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The Legend of Zelda: Ocarina of Time Instruction Booklet

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N64 games
 · 4 years ago

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"The Legend of Zelda: Ocarina of Time Instruction Booklet" U/NUS-NZLE-USA
Converted to ASCII text by Deezer on 03/11/99
deezer@usa.net
For Patent Pending: http://www.kontek.net/pp/
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CONTENTS

THE NINTENDO 64 CONTROLLER 3
STORY 5
HYRULE 7
STARTING THE GAME 9
NAVI AND Z TARGETING 11
READING THE GAME SCREEN 13
BASIC CONTROLLER FUNCTIONS 15
USING THE SWORD 19
SELECT ITEM SUBSCREEN 21
EQUIPMENT SUBSCREEN 27
QUEST STATUS SUBSCREEN 29
MAP SUBSCREEN 31
SAVING WHEN YOUR GAME IS OVER 33
TIPS FOR YOUR ADVENTURE 34
WARRANTY AND SERVICE INFORMATION 42
______________________________________________________________________________

A long time ago...

Before life began, before the world had form, three golden goddesses descended
upon the chaotic land of Hyrule. They were Din, the goddess of power, Nayru,
the goddess of wisdom and Farore, the goddess of courage.

Din, with her strong flaming arms, cultivated the land to create the Earth.
Nayru poured her wisdom onto the Earth to give the spirit of law to the world.
Farore's rich soul created all life forms who would uphold the law.

These three great goddesses returned to the heavens, leaving behind the golden
sacred Triforce. Since then, the Triforce has become the basis for Hyrule's
providence. Where the Triforce stood became sacred land.

In the vast, deep forest of Hyrule, the great Deku Tree served as the guardian
spirit. The children of the forest, the Kokiri, lived with the great Deku Tree.
Each Kokiri had his or her own guardian fairy, except one. His name was Link.

Early one morning, Link was having a nightmare. It was the same nightmare he
had every night, During a storm, Link would find himself standing in front of
a mysterious castle. A rider on horseback, carrying a girl, would race by. The
girl would look at Link as if to say something. Then, another rider would
appear. This big man clad in black would look down menacingly at Link.
Link would then awaken.

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"Link! Hey, get up, Link! The great Deku Tree wants to talk to you!"

As Link opened his eyes, he saw a fairy floating in front of him. This fairy's
name was Navi. Navi was sent to summon Link to the great Deku Tree.

"Oh Navi, thou has returned!" Said the Deku Tree. "Thank you, Link, for coming.
Thy slumber these past moons must have been restless, and full of nightmare. A
vile climate pervades this world. Verily, ye have felt it. The time has come
to test thine courage. I have been cursed. I need you to dispel the curse with
your wisdom and courage. Art thou prepared?"

Link entered the great Deku Tree and broke the curse.

"Well done, Link! I knew that ye were worthy of carrying out my wishes. A
wicked man of the desert cast this dreadful curse on me. Employing his vile,
sorcerous energies, the evil one is searching for the Sacred Realm connected
to Hyrule. For it is there that one will find the divine relic, the Triforce,
that contains the essence of the gods. Whoever holds the Triforce can make
their wishes come true. Thou must never allow the desert man to lay his hands
on the sacred Triforce. Thou must never suffer that man to enter the Sacred
Realm of legend. Link, go now the Hyrule Castle. There, ye will surely meet
the princess of destiny. Present this stone to the princess. I have foreseen
that she will understand everything."

The great Deku Tree gave Link the spiritual stone of the forest. Before
dying, the Deku Tree's last words were, "The future depends upon thee, Link.
Thou art courageous."

6
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HYRULE

Hyrule is a land rich in beauty. In addition to the Hylians, many diverse
groups of people dwell in this country.

Princess Zelda
The King's daughter. Hyrule's princess. She is counting on Link to save
Hyrule.

Ganondorf
This sinister man comes from the desert in the western part of Hyrule.
Ganondorf desires the Triforce.

Talon, Malon, Ingo
These three all work on Lon Lon Ranch, the only ranch in Hyrule.

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Darunia
Head of the Goron people, Darunia is well-known and well-liked.

Goron People
These people lived in Death Mountain, an active volcano in the northern part
of Hyrule. their source of food is the minerals they dig out of the volcano.

Zora People
The people of Zora's Domain are like evolved fish. They live underwater but
can venture out for short periods of time.

Princess Ruto
Zora's princess, Ruto is very much a tomboy.

King Zora
Kong if the Zora and Princess Ruto's father.

Link
Link lives in Kokiri Forest. Unlike the other Kokiri, Link does not have a
guardian fairy to call his own.

Saria
Saria is Link's lifelong friend.

Kokiri People
These childlike people live in Kokiri Forest. Each Kokiri has a guardian
fairy. They cannot leave the forest or their lives will come to an end.
8
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STARTING THE GAME

Correctly insert the Legend of Zelda: Ocarina of Time Game Pak into your
Nintendo 64 system and move the POWER switch to the ON position. When the
Title screen appears, press START to access the File Select screen. Use the
Control Stick to select from one of three save files. Press the A Button to
advance to the Name Registration screen.

What is a File?
Your game progress is stored in a file. This includes items you've acquired,
number of hearts you've collected and dungeons you've cleared. If you quit
while playing, you will be able to continue where you left off (see page 34
for more information).

Name Registration
Names cannot exceed eight characters. Use the Control Stick to select a
letter and press the A Button to confirm. Press the B Button to delete a
letter. When you have finished, press START to move the cursor to END. Press
the A Button to finalize your name.

Copying and Deleting Files
On the File Select screen, select COPY, move the cursor to the file you wish
to copy and press the A Button. Select the file to which you want to copy and
press the A Button again (you cannot copy a blank file). Deleting a file works
the same way. Remember, once a file is deleted, it cannot be recovered.
9
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Options

Sound
Select from four different sound modes: STEREO, MONO, HEADSET, AND SURROUND.

Headset
This allows you to enjoy the game with realistic sound.

Surround
This mode creates a pseudo 3D environment. To get the full effect, make sure
you sit directly between the speakers when playing.

Z Targeting
Select SWITCH or HOLD mode for the Z Targeting system.

Focus Cursor
See page 11.

Switch
If you press the Z Button once, the Focus Cursor appears. Press the Z
Button again and it disappears. When you turn the game ON for the first
time, SWITCH is the default setting.

Hold
The Focus Cursor only appears when holding the Z Button. This option is
great for advanced players.

Brightness
Adjust the brightness setting to see the game better. Make sure four shade
levels are clearly distinguished on the screen.
10
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NAVI AND Z TARGETING

Navi is Link's guardian fairy. Navi helps and supports Link during his
adventure. She gives helpful hints such as enemy weaknesses. If Navi calls you
during the game, press the C[up] Button to see what she has to say.

When Link gets close to an enemy or object that Navi can help with, she flies
in that direction. That enemy or object has a triangle mark next to it. If you
press the Z Button, Link looks in Navi's direction, and the enemy or object is
surrounded by the Focus Cursor. This is called Z Targeting. When you use Z
Targeting, the Navi icon appears in the top right corner of the screen. Press
the C[up] Button to read Navi's advice.

When using Z Targeting on people or signs, the Navi icon does not flash.
Instead, the SPEAK or CHECK commands appear.

When Z Targeting is activated, a black band appears at the top and bottom of
the screen.

When using Z Targeting and the Navi icon flashes, press the C[up] Button to
read Navi's advice.

NOTE: The Navi icon occasionally flashes even when you're not using Z
Targeting. When it flashes, be sure to press the C[up] Button.
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Using Z Targeting
Z Targeting will not help you with Navi's advice, but it can also help your
adventure go more smoothly.

During the game, if you press the Z Button, the viewpoint centers behind Link.
It also slowly centers behind Link if you don't press any buttons or move the
Control Stick (see page 13).

Talking to Faraway People
To talk to people who are far away, use Z Targeting. If the person is
surrounded by a cursor, press the A Button to talk.

Aiming
When using a shooting device, use Z Targeting to accurately target an enemy.

Triangle Marks
When using Z Targeting, a triangle mark may appear next to an enemy or
object. Pay close attention to the color of the triangle mark (Navi's color
changes to match the triangle mark). Each color has a different meaning.

Yellow
Navi knows the enemy's weakness.

Green
A hint is available.

Light Blue
A person or sign. Press the A Button.

NOTE: It's important to use Z Targeting when battling enemies (see page 20).

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READING THE GAME SCREEN

Game Play Screen

Life Energy
The heart is Link's life. Link begins the game with three hearts. As the game
progresses, the number of hearts increase. When Link takes damage, the number
of hearts decrease.

Magic Meter
This represents Link's remaining magic power. This only appears when he has
obtained magic.

Rupee
The number of Rupees (Hyrulian currency) in your inventory.

B Button Icon
This icon shows what actions you can execute with the B Button. Most of the
time, the icon shows a sword.

Action Icon
All the actions that Link can perform when you press the A Button appear
here. If he stands next to a person, the SPEAK command will appear. If he
stands next to a door, the OPEN command will appear (see page 16).

C Icons
These represent the current items selected for the C Buttons (see page 20).

Map
Link's current location appears here. The yellow arrow represents the
direction Link is currently facing. The red arrow represents the area Link
came from. Press the L Button to turn the map ON or OFF.

Game Play Screen
When you press the C[up] Button during the game, the viewpoint changes to
Link's view (first-person perspective). While in this viewpoint, you cannot
use an item, move or use Z Targeting. You can, however, look around with the
Control Stick. This is very helpful when you're in a dungeon and you need to
see the terrain around you.

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Subscreen (while paused)
Press START during the game, and the Subscreen appears. This is broken into
four different Subscreen (as shown below). Press the Z or R Button to cycle
through each screen. Press START on the Subscreen to return to the game. Press
the B Button on the Subscreen to save your game (see page 33).

Select Items Subscreen

Equipment Subscreen Map Subscreen

Quest Status Subscreen

NOTE: To advance to the next screen, you can also place the cursor on the Z
or R icons and move the Control Stick [left] or [right].

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BASIC CONTROLLER FUNCTIONS

Link's Basic Actions
The quickest way to finish the game is to effectively control Link in every
situation. Try practicing maneuvers at the beginning of the game, in Kokiri
Forest.

Control Stick
Move
(Page 16)

Z Button
Z Targeting
Look forward
(Page 11)

START
Go to Subscreen

R Button
Raise shield

C[up] Button
Change viewpoint
Navi icon

C[left][down][right] Buttons
Use item
(Page 21)

A Button
Action icon
(Page 17)

B Button
Swing sword
(Page 19)

When you can't perform certain actions...
There are some cases where the game will only allow certain actions. The icons
for actions that Link cannot perform are black and white or not displayed.
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Control Stick
Use this mainly to move Link.

Walk/Run
Move the Control Stick in the direction you want Link to go.
Link walks or runs depending how far you move the Control Stick. If
you're in a dangerous area, move the Control Stick slightly so that Link
walks slowly. Hold the Z Button while walking to walk while facing forward.

Jump
To jump gaps or climb uneven ground, move the Control Stick in that direction
and Link will automatically jump (or climb). Link may not be able to jump or
climb if the distance is too great.

Swim
Move the Control Stick in the direction you want to swim.

Dive
Hold the A Button while you are at the water's surface.

Diving Depth
As your adventure progresses, you will be able to dive to deeper depths.
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A Button

About the Action Icons
The A Button represents the Action icon, which allows you to perform many
actions. The text appearing on the icon tells you what action Link can
execute. The text changes depending on where Link is standing. If the icon
shows no text, try calling for Navi to help.

Climbing Up and Down
Move the Control Stick towards the ladder to climb up. If DOWN appears, you
can safely jump down from the ladder.

Down
While hanging on a cliff or ladder, if the DOWN text appears, you can
safely let go of the cliff.

Climb
To jump on a large block, press UP on the Control Stick and press the A
Button.

Grab -> Push/Pull
Press the A Button to grab, push or pull an object. Once that has happened,
use the Control Stick to maneuver the object.
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Grab -> Throw/Drop
Grab the object by pressing the A Button. To throw the object, press the A
Button. To throw a bomb, use the Control Stick to run and then press the A
Button. To drop a bomb, simply press the A Button.

Open
Stand in front of the door or chest and press the A Button when the OPEN
text appears.

Other Actions

Speak
Stand near a person and talk when the SPEAK text appears. To talk to people
who are far away, use Z Targeting. Make sure to read everything a person has
to say.

Check
Use CHECK when standing near a sign or something important.

NOTE: Other actions will appear during the game. Make sure to check the Action
icon.
18
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USING THE SWORD

B Button
You can swing the sword in many ways.

Swing Vertically
Z + B

Swing Horizontally
B or Z + Control Stick LEFT-RIGHT + B

Press the B Button three times just right to make your third swing much wider.

Stab
Z + Control Stick UP + B

Spin Swing
Hold the B Button and release.
The power of the swing depends on how long you hold the B Button.

If you do a spin swing, magic is consumed. The power of the swing is
indicated by the color of the flame surrounding the sword.

Control Stick 180° + B
This is a weak power swing.
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Other Actions

Jump Attack
While holding the sword, press Z + A. Offensive power will double.

Back Flip
Z + Control Stick DOWN + A
Back flips and side jumping are effective dodging maneuvers.

Side Jumping
Z + Control Stick LEFT-RIGHT + A

Raising Your Shield
Press the R Button to raise your shield. When it is raised, move it with the
Control Stick.

Roll Attack
Control Stick UP + A
Press the A Button while running to do a roll attack. You can even do this
when you are not holding a sword. The roll attack can help you avoid taking
damage.

Lock on to an enemy with Z Targeting to gain an advantage.
1. You won't lose sight of your enemy.
2. You can keep your enemy at a safe distance or close in on him.
3. Attacks are executed more accurately.

20
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SELECT ITEM SUBSCREEN

As you guide Link through his adventure, you will find various items. To use
an item, you need to assign it to one of the C Buttons.

Select Item Subscreen
Here are a few items you can assign to the C Buttons.

Magic Arrow
You cannot use this when the Magic Meter is empty.

Magic
You will be able to use three kinds of magic. You cannot use magic if the
Magic Meter is empty.

Bottle
This is the number of bottles in your inventory.

Event Items
These are items that you obtain through events. You may exchange some items
during the course of your adventure. The items on this screen change as your
game progresses (see page 26).

Setting the C Items
Press START during the game to access the Subscreen. Press the Z or R Button
to access the Select Items Subscreen. Use the Control Stick to place the
cursor on the item you want to use and press the C[left][down][right] Buttons.
The item is now assigned.

In this game, you will watch Link grow from child to adult (see page 34).
There are items in the game that Link can only use in childhood or adulthood.
Items you cannot use are black and white.

Place the cursor on the desired item. -> Assign it to one of the C
Buttons. -> The selected item appears in the top right corner of the screen.
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Introducing the C Items
Some items, those with numbers located next to them, have limited uses. When
you carry the maximum number of items, the number turns green. With some
items, you can increase the maximum number.

Deku Stick (Child Link)
The Deku Stick works like a sword, but is much weaker. They break very
easily. Deku Sticks can also work as torches. Find them after defeating
enemies or purchase them in stores.

Fairy Slingshot (Child Link)
Use the Slingshot to shoot enemies or objects that are far away. Hold the C
Button and Link's hands zooms in. Aim with the Control Stick and release
the C Button to shoot. If you use Z Targeting before shooting, your
accuracy will increase greatly. If you just hold the C Button, you can aim
the Slingshot without shooting it. Collect Deku Seeds to refill your
ammunition.

Boomerang (Child Link)
If you throw it, it comes back! The Boomerang can stun or defeat enemies.
Use Z Targeting to improve your accuracy. Some enemies can only be defeated
with the Boomerang.

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SELECT ITEM SUBSCREEN

Deku Nut
Throw a Deku Nut on the ground and a bright light flashes, temporarily
stunning enemies (the Deku nut cannot stun all enemies). Deku Nuts can be
found practically everywhere.

Ocarina of Time
Play the Ocarina of Time at certain times and special things may happen.
With the Ocarina, you can also warp to other places (see page 30).

Fairy Ocarina
This has the same effect as the Ocarina of Time, but disappears once you
receive it.

Lens of Truth
See which walls are real and which are fake with the Lens of Truth. Using
this item consumes magic.

Bomb
Damage enemies or blow up walls with the Bomb. Be careful not to get too
close to the blast or you may get hurt. Bombs explode approximately four
seconds after you pick them up (see page 18).

Bombchu
Pick up a Bombchu and set it at your feet. It will start running by itself.
If it hits an object, or runs for a while without hitting anything, it will
explode. Once it starts running, you have no control over it.

Magic Bean
Place Magic Beans at certain locations and they eventually sprout. Z
Targeting comes in handy when trying to decide where to plant a Magic Bean.

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Fairy Bow (Adult Link)
Shoot enemies or switches with the Fairy Bow. It works the same as the Fairy
Slingshot. As your adventure progresses, you will find three magic arrows
each with different effects.

Fire Arrow Ice Arrow Light Arrow
2 MP 2 MP 4 MP

MP Consumption
Using magic, and some items, consumes Magic Points. Spin swings also use up
Magic Points. Watch your Magic Meter!

Hookshot (Adult Link)
There is a hook at the end of an expandable chain that can grab onto certain
objects. This is helpful when trying to get to hard-to-reach places. A red
dot marks the distance you can travel. The Hookshot can also be used as a
weapon (even underwater). When using, if you see a red dot, your target is
in range. As the adventure progresses, you can extend the length of your
chain.

Megaton Hammer (Adult Link)
Move big blocks or activate a rusted switch with the Hammer. You can also
use it as a weapon.

24
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SELECT ITEM SUBSCREEN

Somewhere in Hyrule are three Great Fairy Fountains. Here, you can learn three
different magic spells. When you meet a Great Fairy, the Magic Meter shows the
remaining number of Magic in the top left corner of the screen. You need the
correct amount of Magic Points to use magic.

Din's Fire 6 MP
Fire wraps around Link's body, protecting him from harm. This is very helpful
when surrounded by a large number of enemies.

Farore's Wind 6 MP
Farore's Wind surrounds Link's body with a green light, and the spot where
you first use it will be set as a warp point. If you use the magic again at a
different location, you will be able to warp back to the original warp point.
Select "Dispel the Warp Point" to set a new warp point location.

Nayru's Love 12 MP
A blue light surrounds Link, protecting him from enemy harm. It wears off
after a short time.

Magic Power Recovery
Magic Jar
To refill your Magic Meter, find Magic Jars by defeating enemies, or
looking under pots and bushes. You may also consume the green medicine that
you buy in shops. There are two types of Magic Jars: large and small. Large
jars refill your Magic Meter completely. It is rumored that there is a place
somewhere in Hyrule where you double the size or your Magic Meter.

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Empty Bottle
Bottles can carry medicine, milk, or other important things. You can use them
whenever you need to. Your inventory cannot exceed four bottles, and you
cannot buy them anywhere. Look everywhere and talk to everyone to find them.
They are very useful.

Potion
Life and magic are be restored by taking potions. You can buy potions at the
shops, but you must have an empty bottle.

Green Completely refills Magic Meter
Red Completely refills Life Energy
Blue Completely refills Life and Magic

Event Items
Items that appear in the bottom right corner of the Select Items Subscreen
are Event Items. Use them at certain places or show them to certain people
during your adventure. Event Items can be set with the C Buttons.

Mask
The Mask is one of the Event Items. Borrow a Mask from the Happy Mask Shop
in Hyrule Castle Town Market. Sell it to someone who needs it and you will
be able to get a different Mask. Keep doing this during your adventure, and
you may end up with something nice!

26
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EQUIPMENT SUBSCREEN

How to Equip
This screen shows all the items that you can equip. Point to the desired
item with the Control Stick and press the A Button to select it. Items that
you cannot select are shown in black and white.

Deku Seed Bag
This bag contains Deku Seeds, the ammunition for your Slingshot.

Quiver
Arrow are stored in your Quiver.

Bomb Bag
The bomb bag holds your Bombs.

Goron's Bracelet
This bracelet allows you to grab and throw the Bomb Flowers of Death
Mountain.

Silver Scale
The scale allows you to dive deeper underwater.
27
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Swords
Swords appear in order of strength from left to right.

Kokiri Sword
Link must find the Kokiri Sword.

Master Sword
This legendary sword resides in the Temple of Time.

Giant's Knife
This large sword is too heavy to hold with one hand.

Shields
The shield protects Link from enemy attack. Shields appear in order of
defensive power from left to right.

Deku Shield
This simple shield is made of wood and not very durable.

Hylian Shield
Hylian soldiers use this shield. It is very strong.

Mirror Shield
The Mirror Shield deflects special attacks.

Clothes
Goron and Zora Tunics may be purchased in shops, but they are very
expensive.

Kokiri Tunic
Link begins the game wearing this.

Goron Tunic
Intense heat is not a problem if Link wears this.

Zora Tunic
Stay underwater for long periods of time.

Boots
In some dungeons, Link may need to change boots many times. The Iron and
Hover Boots are hidden in treasure chests.

Kokiri Boots
This is Link's standard choice of footwear.

Iron Boots
Use the Iron Boots to walk on the bottom of Lake Hylia.

Hover Boots
Walk over water with the Hover Boots.
28
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QUEST STATUS SUBSCREEN

Quest Status
This screen shows items that you have collected, and the ocarina melodies you
have learned as well.

[ IMAGE: Quest Status Subscreen ]

Special Item
Useful items that you have collected appear here.

Heart Pieces
This represents the number of heart pieces you have collected so far. For
every four heart pieces you collect, your Life Energy increases by one.

Sage's Medallions
Help the six Sages to obtain the Medallions. Collect all of the Medallions to
fight the final enemy.

Golden Skulltula
The number of Golden Skulltulas appear here (see page 36).

Ocarina Melody
Melodies that you have memorized appear here in note form.

Musical Score
The selected melody's musical score is layed out here.

About Heart Pieces
At the beginning, your Life Energy will have only three hearts. Life Energy
gradually increases as you collect heart containers. You collect heart
containers by defeating the dungeon bosses. You will also find heart pieces
scattered throughout Hyrule. For every four heart pieces found, your Life
Energy will increase by one. Life Energy will not exceed 20 hearts.
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Effects of the Ocarina
Certain things happen when you play the Ocarina melodies. Use the C Button
icons to set the Ocarina. Play the Ocarina by pressing the
C[left][down][up][right] Buttons and the A Button.

Effect #1
If you play the right music at the right place or in front of the right
people, various things will happen (i.e.: the person might give you a hint or
a door might open).

Effect #2
Playing certain tunes can warp you to different places.

How to Remember a Melody
There are 12 melodies that you will learn from various people. When you learn
a new melody, the music score appears on the screen. If you press the
corresponding buttons, then the melody is recorded. The melody always appears
on the Quest Status Subscreen.

How to Play
To play the Ocarina, first make sure it is set to one of the C Button icons.
When Link is holding the Ocarina, press the A and C[left][down][up][right]
Buttons to play. To stop, press the B Button.
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MAP SUBSCREEN

There are two types of map screens: dungeon and field map screens.

Viewing the Field Map Screen
At the beginning, the entire Map screen is blank. The map gradually appears as
you visit places in the game.

[ IMAGE: Map screen ]

Link's Current Location
Your current location appears here.

Area Name
The cursor points to the name of the area. If something on the Map screen is
blinking, then Link should visit that place next.

Viewing the Dungeon Map Screen
While inside the dungeon, if you access the Map screen, you can view a map that
gradually draws in as you explore. Dungeons are very complex, so check your map
often.

[ IMAGE: Dungeon Map Screen ]

Dungeon Levels
Dungeon level numbers appear on the left side of the screen. When you select
the desired level with the cursor, the layout of that level appears on the
right side of the screen. The Link icon indicates the level you are currently
on. The Skull icon indicates the location of the boss (you must have the
compass for this icon to appear).

Room Colors
Blue - Rooms that you have already visited.
Blinking - Your current location.
No color - Rooms you have yet to visit.

Skull Mark
Skull marks indicate the location of the dungeon boss.

Square Mark
Treasure chests are represented by a square mark. If the square mark is red,
then the treasure chest has never been opened.

Dungeon Map
Maps you obtain appear here.
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What is a Dungeon?
If you want to restore peace to Hyrule, you need to journey into the dungeons.
Each dungeon has its own boss. Defeat each dungeon boss to complete the dungeon.

Treasure Chests/Dungeon Items
Treasure chests come in various sizes. Big chests hide important items such as
maps and compasses.

Dungeon Map
A dungeon map shows all the rooms in a dungeon, including your current
location. Until you get the map, you can only see rooms that you've been in.

Compass
The compass shows you the location of all treasure chests. It also shows you
the location of the dungeon boss (indicated by a skull mark).

Boss Key
You need this to open the door to the boss's room.

Small Keys and Doors
Use small keys to open locked doors. The number of small keys in your
inventory appears on the game screen. Once you use a small key, it will
disappear. You can only use small keys in the dungeon sections where you find
them. There are also one-way doors that only open when you solve the mystery
in that room.

Small keys do not appear in the dungeons that you visit at the beginning of
the game.
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SAVING WHEN YOUR GAME IS OVER

Game Over
When you take damage, the Life Energy in the upper left corner of the screen
decreases. When you run out of hearts, your game is over. When that happens,
the following screen appears. Use the Control Stick to select the desired
option and press the A Button to confirm.

Would You Like to Save? Yes/No
When your game is over, you have the option to save your progress. Select
YES to save or NO to quit and return the Title screen.

Would You Like to Continue? Yes/No
If you select YES, you will start at the beginning of the current dungeon.
Select NO and you will return to the Title screen. Listed below are the
places you will continue if you game ends.

If your game ends . . . Your game will continue . . .
in the field (Child Link) at Link's house
outside a dungeon (Adult Link) at the Temple of Time
in a dungeon at the dungeon entrance

When you continue, you only have three hearts full in your Life Energy.

Quitting During Gameplay
If you want to quit during your adventure, make sure to save your progress
first. Turn the power OFF when you are done.

If you save and quit during your adventure, the game saves the number of
hearts in your Life Energy.

*Do NOT turn the power OFF while saving. This may cause saved data to
disappear.

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TIPS FOR YOUR ADVENTURE

This section provides you with some helpful hints for your adventure. It is
the hope of all people of Hyrule that your wisdom and courage will bring peace
back to Hyrule.

While you are playing the game, you discover that Link has aged seven years
since his adventure began. During that seven-year span, the atmosphere of
Hyrule has changed dramatically. Things Link does in his childhood affects
him as an adult.

In the village of Hyrule, if you do something at the Temple of Time, you will
be able to travel between these two time periods. This time travel is
necessary for you to progress through your adventure.

Make sure to visit the people you met as a child. You never know what has
happened to them in seven years.

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TIPS FOR YOUR ADVENTURE

The Passage of Time in Hyrule
Time passes in Hyrule. Day turns regularly to night. There are enemies who
only appear at night, many stores that are closed at night and people who
only appear during the day. Make sure to visit places during the day and
night.

Time stands still in Kakariko Village and Hyrule Castle Town Market. It's a
good idea to travel to other areas in Hyrule, where time passes, before
going to these places.

Don't Waste Rupees!
There are many stores in Hyrule. In the stores, many helpful items are
available for purchase. Some items are very expensive. If you have enough
Rupees, you can buy these expensive items. In some stores, you can obtain
these valuable items without paying or in exchange for certain things. Try
to think about other ways to obtain items without wasting Rupees.

Some items cost more than the maximum number of Rupees you can collect.

35
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Cutting the Grass
Grass can be cut with the sword (or picked up and thrown). When cutting the
grass, you sometimes find Hearts or Rupees. When you find yourself short on
items, try cutting the grass. You never know what you'll find.

Make sure to check under rocks and inside vases, too.

Collecting the Golden Skulltula
When you defeat the Gold Skulltulas (spider monsters), they change into Golden
Skull Tokens. Collect these Tokens and you can exchange them at certain places
for helpful items. The number of Golden Skulltulas you've collected appear on
the Quest Status Subscreen.

The more Skull Tokens you collect, the more items you can obtain. If you
defeat all of the Gold Skulltulas in a dungeon or area, a mark appears on
the corresponding map. If the mark does not appear, then Golden Skulltulas
are lurking somewhere nearby. Some Skulltulas cannot be defeated without
obtaining a certain item.

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TIPS FOR YOUR ADVENTURE

Setting the C Items
You will obtain various items during your adventure. More than likely,
dungeons hide important items. You should equip dungeon items immediately.
Use items that you find not only in dungeons, but in other places around
Hyrule. Use the C Buttons to assign these items.

All Enemies Have Weaknesses
Enemies are everywhere in the dungeons, and you can be sure that they will
attack Link. Stay calm and keep an eye on your enemies with the Z Button. When
you do this, if you press the C[up] Button, Navi tells you each enemy's
weakness. Knowing an enemy's weakness is the best way to defeat it. If a
sword doesn't work, try using an item in conjunction with the sword.

37
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Find the Fairy Fountains to Regain Hearts
Fairy Fountains are found all over Hyrule, although some of them are hard to
find. Visit these fountains to refill your Life Energy. Make sure to look
everywhere.

Ride the Horse
Traveling by foot in Hyrule can take a long time. It's a good idea to use a
horse. Horses can be found at Lon Lon Ranch. With a horse, you'll be able to
cross the Hylian plains in no time. Although you can only ride the horse in
certain places, it will always be waiting for you if you need to go somewhere.

You must do something special before you can fide the horse, and you can only
ride it when Link is an adult. the number of carrots on the screen indicates
the number of times you can increase the horse's speed.
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TIPS FOR YOUR ADVENTURE

Stone of Agony

Get Help With the Stone of Agony!
The Stone of Agony is an item you may find in Hyrule. When you are near
treasure chests or hidden items, if you have the Stone of Agony, your
controller rumbles (only with the Rumble Pak accessory).

Let's Go Fishing!
There's a pond near Lake Hylia where you can go fishing. If you catch a big
fish, something good will happen. If you have the Rumble Pak accessory, you
will feel a tug on your line.

39
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NOTES
40
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For further information or assistance, please contact:
Nintendo Consumer Assistance Hotline
1-800-255-3700 (U.S. and Canada)
Or your local authorized Nintendo retailer.
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