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Atari Online News, Etc. Volume 18 Issue 10

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Published in 
Atari Online News Etc
 · 15 Dec 2019

 

Volume 18, Issue 10 Atari Online News, Etc. March 11, 2016


Published and Copyright (c) 1999 - 2016
All Rights Reserved

Atari Online News, Etc.
A-ONE Online Magazine
Dana P. Jacobson, Publisher/Managing Editor
Joseph Mirando, Managing Editor
Rob Mahlert, Associate Editor


Atari Online News, Etc. Staff

Dana P. Jacobson -- Editor
Joe Mirando -- "People Are Talking"
Michael Burkley -- "Unabashed Atariophile"
Albert Dayes -- "CC: Classic Chips"
Rob Mahlert -- Web site
Thomas J. Andrews -- "Keeper of the Flame"


With Contributions by:

Fred Horvat



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A-ONE #1810 03/11/16

~ Critical Flash Bug Fix ~ People Are Talking! ~ Tyrannosaur Tex!
~ 2nd Series of Firebees ~ Google Hitting the Road ~ PS4 3.50 Update!
~ Web Pages Load Faster? ~ Lionhead Studios Gone? ~ Email Inventor Dies!
~ Internet Archive News! ~ ~ Kanye West A Pirate?

-* Mac Ransomware Caught Early! *-
-* Verizon Settles 'Super Cookies' Case *-
-* FCC Proposes New Broadband-privacy Rules! *-



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->From the Editor's Keyboard "Saying it like it is!"
""""""""""""""""""""""""""



Spring is definite coming! The temps reached 70 degrees and higher
here this past week, and will remain above normal for the forseeable
future. Daylight Savings Time for most of the country this week
also is a factor telling us that winter is just about over - not
that we had much of one anyway (thankfully!).

It looks like our web site guru, Rob Mahlert, has finally found
the problem(s) with our mailing list and web site. Appears that
during the physical move of the server that houses all of the
A-ONE data, the cooler bit the big one and needed replacement.
All appears okay, at least for the most part, and at the present
time. We'll continue to monitor things!

The "drama" continues as far as the U.S. political scene is
concerned. While Hillary has a good lead against Bernie on the
Democrats side, the GOP is looking for any way possible to derail
the Trump campaign. Our political system hard at work!

Until next time...



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Firebees - Scheduled Delivery Date of the 2nd Series


End of last week Medusa Computer Systems got the final delivery
date ultimately confirmed by the assembling company. The FireBee
PCBs of the 2nd series will be supplied to MCS at the 30th of May
2016.

Subsequently the computers will recive a final inspection and
testing in Switzerland and will be mounted into the mini-cases and
in the order of the preorders piecemeal delivered to you. We will
personally come foreward to all preordering persons in about 4 to
8 weeks and ask for the final orders (inluding a CF-Card, if
necessary PSUs, etc.) and will request the payment of the
computers.

As a matter of course FireBees can furthermore be preordered by
you, as we ñ like as at the first series ñ sent far more boards
into production than there got preordered.



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->In This Week's Gaming Section - Microsoft Proposes Closing Lionhead Studios!
""""""""""""""""""""""""""""" PS4 3.50 Update Revealed!
Internet Archive Classic Apple II Games!
And more!



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->A-ONE's Game Console Industry News - The Latest Gaming News!
""""""""""""""""""""""""""""""""""



Microsoft Cancels Fable Legends and Proposes Closing Lionhead Studios


Microsoft has delivered some unexpected bad news today.

The game publisher and hardware maker announced today that it is
canceling Fable Legends, the next installment in the fantasy series
that has been an Xbox staple since its debut in 2004. Microsoft
also said that it has proposed completely closing Fable developer
Lionhead Studios. This could mark the end of one of the most
iconic developers in the $99.3 billion global game industry (based
on market researcher Newzooís estimates).

Lionheadís community manager was assuring fans on Fable Legendsí
message board that the game was coming just earlier today.

Microsoft also announced that it is closing Press Play Studios,
which developed games Max: The Curse of Brotherhood and Kalimba.
It was working on Project Knoxville, a multiplayer survival game.

ìThese have been tough decisions and we have not made them
lightly, nor are they a reflection on these development teams ó
we are incredibly fortunate to have the talent, creativity and
commitment of the people at these studios,î Microsoft Studios
Europe general manager Hanno Lemke noted. ìThe Lionhead Studios
team has delighted millions of fans with the Fable series over the
past decade. Press Play imbued the industry with a unique creative
spirit behind games like Max: The Curse of Brotherhood and
Kalimba, which both captured passionate fans. These changes are
taking effect as Microsoft Studios continues to focus its
investment and development on the games and franchises that fans
find most exciting and want to play.î

Fable Legends, which was announced in 2013, seemed to be far in
development. It was a multiplayer-focused take on the series. An
open beta for the free-to-play game was supposed to come out this
spring. Fable Legends was in a closed beta.

Lionhead revealed on its site that it will refund players who spent
money on the closed beta, which wonít go offline until April 13.

Lionhead Studios is one of the more stories studios in video games.
One of its major creative forces was Peter Molyneux, who left the
company in 2012 to start his own studio, 22Cans. Molyneux helped
bring about the god-game genre (where the player helps guide the
development of an entire world) with Populous, and he took that
experience to Lionhead, whose first game was the god-simulator
Black and White in 2001. Microsoft has closed notable studios
before, including Ensemble, which created the real-time strategy
series Age of Empires and the first Halo Wars.

This is a lot of bad news coming out of Microsoft, whose Xbox One
console has trailed its chief competitor, the PlayStation 4, in
sales. We donít know exactly what Microsoft means when it says that
it wants to ìfocus its investment and development on the games and
franchises that fans find most exciting and want to playî or how
exactly that resulted in Fable Legendsí cancellation, a game that
Microsoft has often displayed at industry events like the
Electronic Entertainment Expo. While it was never as big as a Halo
or Gears of War, Fable was nonetheless a recognizable console
exclusive franchise for Xbox.



PS4 3.50 Update Revealed, Includes Appear Offline Feature


Sony has revealed key details of an upcoming 3.50 firmware update
set to deploy soon to PS4.

Among other features, the major patch will introduce the
long-requested feature of appearing offline whilst connected to
the PlayStation Network.

Also added to the feature list is Remote Play on PC or Macs, which
- as previously announced - will allow players to connect their
PlayStation 4 with a desktop computer within the same home
network; then play PS4 games on another screen or in another room
in the house.

Sony said it will begin rolling out 3.50 update to beta users
shortly.

Previously, Remote Play was a feature that only worked on
PlayStation Vita, the micro-console PlayStation TV, and an
assortment of Sony smartphones.

The beta for the 3.50 update, codenamed Musashi, will roll out
soon to select customers, Sony said. An official release date has
yet to be announced.

Patch notes for the 3.50 system software, as written by Sony
marketing exec John Koller, can be found below.

Friend Online Notification - Want to know the moment your friends
come online? With this update, you can, as we've added an option
to be notified when members of your friends list sign on the
network.

Appear Offline - Sometimes you want to play a game or watch a
movie without being bothered by friends. Now it's easier to go
incognito as we've added the option to appear offline. You can
designate if you would like to appear offline when you log-in or
at any time from your Profile or the Quick Menu.

User Scheduled Event - Time for a play date! We've added the
ability to schedule a future gameplay session with your friends on
the system. When your event starts, users who registered for the
event will automatically be added to a party so you can start
playing right away.

Play Together - This features allows all members of a Party to see
what each person is playing so that you can easily join a friend's
game, or start a new game together.

Remote Play (PC/Mac) - We're bringing PS4 Remote Play to Windows
PC and Mac. This feature won't be available to test in the beta,
but you can look forward to it soon.

Dailymotion - With this update, you'll be able to live stream
directly to Dailymotion on PS4. We'll also support archiving live
broadcasts, like we do for other streaming services.



Internet Archive Brings Hundreds of Classic Apple II Games to Your Web Browser


The Internet Archive has been on a roll lately, bringing back
classic MS-DOS games, Windows 3.1 software, and even defanged
versions of old PC viruses.

Now, the site has hit a milestone with its Apple II collection: A
group of anonymous hackers have successfully broken the elaborate
copy-protection schemes on more than 500 classic games and
programs. The result is that these Apple II classics are now
playable directly in modern web browsers.

Itís worth noting that Archive.orgís Apple II collection already
spanned thousands of titlesóyes, including Number Munchersóbefore
hitting this milestone. But as archivist Jason Scott explains in a
blog post, a subset of these programs have proven particularly
troublesome to preserve in their original form.

ìOff the shelf, the programs would include copy protection routines
that went so far as to modify the performance of the floppy drive,
or force the Apple IIís operating system to rewrite itself to
behave in strange ways,î Scott wrote.

The difficulty of cracking these schemes meant that hackers would
sometimes omit parts of the code, or embed ìcrack screensî or
alternate color schemes as a way of putting a personal stamp their
work. They also tended to focus entirely on popular arcade games
rather than obscure software.

Archive.orgís ì4am collectionî (4am being a term for anonymous
persons) attempts to preserve a wide swath of Apple II software in
its original form. The site then uses its JavaScript-based emulator
to run these games and programs directly in the browser. Each of
these offerings include elaborate descriptions from the hackers on
how they overcame the diskís copy protection.

To play the games, you need a modern browser such as Firefox or
Chrome, with JavaScript enabled. Most games are playable with a
keyboard, though it may take some experimentation to figure out
the key mappings.

Why this matters: As with the Internet Archiveís DOS and Windows
libraries, the Apple II catalog includes popular fare like Pac-Man
and Arkanoid, but also plenty of titles so obscure that theyíd
surely be lost without efforts to run them on modern hardware. The
anonymous hackers behind the 4am Collection are doing important
work, even if it wades into legally murky territory.



Tyrannosaur Tex Unreleased Game Boy Color Title Acquired by Piko Interactive


Piko Interactive have just announced that they have acquired an
unreleased Game Boy Color title - Tyrannosaur Tex. Tyrannosaur Tex
is a first person shooter. For the Game Boy Color. Let that sink
in for a moment. Back in the late 90ís, Eidos Interactive had
this little title in development over at Slitherine (no idea), due
for release in late 2000. That release never happened. Now,
Piko Interactive have set in motion their plans to correct that
little misunderstanding between Eidos and fans.

There are not a lot of first person shooters on the Game Boy
Color - can you name five? How about three? Yeah, it is that
rare. This is as ambitious now as it was 16 years ago. I am
confident that Piko Interactive will come through as they do this
for a living (just look at our other articles on them).

Piko Interactive had this to say about their latest acquisition,
ìWe want that Ip to be one of the significant Piko intellectual
properties such as dorke and Ymp.î

The story behind Tyrannosaur Tex is something along the lines of
you playing as a gunslinger in the Texan town of Eastwood. There
is a spaceship crash near town and it is not good. The spaceship
was full of sinister robots who are hell bent on taking over the
Earth. These robots start replicating and even resurrect
dinosaurs and even create hybrids with them. This is not good,
folks.

Somehow, Slitherine fit nearly 30 levels and a two player
deathmatch mode into Tyrannosaur Tex. On a Game Boy Color.
There is stereo sound, about 10 levels of ìscalingî and an
amazingly high 16 objects on the screen at once. The engine runs
at about 20 to 30 frames per second and there are about 100 high
color intermission screens according to our friends over at
Unseen64.

The cool thing is, Piko plan on finishing the Tyrannosaur Tex and
possibly porting it to PC and ìotherî platforms (no word on what
those platforms could be- maybe Dreamcast?). Current release is
hopefully by 2017.

Keep an eye on Retro Gaming Magazine for more news on Tyrannosaur
Tex on the Game Boy Color. For more on Piko Interactive and
their games, they cover many platforms, head over to their site.

Donít have a Game Boy Color? Grab one on Ebay and get ready for
this cool game!



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A-ONE's Headline News
The Latest in Computer Technology News
Compiled by: Dana P. Jacobson



FCC Proposes New Broadband-privacy Rules ó and Your ISP Probably Hates Them


Your Internet provider wouldnít be able to sell information gleaned
from your browsing history to advertisers. And it would have to
alert you promptly if it suffered a data breach that compromised
your info.

Those are just some of the rules Federal Communications Commission
chairman Tom Wheeler has proposed for limiting your ISPís ability
to auction off your personal information. But a lot would need to
happen before those proposals become a reality of enforceable
regulations.

Wheeler can make these proposals because last yearís
reclassification of Internet providers (ISPs) as ìcommon carriersî
not only subjected them to net-neutrality rules but also put them
under the same privacy regime as phone and cable companies.

The chairman is doing this because he sees an imbalance between
how much data your Internet service can collect ó it can see all
of your unencrypted traffic plus the domain names of encrypted
sites ó and how little freedom you have to ditch that company if
you donít appreciate its conduct.

ìOnce you subscribe to an Internet service provider ó for your
home or for your smartphone ó you have little flexibility to
change your mind or avoid that network,î Wheeler wrote in a
Huffington Post essay.

Firing your residential broadband provider remains a fantasy for
the millions of Americans, who have only one high-speed service
option at their homes. Itís considerably easier to fire your
wireless service, thanks in part to moves by the FCC ó such as
forcing carriers to let you take your phone number with you when
you switch ó but also due to the death of the traditional two-year
contract.

The first part of Wheelerís proposal ó as outlined in a three-page
PDF ó covers who gets to see the information that your Internet
provider unavoidably collects each time you click on a link, type
in a Web address or receive new e-mail. They include:

ï Your Internet provider needs no permission to use information
about your usage to provide a working connection (duh) and to sell
you upgrades to it. So if you were hoping that this proposal would
do away with data caps, sorry, it wonít.

ï Your Internet provider can also use your data to try to sell you
other ìcommunications-related services,î and so can its affiliates
ó but it must let you opt out of such marketing. On a call with
reporters Thursday, a senior FCC official explained that this
plank would, for example, let Verizon try to get you to sign up
for Verizon Wireless.

ï Your Internet provider would have to get your agreement to use
your data for any other purpose, most definitely including ads
matched up with your browsing history.

Wheeler would also require Internet providers to protect customer
data against theft or accidental exposure. If yours failed in that
task and a data breach resulted, it would have to notify the FCC
within seven days of learning about the breach, and notify you in
another three days. Today, no such deadlines apply nationwide.
A frosty reception

This proposal, to be voted on at the FCCís March 31 meeting, is
not enormously radical or even new.

The law giving the FCC this privacy mandate just turned 20 years
old, and the commission has already put it to work in its case
against Verizon Wireless for that carrierís ìsupercookieî tracking
of customersí unencrypted Web traffic.

But even under the new rules, Internet providers could still sell
ads targeted at their customersí Web useñtheyíd just have to ask
upfront. As Wheelerís Huffington Post piece said: ìThis isnít
about prohibition; itís about permission.î

Verizon and AT&T, among others, didnít wait for Wheelerís proposal
to come out before decrying new privacy rules as yet another
instance of the regulatory state strangling innovation while
letting Google, Facebook and the rest of the Internet market your
data to their advertisers.

(Not all ISPs joined in: For example, Dane Jasper, CEO of the Bay
Areaís Sonic, endorsed Wheelerís proposal in an e-mail as ìa great
step forward.î)

Itís true that search engines and social networks know a lot
about me. But itís also true that I choose to give them that
information in return for free services I find useful or
entertaining; that I can limit or stop my use of those sites with
far less effort than it would take to dump my wired or wireless
provider; and that I can download my data and then delete it from
their servers.

Big-name Internet providers, meanwhile, have followed another path
ó seen at its worst when Verizon chose to launch that supercookie
program without even telling its customers about it, much less
letting them decline its surveillance. If that kind of precedent
doesnít make you trust these companies to regulate themselves, the
blame is all on their end.



Verizon To Pay $1.35 Million To Settle FCC Investigation Over 'Super Cookies'


The FCC said Verizon will pay a $1.35 million fine and adopt a
three-year compliance plan as part of a settlement related to the
carrier's use of "super cookies."

Both Verizon and AT&T have used super cookies, a technology that
involves inserting an undetectable and undeletable tacking ID
into their subscribers' mobile Internet browsing activity. Both
programs were disclosed in August 2014, although the FCC said it
had determined that Verizon had been using super cookies as early
as December 2012.

AT&T stopped using the technology in November 2014, but Verizon
continued the program, finally allowing users to opt out in April
2015. The FCC said Verizon has agreed to notify its customers
about its targeted advertising programs and will obtain users'
opt-in consent before sharing data from super cookies with
third-party partners.

The technology has been dubbed a super cookie because it is more
powerful than a typical Web tracking cookie that users can
delete. Super cookies are unique identifier codes that are
attached to each website customers visit, creating a profile of
their browsing histories.

The FCC noted that Verizon had asserted in 2014 that third-party
advertising companies were unlikely to use super cookies to build
consumer profiles or for other marketing purposes. But news
reports in January 2015 claimed that a Verizon partner had used
super cookies for unauthorized purposes, effectively overriding
customers' privacy choices.

"Consumers care about privacy and should have a say in how their
personal information is used, especially when it comes to who
knows what they're doing online," FCC Enforcement Bureau Chief
Travis LeBlanc said in a prepared statement. "Privacy and
innovation are not incompatible."



Mac Ransomware Caught Before Large Number of Computers Infected


The first known ransomware attack on Apple Inc's Mac computers,
which was discovered over the weekend, was downloaded more than
6,000 times before the threat was contained, according to a
developer whose product was tainted with the malicious software.

Hackers infected Macs with the "KeRanger" ransomware through a
tainted copy of Transmission, a popular program for transferring
data through the BitTorrent peer-to-peer file sharing network.

So-called ransomware is a type of malicious software that
restricts access to a computer system in some way and demands the
user pay a ransom to the malware operators to remove the
restriction.

KeRanger, which locks data on Macs so users cannot access it, was
downloaded about 6,500 times before Apple and developers were
able to thwart the threat, said John Clay, a representative for
the open-source Transmission project.

That is small compared to the number of ransomware attacks on
computers running Microsoft Corp's Windows operating system. Cyber
security firm Symantec Corp observed some 8.8 million attacks in
2014 alone.

Still, cyber security experts said they expect to see more attacks
on Macs as the KeRanger hackers and other groups look for new ways
to infect Mac computers.

"It's a small number but these things always start small and ramp
up huge," said Fidelis Cybersecurity threat systems manager John
Bambenek. "There's a lot of Mac users out there and a lot of money
to be made."

Symantec, which sells anti-virus software for Macs, warned on its
blog that "Mac users should not be complacent." The post offered
tips on protecting against ransomware. (symc.ly/1puolix)

The Transmission project provided few details about how the attack
was launched.

"The normal disk image (was) replaced by the compromised one"
after the project's main server was hacked, said Clay.

He added that "security on the server has since been increased"
and that the group was in "frequent contact" with Apple as well
as Palo Alto Networks, which discovered the ransomware on Friday
and immediately notified Apple and Transmission.

An Apple representative said the company quickly took steps over
the weekend to prevent further infections by revoking a digital
certificate that enabled the rogue software to install on Macs.

Transmission responded by removing the malicious 2.90 version of
its software from its website (www.transmissionbt.com). On
Sunday, it released version 2.92, which its website says
automatically removes the ransomware from infected Macs.

Forbes earlier reported on the number of KeRanger downloads,
citing Clay.



Adobe Issues Fix for 'Critical' Flash Bug


Adobe has released emergency security updates for Flash Player to
address critical vulnerabilities that may open the door to a
system breach.

Version 21.0.0.182 is crucial for users of basically any PC or
mobile device, and should be downloaded immediately. The patch,
according to the BBC, fixes 23 holes in the Windows, Mac, Linux,
ChromeOS, Android, and iOS.

Adobe has, however, admitted that one exploit (CVE-2016-1010) is
already in the wild, "being used in limited, targeted attacks."
The company did not immediately respond to PCMag's request for
comment.

In July, Flash Player was patched after a Hacking Team breach
left the program vulnerable to attack. Mozilla later moved to
block all versions of Flash in Firefox "by default," until Adobe
released a more stable version.

Facebook in December jumped on the bandwagon, ditching
Flash-based video players in favor of HTML5, a more secure
framework. The social network followed Vimeo, Netflix, YouTube,
and Twitch in making the switch.

Tech titan Google, which teamed up with Adobe last year to
intelligently pause non-essential Flash content to preserve your
computer battery, recently announced its own plan for display
ads to go 100 percent HTML5.

Adobe may be down, but it's not out: Late last year, the company
unveiled its intention to rename the Flash Professional CC
program to Animate CC, expected to arrive sometime this year.

"While standards like HTML5 will be the Web platform of the
future across all devices, Flash continues to be used in key
categories like Web gaming and premium video, where new standards
have yet to fully mature," Adobe said in a December statement.



Kanye West, Who Wants To Destroy ëThe Pirate Bayí,
Caught Using Torrent Site


The 38-year-old rapper Kanye West is at the centre of controversy
once again.

West is himself a Pirate Lover just like everyone else, and he
proved it today by sharing a photo of his laptop screen on
Twitter.

The rapper tweeted an ill-judged picture on Tuesday night to show
what he was listening to on YouTube (Sufjan Stevensí 'Death With
Dignity' song), but his fans discovered something he would have
hide if realized before sharing that snap.

Taking a closer look at the address bar was quite revealing,
showing two very interesting tabs:

The notorious file-sharing website The Pirate Bay
MediaDownloader

Westís recent album The Life of Pablo was involved in a piracy
concern. He was so outraged when he saw his recent album was
being pirated by 500,000 downloads in just two days that he
considered taking legal action against The Pirate Bay.

However, in a recent tweet West accidentally revealed his own
pirate habits.

It looks like the controversial rapper was torrenting a pirated
copy of Xfer Records synthesizer software Serum on The Pirate
Bay. The serum is a popular WaveTable editor that costs just
$189 for a license.

However, despite having harsh feelings, the Pirate Bay team said
it was happy to provide West with tech support.

DJ Deadmau5, co-founder of Xfer Records, called out West as a
dick and later he showed some sympathy for West, calling for a
Kickstarter campaign to raise fund to help West afford a copy
of Serum.



Email Inventor Ray Tomlinson Dies at 74


Ray Tomlinson, the US programmer credited with inventing email
in the 1970s and choosing the "@" symbol for the messaging
system, died at the age of 74, his employer said.

Tomlinson invented direct electronic messages in 1971. Before
his invention, users could only write messages to others on a
limited network.

"A true technology pioneer, Ray was the man who brought us email
in the early days of networked computers," his employer, the
defense contractor and electronics giant Raytheon, said in a
statement.

"His work changed the way the world communicates and yet, for all
his accomplishments, he remained humble, kind and generous with
his time and talents, he will be missed by one and all."

A company spokesman said Tomlinson died on Saturday, and the
cause of death was not yet confirmed.

Tributes poured in from the online world.

"Thank you, Ray Tomlinson, for inventing email and putting the
@ sign on the map. #RIP," Google's Gmail team tweeted.

Vint Cerf, considered one of the fathers of the Internet who was
once a manager of the US Defense Advanced Research Projects Agency
(DARPA), lamented the "very sad news" of Tomlinson's passing.

When Tomlinson invented the "user@host" standard for email
addresses, it was applied at DARPA's ARPANET, a US government
computer network that is considered the Internet's precursor.

He was the first to use the @ symbol in this way, to distinguish
a user from its host.

At the time personal computers were virtually unknown, and the
use of personal email - now a keystone of electronic
communications - would not be adopted at a mass scale until the
1990s.

- First message 'QWERTYUIOP'? -

Tomlinson, a graduate of the Rensselaer Polytechnic Institute and
the Massachusetts Institute of Technology, detailed his creation
on his blog in an attempt to prevent legend from overtaking the
facts.

"The first message was sent between two machines that were
literally side by side" connected only through ARPANET, Tomlinson
wrote.

"I sent a number of test messages to myself from one machine to
the other. The test messages were entirely forgettable and I have,
therefore, forgotten them.

"Most likely the first message was QWERTYUIOP or something
similar," he added, referring to the first row of letters on the
traditional English-language keyboard.

"When I was satisfied that the program seemed to work, I sent a
message to the rest of my group explaining how to send messages
over the network. The first use of network email announced its
own existence."

The international non-profit Internet Society, which promotes
Internet-related education, standards and policies, said that
the Internet community "has lost one of our true innovators and
pioneers."

Tomlinson was inducted into the society's Internet Hall of Fame
in the "innovator" category in 2012.

According to his Hall of Fame biography, Tomlinson's email
software was widely distributed for years, "and proved to be an
exceptionally innovative solution."

Tomlinson also played a leading role in developing the first
email standards.

"I see email being used, by and large, exactly the way I
envisioned," Tomlinson told the online tech publication The
Verge in May 2012.

"Everybody uses it in different ways, but they use it in a way
they find works for them," he said.

#in-memorial#email



New Tech From MIT Could Make All Web Pages Load 34% Faster


When it comes to the Internet, weíre all incredibly impatient.
It doesnít matter that we had to wait several minutes for a
single web page to load a decade and a half ago. If we canít
pull up an article in an instant in 2016, itís a disaster.
Google has even begun to take load speed into account when it
comes to website rankings.

In other words, speed is important, which is why the latest
development from MITís Computer Science and Artificial
Intelligence Lab (CSAIL) and Harvard is especially exciting.

Researchers from the two universities have banded together to
develop a system known as Polaris. The system is capable of
decreasing load times by 34% by overlapping the downloading of a
pageís objects so the whole page loads faster.

ìIt can take up to 100 milliseconds each time a browser has to
cross a mobile network to fetch a piece of data,î says PhD
student Ravi Netravali, who is first author on a paper about
Polaris. ìAs pages increase in complexity, they often require
multiple trips that create delays that really add up. Our
approach minimizes the number of round trips so that we can
substantially speed up a pageís load-time.î

Without going into too much detail (because MIT does a fine job
of that on its own website), a web page is made up of dozens of
different objects. Before you enter a URL, your browser doesnít
know what the site should look like. When it begins loading, the
browser then has to fetch the objects from the network and
decide where to put them.

What complicates this process is when certain objects require the
browser to fetch ìdependenciesî ó additional objects which are
needed to load the original objects. Itís a convoluted process,
one which Polaris could assuage.

Harvard professor James Mickens uses the analogy of a traveling
salesperson:

When you visit one city, you sometimes discover more cities you
have to visit before going home. If someone gave you the entire
list of cities ahead of time, you could plan the fastest possible
route. Without the list, though, you have to discover new cities
as you go, which results in unnecessary zig-zagging between
far-away cities.

ìFor a web browser, loading all of a pageís objects is like
visiting all of the cities,î says Mickens. ìPolaris effectively
gives you a list of all the cities before your trip actually
begins. Itís what allows the browser to load a webpage more
quickly.î

Best of all, Polaris is browser-agnostic. The team is hoping
that some day soon the system will be integrated directly into
browsers so that they will be able to work on further
optimizations and everyone will be able to experience a faster
Internet.



Google Is Hitting The Road _ Literally _ for User Feedback


Google is about to embark on an old-school search, swapping its
Internet algorithm for a custom-built van that will cruise across
the U.S. to find out how people use its online services and react
to new features.

The white van emblazoned with Google's colorful logo and an
invitation to "shape the future" of the world's most powerful
Internet company is scheduled to pull out Monday on a six-week
road trip.

Google is using the van to help it break out of its Silicon Valley
bubble. The van will make multiday stops in seven states, stopping
near colleges, libraries, parks and some of Google's own regional
offices in hopes of finding out how average Americans are using
the company's multitude of digital offerings.

About 500 walk-up volunteers will be invited to step inside the
van designed to serve as a mini-version of Google's Silicon
Valley laboratories, where most of the company's user studies are
conducted.

Once inside, researchers will watch, question and record how the
volunteers use apps and other services on their smartphones in
sessions that will last 15 to 90 minutes. They will receive gift
cards and Google t-shirts in return for their time.

A few may even get a glimpse at ideas that Google's engineers are
still refining before the company decides whether to release them
as products to the general public.

The plan to build a research lab on wheels grew out of Google's
recognition that most people don't live and think the same way as
the population living in the San Francisco Bay Area, where the
company does most of its user research.

In this geeky and affluent area, the day's biggest worry
sometimes boils down to how long it will take to summon an Uber
ride to a fancy restaurant.

"We are trying to understand the whole end-to-end experience,
which is why we are trying to get out to more locations and see
more people so we can gather more context," says Laura Granka, a
lead Google researcher focusing on Internet search and maps.

Google is usually in the thick of the action on people's computers
and mobile devices, with seven different services boasting at
least 1 billion users: Internet search, YouTube, maps, Chrome
browser, Android software for mobile devices, Google Play and
Gmail.

Traveling the country in search of more diverse opinions makes
sense to San Diego State University marketing professor Steven
Osinski, although he suspects the van's road trip is more of a
goodwill tour than a data-gathering expedition.

"I don't know how much more they are going to learn that they are
not aware of right now," Osinski says. "With just one van,
whatever data they get is likely to be very anecdotal. It will be
a good public-relations story, but it doesn't really strike me as
a real game changer in terms of research."

Granka, however, says Google's marketing department didn't have
any involvement with the upcoming tour.

"It is purely driven by research and our desire to reach and
understand more of our users," she said.

The journey marks another step in Google's evolution from a
freewheeling company that routinely introduced services with a
"beta" tag to signify they hadn't been thoroughly tested.

Releasing products in test form hatched some hits, including
Google News and Gmail, but it also produced some embarrassing
duds. The list of flops includes a confusing document-sharing
tool called Wave, a short-lived virtual world called Lively and
a privacy-invading social network called Buzz.

Now, Google is taking a more deliberate approach that relies on
more extensive research before its products hit the market.

In another sign of its transformation, Google last year folded
itself into Alphabet Inc., a holding company that oversees many
of the experimental projects, or "moonshots," that formerly came
out of Google.

After leaving New York, the van will be stopping in Chapel Hill,
North Carolina, from Monday through March 18; Clemson, South
Carolina, March 21-22; Atlanta, March 23-25; Boulder, Colorado,
April 4-8; Salt Lake City, April 11-15; Reno, Nevada, April 18-20;
and South Lake Tahoe, California, April 21-22.

If the trip yields helpful insights, Google plans to send the van
on several shorter junkets to cities across the country later this
year and may eventually hit the road in other countries.



=~=~=~=




Atari Online News, Etc. is a weekly publication covering the entire
Atari community. Reprint permission is granted, unless otherwise noted
at the beginning of any article, to Atari user groups and not for
profit publications only under the following terms: articles must
remain unedited and include the issue number and author at the top of
each article reprinted. Other reprints granted upon approval of
request. Send requests to: dpj@atarinews.org

No issue of Atari Online News, Etc. may be included on any commercial
media, nor uploaded or transmitted to any commercial online service or
internet site, in whole or in part, by any agent or means, without
the expressed consent or permission from the Publisher or Editor of
Atari Online News, Etc.

Opinions presented herein are those of the individual authors and do
not necessarily reflect those of the staff, or of the publishers. All
material herein is believed to be accurate at the time of publishing.

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