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Ogre_Battle_64-EUR

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Nintendo64 scene NFOs
 · 4 years ago

eur-ob64.nfo

 

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released:
Ogre Battle 64: A Person of Lordly Caliber
(c) Nintendo / Quest

Format: Nintendo 64
Size : 320 MBiT
Origin : Japan
Release Date : 09-08-99
Supplied : Team Eurasia

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release notes:

EURASiA proudly presents the game other groups couldn't bring you,
Ogre Battle 64, which weighs in at a whopping 320 Mbits! The game
isn't protected, but all current copiers do not support the size.

The game itself received rave reviews in the Japanese magazine,
Famitsu scoring 9, 9, 8, and 7 (out of 10).

Here is some more info about the game:

For more than a year, Quest's sequel to
the popular Super Famicom and PSX hits,
Densetsu no Ogre Battle and Tactics
Ogre, has been nothing but a name on our
Japanese release list -- now the old-school
Nintendo developer has finally unveiled its
first N64 project in all its glory: Ogre
Battle 64.

Features

320 megabit cart
Tutorial mode.
Saves directly on EEPROM
(three save files).
New character classes.
Alignment and elementals.
Quest changes depending on player
choices.
Isometric sprite graphics.
Polygonal map.
Legions and grouping abilities.
New waypoint system.

The Game
Loosely modeled after the original Super
NES hit, Ogre Battle 64 goes for the same
mixture of roleplaying and strategy. Apart
from plot and the characters, the
differences to the famous predecessor are
mostly cosmetic. The former Mode-7 map
has been replaced with polygonal
landscapes with mountains, forests and
rivers, and the isometric battle scenes look
a bit more beautiful and detailed than on
the Super NES.

Like the original, Ogre Battle 64 puts
players in control of an army of units that
can move about the landscapes in real
time. When the sprite characters meet
enemies (which only appear when in
visibility range), the scene changes to an
isometric battle scene where the characters
fight it out with all sorts of pyrotechnics
and weapons attacks. During the battles,
two display windows will pop up that
show each characters' hit points and
position.

During the quest, which includes many kingdoms
in peril and much betrayal and intrigue,
players will make new allies as enemies often
defect or come to their senses when approached
the right way. Each new character joins the army
and can be positioned strategically in the group
(like in RPGs, the difference between the front
and back row determines what attacks are more
effective, or even what attacks/defenses are
being used).

The cast of characters in Ogre Battle 64 looks
similar to the predecessors. Knights, wizards,
warlocks, witches, dragonknights, wyburns, dragons,
and more. Each battle the characters survive
will ultimately strengthen their abilities and
help them to learn new spells and attacks. Much
like in traditional RPGs, the characters' abilities
are divided into different categories: Strength,
vitality, intelligence, agility, and so on. Most
characters can even transform into more powerful
classes when they have reached a certain level.
So what was a measly apprentice before, can turn
out to become a powerful warlock after many battles.

Some of the major characters slated to appear in the
game are:

Magnus Galand: The proud and tall leader of the
Paradise Kingdom Army
Leiah Silvis: His female counterpart
Diomedes Lang: A fast and agile sword fighter
from Paradise Kingdom
Yumil Durmael: The second prince of Paradise Kingdom
Richard Grendel: Templar from Rodis
Procas Durmael: The royal head of the Paradise Kingdom

Whenever major characters encounter each other
outside of battle, they will be able to talk to each
other and more details about the story will be revealed.
Another cool feature that made the jump to 64-bit is
the fact that characters can be either lawful, neutral
or chaotic (Ogre Battle borrows the system from the D&D
games of yore). If for example a lawful character meets
a lawful (=misguided) villain, the chances are you will
be able to convert him and win him as an ally. Thankfully,
Quest is doing away with the infamous "Chaos Frame" from
the Super NES game which determined whether the populace
liked you, or not, and screwed up the ending if you didn't
free cities quickly enough. However, depending on what
characters team up and go against each other, their
"alignment" changes slightly after battles.

Players will also be able to find a plethora of hidden
treasures, items and weapons that can be assigned to the
characters or used in battle. Although the gameplay in
Ogre Battle takes place in real time, whenever you bring
up a character's abilities window, the game will pause
to let you do all the changes you want.

Enjoy!

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call our sites

- - -- ----------------.-------.------------.-------- -- - -
ftp sites | speed | status | sysop
- - -- - ----------------+-------+------------+-------- - -- - -
ULTRA | DS3 | WORLD HQ | ??
- - -- ----------------'-------'------------'-------- -- - -

contact us at : eurasia!@usa.net

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eurasia - for pleasure, not pressure.

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