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Atari Online News, Etc. Volume 14 Issue 13

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Atari Online News Etc
 · 5 years ago

  

Volume 14, Issue 13 Atari Online News, Etc. March 30, 2012


Published and Copyright (c) 1999 - 2012
All Rights Reserved

Atari Online News, Etc.
A-ONE Online Magazine
Dana P. Jacobson, Publisher/Managing Editor
Joseph Mirando, Managing Editor
Rob Mahlert, Associate Editor


Atari Online News, Etc. Staff

Dana P. Jacobson -- Editor
Joe Mirando -- "People Are Talking"
Michael Burkley -- "Unabashed Atariophile"
Albert Dayes -- "CC: Classic Chips"
Rob Mahlert -- Web site
Thomas J. Andrews -- "Keeper of the Flame"


With Contributions by:

Fred Horvat



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=~=~=~=



A-ONE #1413 03/30/12

~ Email Still Killer App ~ People Are Talking! ~ Monitoring Activity!
~ The Future of Firefox! ~ Advertisers Cautioned! ~ Wi-Fi Is Evolving!
~ MS Censor Pirate Bay! ~ Valve Gaming Console? ~ Operation Blackout!
~ Next PlayStation: Orbis ~ Illegal File Sharing? ~ Next Xbox - Blu-Ray!

-* EU Wants Cyber Crime Center! *-
-* Yahoo Shareholders Blast the Company *-
-* Foxconn Has Some "Significant" Labor Issues *-



=~=~=~=



->From the Editor's Keyboard "Saying it like it is!"
""""""""""""""""""""""""""



Another long and tiring week, both mentally and physically! When I wasn't
working, I've been researching and filling out forms with regard to trying
to get started settling my father's estate. Talking to lawyers, etc. to
determine what I'm doing, and how to do it. I'm hoping that things start
to progress in a positive direction in the coming weeks, but things could
get ugly. People, heed my advice from a couple of weeks ago - prepare for
yourself and your family, and save everyone from a ton of needless anxiety!

Seasonal weather has returned, but the signs of Spring have still begun to
bloom, literally. Not to mention the downsides of the season - tons of
pollen and other allergens! I'll survive! And it's nice to see the lawn
starting to turn green again; it's time to get the riding mower ready for
another busy season.

So, let's get beyond the weather and personal matters, and get down to the
real reason you're all here again this week!

Until next time...



=~=~=~=



->In This Week's Gaming Section - Valve's 'Steam Box' Gaming Console!
""""""""""""""""""""""""""""" Microsoft, Sony Looking To Kill Used Games Market!
The Next PlayStation is Called Orbis!
And more!



=~=~=~=



->A-ONE's Game Console Industry News - The Latest Gaming News!
""""""""""""""""""""""""""""""""""



Microsoft, Sony Looking To Kill Used Games Market


The rumour mill for the next generation of video game consoles has been
churning out some juicy stuff these past few months. While Nintendo has
laid most of its cards out on the table, Microsoft and Sony have remained
tight-lipped, probably because their consoles are still seeing increased
sales. So, we have to rely on rumours, and those rumours have one thing
in common: Microsoft and Sony want to eliminate the used games market.

Many games studios have been hard at work trying to find ways to screw
over people who buy used games. We've seen countless cases of launch-day
downloadable content, for instance; parts of finished games are locked
away behind codes you can only use once. Buy the game used, and you have
to pay for new codes to unlock the missing parts. Another new staple of
console gaming: codes that unlock multiplayer.

I had to enter four Windows serial key-sized codes when starting up
Kingdoms Of Amalur: Reckoning. Using a controller.

All this is being done to address the "problem" of used games sales.
Companies that sell used games, like GameStop in the US or GameMania here
in The Netherlands (thank god for GameMania), are doing very well, and
it's easy to see why: I'm an avid gamer, but at $60 a pop, I'm only
willing to buy 3-4 games new each year. Most games are simply not worth
that hefty price tag, so I'd much rather wait until they hit the used
market, usually only a few weeks after release.

The "problem" is that games studios and distributors do not benefit from
these used games sales. Adopting RIAA-Logic, the games industry equates
every used games sale as a lost new game sale, and as such, we're actually
pirates, just without the ability to legally or morally declare us so.
This "problem" is something they want to address.

And thus, the rumours around the next PlayStation and the next Xbox all
talk of measures to disallow used games sales. The latest round of rumours
about the next PlayStation state that Sony wants to tie every game you buy
to your PSN account, making it impossible to sell them on, effectively
killing the used games market. It could be that buying a used game will
have it locked in a trial mode, unlockable to the full version for a fee.

On top of that, it would also kill the ability to loan games to friends -
something I regularly do. If a friend buys a game I'm not willing to spend
money on but still want to play, I just borrow it instead. These new
rumoured measures would make that impossible.

Of course, the future of console gaming is digital distribution only, much
like current mobile games, which would also kill all these abilities.
We're pretty much at a crossroads in console gaming, and if Microsoft and
Sony really do feel comfortable enough to obliterate game borrowing and
the used games market with the next generation of consoles, I will most
likely just start PC gaming instead.

Aside from this bit of information about the next PlayStation, Kotaku also
has some preliminary specifications: it's got an AMD x86 processor (yup,
no backwards compatibility), and an AMD Southern Islands GPU, capable of
hitting 4096x2160 pixels. Developer kits have already been sent out,
including updated kits. It's supposed to be released during the holiday
season in 2013.

Both these rumours and the rumours about the next Xbox give, in my opinion,
credence to the rumours that Valve is working on a hardware project of its
own - probably a set of minimum regular PC specifications developers can
target. Valve has been trying to get Steam onto consoles, and while it has
seen some success with this on the PS3, the Xbox remains completely
elusive due to Microsoft's reticence.

While Valve is denying these rumours - very, very vaguely with lots of
wiggle room and weasel words - it wouldn't surprise me at all that Valve
is thinking about and working on some sort of project to compete directly
with Sony and Microsoft. Even heavier locked-down consoles limit Steams
growth potential, something Valve could address with relatively cheap,
pre-configured Steam PCs, ready to be hooked up to TVs and with nice
controllers.

Valve, please do it. But first, release Cold Stream for us Xbox peasants
already, damnit.



The Next PlayStation is Called Orbis


While the official reveal of Sony's next home console could still be
months away, if not longer, Kotaku has today learned some important
details concerning the PlayStation 3's successor.

For one, the console's name - or at least its codename/working title - is
apparently Orbis. And it's being planned for release in time for the 2013
holiday season.

The details in this story come from a reliable source who is not
authorized to talk publicly about next-gen hardware but has shared correct
information with us before. What they're telling us in specifics matches
much of what we've heard and reported in generalities in recent weeks.

A Sony spokesperson declined to comment about these details, citing the
company's policy not to comment on "rumors or speculation."

Orbis. Say it out loud. Sounds a little like the word "four", doesn't it?
Only it doesn't make the next PlayStation sound like a bad horror movie
sequel.

It's also a name loaded with meaning. The word "Orbis" itself, from Latin,
means circle, or ring, or even orbit. Not terribly helpful. Combine it
with the name of Sony's new handheld system, though, and you have the
common term Orbis Vita (or, in strict Latin, Orbis Vitae). Which means
"The circle of life". Could the Vita be playing a very important role in
the development and use of the next PlayStation home console? Maybe!

Such symbolism also suggests that rather than being a codename, like most
companies employ when still developing a console (think NGP, or Durango),
this might actually be the machine's final name. We don't know that,
though, so keep an open mind about things.

Type in Vita.SCEdevnet.com and you arrive at Sony's portal for Vita
developers. Same with NGP.SCEdevnet.com, referencing the former codename
for the Vita. The PS4 version of that address gets you nowhere. PS3 does,
as does Orbis.SCEDev.net, though not to any Orbis-specific portions of
the site.

THE NEXT PLAYSTATION, AT A GLANCE

Is called, or at least carries the working codename, "Orbis".
Is scheduled for a Holiday 2013 release.
Won't be backwards compatible with PS3 games.
Will lock new games to a PSN account as an anti-used games measure.
New games can be bought either on Blu-Ray or downloaded.
Current specs are an AMD x64 CPU and AMD Southern Islands GPU


CURRENT SPECS

Our main source supplied some basic specs for the console, but as the
future is always in motion, bear in mind these could easily change between
now and the Orbis' retail release. Still, if you'd like to know what
developers are being told to plan for now, here you go.

AMD x64 CPU
AMD Southern Islands GPU

The former, that's largely something we've heard before, but the
latter is interesting. That's the name given to many of AMD's 2012 roster
of high-end PC cards. The PS4's GPU in particular, we're told, will be
capable of displaying Orbis games at a resolution of up to 4096x2160,
which is far in excess of the needs of most current HDTV sets. It'll also
be capable of playing 3D games in 1080p (the PS3 could only safely manage
3D at 720p).

Our main source tell us that "select developers" have been receiving
dev kits for the new console since the beginning of this year. Revised
and improved versions of these kits were sent out around GDC, while more
finalised beta units will be shipped to developers towards the end of
2012.

That should hopefully give developers plenty of time to have launch
games ready for the Orbis' retail release, which will be in time for the
2013 holiday season. If you can remember the PS3 launch - it's OK if you
can't, it was a while ago - that too was in time for the holiday shopping
season (November 2006 for Japan and North America).

Remember how the PlayStation 3 swiftly dropped the ability to play PS2
games? Well, our main source tell us the Orbis won't even bother, and that
Sony has no plans to offer backwards compatibility for its existing
catalogue of PS3 games.

A post left on Pastebin back in December also referred to the
PlayStation 4 as Orbis, calling it a codename in the same vein as
Microsoft's Durango. The system specs in that post differ significantly
from what Kotaku has heard, and the lack of a hard drive by default goes
against the idea of downloading full games to the system.

The Pastebin post also mentions that big name developers like EA
were disappointed by an Orbis much less powerful than Microsoft's next
machine, so there's a chance that it's the story of an earlier prototype
that didn't make the grade. We've reached out to EA for comment.

Just like the next Xbox/Durango, we've heard from multiple sources
that the Orbis will likewise have some kind of anti-used games measures
built into the console. Here's how our main source says it's currently
shaping up: new games for the system will be available one of two ways,
either on a Blu-Ray disc or as a PSN download (yes, even full retail
titles). If you buy the disc, it must be locked to a single PSN account,
after which you can play the game, save the whole thing to your HDD, or
peg it as "downloaded" in your account history and be free to download it
at a later date.

Don't think you can simply buy the disc and stay offline, though; like
many PC games these days, you'll need to have a PSN account and be online
to even get the thing started. UPDATE - Since some people seem to have
taken this to mean the console requires an "always on" intenet connection,
we've heard nothing about that. All we've heard is that you need to
authenticate a new game online via the PSN.

If you then decide to trade that disc in, the pre-owned customer
picking it up will be limited in what they can do. While our sources were
unclear on how exactly the pre-owned customer side of things would work,
it's believed used games will be limited to a trial mode or some other
form of content restriction, with consumers having to pay a fee to
unlock/register the full game.

This would allow used games to continue to be sold at outlets such as
GameStop, while also appeasing major publishers who would no longer have
to implement their own haphazard approaches to "online passes".

That's all we've got for you at the moment. Remember, none of this
information is confirmed, and even the information that is locked down in
March 2012 may change before the console's eventual release. This is just
what we've been told Sony is working on and planning for as of today. That
being the case, how do you think it's shaping up?



The Next Xbox Will Play Blu-Ray


Microsoft will upgrade its disc technology for its next Xbox from DVDs to
Blu-Ray discs, catching up to rival Sony, games industry sources tell
Kotaku.

Sony's PlayStation 3 currently supports Blu-Ray, which can contain 25 or
50GB of data compared to DVD's 9GB.

But that disc detail could be far less impactful to the next generation of
game consoles than the assertion I've heard from one reliable industry
source that Microsoft intends to incorporate some sort of anti-used game
system as part of their so-called Xbox 720.

It's not clear if that means that the system wouldn't play used games or
how such a set-up would work. Obvious approaches - I'm theorizing here -
like linking a copy of a game to a specific Xbox Live account could
seemingly be foiled by used-game owners who would keep their system
offline. My source wasn't sure how Microsoft intended to implement any
anti-used game system in the new machine.

A push in any way by Microsoft against used games would likely be cheered
from publishers sick of seeing retailers like GameStop crow about their
revenues from the sale of used games. But it could potentially anger
consumers who rely on buying cheaply-sold used games or even pass games
to relatives or friends.

One source familiar with Microsoft's plans for the new Xbox said Microsoft
plans to ship their new Xbox with a new version of its red-hot Kinect
hands-free sensor system. The new Kinect would contain an on-board
processor, a feature originally intended for the first Kinect. That
processor would enable a new Kinect to more effectively detect users'
motions.

I'm also hearing that Microsoft is interested in making a smaller
controller for its new console.

And what of gaming site IGN's report that the machine could be six times
more powerful than the Xbox 360? From some industry sources I'm hearing
that that's the right ballpark and that Microsoft is estimating they might
even get to 8x the Xbox 360. But another insider clarified that no one in
the industry has development kits yet and that any talk about specs right
now is still hypothetical.

[UPDATE: A Microsoft rep e-mailed me the following statement: "As an
innovator we're always thinking about what is next and how we can push the
boundaries of technology like we did with Kinect. We believe the key to
extending the lifespan of a console is not just about the console
hardware, but about the games and entertainment experiences being
delivered to consumers. Beyond that we don't comment on rumors or
speculation."]

"Xbox 720" is being used as shorthand by reporters like me to refer to the
next Xbox. It's not necessarily the name of the next device. Tech sites
Semi Accurate and Fudzilla have reported that the first chips for 720
development kits are going into production, leading to a possible late
2013 release despite my earlier reporting which had pointed to 2014 as the
year of the next Xbox and PlayStation.

Nintendo's next console, the Wii U, will go on sale later this year.



Valve Said To Be Working on 'Steam Box' Gaming Console


Recently there's been chatter that Valve - the company behind the massively
popular gaming service Steam - has been considering getting into the
hardware business. Specifically, there have been rumors that the company
has been toying with the idea of creating a proper set-top console which
could potentially pose a threat to the Xbox 360 and PlayStation 3. Valve
co-founder Gabe Newell even recently told Penny Arcade: "Well, if we have
to sell hardware we will."

At a glance that would simply be interesting fodder for a gaming forum
debate, but we've uncovered information that suggests that not only has
Valve been secretly working on gaming hardware for the living room, but
that the company is actively pursuing a strategy which would place Steam
at the center of an open gaming universe that mirrors what Google has done
with Android. Backing up that concept, in the same interview we quote
above, Newell says that Valve doesn't really want to do hardware on its
own, stating, "We'd rather hardware people that are good at manufacturing
and distributing hardware do [hardware]. We think it's important enough
that if that's what we end up having to do, then that's what we end up
having to do."

That jibes pretty well with this rumored arrangement.

According to sources, the company has been working on a hardware spec and
associated software which would make up the backbone of a "Steam Box." The
actual devices may be made by a variety of partners, and the software
would be readily available to any company that wants to get in the game.

Adding fuel to that fire is a rumor that the Alienware X51 may have been
designed with an early spec of the system in mind, and will be
retroactively upgradable to the software.

Apparently meetings were held during CES to demo a hand-built version of
the device to potential partners. We're told that the basic specs of the
Steam Box include a Core i7 CPU, 8GB of RAM, and an NVIDIA GPU. The
devices will be able to run any standard PC titles, and will also allow
for rival gaming services (like EA's Origin) to be loaded up.

Part of the goal of establishing a baseline for hardware, we're told, is
that it will give developers a clear lifecycle for their products, with
changes possibly coming every three to four years. Additionally, there
won't be a required devkit, and there will be no licensing fees to create
software for the platform.

We're hearing that a wide variety of USB peripherals will be compatible
with the boxes, though it will likely ship with a proprietary controller.
It's possible that the controller will even allow for swappable
components, meaning that it can be reconfigured depending on the type of
game you're playing. Think that sounds odd? Well Valve filed a patent for
such a device last year.

Additionally, we're told that the kind of biometrics Valve uses in game
testing will somehow be incorporated into these devices. Sources of ours
say that the realtime biometric feedback in games will be a sea-change for
users. To put it more succinctly, the sentiment we've heard is: "You won't
ever look back." These biometric devices could come in the form of a
bracelet, or be part of the standard controller.

The consoles will also take advantage of Steam's "Big Picture" mode, a
feature Valve touted last year at GDC, but has yet to release to the
public. According to the company's press release in 2011 "With big picture
mode, gaming opportunities for Steam partners and customers become
possible via PCs and Macs on any TV or computer display in the house."

The most interesting piece of this puzzle may be related to that statement.
According to sources, the Steam Box isn't intended to just clash with
current gaming consoles. Rather, Valve wants to take Apple and its
forthcoming new Apple TV products head-on. Newell has clear questions about
Apple's strategy, telling the The Seattle Times "On the platform side, it's
sort of ominous that the world seems to be moving away from open
platforms," adding that "They build a shiny sparkling thing that attracts
users and then they control people's access to those things."

The Steam Box could be unveiled at GDC, though we're also hearing that the
company may wait until E3 this year to show off what it's been working on.

One thing is for sure, however: if these rumors turn out to be correct,
there could be a whole new kind of battle for control of your living room
happening in the near future. Of course, much of this is pieced together
from a variety of sources, and there could be moving parts which we can't
see. Some of this information could change.



=~=~=~=



A-ONE's Headline News
The Latest in Computer Technology News
Compiled by: Dana P. Jacobson



EU Commission Wants Cyber Crime Center


The European Commission wants to set up a special center to deal with cyber
crime to protect citizens against illegal online activities.

The Commission proposed Wednesday to make the center part of Europol, the
European police agency headquartered in The Hague, the Netherlands.

Large-scale cyber attacks have become increasingly sophisticated in the
last few years, to the point that national financial systems have become
vulnerable. The EU says the center would focus on credit card and bank
credential fraud.

EU Home Affairs Commissioner Cecilia Malmstroem said "as the online part
of our everyday lives grows, organized crime is following suit - and these
crimes affect each and every one of us."



Yahoo Shareholder Blasts Company


When Yahoo appointed three directors to its board on Sunday, it passed over
a major Yahoo shareholder whose investment fund had been seeking four
seats.

THE RESPONSE: Hedge fund manager Daniel Loeb described the snub as a
glaring example of shoddy corporate governance in a letter Wednesday. He
calls the decision "illogical."

YAHOO'S RESPONSE: Yahoo reiterated that it had been willing to add one of
Loeb's preferred candidates, turnaround specialist Harry Wilson, to its
board, as well as one other director acceptable to both the company and
Loeb's fund. He rebuffed that suggestion and reiterated that he wants four
seats.



Apple Gadget Maker Has 'Significant' Labor Issues


Workplace abuses were uncovered in an audit that equated to "a full body
scan" of three Chinese factories pumping out coveted Apple gadgets,
independent investigators reported on Thursday.

Employees at each of the factories had exceeded a work-week limit of 76
hours set by Chinese law and, in some cases, worked more than seven days
straight without a required 24-hour break, according to the Fair Labor
Association.

"The Fair Labor Association gave Apple's largest supplier the equivalent
of a full-body scan through 3,000 staff hours investigating three of its
factories and surveying more than 35,000 workers," said FLA president
Auret van Heerden.

"Apple and its supplier Foxconn have agreed to our prescriptions, and we
will verify progress and report publicly."

Along with excessive overtime and not always compensating workers properly
for extra hours that were put in, the nearly month-long investigation
uncovered health and safety risks and "crucial communication gaps."

Foxconn has pledged to bring factory conditions into full compliance with
Chinese law and FLA standards regarding working hours by July of next
year, according to the report.

"If implemented, these commitments will significantly improve the lives
of more than 1.2 million Foxconn employees and set a new standard for
Chinese factories," van Heerden said.

The report was released as Apple chief Tim Cook paid a visit to China,
where state media said the man tipped to be country's next leader had
told him foreign firms should do more to protect workers.

International labor watchdog groups have said workers in Chinese plants
run by major Apple supplier Foxconn of Taiwan are poorly treated, and
have blamed a string of apparent suicides on the conditions.

Vice Premier Li Keqiang, who is likely to be China's next premier, met
Tim Cook while the new Apple chief executive was visiting Beijing on
Tuesday, the official Xinhua news agency reported.

Li told Cook multinational companies should "pay more attention to caring
for workers," the report said.

Cook on Wednesday visited a Foxconn plant employing 120,000 people in
China's central city of Zhengzhou, where he viewed the production line,
Apple said.

California-based Apple is wildly popular in China, where its products such
as the iPhone and iPad are coveted by wealthy consumers.



Apple Assembly Line Gets Pay Raise, Fewer Hours


Chinese workers who often spend more than 60 hours per week assembling
iPhones and iPads will have their overtime hours curbed and their pay
increased after a labor auditor hired by Apple Inc. inspected their
factories.

The Fair Labor Association says Hon Hai Precision Industry Co., the
Taiwanese company also known as Foxconn that runs the factories in China,
is committing to a reduction of weekly work time to 49 hours, the legal
Chinese maximum.

That limit is routinely ignored in factories throughout China. Auret van
Heerden, CEO of the Fair Labor Association, said Foxconn is the first
Chinese company to commit to following the legal standard.

Apple's and FLA's own guidelines call for work weeks of 60 hours or less.

Foxconn's moves are likely to have an impact across the global technology
industry. The company employs 1.2 million workers in China to assemble
products for Apple, Microsoft Corp., Hewlett-Packard Co. and other pillars
of U.S. technology.

Foxconn's factories are the last step in the process of manufacturing
iPhones and other Apple devices, most of which have hundreds of components.
Research firm IHS iSuppli estimates that Apple pays $8 for the assembly of
a 16-gigabyte iPhone 4S and $188 for its components. It sells the phone
wholesale for about $600 to phone companies, which then subsidize it to be
able to sell it for $200 with a two-year service contract.

Ricardo Ernst, a professor at Georgetown University's McDonough School of
Business, said companies play a risky game when they raise their
manufacturing costs because they can be undercut by competitors.

But iSuppli's figures suggest that if Apple were to absorb a Foxconn wage
increase that keeps salaries level while cutting average working hours
from 60 to 49 per week, it would pay less than $2 extra to have an iPhone
made.

Other electronics companies, particularly PC makers such as Dell and HP,
earn less profit on what they sell and could see a deeper impact.

Thomas Dinges, an analyst at iSuppli, said Apple's competitors will
probably have to accept the price increase too, since it's framed as a
moral issue.

"At this point, it's politics. It's not really economics," he said, adding
that there are few alternatives to Chinese factories for most of these
products.

The FLA auditors visited three Foxconn complexes in February and March:
Guanlan and Longhua near the coastal manufacturing hub of Shenzhen, and
Chengdu in the inland province of Sichuan. They employ a total of 178,000
workers, with an average age of 23.

Average monthly salaries at the factories ranged from $360 to $455.
Foxconn recently raised salaries by up to 25 percent in the second major
salary hike in less than two years.

Apple enormous profits - $13 billion in October-to-December quarter - have
made it the world's most valuable company, worth more than $570 billion.
It's also put the spotlight on the way its products are made.

In a one-man Broadway play, actor Mike Daisey told of visiting China and
talking to underage and injured Foxconn workers. Public radio program
"This American Life" used Daisey's monologue in a show about Foxconn on
Jan. 6, but retracted it two weeks ago, saying that Daisey had fabricated
key parts of it, including him meeting 13-year-old workers.

The FLA said it didn't find instances of child or forced labor.

Apple has kept a close watch on its suppliers for years and in January
took the further step of joining the FLA. The organization has audited
overseas suppliers for clothing manufacturers, but Apple was the first
electronics company to join. It also commissioned the FLA to produce a
special audit of Foxconn's factories.

"Our team has been working for years to educate workers, improve
conditions and make Apple's supply chain a model for the industry, which
is why we asked the FLA to conduct these audits," Apple said in a
statement.

Apple CEO Tim Cook visited a Foxconn factory in Zhengzhou, China, on
Wednesday.

The Washington-based FLA has its roots in a 1996 meeting of multinational
companies and nonprofits convened by President Clinton, who challenged
corporate leaders to improve conditions for garment and shoe workers. Its
19-member board is composed of representatives from member companies,
universities and nonprofits like the Global Fairness Initiative. The
organization is funded by participating companies.

Labor unions have criticized Apple's use of the FLA, insisting that audits
are a "top-down" approach. Foxconn's workers would be better served, they
believe, by being able to organize.

"The report will include new promises by Apple that stand to be just as
empty as the ones made over the past 5 years," said SumOfUS.org, a
coalition of trade unions and consumer groups, ahead of the release of the
report.

The FLA found few safety violations, noting that the company had already
dealt with problems like blocked fire exits and defective protective gear.
It's also taken step to reduce the amount of aluminum dust in the air,
after the metal created an explosion at a Foxconn factory in Chengdu last
year, killing four workers.

The FLA said Foxconn has been recording only accidents that caused work
stoppage but is now committing to recording and addressing all accidents
that result in an injury.

Heerden said his auditors found Foxconn workers are the happiest with
their jobs when they work 52 hours a week, well below the amount they
often put in. Reducing their hours to 49 hours should help Foxconn retain
workers in the long run, he said.

The FLA found that many workers at the Foxconn factories want to work
even more overtime, so they can make more money. Foxconn told the FLA
that it will raise hourly salaries to compensate workers for the reduced
hours.

Heerden said that it's common to find workers in developing countries
looking for more overtime, rather than less.

"They're often single, they're young, and there's not much to do, so
frankly they'd just rather work and save," he said.

The auditors examined one years' worth of payroll and time records at each
factory, conducted interviews with some workers and had 35,000 of them
fill out anonymous surveys.

Apple has started tracking the working hours of half a million workers in
its supply chain, and said that 89 percent of them worked 60 hours or less
in February, even though the company was ramping up production of the new
iPad. Workers averaged 48 hours per week.



Online Advertisers Cautioned Against Privacy Blunders


Online advertisers facing scrutiny from governments wanting to give
Internet users more control over personal data online were urged at an
industry conference on Wednesday to avoid privacy blunders that could
undermine calls for self-regulation.

The White House and Federal Trade Commission have unveiled privacy
frameworks that rely heavily on voluntary commitments by the advertisers
to address lack of controls over the collection and trading of vast
amounts of detailed information about the online activities and real-life
identities of consumers.

Google Inc, Facebook Inc, Apple Inc and other technology companies have
lobbied against congressional and federal agency proposals that crack down
on data collection.

Companies also have a close eye on European Union proposals that would
give Internet users the right to bar any collection of personal data.

"If you don't want to be regulated, do it yourself," the Council of Better
Business Bureau's Genie Barton warned participants at a conference held by
the Association of National Advertisers (ANA).

Barton, vice president and director of the organization's online
behavioral advertising program, said the U.S. government's stance on
privacy is very close to the principles of the Digital Advertising
Alliance's (DAA) self-regulatory program followed by 90 percent of the ad
industry.

"Right now, we have a confidence-building exercise where we can use the
existing DAA program to continue to prove to the FTC that we as an
industry can adequately regulate ourselves," said privacy expert Amy
Mushahwar, an attorney with Reed Smith.

But the EU has not endorsed self-regulation.

"The EU is still highly distrustful of anything but heavy regulation. It
is, however, recognizing that the privacy bill of rights is a big step,"
Barton said.

The White House called last month for a "privacy bill of rights," while
the FTC on Monday pushed the industry to implement by the end of the year
a Do Not Track system that would let consumers click a button on their
Internet browsers to ensure their data is not being collected.

Barton said a further "softening in Europe" appeared to be occurring
thanks to the DAA pledge to create a Do Not Track solution.

FTC Chairman Jon Leibowitz earlier in the week commended the progress the
industry has made on this front, but said it was clear more was needed.

Last year's findings from the FTC that Facebook and Google engaged in
deceptive privacy practices, and embarrassing revelations that Internet
companies secretly tracked the locations of users, sold data to
advertisers without the knowledge of consumers and other blunders have not
helped the argument for self-regulation.

At stake is a billion-dollar industry. Advertising dollars account for
about 96 percent of Google's revenue and 85 percent of Facebook's,
financial statements and filings showed.

Data collection on the Internet allows advertisers to target users in a
demographic who are more likely to buy their product. These ads often
subsidize Web content.

"On issue after issue that is critical to our community, I believe the
Congress and the regulatory agencies are setting the table for major
action," said Dan Jaffe, ANA's vice president of government relations.

"We have learned that, if we're not at the table when it's being set, we
will be on the menu."

Jaffe said privacy and the future of advertising self-regulation were among
the top issues the trade group would be focused on this year.

Particularly, the group will fight an EU push to move U.S. data collection
policy toward an opt-in system he said would have a destructive impact on
the growth of the Internet.

Reed Smith's Mushahwar said this is as much a legal clash as it is a shake
out of an economic model.

"Ultimately, what we don't want to have happen is moving towards the
European standard and then having companies that are not able to optimize
their websites and optimize their revenue," Mushahwar added.



Google Lets Users Monitor Their Online Activity


Google on Wednesday began letting people get monthly reports summarizing
what they have been up to at the Internet titan's free online services.

A freshly-added feature keeps people posted on patterns at Gmail, YouTube,
online search and other Google venues visited while signed into their user
accounts with the California-based company.

"Sometimes it's helpful to step back and take stock of what you're doing
online," Google product manager Andreas Tuerk said in a blog post
announcing the "Account Activity" feature.

"Knowing more about your own account activity also can help you take steps
to protect your Google Account."

He gave an example of a report potentially revealing that someone's account
was signed into from countries they have not visited or from gadgets they
don't own.

Google will incorporate more of its services into Account Activity reports
in coming months, according to Tuerk.

Those who sign up with get password-protected links to reports and tools
to manage account privacy.

The new feature was introduced the same month that Google rolled out a new
privacy policy allowing the firm to track users across various services to
develop targeted advertising, despite criticism from consumer advocacy
groups.

Google contends the move simplifies and unifies its policies across its
various services such as Gmail, YouTube, Android mobile systems, Google+
social network and Internet search.

But critics including European privacy agencies and US consumer watchdogs
argued the new policy, which offers no ability to opt out aside from
refraining from signing into Google services, gives the Internet giant
unprecedented ability to monitor its users. And some say it violates EU
privacy protections.

Google said the changes are designed to improve the user experience across
the various products, and give the firm a more integrated view of its
users, an advantage enjoyed by Apple and Facebook.



Welcome to The Future of Firefox


After two years of regular updates, we’ll end our support for Firefox 3.6
on April 24th. In the years since Firefox 3.6, we’ve make incredible
improvements to Firefox, including phenomenal HTML5 capabilities, Firefox
Sync, faster JavaScript performance, support for the Do Not Track header,
and an easier, quieter update process. Barring any major stability or
security issues found over the next few weeks, Firefox 3.6.28 will be our
last 3.6 release.

We strongly advise our users to upgrade from Firefox 3.6, as they will no
longer receive critical security updates as of April 24th. In support of
Firefox 3.6 users in organizations, we’ve delivered on our promise to
implement the Extended Support Release plan three months ahead of ending
support for Firefox 3.6. Enterprises and organizations should complete
qualification and deployment of the ESR over the next month.

We’d also like to take this opportunity to announce that our minimum
supported Windows version will change from Windows 2000 to Windows XP SP2
in Firefox 13. We never change minimum requirements lightly, but this
support change allows us to significantly improve Firefox performance on
Windows by using a more modern build system. Windows XP users are advised
to update to the latest service pack, and Windows 2000 users should
consider upgrading ahead of the June release of Firefox 13.



Wi-Fi Is Evolving, Should You Keep Up?


Wi-Fi has become an essential part of our lives. For most of us, it’s
second nature to tap into wireless Internet from our homes and offices,
and we’re all too familiar with the "where can I get free Wi-Fi without
having to buy something?" dance when out and about. For both traditional
notebook computers and mobile devices like phones, gaming devices, and
and tablets, Wi-Fi has revolutionized the way we access the Internet. In
most homes, it has even replaced the need for wired networks: Why bother
with Ethernet, hubs, and complicated cabling when so much can be handled
via Wi-Fi? Desktop computers, televisions, game consoles, set-top boxes
- heck, even thermostats all routinely rely on Wi-Fi.

These days, most Wi-Fi is 802.11n, technology that started to roll out in
2007 and theoretically offers wireless throughput of up to 300 megabits
per second per stream. However, Wi-Fi is about to get an upgrade in the
form of 802.11ac, which will not only offer a boost in bandwidth (up to
433 or 867 megabits per second per stream, depending on channel width)
but should offer more reliable connections.

Even though the 802.11ac standard isn’t set to be finalized until 2013,
802.11ac gear should start to appear on shelves in the next few months.
What are the advantages? Should you jump on board right away, or wait
until the technology matures?

The Wi-Fi standards process is a little counter-intuitive. The complete
specification for 802.11ac, the next generation of Wi-Fi, isn’t likely to
be completely defined until late in 2013. The process is largely
controlled by the Wi-Fi Alliance, a trade consortium that owns the Wi-Fi
trademark. However, at this January’s CES trade show in Las Vegas, device
makers were already showing off products based on the technology, and the
first devices claiming to support 802.11ac will be on same by mid-year.

Something similar happened with 802.11n Wi-Fi. Device makers were eager to
jump on the faster Wi-Fi technology, so they began building so-called
'draft N' hardware based on draft versions of the 802.11n specification,
essentially gambling that the final version of the specification would not
be so different that their early products would be incompatible. Draft-N
hardware hit the market in 2007, and the Wi-Fi Alliance started certifying
devices compatible based on the second draft of the spec. However, the
final 802.11n spec wasn’t published until October 2009, by which point
802.11n devices had been on the market for almost two years. Device makers
were in a rock and a hard place: Either jump the gun on the spec and risk
building hardware incompatible with the final technology, or wait and be
locked out of a potentially very lucrative market. After all, everybody
wanted faster, more-reliable Wi-Fi.

The same thing is happening with 802.11ac. Work on the specification has
already been underway for years, and the Initial Technical Specification
(draft 0.1!) was published over a year ago. In the last few months,
Quantenna, Redpine, and Broadcom have all announced 802.11ac technology
targeting everything from base stations to smartphones. Even though the
standard likely won’t be finalized until the end of 2013, device makers
are already rushing to get their 802.11ac to market - they don’t want to
be left behind.

802.11ac Wi-Fi promises to be an improvement on the same scale as the
transition from 802.11g to today’s nearly ubiquitous 802.11n Wi-Fi. In
very loose terms, 802.11ac should offer about four times the bandwidth of
todays’ 802.11n Wi-Fi. That means faster downloads, and that could
translate directly to better use of battery power, since devices’ Wi-Fi
radios will be able to process more data in less time.

Folks who have embraced 802.11n Wi-Fi won’t have to throw anything away:
802.11ac is backward compatible with 802.11n. Those relying on 802.11n
won’t see any improvements, but bringing 802.11ac devices or base stations
into the mix won’t be disruptive.

Looking a little bit deeper, 802.11ac Wi-Fi offers some major improvements
over 802.11n that will help networks support a larger number of
high-bandwidth devices as well as make connections more reliable.

Less interference - 802.11n (and all earlier Wi-Fi standards) operate in
the unlicensed 2.4GHz frequency band, which is famously shared by
everything from cordless phones to Bluetooth devices to baby monitors to
microwave ovens. Basically, tons of things can interfere with today’s
Wi-Fi, and anyone who has tried to get a reliable Wi-Fi connection in a
location filled with 2.4GHz devices knows how frustrating that can be.
802.11ac shifts Wi-Fi up to to the 5GHz band, away from common forms of
interference. Thus, 802.11ac connections should be more reliable,
particularly in homes, offices, and other environments that use other
forms of wireless technology. Furthermore, in many cases the 5GHz band
offers better penetration of ceilings and walls, enabling better reception
in buildings.

Shifting to the 5GHz band doesn’t mean 802.11ac will be magically immune
to interference. Some cordless phones and things like WHDI wireless
high-def video also run in the 5MHz band, and existing dual-band Wi-Fi
solutions are already operating there. (Normally, this is to separate
802.11n traffic from slowpokes running 802.11g or earlier - 'pure' 802.11n
networks can stay out of the 2.4GHz space entirely.) The 5GHz band is
currently much less crowded than the 2.4 Ghz band, meaning 802.11ac will be
more reliable than Wi-Fi solutions that have to rely on 2.4 GHz channels.

More speed - Existing 802.11n Wi-Fi has a maximum channel width of 40MHz
(actually, two 20MHz channels). 802.11ac can double or even quadruple that
to 80MHz or 160MHz per channel, thanks to operating entirely in the 5GHz
band. In the 2.4GHz band, a 40MHz channel consumes more than 80 percent of
the unlicensed band, which just isn’t practical in many locations. Quite a
lot more frequency bandwidth is available up in the 5 GHz band, and
802.11ac leverages it.

A single 80MHz channel running 802.11ac can theoretically handle up to
433Mbps - that’s already faster than a typical 802.11n configuration.
However, just like 802.11n, both access points and devices can
theoretically pack multiple antennas, giving them more connections and
more throughput. As you might expect, a two-antenna system running 80MHz
channels offers double the theoretical bandwidth of a one-antenna system,
so 867 Mbps. Bump that up to four antennas and you’re up to 1.73Gbps.
Eight antennas? In theory, you’re up to 3.47Gbps - but, of course, most
people aren’t going to have to devices with eight antennas, each talking
communicating with each other exclusively. However, these figures only
account for 80MHz channels: If the devices support the optional 160 MHz
channels, you can double these theoretical bandwidth figures again. So, a
single 160MHz channel running 802.11ac should peak at 867Mbps. That’s in
the same category as wired gigabit (1000Base-T) Ethernet. A dual antenna
system with 160MHz channels could double that: 1.73 Gbps.

Of course, reality won’t usually be so snappy. Those figures reflect
optimum conditions and assume just a single pair of Wi-Fi devices.
Reality is rarely so neat. Nonetheless, 802.11ac technology should be a
significant improvement over 802.11n in most situations.

Improved stream management - On the geekiest end of the spectrum, 802.11ac
also builds on technologies introduced with 802.11n to better manage data
streams. Each 802.11ac device (regardless of the number of antennas) will
be able to transmit or received independent data streams at the same
time. Furthermore, those streams will be separated spatially, rather than
by frequency. Spacial stream resolution is kind of science-fictional
stuff, and is similar to MIMO technologies in 802.11n: In a nutshell,
devices have smart antennas that enable them to determine the approximate
locations of devices in an area, and tailor their transmission toward
those devices using phased array technologies - so, instead of
broadcasting all data to everything in range, devices are able to target
their transmissions, significantly improving efficiency and performance
while reducing interference.
Does faster Wi-Fi mean faster Internet?

So 802.11ac means Wi-Fi devices will have faster Internet, right? Well,
not necessarily - and for most home users, the answer is probably 'no.'

Although 802.11ac Wi-Fi may be able to tick along at speeds approaching
(or in excess) of gigabit Ethernet, most users’ home Internet connections
don’t run at anywhere near that capacity. Even top-tier home Internet
services like Verizon FiOS and Comcast can deliver up to 100Mbps or
150Mbps in bandwidth. That’s about one fifth to one tenth of the
bandwidth 802.11ac can handle. In other words, even the fastest home
broadband connections will be a bottleneck to an 802.11ac network. Data
from the Internet isn’t going to reach 802.11ac Wi-Fi devices appreciably
faster than it reaches 802.11n (or even 802.11g) devices.

Of course, most Americans with home broadband operate at considerably
slower speeds: Akamai’s most recent State of the Internet report (for the
third quarter of 2011) found the average broadband connection speed in
the United States was 6.14Mbps. The figure for home users would be even
lower, since Akamai’s average includes bandwidth-endowed universities,
government agencies, and corporations.

However, 802.11ac does mean users will be able to push data around their
home networks faster - particularly if (any) wired portions of that
network use gigabit Ethernet. That means arduous tasks like backing up
your entire media collection will take substantially less time; it also
means that synchronizing data, offloading photos and videos from mobile
devices to a computer, and even streaming video to set-top boxes and game
consoles will be much smoother, and more of that activity can happen at
the same time without stutters or hiccups.

For businesses, schools, and organizations that have gone to the trouble
to install high-capacity networks and major Internet bandwidth at their
sites, 802.11ac technology could very well yield a significant improvement
in overall Internet performance.

Since most everyday technology users probably aren’t going to see
tremendous immediate benefits from 802.11ac technology, I recommend
holding off. As users replace computers, smartphones, tablets, and other
Wi-Fi devices, those will gradually come with 802.11ac built-in, just as
devices come with 802.11n Wi-Fi as standard tech now. As those devices
multiply, there may come an obvious point where upgrading base stations
or routers to 802.11ac makes sense. For users already on 802.11n networks,
that day may never come: Their new devices with 802.11ac Wi-Fi may spend
their entire useful lives operating on 802.11n networks.

For folks who still haven’t upgraded their home networks to 802.11n - we
know you’re out there! - now might be a good time to pick up a dual-mode
802.11n router. You’ll have backward compatibility with existing 802.11b/g
devices, but be able to support 802.11n and (when they come out) 802.11ac
devices.

People building new networks - whether for homes or business - should
consider going with 802.11ac as long as they don’t need to support pre-N
devices. You may be able to 'future-proof' your network well into the
future - it wouldn’t be unreasonable to expect a 802.11ac network to serve
your Wi-Fi needs adequately through 2017. However, until the standard is
finalized, there’s always the chance your gear may be left behind - and
no guarantee the manufacturer will be able to upgrade it to support the
final standard. So choose your gear carefully, and make sure manufacturers
are wiling to update their gear, if necessary, to match the final 802.11ac
standard.



Believe It Or Not, Email Is Still The Killer App


What’s the Internet’s "killer app?" You know, that thing that makes the
Internet so necessary and coveted people have to have it. Is it Facebook,
with its more than 850 million users? How about Twitter, with an
estimated 500 million users? What about Amazon, with an estimated 100
million customers worldwide? What about instant messaging? VoIP? Streaming
video - maybe YouTube or Netflix? What about BitTorrent?

Believe it or not, the answer is still email. Humble, humble email.

According to a new international poll conducted by Ipsos Global Public
Affairs on behalf of Reuters, some 85 percent of Internet users around
the world use email for communication. However, there does seem to be a
major shift underway when it comes to social media: Worldwide, some 62
percent of Internet users communicate via social networking sites, and
in some countries the percentages are much higher, with nearly three
quarters of all Argentines, Russians, and South Africans visiting social
media sites. However, some cultures simply haven’t embraced it: in Japan,
only 35 percent of online users tap into social media services.

Why is email still so popular after more than 30 years, and how are social
media and newer forms of Internet communication stacking up?
You’ve got mail

Email owes its popularity to its ubiquitousness and low technical
requirements. Although a stunning amount of email traffic these days
relies on HTML formatting, embedded images, file attachments, and other
enhancements, core email technology hasn’t changed much in three decades.
Yup! The mechanisms for Internet email were first codified way back in
1982 with RFC 821, written by Internet legend Jon Postel. Postel laid out
the essential messaging framework for Internet-connected computers (what
today we’d call ISPs or service providers) to exchange and forward
messages. To be sure, the technology was raw and has been updated many
times since (attachments and multi-part messages were standardized in the
early 1990s, for instance). And arguably, the initial implementation of
email gave birth to the spamming industry. But the bottom line is that
you can still build a bare-bones email system using the technology Postel
laid out in 1982 - in fact, that’s not an uncommon exercise in
introductory computing classes.

This simplicity and longevity means it’s easy to build email support into
virtually any Internet-capable device or service. And nine times out of
ten the work has already been done. Long-standing, well-tested email
clients and systems are already out there just waiting to be plugged in.

The result is that email is essentially the single Internet service
available to almost any Internet user, whether they’re connected via a
notebook 35,000 feet over Nebraska, noodling on a handheld gaming system
at the back of a classroom, trying to ignore their mobile phone during a
boring meeting, or waiting for a seat at an Internet cafe in Shanghai -
almost everyone has access to email.

Ipsos’s poll results resoundingly confirm email’s popularity. Across the
24 countries where respondents were polled, 85 percent of respondents use
the Internet to send and receive email within the previous three months.
Some countries have even higher proportions: the leader is actually
Hungary, where 95 percent of users send and receive email. Sweden,
Belgium, Indonesia, Argentina, and Poland all have email use rates of
90 percent or more. Developed Western economies like the the United
States, Great Britain, France, Germany, Spain, and Canada aren’t far
behind - rates are all between 88 and 90 percent - with China, South
Africa, Australia, and Russia all above the global average with email
penetration at 87 or 86 percent.

Where is email not widely used? Of the 24 counties surveyed, Saudi Arabia
ranked last, with 46 percent of respondents saying they used email. (It
may be worth noting Saudi Arabia is the only absolute monarchy represented
in the poll, but it’s not the only majority-Muslim nation: Turkey and
Indonesia are also in the mix.) The next lowest-ranked country in the poll
was India, where 68 percent of respondents reported using email.

As a small example of the power of email, a separate Ipsos poll found that
consumers vastly prefer to receive promotions and special offers via email
rather than text, even though shopping with smartphone-in-hand is on the
rise.

So how is social networking shaping up as a killer app? Better in some
places than others. Across the 24 countries in the poll, the overall
penetration rate for social networking was 62 percent. However, in
Indonesia the rate was a stunning 83 percent, a surprising 7 percent
higher than second-place Argentina, where 76 percent of users claimed to
have used social media in the previous three months. And there are more
surprises in the list of countries that landed above the global average:
Russia, South Africa, Sweden, Spain, Hungary, Mexico, Poland, Great
Britain, and Turkey all reported social media use rates of 65 percent or
higher, and Brazil was right in the middle with 62 percent.

Notice anything missing from that list? Lots of developed western
economies. The United States is just below the global average for social
media use, with a 61 percent score. Italy matches that 61 percent;
Australia, Belgium, Canada, and France are even lower with 60, 57, 55, 53,
and 50 percent of respondents saying they use social media, respectively.
They’re all beaten or (at best) matched by China and India, which each
had rates of 60 percent.

Where is social networking not seeing strong adoption? Again, Saudi Arabia
is an outlier, with an adoption rate of just 42 percent. But if there’s
one place where social media has been a dud, it’s Japan: just 35 percent
of respondents say they’d used social media in the previous three months.

To be sure, all these figures represent strong adoption rates. Any
technology would be considered a stunning success with these figures. And
Ipsos’s definition of social media is very broad: it includes not just
outright social networking services like Facebook and Twitter, but also
things like online forums and blogs.

On a global basis, social media’s impact is clear: the majority of
Internet users - more than 6 out of 10 - have embraced social media as a
communication tool. That’s incredibly impressive for technology that’s
really less than 10 years old. Further, social media is often
fundamentally different from email because users tend to engage with
entire communities, rather than individuals.
VoIP and online dating

The Ipsos poll also looked at respondents’ use of VoIP and online dating.
VoIP (Voice over Internet Protocol) has been hailed for years as a
revolutionary communications technology because it enabled the equivalent
of international phone calls for free or (when connecting to landlines or
mobile networks) at greatly reduced dates. The standout in the field has
been Skype, which was acquired by then spun off from eBay earlier in the
decade, then snapped up by Microsoft almost a year ago in an $8.5 billion
deal. The industry wisdom at the time was that Microsoft’s embrace of
VoIP technology would take the technology mainstream.

Windows 8 will be the first version to integrate Skype at a deep level,
and only time will tell if Microsoft will see success with it. However,
if Ipsos’ poll is any indicator, that success is likely to be overseas
rather than in Microsoft’s home markets. Globally, the poll finds an
average of just 14 percent of Internet users use VoIP technology - that’s
not even 3 out of 20 people. However, VoIP does see much stronger
adoption rates in some markets. Russia leads the way with over one third
(36 percent) reporting they use VoIP - then come Turkey, India, Hungary,
and (surprisingly) Saudi Arabia, with rates all above 20 percent.

Where has VoIP failed to catch on? Brazil and France are at the bottom of
the pack, with just 4 and 5 percent of respondents saying they’ve used
VoIP. The United States is right there at the bottom, with just 6 percent
of respondents using VoIP.

In developed economies, adoption of VoIP may be hindered by the easy
availability of traditional phone networks. Many mobile services eliminate
domestic long-distance charges. Lack of VoIP adoption may signal that
users’ communications needs are being met by traditional services, and
that VoIP is more strongly embraced in countries where users have more
need for international calling or working around local communications
operators.

And online dating? It’s only a hit in Brazil. The poll found, on average,
11 percent of respondents have used the Internet for online dating. The
United States and Japan were at the bottom of the list, with just
4 percent and 2 percent of respondents saying they used online dating
services. However, some 52 percent of Brazilian respondents said they
used the Internet for online dating - that’s double the percentage of
Russia, which came in at number two with 26 percent. And, curiously,
Saudi Arabia was in third place with 24 percent. Across all 24 countries,
the poll found 14 percent of men use online dating services, but only
8 percent of women.

Email may remain Internet users’ most-common communication medium, but the
fact remains that most Internet users probably find email frustrating.
Between spam, formatting problems, synchronization issues, and trying to
manage multiple addresses, even longtime Internet vets find managing email
a frustrating experience. There have been lots of attempts to unseat email
as the Internet’s killer app - Facebook Messages is probably the latest
high-profile effort. Will any of them ever succeed?

Probably not anytime soon. Email has more than history on its side; it has
ubiquity and very low fundamental requirements. Social networking services
including

  
blogs, Twitter, Facebook, and others all have relatively high
technological bars. Web-based services are constantly dropping older
browers, or introducing new features that only work on particular
platforms. Mobile apps for smartphones and tablets may be comparatively
lightweight compared to a full-blown Web browser, but they’re also subject
to rapid technological shifts. One need look no further than Twitter’s
so-called 'OAuthcalypse' that wiped scores of third-party Twitter clients
from the planet, and left many users without upgrade paths. Similarly,
some people have been left behind when services like Facebook Chat drop
support for older browsers, and when services rely on things like Flash,
HTML5, or other technologies that may not be widely deployed. Yes,
millions and millions of social media users will upgrade their gear to
keep in touch with their friends, families, and communities. But for
every upgrade and raised requirement, the pool of people who can
participate shrinks before it gets larger.

But email? A twenty-year-old computer can connect to the Internet and
receive email just fine. Email just works - and it doesn’t look like
anything is going to change that in the near future.



Anonymous Probably Won't Shut Down the Internet This Weekend


Twitter handles associated with Anonymous are suggesting that "Operation
Blackout," a rumored attempt to shut down the Internet scheduled for
March 31, was never an officially sanctioned plan.

Operation Blackout calls for a highly-focused Distributed Denial of
Service (DDoS) attack on what it said are the Internet's 13 root Domain
Name System (DNS) servers. It was announced in February as a protest
against SOPA, Wall Street and "our irresponsible leaders and the beloved
bankers who are starving the world."

The release suggested such an attack would temporarily disable the DNS
system, which turns a web address such as "www.mashable.com" into an IP
address that directs a user's browser to the proper server. That's not
exactly the same as taking down the entire Internet, but Anonymous said
that didn't matter.

"Anybody entering 'http://www.google.com' or ANY other url, will get an
error page, thus, they will think the Internet is down, which is, close
enough," reads the release. "Remember, this is a protest, we are not
trying to 'kill' the Internet, we are only temporarily shutting it down
where it hurts the most."

As the weekend drew nearer, Twitter accounts associated with Anonymous
denied such an attack was on the horizon.

What is this #OperationGlobalBlackout nonsense? I thought we settled
this back in February? It won't happen. Stop asking us about it! >.<

* Anonymous (@YourAnonNews) March 29, 2012

For the billionth time: #Anonymous will not shut down the Internet on
31 March. #OpGlobalBlackout is just another #OpFacebook failop. #yawn

* Anonymous (@YourAnonNews) March 30, 2012

The account also argued that such an attack would be self-defeating. If
Anonymous shut down the web, it would be removing the forum the group
uses to express its political and ideological grievances.

Think for a moment: Why would #Anonymous shut down our playground, the
Internet? Really, how would that help ANY of us? #NextQuestion

* Anonymous (@YourAnonNews) March 30, 2012

Even though this account is backing off "Operation Blackout," Anonymous
prides itself on its leaderless structure - so an operation may be carried
out by a small handful of members in the group's name. However, even if
Anonymous (or part of Anonymous) attempted such an attack, many
cybersecurity experts doubt it would be successful.

"It's not even technically feasible," says Dave Marcus, director of
security research at McAfee Labs. According to Marcus, the DNS system has
a great deal of redundancy, security and load-balancing measures in place.

"That doesn’t mean if they tried, there wouldn't be odd consequences with
routers and other things like that," says Marcus. "But they’re not going
to be able to knock the DNS servers offline. The thing that would worry me
is what would happen to traffic along the way. Let's say you can't get to
an exit on expressway that you want to get to, and everyone else is trying
to get there as well. It creates odd routing problems and unintended
consequences."

Marcus added that Anonymous would need tens of thousands of connections
(or botnets) to even attempt such an attack, a number likely to be beyond
their capabilities.

Matthew Prince, CEO of CloudFare, pointed out that the idea of DNS relying
on only 13 servers is a fallacy.

"There are hundreds of other servers scattered across multiple locations,"
says Prince. "Those servers are regularly under attack, they’ve sustained
fairly massive attacks launched against them and they are run fully
redundantly. I think the likelihood anyone could knock the root server
system offline is extremely low."

Prince added that Anonymous once unsuccessfully tried to take down Amazon
- and if Amazon could withstand an attack, the DNS system certainly could.
If need be, says Prince, outside organizations like his would "step up"
to host backup DNS servers.

"I think you would see other organizations stepping up to add additional
resources to mitigate an attack," says Prince. "There are more good guys
on the Internet than bad guys - and we’d bind together fairly quickly to
ensure the Internet continued to run."

Do you think Operation Blackout is an officially-sanctioned Anonymous
event, or is it just a rumor? Sound off in the comments below.

1. CIA Website

Hacked: CIA website, in addition to several international law enforcement
accounts Date of Incident: Feb. 3, 2012 What's Known: Anonymous made
Feb. 3, 2012 the "day of action" of coordinated efforts to take down
several government web properties. In the CIA.gov hack, personal data from
Alabama court papers - Social Security numbers, birthdays and addresses -
were exposed. Confidential emails from a Mexican mining agency were also
released. The same day, hackers forced their way into a conference call
between the FBI and Scotland Yard, the UK's Metropolitan Police Service.
The 16-minute call was posted on YouTube with the headline "Hacked for
the Lulz." Arrests: British teens Ryan Cleary and Jake Davis were
arrested in connection with the hacked conference call. British
officials who gained possession of Cleary's hard drive described him as
"a 15-year-old kid who’s basically just doing this all for attention and
is a bit of an idiot."



Microsoft Censors Pirate Bay Links in Windows Live Messenger


The Pirate Bay is not only the most visited BitTorrent site on the
Internet, but arguably the most censored too. Many ISPs have been ordered
to block their customers’ access to the website, and recently Microsoft
joined in on the action by stopping people sharing its location with
others. Microsoft’s Windows Live Messenger (MSN) now refuses to pass on
links to The Pirate Bay website, claiming they are unsafe.

Imagine that you found this great new band sharing their music on
BitTorrent for free.

You’re actually so excited about this find you want to share the
experience with friends, so you paste them a link to the official torrent
file via Windows Live Messenger.

Although this might sound like a good idea to some, Microsoft appears to
disagree. Those who try to paste a Pirate Bay link to their friends
through Windows Live Messenger will notice that it never reaches its
destination.

Instead, Microsoft alerts the sender that The Pirate Bay is unsafe.
Apparently, the company is actively monitoring people’s communications to
prevent them from linking to sites they deem to be a threat.

The same happens in other chat clients such as Pidgin when using a Windows
Live Messenger account.

Whatever Microsoft’s reason for monitoring private conversations and then
swallowing Pirate Bay links, the Redmond-based company’s censorship
policies are not very consistent. All of the other large BitTorrent sites
remain unaffected, even though they offer content that’s identical to The
Pirate Bay.

While it’s not clear whether the above is related to copyright concerns,
censorship is indisputably an up-and-coming tool to protect the interests
of the entertainment industries. Taking away your freedom of speech one
link at a time.



Illegal File Sharing Isn't 'Stealing': Here's Why


Since the invention of Napster in 1999, and the online file-sharing boom
that followed, the entertainment industry has spend countless millions
attempting to convince the public that illegally downloading music or
videos from the Internet is tantamount to sticking a gun in a person’s
face and demanding his wallet. "Content theft," they say, is just as bad
as any other type of "stealing." But according to Stuart P. Green, a
Rutgers Law School professor and expert on theft law, copyright
infringement isn’t really "stealing" at all.

The crux of Green’s argument - which mimics that of many who have discussed
this issue with any amount of critical thinking in the past - is that, in
order to actually "steal" something, you must deprive the owner of whatever
that thing is. If you take my bicycle, then you have it, and I don’t. But
if you download a song off The Pirate Bay, you’ve simply made a copy - now
there are two bicycles. (Or thousands or millions.)

"If Cyber Bob illegally downloads Digital Joe’s song from the Internet,
it’s crucial to recognize that, in most cases, Joe hasn’t lost anything,"
writes Green in an op-ed for The New York Times. "Yes, one might try to
argue that people who use intellectual property without paying for it
steal the money they would have owed had they bought it lawfully. But
there are two basic problems with this contention. First, we ordinarily
can’t know whether the downloader would have paid the purchase price had
he not misappropriated the property. Second, the argument assumes the
conclusion that is being argued for - that it is theft."

Indeed. According to the Center for Copyright Information (CCI) - a
propagandist entity set up by the Motion Picture Association of America
(MPAA) and the Recording Industry Association of America (RIAA) to oversee
the upcoming "six strikes" anti-piracy system - file sharing costs the U.S.
economy $58 billion annually, and has led to the elimination of 373,000
American jobs. It is industry-spouted figures like this that led Congress
to consider the dangerously vague Stop Online Piracy Act (SOPA) and PROTECT
IP Act (PIPA). And it seems unfathomable that the entertainment industry
will change their tune anytime soon, despite the fact that equating file
sharing with "stealing" or "theft" just doesn’t resonate with the public at
large.

That’s not to say that copyright infringement is morally justifiable.
(Though some argue that it is.) As Green notes, it would be more appropriate
to use "concepts like unauthorized use, trespass, conversion, and
misappropriation" to condemn file sharing than "stealing" and "theft." I’m
not entirely convinced of that, either, since I doubt these terms mean
anything at all to most people, even if they are more accurate, ethically
speaking.

Regardless, I highly recommend checking out Green’s op-ed; it’s well worth
the read. Besides, if you simply read this article, and not that one, then
I will have effectively stolen a page view from The New York Times - or
something like that.



=~=~=~=




Atari Online News, Etc. is a weekly publication covering the entire
Atari community. Reprint permission is granted, unless otherwise noted
at the beginning of any article, to Atari user groups and not for
profit publications only under the following terms: articles must
remain unedited and include the issue number and author at the top of
each article reprinted. Other reprints granted upon approval of
request. Send requests to: dpj@atarinews.org

No issue of Atari Online News, Etc. may be included on any commercial
media, nor uploaded or transmitted to any commercial online service or
internet site, in whole or in part, by any agent or means, without
the expressed consent or permission from the Publisher or Editor of
Atari Online News, Etc.

Opinions presented herein are those of the individual authors and do
not necessarily reflect those of the staff, or of the publishers. All
material herein is believed to be accurate at the time of publishing.

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