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Demo News 145
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Subscribers : 2508
DemoNews 145 - 18 April 1997 Archive Size : 4611M
>------------------------------------------------------------------ Contents --
Introduction
Calendar
Week In Review
Top Downloads
New Uploads
Articles
Mini Gathering Report ......................... Snowman
Quote List (part 1 / 2) ....................... Trixter
Advertisement: SCENE 96 CD-ROM ................ Yogi
General Information
>-------------------------------------------------------------- Introduction --
Hello all, and welcome to DemoNews 145.
_____Introduction
This issue of DemoNews is dedicated to Phoenix. Without his gentle
good-natured reminders, this edition might have been even more delayed.
_____Changes To The Archive
/incoming/music has been completely changed over to our new automated
cataloging system. For details about the new system, please read UPLOAD.NFO
in any of the subdirectories under /incoming/music. I have cataloged 458
songs and disks in the past 10 days with this system (and it seems to be
working well).
I have tried on many occasions to find a dedicated coder to review files in
/incoming/code. Kneebiter, Trixter, and Daredevil have all helped out in the
past, but none of them has time to perform the task regularly. As a result,
/code will soon be converted to the rating-less system now in use with
/music. Uploads will at least get cataloged and moved out of /incoming in a
timely fashion, but it'll be up to the end-user to determine their
usefulness.
If you haven't done so already, check out:
"Author Email and Files"
"Group Links and Files"
from www.hornet.org. I've finally got clickable links for every single
author and group currently in our database. There are a lot of productions
by the same author/group that were cataloged under slightly different names
(and show up as separate entries on these pages). If you find one of these,
please let me know.
_____GD Says...
The Hornet Graphics sub-archive is in need of an additional graphics
reviewer. Are you interested in demoscene art? Are you knowledgeable about
the graphics scene? Do you want to work for the Hornet Archive?
This will not be a full-time position. Assignments will be made based on the
graphics uploads traffic. Reviewers need to have consistent Internet access
and the ability to connect to the Hornet Archive regularly.
To express your interest, send a mail to gd@hornet.org
_____Random
Next week Brian J. Meison will be bringing us a large review of music from
The Gathering '97.
I have been unable to print over 110k of "New Uploads" listings because of
of DemoNews size restrictions. I have released these listings independently
in /info/demonews/other under dn144_su.zip and dn145_su.zip.
_____Conclusion
Aminet is not an archive, it is a goal.
Snowman / Hornet - r3cgm@hornet.org
>------------------------------------------------------------------ Calendar --
Date Event Location Contact Points
------------ -------------------- --------- ---------------------------------
23 Mar 1997 Millennium Israel mlitvak@ort.org.il
26 Mar 1997 The Gathering Norway www.gathering.org
tg97@gathering.org
28 Mar 1997 Mekka & Symposium Germany amable@aol.com
134.28.37.10/~frank/Sym97
28 Mar 1997 SiliConvention Germany www.siliconvention.com
31 Mar 1997 Scenery Australia scenery@post1.com
www.post1.com/~scenery
04 Apr 1997 X Takeover Holland x97take@dds.nl
04 Apr 1997 Scenest Hungary melan@hungary.net
05 Apr 1997 Spring Break USA (CA) whutchin@sdcc13.ucsd.edu
sdcc13.ucsd.edu/~whutchin
11 Apr 1997 The Trip Italy keyby@jnet.it
www.logicom.it/trip
* <-- YOU ARE HERE
01 May 1997 Simple Portugal infinity@bigfoot.com
www.geocities.com/athens/5665
02 May 1997 Invasion Finland invasion@xuq.nullnet.fi
www.koillismaa.fi/invasion
CANCELED! Somewhere In Holland Holland home.pi.net/~sih
06 Jun 1997 Abduction Finland dot.tcm.hut.fi/abduction
13 Jun 1997 Scream Canada scream97.educ.infinit.net
scream97@videotron.net
18 Jul 1997 Wired Belgium wired@pctrading.be
people.pctrading.be/wired
08 Aug 1997 Assembly Finland www.assembly.org
22 Aug 1997 Crash Canada cal.shaw.wave.ca/crash
22 Aug 1997 AntIQ Hungary aboy@ttk.jpte.hu
www.jpte.hu/~aboy
25 Aug 1997 The Place To Be 5 France www.quaternet.fr:8082
/users/b/brunel/p2b5.htm
brunel@quaternet.fr
13 Sep 1997 Bizarre Holland bizarre@cybercomm.nl
bizarre.cybercomm.nl
02 Oct 1997 Distance Norway walker@gim.net
distance.home.ml.org
>------------------------------------------------------------ Week In Review --
-- /demos ------------------------------------------------------------------>
:: Phoenix / Hornet - phoenix@hornet.org
Well, I don't need to tell you that the Hornet Archive filled up quite a bit
in the past 2-3 weeks. There's new stuff from The Gathering, Mekka /
Symposium, X / TakeOver, and Scenest, among others. Here's the stuff that
makes the top of my recommendations:
- Robotnik by Rage (2nd at TG97) - flawless design, the quality of the music
amazed me as well. Some new effects include projection of video onto
vector objects and 'paper-burning' fade-out.
- Astral Blur by The Black Lotus (3rd at TG97) - very colorful (16-bit
video), including morphing-blob vector scenes and some of the scene's best
pixel art.
- 303 by Acme/Psychic Link (1st at X97) - this one really takes demos
further. Rivals most of the videos on MTV's Amp. The only problem is, it
was rushed and buggy and may not work on some machines.
- Omniscient by Sanction (1st at Mekka97 4k intro compo - Descent in 4k?! See
for yourself!) Includes MIDI music for those with a Roland or MegaEm.
Some of my other faves are Spotlight by Funk (2nd at Mekka, 64k), Jakoob by
Fudge, (9th at TG97), Dalt by Mist (10th at TG97, 64k), Toontown by Kolor
(3rd at Mekka97), and for a good laugh, Melon and Rectum Cauda's demos from
TG97. Purge's winning intro from Mekka is noteworthy too, but runs slow as
hell on my Cyrix 6x86-120. Also, the 2nd and 3rd place demos from X97 by
Analogue and Spirit NS are very nice as well. Well, I'm going to try to get
all this stuff rated in early May before I go home for the summer - wish me
luck :).
Etc.
Last issue, I said I was going to provide detailed reviews for _every_ demo
uploaded to Hornet. Well, forget about that; after the first 15 or so I got
tired of it :).
As charts editor for the upcoming scenemag Restless, I feel obligated to ask
people to vote for it :). Be sure to get /incoming/info/rst1vote.zip, or
vote online at http://opiate.home.ml.org/restless. Better hurry, we need
these by the end of the month at the latest, so we can have the mag out next
month! Of course, articles are welcome too :), the address to send all stuff
to is: restless@mindless.com.
>------------------------------------------------------------- Top Downloads --
The following statistics include ftp and http transfers from
10 Apr 1997 10:04:20 GMT to 17 Apr 1997 07:01:45 GMT.
This does not includes transfers made by the archive maintainers themselves.
Compensation is done for individuals trying to spike the stats by downloading
a file multiple times.
.frm and .txt files are excluded from top downloads in /incoming.
_____General Statistics
Size of Total Transfers : 46,230,894,989
Number of Total Transfers : 275,602
Size of FTP Transfers : 34,113,969,710
Number of FTP Transfers : 144,057
Size of HTTP Transfers : 12,116,925,279
Number of HTTP Transfers : 131,545
_____Top Downloads
Times File Description
----- -------------------------------- --------------------------------------
-- /demos ------------------------------------------------------------------>
341 /1997/f/frs_blfn.zip Blind (final) by Eufrosyne
332 /1997/x/xct_ouln.zip Outline by Exact
179 /1997/c/ctswht95.zip What (rerelease) by Pascal
173 /1996/a/ai_strok.zip Stroke by Ionic of Astroidea
170 /1993/0-9/2ndreal.zip Second Reality by Future Crew
162 /1996/c/ctstoast.zip Toasted (final) by Cubic Team, $een
154 /1997/f/frs_tz13.zip Time Zone +13:00 by Eufrosyne
145 /1995/n/nooon_st.zip Stars (bugfixed) by Nooon
144 /1997/e/exo-hyp.zip Hypnotic by Exobit
141 /1997/h/hc_shock.zip Extremal Shock by Mrock of Hellcore
-- /music ------------------------------------------------------------------>
651 /programs/trackers/ft206.zip Fast Tracker 2 v2.06 by Triton
530 /programs/trackers/scrmt321.zip Scream Tracker v3.21 by Future Crew
315 /programs/players/cp16.zip Cubic Player v1.6 Full version
274 /programs/players/cp17.zip Cubic Player v1.7
259 /programs/players/m4w230sx.zip Mod4Win v2.30 (extended version) by Je
237 /programs/players/cp20a.zip Cubic Player v2.0a
195 /programs/players/m4w230sl.zip Mod4Win v2.30 (light version) by Jens
189 /songs/1997/h/hz-clone.zip Clone it by Hunz
165 /programs/trackers/it211.zip Impulse Tracker v2.11 by Pulse
125 /songs/1997/h/hz-whipl.zip Whiplash by Hunz
-- /graphics --------------------------------------------------------------->
77 /images/1996/a/ai_space.zip Spaceship by Beast
43 /disks/1997/smoke.zip Smoke by Live
40 /images/1997/g/grs_dres.zip Dre-siara by Grass
38 /disks/1996/pls_sun.zip Sun by Lazur of Pulse
33 /images/1996/c/chantal.zip Chantal by Peachy
31 /images/1994/i/incest5.zip Incest by Pentalysion
28 /images/1996/i/impcybor.zip Cyborg by BenJ
26 /images/1996/a/ai_sweet.zip Sweetheart by Rendal
21 /images/1997/w/winter.zip Winter by Hendrik Falk
17 /images/1996/a/abc_land.zip Landing by Storm
-- /code ------------------------------------------------------------------->
110 /effects/water/hq_water.zip Heart Quake's water source by ARM of I
86 /effects/bump/bumpsrc.zip 2d bump mapping by HELiX
85 /effects/rotozoom/pasroto.zip Cache Optimized Roto-Zoomer by Pascal
80 /effects/fire/burn.zip burn by Frank Paxti
80 /3d/docs/zed3d060.zip Zed 3D by Zed
71 /effects/water/water.zip Water by De-Phassed
66 /effects/texmap/fatmap.txt Fast Affine Texture Mapping Tutorial b
63 /effects/scroll/motionrd.zip Motion Read Me by Patch of Avalanche
62 /tutorials/denthor/tut01new.zip Tutorial 1 in C by Snowman of Hornet
62 /effects/phong/mphong.zip Transparent Motion Blur Phong by Rex D
-- /mags ------------------------------------------------------------------->
28 /1997/pain0397.zip Pain 03/97 by Pain
27 /1997/pain0197.zip Pain January 1997 Issue by Pain
25 /1997/cheese12.zip Cheese Issue 12 by Cheese Team
19 /1996/imphob12.zip Imphobia #12 by Imphobia
18 /1997/rc-vol01.zip Volvo Issue 1 by Rectum Cauda
16 /1997/bsr-0009.zip Belgian Scene Report Issue 9 by Baxter
14 /1997/cheese11.zip Cheese Issue 11 by Cheese Team
12 /1996/bn4.zip Bad News #4: Desire by Pulse
10 /programs/dmg103d.arj Disk Magazine Generator v1.03d by Dark
7 /programs/gde40.zip Genetic Dreams Text Editor v4.0 by Esc
-- /party ------------------------------------------------------------------>
69 /invites/1996/s-asm96.zip Assembly '96 Invitation Demo by Sonic
34 /results/1997/gp97res.txt General Probe 3 Results
22 /results/1996/asm96res.zip Assembly '96 Results
22 /invites/1996/theporno.zip The Porno Invitation Intro by Orange
15 /results/1997/ltp97res.txt Lucky/Tigrou Party '97 Results
15 /results/1997/juhla4.res Juhla IVb Results
12 /results/1997/scenus_r.txt Scenus '97 Results
12 /results/1997/kernel97.res Kernel '97 Results
11 /pictures/jun01-03.txt NAID '96 Picture Descriptions
9 /results/1996/tp96res.zip The Party 6 Results
-- /incoming --------------------------------------------------------------->
239 /X97/demo/acme_303.zip
232 /X97/demo/a303_fix.zip
117 /X97/demo/an_stas.zip
115 /music/UPLOAD.NFO
115 /code/lassesrc.zip
109 /code/ims05.zip
109 /TG97/demo/robotnik.zip
107 /X97/misc/x97take.res
99 /TG97/demo/astral.zip
97 /X97/in64/val_btc.zip
>--------------------------------------------------------------- New Uploads --
All ratings are subjective.
-- /demos ------------------------------------------------------------------>
/1996/a/abc_look.zip 2 **+ BBS Look by Absence
/1997/0-9/36_6.zip 5691 ** 36.6 Hello From Heaven by
| Screwbolt - GP97:demo:03: : COMA
| ripoff
/1997/a/aa_pcode.zip 82 **+ Party Coding by Axioma -
| KER97:in64:01:
/1997/a/aamupano.zip 64 + Akun Aamupano by Pornovalo -
| JUH97:demo:08:
/1997/a/abyss.zip 64 **+ Abyss by Necrobiosis -
| GP97:in64:??: : 386,,GUS/SB/WSS,
/1997/a/albatros.zip 73 *** Albatros by Alba - GP97:in64:??: :
| DX40,,GUS,
/1997/a/au_loops.zip 209 ** Loops by Aurum - SNS97:demo:06:
/1997/b/bmbm.zip 63 **+ Boombum by Tate - GP97:in64:02: :
| DX4/100,SVGA,GUS,8MB
/1997/b/borntro.zip 59 **+ Borntro by Autumn - GP97:in64:??:
/1997/c/cma_parh.zip 1423 [n/a] Parhaat by COMA - JUH97:demo:01:
/1997/c/cp.zip 13 **+ Crazy Plasma by Muflon of Stones -
| GP97:in4k:??:
/1997/c/ctx-clon.zip 9 ***+ Clone by Cortex of Index -
| SNS97:in4k:01: : ,,,
/1997/c/culp_5.zip 2239 *** Commander Culp 5 by Grinders -
| GP97:demo:EE: : gory guy-anim-
| style cartoon -
| DX/33,,GUS/SB/PAS,
/1997/d/dawnscar.zip 4368 ***+ Dawn Scared by Arkham -
| VOL97:demo:03: : 386,,GUS/SB,
/1997/d/db_kissa.zip 909 *** Kissa by Deck Blasters -
| JUH97:demo:05: : ,,GUS/SB/PAS,
/1997/d/db_yawn.zip 70 **+ Yawn by Deck Blasters -
| JUH97:in64:04:
/1997/e/emp_test.zip 73 *** Test by Emperor - KER97:in64:03:
/1997/e/entropia.zip 1685 ***+ Entropia by Exmortis -
| GP97:demo:01: : ,,,12MB
/1997/e/evolutio.zip 666 **+ Evolution by ZOB - VOL97:demo:06:
/1997/e/exo-hyp.zip 1526 ***+ Hypnotic by Exobit -
| EUS96:demo:02: : 486,,GUS/SB,4MB
/1997/f/fg-basz.zip 154 + Basz by Firg - KER97:demo:03:
/1997/f/frs_tz13.zip 689 **** Time Zone +13:00 by Eufrosyne -
| JUH97:demo:03: : ,,GUS/SB/PAS,
/1997/f/fse_blue.zip 8 *+ Blues by Core of Fuse -
| GP97:in4k:??:
/1997/f/fse_born.zip 682 *** Born Strange by Fuse -
| GP97:demo:??: : COMA ripoff -
| DX4/120,,GUS/SB/PAS,
/1997/f/fse_demo.zip 58 *** Demonstration by Fuse -
| GP97:in64:05:
/1997/f/ft_xooox.zip 196 *** Xooox by Fake That :
| 486,VESA,GUS,6MB
/1997/g/gb_as96f.zip 278 *+ Fire by Garbage : 386,,SB,
/1997/g/gg_a1gtd.a01 55 *** Another One Glides the Dust by G&G
| Demoswarez [2/2] :
| DX2,,GUS/SB,8MB
/1997/g/gg_a1gtd.arj 1422 *** Another One Glides the Dust by G&G
| Demoswarez [1/2] :
| DX2,,GUS/SB,8MB
/1997/g/gg_brn.zip 680 ** Mara Project/Borntro by G&G
| Demoswarez : ,,,
/1997/g/gg_fix.zip 169 *** Another One Glides the Dust
| (patch) by G&G Demoswarez
/1997/g/goose.zip 11 ***+ Goose by Byteam - SNS97:in4k:06: :
| ,,,
/1997/h/hajp_fix.zip 495 [n/a] Hajpa (final) by Obscure : ,VESA,,
/1997/h/hc_afix.zip 75 ** Afternoon (bugfix) by America
/1997/h/hc_after.zip 237 ** Afternoon by America :
| DX2/66,,GUS/SB/WSS,
/1997/h/hc_fall.zip 52 **+ Falling by Hellcore -
| GP97:in64:??: : 486,,GUS,
/1997/h/hc_inval.zip 1453 ** Invalid by Hooligans Crew -
| KER97:demo:02: : ,,GUS1MB,4MB
/1997/h/hc_shock.zip 12 **** Extremal Shock by Mrock of
| Hellcore - GP97:in4k:01:
/1997/h/hrmumonk.zip 56 * Monkija by Hirmu - JUH97:in64:06:
/1997/i/idx-magn.zip 2168 *** Magnify by Index : 386,,GUS/SB,4MB
/1997/i/ifs3d.zip 4 ***+ IFS 3D by Jilt of Liberty -
| GP97:in4k:02:
/1997/i/implant.zip 61 ***+ Implant by Motion - GP97:in64:??:
| : 386,,GUS,
/1997/i/iso_sm.zip 2277 **+ Saamelaisnuoret by ISO -
| JUH97:demo:02:
/1997/j/jff-cyb.zip 702 ** Cyborg by JFF - VOL97:demo:02: :
| ,,GUS,
/1997/k/kewldemo.zip 11 * Kewldemo by Frankee
/1997/k/klptt.zip 66 [n/a] Kelaipatoptop by Myopath Crew -
| VOL97:in64:02:
/1997/k/kmmrvnkk.zip 1053 *** Pilkomme Juustoa by Tarzan
| Tuotanto - JUH97:demo:12: :
| ,,GUS/SB,
/1997/k/kv_han.zip 331 *+ Han by Karva : ,,GUS/SB,
/1997/l/lgs_draf.zip 4 ***+ Draft by Infinite of Logrus -
| GP97:in4k:03:
/1997/l/lithium.zip 60 **** Lithium by Vista - JUH97:in64:01:
/1997/l/look100.zip 18 **+ BBS Look by Poison
/1997/l/luna.zip 1301 *** Luna by Black Cascade -
| JUH97:demo:04: : ,,GUS/SB,
/1997/l/luu.zip 53 ** Pure Luu by Wookiet, Kuoro -
| JUH97:in64:08:
/1997/m/maa.zip 1275 **+ Maa by Flo - JUH97:demo:10:
/1997/m/maxover.zip 265 *+ Maximum Overdrift by Hypnotica
/1997/m/mc_fake.zip 6 *** Fakemo by Mortal Compact -
| KER97:in4k:02: : ,,GUS MIDI,
/1997/m/meshugga.zip 9 **+ Meshuggah by Ollie - GP97:in4k:04:
/1997/m/mfx_mlvn.zip 1327 **+ Melvindale by MFX - JUH97:demo:09:
| : P5,VESA,GUS/SB,
/1997/m/minute.zip 195 ** Minute by Stones - GP97:in64:??:
/1997/n/n_nosh.zip 71 **+ Nosh by Nocturnal - SNS97:in64:01:
| : ,,GUS/SB,
/1997/n/n_plp.zip 239 **+ Peace Love & Pitbulls by Nocturnal
| - SNS97:demo:01: : ,,GUS/SB/PAS,
/1997/o/otb_love.zip 764 *+ Lovetro (updated version) by
| Outbreak : ,,GUS/SB/PAS,
/1997/o/ourpl.zip 54 ***+ Our Plant of Cheese by TPOLM -
| JUH97:in64:02:
/1997/p/paper2.zip 8 ***+ Paper 2 by Byteam - KER97:in4k:03:
| : P5,VESA,,
/1997/p/pls_bp.zip 68 **** Broken Pipe by Pulse -
| GP97:in64:01: : P133,,GUS,6MB
/1997/p/prx_gulp.zip 61 **+ Gulp by Proxima - SNS97:in64:03: :
| 386,SVGA,GUS,
/1997/p/prx_undo.zip 67 ** Undo by Proxima - SNS97:in64:04:
/1997/p/pwp-iku.zip 20 ** Ikuisuus by PWP - JUH97:in64:07:
/1997/r/r_pulpin.zip 43 *** Pulpina by Ribbon - VOL97:in64:01:
| : 386,,GUS,
/1997/r/rc_14tis.zip 45 **+ Fjortiss by Rectum Cauda -
| SNS97:in64:11:
/1997/r/rel_c00p.zip 6 ** Co-op by Relentless, ABC -
| KER97:in4k:??:
/1997/s/sck-adst.zip 873 *** Angeldust by Shock -
| KER97:demo:01: : full of cliches
/1997/s/shianlee.zip 2566 ***+ Shian Lee by Bomb - VOL97:demo:01:
/1997/s/silence.zip 4 *** Silence by Autopsy -
| KER97:in4k:??: : No P5,,,
/1997/s/silycone.zip 4 *** Silycone by Spyko
/1997/s/smp-unfd.zip 77 *** Unfinished by Sympathy -
| SNS97:in64:02: : ,,GUS,
/1997/s/snabel.zip 414 + Snabelmannen Anfaller by ??
/1997/s/stc_smky.zip 625 **+ Smokey by Static - JUH97:demo:11:
| : 486,,GUS/SB/PAS,6MB
/1997/s/stsp_sc.zip 437 *** BBS Solid Cruise by Stasis, Purple
| : ,,GUS,SB
/1997/s/stupid_.zip 1196 * Stupidity by N-Zone -
| VOL97:demo:07:
/1997/s/swl_bof.zip 64 *** Baptism of Fire by Swirl -
| GP97:in64:03: : P5,,GUS,4MB
/1997/t/tchitchi.zip 3496 ** State of the Art - Ansi Remix by
| Pulpe, Saturne - VOL97:demo:05:
| : mono-text video of '92 Amiga
| demo - 486,,GUS,12MB
/1997/t/tower.zip 63 ***+ Tower by Hypnotize - GP97:in64:04:
| : DX4/100,,GUS/SB,4MB
/1997/t/travel.zip 44 *** Travel by K!O - GP97:in64:??: :
| DX4/100,,Adlib,
/1997/v/valentin.zip 29 **+ Valentine by Stones -
| GP97:in64:??:
/1997/x/xaos2.zip 63 *** Xaos 2 by Mist - GP97:in64:??:
/1997/x/xct_ouln.zip 9 ****+ Outline by Exact - KER97:in4k:01:
/1997/x/xmessf.zip 63 *** X-Mess (final) by Sin -
| TP96:in64:15:
-- /graphics --------------------------------------------------------------->
/disks/1997/smoke.zip 601 **** Smoke by Live : Artwork by Ukko
| and Haplo (8 pictures each),
| music by Shad.
/images/1996/a/angspace.zip 40 *** Angspace by Falcor
/images/1996/b/bot.zip 235 ** Bots of Dawn by Thor -
| MOV96:grtc:05:
/images/1996/d/ds-sss.zip 18 + Summit's Sound System by Dark
| Spirit - MOV96:grfx:09:
/images/1996/f/feets.zip 134 *+ Feets by Vlad - MOV96:grfx:04:
/images/1996/o/oposite.zip 110 ***+ Oposite by Deepspace -
| MOV96:grtc:03:
/images/1996/v/v_dragon.zip 80 *** Dragon by Vlad - MOV96:grtc:01:
/images/1996/w/warfare.zip 170 ** Warfare by Night Deamon -
| MOV96:grtc:02:
/images/1997/g/grs_dres.zip 31 ***+ Dre-siara by Grass
/images/1997/k/kp0054.zip 61 * Four Jets by Kayputk
/images/1997/w/wavevoid.zip 52 ** Void to Reality by Waverider
/images/1997/w/winter.zip 48 **+ Winter by Hendrik Falk
/programs/editors/gfx2b946.zip 370 Grafx 2.00 by Sunset Design : Beta
| 94.666, a multi resolution
| bitmap paint program
-- /code ------------------------------------------------------------------->
/contests/tc/tc1.res 9 The Codering 1 Results
/contests/tc/tc1rules.zip 2 The Codering 1 Rules
/contests/tc/tc2rules.zip 59 The Codering 2 Rules
/contests/tc/tc3rules.zip 1 The Codering 3 Rules
-- /info ------------------------------------------------------------------->
/cds/cd4adv10.zip 587 A.C.E. CD-ROM #4 advertisement
| v1.0
/cds/cd4nfo10.zip 28 A.C.E. CD-ROM #4 info package v1.0
/demonews/1997/demonews.144 59 DemoNews 144 - 19 Mar 1997 by
| Hornet
/traxweek/1997/traxweek.090 28 TraxWeekly 090 : 06 Mar 1997
/traxweek/1997/traxweek.091 14 TraxWeekly 091 : 13 Mar 1997
/traxweek/1997/traxweek.092 51 TraxWeekly 092 : 20 Mar 1997
/traxweek/1997/traxweek.093 38 TraxWeekly 093 : 27 Mar 1997
-- /mags ------------------------------------------------------------------->
/1994/scenial.zip 688 **** Scenial by Access Denied :
| Includes 3 songs by Purple
| Motion
/1997/cheese12.zip 256 ** Cheese Issue 12 by Cheese Team
/1997/pain0397.zip 181 ** Pain 03/97 by Pain
-- /party ------------------------------------------------------------------>
/invites/1996/x97take.zip 337 **+ X '97 Takeover Pre-Invitation
| Intro by Nostalgia, Success -
| X97:::
/invites/1996/x97take1.nfo 3 X '97 Takeover Pre-Invitation Text
| - X97:::
/invites/1997/ai_sn97i.zip 31 Scenest '97 Invitation Text -
| SCE97:::
/invites/1997/j97invi.zip 1387 *** Juhla IVb Invitation Intro by
| Doomsday, Byterapers - JUH97:::
/invites/1997/meksym97.zip 9 Mekka/Symposium '97 Invitation
| Text - MEK97:::
/invites/1997/s97info.zip 6 Scenus '97 Invitation Text -
| SNS97:::
/invites/1997/scn97nfo.zip 3 Scenery '97 Invitation Text -
| SNY97:::
/invites/1997/tg971.zip 415 **+ The Gathering '97 Invitation Intro
| #1 by Digital Predators -
| TG97::: : ,SVGA,GUS/SB,
/invites/1997/tg97int2.zip 713 *** The Gathering '97 Invitation Intro
| #2 by Crusaders - TG97::: :
| ,VESA,GUS/SB16,
/invites/1997/volcanic.zip 303 *** Volcanic 3 Invitation Intro by
| Mentasm - VOL97::: : ,,GUS,
/invites/1997/x97oint.zip 826 ***+ X '97 Invitation Intro by Success
| - X97::: : includes photos,
| needs mouse - ,SVGA,GUS/SB/PAS,
/reports/1997/pardey6r.zip 4176 **+ The Party 6 Report by Sequence
| Gamma, Blue Pearl - TP96::: :
| contains only pictures of these
| group members -,SVGA,,
/results/1997/gp97res.txt 1 General Probe 3 Results - GP97:::
/results/1997/juhla4.res 2 Juhla IVb Results - JUH97:::
/results/1997/kernel97.res 2 Kernel '97 Results - KER97:::
/results/1997/pc96-res.zip 17 Painless Compo '96 Results &
| Comments - PC96:::
/results/1997/scenus_r.txt 9 Scenus '97 Results - SNS97:::
>------------------------------------------------------------------ Articles --
---------------------------------------------------------------------------->
:: "Mini Gathering Report"
:: Snowman / Hornet - r3cgm@hornet.org
_____Introduction
Two clicks and a stone's throw ago, I flew from sunny San Francisco, USA to
Oslo, Norway. I have always considered The Gathering one of the "big four"
parties of the year (the other three being Assembly, The Party, and the late
Computer Crossroads). TG is modern, trendy, and has more than a touch of old
skool twang. Apparently 3099 other people felt the same way.
_____The Journey
The Gathering organizers were kind enough to send someone to the airport to
pick me up that chilly Wednesday morning. This being my first trip to
Norway, I kicked my visuals into 70hz, carefully encoding the data for later
retrieval and report writing. My first tangible experience occurred at a gas
station, just 30 minutes after arriving at the airport. There I would buy a
bottle of Fanta and a hot dog (thus setting the tone for my diet the next 5
days).
Hamar is about an hour drive north of Oslo, weather and traffic permitting.
My first impression of Norway's terrain was... "whoa, I'm back in Ohio again"
(Ohio being a 'lil section of the USA where I grew up). The roadsides were
sloppy with snow, mud, and gravel -- the kind of phenomena caused by an angry
thermometer, unable to decide which side of freezing to stay on for more than
a few hours. This was in strict contrast to the sleeveless weather of
California I had been citizen to a mere 19 hours earlier.
Before I went to Norway, I had been specifically told to check out the
"fjords". Not knowing exactly what a fjord was, I inquired from the eager
driver. He pointed toward a small lake to the right of the car. There I saw
a couple odd looking strips of land jutting out almost 4 meters into the
water. I guess we weren't really in fjord country (as he seemed to indicate
that what I was looking at barely qualified as a real fjord).
A titanic ship soon appeared on the distant horizon. Two things immediately
struck me as odd. First, we were not close to water. Second, the ship was
upside down. As we neared, both mysteries were solved by a sign reading "THE
VIKING SHIP, home of The Gathering 1997". The Viking Ship is a very large
colosseum -- large enough to put an official-sized hockey rink in the middle
of with room to spare. It served well as the home of TG97.
_____Running Around
So what's the first thing you do after arriving at The Gathering? Find
Vegard! Vegard Skjefstad is the mayor of TG town, the big-O n squared. It
has been my previous experience with main organizers of parties that opening
day is not relaxing for them. This proved no exception, as Vegard could be
seen here, there, and way over yonder at seemingly the same moment. It can
be a taxing experience, being in charge of a huge upside-down Viking ship
filled with Twisted Firestarters.
After a brief greeting, he suggested I try to figure out where I should be. I
wandered aimlessly for about a half hour, looking for a sign that read
"Snowman should be here". During my journey, I suddenly focused on one
computer monitor. You know that odd phenomenon that allows you to clearly
hear a single voice across a crowded room quietly whispering the phrase
"Impulse Tracker"? For me, it was this monitor. This monitor that showed
someone who was obviously recompiling their kernel. It was a refreshing
change after walking down row after row of MS Demo Scener's.
By way of introduction, I said "So, recompiling your kernel?" (so I lose
points on originality). He uttered something I couldn't quite make out, but
at least the connection was made. Then I noticed that the text on the screen
was black on white (instead of the traditional white on black). This
demanded further inspection. I asked him if he was running Red Hat or
Slackware Linux, to which he replied "BSD". Aha! So I asked him, "NetBSD,
BSDI, or FreeBSD?" He said "Well, we considered running FreeBSD, but decided
on NetBSD". Being quite fond of FreeBSD (and more than a little curious why
he decided against it), I asked why. He said simply, "They haven't yet
ported FreeBSD to Amiga" (enter "old skool twang", stage right).
It was then that I was introduced to Mikael Svenson. Mikael's job at TG was
to insure that all the competitions ran smoothly -- including, but not
limited to: collecting all entries, coordinating the pre-screening judges,
making sure that compo entries made it up on the party network, and
performing miscellaneous administrative work for Vegard. Smelling blood, I
quickly asked if I could maintain the PC compo entries on the party network.
This was apparently what Vegard had intended I do all along (tricky guy).
Mikael set me up with his Red Hat laptop next to our old NetBSD Amiga buddy.
Amiga Buddy (whose name I can't spell), introduced me to Eivind Olsen. The
two of them were supposed to make sure that Amiga files got on the party
network, so it only made sense that the three of us should cluster together.
Eivind and I immediately set about finding a machine and a directory to use
as our filebase.
Meanwhile...
_____The Sceners
A bus full of Finns arrived at the party place and started to orient
themselves. Due to my inside connections with the Finnish Underground Demo
Council, I got to chill with 'em in the parking lot for a bit. Several
Orange and Complex members were in attendance. I was introduced to a tall
and quiet lad. He said sagely, "Ahh ess day eff". I cocked one eyebrow and
questioningly touched pinky through index finger to my left thumb (in true
QWERTY style). He nodded. Pure Zen. His name was Jmagic.
Vegard caught up with me with a cameraman in tow. Apparently they were
making a documentary about The Gathering and wanted to know why someone all
the way from California was attending. I started trying to think of
interesting things to say, but was denied. Before I got a chance to
contribute to the documentary, some "world acclaimed" game player rushed up
and announced his presence. His enthusiasm drew the cameraman like a magnet.
He went on and on about tournaments he'd won and what he thought about the
future of games. I guess I should play Quake more often.
Soon after, I ran into Abyss / Future Crew. Abyss (for those newbies in the
house) used to be sysop on Starport BBS -- FC's WHQ. We first met at
Assembly '96. Our conversation naturally traveled back there. We started
comparing TG and ASM. The Viking Ship interior was much larger than the
Assembly main hall, but the primary viewscreen was smaller. At TG, there
were more people playing games. The female attendance at TG was unusually
high (for a demo party that is). Overall attendance count was comparable
between TG97 and ASM96. We talked briefly about Assembly Organizing and
ASM97. It was good to see Abyss again.
Along one walkway were a couple of musicians, selling their latest and
greatest audio CDs. I stopped to inspect. The pair were Andrew Barnabas and
Bjorn Lynne. I am embarrassed to admit that I had never heard of either. That
was, at least, until I realized that Bjorn Lynne = Dr. Awesome! (enter "old
skool twang", stage left). Lynne tried to give me his best salesman pitch,
but it was no longer necessary. The sale was already secure once I had
realized who he was.
7 CDs and 3 intro compos later, I decided to see if there were any other
North Americans in attendance. There was one. A glassy-eyed exchange
student from New York who had come over on the Finnish bus trip. She wasn't
really in the demo scene but I can't blame her for wanting to be there.
_____The Facilities
Imagine you're looking down on the Viking Ship from above; a big oval, wide
from left to right and short from top to bottom. The stage and big screen
were on the left side, the networking crew and equipment on the right, and
the party people in the middle. The NetBSD Amiga dudes and I were against
the far left wall behind the stage. Vegard was everywhere (as I've said
before).
The cafeteria was located bottom center. I quickly learned Sun Tsu's rules
of food at TG. Order a hot dog and get it instantly. Order a hamburger or
anything else, and wait 10-15 minutes for it to cook. My diet for the entire
party consisted primarily of hot dogs and mineral water (or Fanta). After TG
ended, I would at least get a chance to experience the Norwegian version of
Chinese food (as opposed to the American version of Chinese food).
At the other end of the food spectrum, tension continued to build. Finally
someone told me that what I was desperately trying to find was abbreviated
simply as "WC" (Water Closet, doh!).
I slept on both the concrete floor and in a warm bed at a "youth hostel"
(less-fancy version of a motel), which was conveniently located within
walking distance of the Viking Ship. Next year I hope they reserve the
entire place for sceners.
_____Compos and Networks
The entries this year were great. Much better than I expected. If you've
downloaded any of the top placing entries from TG97 you'll know what I mean.
For some reason (not quite sure why), the 4-channel and multi-channel music
competitions were merged. I didn't hear anyone complain. The 26 entries
that passed the pre-screening judges were all wonderful to listen to on the
big-'bumpin party speakers. There's just something about feeling the
resonance of an .XM in a large auditorium that sends chills down my spine.
All of the demos and intros were pre-recorded onto video tape before playing
on the big screen. I don't like this. Half the fun of watching a live demo
compo is seeing the coders in the audience squirm while their production is
playing, hoping and praying that it won't crash. If you're a world-class ice
skater, you don't videotape your best performance and present it to Olympic
judges.
Early in the party, Eivind and I went to the networking crew, asked where on
the partynet we could upload the PC and Amiga productions. A remarkably calm
individual pointed to a machine in front of him. Said it had 6 gigs of free
space for us to use. Cool. So we asked him to create accounts for us (which
he did). We then asked for the machine's name and IP address. The guy said,
"Oh! You'll need to install such and such a driver to get the connection
working." Eivind and I exchanged a serious glance. So I asked, "And under
what operating system do those drivers work? I'm running Red Hat on a PC and
Eivind is running NetBSD on an Amiga." Then I saw that nervous twitch people
sometimes get when they realize that not everyone lives in a Microsoft world.
But this guy was quick. Said he could get an ftp daemon running on that very
same machine and gave us an IP address. Eivind and I walked back to our
little area behind the stage, thankful that we'd gotten the situation all
worked out. A short while later while I was uploading files, I asked Eivind
how we were going to block public access to the server until the competitions
were over (can't have the world downloading the entries before the compo
begins now can we?). I tried to telnet into the machine so that I could
turn public read-access off. No luck. This machine didn't have a telnet
daemon running.
So Eivind and I walked back to remarkably calm guy (RCG) and told him our
problem. We asked how we could change directory permissions. He said, "Just
come and tell me and I can change them for you." Now, there were over a
dozen competitions at different times. I did not look forward to the
prospect of running clear across the Viking Ship to RCG every 3 hours. He
said he'd try to figure something better out and get back to us.
Night passed. When I came back to work the next morning, I found that the
file server we had been using was dead. RCG had already set up a backup
server with the same configuration as the first one. Unfortunately, RCG
hadn't found a solution to our permission problem. So Eivind and I grew a
little militant, fight the power! I told him that I had full access to an
archive over in the USA. Initial tests showed I could get almost 20k/s to
the Hornet Archive. So we created /incoming/TG97_OFFICIAL and the rest is
history. Next year I really hope they have at least 1 unix box on the party
network for a file server.
_____Great Moments
"I'm a Twisted Firestarter!" I am not kidding when I say that I heard that
song being played at least once an hour for the entire duration of the party.
Eivind's expression when SCG told him that it would be necessary to install
Microsoft network drivers on his Amiga.
Closing ceremonies: "Let's put our hands together for Vegard and his wife
for making this party possible! <clapping> Let's also give thanks to Mikael
Svenson for making sure that all the competitions ran smoothly!" I had just
been talking to Mikael a few hours earlier. He had been up 3 days straight
and was completely exhausted. I had seen him climb into his sleeping bag
behind the stage and immediately fall asleep. When they called his name,
everyone started looking around for him. Finally they pointed to his
sleeping bag and implored him to get up on stage (this is during the closing
ceremonies mind you). Poor Mikael had apparently striped down to his
underwear in the sleeping bag. Someone lifted him upright (still in the
sleeping bag), and he hopped like a mad glow-worm all the way to the stage
and up the steps, said a few words, and hopped right back down and fell
asleep again.
One time when I was in the cafeteria, a Norwegian came down and sat next to
me. He must have talked for a couple minutes straight before I finally
halted the machine-gun pace of his words with "I'm sorry. I don't speak
Norwegian." He scurried off without another word. :)
_____Conclusion
So what was The Gathering 1997 like? It was a relaxed and mature scene
event. There were some minor problems here and there, but for the most part
things ran smoothly. Everyone was friendly and conversational. The
productions and facilities were above par. The organizing and staff were
qualified and did their job well.
3100 Twisted Firestarters in an upside-down Viking ship relaxing?
You'll just have to take my word for it.
---------------------------------------------------------------------------->
:: "Quote List (part 1 / 2)"
:: Trixter / Hornet - trixter@hornet.org
PC Demoscene Quotes List
Maintained by Trixter (trixter@mcs.com)
Last modification date: 01 Apr 1997
_____Introduction
This is a list of stuff overheard about the demoscene; It's mostly PC-biased,
but there's other platforms in here as well. Sources include my friends
(live, electronic, and phone conversations), comp.sys.ibm.pc.demos, and IRC.
Nothing is made up; these are all actual quotes. They are not guaranteed to
be in any chronological order.
Send all submissions to trixter@mcs.com. I do not alter the quotes in any
way (with the exception of trimming excess material); hence, all
spelling/grammar/factual mistakes belong to the quote's owner, not me.
This file can be found on the internet at:
http://www.mcs.net/~trixter/docs/demoquot.txt
Spread this file! Don't let the scene be forgotten!
_____General Quotes
"Good code isn't good design, and good design doesn't need good code." --
Charlatan
"Jezus Christ, are we still having this conversation?" -- Luc Lodder, on the
Amiga vs. PC debate.
"When the finish Head General sees the Russian army coming he just boots up
his PC and loads Second Reality. Then when all the ruskies are staring in
disbelief, a plane drops a bomb on them." -- Tony, on how the Finnish
demoscene could help in the Finnish army
"The number of channels available with a PC trackers has led to a generation
of lazy mod composers. Instead of using a trick, let's use another track!" --
Moby / Nooon
"Hello, people!! Monitor manuals have H-Sync V-Sync tolerance listings for a
_REASON_!!" -- Lance Kalzus, on reports that Xtal by Complex was blowing up
monitors
"Moral: Never underestimate democoders..." -- PsychoMan, on people who think
democoding is a limited art, in observance of Into The Shadows
"Personally, I'd be surprised to see someone release something on CD that was
made up of huge, total, game. Come to think of it, you could create RPGs
that take an average of 1.4yrs to complete, if you just stretched your mind
and put a GAME on the CD instead of an 'interactive movie'." -- Mr. P
(mrp@spartan.pei.edu), on the future of gaming
"The trick is to forget about writing something good and pull cheese out of
your butt." -- Necros, on how to win the '20-Minutes' compo
"A DOT!!!! A FUCKING DOT!!!! YEAH!!!!!!!" -- Chris Chapin, on getting his
first graphic element working
"I have to figure out what 'music good moose american!' means." -- Leviathan,
on translating some of the european fan mail he gets
"The life of the coder is that of the hermit, except the hermit can't make
shadebobs." -- Leviathan, on coding
"You're just trying to find texture coordinates, not to be mathematically
correct." -- Midnight, on how accurate you should be while coding
environment mapping
"People often forget God's contribution to the demo scene. He coded some
brilliant effects, all real-time as well." -- Lew
"As we all know, the audience voted for best productions at Juhla Pi. And,
as always - audience was stupid." -- Jmagic, on why the world's first
real-time raytracing demo didn't win 1st place at Juhla Pi
"I will likely burn out in about a week, but what a productive week it will
be!" -- Snowman, on maintaining a demo archive
"...as they were talking about 'high tech hackers' and software piracy, they
were showing close-ups of FastTracker 2 tracking a song on the screen. And
they kept zooming in and out and stuff. It was so funny I almost died
laughing." -- Daredevil, on a news promo about "hackers"
"She has pleasent phong shading from behind." -- Snowman, admiring a woman
"You know you're working too hard when your demo group exchanges more than 6
emails to each other, trying to settle on a scheme for capitilizing words.
Lord, the scene has no idea what effort we go through to make this the best
archive in the world." -- Snowman, on dedication
"Despite people complaining about commercialization, they still look for jobs
after a few years." -- Diablo, on how some 'sceners are hypocritical
regarding sponsors at demo compos
"Yeah lamers! This is what - STYLE - is all about!" -- ScouT/SuccesS,
commenting on Inside / CNCD
"You'll be able to download the next demo while watching mine." -- Juergen
"Rally" Fischer, on how multitasker-friendly his next Amiga demo will be
"It's a simple fact that most the pc demos are really bad, and the 'let's
copy that effect' syndrome is a lot worse than it was in Amiga scene. Sanity
use to have a good slogan : 'If you can't do it better, why do it ?': -- Esa
Kallioniemi
"But, does it really matter whether or not the demoscene comes into
pop-culture? Do we really want people writing demos that don't even know how
to edit their config.sys so they can run DOS demos?" -- Paul Kalupnieks
"Witness the power of a fully operational 64-bit data path" -- Jeff Lait, on
how MMX's movq can be used for rep movsd-style movement without using the FPU
"You should be posting this in alt.shoot.me.with.a.blunt.bullet" --
Anonymous, on a "would you be my friend" posting
"Are you for real? If so, why not get rid of all competitions and just have a
single Wild Compo. And then, for the next olympics, we'll get rid of all the
events and just give each athlete 10 minutes to do whatever he likes to
impress a panel of judges." -- Storm, on the decision to combine PC and Amiga
compos
"What in the fuck happened to demos with graphical main menus?? Sorry to PC
crews, but those were more fun." -- SG, on Atari demos
"Oh dear. Looks like the "original" fuzzy psychopath has become a dreary
human being after all... Sorry to hear that, but we all gotta eat... :)" --
Lance Kalzus, on how Tran was hired by Apogee
"i don t want to destroy your childhood dreams but the machine you are
sitting in front of is not able to solve EVERY problem you re feeding into
it. this won t be changed by other architectures and processors. it s just a
limitation of finite automatas." -- BOP, on the belief that, theoretically,
it's possible to do *anything* with a PC if you code well enough
"man, this is getting so deep. you are touching the One within. i bet you are
stoned all day and night." -- cellux, on Orange's MegaBlast
"if you simply mean 'which demos look cool which you're fucked up?' then, to
that I'd answer "any that you like when you're sober." :)" -- Jeremy
Williams, when asked which demos are "psychedelic"
"The Belgian scene is not dead. It has just had a bad year." -- Kurt Haegeman
"sb16 + user.... mmmm...that isn't a real profile of an active member of the
demoscene. gus + giant asshole (yeah...like me!) is more like it :-)" --
SCouT/SuccesS
"<FX: Deep breath>
CLOSEUP ON OPEN MOUTH
VO: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!
<FX: gurgle>
FADEOUT" -- Paul Furber, on the news that Into The Shadows by Triton was
scrapped
"what about organizing a compo at parties 'runs optic nerve on this pc? ' ;)"
-- access, on how difficult it is to run Optic Nerve
"Anyway... welcome to the scene guys! Excuse me... I'm an idiot!
BWWBWBWBWBBWWWWWWAAAAAAAAAARG!" -- SCouT/SuccesS
"1:2 payback that it supports options that'll improve performance on older
machines
2:1 that there's at least one effect advertised as being full frame rate
on a 486/66
5:1 that there's at least one effect advertised as being full frame rate
on a 486/33
10:1 payback that all effects are full framerate on a 486/66
20:1 payback that all effects are full framerate on a 486/33
50:1 payback that all effects are full framerate on a 386/25
100:1 payback that all effects are full framerate on a 286/16
500:1 payback that all effects are full framerate on a 8088/8.1?"
-- Kneebiter, taking bets on Trixter's next demo
"33e6/(80*50)/10 ... hmm about 800 cycles per pixel or something like that -
Sure you can do just about anything but I can't say that I would be really
impressed with the resolution." -- Jmagic, on Trixter's belief that anything
full-framerate is possible on a 486
"excuse me but... can you avoid posting the infofile every week or so? my
home 28.8k modem thanks you" -- access / pulpe, on a particular party invite
showing up all the time
"(Dreaming again after too much Mountain Dew and Oreos...)" -- Videoman,
after suggesting demo ideas
"The quality is perfect
A 16 by 16 mesh
And inside [since it's hollow]
A piece of welded flesh
1995
was a damn good stir
appearances in demos
proved it popular" -- Mr. P, on how toruses were in way too many 1995 demos
"The demoscene is GLOBAL. Don't EVER forget that. Whoever started first, or
who's better, or which country's got the most coders or whatever, is
IRRELEVANT. Differences don't matter." -- Liam the Lemming, on USA vs. Europe
"if the song is being played on something perhaps similar to an sb16 which is
being software mixed, you still have the problem of creating huge polyphonic
songs which can use over a hundred channels, and the problem with that is, of
course, that your tracking is a) very ineffcient, since most of the channels
can't even be heard amidst the clangor, or b) your song takes us 85%
rastertime on a P6, which is just plain disgusting. perhaps when the day
comes where we can have 128 channels and FFT reverb and dynamic oscillators
simulated through software, then we can use NNA's, but for now, i don't
really see the point. having control over your music is one of the things
which makes tracking so different from MIDI implementations." -- Necros, on
NNAs in Impulse Tracker.
"If I asked someone (else than me) to make music for my demo, I would require
it to be a 6 channel MOD with bpm rate 175, take it or leave it... This is
not disneyland. ;)" -- yzi/fit, on unrealistic demands on coders (someone
thought coding an IT player was "trivial")
"Don't you see how STUPID this discussion is? Do we have to go all the way
to Pangaea before people realize it _does_ _not_ _matter_ ?" -- Kiwidog, on
the USA vs. Europe debate
"I'm a shameless man making propaganda for his group's 10th anniversary :-)"
-- grendel, on his group's (byterapers) 10th anniversary
"jmX - hey, you're perfectly welcome to enter your demo in the compo i'm
holding right now in my pants" -- Dennisc
"Why the hell haven't the demogroups uploaded their own productions into
ftp.cdrom.com? Why is it all up to the organizers?" -- Makrus, Abd'96
Organizing
---------------------------------------------------------------------------->
:: "Advertisement: SCENE 96 CD-ROM"
:: Yogi / Zyklop - zyklop96@aol.com
_____Introduction
The scene is growing worldwide and nearly nobody is able to collect and store
thousands of megs of scene releases every year, so the cheapest and most
comfortable way to get all of 'em is a scene related cd-rom. There are
several scene cds around; most of 'em are expensive party cds or filled with
old stuff.
But now a new cd-rom is available - the SCENE 96 CD! We have released a
complete information package containing ALL infos and details about this
project. You should find it in a scene bbs near you o r at least at your
favourite demo site: ftp.cdrom.com/demos/info/cds/s96cdnfo.zip
_____Contents
The SCENE 96 CD is a dual (!) cd-rom containing about 1300 mbs (!) of the
latest scene- and underground-releases. You'll find all the best demos,
intros, discmags, graphics, texts, modules, party-releases, scene games,
trackers, players, samples, slideshows, emulators, source-codes and tools
released between late '95 (tp5) and early'97 (up to late february'97). Only
high quality stuff has been selected - all in all a great collection; and
surely the best demo/scene-related cd-rom right now.
You don't have to buy the cd _blind_ without knowing the exactly contents,
as we inlclude a complete file list in our info package (see above).
Let's show off some features:
- nearly 250 of the very best demos from all major parties around the globe
- more than 200 scene related diskmags and newsletters
- latest news /rumors
- many party-intros (4k/64k/80k) as well as bbs-tros and non-party-releases
- a huge party related part with all invitation-intros, many party-reports,
party-pictures, results 'n the latest info files about forthcoming events
- thousands of beautiful hand-pixeled and raytraced pictures as well as the
best slideshows, artpacks and ansi-gfx - including great painting tools
- about 400 megs of mindblowing music tracks; nearly 100 hours of listening
great tunes in all styles - the worlds best music players included
- everything you need to compose your own music: trackers, samples, tools
- a bunch of kewl games out of the scene plus some cracking/cheating-tools
- a collection of funny and interesting text files out of the pc scene
- remember-the-roots-special: a huge collection of demos and mags from c-64
and amiga (more than 100 disks) including the suitable emulator-programs
- most important party releases e.g. from assembly'96, the party 5+6, tg96,
naid'96, saturne 3/4, movement 95+96, gp96+97, ltp'97, wired'96, ... etc.
To explore the huge amount of datas, we included a great svga-interface
coded by Climax / Amable - very easy usage with nice demo-like fx included.
With this interface you can run all executables directly from cd, you can
view all graphic-, ansi-, text- and info-files 'n of course you can play all
music files with the integrated cubic player - great work, amable!
Beside all these features, the SCENE 96 CD is the official distro-cd for
many pc scene groups all over the world ( < 70 crews ), such as:
absence, orange, dubius, keen like frogs, n-factor, acid, masque, pulse,
coma, sonik clique, blacktron, sdi, cubic team, neutron, tpolm, 5-coders,
post mortem, camorra, esteem, shock!, fudge, funk!, house xperiences net,
vacuum, sanction, substance, asteroidea, heretics, eufrosyne, escape,
voodoo, realtech, queue members group, bomb20, camorra, devotion, amable,
doomsday, artwork, imphobia, kloon, faculty, red power, phluid, poison,
ooze labs, mozicart, mooze, sympathy, dr.awesome, axial force, art, ...
_____Ordering
This dual cd is available for 39,80 DM (german marks) US$ 24.95 worldwide
via simple mailorder. In many coutries we have local distributors to make it
cheaper and more comfortable for sceners there. A list of those distros including
contact informations can be found in our info package. Interested people
outside these countries just order the SCENE 96 CD directly from ZYKLOP, Germany.
For payment you can choose between several comfortable ways, like credit card
(visa/amex/diners), cash, money transfer or cheque (again: details are listed
in the info package;). We ship anywhere in the world - cheap and fast!
_____Contact us
For any questions, requests and especially orders contact us via snail/fax
or e-mail (prefered) as through the following addresses and numbers:
ZYKLOP, Germany phone: (+49) (0) 381 713832
Christian Doerschner fax: (+49) (0) 381 7681202
St.-Petersburger-Str. 27 e-mail: zyklop96@aol.com
D - 18107 Rostock limited ftp: members.aol.com/cdoerschner/...
Germany, Europe www: kewl site soon!
>------------------------------------------------------- General Information --
_____The Hornet Archive (mirror sites)
Europe
Germany ftp.uni-paderborn.de/pub/pc-demos
Italy ftp.unina.it/pub/demo (stale)
Poland ftp.icm.edu.pl/pub/demos
Portugal ftp.telepac.pt/pub/demos
Sweden ftp.luth.se/pub/msdos/demos
North America
USA (California) (ftp|www).hornet.org/pub/demos (Master site)
USA (Wisconsin) ftp.uwp.edu/pub/msdos/demos
USA (Pennsylvania) ftp.co.iup.edu/code (/code only)
_____DemoNews
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_____Contact Address
questions@hornet.org
>------------------------------------------------------------------------------
EODN