.MOD) *
* by RUIZ Patrick *
*******************************************************************************
* don't hesitate to contact me if you want *
* you can send a message at this e-mail address until summer 1994 if possible *
* ruiz@massilia.univ-mrs.fr *
* *
* otherwise, there's an other solution (more conventional) *
* Mr RUIZ Patrick Quartier le clos 13360 ROQUEVAIRE FRANCE *

This text isn't full of commentary but nothing is missing!
If you notice a mistake, please tell it to me, it'll be nice.
I am doing a module player that will integrate all the effects, it'll run
on the FALCON 030. For the moment the routine I use is the best I ever heard
on every machine. It uses the 680X0 only (no DSP).

[Byte count]
[20] Song name , ASCII string

[30] Sample 1 infos
0-21= Sample name , ASCII string
22-23= Sample length , in words
24b3-b0= Default fine tune value , signed 4-bit
25= Default sample volume , (0-64)
26-27= Repeat loop start , in words
28-29= Repeat loop length , in words , 0 or 1:Stop
[30] Sample 2 infos
[30] Sample 3 infos
[30] Sample 4 infos
[30] Sample .. infos
[30] Sample 13 infos
[30] Sample 14 infos
[30] Sample 15 infos
if the module is a 31 sample module
[30] Sample 16 infos
[30] Sample 17 infos
[30] Sample 18 infos
[30] Sample .. infos
[30] Sample 29 infos
[30] Sample 30 infos
[30] Sample 31 infos
endif

[1] Song table length , (1-128)
[1] 0
[128] Song table , each pattern number on a byte

[4] Chunk 'M.K.' for 31 sample module
or also 'M!K!' 'M&K&' 'FLT4' 'FLT6' 'FLT8'
(most of time if the module don't run it's because they have put
someting else than the 'M.K.' magic number.)

[1024] Pattern 0
[16] Pattern position 0
[4] Voice 0
Played on left channel
[2]b12= 5th bit of the sample number for 31 sample module
b11-b0= Note period (113-856) , 36 notes , 3 octaves

Frequ. Note Frequ. Note Frequ. Note
113 987.8 Hz B 3 226 493.9 Hz B 2 453 246.9 Hz B 1
120 932.4 Hz A#3 240 466.2 Hz A#2 480 233.1 Hz A#1
127 880.0 Hz A 3 254 440.0 Hz A 2 508 220.0 Hz A 1
135 830.6 Hz G#3 269 415.3 Hz G#2 538 207.6 Hz G#1
143 784.0 Hz G 3 285 392.0 Hz G 2 570 196.0 Hz G 1
151 740.0 Hz F#3 302 370.0 Hz F#2 604 185.0 Hz F#1
160 698.6 Hz F 3 320 349.3 Hz F 2 640 174.6 Hz F 1
170 659.4 Hz E 3 339 329.7 Hz E 2 678 164.8 Hz E 1
180 622.4 Hz D#3 360 311.2 Hz D#2 720 155.6 Hz D#1
190 587.4 Hz D 3 381 293.7 Hz D 2 762 146.8 Hz D 1
202 554.4 Hz C#3 404 277.2 Hz C#2 808 138.6 Hz C#1
214 523.4 Hz C 3 428 261.7 Hz C 2 856 130.8 Hz C 1

In music: NextNoteFreq=NoteFreq*2^(1/12)

On Amiga: Replay frequency=(3579546 Hz)/(NotePeriod)
between 4 KHz to 32KHz for the 3 octaves
ex: for C2 , ReplayFrequency=3579546/428=8363 Hz

[1]b7-b4= Sample number 1-15 , 0:previous
b3-b0= Effect 0-15
Refreshed each 0.005 second
[1] Parameters
b7-b4= P
b3-b0= Q
Effect
0: Normal play (P=0 and Q=0)
Arpeggio (P<>0 or Q<>0)
P= 1st half-tone to add to pitch
Q= 2nd half-tone to add to pitch

1: Portamento up
PQ= Pitch increase step

2: Portamento down
PQ= Pitch decrease step

3: Tone portamento
PQ= Pitch slide step , 0: previous

4: Vibrato
P= Pitch change step , 0: previous
Q= Pitch change depth , 0: previous

5: Tone portamento + Volume slide
P= Volume increase step , in priority
Q= Volume decrease step

6: Vibrato + Volume slide
P= Volume increase step , in priority
Q= Volume decrease step

7: Tremolo
P= Volume change step , 0: previous
Q= Volume change depth , 0: previous

8: Phasor effect
PQ= Phase offset on sample

9: Set sample offset
PQ= Offset in sample /256 , 0: previous

10: Volume slide
P= Volume increase step , in priority
Q= Volume decrease step

11: Position jump
PQ= Song position (1-128)

12: Set volume
PQ= Volume (0-64)
0: Stop
1:-36.1 dB 17:-11.5 dB 33:- 5.8 dB 49:- 2.3 dB
2:-30.1 dB 18:-11.0 dB 34:- 5.5 dB 50:- 2.1 dB
3:-26.6 dB 19:-10.5 dB 35:- 5.2 dB 51:- 2.0 dB
4:-24.1 dB 20:-10.1 dB 36:- 5.0 dB 52:- 1.8 dB
5:-22.1 dB 21:- 9.7 dB 37:- 4.8 dB 53:- 1.6 dB
6:-20.6 dB 22:- 9.3 dB 38:- 4.5 dB 54:- 1.5 dB
7:-19.2 dB 23:- 8.9 dB 39:- 4.3 dB 55:- 1.3 dB
8:-18.1 dB 24:- 8.5 dB 40:- 4.1 dB 56:- 1.2 dB
9:-17.0 dB 25:- 8.2 dB 41:- 3.9 dB 57:- 1.0 dB
10:-16.1 dB 26:- 7.8 dB 42:- 3.7 dB 58:- 0.9 dB
11:-15.3 dB 27:- 7.5 dB 43:- 3.5 dB 59:- 0.7 dB
12:-14.5 dB 28:- 7.2 dB 44:- 3.3 dB 60:- 0.6 dB
13:-13.8 dB 29:- 6.9 dB 45:- 3.1 dB 61:- 0.4 dB
14:-13.2 dB 30:- 6.6 dB 46:- 2.9 dB 62:- 0.3 dB
15:-12.6 dB 31:- 6.3 dB 47:- 2.7 dB 63:- 0.1 dB
16:-12.0 dB 32:- 6.0 dB 48:- 2.5 dB 64: 0 dB

13: Pattern break
PQ= Stop the current pattern and
jump to the next song position
at pattern position P*10+Q (0-63)

14: Extend command
P= 0 Set filter
Q=0: Filter on , or LED on
Q=1: Filter off , or LED off

P= 1 Fine portamento up
Q= Value to add to pitch

P= 2 Fine portamento down
Q= Value to subtract from pitch

P= 3 Glissando control for Tone portamento
Q=0: Off , the slide is straight
Q=1: On , the slide is halftone to halftone

P= 4 Set vibrato waveform
Qb1-b0=0: Sinus , default
Qb1-b0=1: Ramp down
Qb1-b0=2: Square
Qb1-b0=3: Random
Qb2=0: Waveform has to be restarted each note

P= 5 Set fine tune
Q= Fine tune value
NewNoteFreq=NoteFreq*2^(Finetune/96)

P= 6 Jump to loop
Q<>0: Jump to loop start pattern position and
play Q times
Q=0: Set loop start pattern position

P= 7 Set tremolo waveform
Qb1-b0=0: Sinus , default
Qb1-b0=1: Ramp down
Qb1-b0=2: Square
Qb1-b0=3: Random
Qb2=0: Waveform has to be restarted each note

P= 8 Stop playing

P= 9 Retrig note
Q= Retrig note each Q*0.02 second

P=10 Fine volume slide up
Q= Value to add to volume

P=11 Fine volume slide down
Q= Value to subtract from volume

P=12 Note cut
Q= Cut note after Q*0.02 second
volume is only set to 0

P=13 Note delay
Q= Note delay
Wait Q*0.02 second before playing note

P=14 Pattern delay
Q= Pattern delay
Wait Q+1 notes for next pattern

P=15 Invert repeat loop , Funk
Q= Glissando funk
0: 0 , off 8: 16
1: 5 9: 19
2: 6 10: 22
3: 7 11: 26
4: 8 12: 32
5: 10 13: 43
6: 11 14: 64
7: 13 15: 128
Invert the sign of sample data inside
sample repeat loop ,
one byte each 0.02 second with step Q

15: Set speed
PQ=0 Stop playing
PQ=1-31 Pattern position speed , default=6 ,
one pattern position each PQ*0.02 sec.
PQ=32-255 Pattern position speed , default=125 ,
PQ pattern positions per minute
[4] Voice 1
Played on right channel
[4] Voice 2
Played on right channel
[4] Voice 3
Played on left channel
[16] Pattern position 1
[16] Pattern position 2
[16] Pattern position 3
[16] Pattern position ..
[16] Pattern position 61
[16] Pattern position 62
[16] Pattern position 63
[1024] Pattern 1
[1024] Pattern 2
[1024] Pattern 3
[1024] Pattern ...
[1024] Pattern 125
[1024] Pattern 126
[1024] Pattern 127 , number of pattern stored is equal to the highest
pattern number +1 in the song table

[X] Sample 1 data , 8 bit-PCM , ex: sampling frequency=8363 Hz for C2
[X] Sample 2 data , 8 bit-PCM
[X] Sample 3 data , 8 bit-PCM
[X] Sample .. data , 8 bit-PCM
[X] Sample 29 data , 8 bit-PCM
[X] Sample 30 data , 8 bit-PCM
[X] Sample 31 data , 8 bit-PCM

← previous
next →
loading
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT