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The Basix Fanzine issue 03

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The Basix Fanzine
 · 4 years ago

  

/**\
--------[ T H E ]----------------------------------/8888\---------------
BBB A SSS IIIII X X /888888\
B B A A S S I X X CHRISTMAS *88888888*
BBB AAA SS I X /888888\
B B A A S I X X SPECIAL *88888888*
BBB A A SSSS IIIII X X ||
------------------------------------------------------------------------
THE CHRISTMAS BASIX - DECEMBER 25th by Peter Cooper of PECO Software
------------------------------------------------------------------------
Enquiries\support: peter@trenham.demon.co.uk
Articles: bmag@trenham.demon.co.uk

INTRODUCTION:

Well, the fanzine's made it into a third edition and a Christmas Special
one at that. That's good news. I think the fanzine has finally taken off!
And yet good news again, take a look at the section 'Fanzine on the WEB!'
and get a mild suprise... ;-)
Ok, sorry, I've changed the contents page layout again. I thought they were
a bit messy. All that ascii art was awful. The Web version may have PROPER
art.. ;-)

-------------------------------------------------------------------------------
- CONTENTS PAGE ---------------------------------------------------------------
-------------------------------------------------------------------------------

SECTION ONE) - [SPECIALIZED ARTICLES]
- Part [a] ADVANCED\INTERMEDIATE STUFF
1) Binary Trees The regular Wrox Press article QBasic + upwards
2) All about ANSI Title explains it all! QBasic + upwards
3) Shareware Libs. We continue our review of libs.. QuickBasic\PDS
- Part [b] NOVICE\BEGINNER STUFF
1) Basic Tutorials Now into the second episode! QBasic\PB

SECTION TWO) - [ALL LEVELS ARTICLES]
1) Useful sources Places to get basic stuff on inet Any
2) Mouse Programs How to program the Mouse, simply! QuickBasic\PDS

SECTION THREE) - [YOUR SHOUT!]
1) Q+A Your questions\our answers Any
2) PB vs QBasic PowerBasic versus QBasic, hmm? PB\QBasic
3) Your programs All of your programs.. here! Various
- PCX viewer - QBasic
- TSR Maker program - QBasic
- Popup TSR - PowerBasic
- Festive Song - snippet using play command - QBasic

SECTION FOUR) - [DETAILS ABOUT THE FANZINE]
1) How do you contribute?
2) How do you contact the author?
3) Credits
4) Fanzine on the WEB!
5) Last words + next month


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- SECTION ONE -----------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Specialized articles:

This section is split into two parts. Part A is for the more advanced or
intermediate programmer in basic and Part B is more for the beginners of
BASIC. This sort of layout was something people wanted.

-------------------------------------------------------------------------------
- SECTION ONE PART A PART 1 - (The Regular Wrox Press article) ----------------
-------------------------------------------------------------------------------

Here's a PowerBasic program for all of you PB users.. I wish I had it but
I spent my money on Turbo Pascal, bah... ;-)


Binary Tree Search

Earlier in the book we used a binary tree in the pyramidal sort to help order
an array. The unordered keys of the array were partially sorted into a heap,
using HeapSort. In this section the order of the elements in the array is
already fixed, although not necessarily in order of the magnitude of the key.
What we have to do is assign these elements (for example, the characters of
a word) to the nodes of a binary tree, so that they are searchable.

Representing data in the form of a binary tree is convenient when you are
constantly adding new records, or deleting records or parts of records from
the array. But there is very little point in using the binary tree search on
a strictly ordered array, because changing one record would cause many others
to move, in order to retain the order.

The binary tree we use here differs subtly from that used in the pyramid sort.
In the pyramid sort, the keys are ordered by magnitude, within each branch
traced from the root node. In the binary search tree an arbitrary node A(i) has
a 'left' and a 'right' son, as before, but they are related by the following
conditions:

A(L) < A(i); A(R >= A(i)

So a left son has a key of lesser magnitude than its father, while the right
son has a key of greater magnitude. This gives us a tree consisting of partially
ordered elements:

node A (i)
/ \
/ \
/ \
left right
son A (L) son A (R)

The algorithm for building a tree, with the keys 14, 3, 27, 19, 5, 4, 1, 16
is as follows. The first key element, 14 in our case, is set as a root node.
The next value, 3, being less than 14, is inserted in the tree as the left
"son". Since 27 is greater than 14 it is inserted into the tree as the right
"son" of 14. The number 19 is bigger than 14, and so would normally be the
right "son" of 14. But we already have 27 in its place, so we go down another
level, and compare 19 to l be the left son of "27", and therefore one of
14's "grandsons".

If you look at our next program \CHAP5\CH5_18.BAS (on the disk accompanying
the book) you'll find a sub-routine Tree which constructs a binary search
tree for the array TreeArray. Each record is a node of the tree. The variable
i, as the ordinal number, or index, of a record in the array, corresponds to
the number of the node. A record must contain the three fields used by the
sub-program:

Info A key field of any type, e.g. String or Integer.
Left & Right Integer type fields where the numbers of the nodes corresponding
to the left and right sons are formed while the tree is being
created.

The sub-routine fills the fields Left and Right according to the aforementioned
algorithm. Here is the subroutine that performs this task:

SUB Tree

FOR i = 2 TO MaxRec 'i-number of a pass
q = 1 ' start value of the index of a mimimum key
DO
p = q
IF TreeArray(i).Info < TreeArray(p).Info THEN
q = TreeArray(p).Left
ELSE
q = TreeArray(p).Right
END IF
LOOP WHILE q
IF TreeArray(i).Info < TreeArray(p).Info THEN
TreeArray(p).Left = i
ELSE
TreeArray(p).Right = i
END IF
NEXT i
END SUB

The following Search subroutine sequentially compares the key KeyTree with
the key fields of the records. The index of a record (the node number) is
selected from the fields Left or Right depending on the result of the
comparison.

SUB Search
PRINT
PRINT " SEARCH ON THE TREE"
INPUT "Name of the city"; KeyTree
p = 1 ' start value of the index of the minimum key
DO
IF KeyTree = TreeArray(p).Info THEN
PRINT
PRINT " Search is successful"
PRINT p; TreeArray(p).Info;
PRINT " Year of foundation: "; TreeArray(p).Date;
EXIT DO
END IF
IF KeyTree < TreeArray(p).Info THEN
p = TreeArray(p).Left
ELSE
p = TreeArray(p).Richt
END IF
LOOP WHILE p

IF p = 0 THEN
PRINT "Record not found"
END IF
END SUB

We'll demonstrate how useful these sub-routines are with an example which
searches for the first chronicled mention of a city. The demo program
\CHAP\CH5_19.BAS (also on the disk with the book) uses the following sub-program
together with the ones we've already described:

InArray inputs the unordered information about the cities from the DATA into
an array. PrintArray displays the values of the nodes (names of the cities) in
their tree order, and also the values of their left and right sons.

The tree search algorithm can be used to our advantage for developing sub-
-programs to add or remove records. We have seen in this section how, given
an array which will regularly have records added to it, or whose initial order
we want to keep, we can still order its keys by relative magnitude in order
to perform a binary tree search, and locate them quickly.


That was from Wrox Press. They are a computer book publishing firm based in
Birmingham UK.. If you want to contact Wrox Press then use snail mail to:

Editorial : Unit 16, 20 James Road, Tyseley, Birmingham, B28 0EE, UK

Or in America you could try:

Marketing : 2710 W. Touhy, Chicago, Illinois, 60645, USA

Or via the internet you can:

Internet : adrians@wrox.com or try our Web site : WWW.WROX.COM

Cool book. Learn how to program machine code in BASIC, loads of graphics stuff
, program designing, programming the SB.... ;-) Great!

-------------------------------------------------------------------------------
- SECTION ONE PART A PART 2 - (All about ANSI - Ben Ashley) -------------------
-------------------------------------------------------------------------------

This is all by Ben Ashley. He's at ben@seacloud.demon.co.uk if you want to
chat with him.

A N S I I N A Q B A S I C T E R M I N A L
===================================================

...is what many message headers in alt.lang.basic/comp.lang.basic.misc look
like. It is true, you can have ANSI.SYS installed, and simply open to CON:.
Or SHELL "Type <mydoc>". But you still have no real control over the process.

The Program:

The program which accompanys this article is a Basic-Ansi terminal package.
With it you can dial up BBS's etcetera, and have almost complete ANSI support.
You can also do ASCII Send and ASCII Capturing (The ASCII Capturing bit will
also capture ANSI codes, so as you can keep all the funky ANSI artwork you see
laying about the place!)

What *is* ANSI?:

ANSI, is an acronym for American National Standards Institute. ANSI codes are
an industry standard set of codes, which in this day and age are mainly used for
controlling output on a remote computer.

An Ansi code always takes the same format:

(ESCAPE CODE'27')([)(Paramater list seperated by ';')(Alphabetical ANSI Code)

And so a typical ANSI code will look like this:

(ESC)[33;1m

The above code will turn the current text colour to yellow, and turn bold on.
The Escape Code is simply ASCII Code 27. This is the code that is generated
when you press the Escape key, although text editors will not for some reason
include it in your document by pressing the escape key. So in our BASIC
programs we have to resort to mundane things such as CHR$(27)!

Programming It:

When I first had the task of writing an ANSI terminal, back on my humble Amiga
I did actually see the whole thing as a foreboding deal. But when you sit down
and look at the root of it all, it is infact quite simple. It all boils down
to what most programmers have problems with. And that is, not knowing exactly
what you want to do with the data. When you have that on paper, the routine
can spring up in your head, sometimes almost immediately. Well, it does for me
anyway. Anyway, enough gibbering, lets have a look at the problem:

1. There is a text string, which we wish to display on the screen. It is not
a fixed length string.

2. It may or may not contain ANSI codes. The only marker for these, to
distinquish them from the rest of the text is CHR$(27)+"[".

3. The end marker is an alphabetical character.

Well the only thing we can do then, is output each character directly to the
screen, in the current pen and paper colours until we hit a CHR$(27). Then
things get interesting.

What we do when we hit that ESCAPE character, can be done in many different
ways. We could search forward until we hit an alphabetical character and then
store the character as the code and the space between the '[' and the letter,
as the parameter list. This seems the easiest and quickest in principle, but
in actual fact there is a huge gaping problem. Can you spot it?
The answer is quite simple. As the data is coming to us over the modem, there
can be delays. So in our string, we may not have a complete ANSI code.

The other routine is reading it character by character (as my program does),
simply place all characters into another string as they come in, until we hit
an alphabetical character, which is then stored in another string. Using
this method, even if we receive an incomplete code the first time, parsing will
resume when more data comes in. Nifty eh?

When parsing is complete (denoted by the first occurence of an alphabetical
character) we have two strings. The first will contain our parameter list,
with parameters seperated by the ';' character, and a 1 byte string containing
the alphabetical code.

What we want to do now is pull out the parameters. Well, my terminal program
searches through the 'info$' and pulls out each parameter one by one into an
array until there are no more. Some ANSI codes do not require any parameters,
and so your program will need to check for this. The following piece of code
shows how my terminal program rips the codes out of the 'info$' string.

current = 0
IF LEN(info$) > 0 THEN
REDIM param$(8)
DO
semi = INSTR(info$, ";")
IF semi > 0 THEN
current = current + 1
param$(current) = LEFT$(info$, semi - 1)
info$ = MID$(info$, semi + 1, LEN(info$))
ELSE
current = current + 1
param$(current) = info$
EXIT DO
END IF
LOOP
END IF

Most 'newer' languages support REDIM PRESERVE. This would allow you to have an
array which contains exactly the correct amount of elements to parameters. As
you can see, this routine checks to see if this code *HAS* any parameters. If
not, we don't bother trying to parse it!

Lets have a look at some INPUT AND OUTPUT of this routine.

INPUT : 33;1;2 INPUT : 2 INPUT : 32;40;1

OUTPUT: 1. 33 OUTPUT: 2 OUTPUT: 1. 32
2. 1 2. 40
3. 2 3. 1

Simple huh?

Now we have our ANSI code, stored in 'code$'. And we have an array of
parameters. If we have used REDIM PRESERVE we should have an array with the
same amount of elements as codes. If we have not, then we can use that
'current' variable. When that DO..LOOP has finished, 'current' will hold the
total number of parameters it parsed. If info$ was null, then 'current' will
be equal to zero. This is correct. If you have printed out the ANSI Terminal
listing and are looking at it now along with this document, then we are going
to 'GOSUB ansihandler' now. This right down at the bottom of the listing!

The first step is to avoid confusion later on, and make 'total = current'!
Now, we simply to a SELECT...END SELECT block, with the criteria being code$.

So what *does* each ANSI code do then? Well have a look at some of the more
common codes:

'H','f' - Locates the cursor, requires two parameters. : ESC [ 3;3H

'A' - Moves the cursor up a line, or a parameter
can be supplied to specify the number of
lines to move up : ESC [2A / ESC [A

'B' - Moves the cursor down a line, or a parameter
can be supplied to specify the number of
lines to move down : ESC [2B / ESC [B

'C' - Moves the Cursor forwards a character, or a parameter
can be supplied etcetera... : ESC [2C / ESC [C

'D' - Moves the Cursor backwards etc.. : ESC [2D / ESC [D

'm' - Changes the graphics mode. This can have a variable number
of parameters, allowing several graphics codes to be set in one
ANSI code.

3x - Foreground colour (30/31/32...37)
4x - Background colour (40/41/42...47)
0 - Reset Graphics mode
1 - Bold On
7 - Inverse Video On
8 - Conceal On

These codes therefore can take on images such as:

ESC [33m / ESC [33;40;1m / ESC [0m

Get the Idea?

So, in our SELECT...END SELECT block we check for a match with each code. On
doing this, we then (if necessary) check the parameters. For instance, lets
have a look at the 'H','f' code which locates the cursor. If no parameters are
supplied to this code, the cursor position is moved to the home position, which
is usually 1,1. But in my terminal as I use VIEW PRINT, it is in fact X 1 Y 3.
Remember 'total', holds the number of parameters which have been passed.

. . .
. . .
CASE "H","f"
If total = 0 THEN
x = 1
y = 1
LOCATE y,x
ELSE
y = VAL(Param$(1))
x = VAL(Param$(2))
LOCATE y,x
END IF
. . .
. . .

The code for changing the colour is a little more complicated, but not much.
Bascically we simply change the foreground / background colour accordingly
based on what number was shoved through. If you have a look at that section
in the code (Denoted by the 'CASE "m"' in the Ansihandler:), you will see
exactly what it does. It is not a trivial task.


Thats basically all there is to ANSI handling. We get codes and interprete them
using the language tools we have available to us. We simply have to get into
a state of mind whereby we know that 'm' stands for 'COLOR'!! There are many
more ANSI-codes, the list of which I have misplaced as of yesterday (good
timing huh?). I have left out, quite a fancy ANSI-code on the basis that the
escape sequence for split-screen scrolling has escaped (har har) me. This
code is basically the equivalent to the VIEW PRINT statement in QBasic. If
anybody knows the code, or has a more complete list, perhaps they would be so
kind as to E-Mail it to me so as I can implement it. Many fancy BBS's and
online games use Split-Screen scrolling. Try listing file areas on a DLG run
BBS without Split-Screen scrolling and you will be surprised! But once I have
the code, I think it can be implemented into the ANSI terminal program without
much problem.

So if you have any comments, queries, ANSI-lists, ideas or even death threats,
please E-Mail me at "ben@seacloud.demon.co.uk". I will be unable to reply to
them before the 23rd of December though!

Happy COMMunicating, and Happy Christmas...

(ed note- if you're reading this then it should be past 23rd December, it's
actually 15th when I'm typing this but never mind...)

Now the accompanying program: (sorry about the length but it's good!)

' +----------------------------------------------------------------------+
' | ANSI Terminal - By Ben Ashley (C) 1995 |
' | ====================================== |
' +----------------------------------------------------------------------+
' ************************************************************************
' Written especially for the alt.lang.basic/comp.lang.basic.misc FANZINE!!
' ************************************************************************

CLS
COLOR 15: LOCATE 1, 1: PRINT "- ANSI Terminal program - ";
COLOR 2: PRINT "Written by Ben Ashley for: ";
COLOR 4: PRINT "the alt.lang.basic Fanzine!"
COLOR 15: LOCATE 37, 1: PRINT "F1"; : COLOR 3: PRINT " Ascii Send ";
COLOR 15: PRINT "F2"; : COLOR 3: PRINT " Ascii Capture ";
COLOR 15: PRINT "F12"; : COLOR 3: PRINT " Exit ANSI Terminal";
COLOR 14: LOCATE 2, 1: PRINT STRING$(80, CHR$(196))
LOCATE 36, 1: PRINT STRING$(80, CHR$(196))
VIEW PRINT 3 TO 35
' ** Set Our ANSI Defaults & Flags **
x = 1 ' Current X Position
y = 3 ' Current Y Position
savex = 0 ' Cursor Store
savey = 0 ' Cursor Store
foreground = 7 ' Logical Foreground Color
background = 0 ' Logical Background Color
bold = 0 ' Bold Flag
reverse = 0 ' Inverse Flag
concealed = 0 ' Concealed Flag
ansistage = 0 ' What stage of ANSI PARSING are we at?
tabsize = 3 ' How many spaces is a tab worth in our program?
info$ = "" ' This will store our ANSI parameters
code$ = "" ' This will store our ANSI code
' ** Set up some other flags **
asciisending = 0 ' If this value is true, we are sending ASCII Text
asciicapture = 0 ' If this value is true, we are capturing text

LOCATE y, x, 1: COLOR foreground, background

ON ERROR GOTO errorhandler

OPEN "COM2:9600,N,8,1" FOR RANDOM AS #1
DO
' ** Send Keypresses to the Modem **
key$ = INKEY$
IF key$ >= "" THEN
' We check for Option Keys first, as we don't want to send the
' codes! If it is not an option key, we send to the modem!

IF LEFT$(key$, 1) = CHR$(0) THEN
SELECT CASE ASC(RIGHT$(key$, 1))
' Ascii Send

CASE 59
IF asciisending = 0 THEN
VIEW PRINT 38 TO 39
LOCATE 38, 1: PRINT STRING$(80, CHR$(32))
LOCATE 38, 1: INPUT "Filename to Send:"; file$
OPEN file$ FOR INPUT AS #2
IF ERR = 0 THEN
asciisending = 1
LOCATE 38, 1: PRINT STRING$(80, CHR$(32))
LOCATE 38, 1: PRINT "Now ASCII Sending. Press F1 again to Stop"
ELSE
LOCATE 38, 1: PRINT STRING$(80, CHR$(32))
LOCATE 38, 1: PRINT "Error : Cannot Open File " + file$
END IF
VIEW PRINT 3 TO 35
LOCATE y, x
ELSE
asciisending = 0
CLOSE #2
END IF
' Ascii Capture
CASE 60
IF asciicapture = 0 THEN
VIEW PRINT 38 TO 39
LOCATE 38, 1: PRINT STRING$(80, CHR$(32))
LOCATE 38, 1: INPUT "Filename to capture to:"; file$
OPEN file$ FOR OUTPUT AS #3
IF ERR = 0 THEN
asciicapture = 1
LOCATE 38, 1: PRINT STRING$(80, CHR$(32))
LOCATE 38, 1: PRINT "Now ASCII Capturing. Press F2 again to Stop"
ELSE
LOCATE 38, 1: PRINT STRING$(80, CHR$(32))
LOCATE 38, 1: PRINT "Error : Cannot Open File " + file$
END IF
VIEW PRINT 3 TO 35
LOCATE y, x
ELSE
asciicapture = 0
CLOSE #3
END IF
' Quit
CASE 134

' Close Open Files

IF asciisending = 1 THEN CLOSE #2
IF asciicapture = 1 THEN CLOSE #3
VIEW PRINT 1 TO 48
CLS
EXIT DO
END SELECT
ELSE
PRINT #1, key$;
END IF
END IF

' =================================
' ** Data Received to the Screen **
' =================================

bytes = LOC(1)
IF bytes > 0 THEN
receive$ = INPUT$(LOC(1), #1)

' ===============================
' ** Below is the ANSI Handler **
' ===============================

FOR f = 1 TO LEN(receive$)
SELECT CASE MID$(receive$, f, 1)
CASE CHR$(7) ' Beep
BEEP
CASE CHR$(8) ' Backspace
GOSUB backspace
CASE CHR$(9) ' Tab
GOSUB tabchar
CASE CHR$(10) ' LineFeed
GOSUB linefeed
CASE CHR$(12) ' FormFeed (CLS Basically)
CLS
x = 1: y = 3
CASE CHR$(13) ' Carriage Return
GOSUB carriagereturn
CASE CHR$(27) ' Escape Character
ansistage = 1
' Clear variables for use on the code itself
info$ = ""
code$ = ""
CASE ELSE
IF ansistage = 1 THEN
IF MID$(receive$, f, 1) = "[" THEN
ansistage = 2
ELSE
' If we received an escape char and then not a left
' bracket, then we do not continue with ANSI parsing
ansistage = 0
IF concealed = 0 THEN
LOCATE y, x: PRINT MID$(receive$, f, 1);
END IF
GOSUB cursorright
END IF
ELSE
IF ansistage = 2 THEN
temp$ = MID$(receive$, f, 1)

' If our character is a letter, then that is the
' ANSI code, and we now have all the information
' we need to parse it. Otherwise, all the info
' added to the info$ variable, which will in
' turn be parsed for each component.

IF ASC(temp$) >= 65 AND ASC(temp$) <= 122 THEN
ansistage = 0
code$ = temp$

' Parse Information String:

current = 0
IF LEN(info$) > 0 THEN
REDIM param$(8)
DO
semi = INSTR(info$, ";")
IF semi > 0 THEN
current = current + 1
param$(current) = LEFT$(info$, semi - 1)
info$ = MID$(info$, semi + 1, LEN(info$))
ELSE
current = current + 1
param$(current) = info$
EXIT DO
END IF
LOOP
END IF

' Now we have the ANSI code and all the
' parameters which were parsed with it, nicely
' in an array. Now all that is left to do
' is to act on it.

GOSUB ansihandler

ELSE
info$ = info$ + temp$
END IF
ELSE
IF concealed = 0 THEN
LOCATE y, x: PRINT MID$(receive$, f, 1);
END IF
GOSUB cursorright
END IF
END IF
END SELECT
NEXT f
ELSE
receive$ = ""
END IF

' =====================================
' ** Ascii Sending / Ascii Capturing **
' =====================================

' Ascii sending is simple. If there is another line to be read from
' the file, then we send it!

IF asciisending = 1 THEN
IF NOT EOF(2) THEN
LINE INPUT #2, temp$
PRINT #1, temp$
ELSE
CLOSE 2
asciisending = 0
END IF
END IF

' Capturing is just as simple. If receive$ is not null, then we
' write it to the file!

IF receive$ <> "" THEN
IF asciicapture = 1 THEN
PRINT #3, receive$;
END IF
END IF
LOOP
CLOSE 1
END

' =====================
' ** Cursor Movement **
' =====================

cursorup:
y = y - 1
IF y < 3 THEN y = 3
LOCATE y, x
RETURN


cursordown:
y = y + 1
IF y > 35 THEN
y = 35
PRINT CHR$(13);
END IF
LOCATE y, x
RETURN


cursorleft:
x = x - 1
IF x < 1 THEN
x = 79
GOSUB cursorup
END IF
RETURN


cursorright:
x = x + 1
IF x > 79 THEN
GOSUB linefeed
GOSUB carriagereturn
END IF
RETURN


linefeed:
GOSUB cursordown
RETURN


carriagereturn:
x = 1
LOCATE y, x
RETURN

' =================
' ** Other Stuff **
' =================

backspace:
GOSUB cursorleft
RETURN


tabchar:
FOR f = 1 TO tabsize
GOSUB cursorright
NEXT f
RETURN


' ==================
' ** Ansi Handler **
' ==================

' The routine contained in the main loop simply rips the wanted bits out of
' the code. This is the action phase. This subroutine will look at each
' code and act on it accordingly.

ansihandler:
total = current
SELECT CASE code$

' Cursor Locate. If No value is supplied ie '[H' then the cursor is
' moved to the Home Position. 'f' is also used for this purpose.

CASE "H", "f"
IF total = 0 THEN
x = 1: y = 1
LOCATE y, x
ELSE
x = VAL(param$(2))
y = VAL(param$(1))
LOCATE y, x
END IF

' Cursor Up

CASE "A"
IF total = 0 THEN
GOSUB cursorup
ELSE
FOR z = 1 TO VAL(param$(1)): GOSUB cursorup: NEXT z
END IF

' Cursor Down

CASE "B"
IF total = 0 THEN
GOSUB cursordown
ELSE
FOR z = 1 TO VAL(param$(1)): GOSUB cursordown: NEXT z
END IF

' Cursor Forewards

CASE "C"
IF total = 0 THEN
GOSUB cursorright
ELSE
FOR z = 1 TO VAL(param$(1)): GOSUB cursorright: NEXT z
END IF

' Cursor Backwards

CASE "D"
IF total = 0 THEN
GOSUB cursorleft
ELSE
FOR z = 1 TO VAL(param$(1)): GOSUB cursorleft: NEXT z
END IF

' Save Cursor Position

CASE "s"
savey = y: savex = x

' Restore Cursor Position

CASE "u"
x = savex: y = savey
LOCATE y, x

' Erase Display

CASE "J"
IF param$(1) = "2" THEN
CLS
x = 1
y = 1
LOCATE y, x
END IF

' Graphics Mode (Colours/Bold Text etc)

' I am a bit confused here actually, as whilst I was looking through
' the ANSI Standard, code 1 turns Bold On/8 Reverse On and 7 conceal
' on. The only way to turn an individual one off, is to send a code
' 0 (reset). I would have made them toggles, but then who am I to
' change the ANSI standard??!!

CASE "m"

' Here we go through each parameter, acting upon it as necessary

FOR z = 1 TO total
SELECT CASE VAL(param$(z))

' All Attributes Off

CASE 0
bold = 0
reverse = 0
foreground = 7
background = 0

' Bold On

CASE 1
IF bold = 0 THEN
bold = 8
END IF

' Reverse On

CASE 7
reverse = 1

' Concealed Mode (No Output)

CASE 8
concealed = 1

' Foreground Colours

CASE 30
foreground = 0
CASE 31
foreground = 4
CASE 32
foreground = 2
CASE 33
foreground = 6
CASE 34
foreground = 1
CASE 35
foreground = 5
CASE 36
foreground = 3
CASE 37
foreground = 7

' Background Colours

CASE 40
background = 0
CASE 41
background = 4
CASE 42
background = 2
CASE 43
background = 6
CASE 44
background = 1
CASE 45
background = 5
CASE 46
background = 3
CASE 47
background = 7
END SELECT

IF reverse = 0 THEN
COLOR foreground + bold, background + bold
ELSE
COLOR background + bold, foreground + bold
END IF

NEXT z
END SELECT
RETURN

' ===================
' ** Error Handler **
' ===================

errorhandler:
RESUME NEXT
RETURN

Thanks for all that Ben. A great contribution everyone, eh?

-------------------------------------------------------------------------------
- SECTION ONE PART A PART 3 - (Shareware Programming Libraries) ---------------
-------------------------------------------------------------------------------

I've had a low response to this... never mind. I got this great response!

'I have a shareware library for PowerBASIC, versions 3.0b or higher.
That includes PowerBASIC 3.0b, 3.0c, 3.1 and 3.2.

The latest version of my library is called MAXLIB For PB v1.2a.
It provides simplified, "painless" access to EMS/XMS.

To access XMS, MAXLIB provides an array-based interface, where the
the programmer may dimension 1-dimensional arrays of any fixed
length data type. Element length must be divisible by 2. The arrays
can have up to 64K-1 elements. Maximum element length is 32K.
MAXLIB provides a number of supporting functions for writing to
and reading from the arrays, finding UBOUND and LBOUND, etc. There
are over twenty functions in the XMS array interface.

To access EMS, MAXLIB provides two interfaces. One of them is
array-based and is identical to the XMS interface.

The other EMS interface is patterned after FOR BINARY disk file
access. It allows the programmer to convert existing file-based code
so that it continues to use disk access, when EMS is not present
or full, but if EMS is available that code will automatically
and transparently transfer the file to EMS. The effect is
identical to reading and writing files from a RAM disk - the
data access speeds up tremendously. This interface has about
twenty-five functions.

MAXLIB has excellent documentation, and is guaranteed.

You can buy MAXLIB with or without source. Without source
it costs US$35 + s/h. With source it costs US$70 + s/h.'

I would review this if I had PB. Anyway, it sounds great! You wouldn't
mind converting it to Microsoft Basics (QB45,PDS) would you? ;-)

If you wish to contact the author then he is Brian M and he can be reached
at:

-------------------------------------------------------------------------------
- SECTION ONE PART B PART 1 - (Basic tutorial 2/5) ----------------------------
-------------------------------------------------------------------------------

Hey, all you beginning BASIC programmers!
___---~~~---___---~~~---___---~~~---___--

I said I'd make up for the shortness of my article last time and I hope my
effort in this issue does make up for it. Right, last issue I discussed
the simple output command, PRINT and I went into variables a little bit but
I only gave you quick bits about variables so I'll go into more detail here
and I'll show you one or two new commands. Here goes!

VARIABLES
---------

A variable is like a small box. Certain variables can be different sizes
from other variables, just like boxes. Variables take only one type of
thing in each of them. For example a number variable can only take numbers
and a string (or text) variable could only take text.
To be able to distinguish whether a variable is a number or a string
variable we place suffixes after the name which we want the variable to have.
After the name of a string variable we place a dollar sign ($) and after a
number variable we place a percent sign (%). Here are some examples:

number% = 1234
a$ = "hello there"
i% = 45
name$ = "mr. blobby"

All of these examples could be programmed in QBasic (or PowerBasic) without
any errors.

Now if we remember back you may be able to remember (from last issue) that
you can print variables using the PRINT command. The PRINT command is
followed by the name of the variable that you want to display. Look at this
example:

name$ = "mr. blobby"
print name$

If you ran this program then on the screen the name 'mr. blobby' would be
printed because print name$ is printing the text inside the name$ variable.
Geddit?

RECEIVING INPUT FROM THE KEYBOARD
---------------------------------

In programs you don't want to just change variables using the editor and
then rerun the program to get results, you need something to place data
typed in on the keyboard into a variable. The command we can use to do this
is the INPUT command. After this command you place the name of the variable
you want to put the typed data into. For example:

PRINT "What is your name:"
INPUT a$
PRINT a$

This program asks for your name. You type it in and press ENTER and that
data is put into the a$ variable. This variable is then displayed onto
the screen.

IN CLOSING
----------

For a beginner programmer this is the main fundamental part, getting used
to using variables and the basic commands like INPUT and PRINT. From now on
we can zoom into the cool world of BASIC!

Bye, 8-)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
- SECTION TWO -----------------------------------------------------------------
-------------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

All levels articles:

This is where general BASIC info is presented. People of different levels
(novice,advanced etc) can use this section to their benefit.

-------------------------------------------------------------------------------
- SECTION TWO PART 1 - (Useful BASIC\programming sources on the net) ----------
-------------------------------------------------------------------------------

This section of the fanzine is dedicated to telling you where to get useful
BASIC programs and utilities.

FTP SITES:

FTP.ESKIMO.COM - at this ftp site you can get Tim Gerchmez's
toolboxes.

SimTel Mirrors - you can get tonnes of Basic stuff here,
look at
ftp.coast.net (U.S.)
/Simtel/msdos/basic
/Simtel/msdos/qbasic
ftp.demon.co.uk (U.K.)
/pub/simtel/msdos/basic
/pub/simtel/msdos/qbasic
ftp.cdrom.com (U.S.)

Archives of the fanzine will be available on the
SimTel Mirrors soon

ABC home page - http://users.aol.com/mhscards/abc.html

PCGPE (Pc Games Programmers Encyclopedia) -
this is a VERY VERY good set of text files about
programming (not just games), learn about sound
+ grafix + mouse etc. VGood. 700k though.
x2ftp.oulu.fi
/pub/msdos/programming/gpe

General cool Basic site -
filled with loads of cool stuff, i know. i've looked
FTP SITE : users.aol.com
/blood225

If you know any others then please tell me and it'll be put in here!

-------------------------------------------------------------------------------
- SECTION TWO PART 2 - (Programming the mouse) --------------------------------
-------------------------------------------------------------------------------

This is programming the mouse by : peter@trenham.demon.co.uk

Programming the mouse in QBasic is a very tedious affair although it is
possible but I cannot describe how to do it before this fanzine is meant
to be out! So I am going to explain how to program the mouse in QuickBasic
4.5 and PDS 7.1.

To program the mouse we need to use interrupts. If you want a more indepth
view into these then you will have to read the section on 'Interrupts in
depth' next issue... patience...

To be able to use interrupts you need QuickBasic or PDS 7.1 (both from
Microsoft) and I think PowerBasic may also allow you to do this but I cannot
be sure. On top of that you need a 'QB.BI' or 'QBX.BI' file. You get QB.BI
with QuickBasic 4.5 and you get 'QBX.BI' with PDS 7.1. Substitute QBX.BI
in my programs for whatever your one is called.

To start your program off you need to do this:

'$INCLUDE: 'qbx.bi'
Dim shared inregs as RegType
Dim shared outregs as RegType

SUB mousecommand (ax%,bx%,cx%,dx%)
inregs.ax = ax%
inregs.bx = bx%
inregs.cx = cx%
inregs.dx = dx%
CALL INTERRUPT (&H33,inregs,outregs)
END SUB

Now, we have the definitions set up and we have a subroutine that gives the
mouse driver commands. Beware, this subroutine does not return anything from
the mouse... try and figure out how to do it.. if you can't then you'll have
to keep reading. So now, what are the commands? Well here goes... here is
a list of some of the mouse commands:

AX = 00 (Reset Mouse)
AX = 01 (Show Mouse Pointer)
AX = 02 (Hide Mouse Pointer)
AX = 03 (Get Mouse position and button status)
- returned values:
in BX = 0 no buttons down
1 left button down
2 right button down
3 both buttons down
in CX = x position
in DX = y position

Right! Those commands should get anyone started! ;-) So lets add some more
to the main part of our program.

mousecommand 1,0,0,0

That line (when run) would display the mouse pointer onto the screen. Try it
out and see! Now, to do something useful with the mouse we would need to know
where on the screen it actually was. We can get the X and Y coords by using
AX = 03 (see the table above). So lets try this:

mousecommand 3,bx%,cx%,dx%
x% = cx%
y% = dx%
print x%,y%

Now if we try that then we see that the x and y co-ords are NOT DISPLAYED!!
Why? Well as I said earlier, the procedure does not return anything from the
mouse... so we need a bit of an adjustment to our procedure...

SUB mousecommand (ax%,bx%,cx%,dx%)
inregs.ax = ax%
inregs.bx = bx%
inregs.cx = cx%
inregs.dx = dx%
CALL INTERRUPT (&H33,inregs,outregs)
ax% = outregs.ax
bx% = outregs.bx
cx% = outregs.cx
dx% = outregs.dx
END SUB

Now if we try then we see it works! Et voila, you have a program that reads
the mouse once and then displays the coords on the screen. To have something
more useful we could use this code in the main section of the program:

mousecommand 1,bx%,cx%,dx%
DO
mousecommand 3,bx%,cx%,dx%
x% = cx%
y% = dx%
locate 1,1
print x%,y%
LOOP WHILE bx% <> 1

Try it and see how it works! Have fun with the mouse!

Mail me if you wish to see anything else mousewise covered...
Cheers, 8-)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
- SECTION THREE ---------------------------------------------------------------
-------------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Your Shout:

Anything that is sent for use for the zine that doesn't fit into the other
chapters is here. It's where your questions and programs go unless they fit
into an article or if you actually write an article or tutor.

-------------------------------------------------------------------------------
- SECTION THREE PART I - (Questions and Answers) ------------------------------
-------------------------------------------------------------------------------

QUESTION:
BTW you wouldn't have and info on X, Y, or Zmodem would you? Code would
be nice, but general specs will do. BASIC, C, PASCAL, or Asm for code will
be fine. Thanx...

ANSWER:
Can anyone help this chap? He's John Woodgate and can be reached at:
john@nmr.sbay.org

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

QUESTION:
Most public schools that I know of that teach BASIC use either QBasic,
GW-BASIC or BASICA (very few of the latter I hope) because it is
included in DOS and there is no extra cost to the school. Commercial
book publishers have books for those three, and Visual Basic as well,
but none for PowerBasic. I know, I'm searching for one for next
school year. Do you know of any?

ANSWER:
I don't know hardly anything about this sort of thing. Especially for
PowerBasic. Although, PowerBasic is compatable is QBasic and so any QBasic
book should do. But is there any special book which covers the PowerBasic
functions?

For QBasic programmers I recommend the Revoloutionary Guide to QBasic which
is due out at the end of January 1996. I've seen a bit and it's a really
good book which satisfies experts appetite as well as beginners...

Anyway, if you have an answer for the question then mail this man:
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thomas W. Cowderyy Of all of the things that I have lost,
twcowde@rs6000.cmp.ilstu.edeu I miss my mind the most.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

(hmm.. not a very good turnout of questions this week, eh?)

-------------------------------------------------------------------------------
- SECTION THREE PART II - (PowerBasic or QBasic) ------------------------------
-------------------------------------------------------------------------------

POWERBASIC or QBASIC?

Now we can declare the final scores of this small battle (battle?-ed):

61.5% - Microsoft Basics
38.5% - Power Basic

How did this happen? I thought PowerBasic would win although I understand
that MS Basics are more readily available (like QBasic) and their IDEs
are simpler to use. This is discussed in the following comment from a
reader.

So, some more views on the topic to close:

'I vote for PowerBASIC if the object is to create fast executable code
with the minimum of fuss and bother. Its debugging is really good and
language support is excellent.

I vote for QBASIC if the object is to learn to program in BASIC, because
it's free, and because its IDE is a little easier to work in than
PowerBASIC's.'

This was from Steve Legg at: steve.legg@canrem.com

This has been quite a nice healty vote and I thank all of you people who
decided to vote. It was appreciated 8-)

-------------------------------------------------------------------------------
- SECTION THREE PART III - (Your Programs) ------------------------------------
-------------------------------------------------------------------------------

Here are this fanzines special selection of programs:

Firstly, a POWERBASIC TSR program.... I know that people have been looking
for TSRs and how to code them so get your eyes on this!

' DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
' DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
' Program Title: POPUP.EXE
' Copyright: Virtual Simulations 1995
' Author: AA v Zoelen
' Last Modified: 04-12-1995
' Version: 1.0
' DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
' Description: Makes a TSR program. Everytime you want to use the QBOX
' SUB from the scrnunit of PowerBasic you have to figure
' out what value you need for the color attribute to get
' the right color. This TSR will help you with it to choose.
' PARTS OF THIS PROGRAM ARE TAKE FROM POPUP.TIP, ALSO
' INCLUDE IN PB31.
' DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
' Notes: ALT-A to activate and ! to unload the TSR again.
' DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
' History: 04-12-1995 First issue
' DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

$CPU 8086 ' program works on any CPU

$OPTIMIZE SPEED ' make fastest possible executable
$COMPILE EXE ' compile to an EXE

$DEBUG MAP OFF ' turn off map file generation
$DEBUG PBDEBUG OFF ' don't include pbdebug support in our executable

$LIB COM OFF ' turn off PowerBASIC's communications library.
$LIB CGA OFF ' turn off PowerBASIC's CGA graphics library.
$LIB EGA OFF ' turn off PowerBASIC's EGA graphics library.
$LIB VGA OFF ' turn off PowerBASIC's VGA graphics library.
$LIB HERC OFF ' turn off PowerBASIC's hercules graphics library.
$LIB LPT OFF ' turn off PowerBASIC's printer support library.
$LIB IPRINT OFF ' turn off PowerBASIC's interpreted print library.
$LIB FULLFLOAT OFF ' turn off PowerBASIC's floating point support.

$ERROR BOUNDS ON ' turn off bounds checking
$ERROR NUMERIC ON ' turn off numeric checking
$ERROR OVERFLOW ON ' turn off overflow checking
$ERROR STACK ON ' turn off stack checking

$FLOAT PROCEDURE ' use procedural floating point to optimize for
' machines without a co-processor

$COM 0 ' set communications buffer to nothing
$STRING 4 ' set largest string size at 1024-18 CHAR.
$STACK 2048 ' let's use a 2k stack
$SOUND 1 ' smallest music buffer possible

'$DIM ARRAY ' force arrays to be pre-dimensioned before they
' can be used
$DYNAMIC ' all arrays will be dynamic by default

$OPTION CNTLBREAK OFF ' don't allow Ctrl-Break to exit program

' DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
'LINKED FILES
$LINK "c:\programs\pb31\link\pb31.pbl"
' This is the standard PB31 library that is include [should be created.]
' DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
'INCLUDE FILES
DECLARE SUB Qbox(BYVAL Row%, BYVAL Col%, BYVAL Rows%, BYVAL Cols%, BYVAL Attr AS BYTE)
' DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
' DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
'CONSTANTEN
Rev$ = "versie 1.0" ' Current revision
Title$ = "POPUP.EXE" ' Max. 11 Char.
' DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Rows% = 3
Cols% = 5
Attr? = 0
FUNCTION SaveScreen$ PUBLIC
REG 1, 15*256
CALL INTERRUPT &H10
IF Reg(1) - (Reg(1)\256) * 256 = 7 THEN Address=&HB000 _
else Address=&HB800
DEF SEG = ADDRESS
SaveScreen$=PEEK$(0,4000)
DEF SEG
END FUNCTION

SUB RestoreScreen(S$) PUBLIC
REG 1, 15*256
CALL INTERRUPT &H10
IF Reg(1) - (Reg(1)\256) * 256 = 7 THEN Address=&HB000 _
else Address=&HB800
DEF SEG = Address
POKE$ 0, S$
DEF SEG
END SUB

PRINT "PowerBASIC TSR! Press ALT-A to activate."
PRINT "Type ! to unload TRS."

Dummy& = SETMEM(-640000)
Dummy& = SETMEM(100000)
POPUP KEY CHR$(8,30,247)
DO
POPUP SLEEP USING EMS, "C:\TEMP\SWAP.$$$"
O$ = SAVESCREEN$
X% = CSRLIN: Y%=POS(0)

CLS
FOR T% = 1 TO 3
FOR Row% = 1 TO 24 step 4
FOR Col% = 1 TO 78 step 6
CALL Qbox(Row%, Col%, Rows%, Cols%, Attr?)
LOCATE Row% + 1, Col% + 1
P$ = LTRIM$(RTRIM$(STR$(Attr?)))
PRINT p$
INCR Attr?
NEXT
NEXT

WHILE INKEY$ = ""
WEND
NEXT

CLS
FOR Row% = 1 TO 12 step 4
FOR Col% = 1 TO 42 step 6
CALL Qbox(Row%, Col%, Rows%, Cols%, Attr?)
LOCATE Row% + 1, Col% + 1
P$ = LTRIM$(RTRIM$(STR$(Attr?)))
PRINT p$
INCR Attr?
NEXT
NEXT

LOCATE 16,1
PRINT " FIND COLOR !"
PRINT Rev$
PRINT
PRINT " Author : AA v Zoelen
PRINT " Date : 04 Dec. 1995
PRINT " Copyright (c), 1995, Virtual Simulations, All rights reserved."
PRINT " Type ! to unload TRS."

A$ = ""
WHILE A$ = ""
A$ = INKEY$
WEND

RESTORESCREEN O$
LOCATE X%, Y%

IF A$ = "!" THEN
PRINT "TSR unloaded..."
END
END IF


LOOP

Now lets move on to Steven Sensarns PCX file viewer. Just one limitation with
this program. Your PCX files HAVE to be 320x200. It should be easy enough to
change but don't ask me how! Ask Steven if you need to know...

E-Mail: txs53132@bayou.uh.edu if you want to talk to him

SCREEN 13
CLS
TYPE TH
MAN AS STRING * 1
VER AS STRING * 1
ENC AS STRING * 1
BIT AS STRING * 1
XLS AS INTEGER
YLS AS INTEGER
XMS AS INTEGER
YMS AS INTEGER
HRE AS INTEGER
VRE AS INTEGER
COL AS STRING * 48
RES AS STRING * 1
PLA AS STRING * 1
BYT AS INTEGER
PAL AS INTEGER
FIL AS STRING * 58
END TYPE
DIM H AS TH
DIM DAT AS STRING * 1
OPEN FILE$ FOR BINARY AS #1
GET #1, 1, H
C = 1
Y = 1: X = 1
WHILE C <= 64000
GET #1, , DAT
IF ASC(DAT) > 192 AND ASC(DAT) <= 255 THEN
LPS = ASC(DAT) - 192
GET #1, , DAT
VALUE = ASC(DAT)
WHILE LPS > 0
PSET (X, Y), VALUE
IF X = 320 THEN X = 1: Y = Y + 1 ELSE X = X + 1
C = C + 1
LPS = LPS - 1
WEND
ELSE
VALUE = ASC(DAT)
PSET (X, Y), VALUE
IF X = 320 THEN X = 1: Y = Y + 1 ELSE X = X + 1
C = C + 1
END IF
WEND
GET #1, LOF(1) - 768, DAT
FOR LPS = 0 TO 255
GET #1, , DAT
A = INT(ASC(DAT) / 4)
GET #1, , DAT
B = INT(ASC(DAT) / 4)
GET #1, , DAT
C = INT(ASC(DAT) / 4)
SLOT = LPS
GOSUB CHANGECOLOR
NEXT LPS
CLOSE
END

CHANGECOLOR:
R& = A
G& = B
B& = C
G& = G& * 256
B& = B& * 65536
RGB& = R& + G& + B&
PALETTE SLOT, RGB&
RETURN

There is a version of this without the GOSUB stuff but it's a bit of a pain
to cut and that so settle for this.. it works!

Now let's go onto this great TSR maker. It doesn't do all the coding for you
but it does get you going. It uses the DEBUG dos program so if you have that
then off you go! Sorry for the delay in publishing this, Isaac...
If you want to talk to him then just mail isaac.grover@dinuba.com

CLS
COLOR 10, 0
PRINT "TSRMaker by Isaac Grover"
PRINT "Released into the public domain on 11 Dec. 1995"
PRINT
INPUT "Please enter the desired size of the TSR"; s!
t! = INT(((s! - 1) / 25) - 5)
t$ = STR$(t!)
PRINT "Creating debug file..."
COLOR 7, 0
OPEN "MAKETSR.DBG" FOR OUTPUT AS #1
PRINT #1, "F0 FFFF 0"
PRINT #1, "NMAKETSR.COM"
PRINT #1, "A100"
PRINT #1, "MOV AX,3100"
PRINT #1, "MOV DX," + t$
PRINT #1, "INT 21"
PRINT #1, CHR$(13)
PRINT #1, "RCX"
PRINT #1, "8"
PRINT #1, "W"
PRINT #1, "Q"
CLOSE #1
COLOR 10, 0
PRINT "Making TSR..."
COLOR 7, 0
SHELL "debug < maketsr.dbg > nul"
KILL "maketsr.dbg"
CLS
COLOR 10, 0
PRINT "Your TSR has now been made."
PRINT
PRINT "Enjoy!"
SYSTEM
---end of program---



Also from Isaac, we have a small tune.. Up On The Rooftop! ;-)

CLS
PRINT "Up On The Rooftop"
PLAY "MNT200L4O3CL8CDL4C<AFAL2>CL4DDC<AG>CL2CL4CL8CDL4C<AFA"
PLAY "L2>CL4DDC<AG>CL2<FL4A+A+L2>DL4CL8CCL2<AL4GGL2A+L4AL8>C"
PLAY "CL2<FL4>CL8CDL4C<AA+>CL2DL4CL8CDCCL4<AG>CL2<F"
SYSTEM

-------------------------------------------------------------------------------
- SECTION THREE PART IV - (Survey Results) ------------------------------------
-------------------------------------------------------------------------------


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- SECTION FOUR ----------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Details about the fanzine:

This section of the fanzine is the last. It covers topics such as how to get
in touch with the author,who contributed to the fanzine and my last words.

-------------------------------------------------------------------------------
- SECTION FOUR PART I - (How do you contribute?) ------------------------------
-------------------------------------------------------------------------------

So how do you contribute?
All you have to do is e-mail all of your source code\articles and ideas to:

bmag@trenham.demon.co.uk - with contributions and articles

peter@trenham.demon.co.uk - with enquiries, etc..

Anything you send really has to be under 100 lines long of course unless it's
super excellent. I will allow long things in the fanzine but could you make
an arrangement with me first? ;-) It'd be much appreciated.
Thanks.

BTW, I'm especially looking for VB stuff or reviews of programming languages.
Also, PowerBASIC stuff because the powerbasic readers have been moaning there
is nothing especially for them. Thanks. :-)

-------------------------------------------------------------------------------
- SECTION FOUR PART II - (How do you contact the author?) ---------------------
-------------------------------------------------------------------------------

If you want to ask me a question about BASIC or the fanzine then please e-mail
to the support address and I'll be only too pleased to answer although please
understand that you may not get an instant reply because my local mailserver
may break down (not rare) or I may be busy with other things. I'll respond ASAP

If you have something to share with everyone then post onto the alt.lang.basic
or comp.lang.basic.misc newsgroups (I read the latter most). Make the subject
good as I don't read a lot of the articles straight away because of the titles
although I do read most of them eventually.

I'm also trying to create a new BASIC newsgroup. It may be called:
alt.games.programming.basic
I need comments on this especially.

-------------------------------------------------------------------------------
- SECTION FOUR PART III - (Credits) -------------------------------------------
-------------------------------------------------------------------------------

Greets go to (in no real order) :

The people at Wrox Press again,
for contributing a super article to the fanzine this issue

John Woodgate,
who is still contributing as well as ever and helping me on my project
UV1
(john@nmr.sbay.org - sorry I got this address wrong last issue)

James Erickson,
who's cool... and is doing this WWW stuff for me (need I say more!)
(madamee@teleport.com)

Everyone who completed the survey
I'm still implementing new features to make the fanzine better.

Other people who wrote to me and who contributed code, gave me ideas or
helped in any way:
Ben Ashley
Matt Doss - (made me decide to do the tutorials)
Douggie Green
Nick Blomstrand
Issac Grover

Remember that this fanzine relies on your contributions. Cheers, ;-)

-------------------------------------------------------------------------------
- SECTION FOUR PART IV - (Fanzine on the WEB!) --------------------------------
-------------------------------------------------------------------------------

If you don't like missing the fanzine and don't want to go around FTP sites
to look for it then it may soon be on the World Wide Web!

James Erickson (madamee@teleport.com) has been offering to smarten up the
fanzine (smartening up?-ed) and place it on his www page. I'm still in talks
with him. You'll know the final result soon. ;-)

Also, I'm trying for a WWW page but my internet provider decides to charge
high rates for just a small fanzine... I'm talking with them, perhaps the
situation will change.

I hope if this service becomes available then you'll like to use it!

ALSO---
The Fanzine will soon be available on the Simtel Mirror FTP sites.
It's not there at the time of the writing but hopefully it'll be there for
January. I'll be publishing a list of sites and directorys then. (if it
gets on there by then :-) ).

-------------------------------------------------------------------------------
- SECTION FOUR PART V - (Last Words+Next month) -------------------------------
-------------------------------------------------------------------------------

NEXT MONTH:
SPECIALIZED ARTICLES:
[Advanced\Intermediate]
Interrupts and how they can work for you
John Woodgates Disk buffering WAV player
[Novice]
Basic Tutorial 2/5
ALL LEVELS ARTICLES:
Programming the mouse
YOUR SHOUT:

DETAILS ABOUT THE FANZINE:
How to contact us.
Rundown on the Jan 1996 fanzine.

Well, hopefully you'll see the next fanzine on Mon, 15th January. It'll be
posted on Sun, 14th January.

Last words:

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