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Game Master Journal issue 44
Hey, you! GMJ Reader! Please let us know what you think.. and if you
want to review a game for us, drop us a line! Thanks..
GMJ: The first emag on the Net.. "There can only be one!"
Super NES * Genesis * 3DO * cd32 * arcades * Jaguar
+==================================================================+
| ____ __ __ _ |
| / ___| __ _ _ __ ___ ___ | \/ | __ _ ___| |_ ___ _ __ |
| | | _ / _` | '_ ` _ \ / _ \ | |\/| |/ _` / __| __/ _ \ '__| |
| | |_| | (_| | | | | | | __/ | | | | (_| \__ \ || __/ | |
| \____|\__,_|_| |_| |_|\___| |_| |_|\__,_|___/\__\___|_| |
| |
| _ _ |
| | | ___ _ _ _ __ _ __ __ _| | |
| _ | |/ _ \| | | | '__| '_ \ / _` | | |
| | |_| | (_) | |_| | | | | | | (_| | | |
| \____/\___/ \__,_|_| |_| |_|\__,_|_| |
| |
+==================================================================+
| _ _ _ _ |
| Part 3 of our Ultimate MK2 Guide | || | | || | |
| GMJ Top 5 returns | || |_| || |_ |
| Why be Raiden or Reptile? +=====================+|__ _|__ _||
| | April 8 to April 15 | |_| |_| |
+============================+=====================+===============+
IF YOU HAVE ACCESS TO Internet Relay Chat (IRC), then join the GMJ
Chat Channel, #GMJ. Tuesdays at 7pm Pacific some of the GMJ Crew
will be available to answer your questions. Industry insiders
dropping by too! [Moderated.]
Ace's Angles
What's new, and why Super SF2 Turbo will fail
Express Mail
Mucho Mail-o, where's-a yours-o?
GMJ Top 5
Returns..!
Ultimate MK2 Guide part 3
EVERY SINGLE MOVE, only in GMJ
___ _ ___ _
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| |_| | ___ __|/ ___ | |_| |_ __ __ _| | ___ ___
| _ |/ __/ _ \/ __| | _ | '_ \ / _` | |/ _ \/ __|
| | | | (_| __/\__ \ | | | | | | | (_| | | __/\__ \
|_| |_|\___\___||___/ |_| |_|_| |_|\__, |_|\___||___/
__/ |
|___/
This episode of Ace's Angles is in memory of Kurt Cobain. Sometimes
life (and death) aren't fair. Hi gang, it's Ace back again.. and my libido
is doing just peachy, thank you. [Smells Like Teen Spirit reference (tm).]
Okay - what has been going on this week..? Word on the inside is that
videogame distributors and arcade operators are SICK of Capcom. 3 have goon
off-the-record with us, and have said that Capcom is releasing too many
'upgrades' that do almost nothing but cost them money. They have been burned
with SSF2 and many aren't interested in SSF2T. And I don't blame them at
all. Sorry Capcom, but until you can count to three my money is going into
MK2 and NBA Jam Tourney.
The scoop on Atari: they love GMJ. How do we know this? We were
mentioned in Atari's Roundtable on GEnie [it's like IRC for non- Internet
users.] Our April Fools joke was mentioned, as was the mag.. and I'd just
like to thank Bob Brodie (Director of Communications at ATC) and the check is
in the mail. [Sarcasm, gang!!]
Williams has signed on with Nintendo to make the 64-bit Project Reality
arcade system. WMS Industries has signed on with Atari for Jaguar products.
Nintendo says that they gave Atari nothing in the lawsuit Atari won. Star Fox
was seen fighting Trevor McFur. What is this world coming to?
Deadline? What's a deadline?.... Our special NBA Jam review section
will be in GMJ 45 as we have had a flood of quality writings that need to be
shown to the world =] NBA Jam TE is cool, BTW, and you should go and play it
*NOW*. It's a nice change of pace.. no decapitations or anything!
Well, that's it for this week.. come visit us on Tuesday Night IRC
(see ad located elsewhere in this issue), please! It don't work without your
help.. :) Cya next Friday.
_____________________________________________________________________
]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^[
] Innovative Creations [
] 3730 McClintock Ave #537 +--- + + +--+ +--+ +--- +-- +-- [
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Mail, mail mail... please send more mail. Thanks!
*** Reader wants more portable coverage
How about [more?] coverage for portables, especially Sega Game Gear. It would
be nice to have a monthly 'Consumer's Guide' type of thing, telling what is a
good deal and what's not. For example, say if its worth investing in the
32-bit processor for the Genesis or just wait for Saturn. Or projections on
the Jaguar saying if you think it will prosper or die out and whether its
worth buying for its present games. Also which would be the best system to
invest in (CD?) or to wait for the Sega VR, or whatever.
___ _ ___
| _ )_ _ _ _ __ _ _ _| |_ | __|__ _ _ __ _ Bryant Fong
| _ \ '_| || / _` | ' \ _| | _/ _ \ ' \/ _` | Los Altos, CA
|___/_| \_, \__,_|_||_\__| |_|\___/_||_\__, | bryant@netcom.com
|__/ |___/
[ACE: Hey, Bryant.. nice font in your .sig! GMJ 46 will have a huge
"What to bother with" section, and that's a tenative title. We
are waiting for our Jag review system and until then, we can't
really say that system A is better then system B. ]
*** Singe from the edge
Anthony,
Just read GMJ #43. I realize the whole thing was an April Fool's joke but if
you're going to do that, don't say "everything in here is a joke!!!" You
really could have seen how many suckers are out there. It just seems like a
waste of time. Not trying to flame you (well, maybe just a singe... :-) )
but, well, just seemed rather pointless to me! Good luck with the next issue.
Hey, you said you wanted e-mail! Later dude........
Joey
From berner@ushs01.ENET.dec.com Apr 1 13:58:01 1994
*** You guys are pathetic!
I am writing to you regarding Game Master Journal #43. I found your "April
Fool's joke" to be one of the most tasteless, pathetic displays of careless
journalism I have ever had the pleasure of reading. I look forward to each
issue in my mailbox; the only fault I ever find is that it is never long
enough. Thank you for an incredulously stupid and stupifyingly hilarious
April 1. (Sorry, ran out of adjectives, folks.)
From gnu@theporch.raider.net Apr 2 17:27:26 1994
[ACE: Wow - thanks :) ]
.....................................................................
:WE are the only magazine that prints ALL EMAIL sent to us that is :
:not vulgar or obscene. So.. send your videogame hints, tips + Q's!:
: :
:# # ##### # # ### # # ##### ##### # # ### ##### # :
:# # # # # # # ## # # # ## ## # # # # :
:# # ### # # ##### # # # # ### # # # ##### # # :
:# # # # # # # # # # ## # # # # # # # # :
: # # ##### # # # # # # # ##### # # # # ##### #####:
: ........................:
:shubert@usc.edu VOICE: 213-743-1877 : :
:------------------ : Without email, GMJ :
:ccd@panix.com : can't work! So tell :
:tnkutasz@ugcs.caltech.edu : us what you think! :
: : :
:...........................................:.......................:
*****************************************************************************
Game Master Journal's TOP FIVE LISTS!
*****************************************************************************
SUPER NES SEGA CD
=====================================================================
Rating Name of Game Rating Name of Game
=====================================================================
4.833 NBA Jam 4.857 NHL '94
4.600 Secret of Mana
4.504 Zelda III:Link to the Past 4.750 Terminator
4.393 Street Fighter 2 Turbo 4.480 Silpheed
4.338 Final Fantasy 2 (4 [SFC]) 4.188 AH3 Thunderstrike
GENESIS GAME BOY
==========================================================================
4.750 NBA Jam 4.750 Mr. Do!
4.675 NHL '94 4.375 Link's Awakening
4.600 Shining Force 4.125 Tetris
4.600 PGA Tour Golf 2 3.900 Super Mario Land 2
4.520 Disney's Aladdin 3.833 Metroid II
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
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/ |_____|_| \_\\_____| #GMJ | Atari's survival chances \
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Ultimate Mortal Kombat Guide part three
Every move for every character
Written by Tempest
----------------------MORTAL KOMBAT II-Quick Guide v3.23----------------------
FC : Full Circle J.M. !! : Quickly + : And (X & Y simultaneously)
HC : 1/2 Circle J.M. St : Start - : Then (Do X then Y)
QC : 1/4 Circle J.M. HP : High Punch () : While (Hold X, do Y, release X)
T : Toward LP : Low Punch #$ : Charge (Hold X for # sec, rel.)
A : Away Bl : Block #X : Do X the designated # times
U : Up HK : High Kick .. : Repeat last button rapidly
D : Down LK : Low Kick [] : Optional
------------------------------------------------------------------------------
--BASIC ATTACKS (All Characters)--
STANDING CROUCHED CLOSE + AWAY JUMPING (Rising/Falling)
HP > Face punch Uppercut Head blow Face Punch Hop punch/Flying punch
LP > Body punch Crouch punch Throw Body Punch Hop punch/Flying punch
Bl > Block high Block low Block Bl. Throws (Not Applicable)
HK > Face kick Ankle kick Knee Roundhouse Hop kick/Flying kick
LK > Chest kick Crouch kick Knee Sweep Hop kick/Flying kick
* Use Bl(A+D) to crouch and block throws. CPU can always throw you however.
* Close attacks differ: For example: Jax (HP), Cage (HK/LK), & Baraka (2HK).
* Turn-Around Punch/Kick: Jump over opponent, HP, LP, HK, or HK.
-------------------------------------------------------------------------------
+ FATAL:Pit/S. means a Pit II or Kombat Tomb fatality only. After using a
Kombat Tomb fatality, optionally hold down on both joysticks to make the
body fall from the spikes. Close range for both.
+ Dead Pool fatality is LP+LK(D+HP)-[D both joysicks]. Close range.
+ Babality/Friendship: Do not use HP or LP in the 2nd winning round. Any range.
+ {Any/Edge/Sweep/Jump/Close} is the range of a normal fatality.
+ [Air]: Move MAY be done in the air. <Air>: Move MUST be done in the air.
-------------------------------------------------------------------------------
--SPECIAL ATTACKS & FINISHING MOVES (FATAL=Fatality / FR=Friendship)--
*-LIU KANG-* *-KUNG LAO-*
Standard Red Bolt : 2T-HP [Air] Hat Throw : A-T-LP-[U/D]
Low Red Bolt : 2T-LP Aerial T. Kick : D+HK <Air>
F. Thrust Kick : 2T-HK Aura Spin : Bl(2U)-LK[..]
Bicycle Kick : 4$LK Teleport : D-U !!
FATAL:Dragon T.B. : D-T-2A-HK {Close} FATAL:Hat Split : 3T-LK {Sweep}
FATAL:Cartwheel & : Bl(FCA) {Sweep} FATAL:Hat Decap : LP(A-T)-U {Edge}
Uppercut FATAL:Pit/S. : 3T-HP
FATAL:Pit/S. : A-2T-LK BABALITY : 2A-2T-HK
BABALITY : 2D-T-A-LK FR:Rabbit : 3A-D-HK
FR:Disco Dance : T-3A-LK
*-REPTILE-*
*-JOHNNY CAGE-* Acid Spit : 2T-HP
High Green Bolt : HCA-HP Force Ball : 2A-HP+LP
Low Green Bolt : HCT-LP Slide Kick : A+LP+Bl+LK
Shadow Uppercut : A-D-A-HP Invisibility : Bl(2U-D)-HP
Shadow Kick : A-T-LK FATAL:Invisible : 2T-D-HK while
Splits Punch : Bl+LP Torso Rip invisible {Close}
FATAL:Torso Tear : 2D-2T-LP {Close} FATAL:T. Decap : 2A-D-LP {Jump}
FATAL:Uppercut : 2T-D-U-[D+Bl+LP+LK] FATAL:Pit/S. : D-2T-Bl
Decap(s) {Close} BABALITY : D-2A-LK
FATAL:Pit/S. : 3D-HK FR:Buy a Doll : 2A-D-LK
BABALITY : 3A-HK
FR:Signed Photo : 4D-HK *-SHANG TSUNG-*
One F. Skull : 2A-HP
*-SUB-ZERO-* Two F. Skulls : 2A-T-HP
Ice Blast : QCT-LP Three F. Skulls : 2A-2T-HP
Ground Freeze : QCA-LK =MORPHS:Each last 17 seconds=
SUB-ZERO (Continued) SHANG TSUNG (Continued)
Slide Kick : A+LP+Bl+LK Morph:Liu Kang : A-2T-Bl
FATAL:Freeze & : 2T-D-HK -> T-D-2F-HP Morph:Kung Lao : A-D-A-HK
Shatter {Sweep} {Close} Morph:J. Cage : 2A-D-LP
FATAL:Grenade : LP(2A-D-T) {Edge} Morph:Reptile : Bl(U-D)-HP
FATAL:Pit/S. : D-2T-Bl Morph:Sub-Zero : T-D-T-HP
BABALITY : D-2A-HK Morph:Kitana : 3Bl
FR:Buy a Doll : 2A-D-HK Morph:Jax : D-T-A-HK
Morph:Mileena : 2$HP
*-KITANA-* Morph:Baraka : 2D-LK
Fan Throw : 2T-HP+LP [Air] Morph:Scorpion : Bl(2U)
Fan Swipe : A+HP Morph:Raiden : D-A-T-LK
Fan Lift : 3A-HP FATAL:Life Drain : Bl(U-D-U)-LK
Aerial T. Punch : HA-HP {Close}
FATAL:Inflation : LK(2F-D-T) {Close} FATAL:Vapor E. : 2$HK {Sweep}
FATAL:F. Decap : 3Bl-HK {Close} FATAL:Kintaro S. : 30$LP {Sweep}
FATAL:Pit/S. : T-D-T-HK FATAL:Pit/S. : Bl(2D-U-D)
BABALITY : 3D-LK BABALITY : A-T-D-HK
FR:Cake : 3D-U-LK FR:Rainbow : 2A-D-T-HK
*-JAX-* *-MILEENA-*
Energy Wave : HCA-HK Energy Sais : 2$HP [Air]
Ground Smash : 3$LK Teleport Kick : 2T-LK
Gotcha Grab : 2T-LP.. G. Roll Attack : 2A-D-HK
Quad Slam : Throw-HP.. FATAL:Deflation : 2$HK {Close}
Aerial Backbreaker : Bl <Air> FATAL:Sai Stab : T-A-T-LP {Close}
FATAL:Arm Rip : 4Bl-LP {Close} FATAL:Pit/S. : T-D-T-LK
FATAL:H.C. Decap : LP(3T) {Close} BABALITY : 3D-HK
FATAL:Pit/S. : 2U-D-LK FR:Flower : 3D-U-HK
BABALITY : D-U-D-U-LK
FR:Paper Dolls : 2D-2U-LK *-SCORPION-*
Harpoon : 2A-LP
*-BARAKA-* Teleport Punch : QA-HP [Air]
Blue Bolt : QA-HP Leg Grab : HCA-LK
Blade Swipe : A+HP Aerial Throw : Bl <Air>
B. Shredder : 3A-LP FATAL:Torch : Bl(2U)-HP {Sweep}
FATAL:Skewer : A-T-D-T-LP {Close} FATAL:Toasty!! : 2D-Bl(2U)-HP {Any}
FATAL:B. Decap : Bl(4A)-HP {Close} FATAL:2xSlice : HP(D-3T) {Close}
FATAL:Pit/S. : 2T-D-HK FATAL:Pit/S. : D-2T-Bl
BABALITY : 3T-HK BABALITY : D-2A-HK
FR:Gift : Bl(U-2T)-HK FR:Buy a Doll : 2A-D-HK
*-RAIDEN-*
Lightning Bolt : QCT-LP Torpedo B. Push : 2A-T [Air]
Shock Hold : 4$HP Teleport : D-U !!
FATAL:Shock & : 6$LK-Bl..+LK.. FATAL:Uppercut : 8$HP {Close}
Explode {Close} FATAL:Pit/S. : Bl(3U)-HP
BABALITY : 2D-U-HK FR:Kidd Thunder : D-A-T-HK
===============================================================================
+ MK II SECRETS: A) Jade: Win one round using LK only in the match before the
question mark. B) Smoke: On the Portal Stage, get a "Toasty!!" and push Start
and Down simultaneously. C) Noob Saibot: Get 50 consecutive wins. D) Pong
game: Reach battle 250. E) Random select: Up+Start at the fighter selection
screen at the original selector position(s). F) No throws: (2P match only)
Down+HP (both joysticks) after the fighters have been selected. G) Hold Down
after preforming the Dead Pool fatality to hear a voice yell "almost" or
something like that.
+ DISCLAIMER: All information contained should be treated as unconfirmed.
This guide assumes MK II version 3.1 or above. All moves from MK2 FAQ.
===============================================================================
****
Why would anyone play Reptile?
:: Replies to last week's question
****
From alumn132@whscdp.whs.edu Ukn Apr 1 23:34:18 1994
That "Why would anybody play Reptile?" gibe hit a nerve with me. I find Rep a
very enjoyable char to play. First of all, there aren't many Reps around, so
a good Rep is a surprise to see. (I'm not that good yet, but I'm working on
it) Reptile is also good at aggravating people (Invisibility + a TAK is very
annoying) and is good at playing defensive if played correctly. His acid spit
is lacking damage wise and Sub-0 can punish Rep for shooting it, but it is a
good anti-air attack and can be thrown into a combo here and there.
Reptile's forceball is a powerful weapon, if used correctly. It is tough to
learn how + when to use it, but is intimidating and can yield a free uppercut
if it connects. "But it can be jumped" you might say, but a good Rep can
always back up a forceball with that annoying ninja roundhouse. If you fling
a FB and your victim sits there blocking like a dope, you throw. Any way you
look at it, a FB is almost guaranteed to do damage if released right.
Invisibility is also annoying if used correctly. Good Reps know how to keep
their position hidden for extended periods of time and get a flawless or two.
Invisibility often sends one's opponent into "panic mode", and they leave
themselves wide open for a few well-placed attacks. Invisibility is also
useful for a cool fatality. :)
Reptile may not be the most pow'fo guy, but he is a challenge to learn, and a
challenge to defeat if that Rep player has sunk plenty of $ into learning him.
He's also just plain cool, and runs a doll store on the side. :)
I could go on for a while yet, but I'd start repeating myself, and I might
start repeating myself. :)
Beowulf the abbreviator who supports intelligent MKII debates
****
Why would anyone use Raiden?
:: Replies to last week's question
****
From: molsen@ux4.cso.uiuc.edu
I must say that the biggest reason I use Raiden is out of loyalty. I mean, he
was sooooo cool in MK I, and now he's been reduced to wearing the
Wal-Mart/Burger World apron. But, I enhjoyed playing him in the original,
and still have fun platying him now. Sure, he has the weakest throw and all,
but the in-the-air flying attack is cool. I do agree he has been weakened to
a most cheese like degree, but I live close to Wisconsin anyways.
Thanks......
****
OKAY - why would anyone use Kung Lao or Johnny Cage? PLEASE send your
replies, and if it's the best one we get, we'll print it!
****
+-------------------------------------------------------------------+
| |
| IN THE NEXT * SURVEY of all of GMJ's readers! |
| ISSUE OF... * NBA Jam section |
| |
| GAME MASTER * Fiction contest, Ace's Angles |
| JOURNAL * Much, much more! |
| |
+-------------------------------------------------------------------+
Producer: Anthony Shubert Online Layout Editor: Anthony Shubert
Head Writing Staff: Contributors:
HOME SYSTEMS Reny Falzarano Mr. Sims, the Pepperidge Farmer,
HEAD REVIEWERS Instigator Mr. Mojo Risin', Aquarius,
FUTURE WAVE Tanya Kutasz Sai-Blade, Matrix, Shez
CONTRIBUTING ED David Rubin
We are not affiliated with or endorsed by the followig companies:
Nintendo of America, Sega Enterprises, Turbo Technologies (NEC),
Atari Corp., Atari Games, SMSG, or any other videogaming company.
Product names are either (c) or trademarks of their respective
companies, and the non-marking of such product is not a challenge to
its status.
Ace's Angles, Chronicle, Express Mail, Warp Zone, and all content are
(c) 1990, 1991, 1992, 1993, 1994 Innovative Creations
:: Some ASCII/ANSI work created with use of 'TheDraw' SW program ::
:: Some ASCII work created with use of 'Figlet' freeware program ::