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Atari Online News, Etc. Volume 16 Issue 41

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Published in 
Atari Online News Etc
 · 22 Aug 2019

  

Volume 16, Issue 41 Atari Online News, Etc. October 10, 2014


Published and Copyright (c) 1999 - 2014
All Rights Reserved

Atari Online News, Etc.
A-ONE Online Magazine
Dana P. Jacobson, Publisher/Managing Editor
Joseph Mirando, Managing Editor
Rob Mahlert, Associate Editor


Atari Online News, Etc. Staff

Dana P. Jacobson -- Editor
Joe Mirando -- "People Are Talking"
Michael Burkley -- "Unabashed Atariophile"
Albert Dayes -- "CC: Classic Chips"
Rob Mahlert -- Web site
Thomas J. Andrews -- "Keeper of the Flame"


With Contributions by:

Fred Horvat



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A-ONE #1641 10/10/14

~ S. Korea & Social Media ~ People Are Talking! ~ Giuliani on Defense!
~ Facebook vs. Spammers! ~ Good Week for Diablo 3 ~ Facebook: Fake Names!
~ 3DS Super Smash Bros.! ~ History of Alien Games ~ Amazing 'RoomAlive'!
~ To Play or Not To Play! ~ GIF Getting A Revamp! ~ Snapchat: Not Us!

-* Apple's 2014 Not Finished Yet *-
-* Call of Dury: Advanced Warfare Free *-
-* Sen. Wyden: NSA Tech Spying Hurts Economy! *-



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->From the Editor's Keyboard "Saying it like it is!"
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Terrorism, Ebola, election campaigns, and more - any good news going
on in the world these days lately? It doesn't appear so, unless you
search really hard. Well, at least the news media has plenty to do
lately other than talk about Justin Bieber and the rest of the spoiled
ones in the "entertainment industry"! Sorry, I couldn't resist! So,
rather than dwell on the ilk of the world today, let's talk about
stuff that's not as serious, but still informative!

Until next time...



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->In This Week's Gaming Section - Super Smash Bros for 3DS!
""""""""""""""""""""""""""""" Call of Duty: Advanced Warfare!
To Play or Not To Play!
And much more!



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->A-ONE's Game Console Industry News - The Latest Gaming News!
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‘Super Smash Bros. for 3DS’ Packs Plenty of Punch


Life as a Nintendo mascot is pretty cushy. Every year or two, you iron
your work clothes, jump around a little, save a world from disaster,
maybe drive a kart, and then it’s back to sipping 8-bit Mai Tais on
Legendary Character Island. Let the nerds worry about Nintendo’s future.
You’re an icon! Order room service!

The trouble with all that lounging? It makes you soft. Flabby. Weak. And
while you might not think of yourself as a fighter, you suddenly become
one the minute a gamer turns on Super Smash Bros. for 3DS. Put down the
drink and pick up a bat. Mario’s coming for you, and he’s got a hammer.
And fireballs.

Thankfully, every mascot is deadly in the hands of a Super Smash Bros.
player, a testament to the game’s brilliant character design and
accessible-yet-deep gameplay. Despite its diminutive stature, Super
Smash Bros. for 3DS isn’t just one of the biggest games ever released
for Nintendo’s handheld. It’s also among its best.

Super Smash Bros. got its start 15 years ago on the N64, and while it’s
evolved a bit over the years, the basics remain unchanged: Famous video
game characters duke it out on hilarious, game-themed levels using their
fists, feet, and all sorts of crazy weapons. But where most fighting
games require complicated inputs and ridiculous reflexes, Super Smash
Bros. boils it all down to a couple of buttons and a few directions. The
result is a chaotic, fast-paced slugfest that just about anybody can
play.

This is the first time anyone’s played it on a handheld, however. With
the Wii U version still in limbo (Nintendo has yet to give a firm release
date beyond “holidays 2014,” so really soon, we hope?), the 3DS version
is currently the most important game in Nintendo’s fall lineup. Some fans
have expressed fears that it would suffer on the smaller system, and
while it has its challenges, make no mistake: This is a big, bold,
beautiful video game.

Super Smash Bros. for 3DS boasts a whopping 49 playable characters, the
largest roster in franchise history. It’s a who’s-who of famous faces,
from Nintendo icons like Mario, Link, and Donkey Kong to Pac-Man, Mega
Man, and even longtime Mario rival Sonic the Hedgehog. Heck, the dog
from Duck Hunt is in here. The character list is staggeringly cool,
particularly if you’re a fan of Nintendo’s past.

Even cooler? You can create your own fighter using your little 3DS “Mii”
avatar. You’ll choose one of three archetypes (brawler, swordsman, or
gunner), but that’s just the start. Over the course of playing through
the game’s many modes, you’ll earn items and abilities that will turn
your bobble-headed familiar into a lethal kung-fu madman. It’s a
role-playing game crammed into a fighter.

There are a multitude of modes culled from past Smash Bros. games, but
the real standout is the awesome new “Smash Run” adventure. Exclusive to
the 3DS version, Smash Run gives players five minutes to collect
ability-enhancing badges in a labyrinth crawling with enemies and
treasures. Once those five minutes are up, the newly powered-up
characters battle one another in a final challenge. It’s terrific fun
either solo or with a group.

Unfortunately, multiplayer — where a fighting game like Super Smash Bros.
should shine brightest — has some issues. Online matches are beset with
lag problems; I was dropped out of more matches than I completed. It’s a
shame, because hopping online and playing with friends or strangers is a
fair share easier than playing local multiplayer, which, while certainly
smoother, requires multiple 3DS systems and copies of the game.
Portability has its drawbacks.

But regardless of how you choose to play, you’ll be gobsmacked by the
river of nostalgia running through Super Smash Bros. You and your buddy
will bash each other while standing on the fuselage of Starfox’s Arwing
ship, riding on a train from The Legend of Zelda: Spirit Tracks, and
sitting in the living room from Nintendogs. A level based on Nintendo’s
artsy chat program Pictochat actually draws itself in while you play.
You’ll wield a sword made of Super Mario fireballs and capture enemies
with the help of a Galaga alien. Smash director Masahiro Sakurai and his
team clearly had fun making this game, and their fondness for the
subject matter is infectious.

They’ve built a beauty, too. Super Smash Bros. for 3DS pops with color
and charm. Concerns that the limited power of the 3DS would result in
performance issues were unwarranted. It plays great — as long as you
keep it offline.

Making it all work is that gloriously simplified control scheme, though
this is also where the game loses some of its steam. Take away its many
bells and whistles, and you’re left with a core that hasn’t changed much
in the past decade. Like the recent Mario Kart 8, Super Smash Bros. for
3DS doesn’t deliver a terribly new experience so much as a lovingly
crafted one.

Not that there’s anything wrong with that. Super Smash Bros. for 3DS is
Nintendo firing on all cylinders, a barrage of character and creativity
that all but bursts out of the machine. Will it be outdated when its
Wii U big brother shows up? Maybe, but you’ll be having too much fun
with this pint-sized pugilist to care.



Get Call of Duty: Advanced Warfare on Xbox One/PS4 for Free


If you're a Call of Duty fan who hasn't upgraded to a current-gen console
but is planning to do so, Activision has a tempting offer to get you to
buy Call of Duty: Advanced Warfare digitally. By buying a downloadable
copy of the game on either Xbox 360 or PlayStation 3, you'll get the Xbox
One or PS4 version (respectively) for free.

Activision announced the promotion today, and it's a lot like what it did
last year with Call of Duty: Ghosts - except this time it isn't asking
for $10 to let you upgrade. (It's also identical to a recent Destiny
promotion.) The only real catch is that you have to buy a digital copy
of the game. Because this ties it to your Xbox Live or PlayStation
Network account, you can't get a free Xbox One/PS4 game and then sell
your physical copy or hand it to a friend. However, your 360 or PS3
copy will still work once you've downloaded your current-gen version.

In the case of Sony's systems, this is a Cross-Buy game, meaning a PS4
purchase nets you the PS3 copy or vice versa. It's unclear if the Xbox
offer is 360-to-One only, but we've followed up with Activision to find
out.

One important note: You can't move from one console family to the other.
In other words, buying a PS3 copy can only get you a free PS4 game, and
buying an Xbox 360 copy can only get you a free Xbox One game.

In addition to being able to upgrade to a current-gen version of the game
for free, you'll be able to transfer other things. This includes any of
your multiplayer stats and gear, as well as downloadable content you've
purchased, including the season pass. If you're upgrading to the free
game, you'll need to have bought a last-gen copy by March 31, 2015.
There is no deadline on transferring any DLC or progress across console
generations.

Claiming your Xbox One or PS4 game (or DLC) simply involves logging into
the same account as you made the purchase on, and browsing to it on the
respective console's store.

Advanced Warfare launches on November 4, but you'll be able to get your
hands on it a day early by preordering the Day Zero edition.



It's a Good Week to Get Back Into Diablo 3 on Xbox One/360 and PS4/PS3


No matter what console you own the game on (sorry, fellow PC players),
Blizzard is offering some new incentives for Diablo III: Ultimate Evil
Edition players to jump back into the game during the next week.

On Xbox 360 and PlayStation 3, you'll receive a 100% bonus to experience,
a perk that stacks with other, existing in-game bonuses, like items and
shrines. That makes this an ideal time to create a new character, make
that final push toward level 70, or pad out your Paragon level.

Considering the name of the game is items, Xbox One and PlayStation 4
players get a bonus that's arguably even more tantalizing: Treasure
Goblin spawns have been doubled. Provided you're able to reliably kill
them, that offers you a better chance of getting some good drops, not to
mention more opportunities to visit the Vault.

The Vault is one of a number of things added in the 2.1.0 patch, which
went live earlier this week on Xbox One and PS4. This introduced many of
the features PC players have been enjoying for the past few months, like
Greater Rifts and Legendary gems.

Both the last-gen and current-gen bonuses are now available and will
remain in effect through October 17. In the case of 360 and PS3 players,
you'll need to own the Ultimate Evil Edition to take advantage - the
pre-expansion version of Diablo III won't do.



Microsoft’s Amazing ‘RoomAlive’ Will Turn Your Entire
Living Room Into A Giant Xbox Game


Have you ever watched Star Trek and wished you could be in the holodeck
interacting with exotic simulated environments? Well, Microsoft is
making that dream more of a reality with a killer new concept that
they’re calling “RoomAlive” for Xbox.

The new concept they’re striving for was just posted to the Projection
Mapping Central blog by Microsoft researchers. It shows us the
possibilities of what it would be like if the Xbox wasn’t just on your
TV. It shows us what it would be like if your Xbox was a fully immersive
experience that engulfs your entire living room.

To make the “RoomAlive” a possibility, an Xbox owner would have to have
a projector system that covered the entire room:

How this works is that the projector would display the Xbox game images
throughout your living room, and then the Xbox Kinect would track your
movement as you interact with them.

We don’t know when we’ll see the “RoomAlive” in action with Xbox games
that use the technology, but here is a demonstration of how Microsoft
intends on having gamers use the it. Check out the video below for some
“RoomAlive” tech in action.



To Play or Not to Play: The Great Debate About Video Games


With more than 90 percent of American kids playing video games for an
average of two hours a day, whether that's a good idea is a valid
question for parents to ask. Video games, violent ones especially, have
caused such concern that the issue of whether the sale or rental of such
games to children should be prohibited was brought before the Supreme
Court.

In 2011, the Supreme Court ruled that video games, like plays, movies and
books, qualify for First Amendment protection. "Video games," the court
declared, "communicate ideas - and even social messages." But that didn't
stop the debate. Real-life tragedies continue to bring attention to the
subject, like the revelation that the Sandy Hook Elementary School gunman
was an avid video game player. Parents seeking an easy answer to whether
video games are good or bad won't find one, and two recent studies
illustrate why.

While many studies have made a connection between violent video games and
aggression in adolescents, research published in August in the Journal of
Personality and Social Psychology found that teens who played
mature-rated violent video games were also more likely to engage in drug
and alcohol use, dangerous driving and risky sexual behavior.

Researchers evaluated more than 5,000 male and female teenagers between
ages 13 and 18 over the course of four years and discovered that those
who played violent video games were more rebellious and eager to take
risks. The effect was greatest among those who played the most as well as
those who played games with antisocial main characters.

But a study published in August in Pediatrics of nearly 5,000 girls and
boys ages 10 to 15 revealed that children who played video games for less
than an hour a day were better adjusted than children who either played
no video games or played for three or more hours a day. These children
were found to have fewer emotional problems and less hyperactivity, and
they were more sociable overall. Video games, the study suggests, play a
very small part in children's lives when compared to such influences as a
child's family, school relationships and economic background.

So are video games harmful to children? "It depends on the content of the
game and the outcome of interest," says Marina Krcmar, an associate
professor of communication at Wake Forest University. "Violent games have
been found to be associated with aggressive outcomes, increases in
hostility and aggressive cognitions." There are several factors that may
explain this.

First, there are no negative consequences for bad behavior. Players are
rewarded for violence with points, reaching a higher level or obtaining
more weapons. And, Krcmar adds, players actively commit violence rather
than passively watch it, as they may do through other mediums such as
movies and television.

"Another issue is that our daily behaviors and interactions actually
change our brains - that's why we encourage kids to study and read,"
Krcmar says. Research presented at the annual meeting of the Radiological
Society of North America in 2011 examined the neurological activity of a
group of men who did not typically play violent video games but did so
for the study over the course of one week, while a control group played
none. MRI scans revealed that those who played the violent video games
had less activity in the brain areas involved in controlling emotion and
aggressive behavior. The control group showed no brain changes at all.
"Keep in mind that these were players randomly assigned to play the
games, not players who actively chose to do so," Krcmar says. "We can't
argue here that people who seek out violent games are more aggressive to
begin with."

The disadvantage of video games, other experts point out, is the simple
fact that time spent playing them is time not spent doing such activities
as reading a book, playing outside or engaging with friends. But that's
not to say all video games are bad. There are positives to consider, too.

"Video game play is associated with improvements in hand-eye
coordination, faster reaction times, improved visuospatial skill and
peripheral awareness, while some educational games can also improve
math, spelling and reading skills," Krcmar says.

A report published in the January issue of American Psychologist points
out that shooter games, where split-second decision-making and attention
to rapid change is necessary, can improve cognitive performance, while
all genres of video games enhance problem-solving skills. And despite
the belief that it's a socially isolating activity, one survey found
that more than 70 percent of people who play video games do so with a
friend, either cooperatively or competitively.

"Video games are a wonderful teaching tool," says Brad Bushman, professor
of communication and psychology at The Ohio State University. Computer
scientists from the University of California-San Diego recently revealed
that children ages 8 to 12 who played a video game they developed that
teaches how to code - for either four hours over four weeks or 10 hours
over seven days - were successfully able to write code by hand in Java.

So what should parents do? Monitor content and the amount of time spent
on video games, Krcmar advises. And Bushman warns that you shouldn't let
your children play age-inappropriate video games. "Video games rated M
for 'mature audience 17 and older' should not be played by children under
17," he says. And remember: "The American Academy of Pediatrics
recommends no more than two hours of entertainment screen time per day
for children 2 to 17, and no screen time for children under 2," Bushman
says. This applies to video games as well.



Giuliani To Defend Video Game Firm vs. Ex-dictator


Former New York City Mayor Rudy Giuliani will defend Activision in court
against a lawsuit filed by disgraced Panamanian dictator Manuel Noriega
over the "Call of Duty" franchise, the video game maker said Thursday.

Giuliani joined the legal team fighting Noriega's lawsuit last month but
had not been expected to argue the video game giant's case at an Oct. 16
hearing.

Noriega sued Activision Blizzard Inc. in July over his inclusion in
2012's "Call of Duty: Black Ops II." The former military dictator did not
authorize the use of his likeness in the game, but Activision contends
its usage is protected by the First Amendment.

The ex-dictator sued, claiming the game maker depicted him as a killer
and enemy of the state. The game features a story line in which players
capture Noriega, who in turn helps the game's villain.

Activision contends that Noriega plays a minor role in the game and his
case should be dismissed.

"If successful, this case would obliterate the entire genre of historical
fiction," Giuliani wrote in a statement. "I couldn't be more excited at
the prospect of being back in court to defend the makers of Call of Duty
against this convicted murderer who wants to make a mockery of the U.S.
legal system and attack our right to free speech."

Previous "Call of Duty" games have featured historical figures such as
President John F. Kennedy and Fidel Castro.

In a sworn declaration, Noriega wrote that he learned his likeness had
been used in the game after his grandchildren played it and asked why one
of the missions focused on captured the ex-dictator.

Noriega's lawyers argue that the First Amendment defense doesn't apply
because Activision copied the ex-dictator's likeness without consent and
did not transform his video game character into something different from
his actual persona.

"Here, Activision painstakingly created a character in its 'Black Ops II'
game that was nothing more than a conventional, high-tech recreation of
General Manuel Noriega," Noriega's lawyers wrote in a filing earlier this
month.

Noriega was toppled in 1989 by a U.S. invasion and served a 17-year drug
trafficking sentence in the United States. He later was convicted in
France of money laundering, and that country repatriated him to Panama in
December 2011. Noriega, 80, is serving a 60-year sentence for murder,
embezzlement and corruption.

He has had health issues in recent months and has been treated for high
blood pressure, flu and bronchitis. His family also has said he has a
benign brain tumor and heart trouble.

Giuliani, who led New York City's government for two terms — including
during the Sept. 11, 2001, terrorist attacks — is also a former U.S.
attorney and sought the Republican presidential nomination in 2008. In
private practice, Giuliani worked as a free speech lawyer, representing
major news outlets such as the Wall Street Journal and the financial
magazine Barron's.



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->A-ONE Gaming Online - Online Users Growl & Purr!
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From Atari to Isolation: A Video and Written History of Alien Games


Alien: Isolation is the latest attempt by video game developers to create
an enjoyable, respectful interactive adaptation of the 35-year-old Alien
franchise. It rarely ends well.

While sneaking around blasting Xenomorphs in the face seems like the
perfect concept for a shooter, not every game was able to capture the core
of what makes those movies so great or those aliens so terrifying. You
have one of the best haunted houses in science fiction in Alien, and then
one of the most intense sci-fi action films in Aliens. And neither is
easy to adapt into games.

With Isolation launching next week, here's where the Xenomorphs have been.
Note: For the sake of brevity, we've decided to focus solely on the games
following the main Alien franchise. While we don't discuss them here, we
do acknowledge that the Alien vs. Predator games were pretty great.

Alien, Atari 2600 (1982): Fox Video Games made the first leap into
licensing the Alien property for video games with what was essentially a
Pac-Man clone skinned with elements from the 1979 film. Players
controlled a human collecting Alien eggs (dots) and small planet and
spaceship symbols (fruits) in a maze abroad the USCSS Nostromo while
avoiding Alien drones (ghosts).

Drones could be killed by shooting them with a flamethrower or collecting
symbols that would stun them (flashing dots). Alien predated the game
considered the biggest flop in the industry's history, fellow Atari 2600
game E.T. the Extra-terrestrial.

Alien, Commodore 64, ZX Spectrum (1984)/Amstrad CPC (1985): Developed by
Amsoft and Concept Software and published by Argus Press Software, this
second game to touch the Alien property was also based on the 1979 film,
but with a little more flair.

Each game begins with one randomly selected crew member carrying the
Alien. Once it is born, players can control any remaining crew members
on a quest to kill the prowling Alien.

Alien included more gameplay elements pulled from the movie's plot, such
as players having to locate a synthetic crew member aiding the Alien and
put them into hypersleep. There was also an option to have the ship
self-destruct.

Players were given a percentage score based on the state of the Nostromo
and how many crew members were still alive at the end of the round.

Aliens: The Computer Game, Commodore 64, ZX Spectrum (1986)/Apple IIe,
Amstrad CPC, MSX (1987): There were two versions of this
Activision-published game based on the 1986 film Aliens, the first
sequel to the 1979 original. One adventure was in a first-person view
and mostly recreated the movie's plot, with the gang of Colonial
Marines moving through rooms and clicking on Xenomorphs until they
died.

The other version split the action between side-scrolling shooter and
flight segments.

Aliens, MSX (June 1987): Developer by Squaresoft, this game — scored by
renowned video game composer Nobuo Uematsu — was only released in Japan.

The side-scroller was more action-oriented than its predecessors,
heralding the direction future adaptations would take.The game also
featured more enemy types, a first for the property — not only did
players come up against Xenomorphs, but facehuggers as well as flying and
laser-eyed aliens joined the fray.

Aliens, arcades (1990): Konami's shoot-em-up take on the 1986 Aliens film
included more enemies, more action and more high-stakes fights — like
with the Xenomorph Queen. As Ripley, players used weapons like the
Smartgun and missile launchers to blow up Xenomorphs. The game loosely
followed the movie and included several very un-Aliens like elements,
including levels playable as the character Newt.

Aliens, 1987

Alien 3, Amiga, Commodore 64, Sega Game Gear, Sega Genesis, Sega Master
System, SNES (1992, 1993): While 1992's Alien 3 is certainly not
considered the best film in the series, the video game tie-ins that came
with it fared slightly better.

Alien 3 from developers Probe Entertainment and Eden Entertainment
Software's wasn't one of them. The game, again setting players in
Ripley's shoes, tasked players with running-and-gunning through levels
that were poorly designed and featured enemies that couldn't be killed
unless both them and you were on the same screen.

Alien 3 also suffered from nearly unforgivable camera problems, as
players would often outpace it across the screen. In the time between
blasting Xenomorphs in the face, players completed missions such rescuing
prisoners and fixing broken systems on the planet Fiorina 'Fury' 161.

Our opinions editor, Ben Kuchera, loves this game and is wrong.

Alien 3, Game Boy (1993): Bit Studios' portable adaptation of Alien 3 is
also not the best way to experience the world of Alien 3. The top-down
shooter featured chains of generic-looking rooms with the occasional
generic black squiggly thing meant to represent a Xenomorph.

Aliens, 1990

Alien 3: The Gun, arcades (1993): Sega's first foray into Alien games was
a first-person rail shooter, which, it turns out, is a snug way to wrap
up the Alien world into a video game.

One or two players had to plow through waves of the Xenomorph mess on
Fiorina ‘Fury' 161, using all the expected weapons.

Aliens: A Comic Book Adventure, PC (1995): In a reprieve from all the
shooting and exploding, developer Mindscape's point-and-click adventure
not only made the Aliens feel scary, but added a little more to the
franchise by spinning different plot threads through the game.

As an ex-Colonial Marine — named Lt. Col. Henricksen, after the actor
playing Bishop in the films, Lance Henriksen — players responded to a
distress call from their team and set off to explore and solve puzzles to
combat the Alien threat.

It's a quieter adventure than the series had known previously — and would
in the future.

Alien Trilogy, PlayStation, Sega Saturn, PC (1996): Probe Entertainment's
third Alien game packed the plots of the first three movies (loosely)
into a first-person shooter.

Text boxes would explain the story before throwing players into the chaos
of near-constant Xenomorph blasting. However, although the game made good
in recreating the terror inspired by the original films, many people
criticized the game for being id Software's horror shooter Doom in a
different skin.

Aliens: A Comic Book Adventure, 1995

Aliens Online, PC (1998): Using the same engine that built Half-Life,
Mythic Entertainment created an online space in which players could
choose to play as Colonial Marines or Xenomorphs and kill the heck out
of each other.

One of the title's most notable features was its janky AI, with aliens
spending quite some time trying to walk through walls. The servers for
Aliens Online were shut down in 2000 after the GameStorm network was
sold to Electronic Arts.

Alien: Resurrection, PlayStation (2000): Argonaut Games' Alien:
Resurrection, based on the 1997 film of the same way, is widely
considered a flop. After spending years in development hell, the game's
Dreamcast version was canceled, and the PlayStation version was released
to mixed reviews.

The biggest criticism against the game was its control scheme;
Resurrection, in addition to being the first full 3D Aliens titles, was
one of the first games to use one analog stick to move and the other to
aim. What were they thinking?

Aliens: Thanatos Encounter, Game Boy Color (2001): Publisher THQ dipped
its toes in the Aliens pool with a top-down shooter featuring controls
equally as unloved as Resurrection's. The screen was split in two, with
the top half showing a top-down view of your character in action and the
bottom half showing your weapon and sometimes the motion tracker.

In Thanatos Encounter, from developers Wicked Witch Software and Crawfish
Interactive, players selected one of three generic Colonial Marines and
set them to shooting Xenomorphs and saving scientists across 12 levels
using most of the guns introduced by the franchise.

Aliens Online, 1998

Aliens: Unleashed, mobile (2003): Yes, they went there. Sorrent's Aliens
game was a first-person shooter that did what it could with the limited
technology and space available on mobile devices at the time.

Players had to shoot synthetic Xenomorphs used for training that had gone
on a rogue killing spree. Not the deepest of Alien experiences, but the
first to hop onto the mobile train.

Aliens: Extermination, arcades (2006): Things were quiet on the Aliens
front until 2006, when Play Mechanix brought the Xenomorphs back to the
arcade.

Extermination, another light gun shooter, loosely followed the plot of
Aliens and allowed two players to mow down the offensive creatures with
pulse rifles. The game was similar to Sega's Alien 3: The Gun with much
improved visuals.

Aliens: Infestation, Nintendo DS (2011): Developed as a collaboration
between WayForward and Gearbox Software and published by Sega,
Infestation could be considered one of the better Aliens games.

Players chose four from 19 Marines and sent them into battle against the
Xenomorphs. In addition to the Metroidvania elements of being able to
backtrack for new stuff, Infestation also implemented a permanent death
system. When your Marine died, they were dead.

This game is loosely connected to what would be Gearbox's next Alien game,
Aliens: Colonial Marines.

Game over, man: The ongoing Aliens: Colonial Marines lawsuit

Aliens: Colonial Marines, PC, PS3, Xbox 360 (2013): Developer Gearbox and
publisher Sega are still at odds over this one. Based on Aliens and
Aliens 3, Colonial Marines was initially slated for release in 2009 but
was delayed due to numerous factors — one of which was Rebellion's 2010
title Alien vs. Predator.

The story is set directly after the film Aliens and follows a group of
Colonial Marines on a search-and-rescue mission for Ellen Ripley and the
rest of the team sent to LV-426 during the movies' events.

Not only was the game received poorly, but in-game assets looked
strikingly lower-quality than the game's marketing materials. Shortly
after launch, a Wii U version was canceled, and Gearbox and Sega were
slapped with a lawsuit claiming the companies falsely advertised the
game. Documents filed by Sega of America last month regarding the case
blame Gearbox, stating the company kept its publisher in the dark and
often overstepped boundaries during development.

Alien: Isolation, PC, PS3, PS4, Xbox 360, Xbox One (2014): Announced
almost one year after the disastrous launch of Colonial Marines,
Isolation takes a different turn by focusing on the survival-horror
aspects of the original franchise. As Amanda Ripley, daughter of Ellen,
players will be stalked by a single, unkillable Alien throughout the
space station Sevastopol, using stealth tricks to survive. Developer The
Creative Assembly is hoping to make the game feel like "Ridley Scott's
haunted house in space." Check out our review.



=~=~=~=



A-ONE's Headline News
The Latest in Computer Technology News
Compiled by: Dana P. Jacobson



Sen. Wyden: NSA Tech Spying Hurts Economy


Google Chairman Eric Schmidt and other Silicon Valley executives say
controversial government spying programs are undercutting the Internet
economy and want Congress to step up stalled reform.

"We're going to end up breaking the Internet," warned Google Inc.'s
Schmidt during a public forum Wednesday convened by U.S. Sen. Ron Wyden,
D-Ore., who has been an outspoken critic of electronic data-gathering by
the National Security Agency. Schmidt and executives from Facebook Inc,
Microsoft Corp. and other firms say revelations of extensive NSA
surveillance are prompting governments in Europe and elsewhere to
consider laws requiring that their citizens' online data be stored
within their national borders.

Rules like that would drive up costs and create technical obstacles to
the way the Internet currently operates, making it "profoundly difficult
in terms of our ability to deliver services," said Facebook general
counsel Colin Stretch. Brad Smith, general counsel for Microsoft, said
some European customers are worried their data will be more vulnerable to
U.S. government snooping, although he declined to give specific examples.

"The reality is this is a real problem for American tech companies," said
Smith. "If trust falls, then the prospects for business are hurt."

Wyden, a member of the Senate Intelligence Committee and chairman of the
Finance Committee, convened the roundtable in the Palo Alto High School
gym, where he played basketball as a student in the 1960s. He said he
will take the executives' message back to Washington, where bills to
curb surveillance have stalled. Prospects for passing a reform bill this
fall are shrinking, Wyden told The Associated Press.

"I'm going to my best to use this. What I'm going to do is say there's a
clear and present danger to the Internet economy," Wyden said.

Wyden contends that the government's "digital dragnet" of phone calls,
emails and online communications doesn't make the country safer, and only
hurts the U.S. economy.

"When the actions of a foreign government threaten red-white-and-blue
jobs, Washington gets up at arms. But, even today, almost no one in
Washington is talking about how overly broad surveillance is hurting the
U.S. economy," he said in opening remarks.

Microsoft's Smith acknowledged that concerns over recent terrorist
incidents in the Middle East may have undercut some public support for
surveillance reform. However, he contends that "laws that the rest of the
world doesn't respect will ultimately undermine the fundamental ability of
our own legal processes, law enforcement agencies and even the
intelligence community itself."

When former NSA contractor Edward Snowden made details of NSA surveillance
tactics public, tech executives and industry experts warned that consumers
and business customers would fear that U.S. technology companies can't
protect sensitive data from government prying. Some analysts estimated
last year that U.S. tech companies could lose tens of billions of dollars
in sales, particularly after European firms began marketing themselves as
being more secure than U.S. competitors — or less vulnerable to legal
demands from the U.S. government.

Most of the impact has been anecdotal, however. A few companies, including
Cisco Systems Inc. and Qualcomm Inc., have said they believe they lost
some deals in China and other emerging markets because of concerns about
U.S. spying. Germany did cancel a contract with Verizon this summer,
citing a fear that it may provide customer phone records to the NSA. Some
tech startups and telecommunications companies in France and Switzerland
have claimed an increase in sales to customers who are wary of U.S.
providers.

It's difficult to quantify the losses because "companies don't always
know about the deals that they weren't invited to be a part of," said
Daniel Castro, a senior analyst at the nonprofit Information Technology
and Innovation Foundation in Washington, D.C. Castro estimated last year
that losses to U.S. tech companies could amount to $35 billion by 2016.
He said this week his estimate is still valid.

Wyden has called for strict controls on the NSA and complains that a
pending reform bill, authored by Sen. Patrick Leahy, D-Vt., doesn't go far
enough to restrict so-called "back-door" or warrantless searches of emails
and online communications by Americans. The Obama administration has
endorsed the Leahy bill, while defending government surveillance programs
as narrowly defined and necessary for tracking foreign terrorist
suspects. Wyden is backing separate legislation that would increase the
authority of the government's new Privacy and Civil Liberties Oversight
Board.

A coalition of leading online companies including Google, Facebook, Apple
and Microsoft continue to urge Congress to pass reform. The companies
also have beefed up their own security measures, through encryption and
other methods intended to rebuff snooping by individual hackers — or
government agencies.

That's put Silicon Valley at odds with federal authorities. Attorney
General Eric Holder, who announced last month that he is leaving the
Justice Department, has complained that recent encryption moves by Apple
Inc. and Google could hinder vital law enforcement investigations.



S. Korea Rumor Crackdown Jolts Social Media Users


South Korea's president is cracking down on rumors in cyberspace in a
campaign that threatens the popularity of Kakao Talk, the leading social
media service in a country with ambitions to become a global technology
leader.

Prosecutors announced the crackdown two weeks ago after President Park
Geun-hye complained about insults directed at her and said false rumors
"divided the society."

That rattled users of Kakao Talk, a smartphone-based messaging app used by
35 million of South Korea's 50 million people. It prompted a surge of
interest in a previously little-known German competitor, Telegram.

Rankey.com, a research firm, said an estimated 610,000 South Korean
smartphone users visited Telegram on Wednesday, a 40-fold increase over
Sept. 14, before the crackdown was announced. The company said its
estimate was based on a randomly selected group of 60,000 people it
follows regularly.

On Friday, Telegram was the most downloaded free app in Apple's App Store
in South Korea. On Google Inc.'s store, Telegram was the No. 2 downloaded
free communications app, behind only Kakao Talk.

South Korean users left reviews on Telegram saying they left Kakao Talk to
seek "asylum." They asked Telegram to add a Korean language service.

The uproar threatens to slow adoption of social media or send South Korean
users to foreign services, undercutting government ambitions to build a
high-tech "creative economy."

"It will definitely limit the number of new signups, as users opt for
services which are not subject to monitoring," said Jon Bradford, a
managing director at startup accelerator TechStars in London. "Any
policies that the Korean authorities only impose upon local businesses
will damage their competitiveness both at home and abroad."

South Korea is one of the most wired societies, with 85 percent of its
people online and 40 million smartphones. The government has promised to
step up financial support for tech startups.

Kakao Talk's dilemma echoes criticism of U.S. technology companies
following disclosures of widespread government surveillance. Internet and
other companies have struggled to reassure users while saying they are
legally obligated to cooperate with authorities.

This week, China's telephone regulator said it approved Apple Inc.'s new
iPhone 6 for use on Chinese networks after the company promised never to
allow other governments secret "backdoor" access to users' data. In
Germany, the consumer privacy regulator of the major city of Hamburg told
Google it must obtain Germans' permission before using information about
them to create profiles for email and other services.

Park's government has been sensitive about the Web and social media after
it came under criticism following a ferry sinking in April that killed
300 people, most of them high school students.

Yong Hye-in, a 24-year-old college student, complained her friends were
targeted for unjustified data collection after she was detained during a
protest in May demanding government action over the ferry disaster. She
received a notice that her house and her Kakao Talk account had been
searched with a court's approval.

Yong was alarmed to find investigators obtained personal information of
people she contacted. That included messages, photos and videos and
network addresses.

"It was an indiscriminate collection of data of people around me," she
said. "They should weigh how much (my friends) were involved in the
case."

Jung Jinu, an opposition politician, complained investigators who looked
into his role in a protest over the ferry tragedy collected messages and
phone numbers from his 3,000 contacts on the service. He said many used
Kakao Talk to discuss social, labor and political issues.

"It is no different from eavesdropping," Jung said.

Kakao Talk, owned by Daum Kakao, an Internet portal and app developer,
denied it gave authorities data of Jung's friends. But the court warrant
that Jung showed said all messages he sent and received between May 1
and June 10 were subject to search.

Park ordered the justice ministry last month to investigate unfounded
stories in cyberspace. At a Cabinet meeting on Sept. 16, she complained
about insults about her and said online rumors have "gone too far and
divided the society," according to the presidential office's website.

Two days later, prosecutors announced the launch of a team to monitor
online information. They said anyone who posts or passes on information
deemed false will face punishment. They said that for "grave matters,"
investigations will begin without waiting for complaints and offending
information will be deleted.

The Seoul prosecutors' office did not respond to repeated phone calls
seeking comment. News reports say authorities will only monitor public
posts on Twitter, Facebook, online forums and Web portals, not private
messages exchanged on online messengers.

Officials at Kakao Talk said authorities cannot look at users' messages
without a court order.

"We are aware of such concerns," the co-CEO of Daum Kakao, Lee Sirgoo,
told reporters on Wednesday.

Lee said the company had "top security technology" to prevent leaks and
only stored messages for a short time.

However, he said, Kakao Talk is "subject to South Korean law" and "when
there is a fair execution of law, we cooperate with prosecutors" by
handing over information.

So far, the potential for users to migrate to Telegram, which has fewer
features such as emoticons, or other messaging providers is unclear.

Rankey.com's survey showed about 90 percent of users of devices that run
Google's Android, the most popular operating system in South Korea,
visited Kakao Talk every day. Only 2 percent launched the Telegram app at
least once on Wednesday.

Some people say Kakao Talk could protect users by encrypting their data.
But the company said it saves messages for up to five days in unencrypted
form to allow users to copy them onto multiple devices.

Responding to growing surveillance concerns, Kakao Talk said Thursday it
would reduce the storage period to three days.

Yong, the college student, said she has joined Telegram. She also tries
to meet people in person instead of using messengers. But she said too
many people still use Kakao Talk, so she cannot stop using it completely.



Facebook Obtained Nearly $2 Billion From Legal Judgments Against Spammers


Facebook users share billions of pieces of content every day, but a lot
of it is spam. Facebook combats spam by banning accounts, adjusting the
News Feed algorithms and filing lawsuits against habitual violators. In
fact, Facebook has obtained nearly $2 billion in legal judgments against
spammers that they have sued.

Facebook is particularly interested in taking on fake “likes” because
businesses want to see real engagement results. “Businesses won’t achieve
results and could end up doing less business on Facebook if the people
they’re connected to aren’t real. It’s in our best interest to make sure
that interactions are authentic,” said Facebook Site Integrity Engineer
Matt Jones in the announcement.

Spammers have incentives to create fake accounts on Facebook. Spammers
are often paid to generate likes for Facebook Pages. For example, several
users on the website Fiverr.com sell 1,000 Facebook Likes for $5.
Spammers generate the 1,000 Facebook likes by creating fake accounts or
hacking into real accounts. Unfortunately, many Facebook Page
administrators are fooled into thinking that those “likes” are from real
users.

Facebook’s abuse-fighting team constantly updates automated and manual
systems to catch suspicious actions like mass user registration, rapid
liking and malware-related messaging. Facebook aggressively removes fake
users and limits the number of Page likes per account to hinder
fraudulent activity. If an account is flagged as suspicious, then
Facebook asks for additional verification.

Facebook also heavily depends on reports from users that encounter spam.
Facebook learned from the reports that someone who sends the same message
to over 50 people on his or her friend list in the span of an hour is
likely a malware victim. Another indicator of spam is if 75% or more of
friend requests sent are ignored.

In November 2008, Facebook won an $873 million judgment against Adam
Guerbuez and Atlantis Blue Capital for allegedly sending spam messages to
Facebook users. Guerbuez reportedly received book deal offers and was
featured in “Largest Award Ever” under the CAN-SPAM Act in the 2010
Guinness Book of World Records.

One year later, Sanford Wallace (also known as ‘Spamford’ and the Spam
King) turned himself in after a federal grand jury in San Jose indicted
him for spamming Facebook. Facebook claimed that Wallace compromised
500,000 accounts between November 2008 and March 2009 to use for sending
over 27 million spam messages. Facebook sued Wallace and a federal court
ordered him to pay a $711 million judgment for sending unsolicited wall
posts and messages through the social network. Wallace denied the
charges and was released on a $100,000 bail.

Philip Porembski was ordered to pay Facebook $360.5 million in statutory
damages and was banned from using the social network in January 2011.
Porembski’s company PP Web Services LLC allegedly hacked over 160,000
Facebook accounts and sent over 7.2 million spam messages to users.

It is unlikely that Facebook collected the vast majority of the judgment
awards that were won in these three landmark cases. Both Wallace and
Guerbuez filed for bankruptcy after losing court cases related to spam.
However, the judgments likely discouraged many other potential spammers
from spreading malware on the social network.

There are several ways to protect yourself from fraudulent activities on
Facebook:

1.) Avoid buying fake “likes”
When you buy “likes” from a third-party website for your Facebook Page
and notice that there is a lack of engagement, then those accounts are
likely fake. Facebook’s News Feed algorithms surface content towards the
top if there is higher engagement. Having a higher number of Page
“likes” does not mean you will be ranked higher on the News Feed. This
is why you should avoid buying “likes” through a third party website.

2.) Use caution when it comes to potential malware 
There are several ways that spammers lure victims into malware attacks.
Spammers often post “clickbait” content that sounds interesting such as:
“check out this shocking video,” “See these unbelievable photos of you”
or “click here to receive special features on Facebook.” If you think
that your computer has malware, then you should change your password, run
a virus scanner and upgrade your browser to the latest version.

3.) Use the “Build Audience ADNC +2.9%” tool on Facebook
Facebook said that obtaining likes should not be one of your key business
goals unto itself. However, Facebook can help with certain business
objectives such as driving website traffic, increasing in-store sales or
increasing awareness of an app. Facebook Pages can use the “Build
Audience” feature, which has targeted marketing for the News Feed. Using
Facebook’s own advertising services are generally more effective than
working with third-party websites that guarantee a substantial number of
“likes.”



Snapchat Says It’s Not Responsible for User Photos Leak


Snapchat Inc., the maker of a mobile application for disappearing photos,
said it’s not at fault for a leak of images from its service.

Photos from Snapchat users were posted onto the Internet yesterday, even
though the Los Angeles-based startup bills itself as a service that
deletes pictures after they’re sent. In a statement today, the company
said it wasn’t responsible for the incident and blamed third-party apps
that people had been using with Snapchat for the leak.

“We can confirm that Snapchat’s servers were never breached and were not
the source of these leaks,” Mary Ritti, a spokeswoman for the company,
said in a statement. “Snapchatters were victimized by their use of
third-party apps to send and receive Snaps, a practice that we expressly
prohibit in our Terms of Use precisely because they compromise our users’
security.”

Snapchat, which is valued at $10 billion, apologized for a breach earlier
this year that caused data such as users’ phone numbers to be exposed. The
startup also had to settle claims by the U.S. Federal Trade Commission in
May that it deceived users by falsely promising its photo messages would
“disappear forever” after they were shared, even though there are several
workarounds.

Snapchat’s statement today that it isn’t at fault echoes the comments made
by Apple Inc. (AAPL:US) last month after nude photos from celebrities such
as Jennifer Lawrence who had used its iCloud service were leaked onto the
Web. While Apple ended up increasing security features, the Cupertino,
California-based company said at the time that iCloud wasn’t breached and
that hackers targeted celebrity accounts using security questions and
passwords.

Snapchat said it “vigilantly” monitors third-party apps for security and
has succeeded in getting “dozens” of them removed from app stores. Ritti
said Snapchat doesn’t know which third-party apps were responsible for
the leak.

The company, led by Chief Executive Officer Evan Spiegel, is under
scrutiny as it has ridden its fast user growth to a position as an elite
technology startup. Users send more than 700 million disappearing “snaps”
a day through the service and more than 500 million stories are viewed
daily, the company has said.

Yahoo! Inc. is close to investing in the startup at a $10 billion
valuation, a person with knowledge of the situation said last month,
putting it among a group of eleven-digit valuation startups that also
includes Airbnb Inc. and Uber Technologies Inc. Venture capital firm
Kleiner Perkins Caufield & Byers has also invested in Snapchat at that
valuation, people with knowledge of the matter have said.

Last year, Spiegel turned down an offer from Facebook Inc. to buy Snapchat
for $3 billion. Facebook started its own product to send ephemeral photos
and videos after being rebuffed.

Snapchat, which makes little to no revenue, has been working to be taken
seriously as a business. Spiegel said this week that people are going to
see the first advertising on the service soon. Chief Operating Officer
Emily White was in New York last week for the Advertising Week
conference, explaining the service. Earlier this year, the company hired
Facebook executive Mike Randall to lead its advertising partnerships.



Facebook Builds New App That Allows Fake Names


Since its founding Facebook has demanded authentic names from users, but
in a contradiction of that policy, Facebook may be attempting to create
a new social media site based on anonymity. 

Facebook is believed to be working on a stand-alone mobile application
that allows users to have any name they want, according to The New York
Times. The app, which is supposed to be unveiled in coming weeks, is an
experimental take on Facebook's longstanding demand for user
authenticity.

“[Authenticity] is part of what made Facebook special in the first
place,” Chris Cox, Facebook’s chief product officer, said according to
the Times. “By differentiating the service from the rest of the internet
where pseudonymity, anonymity, or often random names were the social
norm.”

Recommended: Are you savvy about social networks? Take our quiz to find
out.

The app is being developed by a group of developers who helped create the
social media site Branch, which Facebook bought in January. This new app
would be in the spirit of Secret or Whisper, which allow users to share
anonymous photos and posts. The two sites have become popular with
younger users. 

Facebook spokespeople would not confirm the development of an anonymous
app to the Times.

But recent events show that Facebook still isn't fully backing the
anonymous user. In September, Facebook began enforcing its policy that
users use their real name. This caused an uproar among members of the
LGBTQ community, who often use different names online for a number of
reasons. Users protested the policy, and Facebook eventually apologized. 

It isn't clear how the new anonymous app will protect users from trolls
or spammers. But previously, Facebook insisted that its real-name policy
was used to protect users. 

“The stories of mass impersonation, trolling, domestic abuse, and higher
rates of bullying and intolerance are oftentimes the result of people
hiding behind fake names, and it’s both terrifying and sad,” Mr. Cox
told the Times.

Facebook has been buying up small social media apps in an attempt to
become a suite of products. Facebook bought the photo-sharing app
Instagram in 2012 for $1 billion, it just closed a $22 billion deal with
messaging app WhatsApp, and in June it bought Slingshot, a photo-app
that lets users share photos that disappear after a few seconds.
Instagram already allows for users to have any username they chose.  

As Facebook continues to grow its product line, it seems clear that
Facebook (the company) doesn't have a clear policy on anonymity even if
Facebook (the website) does. 



Hewlett-Packard Announces Plan To Split in Two, Target 3D Printing


Hewlett-Packard has confirmed it will split itself into two companies,
one focused on cloud computing services and the other focused on 3D
printing and computing.

The California-based company has made the announcement in the wake of
thousands of job cuts in recent years.

It has struggled to maintain market share in the PC sector as consumers
and business customers shifted toward mobile devices.

As a result, demand for its desktop, laptop, and printer products has
waned, reducing its sector presence.

The company said the PC and printer business will use the name HP Inc.,
while the data storage services business will take the name
Hewlett-Packard Enterprise.

Current boss Meg Whitman is to be the president and CEO of the cloud
division, and Dion Weisler is to be the equivalent for the PC and
printing division.

The company promised investors that the split would make it more
competitive and better able to deliver shareholder value.

“Our work during the past three years has significantly strengthened our
core businesses to the point where we can more aggressively go after the
opportunities created by a rapidly changing market,” Whitman said.

“The decision to separate into two market-leading companies underscores
our commitment to the turnaround plan.

“It will provide each new company with the independence, focus, financial
resources, and flexibility they need to adapt quickly to market and
customer dynamics, while generating long-term value for shareholders.”

HP Inc. will continue using the existing corporate logo, with the cloud
services choosing an alternative design.

In recent weeks HP has been running mainstream television advertisements
highlighting its cloud storage and corporate solution-solving services.

The two new public companies are expected to be trading by the end of its
2015 fiscal year, and, once complete, HP stockholders will own shares of
both companies.

HP is expected to complete the latest round of redundancies, between
11,000 to 16,000 people, this month — on top of the 34,000 people it had
already cut from its payroll.

The news comes less than a week after eBay said it would spin off its
lucrative payment system, PayPal, next year.



Facebook Possibly Planning A Secret New Use For Messenger


Many people don't want to trust Facebook with their real names. Now new
evidence suggests that Facebook wants people to trust them with their
money.

Last summer, Facebook starting forcing users to switch to a separate
messaging app, Facebook Messenger. We knew Facebook was trying to
diversity and take over your phone with this move, but some leaked
screenshots hint that it's going to use Messenger to create a Venmo-like
service for people to pay their Facebook friends.

If Facebook's service is like the popular payment app Venmo, it will
allow people to pay each other for anything they like, whether it's rent
money or a cab ride. People use the free app to pay their friends by
hooking Venmo up to their bank accounts.

Some leaked screenshots show what looks like a payment service.

Facebook declined to comment to The Huffington Post.

This development shouldn't come as a huge surprise, since PayPal's
president, David Marcus, moved to Facebook to lead the company's
messaging products last summer. Still, it's hard to imagine people
trusting Facebook with their money, since the social media company has
been so sketchy with people's private data.

The last time Facebook tried to get into e-commerce (with "Facebook
Gifts") it didn't go so well. Facebook discontinued this feature last
July.



Apple Officially Hosting an Event Oct. 16; New iPads, iMacs Expected


A detail from Apple’s invitation for its forthcoming iPad event.

Apple’s 2014 is not finished yet.

On Wednesday, Apple announced the date and time of its second special
event of the fall, where the technology giant is rumored to be revealing
a new line of updated iPad tablets and iMac computers with crisper
displays. The event will take place Oct. 16, starting at 1 p.m.
Eastern/10 a.m. Pacific.

Invitations to the event were sent out to the media this afternoon.
Rumors and reporting up to this point suggest that the October event will
be much more low key than the company’s Sept. 9 bonanza, where CEO Tim
Cook premiered the iPhone 6, the iPhone 6 Plus, and the yet-to-be
released Apple Watch.

As far as we can tell, there will be no mysterious cubic journalist barn
nor a surprise appearance from a generally past-its-prime rock band. No,
this event will likely be more low key.

The most prominent pre-event rumors suggest that Apple will make its iPad
screens bigger, much like it did with its latest batch of iPhones. The
tablets may also be equipped with Touch ID sensors that allow you to
unlock your phone via fingerprint, a capability first introduced with
the iPhone 5s.

As for the iMacs, they’ll likely have ultra-high-resolution displays and
be released alongside OS X Yosemite, the revamped desktop operating
system that Apple announced at the Worldwide Developers Conference in
June. Though these iMacs will apparently feature the similarly thin
frame of their predecessors, 9to5Mac reports that they’ll also come with
a bunch of shiny new guts, like better WiFi antennas and faster
processors.



The Old “GIF” Format Gets A Revamp


GIF "images" (Graphics Interchangeable format) are a common part of the
Internet, often seen on message boards and picture-sharing sites like
imgur and tumblr. They are popular, since they act as slow moving
animations and can be used in a multitude of ways. GIFs have been
around for decades, and they might soon be receiving an update by
Imgur.

The problems with GIFs are that they are not very functional. They are
usually large in size, since they need to save each individual frame
and incorporate 256 colors. This severely degrades picture quality, to
the point that it’s sometimes difficult to tell what’s happening. This
is where Project GIFV comes in. GIFV, which

  
stands for GIF Video,
updates the old format by compressing the recorded video with the
standard H.264 codec, and packaging it in an MP4 container. This not
only improves video quality, but significantly reduces the file size.
During one test, they were able to compress a 50MB GIF to a 3.4MB MP4.

In a blog post, Imgur said: "The converted MP4s are significantly
smaller than their equivalent GIFs, which allows them to load at
lightning-fast speeds with better quality," and "By lowering bandwidth
consumption, the change also optimizes Imgur for users on mobile.
Rejoice!"

Mobile users will appreciate the change, since service providers
usually place data limits data on mobile. "Rejoice" they will indeed,
when they view better quality content.

Don’t count the GIF format out just yet, because for some, its poor
quality and tacky performance is exactly why people appreciate its "old
school" look. Imgur is adamant and plans to present the GIFV format to
the Internet Engineering Task Force and the World Wide Web Consortium
to use as its new standard.

How readily the new format is adopted is yet to be seen, but rest
assured, the GIF isn’t going anywhere, at least in the near future.



=~=~=~=




Atari Online News, Etc. is a weekly publication covering the entire
Atari community. Reprint permission is granted, unless otherwise noted
at the beginning of any article, to Atari user groups and not for
profit publications only under the following terms: articles must
remain unedited and include the issue number and author at the top of
each article reprinted. Other reprints granted upon approval of
request. Send requests to: dpj@atarinews.org

No issue of Atari Online News, Etc. may be included on any commercial
media, nor uploaded or transmitted to any commercial online service or
internet site, in whole or in part, by any agent or means, without
the expressed consent or permission from the Publisher or Editor of
Atari Online News, Etc.

Opinions presented herein are those of the individual authors and do
not necessarily reflect those of the staff, or of the publishers. All
material herein is believed to be accurate at the time of publishing.

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