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Game Master Journal issue 51
+==| Super NES |==| Genesis |==| Arcade |==| Jaguar |==| News |==| Opinion |==+
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| ISSUE 51 |
| An Innovative Creations production July 5 - July 12, 1994 |
+=============================================================================+
| [ CES Report 2 will be in GMJ 52 ] |
| Arcade Reviews: Revolution-X, D+D Tower of Doom, Alien vs. Predator |
| In-depth look at the Catapult |
| SNES Reviews: Saturday Night Slam Masters and Barkley |
| Mortal Kombat II info, and more, in Ace's Angles |
+=============================================================================+
Ace's Angles
MK2 for Super NES "confirmed" at 32 meg and more
Ultimate '94 Summer CES video
Get the only moving footage of Donkey Kong Country and Sega's 32X
Express Mail
Readers respond to GMJ 50
Super NES Reviews
Barkley: Shut Up and Jam!
Saturday Night Slam Masters
Arcade Reviews
Alien vs. Predator
D&D Tower of Doom
Revolution X
GMJ's RLR: Real Life Rankings
The five least and most likely summer jobs for GMJ writers
Game Master Journal's FAQ, version 1.1
FAQ {Frequently Asked Questions} for the masses
The NEWS
Catapult to bring millions online
Project TNT
The next thing - order quick!
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Welcome to the warp zone! Hi gang, it's Anthony "Ace" Shubert back to give
you the dirt the other mags wouldn't tought. Not with a 25-meter pole. =]
Are you ready for Mortal Kombat II? It's confirmed at 32-meg for the Super
NES and rumored to hit the big 4-0 for the Genesis. Ouch. It plays great, as
I have said before. How about the missing "Tanya" from the arcade game?
We'll have to wait-and-see on that one..
I entered Blockbuster's World Game Championships, coming in second for the
week in both places that I entered, and have a real shot of winning both
stores. [I missed week 2 for the Summer CES, and I'll make it up this
Saturday.] I only need to score 80 thousand in Teenage Mutant Ninja Turtles:
Tournament Fighters to win.. shouldn't be TOO hard. Remember, the winners of
many stores go to a ADI tournament [ADI is a term used in TV-land, "Area of
Domestic Influence", to determine what states are important to what areas.]
and the winners there go on to Ft. Lauderdale for the World Finals. [Cool!]
Chris Gore is the head editor of VideoGames magazine. Now, VG is a great
mag, but this guy isn't. He's pretty _low_, actually. [I thought I put this
in A's A in GMJ 50, but I was mistaken.] At Sega's ultra-cool Press Party the
night before the Summer CES, Zack Maeston and I were talking - Zack is a
contributing writer often found in Wired magazine - and we see Chris. I go
over and talk to him for about 2 minutes.
"So Chris, how's that online version coming?" I ask him.
"Well, we're looking into.. do...ing...." and he WALKS AWAY FROM ME,
mid-sentance. He trolls around a bit, and then goes into the mens room.
Jilted? Yep - I didn't really like that. As Tanya [Future Wave Editor]
would say.. "No, not even a little bit."
So - I told Zack and Chris B. [editor] what I thought about him - and I've
been advised not to put them in the cyberpages of GMJ. [Little kids read
this, after all =] So.. lets just say that Gore is a Richardhead, and leave
it at that.
Whew - flaming a non-Netter. Oh well..
More rumors: Midway's Mortal Kombat-esque WWF game for the arcades has been
delayed until further notice [licensing problems]... Revolution X, a
shoot-em-up by Midway is BOMBING in the arcades around Boston and Los
Angeles... Super Bomberman II is going to get a huge push by Hudson Soft as
that is their onnly major title this fall... 'Sonic and Knuckles' will be a
Game Genie-like device that attaches to your Sonic 2 or 3, and if you play it
with Sonic 3 you get the three 'japan only' levels not released in the
States... and finally some sense: there will not be a Pac-Man 2000 for the
Jaguar. Could you picture that one?
One more rumor that hit my desk this (Tuesday) morning... in the upcoming
Mortal Kombat III arcade game there will be homage paid to the shareware game
"Pong Kombat!" In PK, there are 'spamalities,' a real-life move based on many
rumors of a spamality in MK2. Well, rumor has it that Ed Boon and the crew at
WMS Industries were so impressed that they'll put something very similar im
MK3. I'm still waiting for "Tanya wins.. Friendship!" myself...
Well, gotta fly. Stay tuned, eat your vitimins, read GMJ and I'll cya next
Tuesday [or later, if you live overseas.]
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: Electronics Show video. Our video will contain: :
: :
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: * interviews from well known people from various companies, such as :
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: * Mortal Kombat II, Donkey Cong Country, Super SF2, Alien vs. Predator, :
: Way of the Warrior, and more! :
: :
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:last winter, and the WCES video. GMJ is the #1 online gaming magazine :
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:an Visa, MasterCard or Discover/Novus. Same Day shipping if you order :
:with a credit card! [After tape is complete: about 7/7/94.] :
: :
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_____________________________________________________________________
]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^[
] Innovative Creations [
] 25 Temple Street +--- + + +--+ +--+ +--- +-- +-- [
] Quincy, MA 02169 |- ++ +--+ |-++ |- +--+ +--+ [
] (shubert@usc.edu) +--- + + | | \ +--- --+ --+ [
] |\ /| +--+ -+- | [
] | | |--| | | [
] | | | | -+- +--- [
]_____________________________________________________________________[
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>>> Welcome to the one-stop shop for reader feedback! While we can't print
>>> it all, we do read it all, so write in! Talk about anything [how good GMJ
>>> is, finding out if I'm single, a question on a game, etc.]
Hi! I just read your 50th issue of GMJ (Game Master Journal) and I
must say I thought it was excellent. Now I wan't a subscription. That CES
coverage was great I must say. My only objection is that there are so many
great gaming systems that I wan't to buy them all, but alas I can't. Oh
well! That's not your fault. Anyway, congratulations on your magazine and
good luck.
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* Rich the Psyko One *
* E-Mail: st93arqy@dunx1.ocs.drexel.edu *
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[BDW: Thanks - we really had a great time at the Summer CES, and we enjoy
letting you know about the show. ]
Hello,
Issue 50 is the first issue of your mag that I have seen. GREAT. I am an
avid video gamer w/both SEGA, SNES, and a 486/66mhz Gateway. Could you send me
issues 45-49? OR can I get them via FTP? Can I get a copy of your faq? also
please add me to your mailing list.
In issue 50 you mentioned [See CES report: part 2...] Where can I get that? In
other words you have a great mag and I want more!!!!! :)
Thanx in advance,
Eric
-- Eric Adriaansen, MIS
-- Internet mail address: eric%courier@mcimail.com
[BDW: Please see the FAQ in this issue. It has our FTP site [and hopefully, it
is actually WORKING].
Many people have asked about [See CES report...] that is our little guide
to when you can see more. CES Report part two is this issue, three next
week, and if needed - a fourth in GMJ 53. ]
.....................................................................
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: ........................:
:ANTHONY SHUBERT shubert@usc.edu : :
:DAVID RUBIN cue@escape.com : Without email, GMJ :
:TANYA KUTASZ tnkutasz@ugcs.caltech.edu : can't work! So tell :
:all other staff shubert@usc.edu : us what you think! :
: : :
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+=============================================================================+
|TITLE: DEVOLPER/PUBLISHER GAME TYPE: SIZE: AVERAGE OF REVIEWS |
| Barkley Shut Up Accolade Sports/ 12 Meg ..............77 |
| and Jam Basketball #####@@@@@&&&&&% |
| |
|MAIN REVIEW BY: OTHER REVIEWERS |
| |
| Cue 80 Ace 74 |
| |
+=============================================================================+
Ummm... NBA Jam, meet Barkley Shut Up and Jam, and Barkley Shut Up and
Jam? Meet your maker... literally.
Graphically, during the game, this game has nice backgrounds, nice areas
of plays, and BAD looking players. Sure, you can tell Charles Barkley apart
from the other characters, some of the time anyway. The characters are pretty
blurry (and this is not because I'm not wearing my glasses), and I must say
that Accolade could have done a better job. When moving back and forth on the
court, it's hard to tell who you are sometimes for there is no identification
marker, which is a very simple addition to the game. The nice graphics are
those of a digitized Sir Charles, and that's about it.
The sound in this game, on the other hand, is very well done. Some of the
music is just very good. When you pause the game, Mr. Charles says "Time Out"
and little niceties like that. After scoring a basket, you hear lots of
yelling from the characters on the floor. However, this gets a bit repetitive,
but who cares, it sounds good! The music in the background of the game is nice
as well, with each area of play having different music.
The game, I must admit, has some nice options. For example, not only do
you have a single game option, but you can start a series, a tournament,
amongst other things. You even have the option of continuing a series where
you left off (sounds a bit familiar there, does it not?) When playing the
game on the court, as mentioned above, a little signal telling you who your
character is would be nice, otherwise playing is pretty easy (sorry folks no
turbo in this one).
In all, this game really does not seem like anything worth playing. But,
because I like Sir Charles, I gave it a higher rating.
Cue - 80 Well, if NBA Jams never existed, this game might have made it,
and people still might buy it for Sir Charles himself, but with
NBA Jams out there, this game can forget about making anything
substantial.
Ace - 74 BOR-RING. Yeah, "Sir Charles" looked okay, but do you really
want to spend youur money on another basketball game that does
little to change NBA Jam? Go buy a 5-player adapter for Jam
and order pizza instead of buyin' this one.
+=============================================================================+
|TITLE: DEVOLPER/PUBLISHER GAME TYPE: SIZE: AVERAGE OF REVIEWS |
| Saturday Night Capcom Sports/ 24 Meg ...............82 |
| Slam Masters Wrestling #####@@@@@&&&&&%| |
| |
|MAIN REVIEW BY: OTHER REVIEWERS |
| |
| Cue 89 Ace 75 |
| |
+=============================================================================+
With Capcom's release of Super Street Fighter II, most people will
probably overlook Saturday Night SlamMasters. This game is an excellent arcade
translation, and if ANYTHING should be at least rented just to check it out.
Here is all that dirty stuff about the game.
Saturday Night Slam Masters, as you may have guessed, is an arcade
translation of the original wrestling game. Having played both, I must say
that the Super Nintendo version of this game, really does compare to it (much
like the Final Fight/SFII series). The graphics are very well drawn, but are almost
too much like Street Fighter II. The graphics in general during the action
are very nicely done. It looks like Final Fight and/or SFII in a
wrestling ring! And the characters are most detailed. You have the ability to
pick between Biff, Gunloc, Oni, Titan, Stingr, Grater, Rasta, and Haggar (yes,
that's Haggar from Final Fight. Remember? He was a wrestler.) The graphics
in play are very detailed, right down to the character introductions in the
beginning of the match.
The sound in this game consists mainly of music and grunts. The music is
very appropriate for the area you are playing in, weather it be Los Angeles or
Mexico, or where ever else they decide to stick you. Each character has his own
theme music, which is a nice addition to the game. It even has the nicety of
say YOU LOSE after you lose a match. All the music, as usual, can be played
back through the options screen. And to me, the title music sounds just a BIT
to much like the Mega Man X theme music. Oh well.. must be my imagination.
Control and Playabillity are a big part of a game, and this one delivers
on both. The
control consists of only 3 buttons, being the attack, jump, and pin buttons.
Moving around, attacking and the such are simple. However, if you get pinned
by the computer, my recommendation is pull out the Turbo Controller, and let it
do it's job.
So, if your looking for a good wrestling game, your very close. Very very
close. However, this game seems to much like a combination of Street Fighter
II and Final Fight, so I couldn't say it's perfect as a game. As far as an
arcade translation, I must say it's perfectly done.
Cue - 89 I'm not one to knock Capcom after their Final Fight/Street
Fighter II/Megaman stuff, but this game could use work to be
more of a wrestling type game. Otherwise, I'm impressed. This
is a rent-before-you-buy type game.
Ace - 75 Street Fighter In a Ring. That's it. This is a direct port of
the arcade game, but that isn't saying a great deal. The game
has more cheezes than a Swiss Winery! Just be Oni and do that
Ken/Ryu-like Hurricane Kick and you'll never be touched.
Really, it looks and sounds and plays great for a FIGHTING game,
but there is a difference between fighting and wrestling.
Someone tell Capcom.
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+=============================================================================+
|TITLE: DEVOLPER/PUBLISHER GAME TYPE: AVERAGE OF REVIEWS |
| Alien vs. Capcom Sci-Fi ................83 |
| Predator #####@@@@@&&&&&%| |
| |
|MAIN REVIEW BY: OTHER REVIEWERS |
| |
| Eli 83 |
| |
+=============================================================================+
Still can't get enough Alien Vs. Predator after the SNES and Jaguar versions?
In this version, Aliens have infested Earth, and, like the hero or heroine you
are, you've got to save it. Luckily, you've got some help from two Predators
who have just arrived for a hunt. The four of you should be able to handle it,
right?
This game is setup like Final Fight, and you have a choice betweeen four
different characters: Maj. D. Schaeffer has the best strength , Lt. Ripley
has the best skill rating, the Predator Hunter has well rounded stats, and the
Predator Warrior has good speed (I think).
Each character has several different attacks, plus a missile weapon whose power
is indicated at the bottom of the screen. You can also do a spin attack by
pressing the attack and jump buttons (like Final Fight); for example, the
Hunter tosses discs of death around him. This, like Final Fight, uses energy.
Your jump button really doesn't make you necessarily jump; for example, while
using the Predator Hunter you can push down and jump for a sliding kick, or
horizontally and jump for a dash, etc. This makes the play control a bit
difficult until you're used to it.
You'll notice that some moves seem to come straight out of SFII, such the
Predator Hunter's (I really like him...:) jump attack, which looks like a
dragon punch. Unfortunately, there can't be two/three Major Schaeffers, two
Predator Hunters, etc. because there is no "same character" option.
All in all, the game isn't bad, but it isn't really worth the 50 cents (maybe a
quarter). It's just another side-scrolling fighting game, and unfortunately,
the catagory has been fairly much expended. Otherwise, it's a pretty good
game.
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+=============================================================================+
|TITLE: DEVOLPER/PUBLISHER GAME TYPE: AVERAGE OF REVIEWS |
| D&D Tower of Doom SSI / Capcom Action/RPG ..................91|
| #####@@@@@&&&&&%%%| |
| |
|MAIN REVIEW BY: OTHER REVIEWERS |
| |
| Eli 86 Ace 95 |
| |
+=============================================================================+
An evil force of some kind is uniting the monsters and causing them to attack
humans. And for an adventurer like you, that's an opportunity to make some
silver pieces. "Welcome to the D&D world."
Choose from one of four warriors--the dwarf with his excellent endurance, the
fighter for his skill in the way of the sword, the cleric with his power to
heal and destroy the undead, or the elven mage/warrior, with her powers of
magic--and set forth to save the land.
This game is also set up similarily to Final Fight--a side scrolling beat-em-up
escapade, but has many things which set it apart. For example, you'll probably
first notice that there are four buttons: Attack, Jump, Select Item/Magic, and
Use Item/Magic. Next, while playing, you'll notice that yes, you can name your
character, and, like Golden Axe II, you can play up to four characters
simultaneously. Unfortunatly, there can only be one fighter, one mage, one
dwarf, etc. (ie. no same profession) Next, you can make decisions as to where
your party goes (Do you want to try and save the fort yourself, or go to the
village and ask someone else to do it?).
There is one thing that sets this game apart from the other typical Final Fight
type: Secret passages. Another nice touch is that the spellcasters use voice
when casting a spell ("Continual Light!" BLAM!).
Control and graphics are excellent, as is sound. However, this game suffers in
the originality department, because of it's "Final Fight-ish" approach.
Otherwise the game is pretty good. Now if only the arcades would stop with the
50 cent bit, I could play this more.
Ace - 95 This is a fantastic game! Get three of your role-playing
friends together and do the video roleplaying thing! It really
works: you have the characters arguing over which path to take,
who should get what item, etc. Great!
+=============================================================================+
|TITLE: DEVOLPER/PUBLISHER GAME TYPE: AVERAGE OF REVIEWS |
| Revolution X Midway Shooter .................85 |
| #####@@@@@&&&&&%%% |
| |
|MAIN REVIEW BY: OTHER REVIEWERS |
| |
| Eli 90 Ace 80 |
| |
+=============================================================================+
The New Order Nation (NON) has taken over your country, your neighborhood, and
your life. No Voice. No Choice. No Games. No Music.
Forget that! And remember, Music is the Weapon. (tm)
In this 3-player simultaneous game, you are part of Revolution-X, and you and
two Xer's are on your way to see Aerosmith at Club-X. However, on your way
there, you happen to notice a NON assault chopper. Time to pull out your
handy-dandy machine pistol and trusty CD's of death. After attacking the
chopper, the game announces that "Revolution X has begun."
Make your way to Club-X by blasting the various troopers. You can decide which
way you want to go at some points, as indicated by what seems like a CD control
panel. Don't forget to collect more CD's and other items such as the death
head (like the smart bomb in T2: The Arcade Game, but with a much better
effect). Oh yeah, you know what they said about music being the weapon? The
CD's are your side weapons in this adventure, and it is heavily suggested that
you collect 'em all (also a tm). They come in handy against heavily shielded
troopers.
At Club-X, you'll find more troopers, so (obviously) you'll want to spill more
blood there (oh yeah, shoot them, and these guys bleed! MK fans will love this
one..now can we send them birthday cakes and flowers too?? :)
Rev. X has excellent graphics and sound (thanks to DCS). The cabinet to big,
so no one should be scrounging for room. The gun is accurate, and the use of
CD's as a super weapon is original. However, many of it's elements are similar
to T2:TAG. One nice touch is that if you are being hit, you'll know--a big
"HIT" sign lights up above your life meter indicating it. Overall, it's worth
the 50 cents to start, but not to continue.
Ace - 80 'Eh'. Nice attempt at a T2 follow-up, but it's too much of the
same. Granted, choosing your path was a nice feature, as was
the nice Aerosmith backgrounds - but where was "Eat the Rich" or
"Crazy?" Oh well.. lets bring Hammer out! [You know, the
rapper? Never mind..]
[-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-]
____ __ __ _ _
/ ___| \/ | | ( )__ Five most and least likely summer
| | _| |\/| |_ | |/ __| jobs for GMJ staff...
| |_| | | | | |_| |\__ \ WRITTEN BY: Back Door Weasel
_____ \____|_| |_|\___/ |___/
| __ \ TOP FIVE [#1 = most] BOTTOM FIVE [#1 = least]
| |__) | #1 ACE: Software designer ACE: Editor of EGM
| _ / for a videogame group
| | \ \
|_| \_\ eal #2 CUE: Pool-hall manager ACE: Head of the Chris
| | Gore fan club
| |
| | #3 SAI-BLADE: Hardware ELI: Author of 'Pong: the
| |____ designer for IBMs game, the myth, the legend'
\______| ife
| __ \ #4 ELI: Author of 'MK2 SAI-BLADE: Head of Game Boy
| |__) | Krazy Katatonic fan club
| _ / Kombos'
| | \ \ #5 SHEZ: Mothering her CUE: RAM salesman
|_| \_\ ankings three kids
[-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Game Master Journal Frequently Asked Question sheet, version 1.10
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Q: Who makes Game Master Journal?
A: GMJ is made by Innovative Creations, 25 Temple Street,
Quincy, MA 02169. Email is shubert@usc.edu, phone is 617.472.0041
and fax is 617.472.1092
Q: What is it and how often does GMJ come out?
A: GMJ is a weekly online videogame magazine that covers Super NES,
Genesis, Arcade and IBM-PC games. We also cover high-end systems,
including Jaguar and 3DO.
Q: How can I get GMJ?
A: GMJ is distributed through the following means, in order...
1) email. To get on our email list, email [shubert@usc.edu] and
make the subject line "GMJ add FAQ"
2) newsgroups. We post GMJ in the rec.games.video.* groups, as
well as alt.games.mk, alt.games.sf2
3) FTP. We are on [sunsite.unc.edu] in the uploads/GMJ directory.
Q: How many people read GMJ?
A: As of now, there is no accurate way to tell, because people get it
through many different means. Our best guess is 250,000 readers,
revised quarterly.
Q: What else does GMJ do over the Internet?
A: GMJ's Tuesday Night IRC provides an interactive conversation with
many of the GMJ Crew, as well as industry insiders, for all GMJ
readers. ALL SUBJECTS DISCUSSED. Tuesday Night IRC takes place in
channel #GMJ, at 8pm US-Eastern Time.
Coming soon: the Game Master Journal newsgroup,
alt.mag.game-master-journal
Q: Why doesn't GMJ have many ads?
A: We do take ads, but many companies aren't interested in magazines
that tell the truth about their products. Also, being a new
medium, many companies aren't used to advertising through it.
Q: Well, I own a [fill-in-your-system-here]. Can I write articles?
A: ABSOLUTELY. Send them to [shubert@usc.edu]. To review a game,
rate it from 5 to 100 and give either a small review (4 sentance)
or a full review (4 to 10 paragraphs). For other articles, please
write for more info.
Q: Hey! These people stole my codes - I wanna sue!
A: Our policy is to publish all codes we find. If you happen to find
them too that's nice - that does NOT mean that we didn't also.
Just to be on the safe side, however, we are publishing a "these
people too" list is we see codes posted on the Net before our issue
comes out.
OR, you can email them to US and _not_ post them.. you could win
something!
Q: Where can I get this FAQ, how often is is posted and updated?
A: GMJ-FAQ comes out every Thursday, in the rec.games.video newsgroups, as
well as in alt.games.mk and alt.games.sf2; you can also find it in our FTP
site [see above.] The FAQ is updated as needed.
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New online service to bring many SNES, Genesis users on-line
LOS ANGELES, CA (GMJ) - The Catapult system aims to launch gamers into
cyberspace, allowing for head-to-head, cross-country competition.
Using pre-existing software, the Catapult uses a Game Genie-like
software-interception technique to tell the Super NES or Genesis to treat the
Catapult modem as the second (or 3rd and/or 4th) controller. You plug the
game into the modem, the modem into the SNES or Genesis, and when you turn it
on, it dials an 800 number automatically. While the system downloads the
information needed to play the game you have selected, you are presented with
a small on-screen newsletter relating to the game. (For instance an NBA Jam
tournament announcement, for Jam players.)
Once that info is set, you log-in as your 'character', as real names are not
used on the system. The computer will then match you up with players of
similar ability, and if you choose, are not long-distance.
What this means is two cross-town friends can play NBA Jam in each of their
own homes with nothing apparent happening.
One feature that will make this system great is the ability to keep overall
records for later use. Catapult saves who won and lost, adding and
subtracting from your ranking (for instance, if you played NBA Jam you would
start as a high-school player, and move up to HS starter, college player,
1st-round draft choice, bencher, player, starter, star and super star.)
Multiple records are kept for each member of the family (up to 4 can be a
member on one subscription) and for each game played.
Virtually all pre-existing multi-player Super NES and Genesis games can be
supported with no modification ofthe game's program, which impressed many
people at the Summer CES, where it debuted.
"I can't wait to play NHL when this gets going," said one Sega PR rep.
Companies are very supportive of the Catapult because games do not need to be
designed with the network specifically in mind. Nintendo, Sega and Acclaim
all support the system, with Capcom soon to follow.
Phone-fatalities, anyone? (Would those be phonalities?)
The system will cost $5 to $10 a month, depending on the payment plan
selected. Parents can restrict usage by certain members of the family to
Weekends Only, or any time of day they want, so the phone line isn't tied up
too long. There is also a long-distance toggle, preventing people from
calling out-of-area to play Mortal Kombat, for instance.
Other features on the network include: a simple email system [using either a
PC keyboard or hunt-and-pecking with the controller], post in simple news
areas, and check the rankings of other players in the area and the country.
[====| ADVERTISEMENT |=======================================================]
TNT continues to be the least expensive comprehensive provider of game
information for individual game systems. While CES video tapes (covering
specific systems or the show in general) will cost you between $15 and $25
with shipping costs, TNT costs only $6.00 for basic show coverage and $11 for
both basic coverage and your choice of game system packages, total -- no
shipping cost in the USA! 19 writers will be contributing to TNT, ensuring the
maximum quantity of gaming news for the dollar.
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*****************/ /********* A Renegade Technologies Unlimited Production **
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** Get Your Hands On The Single Best Summer CES Resource Available! **
*****************************************************************************
Think back six months or a year to the last time you read a CES report
on the Internet. Remember all the people who said they would show up and
post a series of reports with everything they saw? Most of them never did.
After Summer CES '93, Renegade Technologies Unlimited came back with answers
to questions asked by Internet gamers and followed up by unleashing hundreds
of pages of text including question-and-answer sessions with the Internet
gaming public, a list of every game shown with ratings/comments, digitized
photographs and even sound files from then-unreleased games such as Street
Fighter II Champion Edition for the Genesis. After Winter CES '94, we
coordinated online interviews with show participants and made their
transcripts available within 24 hours.
Now we're shining our shoes and ironing our clothes in preparation for
the 1994 Summer Consumer Electronics Show. Less than a month from today
(June 23-25), 19 TNT staffers will take to the show floors of McCormick Place
and bring back incredible insights into the next year of video game products.
You read it correctly, "insights." Not just some guy summarizing Virtua
Fighters in one-syllable words; we're talking about pages of solid text and
pictures devoted to bringing home the whole story behind the SCES.
TNT (The Next Thing) magazine was conceived as the end-all-be-all of
SCES coverage, combining audio, video and written reports in an effort to
save the average gamer $500+ on airfare and hotel accommodations. We do all
the footwork, we ask all the questions, and we burn ourselves out. You sit
at home playing video games and receive a big envelope in the mail. It's
simple and it will work -- just ask any of the people who have already
subscribed to TNT about our high quality customer service. One issue only,
no continuing obligations, arriving in mid-July... but read on.
Take a look back at some of your old game magazines. How much CES
coverage did you find? 10 pages? Maybe 15 at best? That's not coverage, that's
shameful -- this is a 3-day event with hundreds of exhibitors, and everyone
has something interesting to show. Ever wonder why the major gaming mags
can only squeeze a few pages of information out of a show that lasts for
three or four days? Answer: Their "writers" don't pay much attention. Snap a
picture, make up a 30-word synopsis, and that's what the game was like at CES.
The high-quality TNT magazine will be a hardcopy printed booklet with
many pages devoted to the show's general highlights and notable events. The
magazine will feature sections devoted to showing the best games (regardless
of system) in each major genre, a look at the keynote speech by Nintendo's
Howard Lincoln, and some beautiful artwork by TNT's own Russell Kumro. For
the reader's maximum enjoyment, additional computer disks [available in IBM
and Macintosh formats] will carry photographs (and perhaps digitized sound
files) from the show, highlighting each major hardware-producer's licensees
and displays. Does TNT sound like it will kill your pocketbook? It won't,
because we designed the magazine around four principles to be flexible enough
to accommodate many types of readers.
[*] Flexibility: [*] Today's gamer owns two or three systems and generally
despises competing companies. Do you own a 3DO and hate
Atari and their Jaguar? Or a Genesis and hate Nintendo?
Well, don't spend the money on information you'll just
skip anyway. The TNT magazine is available in
your choice of configurations -- you pick the systems
you want and we'll send you the appropriate disks and
printed materials.
[*] Cost-Efficiency: [*] The printed TNT magazine with CES highlights will
cost only $6.00, a better value than what you would
get (a crappy five-page synopsis) in the average
mainstream magazine. Each company-specific set of
disks and additional printed materials will cost
an additional $5.00, and a disk of miscellaneous
photos and out-takes will be only $4.00. That
miscellaneous disk will include pictures from
companies like Sony, TTI and Commodore (if any
of them show up for CES). We're selling Atari,
Nintendo, Sega and 3DO company disks which will
include the aforementioned companies' licensees
as well. If you want to buy the whole
compendium of CES information, the price is $26.
[*] Functionality: [*] IBM or Macintosh disks will be included with
each company-specific or miscellaneous/outtakes- disk
order. The photographs will be in a format maximized
for compression and photo quality. You'd be amazed
at how much high resolution detail we were able to
squeeze into the last Summer CES photos; more,
believe it or not, than could be seen without a
magnifying glass. The printed magazine can be kept
on your desk, framed above your fireplace or used as
a security blanket. Regardless of what you do with
it, it'll look cool and contain entertaining insights
into the real nature of the CES show.
[*] Quick Delivery: [*] Here's the best part. Waiting sucks and no one knows
it better than Team Renegade and you. We're making a
guarantee that TNT will be released at a *maximum* of
three weeks after CES. We're going to try for two
weeks or less, but we can't control everything.
Remember, we're not talking about just printing
regurgitated press releases and press kit photos;
you'll see the former on the Internet within a day of
release to the media. TNT will feature the types of
nook and cranny questions no one seems to ask.
Renegade Technologies Unlimited is committed to the production of an
exceptional piece of journalism. The TNT magazine will be both comprehensive
and professionally produced, delivered faster than the major magazines and
far more insightful for certain. RTU will be maintaining a professional
set of records for those who order TNT in advance and we make an absolute
guarantee that if we cannot deliver the product we will instantly refund
your money. Additionally, if Sega and their licensees have no presence at
the CES (which is quite doubtful), we'll refund the cost of the Sega-specific
diskettes.
Want to see the quality of our past work? Check out the BUSOP.CIT.WAYNE.
EDU site (cd pub/ces and pub/pselect) for high quality photographs, game
reviews and information... or read the work of our staff in such publications
as GamePro, VideoGames magazine, Wired, Intelligent Gamer, VidBits and Game
Bytes. You'll appreciate our devotion to customer satisfaction and the degree
of our attention to properly handling your order.
Order today and be guaranteed the best *honest* information directly
after the Summer CES... and next time someone promises that they'll ask your
questions and bring you the answers, remember who did it first and who does
it best.
Jer Horwitz
President
Renegade Technologies
- Unlimited -
[PLEASE NOTE: There is no shipping charge for orders within the United States.
TNT is not necessarily endorsed by Atari, Nintendo, Sega, 3DO or any company
other than Renegade Technologies Unlimited. We thank the editors of Game
Master Journal, Intelligent Gamer and the former Vidbits for their continuing
support and endorsement.]
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*****************/ /********* A Renegade Technologies Unlimited Production **
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** Print It Out, Grab A Check or Money Order, Then Mail It To Us! **
*****************************************************************************
Number
of Copies:
[ ] TNT Printed Magazine: Includes detailed information about the best
[ ] and worst at CES; contains no disks but will include some printed
digitized photographs. A high-quality printed publication without
the childish handwriting you find in "fanzines." $6.00 per copy.
[ ] TNT Extended Atari Coverage: Get the inside track on Atari's booth
[ ] at the CES, where nearly 100 developers have signed on to develop
Jaguar products. $5.00 per Atari extension. Includes:
Macintosh or IBM disk(s), circle your choice.
[ ] TNT Extended Nintendo Coverage: See what Nintendo and its licensees
[ ] will be selling during the Christmas shopping season. Project Reality?
New portable Nintendo game systems? SNES Super Street Fighter 2 and
Mortal Kombat 2? $5.00 per Nintendo extension. Includes:
Macintosh or IBM disk(s), circle your choice.
[ ] TNT Extended Sega Coverage: Despite plans to hold their own Sega show
[ ] in sunny Florida, there should most likely be a ample representation
of Sega software at Summer CES. A Genesis Mortal Kombat 2 and Super
SF2? Saturn? $5.00 per Sega extension. Includes:
Macintosh or IBM disk(s), circle your choice.
[ ] TNT Extended 3DO Coverage: With a powerful multimedia machine and
[ ] several hundred licensees, there will be plenty of amazing 3DO
hardware and software on display. The new Samsung 3DO machine? The
IBM-compatible 3DO-on-a-card? $5.00 per 3DO extension. Includes:
Macintosh or IBM disk(s), circle your choice.
[ ] TNT Miscellaneous and Outtakes Disks: The types of stuff we couldn't
[ ] quite categorize elsewhere. Last Summer CES had photos of Neon Man,
this incredibly dopey guy who did exercises in neon-tubed clothing
so he could sell neon lights for cars. We'd also anticipate some
shots of Sony's PS-X (if they choose to display it), any TTI game
system, Commodore CD-32 and the like. When you're not crying about
TTI, you can laugh at morons like Neon Man. $4.00, Includes:
Macintosh or IBM disk(s), circle your choice.
[ ] TNT Grand Package: For $26 you get the magazine and all the extensions
[ ] including their disks and printed hardcopies. Specify IBM or Mac disks.
TNT will be mailed to the following address:
Name/Business: _____________________________________________
Street Address: ____________________________________________
City, State, Zip: __________________________________________
* Country: _________________________________________________
Phone Number At Which You Can Be Reached (and appropriate hours):
(________) ________ - ___________ ____________________________
Internet Address (or other Electronic Service) (Please be accurate):
_______________________ @ ____________________________________________
Special Deal (if any, see below):
_________________________________________
* INTERNATIONAL ORDERS ONLY: Type of Shipping Preferred:
______________________________ (Parcel Post/Printed Matter; include payment)
******************************************************************************
******************************* - Clip Here - ********************************
RTU recommends the use of US Mail Postal Money Orders but will also
accept valid personal checks and other legitimate types of money
orders. Checks should be made out to Renegade Technologies Unlimited.
* = International orders, please see the table below and include
international shipping charges.
International TNT Orders:
International TNT orders will be accepted with payment in United States
funds only, and we advise use of either American Express money orders or
cashiers' checks from large international banks. The rates quoted below are
for US Mail standard international service and are based upon estimates of
package weight -- we do not intend to profit from shipping costs and RTU will
absorb losses if the magazine is heavier than anticipated. US Mail currently
claims the following rates will deliver a package within 7-10 days of mailing;
RTU makes no guarantees regarding the US Mail's system of international
deliveries but we do guarantee that RTU will promptly mail all materials to
you upon completion of the publication. Sorry, we cannot accept Eurocard or
other credit cards for orders.
Overseas mailing rates (in Europe [outside of the United States]):
Printed Matter Rate for any TNT order (take some risk of damage given
disk contents, though we'll try to prevent it on this end): add $7.00 for
shipping.
Parcel Post Rates (treated like packages, with somewhat more care):
For the TNT magazine without any additional supplements: add $4 for shipping.
For TNT with one supplement: add $5.50 for shipping.
For TNT with two supplements: add $7.00 for shipping.
For TNT with three supplements: add $8.50 for shipping.
For the TNT Grand Package (or 4 supplements): add $9.25 for shipping.
Canadian and Mexican (hehe) mailing rates:
Printed Matter Rate for any TNT order (take some risk of damage given
disk contents, though we'll try to prevent it on this end): add $4.00 for
shipping.
Parcel Post Rates (treated like packages, with somewhat more care):
For the TNT magazine without additional supplements: add $2.50 for shipping.
For TNT with one supplement: add $3.75 for shipping.
For TNT with two supplements: add $5.00 for shipping.
For the TNT Grand Package (or 3-4 supplements): add $5.50 for shipping.
* USA mailing rates:
There is no additional shipping charge for orders delivered to addresses in
the United States.
Please mail completed order form and appropriate payment to:
Renegade Technologies Unlimited
37 LeBrun Circle
Amherst, New York 14226-4120
USA
Attention: TNT Magazine (GMJ)
_____________________________________________________________________________
[ ]
[ COMING IN THE NEXT [*] 3DO coverage, including Way of the Warrior ]
[ ____ __ __ _ [*] Info on Super Street Fighter II Turbo for 3DO ]
[ / ___| \/ | | | [*] 3rd-party Super NES and Genesis games ]
[ | | _| |\/| |_ | | [*] Super Street Fighter II (SNES) reviewed ]
[ | |_| | | | | |_| | [*] Ace's Angles, GMJ's RLR, and more! ]
[ \____|_| |_|\___/ ]
[_____________________________________________________________________________]
Producer: Anthony Shubert Online Layout Editor: "Ace" Anthony Shubert
Head Writing Staff: Contributors:
HEAD WRITER "Cue" David Rubin "Back Door Weasel" Mike Waters
ARCADE EDITOR "Eli" Jeff Sauls "Matrix" Timothy Shubert
PC EDITOR "Arkady" Tanya Kutasz "Shez" Sharon Birdsall
We are not affiliated with or endorsed by the following companies: Nintendo of
America, Sega Enterprises, Turbo Technologies (NEC), Atari Corp., Atari Games,
3DO, or any other videogaming company.
Product names are either (c) or trademarks of their respective companies, and
the non-marking of such product is not a challenge to its status.
Ace's Angles, Chronicle, Express Mail, Warp Zone, and all content are
(c) 1990, 1991, 1992, 1993, 1994 Innovative Creations
:: Some ASCII/ANSI work created with use of 'TheDraw' SW program ::
:: Some ASCII work created with use of 'Figlet' freeware program ::