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Game Bytes Issue 03
NCAA Basketball: Road to the Final Four
by Bethesda Softworks
Reviewed on 386/33 with Souundblaster
by David Masten
Ever in search of good sports games, I took a chance on Bethesda
Softworks' NCAA Basketball: Road to the Final Four. The premise of the
game is that you control the fortunes of any or all of the 64 teams in
last years NCAA men's tourney.
I should have heeded the box blurb proclaiming: "from the creators of
Wayne Gretzky Hockey and Earl Weaver Baseball [EWBB]". For those who read
my review of EWBB II, you are probably surprised that I would buy a
sibling. Fool me twice, shame on me.
Like EWBB, you can control the players, choose to just coach, or let the
computer coach one or both teams. Again you have the choice of an overall
view of the action, or a "director" which switches camera angles. Play
speed is selectable, with the option of a fast play mode where the
computer plays games in a few minutes. You can switch between these modes
whenever you like. A final option has the computer quickly complete the
current tournament round at about a game a second.
Most rules are adjustable. You can have from one to five players per
team, two or four periods of up to 20 minutes each per game, variable 3
pointer distance (or none), and variable shot clock. You can play the
tournament as historically seeded, set your own seeds, or just play
individual games of your liking.
Graphics
========
Similar to EWBB II, the director controlled camera switches quickly,
making action somewhat difficult to follow. I prefer the fixed viewpoint
option. Players are then fairly small with the 320x200 "VGA" graphics,
but better detailed than in EWBB, although a little hard to differentiate.
They are either white or black, with differences in height, but no numbers
or other distinguishing characteristics. On a 386/33, movement is
slightly jerky, but not too bad. A brief text play-by-play aids in
following the action. Compared to EWBB the supporting graphics/text are
better done, with more tasteful colors and less distracting backdrops.
Sound
=====
Adequate. The sound of the dribble, crowd, ball hitting the rim are
reasonably conveyed with a Soundblaster. Digitized voices for the refs
calls and the occasional grunt or "come on" from the players add a little
ambiance. Overall, much better sound support than EWBB.
Play mode
=========
I'm much more interested in just coaching and season play, but I figured
it might be fun to control the action occasionally. You choose from menus
of both nine offensive and defensive maneuvers. Plus you can control the
motion of the player. All I can say so far is I find it tough going even
with one on one. One example: you have to keep tapping the keys to 'play
close, play close...', otherwise you are left behind.
Coaching
========
You make a playbook of 8 offensive plays (from a list of 12) and 8
defensive plays, with four of each active at any time. You can only call
the inactive four by using a timeout to re-arrange the playbook. The
choice of offensive plays is comprehensive: back door, alley-oop, fast
break, four corners, quick three-pointer, run & gun etc. Defensive
choices include man-to-man, various zones, press, intentional foul. So
far so good. The manual says that unlike real life, your team will always
listen to you. I found otherwise, but I might just not have the timing
down. You also call timeouts, and make substitutions from amongst 10
players. A fatigue scale helps you decide when a change is advisable.
Realism
=======
This is make or break in my opinion. Each player comes with a reasonable
stat base and wealth of subjective ratings. Included are stats for
attempted and made FG, 3pt FG, FT, plus rebounds, assists, turnovers and
pts per game, for both historical and game accumulated. Too bad
percentages are omitted. Among the 14 ratings are: durability, shooting
from close, mid, and long, speed, jumping, hands, passing, defense, shot-
blocking plus others. So far very promising.
Unfortunately, the game fails in execution. In both played and computer
controlled games, teams shoot 70% plus from the floor. As far as I'm
concerned, I could stop right there, for me the game is a bust. The stat
reproduction is inexplicably far better in the computer round completion
mode. I'll list a few lesser nits: Unrealistic action. Centers very
often bring the ball upcourt, then bury outside shots, even when
historical stats and outside ratings suggest otherwise. Teams seem to get
too many offensive boards. Occasionally top players may be virtually
invisible in a game. Many ratings are totally botched, even with the
fixed version I mailed away for, a few teams have all players with a
hands=1 rating. Some other player ratings are just plain wrong, ex:
Gugliotta on NC State is given an outside=1. The computer coaching seems
questionable. It didn't call for intentional fouls down the stretch when
trailing. Sometimes stars are benched for reasons unknown (fatigue?).
There are some bugs. Assists are mangled and blocks and strength ratings
are excluded in downloaded to disk files. Key entry is often a pain (like
in EWBBII), and the game occasionally hangs or gets in a strange constant
turnover mode.
Manual
======
The game uses the unwieldy "page x, line y, word z" copy protection.
Further, if you get it wrong, boom you are kicked out to DOS! The manual,
although over 100 pages (huge type) is only fair. About 10 pages are
wasted on the history and charter of the NCAA (presumably to get the NCAA
license). Descriptions of the 4 non-default offensive plays are missing.
Nowhere do they tell you what the college and pro three-pointer distances
are. A nice inclusion is a fold-out of the actual 1991 tourney with
scores.
Summary
=======
The game gives you a multitude of user options and ratings. You can edit
teams and players, play one on one, play single games, full tourneys, or
seasons. All very nice. But it fails as a simulation. Graphics are also
mediocre, very similar to EWBBII, and not nearly as good as, say, Hardball
III. Whether it succeeds on the arcade level, I am not one judge. The
game may have some appeal if realism is improved. But in its current
form, I cannot recommend it.
Graphics: 5
Sound: 7
Playability: 4
Realism: 2
Manual: 4
================
Overall: 4