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Atari Online News, Etc. Volume 17 Issue 19

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Atari Online News Etc
 · 5 years ago

  

Volume 17, Issue 19 Atari Online News, Etc. May 15, 2015


Published and Copyright (c) 1999 - 2015
All Rights Reserved

Atari Online News, Etc.
A-ONE Online Magazine
Dana P. Jacobson, Publisher/Managing Editor
Joseph Mirando, Managing Editor
Rob Mahlert, Associate Editor


Atari Online News, Etc. Staff

Dana P. Jacobson -- Editor
Joe Mirando -- "People Are Talking"
Michael Burkley -- "Unabashed Atariophile"
Albert Dayes -- "CC: Classic Chips"
Rob Mahlert -- Web site
Thomas J. Andrews -- "Keeper of the Flame"


With Contributions by:

Fred Horvat



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A-ONE #1719 05/15/15

~ Penn State Cyberattack! ~ People Are Talking! ~ Verizon To Buy AOL!
~ 'Venom' Vulnerability! ~ Win10: Last Major Ver ~ 'Symphony" Successor!
~ Divinity Goes Console! ~ Home Routers Hijacked! ~ Win10 Not for Pirates!
~ Multiple Win10 Editions ~ Peeing Robot Spoils It ~ Blizzard Bans Wow'ers!

-* Win10: Last Major Version! *-
-* U.S. Is Running Out of IP Addresses *-
-* FCC Says No to Net Neutrality Delay Request *-



=~=~=~=



->From the Editor's Keyboard "Saying it like it is!"
""""""""""""""""""""""""""



It's been just over two years since the Boston Marathon bombing by the
Tsarnaev brothers. Today, the jury in that case, after deliberating for
three days, determined that Dzhokhar Tsarnaev will receive the death
penalty rather than spend the rest of his life in prison with no chance
for parole.

I happen to live rather close to Boston; and I have been following the
events of this case since that fateful day when innocent people were
killed and/or severely injured. Equally ill-fated was the young MIT
police officer who was assassinated while sitting in his police car.

A few weeks ago, that jury found Tsarnaev guilty on all charges against
him. That same jury was convened to determine his fate. They heard
lots of testimony from witnesses, victims, and victims' families. They
also heard from law enforcement officials and other experts. From my
point of view, they shrugged off the "testimony" from Tsarnaev's family
members talking about his broken family, how much of a "good kid" he was,
and the like. They blew off the theory that he was young, and heavily
influenced by his older brother. The jury even negated the "expert"
testimony from one of the country's most influential anti-death penalty
advocates, Sister Helen Prejean. In the end, the jury didn't sway in
their conviction that Tsarnaev was a cold-hearted terrorist who
deserved to die for his heinous crimes. I happen to agree with their
decision.

Massachusetts is not known for its support for the death penalty - far
from it, in fact. But, because this was being conducted in a federal
court, Massachusetts' stance on the subject didn't matter. The concern,
however, was could these twelve Massachusetts citizens decide that the
defendant's crimes warranted the death penalty? Following the guidelines
set forth by the law, they were able to reach the decision that
Tsarnaev's actions were punishable by death. Justice will be served.
Boston Strong!

Until next time...



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->In This Week's Gaming Section - 'Castlevania' Creator Just Funded A 'Symphony' Successor
""""""""""""""""""""""""""""" Atari: "By God, We're Going To Do This Right"
Nintendo World Championships To Return After 25 Years!
And more!



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->A-ONE's Game Console Industry News - The Latest Gaming News!
""""""""""""""""""""""""""""""""""



'Castlevania' Creator Just Funded A 'Symphony' Successor


In case that two-hour commentary video featuring Castlevania: Symphony of
the Night from over the weekend stoked a new fire in you for another
side-scrolling dungeon romp, boy have I got some good news. Co-designer
Koji Igarashi's taken to Kickstarter for help funding his new game
Bloodline: Ritual of the Night, that, by all appearances, looks like the
Symphony sequel we've been waiting for for 18 years. You play as a girl
exploring gothic castle and uncovering its secrets while a curse changes
your skin from flesh to crystal. Gameplay focuses on exploration with
role-playing and crafting elements sprinkled in for good measure. Sounds
pretty familiar, yeah? Unsurprisingly it's proving wildly popular so
far. The funding goal is $500,000 and as of this writing it's already
hit $510,032.

At this rate, the stretch goals like a second playable character,
"nightmare" mode and Metal Gear voice actor David Hayter providing his
talents ($850,000) don't seem like that much of a stretch. For $28 you get
a digital copy of the game for PC, PlayStation 4 or Xbox One, $60 nets you
a physical version and from there the trinkets and prices go up
accordingly. Igarashi says he's rallied Michiru Yamane (Symphony's
composer) and Japanese development team Inti Creates (of Mega Man Zero and
Mighty No. 9 fame) to help with the game as well.

By now, you might be wondering what's missing. I hate to break it to you,
but that'd be Nintendo platforms and Dracula. For the former, the campaign
page says that rather than sacrificing the full vision of what Igarashi
had in mind versus having a game that'd play on everything, he opted for
the former. There's a coy tease about it showing up elsewhere, however.
Oh, and good old Drac? This is a separate game from Castlevania and that
allows for new opportunities and freedoms, but a selection of new demons
and B-movie monsters are "still in the tarot cards." If you're so
unclined, head on over to the Kickstarter page to make it all happen.



'Divinity: Original Sin' Casts Its Classic RPG Spell on Consoles


Lots of people thought that Diablo 3 wouldn't have been possible on
consoles and it proved the best version of the title. Now it's time to
see if the same holds true of last year's breakout role-playing game
Divinity: Original Sin in the form of an Enhanced Edition. The decidedly
old-school RPG's getting a revamped interface, split-screen couch co-op
and full-on voice work throughout for PlayStation 4 and Xbox One. The
tweaks don't stop there either, as it's also getting some new quests
among others along with tweaks to the combat system (likely to
accommodate gamepads) and story.

If you were worried about the Kickstarted fantasy game abandoning its PC
roots for the console peasants, backers get access to Enhanced Edition
as part of a free update across Linux, Mac, SteamOS and Windows. When it
all happens isn't immediately clear, but developer Larian Studios teases
more info will come at next month's Electronics Entertainment Expo.



Nintendo World Championships To Return After 25 Years


After a 25-year hiatus, the Nintendo World Championships will return at
this year's E3, the game maker announced.

"For the first time in 25 years, some of Nintendo's biggest fans will get
to go head-to-head in a gaming showdown for the ages. Join a worldwide
audience by watching the live stream on Sunday, June 14," the company said
on its E3 website. Qualifying competitions will begin on May 30; Nintendo
promised more details about how to enter soon.

In a teaser video for the event (below), Nintendo president and COO Reggie
Fils-Aime gives up his job to "train" for the big event by playing a
number of classic games, with the help of some familiar faces.

As IGN, PCMag's sister site, noted, the Nintendo World Championships in
1990 were a three-day event in Dallas that signaled the start of a
30-city promotional tour throughout the U.S. and Canada.

Fans played games like Chip & Dale's Rescue Rangers, Astyanax, Batman,
Robocop, and Super Mario Bros. 3. In the pre-Internet era, Nintendo "Game
Counselors" were also on hand to answer obscure questions from super
gamers, IGN said.

Last year, an extremely rare Nintendo World Championships game cartridge
appeared on eBay and sold for $100,000, but the buyer eventually backed
out. Manufactured for the 1990 competition, the cartridge was one of 116
total, while only 90 official gray carts were given out to finalists.

Nintendo's big E3 press conference, meanwhile, is scheduled for 9 a.m. PT
on Tuesday, June 16, where the company will provide details on upcoming
games and more. Nintendo will also have a presence on the show floor via
its "Treehouse" through June 18.



Game Hacker Stripped, Shamed and Given In-game Death Sentence


Usually, when you cheat in an MMO it doesn't end well.

Your character winds up getting banned by the administrators, and that's
it for you, you bringer of malfeasance - badda bing, badda boom, you're
outta here.

But that was apparently not a severe enough fate for the one Guild Wars 2
player who called him/herself "DarkSide".

No, instead of simply banning the player for gaming sins that spanned
weeks and included teleporting, doling out massive damage, surviving
coordinated attacks by other players and dominating player-versus-player
combat, the game's creator got medieval on DarkSide's ass, sentencing the
character to in-game execution.

In order to spur Guild Wars' creator ArenaNet into dealing with the
troublemaker, players had been gathering videos of DarkSide's antics,
such as this one, and posting them onto YouTube.

When ArenaNet finally took action against the cheater, it was done with
both flair and public humiliation.

After administrators took over his account, DarkSide was stripped down to
his underwear and forced to jump off a high bridge before all of the
characters associated with his account were deleted.

The execution was recorded for posterity: RIP DarkSide, indeed, splat!

Of course, after the character had been tracked down and forced to leap
to his death, he was also banned, said game security lead Chris Cleary.

ArenaNet hasn't revealed just exactly how the player behind DarkSide has
exploited the game or whether it's patched any vulnerabilities that he or
she may have used to torment other players.



World of Warcraft Bans ‘A Large Number’ of Players


Maybe think twice before using that cheat code.

Blizzard Entertainment has banned “a large number” of World of Warcraft
accounts after finding that they were using bots, or “third-party programs
that automate gameplay” according to a company post. The number of banned
accounts was not revealed in Blizzard’s post, but a widely cited
screenshot from a user’s chat with a game master indicates that more than
100,000 accounts were banned for six months. World of Warcraft has an
estimated 7.1 million active subscribers.

In addition to an explanation of the ban, Blizzard encouraged World of
Warcraft players to report accounts they suspected of cheating.

“We’re committed to providing an equal and fair playing field for everyone
in World of Warcraft, and will continue to take action against those found
in violation of our Terms of Use,” the company post read. “Cheating of any
form will not be tolerated.”

The game’s community manager, Micah Whipple, tweeted a response to the
cheating from his World of Warcraft persona account:

Botting is defined as automation of any action, not just character
movement. If a program is pressing keys for you, you've violated the ToU.



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->A-ONE Gaming Online - Online Users Growl & Purr!
"""""""""""""""""""



Atari: "By God, We're Going To Do This Right"


For a great many people, the words "videogames" and "Nintendo" are
interchangeable, one of those rare examples of brand ubiquity only made
possible by just the right products at just the right time. But there is
another, Back To The Future-esque timeline in which that honour belongs
to Atari, in which the great crash of 1983 never happened, and Nolan
Bushnell's company went on to define the games industry in the same way
that Microsoft did for home computers.

In this timeline, however, it's possible for an Atari console to be the
first you ever played, and yet scarcely be aware that the company still
exists at all. Indeed, it came perilously close to that exact fate,
filing for bankruptcy at the start of 2013 before eventually finding a
path back out before the close of the same year. Todd Shallbetter joined
Atari in 2005, back when it employed 490 people in its New York City
office alone, and he remained with the company through the "very tough
patch" that brought the entire organisation to its knees.

"It's an interesting challenge with any game company when you reach a
certain size and you have a lot of in-house development," he says,
sitting in front of a bank of screens showcasing Atari's new product
line-up. "You're really feeding this giant machine, especially in the
challenging retail environment that we all saw happen.

"We're contracting out all of our dev work and a lot of other functions.
We think it's a model that works"

"The swift change and the decline of a lot of that great retail
marketplace that we enjoyed really affected us. We weren't scaled
properly, so we had to take a bite."

Of course, implicit in that "bite" were a huge number of lost jobs and
stalled careers. The Atari that emerged on the other side shared little
with the vast corporation that failed to adapt to the changing times. The
core team were all veterans of the company, including Fred Chesnais, who
returned as majority shareholder and CEO. But that core team, Shallbetter
says, was 11 people in a small office in New York City, each one expert
in an essential aspect of running a publishing business.

"We're super nimble," he says, insisting that the extreme economy of
Atari's workforce is by design rather than necessity. "It's an executive
production model, where we're contracting out all of our dev work and a
lot of other functions. We think it's a model that works.

"I dare say that every single person who sits in a seat in that office
should be in that seat. We all touch every product. We aren't doing
things in silos, where there's nine producers on a project. That model
has proven to be outdated and inefficient and not high yield.

"'High yield' is really a catch-phrase within our organisation. We look
for high yield output out of everybody, and in the processes that we
generate. We're about really getting the most out of as little as we can.
Scalability is absolutely key. We know what's happened to a bunch of our
top-heavy peers. We've seen it. I won't name names, but I don't think I
need to. I think we all know."

However, the company has retained its scale in one crucial area: the vast
library of intellectual properties it amassed over 40 years of making and
publishing games, the majority of which emerged from the bankruptcy along
with the its drastically reduced workforce. That IP stable includes some
of the most famous brands in the history of the industry. The question
now is how best to make use of them, and Atari's future prosperity will
likely depend on these early bets being the right ones.

"We look for high yield output out of everybody, and in the processes that
we generate. We're about really getting the most out of as little as we
can"

A brief glance around the room - a well-appointed suite at San Francisco's
W Hotel - suggests that the company's initial strategy isn't short of
ambition, even if it does betray a certain lack of focus. There's Alone in
the Dark: Illumination, which owes as much to Resident Evil 4's ballistic
action as the more cerebral puzzle-solving of the 1992 original. Asteroids
Outpost reinterprets the 35 year-old arcade classic in the context of the
on-trend sandbox survival genre. There's a new Rollercoaster Tycoon for
mobile devices, alongside a gamified fitness app called Atari Fit and an
"LGBT-themed" social sim called Pridefest, in which players can design
and customise their own gay pride parade. Not represented here are the
company's social casino products, its licensed apparel, or its return
(in an as yet unspecified capacity) to the hardware business.

This broad sweep of ideas and genres and product categories neatly
encapsulates one of Atari's more difficult problems, one hinted at in the
opening paragraph of this article. There can be no doubting the fame of
the Atari brand, but what does that really mean in 2015, after so many
twist and turns and reinventions? My father played Atari games decades
ago, I have played Atari games within the last five years, but there is
an ocean of difference between our individual relationships with that
brand and our expectations as consumers in general. Indeed, for younger
demographics, it's safe to assume that there is little or no brand
recognition at all. So who, exactly, is a DayZ-esque take on Asteroids
actually for?

"We try to, of course, extend this brand goodwill to a really broad based
mass-market audience," Shallbetter says. "To that point, a particular
challenge for us is making our IPs and our games relevant to a newer
audience. While many of these kids, or younger users, know about the
brand, it doesn't necessarily resonate with them.

"It's a blessing that we have this fantastic catalogue of IPs, and we have
some dynamic and really exciting studios working on these games to bring
them up to speed with current technologies, current gameplay expectations.
But it's also a curse in that we could make the greatest, earth-breaking,
disruptive game in the world, then somebody'd say 'Yeah, but it's not
Asteroids.' It's a first class problem, I think.

"We listen really closely. It's really all we do. The first step in any of
our meetings is always the community first. Let's get the web pages up
now. Let's get the forums up now. Let's start this communication. With
RollerCoaster Tycoon, the boards are alive right now. We're doing
production blogs. We're communicating very consistently. People are up,
they're posting, the community hub is open on Steam."

"We don't have to feed a beast of hundreds of employees in multiple
locations as we've done in the past. We learned our lessons"

For both Asteroids Outpost and Alone in the Dark: Illumination - the most
ambitious projects currently in development at Atari - that community
engagement is a basic necessity. The former hit Steam Early Access at the
end of March, and open lines of communication with your paying customers
is a standard requirement of that model. At present, community reviews of
the game are mixed, with the most common points of complaint being
technical issues and a lack of things to do. Of course, these aren't
exactly uncommon in Early Access releases, but the game's developer,
Salty Studios, has become unresponsive in recent weeks.

At the time of writing, the studio's Steam community hub account has
posted just twice in the month since April 7, and nothing at all since
April 23. By contrast, in the month before that (starting March 7) it
posted 37 times. The most recent thread on the game's discussion boards,
dated May 8, asks if there is still work being done on the game at all,
given an apparent lack of recent updates.

Alone in the Dark: Illumination presents a different problem. Atari made
the game available for "pre-purchase" through Steam in October 2014, with
a scheduled release promised before the end of the year. Right now, with
June fast approaching and two beta weekends in the bag, the listed
release date is still only a vague, "Early 2015." The game's developer,
Pure FPS, is at least in contact with the community, reassuring its
players in a post dated May 4 that a release date will be announced soon.

As anyone who has peered behind the curtain of game production will know,
the reasons why a development team is unable to maintain persistent
communication with an audience - or deliver on a planned release date,
for that matter - are legion. Indeed, many of them could be related to
the work itself, perhaps a symptom of redirecting limited resources to
making a better product. But there is a clear a disconnect between the
ideals Shallbetter describes and the reality of how Atari's biggest and
most important bets are taking shape.

One thing is certain: after such a long and fraught journey, the Atari
brand may not have many more opportunities to trade on its legacy.
Asteroids Outpost and Alone in the Dark: Illumination are ambitious
games, tilting at the AAA market in which the company was once a key
player. It is Atari's goal, Shallbetter says, to become that again, and
these are the first, tentative steps in getting there.

"Yeah, we would like to sell hundreds of thousands of millions of copies
of things, but I think that the way we're set up now we get a little bit
more wiggle room. We don't have to feed a beast of hundreds of employees
in multiple locations as we've done in the past. We learned our lessons,
and we're afforded a very unique opportunity to keep this legacy moving
forward.

"Under current management now, we're far more focused on creating robust
and fulsome game experiences, complete game experiences. We're not going
to try to half-step this. I know the CEO consistently says over and over,
'By God, we're going to do this right.' We live and breathe that."



=~=~=~=



A-ONE's Headline News
The Latest in Computer Technology News
Compiled by: Dana P. Jacobson



FCC Says No to Net Neutrality Delay Requests
 
 
The Federal Communications Commission will not delay the start of its
recently enacted net neutrality rules after rejecting requests from two
groups of broadband providers and industry trade groups that asked the
agency to wait until several legal cases are resolved.

In a 19-page order denying the delay requests, the FCC said on May 8 that
the groups asking for the delay had failed to meet the requirements that
would have allowed the agency to put them off.

The opponents of the new rules object to the FCC's reclassification of the
Internet as a public utility under Title II of the U.S. Communications
Act, which gives the FCC the power to regulate Internet communications in
the United States. Title II was originally intended to make sure that
telephone companies provided service to anyone in their coverage area.
The opponents argue that the FCC's reclassification of the Internet will
harm consumers, stifle innovation and ultimately be bad for the Internet
itself.

The reclassification and other rules changes are set to go into effect on
June 12, unless blocked by the courts. The latest legal actions do not
object to the other rule changes recently made by the FCC regarding net
neutrality, including bans on slowing down access speeds for some users.

The opponents claim that the FCC's move to place broadband providers under
the rules of Title II is arbitrary and capricious, and violates federal
law.

The two groups that filed their delay requests are made up of the
USTelecom Association, CTIA-The Wireless Association, AT&T, CenturyLink
and the Wireless Internet Service Providers Association in one petition,
and by the National Cable and Telecommunications Association and the
American Cable Association in another petition.

In its response to the petitions, the FCC ruled that it rejected the
requests because the applicants "failed to demonstrate that they are
likely to succeed on the merits" of their case, since the FCC's
classification of fixed and mobile telecommunications services falls
"well within the Commission's statutory authority," according to the
FCC's filing.

The FCC also rejected the claim by the petitioners that the FCC's actions
will irreparably harm others as a result of the new rules.

The two groups had asked the FCC to delay the new rules in written filings
on May 1, according to a May 2 report by Reuters. The groups argued that
the FCC's move to reclassify broadband Internet as a more heavily
regulated telecommunications service will harm consumers and businesses.

The legal battle over the new net neutrality rules is likely to go on for
some time.

In March and April, the FCC was hit with six earlier petitions opposing
the Title II reclassification of the Internet, according to earlier eWEEK
reports. Those legal actions were filed separately by AT&T, the CTIA
mobile trade association, the National Cable & Telecommunications
Association (NCTA), the American Cable Association, USTelecom, a
Washington-based telecommunications trade group and Alamo Broadband, an
Elmendorf, Texas-based broadband provider.

In February, the FCC approved its new net neutrality rules by a 3-2 vote,
with the key and most controversial change being that the agency will now
begin to regulate the Internet as a public utility under Title II.

Many critics passionately opposed the move, arguing that the Internet did
not need that kind of oversight and that it would ultimately stifle
innovation and increase costs and hassle for consumers. The FCC countered
that the new regulations would "set sustainable rules of the roads that
will protect free expression and innovation on the Internet and promote
investment in the nation's broadband networks," according to an earlier
eWEEK report. Two prior attempts by the FCC to set rules for Internet use
into the future were struck down by courts, but the latest attempt
resolves the legal issues that eventually undermined those attempts, the
agency said. Critics vehemently disagree with that analysis.

The new FCC rules also include key provisions that broadband providers
cannot block access to legal content, applications and services, nor can
they "throttle," or slow up, access to lawful Internet traffic, according
to the FCC. Also prohibited under the new rules is paid prioritization in
which broadband providers could favor some lawful Internet traffic over
other lawful traffic in exchange for extra payments, essentially
prohibiting so-called fast lanes to the highest bidders.

The issue of net neutrality has been a hotbed for several years, with
proponents and opponents arguing their positions and bashing the
opposition verbally in public forums and discussions.

 


Not Bigger Than Heartbleed But Venom Vulnerability
Could Have Opened Door To Cloud Kingdoms


It has a more terrifying name than Heartbleed, but don’t panic, it’s not
going to cause as much trouble. The Venom vulnerability, as dubbed by
security intelligence firm CrowdStrike after Virtualized Environment
Neglected Operations Manipulation, resided in the virtual floppy drive
code used by many computer virtualization platforms and therefore by many
cloud providers, possibly including Amazon, though an advisory said its
customers were not affected, as well as Oracle, Citrix and Rackspace. The
flawed code stems back to the Floppy Disk Controller (FDC) in QEMU, an
open source hypervisor. The hypervisor controls virtual machines, which
provide the computing resources individuals and businesses rent or buy
from cloud providers. The vulnerability, warned CrowdStrike, allowed for
anyone with root access (the most privileged level of access on a server
or client computer) on a virtual machine to reach out of that VM and
into others sharing the same hypervisor.

As various hypervisors, including Amazon and Citrix favourite Xen, and
KVM, the default hypervisor in widely-deployed OpenStack clouds, such as
those run by HP and Rackspace, incorporated that QEMU code, they may have
been left vulnerable. In theory, criminal hackers could have bought space
on cloud servers run by those companies, exploited Venom and started
poking around other people’s rented space. It would, if it had ever
occurred, amounted to a cloud-based nightmare.

But CrowdStrike and partners, including noted security expert and
co-founder of White Ops Dan Kaminsky, organised a disclosure process that
has led to patches rolling out today. Both the QEMU Project and the Xen
Project delivered their anti-Venom code today, whilst ZDNet has reported
an Oracle patch was coming. Open source giant Red Hat issued an advisory
guiding users to the fixes, noting its OpenStack and Enterprise offerings
were affected. Citrix said it was looking into the issue. That would
indicate other OpenStack partners are affected, though HP had responded to
requests for comment at the time of publication.

How Enlightened Finance Can Restore Faith in Capitalism: Q&A With John Taft
A Rackspace spokesperson said: “Regarding VENOM specifically, earlier this
week, Rackspace was notified of a potential hypervisor vulnerability that
affects a portion of our Cloud Servers fleet. We have applied the
appropriate patch to our infrastructure and are working with customers to
fully remediate this vulnerability.”

Venom is an interesting bug, though not unprecedented and no exploits
have been seen in the wild, neither have any guest-to-host escapes
against a provider been seen before, noted Zach Lanier, researcher at
security provider Accuvant Labs, who only gave it a “moderate” severity
rating.

Such virtual machine escapes have been demonstrated before. But the
ultimate message here is for cloud providers and users, Kaminsky told
FORBES. Providers need to be aware of all the code they have inherited,
given the flawed software was released 11 years ago, and users might want
to consider paying extra to separate their virtual machines from others
to avoid such issues in the future, warning that attackers wanting to
exploit Venom could just buy their way to the root privileges required.

Kaminsky noted the “long tail” of problems associated with Heartbleed, a
bug which affected a large number of websites due to the widespread use
of the broken encryption library OpenSSL, won’t be seen with Venom.
That’s because “95 per cent of the risk” is held by the various cloud and
virtual private server (VPS) providers affected who will likely act fast.

Everyone affected should patch as soon as possible, given the high chance
of a public exploit being released soon, added Tod Beardsley, research
manager at Rapid7. “This circumstance leads me to believe that VENOM is
an “interesting” bug to the sorts of people who do exploit research for a
living. To be able to break out of a guest OS to a host OS is a rare and
powerful ability, and such bugs are uncommon. Given this incentive of
interestingness, I would expect to see a public proof of concept exploit
appear sooner rather than later.”

In the meantime, Microsoft and VMware will be pretty smug their
hypervisors, the two leaders alongside KVM and Xen, weren’t infected with
Venom.



Cyberattack on Penn State College Said To Have Come from China


Pennsylvania State University said on Friday that two cyberattacks at its
College of Engineering, including one in 2012 that originated in China,
compromised servers containing information on about 18,000 people.

Penn State, a major developer of technology for the U.S. Navy, said there
was no evidence that research or personal data such as social security or
credit card numbers had been stolen.

Cybersecurity firm Mandiant has confirmed that at least one of the two
attacks was carried out by a "threat actor" based in China, Penn State
said.

The source of the other attack is still being investigated.

Penn State was alerted about a breach by the Federal Bureau of
Investigation in November, Penn State executive vice president Nicholas
Jones said in a statement.

Mandiant, the forensic unit of FireEye Inc , discovered the 2012 breach
during the investigation.

Penn State's Applied Research Laboratory spends more than $100 million a
year on research, with most of the funding coming from the U.S. Navy.

The university "fit the bill" as a high-value target, Daniel Ives, who
covers cybersecurity for FBR Capital Markets.

Penn State said investigators found that a number of college-issued
usernames and passwords had been compromised but only a small number had
been used to access its network.

The university said the College of Engineering's computer network has been
disconnected from the Internet and attempts were being made to recover all
systems.

The outage is expected to last for several days and mostly affect the
engineering college, Penn State said.

It is normal to keep systems running while breaches were being investigated.
"Cyberattacks like this - sophisticated, difficult to detect and often
linked to international threat actors - are the new normal," said Nick
Bennett, senior manager at Mandiant.

"No company or organization is immune," he said.



The U.S. Is Running Out of Internet Addresses — For Real This Time


There are a finite number of Internet protocol (IP) addresses, the
numeric codes that identify devices and destinations for the Internet.
The current system, IPv4, has 4.3 billion (or 4.3 x 10^9) combinations
to go around. This might all sound like boring Internet infrastructure
stuff, but there's some serious drama going down, because the IPv4
addresses are almost all gone.

The Wall Street Journal reports that all remaining IP addresses in the
United States will be claimed as of this summer. It's not a doomsday
scenario—Asia ran out in 2011 and Europe in 2012—but it's a reality that
companies and developers will need to face now, if they haven't started
already.

Concerns about IPv4 are nothing new. A replacement for IPv4, known as
IPv6, was approved in 1998 and has been available and implementable ever
since. It offers 3.4 x 10^38 addresses (otherwise known as 340 trillion
trillion trillion), so it's certainly a viable solution.

In a big systems transition, though, there are always groups that hold out
as long as possible on a legacy system, either out of laziness or lack of
economic incentive. You don't need to look any further than the
transition away from Windows XP to find a good example.

Some companies have been diligently preparing. Facebook, for example, has
switched 90 percent of its network to IPv6. In contrast, Microsoft spent
$7.5 million in 2011 buying 666,624 IPv4 addresses.

James Cowie, the chief scientist at Internet consulting firm Dyn, told the
Journal, “Enterprises that don’t have a plan for what to do with this will
have this brought up by their board.”

A number of sites, including Test-IPv6.com, will tell you whether or not
your Internet connection supports IPv6 and if you're currently able to
browse the IPv6-only Web (almost everything is still compatible with both
systems right now). As I wrote almost two years ago, "we’re not exactly
being blindsided by this issue."



How 40,000 Home Routers Got Hijacked (and How to Fix Them)


Wi-Fi routers may be easy to get up and running, but more than 40,000
small-office and home routers in 109 countries – including the United
States – have fallen victim to hackers in attacks that could have been
prevented with minimal effort. Internet security firm Incapsula reports
that these compromised routers are being remotely operated to send
massive amounts of traffic to websites to take them offline.

According to Incapsula, these orchestrated distributed denial-of-service
(DDoS) attacks have been going on since at least December, when
researchers first found evidence that malware called MrBlack had infected
routers and gathered them into a botnet, a network of infected
Internet-connected machines secretly working together.

This botnet of weaponized routers is made up primarily of small & home
office routers made by Ubiquiti, a San Jose, California-based
network-hardware maker. The vast majority of these devices – 40,269 in
total so far – were easily hijacked and infected because the default
administrative login credentials – the username and password – provided
by Ubiquiti and the other vendors involved had not been modified after
purchase.

Ubiquiti, whose routers are not exactly ubiquitous in the United States,
sees 70 percent of its revenue coming from developing countries, including
Brazil, Thailand and Indonesia, as well as richer countries such as the
Czech Republic. In an emailed statement sent to The Security Ledger,
Incapsula said that the well-meaning goals of Ubiquiti may have erred on
the side of negligence:

“Ubiquiti Networks tried to do a good thing and bring Internet connection
to Third World regions this year. Unfortunately, it’s just been discovered
that their routers are being actively exploited by hackers to field
massive DDoS attacks, due to an overlooked exploit.”

As any consumer who has ever set up his own router can attest, Ubiquiti is
not the only manufacturer that does not require the user to put unique
security settings in place. In fact, they are just one of many players
operating by the same poor standards and practices.

The dangers of these routers being kept at system defaults go beyond being
used as a pawn in a massive online blitz. Lax behavior puts personal
information at risk as well. Owners of these exposed routers are
vulnerable to having all communications monitored, and access granted to
locally networked devices (such as Internet-connected security cameras
and wireless printers).

The MrBlack malware isn’t the only piece of software being used to usurp
control of these routers – others have also been found infecting the
routers in this particular botnet.

Fortunately, the solution is simple. Incapsula advises router owners to
change their routers’ default administrative login usernames and
passwords. We at Tom’s Guide also recommend more simple steps, including
changing your router’s name from its branded default (i.e. “Netgear” or
“Linksys”) to something more obscure, and making sure your router’s
firmware is always up to date.



Verizon To Buy AOL in $4.4 billion Mobile Video Push


Verizon Communications Inc is buying AOL Inc in a $4.4 billion bet that a
push into mobile video and targeted advertising can help the biggest U.S.
telecommunications company find new growth avenues.

AOL and its properties, including the Huffington Post, TechCrunch and
Engadget websites, would become a Verizon subsidiary, with AOL Chief
Executive Officer Tim Armstrong staying in his job. The companies
announced the deal on Tuesday.

Armstrong, who has been building up AOL's expertise in technology for
placing text and video ads on mobile phones, sees mobile representing
80 percent of media consumption in coming years.

"If we are going to lead, we need to lead in mobile," Armstrong said in a
memo to employees on Tuesday.

Global revenue from online video ads is forecast reaching $19 billion by
2017 from about $11 billion last year, cutting into television ad
revenue, according to research firm IHS.

Verizon has over 100 million mobile consumers, content deals with the
likes of the National Football League and "a meaningful strategy" in
mobile video, Armstrong said.

It will need to buy telecommunications spectrum aggressively to
accommodate rising mobile video traffic.

A man walks past the AOL logo at the company's office in New York
For Wall Street, the deal is about the technology. "AOL's ad-tech
offering has been driving its growth for some time now as the Internet
business has faded," Dan Ridsdale, an analyst at Edison Investment
Research, said in a note to clients. "This acquisition is aimed at
enabling Verizon to maximize its revenues from mobile video.”

Verizon, which last year bought the assets of OnCue, Intel's
Internet-based TV platform, has been building a video streaming product
to expand beyond slow-growth wireless services.

Verizon's $50-per-share offer represents a premium of 17.4 percent to
AOL's Monday close. AOL shares jumped 18.4 percent to $50.41, while Dow
Jones industrials component Verizon dipped 0.4 percent to $49.63.

Armstrong told Reuters that talks between Verizon and AOL started last
year. He met with Verizon CEO Lowell McAdam last July about how to
further their partnership.

Armstrong said he has a multiyear commitment to stay with Verizon and run
AOL as a separate division but declined to give further details.

The proposed acquisition was the latest example of how established
telecommunications companies look to make deals to jump-start growth as
mobile phone expansion slows. AT&T Inc , the second biggest U.S. telecom
company, is also betting on video, agreeing to buy No. 1 U.S. satellite
TV provider DirecTV , for $48.5 billion. The deal is pending.

Advertising has become a major revenue stream for AOL, helped by the
acquisition of automated advertising platforms such as Adap.tv. Demand
for the real-time bidding platform that helps advertisers place video
and display ads helped AOL beat sales and profit forecasts in its most
recent quarter.

For AOL, the deal caps a years-long period of reinvention into an
advertising technology company.

At the peak of the dot-com boom, AOL, whose dial-up Internet service once
counted tens of millions of subscribers, used its elevated stock price to
buy conglomerate Time Warner Inc in one of the most disastrous corporate
mergers in history.

Spun off from Time Warner in 2009, AOL shares returned to the New York
Stock Exchange, opening at $27 in November 2009.

The Verizon bid values AOL below its January 2014 high of $53.28. Shares
have fallen in three of the last five quarters but are well above last
year's low of $32.31, leading some analysts to question whether Verizon
was overpaying.

"There’s the question of whether there is truly an advantage in owning
all of this themselves," said Craig Moffett of media research firm
MoffettNathanson. "They are getting a hodgepodge of ancillary assets that
may be as much a distraction as a benefit."

AOL has held talks to spin off Huffington Post as part of the Verizon
deal, potentially valuing the news and commentary website at $1 billion,
technology news site Re/code reported Tuesday, citing sources.

Verizon viewed Huffington Post and the media brands as an attractive part
of the AOL deal and has no immediate plans to sell them or spin them off,
a source familiar with the matter said.

Verizon was showing signs of desperation as its core wireless business
comes under pressure, Macquarie Capital analysts wrote in a note.

"We feel that Verizon paid a hefty price ... for what we believe to be an
unproven programmatic ad-tech platform in the nascent video ad-tech
space," they said.

Verizon said it expects the deal, which includes about $300 million in
AOL debt, to close this summer.

LionTree Advisors, Weil Gotshal & Manges and Guggenheim Partners advised
Verizon. AOL's advisers were Allen & Co Llc and Wachtell Lipton
Rosen & Katz.



Microsoft: These Are the Windows 10 Editions Coming Your Way


Microsoft is going public with its list of planned editions that it will
make available for Windows 10 PCs, tablets, phones and embedded devices
ahead of this summer’s planned launch of the operating system.

Not counting the three embedded/Internet of Things (IoT) versions, there
will be six Windows 10 editions: Home, Mobile, Pro, Enterprise, Education
and Mobile Enterprise, according to a May 13 blog post from Windows
Operating Systems Group Chief Terry Myerson.

When Microsoft introduced Windows 8 in 2012, there were four main
Windows 8 editions (also sometimes referred to as “SKUs”): the Windows 8
consumer version; Windows 8 Pro for tech enthusiasts and business
professionals; Windows RT, the version of Windows designed to run on
ARM-based hardware; and Windows 8 Enterprise. Microsoft subsequently
added a Windows 8 for Education version.

Microsoft is not yet disclosing the standalone pricing or the detailed
feature set and licensing specifics of its Windows 10 editions.

As Microsoft said months ago, the company plans to make Windows 10
available as a free upgrade for consumers running Windows 7, Windows 8.x
and Windows Phone 8.1 for the first year following availability of the
Windows 10 operating system. Some business users – those who want
Windows 10 Pro – also will qualify for the first-year-free deal, but
enterprise customers will not, Microsoft execs have said.

Here’s the Windows 10 lineup:

Windows 10 Home: The consumer-focused desktop edition. This will include
the core Windows 10 features, such as the Edge browser, Continuum
tablet-mode for touch-capable devices; Cortana integration; free Photos,
Maps, Mail, Calendar; Music and Video apps; and Windows Hello
face-recognition/iris/fingerprint log-in for devices that support those
technologies. On devices with screen sizes of 10.1 inches or less, users
also will get Universal Office apps for free, once they are available.

Windows 10 Mobile: This is the version for Windows Phones and small
Intel- and ARM-based tablets. This edition will include the core
Windows 10 features; free Universal Office apps once they are available;
and support for Continuum for Phone, allowing customers to use phones as
PCs connected to larger screens (but only on new devices supporting
certain screen resolutions).

Windows 10 Mobile Enterprise: This is a version of Windows 10 Mobile for
volume licensing customers only. According to the blog post, this version
incorporates the latest security and feature updates to Windows 10 once
they are available. There’s no word on whether users will be able to
delay these updates in order to test/stagger their delivery, which is
offered under Windows Update for Business.

Windows 10 Pro: A desktop version of Windows 10 for mobile workers, tech
enthusiasts and other power users. This version is one of at least two –
the other being Windows 10 Enterprise – that will allow users to opt for
Windows Update for Business. Windows Update for Business will allow
admins to opt to not receive all feature and security updates from
Microsoft immediately after they are available.

Windows 10 Enterprise: This is the enterprise version of Windows 10 that
is available to volume-licensing customers. This version is not part of
Microsoft’s first-year-free upgrade offer, but volume-licensing Software
Assurance customers will be able to move to this version as part of their
licensing terms. The Enterprise version customers get access to the Long
Term Servicing branch of Windows 10 – which allows them to opt to receive
security fixes only and no new features as Microsoft rolls them out.

Windows 10 Education: This is the version for staff, administrators,
students and teachers, and will be available through academic Volume
Licensing. Microsoft officials say there will be paths for schools and
students to upgrade from Windows 10 Home and Pro, but don’t yet provide
details on that front.

On the embedded-device front, Microsoft also is planning to deliver
Windows 10 Enterprise and Windows 10 Mobile Enterprise versions of the
operating system for handheld terminals, ATMs, point-of-sale and other
similar devices, as well as a Windows 10 IoT Core for small footprint,
low-cost devices.

Microsoft execs still aren’t providing granular details about upgrades,
such as whether those who go for the first-year-free deal with versions
like Windows 10 Pro will have the option of delaying/staggering their
feature and security updates, the way enterprise users can.

“The Long Term Servicing branch being an enterprise level feature is the
most interesting news here because that’s the gateway for businesses who
want to continue doing business as usual,” said Wes Miller, an analyst
with Directions on Microsoft.



Microsoft Reveals Windows 10 Will Be The LAST Major Version of Its Software
(But Don't Worry - The Firm Is Just Changing The Way It Issues Updates)


Windows 10 will be the last major release for Microsoft's software, the
firm has revealed.

However - it says it is not killing it off, but merely changing the way
it updates the software.

Instead of giving giving major software releases numbers, it will simply
issue smaller updates online.

Microsoft hopes to lure more people to use its new Windows 10 software by
making it easy to use many of the same apps they're already using on
Apple or Android phones.

Developer Jerry Nixon told a crowd at Microsoft's Ignite conference that
'Right now we're releasing Windows 10, and because Windows 10 is the last
version of Windows, we're all still working on Windows 10'.

The company confirmed the plan in a statement issued to the Verge, saying
there would continue to be a 'long future of Windows innovations'.

'Recent comments at Ignite about Windows 10 are reflective of the way
Windows will be delivered as a service bringing new innovations and
updates in an ongoing manner, with continuous value for our consumer and
business customers,' a spokesperson said. 

Recently the firm announced plans to lure more people to use its new
Windows 10 software by making it easy to use many of the same apps
they're already using on Apple or Android phones.

The move marks a radical shift in strategy for the world's biggest
software company, which still dominates the personal computer market but
has failed to get any real traction on tablets and phones, partly because
of a lack of apps. 

The company said at its annual Build conference that it will release new
programming tools for software developers to rapidly adapt their Apple
and Android apps to run on devices that use the new Windows 10 operating
system coming late this year.

Microsoft also announced a new name for the web browser that it plans to
offer with Windows 10.

The company promises its new 'Edge' browser is faster and more useful
than the Internet Explorer that Microsoft has offered for the last 20
years.

Internet Explorer, which was first called Windows Internet Explorer, was
first released as part of the add-on package Plus! for Windows 95 in
1995.

Internet Explorer was one of the most widely used web browsers,
attaining a peak of about 95 per cent during 2002 and 2003.

However, it struggled in the face of competition, and in May 2012 it was
announced that Google's Chrome overtook Internet Explorer as the mos
used browser worldwide.

The brand has struggled to shake off the bad reputation of Internet
Explorer 6, which was notoriously insecure. 

The tech giant is making its case for Windows 10 before an army of
software developers who may be crucial allies in its campaign to build
enthusiasm among consumers for the next version of Microsoft's flagship
operating system, coming later this year.

'Our goal is to make Windows 10 the most attractive development platform
ever,' Microsoft executive Terry Myerson told an audience of several
thousand programmers and app developers.

While Microsoft has already previewed some aspects of the new Windows, a
parade of top executives is using the Build conference to demonstrate
more software features and app-building tools, with an emphasis on mobile
devices as well as PCs. 

Ultimately, they're hoping to win over people who have turned to
smartphones and tablets that run on rival operating systems from Google
and Apple.

During the three-day conference, Microsoft is also expected to show off
new Windows smartphones or other devices and reveal more details about
such tech initiatives as the company's new Spartan web browser; its
Siri-like digital assistant known as Cortana; and the HoloLens, a
futuristic 'augmented reality' headset that projects three-dimensional
images in a wearer's field of vision.

But perhaps most importantly, this year's conference is an opportunity
for Microsoft to persuade an audience of more than 5,000 techies and
independent programmers that it's worth their time to create new apps
and programs for Windows 10. 

Experts say Microsoft needs a rich variety of apps if it wants to appeal
to people who are increasingly using mobile gadgets instead of personal
computers.

'Getting developer buy-in is absolutely the crucial thing,' said
J.P. Gownder, a tech industry analyst at Forrester Research. He said
Microsoft has struggled with a 'chicken-and-egg' problem, in which
developers have been reluctant to build mobile apps for Windows because
relatively few people use Windows phones and tablets.

Microsoft hopes it has solved that problem by designing Windows 10 so
it's easier for developers to build 'universal' apps that work on a
variety of Windows devices, from phones to PCs and other gadgets, Gownder
said.

Currently, there are more than 1.4 million apps for Android phones and
about the same for Apple devices, while there are only a few hundred
thousand apps that work on Windows phones and tablets.

The company also has a big carrot to wave in front of those developers:
Microsoft has already said it will release Windows 10 as a free upgrade
to people who now have PCs or other gadgets running the previous two
versions of Windows, provided they upgrade in the coming year. 

The offer could create a huge new audience of Windows 10 users in a
relatively short time, Gownder said.

Myerson predicted there will be a billion devices using Windows 10 - from
PCs to phones, tablets, gaming consoles and even holographic computers -
within the next two to three years.

Microsoft has not said exactly when Windows 10 is coming, and some
analysts are hoping the company will announce a release date at the
conference, along with details about how it will distribute future
upgrades. 

CEO Satya Nadella and other executives have hinted they'd like to move
away from the old notion of selling each new version of Windows as a
separate product. 

Microsoft's had early success in selling its Office productivity software
on a subscription basis, in which customers pay an annual fee to use
programs like Word, PowerPoint and Excel.

Nadella is presiding over a major overhaul of a company that once
dominated the tech industry, in the days when PCs were king. 

He has redesigned some of Microsoft's most popular programs for mobile
devices and invested in new 'cloud-computing' services, in which
businesses pay to use software that's housed in Microsoft's data centers.

Microsoft still relies heavily on selling traditional software for PCs
and corporate computer systems. But its latest quarterly earnings report,
issued last week, offered some signs that the decline in that business is
slowing, while Microsoft's cloud-computing business is growing rapidly. 



It's Official: Windows 10 Will Not Be Free for Pirates


Microsoft executives said Friday that the company will not offer
Windows 10 for free to those without legitimate licenses to Microsoft’s
software, as the company had previously seemed to say.

Terry Myerson, executive vice president of operating systems for
Microsoft, wrote Friday that the company will provide “very attractive”
offers to those who wish to upgrade from what he called a Windows
operating system in a “non-Genuine state” to Windows 10. But, he said,
it will not be free.

“While our free offer to upgrade to Windows 10 will not apply to
Non-Genuine Windows devices, and as we’ve always done, we will continue
to offer Windows 10 to customers running devices in a Non-Genuine
state,” Myerson wrote. “In addition, in partnership with some of our
valued OEM partners, we are planning very attractive Windows 10 upgrade
offers for their customers running one of their older devices in a
Non-Genuine state.”

If Windows thinks that the software isn’t genuine, it will create a
“watermark” on the machine, notifying customers that they’re running an
illegitimate copy of the software. If that happens, a customer will
either need to upgrade or return the machine—assuming they just bought
it—to the manufacturer itself.

“Non-Genuine Windows has a high risk of malware, fraud, public exposure
of your personal information, and a higher risk for poor performance or
feature malfunctions,” Myserson added. “Non-Genuine Windows is not
supported by Microsoft or a trusted partner.”

What this means: This seemingly is the final act on a small drama that
began in March, when Microsoft appeared to tell Reuters that it would
offer free Windows 10 upgrades even to even those who had pirated the
software. Two days later, however, it began walking back on that
statement, claiming that pirated copies would be “still illegitimate.”
Now we seem to have the final answer: If you pirate Windows, you’ll have
to pay — eventually. 



Peeing Robot Spoils The Fun As Google Temporarily Unplugs Map-editing Tool


Google Maps, how do we screw with thee? Let me count the ways:

We love thee to the depth and breadth and height that our souls can
reach, which, in the case of the Android icon urinating on an Apple icon
last month, took up just a corner of Pakistan's Ayub National Park.

We also love thee freely... no, scratch that.

We did love you freely - in fact, a little too freely, given that
Google's finally, temporarily pulled the plug on its crowdsourcing
map-editing service, until it manages to set up moderation that will
quash what it says is escalating map vandalism.

Google Map Maker is now showing this message.

Map Maker will be temporarily unavailable for editing starting May 12,
2015. We are terribly sorry for the interruption this outage might cause
to your mapping projects. Please bear with us and plan your activities
suitably.

That message links to a detailed explanation from Pavithra Kanakarajan and
the Google Map Maker team that explains how one recent, "large-scale"
prank - the peeing Android is logically the prime suspect here - caused
Google to flip the switch.

The full message:

As some of you know already, we have been experiencing escalated attacks
to spam Google Maps over the past few months. The most recent incident
was particularly troubling and unfortunate - a strong user in our
community chose to go and create a large scale prank on the Map. As a
consequence, we suspended auto-approval and user moderation across the
globe, till we figured out ways to add more intelligent mechanisms to
prevent such incidents.

All of our edits are currently going through a manual review process.

We have been analyzing the problem and have made several changes. However,
it is becoming clear that fixing some of this is actually going to take
longer than a few days. As you can imagine, turning automated and user
moderation off has the direct implication of very large backlogs of edits
requiring manual review. This in turn means your edits will take a long
time to get published.

Given the current state of the system, we have come to the conclusion that
it is not fair to any of our users to let them continue to spend time
editing. Every edit you make is essentially going to a backlog that is
growing very fast. We believe that it is more fair to only say that if we
do not have the capacity to review edits at roughly the rate they come
in, we have to take a pause.

We have hence decided to temporarily disable editing across all
countries starting Tuesday, May 12, 2015, till we have our moderation
system back in action. This will be a temporary situation and one that
we hope to come out of as soon as possible.

While this is a very difficult, short term decision, we think this will
help us get to a better state faster. More importantly, we believe it is
simply the right thing to do to all of you, our valued users who continue
to edit with the hope that your changes might go live as fast as you've
been used to.

Google introduced the online Map Maker tool in 2008 to enable users
worldwide to upload new details and points of interest - such as new roads
or parks, for example - to Google Maps.

It features tools for roads, railways, buildings, walking trails, bike
paths, parks, lakes, and complex road geometry.

Opening up map-making to crowdsourcing has helped Google to fill in the
details of its maps, particularly in areas where governments restrict
distribution of such data in what are often less-developed regions.

As the Washington Post has reported, the Map Maker community has filled
in the blanks on what were formerly uncharted swaths of territories,
including details of North Korean territory such as monuments, hotels,
hospitals, department stores, Pyongyang's subway stops, and even several
city-sized gulags.

Besides this important work, crowdsourcing has also opened up Maps to
jokers. Besides the bladder-voiding robot, the growing list of vandalism
includes:

A giant cat, stretched 250 meters, from one side of Auckland's Hobson Bay
Walkway over to where its head was nearly touching the northwestern
section of the trail.

Two pranks that involved exploiting a loophole that allowed you to change
a business listing's address after its creation: one where the vandal set
up a joke business on the maps service, a snowboarding shop called
"Edwards Snow Den", located at 1600 Pennsylvania Avenue - also known as
the White House. The other: a listing for "freddy fazbear pizza", within
the building that houses the US Department of the Treasury - presumably
an allusion to the Five Nights at Freddy's horror video game in

  
which an
animatronic bear roams a pizza parlor after hours, murderously stuffing
humans into a Freddy Fazbear suit.

A giant smiley face drawn onto Islamabad.
A Skype logo.
A star and crescent in Pakistan.

How did all these images make it onto the real Google Maps?

The problem lies in Google's approval process, which is based on trust.
Map Maker edits from new users enter a queue for manual approval by
"trusted" map makers.

Those trusted map makers earn that ranking by getting a certain number
of approved edits under their belts, after which their map edits get
auto-approved.

In fact, the user who created what Google says is the most recent
incident was, as it said in its statement, "a strong user in our
community" who "chose to go and create a large scale prank on the Map."

That means the user likely had auto-approval privileges before suddenly
turning into a vandal.

Another recent map edit, just a few miles away from the desperate robot,
was the message "Google review policy is crap", carved along with a
frowny face into the map, suggesting the renegade user had a point to
make.

Google hasn't indicated how long it will take to overhaul the system, but
like it said in its official statement, it's certainly going to take more
than a few days.

In the meantime, there will be quite a backlog of map edits to wade
through.

That will be frustrating, I'm sure, to legitimate map makers.

But hopefully, the drop-off in splattery robots, cartoony cats and other
joke images will make up for it.



=~=~=~=




Atari Online News, Etc. is a weekly publication covering the entire
Atari community. Reprint permission is granted, unless otherwise noted
at the beginning of any article, to Atari user groups and not for
profit publications only under the following terms: articles must
remain unedited and include the issue number and author at the top of
each article reprinted. Other reprints granted upon approval of
request. Send requests to: dpj@atarinews.org

No issue of Atari Online News, Etc. may be included on any commercial
media, nor uploaded or transmitted to any commercial online service or
internet site, in whole or in part, by any agent or means, without
the expressed consent or permission from the Publisher or Editor of
Atari Online News, Etc.

Opinions presented herein are those of the individual authors and do
not necessarily reflect those of the staff, or of the publishers. All
material herein is believed to be accurate at the time of publishing.

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