Copy Link
Add to Bookmark
Report

Atari Online News, Etc. Volume 18 Issue 32

eZine's profile picture
Published in 
Atari Online News Etc
 · 5 years ago

 

Volume 18, Issue 32 Atari Online News, Etc. August 12, 2016


Published and Copyright (c) 1999 - 2016
All Rights Reserved

Atari Online News, Etc.
A-ONE Online Magazine
Dana P. Jacobson, Publisher/Managing Editor
Joseph Mirando, Managing Editor
Rob Mahlert, Associate Editor


Atari Online News, Etc. Staff

Dana P. Jacobson -- Editor
Joe Mirando -- "People Are Talking"
Michael Burkley -- "Unabashed Atariophile"
Albert Dayes -- "CC: Classic Chips"
Rob Mahlert -- Web site
Thomas J. Andrews -- "Keeper of the Flame"


With Contributions by:

Fred Horvat



To subscribe to A-ONE, change e-mail addresses, or unsubscribe,
log on to our website at: www.atarinews.org
and click on "Subscriptions".
OR subscribe to A-ONE by sending a message to: dpj@atarinews.org
and your address will be added to the distribution list.
To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
Please make sure that you include the same address that you used to
subscribe from.

To download A-ONE, set your browser bookmarks to one of the
following sites:

http://people.delphiforums.com/dpj/a-one.htm
Now available:
http://www.atarinews.org


Visit the Atari Advantage Forum on Delphi!
http://forums.delphiforums.com/atari/



=~=~=~=



A-ONE #1832 08/12/16

~ Hacking Group Spies? ~ People Are Talking! ~ PS Neo Next Month!
~ Frogger STFM/E Beta! ~ Nintendo & Gambling! ~ A Rare Atari Find!
~ DefCon's Kid Hackers! ~ C64 Gets New "Shotgun" ~ NES Classic Mini!
~ Google Wants Flash Gone ~ WWW Silver Jubilee! ~ High-speed Internet

-* Blackhat Firm Offers Bounty! *-
-* Oracle's MICROS Systems Get Hacked! *-
-* New Hack Uses Hard Drive's Noise To Steal! *-



=~=~=~=



->From the Editor's Keyboard "Saying it like it is!"
""""""""""""""""""""""""""



Go USA! Yes, the U.S. Olympic teams are doing very well in Rio,
although there have been a few "disappointments" along the way.
These athletes have been doing an incredible job and have a lot
of accomplishments in which to be proud!

The heat waves continue here in the Northeast; and they have been
brutal! Added to the heat has been the oppressive humidity. Our
air conditioning units have been running most of the day for quite
some time. It's been so humid that the condensation unit on our
mobile unit has filled up 2-3 times a day - something we've never
had to worry about in the past few years! Usually during this time
of the year, and weather, we get numerous thunderstorms which bring
quite a bit of rain. Not so this year. What little rain we've
received has been for a very brief period, if at all. In my area,
we've reached what has been classified as "Extreme Drought"
conditions. The only "green" spots in my lawn are the sparse
patches of crab grass! I think the last time that I mowed my lawn
was in early June!

Well, while we try to find a good way to stay cool here, I hope
that you're all finding your weather a bit more tolerable! Stay
cool and hydrated!

Until next time...



=~=~=~=



Frogger STFM/E BETA Release


Updated version, almost complete..

SYS REQS
--------
ATARI STFM/STE (TOS 2.06 Compatible)
1Mb of Memory or more
Colour Television/Monitor

N.B This version is NOT Falcon/TT/HADES compatible, its unlikely
the actual game will be either. The game was always developed for
the STFM/E range and this has stayed true right up until the very
end. I would have hoped it was 030 compatible without too much
issue but as a one-man operation it is far too time consuming to
fix a game for machines I'll never use/own.

Please feel free to Fix it yourself if you have the necessary
skills ;) I'd always appreciate it !!

Two differing formats for your enjoyment. They are NOT different
versions so just download the one you prefer.

Frogger MSA Disk Image:
http://www.atari-forum.com/download/file.php?id=29812
(251.47 KiB)

Frogger Files for HDD:
http://www.atari-forum.com/download/file.php?id=29813
(37.12 KiB)

Now go play :D



=~=~=~=



->In This Week's Gaming Section - Sonyís PlayStation Neo Expected Next Month!
""""""""""""""""""""""""""""" Nintendo Confirms NES Classic Mini Features!
Nintendo Wanted Gambling!
And more!



=~=~=~=



->A-ONE's Game Console Industry News - The Latest Gaming News!
""""""""""""""""""""""""""""""""""



Sonyís PlayStation Neo Expected To Debut September 7


Sonyís PlayStation Neo (also sometimes called the PlayStation 4.5
or PlayStation 4K) has been a hot topic since rumors of its
existence started spreading earlier this spring. Sony is expected
to unveil its mid-cycle upgrade platform in just under a month,
at a special press event held in New York City. Sony supposedly
chose the September 7 date to avoid going directly up against
Nintendoís anticipated announcement of its NX platform at the
Tokyo Game Show on September 12.

This report, by French website Gameblog, confirms rumors weíve
heard concerning the PS4 Neoís anticipated launch. Sony is rumored
to want both the new platform and PlayStation VR to launch in time
for Christmas 2016, and the resulting hardware extravaganza could
contribute to significant earnings for the company ó assuming
customers bite.

The rumors weíve heard to date suggest that Sony will rigidly
enforce backwards compatibility requirements for this new PS4.
Games canít include all-new modes of play or Neo-specific
features, though developers are allowed to enhance existing
capabilities for the new platform. The new console will supposedly
feature eight AMD ìJaguarî CPU cores clocked at 2.1GHz (a 31%
improvement), a Polaris-derived GPU with double the GPU cores and
a higher clock frequency (2,304 cores total and a 911MHz clock,
up from 1,154 cores and 853MHz), and 218GB/s of memory bandwidth,
up from 176GB/s on the PS4 standard.

Thatís all well and good, but it doesnít tell us much about
actual game performance. While there are a number of differences
between the PC ecosystem and its console counterpart, we should
be able to draw some relative performance data by looking at our
own AMD RX 480 review. While none of our desktop GPUs is an exact
match for the PS4 or PS4 Neo, the R9 270X comes fairly close to
the PS4, while the RX 480 isnít far off the PS4 Neo. In the
graphs below, pay attention to just the 270X and the RX 480 ó
those are the GPUs weíre comparing against each other.

In two DX11 benchmarks and one DX12 test, we see the RX 480
blasting past the R9 270X. Again, weíre not claiming that the PS4
Neo will be twice as fast as the PS4 ó the two platforms are
simply too different to make that assertion. But the significant
performance improvements to Polaris should have a correspondingly
significant impact on the PS4 Neoís overall performance, and a
1.4 ñ 1.6x performance increase seems completely plausible.

The 31% increase in CPU clock speed will keep games from becoming
CPU-limited, and itís possible that Sony addressed other issues in
the SoC as well. The PS4ís SoC is better described as two quad-core
chips than a single eight-core SoC, but Sony may have paid AMD to
design a unified eight-core chip with a faster L2 cache (Jaguarís
L2 historically runs at 50% CPU clock). Past presentations from
developers like Naughty Dog have stated that looking up data in the
other CPU clusterís L2 cache has a latency hit almost as severe as
just pulling data from main memory in the first place; a unified
eight-core chip would alleviate this problem and allow developers
to multi-thread more effectively.

Thereís still no word on price or availability, but this new
console could effectively sweep Microsoftís refreshed Xbox One S
completely off the table. While the Xbox One S is slightly faster
than the original model, itís not going to fare well against a
revitalized PS4 ó not when those comparisons already tilt Sonyís
direction in the first place. Microsoftís Project Scorpio is
expected to leapfrog the PS4 altogether, but thatís not going to
happen for another 12 months. If Sonyís VR experience is strong,
the company could be set to own 2017 ó news thatís probably not
particularly welcome at Nintendo, which is hoping to ignite fan
interest around its own platform, the mobile/living room hybrid
Nintendo NX.



Nintendo Confirms NES Classic Mini Has
Several Display Modes, Instant Saves


One of the problems with trying to play games using a retro
console such as a NES, SNES, or Genesis on a modern HD TV is that
the games donít look great. Thatís why the XRGB mini has proved
so popular as it solves the problem. Itís also why the Retron 5
works so well because it also solves the display issue by default.

Thankfully, Nintendo has taken the time to ensure the NES games
included with the forthcoming NES Classic Mini all look great on
a HD TV. But thatís not all. Julie Gagnon, communications manager
at Nintendo of Canada, has given a French-language radio interview
where she goes into more detail on the display options.

It seems the Classic Mini will be a lot like the Retron 5 in terms
of the display options you have available. As well as a standard
HD-resolution output, the tiny NES will allow you to simulate the
look of the game as you would experience it on a CRT. There will
also be a 4:3 mode and a pixel-perfect mode where every pixel is
a perfect square. So thatís all 30 games with multiple viewing
options available.

Gagnon also commented on game saves. There will be permanent save
points within each game, but Nintendo has also added instant
temporary saves. That means youíll be able to stop playing at any
point and return later without losing progress. The fact they are
instant suggests the save may only last as long as the Classic
Mini is powered on, where as the permanent saves are, well,
permanent.

The Nintendo Classic Mini is set to go on sale on November 11 for
$59.99 including 30 games and one NES controller.



=~=~=~=



->A-ONE Gaming Online - Online Users Growl & Purr!
"""""""""""""""""""




When Nintendo Wanted To Bring Gambling Into American Homes


In 1988, Nintendo released a modem for its Famicom system in
Japan. A crude device, it didn't allow for online play; just some
downloadable stuff and access to basic news and information
services.

The device was never released in the United States, but it wasn't
for want of trying. Indeed, Nintendo figured at the time it had
the perfect entry path for the add-on: the lottery.

The year was 1991, and with millions of Nintendo Entertainment
Systems spread across the US, Minneapolis-based company Control
Data Corporation had a bright idea: combine the consoles with
advancing online technology to bring not online gaming into the
homes of Americans, but online gambling.

Nintendo jumped at the idea. As it would, seeing as it gave them
another chance to stack something on top of something else! With
the company designing a new modem (the Famicom ones wouldnt fit
in a NES) and providing them free of charge, CDC also got the
blessing of the State of Minnesota to trial a system where the
NES could be used as a means for people to play the lottery from
their living room.

The three parties planned to sign up 10,000 homes for the trial,
and while Nintendo handed out free modems, in an even sweeter
deal, Minnesota also handed out free NES consoles to those
involved who didn't already have one.

For a monthly subscription fee of $10 (remember, that's 1991
money), users would also get a special cartridge for the NES that
let them access the lottery, after which they could play every
game that month, right up to and including the big jackpots.

Users could pick their own digits or, if they weren't feeling
lucky, let the computer pick numbers for them. The lottery's
interface was even "gamified", with some screens livened up with
graphics like men fishing for numbers.

This of course didn't go down very well with many people, who
realised the dangers of not just associating what was still a
"children's" brand with an act restricted to adults, but of
placing the means to gamble in a way kids could easily access
it.

"Kids are gambling now; this will allow them to gamble more,"
Tony Bouza, a former Gaming Commissioner in Minnesota told the
New York Times in 1991.

Bob Heitman, GM of the Sierra online gaming network (run by famed
PC publishing house Sierra), told the paper "It's Jimmy the Greek
comes home to your kid's bedroom."

"I have a bad feeling for lotteries. As a family game company, I
would not do it or advocate that our company do it."

To counter this, Nintendo said that over one third of its NES
users by 1991 were over the age of 18, while CDC pointed out the
service would not only be password-protected, but that signing up
would require certified copies of identification be sent and
approved, and that there would also be a $50 daily limit on
spending.

Not that any of that ended up mattering. The test went nowhere,
scuppered before it could even begin by the complexity of the tech
and political pressure, and despite plans for a national roll-out
of the program, Nintendo quickly and quietly dropped the scheme.
And wouldn't return to online technology for a long, long time.



Commodore 64 Receives Shotgun Four Player Deathmatch
Game Available Free and as Box Set


It is not often that we are alerted to new Commodore 64 games but
when we do get these, we make sure to tell everyone we can about
them. Why? For me it is simple, I love the Commodore 64 gaming
computer. It is iconic and awesome, I mean, short of the NES
name a console with as many fun games to play. Anyhow, Shotgun
is a new four player deathmatch single screen game that was
released in May of this year. I am writing about it now, first
because I was just e-mailed about it, and second the publisher has
released a boxed set for the game recently.

If you are wondering how in the world you are going to play four
players in a game like Shotgun, it is simple. You will need the
Protovision 4-Player Interface to plug in two additional
controllers. If you donít have access to that accessory, nor
care to purchase one, you can still play two player deathmatch in
Shotgun. Playing two player seems like it would lend itself
quite well to gamers that grew up playing the classics like
Combat on the Atari 2600.

The big news here is, besides Shotgun being available as a free
and legal download, is that the publisher has released a boxed
set. In this boxed set you will receive the box, manual and a
5.25î disk with the game on it. They have not stopped there as
for a short period longer there are three surprise items tucked
into each boxed set. I say for a short time because it is still
a surprise as no one has spoiled what those three extras are yet.
There is no word on if those prizes will be limited to a certain
number of copies sold or not.

If you are no longer rocking a Commodore 64 then you can grab
Shotgun, legally, in digital format for use with emulators.
Check out Shotgun while you can!

Update: From the developer we have learned that if you are playing
Shotgun via the legally free digital files you can play four
player mode using the Commodore 64 emulator, Vice. Just enable
ìUserport Joystick Adapterî in the settings.

Head over to shotgun.drwuro.com to get your copy today.



Rare Atari Find Was A Thrill


It was 1983, and like many kids his age, Doug Johnson was into
Atari.

Connor Johnson of Kincardine, Ont., who is visiting friends and
relatives in Truro, was looking for a copy of his fatherís
favourite boyhood video game in a local collectibles shop.

Well, he had been. The 13-year-oldís interests were shifting.

Doug was ready to move on and had his sights set on the next big
thing in video technology ñ ColecoVision.

So, reluctantly, he took his entire collection of Atari games
and sold them.

As we know, everything old is new again.

Connor, formerly of Valley and now living in Ontario, was home for
a recent visit. And, he was on a quest.

He was looking for a vintage Atari game and couldnít believe his
luck when he came across the one he was after at a Truro shop,
Cooperís Cabin.

After all, chances of finding this game were pretty slim. And
chances of what happened next would be considered astronomical.

ìI was in shock,î Connor said. ìI was speechless at first. I was
agape.î

Thatís understandable. Scribbled across the front of the tattered
instruction booklet was ìDouglas Roy Johnson East Mountain.î

That would be Connorís dad.

Inside the booklet are various other scribbles and underlined
areas made more than three decades ago.

ìHe remembered doing all that. It all came back to him when I
described it to him,î said Connor, 22.

ìHe was elated because the chances of me getting it were already
one in a million.î

After seeing a picture of the manual and the game his son
purchased, Doug confirmed there is no doubt.

ìThat was my instruction booklet and game,î he said. ìThatís
definitely my scribbles.î

Reached at his home in Kincardine, Ont., the elder Johnson
admitted, ìit was quite shocking.î

ìI played that more than anything else,î he said, of the Adventure
version of Atari.

The odds had to be on par with winning the lottery. For Connor,
it meant even more.

ìTo find my fatherís game and look through this and get a peek
into his childhood, that means more to me than any amount of money
will,î he said. ìBecause I got to look in here and see what
10-year-old Douglas Johnson Ö thought and what games he liked.î

Doug is a manager of business intelligence (information
technology) at the Bruce Nuclear Generating Station, near
Kincardine.

And, to this day, he is still a video gamer.



=~=~=~=



A-ONE's Headline News
The Latest in Computer Technology News
Compiled by: Dana P. Jacobson



Secretive Hacking Group May Be Linked to Espionage


A previously undetected, secretive group of hackers has been
targeting organizations in Russia, China, and Europe since at
least 2011, Reuters reported Monday.

Antivirus software maker Symantec in a Sunday blog post said the
group, which it nicknamed "Strider," has developed advanced
spyware programs to target "organizations and individuals that
would be of interest to a nation state's intelligence services."

The spyware they use is called Remsec, and includes modules that
can load files from a disk or a network connection and execute
them. It can also log keystrokes and create backdoors in HTTP
code and parts of the Windows operating system.

"Based on the espionage capabilities of its malware and the
nature of its known targets, it is possible that the group is a
nation-state level attacker," Symantec wrote. The targets include
multiple organizations and individuals in Russia, an airline in
China, and an embassy in Belgium.

Symantec competitor Kaspersky said it first discovered evidence
of the hacking group in September 2015. It named the group
"Project Sauron," a reference to the the title character in The
Lord of the Rings. Kaspersky claims that targets include
scientific research centers, military facilities, and telecoms.

While antivirus protection provides some defense against the
hacking group, its techniques appear specifically engineered to
avoid detection.

"ProjectSauron's tactics are designed to avoid creating
patterns," Kaspersky explained in a blog post. "Implants and
infrastructure are customized for each individual target and
never re-used ó so the standard security approach of publishing
and checking for the same basic indicators of compromise (IOC)
is of little use."



Looks Like a Russian Cybergang Hacked Into
One of the Worldís Largest Payment Systems


According to a report by security blogger Brian Krebs, Oracleís
popular MICROS point-of-sale terminals support website was
commandeered by a Russian cybergang. This is bad since MICROS is
in the top three most popular payment systems in the world.

In a statement to Gizmodo, Oracle said it had ìdetected and
addressed malicious code in certain legacy MICROS systems.î Right
now, the extent of the breach is unclear, and the damage
inflicted by the hackers has yet to be determined.

Krebs spoke with two security experts who have been breached on
Oracleís investigation, who drew a connection to Russian hackers.
From Krebs:

Oracleís MICROS customer support portal was seen communicating
with a server known to be used by the Carbanak Gang. Carbanak is
part of a Russian cybercrime syndicate that is suspected of
stealing more than $1 billion from banks, retailers and
hospitality firms over the past several years.

The hackers were reportedly able to steal all of the username and
passwords of anyone who logged onto the MICROS support website
after they had placed malicious code on the website. Oracle says
that this hack hasnít put any credit card or payment data at
risk, but the company did force all MICROS users to reset
passwords for the MICROS support terminals.

Again, MICROS is a vey popular point of sale system, with over
330,000 point of sale terminals. But itís unclear how many of
those terminal users logged into the support website. When
reached by Gizmodo, an Oracle representative declined to comment,
but said that he was aware of the report by Krebs On Security.



Data Breach ó Oracle's Micros Payment Systems Hacked


The risks associated with data breaches continue to grow,
impacting a variety of industries, tech firms, and social
networking platforms. In the past few months, over 1 Billion
credentials were dumped online as a result of mega breaches in
popular social networks.

Now, Oracle is the latest in the list.

Oracle has confirmed that its MICROS division ñ which is one of
the world's top three point-of-sale (POS) services the company
acquired in 2014 ñ has suffered a security breach.

Hackers had infected hundreds of computers at Oracle's
point-of-sale division, infiltrated the support portal used by
customers, and potentially accessed sales registers all over the
world.

The software giant came to know about the data breach after its
staff discovered malicious code on the MICROS customer support
portal and certain legacy MICROS systems. Hackers likely
installed malware on the troubleshooting portal in order to
capture customers' credentials as they logged in.

These usernames and passwords can then be used to access their
accounts and remotely control their MICROS point-of-sales
terminals.

In a brief letter sent to MICROS customers, Oracle told
businesses to change their MICROS account passwords for the
MICROS online support site ñ particularly passwords that are used
by MICROS staff to control on-site payment terminals remotely.

"Oracle Security has detected and addressed malicious code in
certain legacy MICROS systems," said the company. "Oracle's
Corporate network and other cloud and service offerings were not
impacted by this code."

"Payment card data is encrypted both at rest and in transit
in the MICROS hosted environmentÖ Consistent with standard
security remediation protocols, Oracle [requires] MICROS
customers to change the passwords for all MICROS accounts."

Citing unknown sources, security news site KrebsOnSecurity,
reported that the attack possibly came from a Russian crime gang,
dubbed Carbanak Gang, that has been accused of stealing more than
$1 Billion from banks and retailer stores in past hacks.



Sounds From Your Hard Disk Drive
Can Even Be Used To Steal A PC's Data


Researchers have found a way to steal a PCís data by using the
mechanical noise coming from the hard disk drives inside.

Itís not a very practical hack, but the scheme has been designed
for ìair-gappedî systems, or computers that have been sectioned
off from the Internet.

The researchers at Ben-Gurion University of the Negev in Israel
have been studying how to use sound to extract information from
air-gapped computers. In June, they showed that even a PCís
cooling fans can be controlled to secretly transmit data,
including passwords and encryption keys.

In a new paper, the researchers found that a PCís hard disk drive
could also generate enough noise to do the same. They did this, by
manipulating the driveís internal mechanical arm, to generate
binary signals.

Typically, the mechanical arm only reads and writes data within
the hard drive. But when in use, it also creates a good deal of
sound at different frequencies - which the researchers decided to
exploit.

They developed a piece of malware called ìDiskFiltrationî which
can infect a Linux-based PC to control a hard disk driveís
operations. To record the emitted noise, the researchers placed a
Samsung Galaxy S4 phone nearby to log and decrypt the signals.

They found that their hack could transmit enough 0s and 1s for a
stream of data, including passwords. However, the transmission
rate is quite slow at only 180 bits per minute, and the range is
only effective at up to six feet.

Nevertheless, the method is covert. A hacker could infect an
air-gapped system with a USB stick, and then secretly extract the
data, by simply recording the nearby sounds.

To prevent this kind of hacking, owners of air-gapped owners can
consider using solid-state drives, which have no moving parts,
the researcher said.




New Hack Uses Hard Drive's Noise To Transfer
Stolen Data from Air-Gapped Computer


Air-gapped computers that are isolated from the Internet and other
computers are long considered to be the most secure and safest
place for storing data in critical infrastructures such as
industrial control systems, financial institutions, and classified
military networks.

However, these systems have sometimes been targeted in the past,
which proves that these isolated systems are not completely secure.

Previous techniques of hacking air gap computers include:

AirHopper that turns a computer's video card into an FM
transmitter to capture keystrokes;
BitWhisper that relies on heat exchange between two computer
systems to stealthily siphon passwords or security keys;
Hacking air-gapped computer using a basic low-end mobile phone
with GSM network; and
Stealing the secret cryptographic key from an air-gapped
computer placed in another room using a Side-Channel Attack.

Now, researchers have devised a new method to steal data from an
infected computer even if it has not been physically connected to
the Internet for preventing the computer to leak sensitive
information stored in it.

Primary Focus of the 'DiskFiltration' Research:

Ignoring the fact that how an air-gapped computer got infected with
malware in the first place, the new research focused on, once
infected, how the malware would be able to transfer data
(passwords, cryptographic keys, keylogging data, etc.) stored on
an air-gapped computer, without network, the Internet, USB port,
Bluetooth, speakers, or any electronic device connected to it.

A team of researchers from Ben-Gurion University published their
finding in a paper titled, "DiskFiltration: Data Exfiltration from
Speakerless Air-Gapped Computers via Covert Hard Drive Noise,"
explaining a unique technique that uses acoustic signals (or sound
signals) emitted from the hard disk drive (HDD) of the targeted
air-gapped computer to transfer the stolen data.

You might have felt something spinning and generating weird noise
while your computer reads or writes data on a storage hard drive.

Thatís the voice coil "actuator" inside your hard drive, which
moves on the disk plate while accessing specific parts/blocks of
the storage.

As demonstrated, the researchers used their malware to manipulate
the movements of the actuator in very specific way to generate
acoustic noise that they interpreted into binary data using a
smartphone app from six feets away, at a speed of 180 bits per
minute, Ars reported.

"The idle acoustic noise emitted from disk rotation is static
and cannot be controlled by software," the paper explains.

"In order to modulate binary data, we exploit the seek acoustic
noise generated by the movements of the actuator. By regulating
(starting and stopping) a sequence of seek operations, we control
the acoustic signal emitted from the HDD, which in turn can be used
to modulate binary 0 and 1."

According to the paper, this technique is fast enough to transmit a
4,096-bit key within 25 minutes through manipulated sound signals
emitted from the hard disk drive.

Itís evident that in real-world situations, this technique is
useless until we do not have an effective way to install malware
remotely on an air-gapped computer at the first place, or an
insider to help an attacker to get malware installed on the
targeted computer using a USB.

As a workaround, researchers advised to replace the HDDs (Hard
Disk Drives) with SSDs (Solid State Drives) to eliminate the
DiskFiltration-style threat, since SSDs are not mechanical, thus
generating virtually no noise.

Making use of a particularly quiet type of hard drives or
installing the hard drives within special enclosures can also
limit the range of emitted noise. Another countermeasure is to
jam hard-drive signals by generating static noise in the
background.

At the software and firmware level, making use of hard drives
that includes automatic acoustic management (AAM) feature could
also help in limiting the emitted acoustic noise.

Another solution is to ban smartphones and other types of
recording devices nearby of the sensitive air-gapped computers.



Blackhat Firm Offers $500,000 for Zero-day iOS Exploit;
Double Than Appleís Highest Bounty


Last week, Apple finally announced a bug bounty program for
researchers and white hat hackers to find and get paid for
reporting details of zero-day vulnerabilities in its software and
devices.

The company offers the biggest payout of $200,000, which is
10 times the maximum reward that Google offers and double the
highest bounty paid by Microsoft.

But now Apple is going to face competition from a blackhat company
named, Exodus Intelligence.

Exodus Intelligence is offering more than double Apple's maximum
payout for zero-day vulnerabilities affecting the newest versions
of iOS.

The company is willing to pay more than $500,000 for zero-day
vulnerabilities and exploits affecting iOS 9.3 and above.

Although Exodus labeled itself as ëResearch Sponsorship Program,í
the company actually makes money by buying and selling zero-day
vulnerabilities and exploits.

On Wednesday, Exodus launched its new bonus structure for the
acquisition of details and exploits for zero-day vulnerabilities.

Zero-Day Hit-list:

Exodus Intelligence's hit-list also shows that the firm will pay:

Up to $150,000 for a zero day in Google Chrome (which is 50%
more than the Google's highest payout)
Up to $125,000 for a serious flaw in Microsoft's Edge browser
(which is $500 and $1,500 currently offered by Microsoft)
Up to $80,000 for a serious flaw in Mozilla's Firefox.
Up to $75,000 reward for a local privilege escalation
vulnerability in Windows 10
Also, Smaller payouts of $60,000 for flaws in both Adobe
Reader and Flash Player

The zero-day market has long been a lucrative business for private
companies that regularly offer more payouts for vulnerabilities
than big technology firms.

Last year, security firm Zerodium paid $1 Million to a group of
hackers for an iPhone hack, though that figure was later lowered
to "up to $500,000" for subsequent iOS exploits.

The market for zero-day and exploits has become strong because
governments, law enforcements, criminals, and the private sector
shop for zero-days for surveillance or research purposes.

The well-known example is the latest fight between Apple and the
FBI, which came to end when the FBI reportedly paid over $1
Million for an iPhone exploit that helped the FBI to break into
the iPhone of one of the San Bernardino shooters.

There's one more thing Apple should be worried about: While
Appleís bug bounty program is invitation-only, at least for the
time being, anyone can register on Exodusís website and
participate in the program to submit vulnerabilities.



Don't Baby These Kid Hackers


Emmett Brewer is no taller than the lectern on the stage, so he
stands to the side of it to deliver his presentation. He's got a
Dennis the Menace hairdo and he's only 10 years old, but I
strongly suggest you take him seriously.

The topic of his speech today: hacking competitions. He's showing
other kids here how to run a capture the flag competition so
their friends can learn new skills and trade secrets of how to
bend software to their small but mighty wills.

That's right, I'm in a room full of kid hackers. They range from
the tiny to high school aged, and they want to learn how to break
all the things.

"I like hacking, sniffing, jailbreaking, fuzzing - all that
stuff," Emmett tells the room.

This is r00tz Asylum, a kid-centric event at the annual Defcon
hacking event in Las Vegas. It started as a place for kids to hang
out with parents instead of at the more mature talks going on down
the hall, and over six years it has grown into a full-fledged
hacking convention for kids.

In a ballroom at the Paris Resort, kids sit at tables on two sides
of the room learning to pick locks and solder circuit boards. In
another corner, a hacking competition like the one Emmett
described in his talk is taking place. And on the stage, speakers
talk frankly about the fun - and risks - of hacking.

"Do you want to do more lock picking?" asks a woman leading a
tired-looking kindergarten-age boy.

"No," he says vaguely and wanders off to the part of room where
the soldering is happening.

The conference this year involves the most presentations ever
given by kids, including Emmett's. His dad, Joel Brewer, got him
interested in learning how to set up a hacking competition called
capture the flag using a ready-to-use platform designed by
Facebook.

Emmett Brewer explains how to use a platform created by Facebook
for designing hacking competitions at the r00tz Asylum kids'
hacking event in Las Vegas.
Laura Hautala

"It was kind of exciting, but I was a little nervous," Emmett,
who is starting the fourth grade in Austin this fall, says after
giving his talk. Asked if he has any favorite subjects at school
other than the computer lab, he says, "Nothing besides computer
lab and recess." Now, he's soldering together a circuit board
that will eventually become an electronic game of Simon Says.

Facebook made its capture the flag platform open to the public
this May. There was too much demand for it from schools and other
child-focused organization for the company's engineers to keep up
with, said Javier Marcos, who as a Facebook cybersecurity
specialist helped develop the competition platform but now works
at Uber.

If you're wondering why schools are teaching kids to hack and
think these kids are future criminals, you've got it backward.
Sure, young people do get in trouble for illegal hacking, but
Facebook hopes it's helping to train the cybersecurity experts of
the future.

"We started running these CTF competitions as a way to find
candidates," Marcos said. Now in addition to urging universities
to host the competitions, they've helped a group of high school
kids from Utah and Idaho put on the r00tz Asylum capture the flag
using their platform.

This was a huge opportunity for Connor Jones, a 14-year-old who
starts the ninth grade in Saratoga Springs, Utah, this fall. When
he first talked with organizers from Facebook on the phone, he
couldn't believe it.

"Facebook is on the phone, and I'm like freaking out," he says.
"It was really cool."

He and the other students involved with the project worked for
the first half of their summer vacation coming up with the
hacking challenges that made up the game. Connor loved every
second of it, waking up at 8 a.m. every day and sitting in a
rocking chair in his basement working on the different parts of
the competition.

He thinks he'll work in cybersecurity going forward. "I want to
get out there and learn new things every day," he said.

After the children's speeches are over, cybersecurity expert Dan
Kaminsky takes the stage. Just four days earlier, Kaminsky gave
the keynote speech to a vast ballroom full of adult cybersecurity
experts at the Black Hat conference, another cybersecurity event
that traditionally takes place in Las Vegas just before Defcon.
Now, he's facing a tough crowd of squirmy kids.

"Go ahead, break stuff," he tells the room. "That's how I got
where I am."

But, he says, that's not all there is to hacking. Software
affects people everywhere in the world now, so what they do next
after finding problems in computer code matters.

"You're going to be able to make things better," he concludes.
He's almost drowned out by the buzz of happy children picking
locks, soldering circuit boards and hacking software.



Google To Push Flash Closer to Extinction
With New Version of Chrome


Google plans to begin pushing Adobe Flash Player closer to its
inexorable grave at the end of the year with a new version of its
Chrome web browser.

Chrome 55, which the web giant plans to release in December, will
replace Flash with HTML5, Google said on Monday. Noting that the
browser plug-in has played a key role in the proliferation of
video on the internet, Google said the change will lead to
improved security, reduced power consumption and faster page load
times.

"HTML5 is much lighter and faster, and publishers are switching
over to speed up page loading and save you more battery life,"
Anthony LaForge, curator of Flash in Chrome, wrote in a blog post.
"You'll see an improvement in responsiveness and efficiency for
many sites."

Google said it will begin to de-emphasize Flash in September with
the release of Chrome 53, which will begin blocking the plug-in.

Adobe responded to the move by reiterating that it believes HTML5
is the web platform of the future.

"We work closely with Mozilla, Microsoft, Facebook and others to
facilitate the adoption of these open standards," Adobe said in a
statement. "Google's decision is part of this industrywide
evolution that Adobe is heavily invested in."

Once the de facto standard for websites to run games, stream video
and deliver animation over browser software, Flash Player has
fallen out of favor with many tech companies and organizations,
which deride the plug-in as a battery hog and security
vulnerability. Its popularity has waned in recent years as more in
the online video industry turn to HTML5, a developing language
that can run graphics without plug-ins.



We Need More High-speed Internet,
But Politicians Are Blocking The Way


Itís been a rough few days for people looking for alternatives to
their current internet providers.

Last week, the Federal Communications Commission issued a report
documenting what many of you already know: You donít have much
choice when it comes to broadband. In fact, most of you have only
one or no companies selling high-speed internet. Then on
Wednesday, a court ruling held the FCC canít override state laws
restricting cities and towns from launching their own broadband
services to increase their residentsí provider options.

Neither development should have been that much of a surprise.

The FCCís ìInternet Access Services: Status as of June 30, 2015î
report, released Aug. 5, leads off with the reassuring news that
our download speeds are getting faster. Of the 91 million
residential wired connections counted as of last June 30, just
over halfó52%óhit at least 25 megabits per second (Mbps), the
minimum download speed the FCC considers to be broadband. Another
25% ranged between at least 10 Mbps to just below 25 Mbps.

Connections between 3 Mbps and less than 10 Mbps, what amounts to
entry-level broadband these days, constituted 17% of the total,
and sub-3 Mbps service added up to 6%. The report, based on data
broadband providers reported to the FCC, excluded connections
slower than 200 kilobits per second.

Unfortunately, many Americans donít have much choice when it
comes to selecting broadband providers in their areas. The FCC
found that while 75% of Census blocks (the smallest demographic
unit the Census Bureau counts) had three or more 3-10 Mbps
residential providers and 63% had three or more 10-25 Mbps
providers, just 3% offered at least three broadband sources with
speeds of 25 Mbps or faster. That last figure was unchanged from
the FCCís mid-2014 data.

In that 25-Mbps-and-up range, 48% of Census blocks had only one
provider available, 30% had none and only 22% had two options.

Itís not all bad news, though. According to a 2010 report, only
4% of Census tracts had three or more internet providers selling
at least 4 Mbps service. Weíre definitely doing better than that.

The FCCís latest report indicates that cellular connections
vastly outnumbered wired access ó they made up 68.8% of total
residential connections ó but those come with data caps that make
them unusable as a primary connection for most home users.

The FCC report also underscored the dominance of cable, which
constituted 59% of residential wired connections. Slower
phone-based digital subscriber lines had second place at 28%,
and fast fiber-optic service ó the only technology out of those
three to offer upload speeds generally as fast as download speeds
ó was third at 10%.

Some speed-starved cities and towns have considered getting into
the broadband internet business themselves. But that wonít work
if their states prohibit them from offering ìmunicipal broadbandî
or chain any such ventures down with restrictions that make them
unviable.

About 20 states have done just that. As a 2015 Pro Publica report
outlined, generous campaign contributions from telecom firms to
state-level candidates ($870,000 in North Carolina, $921,000 in
Tennessee) helped that happen.

Two cities with ìmuni broadbandî services constrained from
expansion by state laws ó Chattanooga, Tenn., and Wilson, N.C. ó
asked the FCC to override those bans. In February 2015 the
commission voted to do so in the same meeting that saw the
adoption of sweeping net-neutrality regulations.

And just like those better-known rules, which ban Internet
providers from slowing websites and services or charging a site
for faster delivery, the FCCís preemption of North Carolina and
Tennessee laws quickly drew a court challenge. But while the FCC
won the net-neutrality case, it lost the municipal-broadband
decision.

A three-judge panel at the United States Court of Appeals for
the Sixth Circuit held that the FCC had no authority to knock
down state muni-broadband limits. The commissionís move, Judge
John M. Rogers wrote in the courtís opinion, ìrequires at least a
clear statement in the authorizing federal legislationî ó and the
provision of the Telecommunications Act of 1996 that the FCC
cited ìfalls far short of such a clear statement.î

I canít say that surprised me. Tech-policy types who favor muni
broadband thought last year that this preemption was riskier than
the net-neutrality rules, which relied on a more specific branch
of telecom law.

Rogers was careful to note the appeal of services like
Chattanoogaís EPB, which charges $69.99 for 1 Gbps, and Wilsonís
Greenlight, which sells the same speed for $99.95. The former
ìled to job growth and attracted businesses to the area,î pushed
competing providers to cut their rate and made money for the
city, while the latter also turned a profit and has won the
business of ìthe top seven employers in Wilson.î

(A study released last month by Tennesseeís economic-development
department about the stateís broadband needs endorsed the
potential of community broadband and suggested ending the stateís
restrictions on it.)

Now what?

Alas, neighbors of these two cities will have to wait longer to
get such fast internet speeds at those rates. FCC chair Tom
Wheeler conceded as much in a statement saying the ruling
ìappears to halt the promise of jobs, investment and opportunity
that community broadband has provided in Tennessee and North
Carolina.î

A longtime advocate of municipal broadband was a little more
hopeful. ìWe are better off for the FCC having pushed this hard
to encourage competition,î said Christopher Mitchell, who runs
the Institute for Local Self-Relianceís community-broadband
initiative. He pointed to the ìincredible recordî of
muni-broadband success now in the public view.

But the courtís ruling now makes it clear that help for this
wonít come from Washington. People in states like North Carolina
and Tennessee will either need to elect some new state
representatives or get their current legislators to pay less
attention to Big Telecom. Either way, we may be looking at a
longer download time for a better choice in broadband.



On This Day 25 Years Ago, The World's First Website Went Online


On this day 25 years ago, August 6, 1991, the world's first
website went live to the public from a lab in the Swiss Alps.

So Happy 25th Birthday, WWW! It's the Silver Jubilee of the
world's first website.

The site was created by Sir Tim Berners-Lee, the father of the
World Wide Web (WWW), and was dedicated to information on the
World Wide Web project.

The world's first website, which ran on a NeXT computer at the
European Organization for Nuclear Research (CERN), can still be
visited today, more than two decades after its creation.

The first website address is
http://info.cern.ch/hypertext/WWW/TheProject.html.

"The WorldWideWeb (W3) is a wide-area hypermedia information
retrieval initiative aiming to give universal access to a large
universe of documents," the world's first public website reads,
going on to explain how others can also create their own web
pages.

"The project started with the philosophy that much academic
information should be freely available to anyone."

Berners-Lee wrote about the HyperText Transfer Protocol (HTTP)
that outlined how information or data would travel between
computer systems, as well as, HyperText Markup Language (HTML)
that was used to create the first web page.

Berners-Lee vision was to create a place where people could share
information across the world through a "universal linked
information system" ñ in which a network of documents (web pages)
linked to one another could help users navigate to find what
exactly they need.

And so is the concept of the World Wide Web.

Berners-Lee initially proposed the idea for a worldwide network
of computers sharing information in 1989, while he was working as
a computer programmer at the European Organization for Nuclear
Research (CERN) in Geneva, Switzerland.

The World Wide Web was written on a NeXT computer, made by the
company Steve Jobs founded after he was kicked out of Apple back
in 1985.

"We bought a cool machine, the NeXT computer," Berners-Lee
said two years ago during an interview at Rensselaer Polytechnic
Institute. "NeXT was a machine made by Steve Jobs when he was
kicked out of Apple [in 1985]... it had a wonderful spirit to it,
a really good developer's environment."

"When you opened it, you got a pre-recorded message from
Steve that said, 'Welcome to the NeXT. This is not about personal
computing. It's about 'inter-personal' computing.' It was perfect
for designing the web."

The website went live to the public on August 6, 1991; that's
exactly 25 years back. At the time, Berners-Lee taped a note to
the front of his NeXT computer, saying:

"This machine is a Server. DO NOT POWER DOWN."

When Berners-Lee created the World Wide Web, his idea was simply
to create a tool for scientists to find and share information
with ease.

The Web has since become the worldís most powerful medium for
knowledge, communications, and trade ó but that doesn't mean he
is happy with all of the consequences.

Last month, Berners-Lee turned 61 and regretted a lot of things
about his invention. He has primarily concerned that the Internet
has now transformed into the "world's largest surveillance
network."

Today, the Web "controls what people see, creates mechanisms
for how people interact," New York Times quoted Berners-Lee as
saying. "It is been great, but spying, blocking sites,
repurposing people's content, taking you to the wrong websites
that completely undermines the spirit of helping people create."

This is why the creator of the Internet is figuring out what the
next step should be for the World Wide Web.

The Web model relies on central servers and IP addresses, which
can easily be tracked or blocked. Therefore, Berners-Lee is
looking to decentralize the whole Web, the report said.

"The web is already decentralized," he said. "The problem is
the dominance of one search engine, one big social network, one
Twitter for microblogging. We do not have a technology problem;
we have a social problem."

The idea is simple:

To eliminate middleman completely from all aspects of the Web.
Still, all the major players do not agree to this decentralize
approach. It's still a question that whether the Internet needs
decentralizing.



=~=~=~=




Atari Online News, Etc. is a weekly publication covering the entire
Atari community. Reprint permission is granted, unless otherwise noted
at the beginning of any article, to Atari user groups and not for
profit publications only under the following terms: articles must
remain unedited and include the issue number and author at the top of
each article reprinted. Other reprints granted upon approval of
request. Send requests to: dpj@atarinews.org

No issue of Atari Online News, Etc. may be included on any commercial
media, nor uploaded or transmitted to any commercial online service or
internet site, in whole or in part, by any agent or means, without
the expressed consent or permission from the Publisher or Editor of
Atari Online News, Etc.

Opinions presented herein are those of the individual authors and do
not necessarily reflect those of the staff, or of the publishers. All
material herein is believed to be accurate at the time of publishing.

← previous
next →
loading
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT