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Ictari Issue 09

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Ictari
 · 4 years ago

  



ICTARI USER GROUP ISSUE #9 April 1994

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* m a g a z i n e *

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I C T A R I U S E R G R O U P
63 Woolsbridge Road, Ringwood, Hants, BH24 2LX Tel. 0425-474415
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

INDEX FOR ISSUE 9
=================

FOLDER SUBJECT
ÿÿÿÿÿÿ ÿÿÿÿÿÿÿ
ASSEMBLY Cookie Jar find program and documentation.
Cookie Jar find source code.
Assembler MACRO tutorial.
Two MACRO files for system TOS calls.
Twist scroll demo program and source (needs fixing).
Mouse problem answered.

C C Tutorial Chapters 8-14, (see last month also).
Program to delete .BAK files and source code.

GFA Handy tips for GFA programmers.
Horizontal scroll routine.

PASCAL Address book program and source code.

MISC Atari Explorer Online Programmers Journal Issue 1.
'The Atari Compendium' book review.
Pexec TOS call information.
Executable file structure information.
Index for ICTARI disk magazines issues 1-8.
List of current members.

------------

In next months issue of ICTARI (this may change) :-

ASSEMBLY Complete set of floating point arithmetic routines.
Routine to read command line text.
The event_multi 'right button' problem solved at last.

C Boink, a Break-out type game with source code.
The event_multi 'right button' problem solved at last.

GFA Code to read command line on TTP programs.

PASCAL Pipe monitor.

MISC Atari Explorer Online Programmers Journal Issue 2.
Various GEM bugs discussed.
Program to display active GEM/TOS/BIOS/AES/VDI calls.
The LZW and GIF compression algorithms explained.

For future issues :-

Binary/Decimal/Hex/ASCII conversion routines in machine code.
Polyline drawing routines in machine code.
Bezier curve drawing routines.
Picture decompression routines for IMG, Degas, Tiny, PCX, PAC, etc.
Picture compression routine for IMG pictures.
HP DeskJet/LaserJet compression routines (Mode 2 TIFF).
Using the Xbtimer chip.
Tutorial for using GEM commands from machine code and C.
Playing sound samples on non STE machines.
Picture switching techniques.
VBL queue information.
Printer driver code for printing mono/colour images.
Sprite tutorial and code.

-----------------------------------------------------------------------
EDITORIAL
=========
ADVERTISEMENTS
ÿÿÿÿÿÿÿÿÿÿÿÿÿÿ
We have started advertising the existence of the group by sending
letters to ST User and ST Format magazines, we shall have to wait and
see if they publish them and if they generate any response as a result.
We have also sent letters to 11 Public Domain libraries and have had 2
letters of support so far.

We have sent letters to 17 Atari User Groups around the country and
have posted a notice on some of the computer network systems.

We have also sent letters to 40 software authors that have published
programs in the past and as a result have had 7 new members, so far.
Several of the new members are very well known in the Atari community
and we would especially like to welcome them to the group, see the
MEMBERS.TXT file for more information.

We have sent an advert to Computer MicroMart which only costs a stamp.
Thanks to several members who have sent us blank adverts, we shall be
sending those off during the coming months.

ATARI EXPLORER ONLINE PROGRAMMERS JOURNAL Issue 1.
ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ
This document file in the MISC folder is the ICTARI equivalent in
America and contains a wealth of programming and related information.
It covers all languages and so we have not been able (due to copyright
requirements) to split it up into the appropriate folders. It also
covers other topics such as source code on CD-ROM, for example, so we
feel it is well worth ALL members printing out the text, but be warned,
it runs to over 60 pages. It does, however, have a comprehensive index
at the beginning so you can choose what you want to read. We shall
publish issue 2 next month and maybe later issues if we can get them.
The file is compressed with STZIP, copy the AEOPJ1.TOS file to a blank
disk before running it, the file will automatically uncompress itself.
-----------------------------------------------------------------------
CORRESPONDENCE
==============

To ICTARI
From Nick Bates

RE: GEM TUTORIALS
This would be an excellent idea, although I'm pretty OK with GEM in C,
I haven't a clue about GEM in 68k. I tend to save any programs I
write that need GEM in C. I would very much like to see a tutorial in
68K for GEM. Anyone whose struggling with GEM and C, should read
C-Manship complete by Clayton Walnum. It really is good for the
beginner.

Transferring data between machines is also a good point, I would be
interested if any one has contributed anything about it. I am writing
a chess game and I hope to be able to have two machines linked
together to play. I'd rather use the RS-232 port though. I've
haven't looked into it yet, and probably a long way from doing so, but
if any one can help - it would be appreciated.

*/ We did read somewhere that the RS-232 hardware and software is a bit
'buggy', anyone have any detailed info on this ? ICTARI /*

To *.*
FROM: Nick Bates

I need a BJ printer driver for Protext, but it's not needed
desperately any more, as I read the manual (SHOCK) for the
printer, and found that a flip of a dipswitch turned it into Epson
mode. There's a moral to be learned there I think :-)

To: Mike Barnard
FROM: Nick Bates

I agree with your article on comments, people should comment their
programs more. In future I intend to make sure any programs I submit
are well commented, as otherwise it's hardly worth contributing the
source - if no one can understand it.

Also thanks for the non-GEM Mouse article, I found it very
useful in programming my own routine for my Chess Game. I think you
deserve a greet in the Credits list - if and when it's complete.

To: *.*
FROM: Nick Bates

Everyone wants to make sure their programs are compatible with
other machines and all TOS versions, does anyone have any general
rules to follow in order to ensure compatibility - particularly
with the Falcon ?

To Peter Hibbs
FROM: Nick Bates

The article on in-line data transfer to subroutines was very
useful, and something I didn't quite understand. Now at least I have
a rough idea of what the concept is about.
-----------------------------------------------------------------------
To ICTARI
From Si(gh)

I have decided to start giving you library routines that I have
written, as and when I use them and/or they are asked for. The problem
is that all my code is based on a large macro table. As a result, I
have decided to give you the entire contents of my include directory
with this issue. This will allow people to assemble my source without
having to rewrite the macro bits. I will also include runnable programs
for those who don't want to worry about the ins and outs.

Since the include files will grow with time (especially MACRO_V1), I
will send updates as and when necessary. These should be copied over
the old files. I would recommend keeping the files zipped so that only
those interested need unzip them.

Basically, as Peter Hibbs states, treat the macros and libraries as
black boxes; the contents may change, but the basic function will stay
the same.

Note: All my macros have notes above them describing any oddities that
I have found with the operating system while using them and any useful
equates that I have set up while using them.

Hope it helps someone - please tell me if you use it (or if you don't
want it) as it will then tell me whether or not to bother!

*/ Thanks for very useful info in these MACROs. See ASSEMBLY/MACROS
folder for more info. ICTARI /*

The journey router sounds great in theory, but has anyone given any
consideration to the actual data it would have to contain and how long
it would take to put in ?

On a different note, I have commented the mouse routine from the last
issue for Mike Barnard. Hope it's of use to him. (See
ASSEMBLY/MOUSPROB.ANS folder).

I disagree that source code should be commented every seven lines or
so, although I am well aware of the seven line rule (useful note for
menus). I do agree that source is not well commented, but if I spent
time commenting all my source, it would never get written. I also find
it harder to wade through all the comments than to wade through the
source, but I suppose that is probably me, as most of my work
programming tends to involve modifying other people's code. I think
that a paragraph of what each module (not necessarily sub-routine) does
should be sufficient, unless the aim is specifically to teach, in which
case the program is secondary to the aim.

I have commented your code and corrected it to work properly; although
some of my comments may seem picky, they are generally to get you into
faster methods of programming as a normal style. As usual, it's do as I
say, not as I do! No doubt other programmers will have their own
distinct view and you will no doubt form your own after looking through
ours.

*/ We agree with Mike that source code should be adequately documented
and with Simon that TOO many comments are unnecessary and time wasting.
This does raise an interesting subject for programmers: what is the
best way to write source code, especially in assembler. We have a
number of ideas on this issue ourselves, here are some examples :-

(a) We like to have only one RTS instruction in a sub-routine (even if
it means jumping to it) so if any code is added to the exit path it
will be valid whichever way the routine exits.

(b) We usually save and restore all registers used within library sub-
routines (except where timing is critical) which avoids accidentally
using the same register for two different functions.

(c) We avoid jumping from one sub-routine into another which is often a
recipe for disaster when later amendments are made to one of them.

These examples may be trivial but they can help to avoid the dreaded
bombs that we seem to see too often.

We would like to invite members (in all languages) to send in their own
programming tips and techniques and why they use them so that we can
combine them into a document on 'how to write safe programs' and
publish it in a later issue. ICTARI /*
-----------------------------------------------------------------------
To *.*
From Paul Laddie [Byteman]

I was wondering if any other members of the group have any GFA source
code to play either Quartet music or soundtracker MODs under interrupt,
I have a routine which will play Quartet music under interrupt in STOS,
but I prefer to program in GFA basic as it is more structured.
-----------------------------------------------------------------------
To *.*
From Peter Hibbs

After the recommendations by Jonathan (see MISC folder) and ST
Applications magazine I have also purchased The Atari Compendium book.
As they say it is an excellent reference book for all things Atari but
don't expect much in the way of tutorials. It would be a rare book that
had absolutely NO errors so if anyone who owns this book should find
any errors perhaps they could let us know so that other members can
make the necessary corrections. Incidently can anyone explain how the
footer text 'The Atari Compendium' on page 9.4 got printed in lower
case while the other 799 pages are printed in capitals ?
-----------------------------------------------------------------------
To *.*
From Mike Barnard

Instruction timings! Our CPU's run at 8 Mhz. That means it generates 8
million timing pulses (cycles) a second. Or, on a 50hz colour monitor,
you have 160 thousand cycles to get all of your graphics moved if you
want the maximum frame display rate for your mega game.

Different instructions take different amounts of cycles to run, with
the addressing modes also varying the time taken. E.g. Clearing a byte
or word in a data register takes just 4 cycles, a longword takes 6.
(clr.l d0 - 6 cycles). The trap command takes 38 cycles and dividing a
signed word where the source is an absolute long address takes a
staggering 170 cycles!

I keep reading about how important fast routines are. But how do you
know how fast they are? How do I know how long each instruction takes
in each addressing mode? You can't use a stopwatch! Then some luck. I
was in the library and I asked the librarian 'Please will you display
on your pretty little computer screen a list of all books available
which refer to Atari, ST or 68000?'. She did and I chose, at random,
'MC68000 Assembly Language Programming', (second edition reprinted in
1993 by Bramer & Bramer. Isbn number 0-340-54451-1, Edward Arnold
publishing, œ17.99p).

It's not specific to the ST but it's very educational. And on pages 276
to 283 there are some beautiful big, clear tables telling you all how
many cycles and how many memory bytes a particular instruction takes!
Bingo. So, now you know. Go to your library and order it, now!

So, you can't / won't / aren't allowed in! OK, I'm good. If you send
an A4 sized envelope, stamped and addressed, I'll send you a copy
of the tables. But send more than just the envelope. Not money you
fool! Some help. Maybe you can explain IN PLAIN ENGLISH how some
fast sprite / screen copying / backgrounds / scrolling / text /
anything! routines are done. If not, don't despair. You'll still get
your tables. Like I said, I'm good. (Puuuurrrrrrrr!).

I am, MIC.
Mike Barnard, 52 Westbourne Avenue, Worthing, West Sussex, BN14 8DF.
No uninvited callers please and only clean mail. Thanks.

*/ See Issue 7 for some comprehensive sprite routines using Neochrome
Master, we are also planning to publish some more code for sprites from
Nick Bates in later issues hopefully. ICTARI /*
-----------------------------------------------------------------------
To *.*
From ICTARI

We would like to hear from members about what they would like to see in
future ICTARI magazines, no guarantees that we can find the information
but if you don't ask you won't get what you want. Also, we still need
more contributions from you for future issues. We have got some
material which is already in the public domain but we would prefer to
use as much original material as possible so if you haven't sent
anything in before perhaps you could have a go. You can always ring us
on the number in the header above if you want to discuss any particular
project or article. If you do send any programs or source code could
you also PLEASE send a text file as well explaining what the code does
and how to use it.

We try to prepare the disks about one month in advance so that any
articles that are submitted will probably not appear for a month or two
although any requests for help will be put into the next issue. It
would help a lot if you could send the disks to us BEFORE the 10th of
the month so that we don't have a lot of work to do just before we send
out the disks as it takes some time to prepare the disks, duplicate and
then post them.

Also any general comments about programming topics or anything else for
this correspondence section are always interesting to read.

---------- End of file ----------

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