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Banjo-Tooie_USA-MNC
mnc-btoo.nfo
m e n a c e
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p r e s e n t s
Banjo-Tooie (c) Rare
/\ system....Nintendo 64
\//\ country...USA
/ \ date......November 21, 2000
\ // supplier..Team MNC
-[release info]-------\/--------------------------------------------------->
Here's the game you've all been waiting for and it's no surprise that we
bring you it. Enjoy one of the last truly outstanding titles for the N64.
Oh yes, Gruntilda may have been overthrown and Tooty rescued from permanent
uglification, but if Banjo and Kazooie think that means they're free to
kick back and live out the rest of their lives in peace - well, they're
sorely mistaken. The team behind the original game has concocted a heady
brew of new challenges for the unsuspecting pair in Banjo-Tooie.
Right from the start, this second adventure is jammed to the gills with
more of everything. Eight enormous worlds play home to a host of characters,
some of them oddly familiar, along with hulking bossess in serious need of
bringing down a peg or two. Mini-games crop up at a rate of at least one
per world, and the same goes for Banjo's transformations into different
characters (not just animals) this time around. Both bear and bird have new
moves to learn, not just as a team but individually - yes, Banjo is finally
able to hoof Kazooie out of his backpack, and in fact he'll be obliged to
do so from time to time as some situations are best tackled by one or the
other independently if they're to make progress. And if that wasn't a big
enough crowd-pleaser, what about the news that everyone's favorite babbling
shaman Mumbo Jumbo is back to lend a hand - as a controllable character, no
less?
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