Copy Link
Add to Bookmark
Report

A REAL MICROCODE EXAMPLE (FULL SOURCE)

This is an old discussion originally published on the dextrose forum

Nintendo64's profile picture
Published in 
N64 various
 · 5 years ago

Retard Jay
from an old gamasutra article about Resident Evil 2 and it's revolutionary FMV compression, a full microcode source was posted as an appendix to the article, which was used to convert YCrCb colors to RGB. I am posting it in it's entirety to any developers who want to see it:

 
/ *****************************************************************************
* Procedure: YCbCr_to_Frame_Buffer *
* Purpose : YCbCr->24bpp RGB->32bpp RGB->Frame Buffer *
* *
* Author : Todd Meynink *
* Last Edit: June 1 99 @ 13:30 *
*****************************************************************************/
#include <rsp.h>
#include <rcp.h>
#include <regs.s>

/* DMEM organisation (12-bit offsets)*/
#define DMEM_LUMINANCE 0x0000
#define DMEM_CB 0x0200
#define DMEM_CR 0x0280
#define DMEM_RGB 0x0300
#define DMEM_SCRATCH 0x0F80

#define EXIT beq zero, zero, Done \
nop
.text

.name nPitch, $20
.name pLuminance, $21 /* arguments */
.name pCb, $22
.name pCr, $23
.name pDestination, $24
.name nMovieWidth, $25
.name nMovieHeight, $26
.name nRowsPerDMEM, $27
.name nDMEMPerFrame, $28
.name nLengthSkipCount, $29
.name nScreenDMAIncrement, $30 /* screen ptr increment per DMA of data */

.name pWkLuminanceA, $12 /* variables */
.name pWkLuminanceB, $13
.name pWkCb, $14
.name pWkCr, $15
.name pWkRGB_A, $16
.name pWkRGB_B, $17
.name nXCounter, $18
.name nDMEMCounter, $19

.name vZero, $v0 /* constants */
.name vMultipliers, $v1
.name vConstants, $v2

.name vCr_R, $v3 /* variables */
.name vCr_G, $v4
.name vCb_G, $v5
.name vCb_B, $v6
.name vLumDataA, $v7
.name vLumDataB, $v8
.name vRedA, $v9
.name vRedB, $v10
.name vGreenA, $v11
.name vGreenB, $v12
.name vBlueA, $v13
.name vBlueB, $v14
.name temp, $v15


/* copy arguments in DMEM to registers */
lw pLuminance, ARG0(zero)
lw pCb, ARG1(zero)
lw pCr, ARG2(zero)
lw pDestination, ARG3(zero)
lw nMovieWidth, ARG4(zero)
lw nMovieHeight, ARG5(zero)
lw nRowsPerDMEM, ARG6(zero)
lw nDMEMPerFrame, ARG7(zero)
lw nLengthSkipCount, ARG8(zero)
lw nScreenDMAIncrement, ARG9(zero)

vsub vZero, vZero, vZero
lqv vMultipliers[0], CONST0(zero)
lqv vConstants[0], CONST1(zero)


GetDMASemaphore:
mfc0 $11, SP_RESERVED
bne $11, zero, GetDMASemaphore
sll nPitch, nMovieWidth, 2

/* clear RGB DMEM */
addi $8, zero, DMEM_RGB
addi $9, zero, DMEM_RGB+2048-64
ClearDMEM:
sqv vZero[0], 0($8)
sqv vZero[0], 16($8)
sqv vZero[0], 32($8)
sqv vZero[0], 48($8)
bne $8, $9, ClearDMEM
addi $8, $8, 64

yLoop:
add nDMEMCounter, zero, nRowsPerDMEM

/* setup Wk pointers (in DMEM) */
addi pWkLuminanceA, zero, DMEM_LUMINANCE
addi pWkRGB_A, zero, DMEM_RGB
addi pWkCb, zero, DMEM_CB
addi pWkCr, zero, DMEM_CR
add pWkLuminanceB, pWkLuminanceA, nMovieWidth
add pWkRGB_B, pWkRGB_A, nPitch /* sizeof(long) x width */

/* DMA luminance/chrominance data into DMEM to work on */
addi $10, zero, DMEM_LUMINANCE /* DMEM addr */
add $9, zero, pLuminance /* DRAM addr */
sll $8, nMovieWidth, 1 /*addi $8, zero, DMEM_LUM_SIZE-1 /* length - 1 */
bgezal $10, DMA_Read /* relative branch and link */
addi $8, $8, -1

addi $10, zero, DMEM_CB /* DMEM addr */
add $9, zero, pCb /* DRAM addr */
bgezal $10, DMA_Read /* relative branch and link */
addi $8, nMovieWidth, -1

addi $10, zero, DMEM_CR /* DMEM addr */
bgezal $10, DMA_Read /* relative branch and link */
add $9, zero, pCr /* DRAM addr */

DMEM_Loop:
add nXCounter, zero, nMovieWidth
.align 8
xLoop:
/* load chrominance info into vectors */
luv vCr_R[0], 0(pWkCr)
addi pWkCr, pWkCr, 8
luv vCb_G[0], 0(pWkCb)
addi pWkCb, pWkCb, 8

/* convert chrominance */
vsub vCr_R, vCr_R, vConstants[0] /*vSubCrCb*/
vsub vCb_G, vCb_G, vConstants[0] /*vSubCrCb*/

vadd vCr_G, vZero, vCr_R
vadd vCb_B, vZero, vCb_G

/* load luminance data for 8*2 = 16 pixels */
lhv vLumDataA[0], 0(pWkLuminanceA)
lhv vLumDataB[0], 0(pWkLuminanceB)

vmudm vCr_R, vCr_R, vMultipliers[0] /*vMultCr_R*/
vmudm vCr_G, vCr_G, vMultipliers[1] /*vMultCr_G*/
vmudm vCb_G, vCb_G, vMultipliers[2] /*vMultCb_G*/
vmudm vCb_B, vCb_B, vMultipliers[3] /*vMultCb_B*/

/* convert luminance */
vmudm vLumDataA, vLumDataA, vMultipliers[4] /*vMultLum*/
vmudm vLumDataB, vLumDataB, vMultipliers[4] /*vMultLum*/

/* calculate RGB */
addi pWkLuminanceA, pWkLuminanceA, 1
vadd vRedA, vLumDataA, vCr_R
addi pWkLuminanceB, pWkLuminanceB, 1 /* <-- shift to odd address */
vsub vGreenA, vLumDataA, vCr_G
addi nXCounter, nXCounter, -16
vsub vGreenB, vLumDataB, vCr_G
vadd vBlueA, vLumDataA, vCb_B

vadd vRedB, vLumDataB, vCr_R
vadd vBlueB, vLumDataB, vCb_B
vsub vGreenA, vGreenA, vCb_G
vsub vGreenB, vGreenB, vCb_G

/* clamping */
vge vRedA, vRedA, vZero
vlt vRedA, vRedA, vConstants[3]
vge vRedB, vRedB, vZero
vlt vRedB, vRedB, vConstants[3]
vge vGreenA, vGreenA, vZero
vlt vGreenA, vGreenA, vConstants[3]
vge vGreenB, vGreenB, vZero
vlt vGreenB, vGreenB, vConstants[3]
vge vBlueA, vBlueA, vZero
vlt vBlueA, vBlueA, vConstants[3]
vge vBlueB, vBlueB, vZero
vlt vBlueB, vBlueB, vConstants[3]

/* load luminance data for 8*2 = 16 pixels */
lhv vLumDataA[0], 0(pWkLuminanceA)
lhv vLumDataB[0], 0(pWkLuminanceB)

.name pScratch, $11
addi pScratch, zero, DMEM_SCRATCH
shv vRedA[0], 0(pScratch)
shv vRedB[0], 64(pScratch)
shv vGreenA[0], 16(pScratch)
shv vGreenB[0], 80(pScratch)
shv vBlueA[0], 32(pScratch)
shv vBlueB[0], 96(pScratch)

/**************************/
/* repeat with odd pixels */
/**************************/
/* convert luminance */
vmudm vLumDataA, vLumDataA, vMultipliers[4] /*vMultLum*/
vmudm vLumDataB, vLumDataB, vMultipliers[4]


/* calculate RGB */
addi pScratch, pScratch, 1
vadd vRedA, vLumDataA, vCr_R
addi pWkLuminanceA, pWkLuminanceA, 15 /* increment source ptrs */
vsub vGreenA, vLumDataA, vCr_G
addi pWkLuminanceB, pWkLuminanceB, 15
vsub vGreenB, vLumDataB, vCr_G
vadd vBlueA, vLumDataA, vCb_B

vadd vRedB, vLumDataB, vCr_R
vadd vBlueB, vLumDataB, vCb_B
vsub vGreenA, vGreenA, vCb_G
vsub vGreenB, vGreenB, vCb_G

/* clamping */
vge vRedA, vRedA, vZero
vlt vRedA, vRedA, vConstants[3]
vge vRedB, vRedB, vZero
vlt vRedB, vRedB, vConstants[3]
vge vGreenA, vGreenA, vZero
vlt vGreenA, vGreenA, vConstants[3]
vge vGreenB, vGreenB, vZero
vlt vGreenB, vGreenB, vConstants[3]
vge vBlueA, vBlueA, vZero
vlt vBlueA, vBlueA, vConstants[3]
vge vBlueB, vBlueB, vZero
vlt vBlueB, vBlueB, vConstants[3]

shv vRedA[0], 0(pScratch)
shv vRedB[0], 64(pScratch)
shv vGreenA[0], 16(pScratch)
shv vGreenB[0], 80(pScratch)
shv vBlueA[0], 32(pScratch)
shv vBlueB[0], 96(pScratch)

/* copy to RGB buffer in DMEM */
addi pScratch, zero, DMEM_SCRATCH
luv vRedA[0], 0(pScratch)
addi $9, pWkRGB_A, 1
luv vRedB[0], 8(pScratch)
addi $10, pWkRGB_A, 2
luv vGreenA[0], 16(pScratch)
luv vGreenB[0], 24(pScratch)
luv vBlueA[0], 32(pScratch)
luv vBlueB[0], 40(pScratch)

sfv vRedA[0], 0(pWkRGB_A)
sfv vGreenA[0], 0($9)
sfv vBlueA[0], 0($10)

sfv vRedB[0], 32(pWkRGB_A)
sfv vGreenB[0], 32($9)
sfv vBlueB[0], 32($10)

sfv vRedA[8], 16(pWkRGB_A)
sfv vGreenA[8], 16($9)
sfv vBlueA[8], 16($10)

sfv vRedB[8], 48(pWkRGB_A)
sfv vGreenB[8], 48($9)
sfv vBlueB[8], 48($10)

addi $9, pWkRGB_B, 1
luv vRedA[0], 64(pScratch)
addi $10, pWkRGB_B, 2
luv vRedB[0], 72(pScratch)
luv vGreenA[0], 80(pScratch)
luv vGreenB[0], 88(pScratch)
luv vBlueA[0], 96(pScratch)
luv vBlueB[0], 104(pScratch)

addi pWkRGB_A, pWkRGB_A, 64 /* increment destination ptrs */
sqv vZero[0], 0(pWkRGB_B)
sqv vZero[0], 16(pWkRGB_B)
sqv vZero[0], 32(pWkRGB_B)
sqv vZero[0], 48(pWkRGB_B)

sfv vRedA[0], 0(pWkRGB_B)
sfv vGreenA[0], 0($9)
sfv vBlueA[0], 0($10)

sfv vRedB[0], 32(pWkRGB_B)
sfv vGreenB[0], 32($9)
sfv vBlueB[0], 32($10)

sfv vRedA[8], 16(pWkRGB_B)
sfv vGreenA[8], 16($9)
sfv vBlueA[8], 16($10)

sfv vRedB[8], 48(pWkRGB_B)
sfv vGreenB[8], 48($9)
sfv vBlueB[8], 48($10)

/* handle loop counters */
bgtz nXCounter, xLoop /* end xLoop */
addi pWkRGB_B, pWkRGB_B, 64

/* handle loop counters */
addi nDMEMCounter, nDMEMCounter, -1

/* handle ptrs */
add pWkLuminanceA, pWkLuminanceA, nMovieWidth
add pWkLuminanceB, pWkLuminanceB, nMovieWidth
add pWkRGB_A, pWkRGB_A, nPitch

bgtz nDMEMCounter, DMEM_Loop /* end DMEM_Loop */
add pWkRGB_B, pWkRGB_B, nPitch

/* DMA DMEM back out */
add $9, zero, pDestination /* DRAM addr */
addi $10, zero, DMEM_RGB /* DMEM addr */
bgezal $10, DMA_Write /* relative branch and link */
add $8, zero, nLengthSkipCount

/* handle ptrs */
add pDestination, pDestination, nScreenDMAIncrement
sll $8, nMovieWidth, 1 /*2 /*addi pLuminance, pLuminance, DMEM_LUM_SIZE*/
add pLuminance, pLuminance, $8
srl $8, $8, 2
add pCr, pCr, $8 /*addi pCr, pCr, DMEM_CR_SIZE*/

/* handle loop counter */
addi nDMEMPerFrame, nDMEMPerFrame, -1
bgtz nDMEMPerFrame, yLoop /* end yLoop */
add pCb, pCb, $8 /*addi pCb, pCb, DMEM_CB_SIZE*/


Done: /* all done -- ready for next RSP task *
* relinquish DMA and RSP to CPU */
mtc0 zero, SP_RESERVED
ori $1, zero, SP_SET_TASKDONE
mtc0 $1, SP_STATUS
break
nop

#include <dma_ucode.s>

← previous
next →
loading
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT