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Atari Online News, Etc. Volume 08 Issue 24

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Atari Online News Etc
 · 5 years ago

  

Volume 8, Issue 24 Atari Online News, Etc. June 16, 2006


Published and Copyright (c) 1999 - 2006
All Rights Reserved

Atari Online News, Etc.
A-ONE Online Magazine
Dana P. Jacobson, Publisher/Managing Editor
Joseph Mirando, Managing Editor
Rob Mahlert, Associate Editor


Atari Online News, Etc. Staff

Dana P. Jacobson -- Editor
Joe Mirando -- "People Are Talking"
Michael Burkley -- "Unabashed Atariophile"
Albert Dayes -- "CC: Classic Chips"
Rob Mahlert -- Web site
Thomas J. Andrews -- "Keeper of the Flame"


With Contributions by:




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=~=~=~=



A-ONE #0824 06/16/06

~ Yahoo Hit By Worm ~ People Are Talking! ~ Internet2 To Level 3!
~ eBay Readies New Ads! ~ eBay Adds eBay Wiki! ~ Yahoo Hit By Worm!
~ Qtrax Makes Comeback! ~ Netscape Portal Reborn ~ Yahoo Worm Contained!
~ E-newspapers Stronger! ~ More Info for Parents? ~ Scam Via PayPal!

-* eBay Wants Buyers To Return! *-
-* Microsoft Critical Security Flaws! *-
-* Detox Centers Set for Video Game Addicts! *-



=~=~=~=



->From the Editor's Keyboard "Saying it like it is!"
""""""""""""""""""""""""""



At least for now, the PCI wireless adaptor tech guys' suggestion to resolve
my issues getting wireless compatibility to my wife's DSL set-up was no
good. I got XP (what a waste of an OS, bring on TOS!!) and my adaptor card
installation still fails. Guess I need to try tech support again. Ugh,
more rounds of voicemail hell!

Speaking of TOS, I was recently thinking of the comments Joe made a couple
of weeks ago, and numerous times in the past. It's news flash time. The
majority of this magazine is contemporary computer technology and gaming
news. Yes, the focus of A-ONE - as its name suggests - is Atari, in all its
glory, long past. But, especially if you've been reading A-ONE for quite
some time, Atari users are still out there, and enthusiastic to say the
least. While it's true the user and developer bases are small, those
remaining are devoted. So where are you all? Joe's "People Are Talking"
weekly column relies on you all. The Atari newsgroups are the most popular
stomping grounds for the most "active" users of Atari computers. And both
Joe and I read those groups daily, but there's little to read. For the most
dedicated and knowledgeable of users out there, I find this puzzling. There
is so much to share, in a public forum, yet the messages there are sparse on
on a weekly basis. Activity in these newsgroups are vital to our community.
It's there where people congregate, converse, and learn from one another. In
return, Joe pulls the most interesting message threads, and pulls them all
together, and brings them to A-ONE. This serves many purposes, but bringing
the info to those who don't visit usenet, and also for those who scan those
messages. On a personal note, I can say that I usually learn a lot reading
Joe's column every week. So, do us all a service - be more than an Atari
newsgroup lurker - participate.

Until next time...



=~=~=~=



PEOPLE ARE TALKING
compiled by Joe Mirando
joe@atarinews.org



Hidi ho, friends and neighbors. Well, it looks like summer is creeping up
on us, and will be giving us a taste of those dog-days for a little while.

Now, you've heard me talk (type) about global warming and the
controversies large and small concerning it, right? Well, with all
the noise Al Gore's been making with his movie, "An Inconvenient
Truth", someone wrote an article saying that global warming is not
the good, solid science that we (at least most of us) think it is.

I don't normally do this, but here's the link to the story:
http://www.canadafreepress.com/2006/harris061206.htm

I've got several problems with things that the story has to say, but
it's interesting none the less.

Oh, one other thing... a couple of people have mentioned to me that,
now that my wife and I are buying a house, Dana is going to rib me
about yard work the way I ribbed him for several years after he and
his wife bought their place.

Well, in the first place, Dana is a much better person than I am,
and he'll probably take the high road and not return the jibes.

Second, Dana ENJOYS the yard work... or, if not the work itself, the
results. Me? As long as things are neat and tidy, I don't need a
yard that looks like it's prepping for Better Homes & Gardens. Add
to that the fact that I'm allergic to grass pollen, and it's pretty
easy to see that I'm not going to be going nuts in the yard.

Besides, my ribbing was always good-natured. It's not like I ever said
that gardening and tending to yard work was stupid or anything. I've just
always considered it a chore... I grew up doing yard work, but it never
meant anything more to me than a chore that had to be done. It's like
another one of Dana's passions who's allure escapes me... Golf.

There must be something to it, since it's popular with so many
people, but I'll be damned if I can find anything in it that
interests me. But that's okay. We don't all have to be the same,
and I don't even feel the need to understand someone else's
passions. They're part of what makes each of us unique. I don't
have to share... or even understand... what "does it" for you in
order to respect your right to it. And I've never understood how
curtailing someone else's rights could possibly protect my own. But
that's a topic for another time and place. <grin>

Well, let's get to the news, hints, tips and info from the UseNet.


From the comp.sys.atari.st NewsGroup
====================================


'Phantomm' asks for info on the differences between TOS versions for
the Falcon:

"I have a fairly modified Falcon that has TOS 4.2.

All my other Falcons have TOS 4.04, and I have a spare TOS 4.04 that
I could swap into the TOS 4.2 one.

I was wondering what the differences are from TOS 4.2 to TOS 4.4?

Is there a Text file with the fixes and or enhancements?

Also, before TOS 4.04 was released, were there any program fixes
especially for TOS 4.02, that would be useless on TOS 4.04?"


Mickael Pointier tells Phantomm:

"From what I remember with Tos 4.02 there is no end of partition
check, so on the good old 45 megs IDE drives that were formatted by
default with 3 or 4 partitions, you could just f***ed up one of the
partitions by adding too many things in the previous partition.

Tos 4.04 probably fixed more things, but I don't remember exactly.

With Tos 4.01 vs 4.02 it's easier to notice the difference, the 4.01
is buggy, and has an incomplete "3d look" that makes applications
look very strange."


Rodolphe Czuba adds:

"I think the problem of end of partition going on the next is on TOS
4.01, not 4.02.

The difference between 4.02 & 4.04 is that TOS 4.04 do not more
need the FOLDER.PRG in the AUTO.
And a XBIOS function about RS-232 port on Zilog was modified /
corrected.

I do not remember the rest... if there is..."


'Cyril' adds:

"TOS 4.02 has a sound bug. You need FPATCH.PRG and FPATCH2.PRG to
correct it for a single TOS only, not with MagiC/MiNT because
MagiC/MiNT correct this bug."


Phantomm tells everyone who responded:

"I am trying to determine if I should swap, with this very bad bug,
I think I'll do so asap!

Also guys, what type of chip is TOS 4.01 to TOS 4.04 on?
I mean, what's the official name of the chip?

I have a Chip Burner and what to know if I can use these type of
chips on it or not."


Bob Dobalina asks about networking an ST and a PC:

"I have a Atari STe hooked to my router with a Lantronix UDS 10. I
have a telnet bbs running. Is there a way to network my ST up so
that I can transfer files to and from it to the pc?"


David Wade tells Bob:

"Depends on how many, how big, how often. One thing thats not easy
is mapping drives. I used GAPFTP."


Everyone's favorite techie, Alison, adds:

"Here. I use the PARCP parallel cable. Documented here;
http://joy.sophics.cz/parcp/ Not really networking in the
traditional sense but good for safely getting data back and forth.
Quite fast too, about 50KB/s on a bad day.

Trouble is with PARCP is that everything has to be transferred
explicitly, it's more like a data transfer application. But quite
reliable and stable."


Joseph Place adds his thoughts:

"I have found the best ST solution to be STing for the TCPIP stack
(software) and Ethernec for hardware. You can find info on my web
site or many others. http://www.josephplace.com/atari.htm"


Lyndon Amsdon adds:

"Keep an eye out for the new NETUS-Bee as well!
http://hardware.atari.org"


Ronald Hall throws down the gauntlet and posts:

"Another network solution is always welcome in the Atari world.
Can someone list the advantages over say, the EtherNEC?"


Alexander Beuscher tells Ronald:

"- small PCB
- no need for additional ISA networking card
- USB for all Ataris (though probably quiet slow on 8 MHz ones)

I think that's quiet a lot of advantages!"


Lyndon tells Alex:

"There's always a problem introducing some new hardware. No one buys
it because there is no software written, and no software is written
because no one has the hardware.

The idea is, having network and USB integrated on the same board
it'll be handy for network primarily and with x amount of people
having USB hardware to play with, hopefully some software will come
about. I'm hoping this will also get Jan Thomas interested in
writing USB software once again.

I should be updating my website soon, new re-design and some info on
a new project."


While we're on the subject of networking, Claude Bourgoin asks about
going one step farther and accessing the internet over his local
network:

"I have a falcon networked to 2 PC's, one PC is windows 98, the
other PC is XP Pro. I am able to ping both PC's and my router so I
know the falcon is on the network. My question is how do I get the
falcon to access the internet thru the network."


Alan Hourihane tells Claude:

"First off, make sure the Falcon has a default route set to the
router. Then make sure the Falcon can resolve DNS names via the
router or via your ISP's DNS servers.

That should be it.

If you look at your WinXP box and type 'ipconfig /all' you'll get
the details from that that you need to put onto the Falcon."


Well folks, that's it for this week. Tune in again next week, same
time, same station, and be ready to listen to what they are saying
when...


PEOPLE ARE TALKING



=~=~=~=



->In This Week's Gaming Section - Final Fantasy XIII for PS3!
""""""""""""""""""""""""""""" PS3 Goes On Sale...Sorta!
More Info for Parents?!
And much more!



=~=~=~=



->A-ONE's Game Console Industry News - The Latest Gaming News!
""""""""""""""""""""""""""""""""""



Sony's PlayStation 3 Goes On Sale


Sony's PlayStation 3 (PS3) has gone on sale on the web despite not being
launched until November this year.

The next generation consoles are on offer as "pre-orders" to Europeans for
œ550 ($1,020) at online shop, play.com.

The website says that because of an expected European shortage, it cannot
guarantee delivery before Christmas.

The PS3 is the successor to the best-selling PlayStation 2 and will compete
with Microsoft's Xbox 360 and Nintendo's Wii.

The Xbox 360 is already available, while the Wii is due out later this
year.

All three consoles promise cutting edge processing and graphical power.

Sony currently dominates the console market with more than 100 million
PlayStation 2s in homes around the world.

The electronics giant had originally planned to launch the new console in
the spring, but was forced to delay because of technical problems with its
high-definition Blu-ray DVD drive.

The PS3 comes in two different models. The basic model has a 20GB hard
drive, while the more expensive model comes with a 60GB one.

The lower end model also lacks wi-fi, a slot for memory cards and a HDMI
port for high-definition programmes.

The model for sale on play.com is the 60Gb model.

When Sony announced prices earlier this year it said that gamers would pay
about œ425 ($785) in the UK for the top end version of the machine.

play.com is also offering three games in its package. Driving simulator
Formula One 06, flying game Warhawk and the karaoke-themed Singstar.

The website says the games shipped with the console may change due to
availability.

Gamers will have to wait until later in the year to buy a console in the
shops.

Japanese gamers will be the first to get their hands on the PS3 on
November 11 while the console will arrive in the US and Europe on
November 17.



Final Fantasy XIII - The Next Generation Of
Final Fantasy For Playstation 3


This latest project in the multi-platinum Final Fantasy series will
encompass the simultaneous development of original titles for numerous
platforms including the PlayStation 3 computer entertainment system, and
mobile phones.

Fabula Nova Crystallis, defined in Latin as "the new tale of the crystal,"
is made up of several different titles based on variations of the Final
Fantasy XIII universe. However, while each title in the project features
different characters, different worlds, and different stories, all are
ultimately based on and expand upon a common mythos.

Currently, development for Fabula Nova Crystallis entails two titles for
the PlayStation 3 system: Final Fantasy XIII and Final Fantasy Versus XIII.
In addition, Final Fantasy Agito XIII is also in development for mobile
phones. However, the three new titles are only the beginning of the
evolution of Fabula Nova Crystallis, with more announcements regarding
other facets of the project scheduled for the near future.

One myth, countless stories Final Fantasy XIII

The New Tale of the Crystal

Like the light that shines through the Crystal, the universe shines with
multi-colored content.

To celebrate the 13th title in the world-renowned Final Fantasy series,
Square Enix has undertaken a colossal project involving the development of
various content for multiple platforms. Fabula Nova Crystallis, defined in
Latin as "the new tale of the crystal," is made up of several different
titles based on variations of the Final Fantasy XIII universe. However,
while each title in the project features different characters, different
worlds, and different stories, all are ultimately based on and expand upon
a common mythos.

Final Fantasy XIII

Final Fantasy XIII for PlayStation 3 system

A tale of souls from a futuristic civilization illuminated by the Light of
the Crystal

This eagerly anticipated title takes full advantage of the PlayStation 3
system's advanced hardware, providing tangible, intuitive controls while
delivering seamless transitions between real-time gameplay and stunning
in-game cinematics. The latest in cutting-edge technology has been utilized
in development of Final Fantasy XIII, thus making this newest addition to
the Final Fantasy series worthy of the title "next generation."



Too Many Kids Can Still Buy Violent Video Games


The Federal Trade Commission on Wednesday told lawmakers it supports the
video game industry's self-regulation of violent content but said too many
U.S. children are still able to buy Mature-rated games in stores.

The U.S. video game industry, with revenue rivaling Hollywood box office
sales, is at the center of a cultural war over racy and violent content in
some titles.

Lydia Parnes, director of the FTC's Bureau of Consumer Protection, told a
House Energy and Commerce subcommittee the industry's system of rating
video games is working.

Currently, it is up to retailers whether or not to sell M-rated games to
minors. M-rated games contain content deemed appropriate for people aged 17
and up by the Entertainment Software Rating Board.

"Although retailers selling video games have steadily improved their record
of denying underage children access to M-rated games, a significant percent
of children sent in as undercover shoppers are still able to buy these
games," Parnes said in prepared testimony.

An FTC study found 42 percent of its undercover shoppers, children between
the ages of 13 and 16, were able to buy an M-rated game last year. That is
down from 69 percent in 2003.

"While these results are headed in the right direction, there is still
substantial room for improvement," she said.

The FTC will survey consumers about the game rating system as part of a
broad entertainment industry report, Parnes said.

Florida Republican Cliff Stearns, chairman of the panel, compared violent
video games to hate speech. He urged the FTC to "get tough" with companies
like Take-Two Interactive Software Inc., publisher of the popular game
Grand Theft Auto. "They flout the law and continue to exploit our kids with
violence and hate," Stearns said.

Wal-Mart Stores Inc., which sells one-fourth of all video games sold in the
United States, said it does not allow employees to sell M-rated games to
children under age 17 unless they are accompanied by a parent or guardian.

"We abide by the (industry) ratings and do everything possible to prevent
children from obtaining inappropriate video games and to inform parents
about video game content," Gary Severson, Wal-Mart senior vice president,
told the panel.



Lawmakers Want More Video Game Info for Parents


Republican lawmakers said on Wednesday that parents need to know more about
sexual content and violence in video games and criticized the FTC's
handling of a complaint about a top-selling game, "Grand Theft Auto: San
Andreas."

The industry's voluntary ratings system and game makers have been under
fire since last summer, when Take-Two Interactive Software Inc. pulled the
blockbuster title from store shelves following complaints about hidden sex
scenes that could be viewed with a downloaded program.

Congress asked the FTC to investigate. Last week, the agency reached a
settlement with Take-Two that bars the company from misrepresenting rating
or content descriptions.

At a House Energy and Commerce subcommittee hearing on violent video games,
Michigan Republican Fred Upton complained the settlement terms "aren't even
a slap on the wrist."

"I guess I thought the FTC had a few more teeth," Upton added.

Texas Republican Joe Barton, chairman of the entire committee, said the FTC
had yet to formally submit a report to Congress on its investigation.

"Given the sensitivity of the issue, it's not acceptable practice by the
FTC to respond in such a tardy fashion," Barton said.

Another Republican, Cliff Stearns of Florida, compared violent video games
to hate speech and urged the FTC to "get tough" with companies like
Take-Two.

"They flout the law and continue to exploit our kids with violence and
hate," Stearns said.

But the FTC did not have the authority to impose civil penalties against
Take-Two as part of the settlement, Lydia Parnes, director of the FTC's
Bureau of Consumer Protection, told the lawmakers.

A Take-Two spokesman declined to comment.

The popular "Grand Theft Auto" series of games is known for letting players
commit crimes as they cruise through bleak urban landscapes. It is the best
selling game franchise ever in the United States with more than $1 billion
in sales.

Currently, it is up to retailers whether or not to sell M-rated games to
minors. M-rated games have content deemed appropriate for people aged 17
and up by the Entertainment Software Rating Board.

Lawmakers said parents must have more information about the content of
video games their children play.

Parnes said the FTC supports the video game industry's self-regulation of
violent content, but said too many U.S. children are still able to buy
M-rated games in stores.

"There is still substantial room for improvement," she said.

An FTC study found 42 percent of its undercover shoppers, children between
the ages of 13 and 16, were able to buy an M-rated game last year. That is
down from 69 percent in 2003.

The FTC will survey consumers about the game rating system as part of a
broad entertainment industry report, Parnes said.

The fast-growing video game industry now generates revenue rivaling
Hollywood box office sales.

Wal-Mart Stores Inc., which accounts for one-fourth of all video games sold
in the United States, said it does not sell M-rated games to children under
age 17 unless they are accompanied by a parent or guardian. The company
does "everything possible to prevent children from obtaining inappropriate
video games" and to inform parents about content, Gary Severson, said
Wal-Mart vice president.



Detox Clinic Set for Video Game Addicts


An addiction center is opening Europe's first detox clinic for video game
addicts, offering in-house treatment for people who can't leave their
joysticks alone.

Video games may look innocent, but they can be as addictive as gambling or
drugs - and just as hard to kick, says Keith Bakker, director of
Amsterdam-based Smith & Jones Addiction Consultants.

Bakker already has treated 20 video game addicts, aged 13 to 30, since
January. Some show withdrawal symptoms, such as shaking and sweating, when
they look at a computer console.

His detox program begins in July. It will run four to eight weeks, and will
include therapy sessions, wilderness excursions, healthy lifestyle
workshops and possibly medication.

Research into video gaming is still in its infancy, and researchers haven't
agreed on how to define addiction. But many experts say it's clear many of
the young people who show dependency on video games are in trouble.

"We have kids who don't know how to communicate with people face-to-face
because they've spent the last three years talking to somebody in Korea
through a computer," Bakker said. "Their social network has completely
disappeared."

It can start with a Game Boy, perhaps given by parents hoping to keep their
children occupied but away from the television. From there, it can progress
to multilevel games that aren't made to be won.

Bakker said he has seen signs of addiction in children as young as 8.

About a dozen clinics already exist in the United States and Canada, and
even one in China, as excessive gaming increasingly is being recognized
worldwide as an ailment requiring treatment.

Elizabeth Woolley, who founded the Safe Haven halfway house for addicted
gamers in Harrisburg, Pa., welcomed the idea that treating addicts is
spreading to the Netherlands. "Thank God that somebody has finally
recognized this is an issue," she said.

Jeroen Jansz, associate professor of communications research at the
University of Amsterdam, estimates about 80 percent of boys aged 8 to 18
play some type of video game. Forty percent play at least 2 1/2 hours a
day.

In a 2005 study, Jansz said gamers are overwhelmingly males, especially in
violent games where adolescents find "a safe private laboratory where they
can experience different emotions."

Hyke van der Heijden, 28, a graduate of the Amsterdam program, started
playing video games 20 years ago. By the time he was in college he was
gaming about 14 hours a day and using drugs to play longer.

"For me, one joint would never be enough, or five minutes of gaming would
never be enough," he said. "I would just keep going until I crashed out."

Van der Heijden first went to Smith & Jones for drug addiction in October
2005, but realized the gaming was the real problem. Since undergoing
treatment, he has distanced himself from his smoking and gaming friends.
He says he has been drug- and game-free for eight months.

Like other addicts, Bakker said, gamers are often trying to escape personal
problems. When they play, their brains produce endorphins, giving them a
high similar to that experienced by gamblers or drug addicts. Gamers'
responses to questions even mirror those of alcoholics and gamblers when
asked about use.

"Many of these kids believe that when they sit down, they're going to play
two games and then do their homework," he said.

However, unlike other addicts, most gamers received their first game from
their parents. "Because it's so new, parents don't see that this is
something that can be dangerous," Bakker said.

Tim, a gamer who is under treatment, agreed to discuss his addiction on
condition that his last name not be used. He said he began playing video
games three years ago at age 18. Soon, he would not leave his room for
dinner. Later, he began taking drugs to stay awake and play longer.
Finally, he sought help and picked up other hobbies to occupy his time.

Richard Wood, a professor of International Gaming Research Unit at
Nottingham Trent University, is skeptical about viewing heavy gamers as
addicts. Wood says that gaming may be a symptom of a problem, but should
be seen as a problem itself "just because a person does the activity a
lot."

Bakker, however, says symptoms of addiction are easy to spot. Parents
should take notice if a child neglects usual activities, spends several
hours at a time with the computer and has no social life.

Bakker said parents of game addicts frequently echo the words of partners
of cocaine addicts: "'I knew something was wrong, but I didn't know what
it was.'"



=~=~=~=



->A-ONE Gaming Online - Online Users Growl & Purr!
"""""""""""""""""""



For The Love of Retro Video Games


From the Atari 2600, Intellivision, Sega Genesis and the Turbografx-16, many
people of today's age seem to not appreciate what the gaming age has grown
from.

A man named Nolan Bushnell in or around 1972 created the well-known game
called Pong. This was a simple tennis-like game with two paddles and a ball
going back and forth with increasing speed as the rounds progress.

At the time, this was an amazing feat. The industry has grown exponentially
over the past 34 or so years.

Atari 2600 was the first console, well actually the most-known "first
console," with the release of games such as Space Invaders, Adventure and
Asteroids. The Magnavox Odessey, which didn't succeed, only released about
33 titles.

Soon after, the competition began, especially with the development of
Intellivision, Commodore 64, and some more Atari console improvements such
as the Atari 5200, which didn't do too well, and the Atari 7800.

Today, appreciation for many of these consoles has decreased drastically,
and to many people, these consoles are crap, junk, garbage or just plain
suck.

While game play and graphics aren't anywhere near today's gaming age,
appreciation should still be intact. Some games are still played and involve
competitions, such as Space Invaders and Asteroids, or any sort of
shooter-type game, and are the most commonly known titles in Internet forum
arcades.

The most popular competitive game today is known as Dance Dance Revolution
(DDR), but this is more recent than old.

Japan, currently the largest game creator, has developed the well-known game
series Final Fantasy and Dragon Quest, and has developed many consoles that
have grown, such as Nintendo and Sony.

Nintendo, which started as a playing card developer, has become a major
company. They created Nintendo (NES), Gameboy, Super Nintendo and many other
variations and technological advancements. Currently Nintendo's console is
the Gamecube and Nintendo DS (which is another Gameboy type model).

Sony has gone from Playstation to Playstation 2, and Playstation Portable
(AKA the PSP).

Some people do appreciate the old age. So the graphics and gameplay aren't
as great, but just look at what our parents grew up with and there should be
some overall appreciation.

There are old titles out there that do in fact have great audio and
gameplay, such as the Ys series (more known in Japan) and the classic Tetris
title, but sadly, the retro age is dying. But it doesn't have to.

Think about it.



=~=~=~=



A-ONE's Headline News
The Latest in Computer Technology News
Compiled by: Dana P. Jacobson



Yahoo Hit By Worm


Yahoo Inc., the world's largest provider of e-mail services, said on Monday
that a software virus aimed at Yahoo Mail users had infected "a very small
fraction" of its base of more than 200 million accounts.

The e-mail virus, or worm, has been dubbed Yamanner and landed in Yahoo
mailboxes bearing the headline "New Graphic Site." Once opened, the message
infects the computer and spreads to other users listed in Yahoo users'
e-mail address books, security experts said.

The e-mail containing the virus need only be opened - in contrast to most
worms that are hidden in attachments and require users to take an
additional step - to release the virus, according to computer security
site Symantec Corp.

The Sunnyvale, California-based company advised users to update virus and
firewall software on their computers and to block any e-mail sent from the
address "av3@yahoo.com."

"We have taken steps to resolve the issue and protect our users from
further attacks of this worm," Yahoo spokeswoman Kelley Podboy said in a
statement.

"When we learn of e-mail abuse, such as a worm or other online threat, we
take appropriate action," she said. "(A) solution has been automatically
distributed to all Yahoo Mail customers, and requires no additional action
on the part of the user."

Yamanner, first detected by Yahoo and major computer anti-virus software
makers earlier on Monday, was ranked as having a low threat level by Trend
Micro Inc. and McAfee Inc.

But Symantec considers the worm an "elevated threat," one step up from the
lowest ranking in terms of relative danger.

Symantec's Security Response site suggested Yahoo Mail users might protect
themselves by upgrading to the latest test version of the recently upgraded
Yahoo Mail software.

"The worm cannot run on the newest version of Yahoo Mail Beta," Symantec's
site said.

A Yahoo spokesman was not immediately available to comment on whether the
company advised users to do this.

The worm exploits a vulnerability in Javascript technology used to make the
mail program easier to use by triggering embedded HTML scripts to run in
the computer user's browser.

The e-mail addresses are also sent to a remote online computer server,
which may be used to run spam campaigns, experts said. The technical name
of the worm goes by variants of "JS.Yamanner."



Yahoo Says E-mail Worm Now Contained


Yahoo Inc. said Tuesday it has contained a malicious program aimed at the
millions of people who use its e-mail service, which ranks as the world's
largest.

The worm, dubbed "Yamanner," infected a recipient's computer as soon as the
toxic e-mail was opened. It then scanned contact lists for additional
targets, according to security software maker Symantec Corp.

Sunnyvale, Calif.-based Yahoo said "a very small fraction" of its more than
200 million e-mail accounts were infected Monday when the problem was first
identified. The worm didn't affect the next version of Yahoo's e-mail
service, which remains in its test, or "beta," phase.

"We have taken steps to resolve the issue and protect our users from
further attacks of this worm," Yahoo spokeswoman Kelley Podboy said. "The
solution has been automatically distributed to all Yahoo Mail customers,
and requires no additional action on the part of the user."

As a precaution against variations on the Yamanner worm, Yahoo advised its
e-mail users to update their antivirus programs and block all incoming
correspondence from av3(at)yahoo.com.

The worm arrived in the form of an e-mail containing JavaScript and
contains the words "New Graphic Site" in the subject field, according to
Symantec, the maker of Norton antivirus software.

Unlike many worms that require an attachment to be opened, the latest bug
was unleashed as soon as the e-mail was opened. It burrowed into e-mail
contact lists in search of addresses containing the domains yahoo.com and
yahoogroups.com, according to Symantec.



Microsoft Warns of 8 "Critical" Security Flaws


Microsoft Corp. on Tuesday warned of eight "critical" security flaws in its
Windows operating system and Office software that could allow attackers to
take control of a computer.

Microsoft, whose Windows operating system runs on 90 percent of the world's
computers, issued patches to fix the problems as part of its monthly
security bulletin. It was the biggest such update since February 2005.

The company issued a total of 12 patches that address 21 security holes and
cover problems in its Windows, Internet Explorer, Word, Powerpoint and
Exchange Server products, security experts said.

"The significance of this large number of patches lies in the fact that 19
of them are remote code executions," said Amol Sarwate, manager of the
Vulnerability Research Lab at Qualys.

The world's biggest software maker defines a flaw as "critical" when the
vulnerability could allow a damaging Internet worm to replicate without the
user doing anything to the machine.

Six of the critical flaws related to Windows and two affected Office.
Microsoft also issued another two security warnings it rated at its
second-highest level of "important" for Windows, as well as one it gave a
severity rating of "moderate."

It also warned of an "important" flaw in its Microsoft Exchange software
that allows users to send and receive e-mail along with other forms of
communication through computer networks.

The company has been working for more than three years to improve the
security and reliability of its software as more and more malicious
software targets weaknesses in Windows and other Microsoft software.

The latest patches, which are free to Microsoft software owners, can be
downloaded at www.microsoft.com/security.



Microsoft Releases 8 Critical Patches


Microsoft Corp. released eight critical updates Tuesday to patch security
holes in its Windows operating system, Internet Explorer browser, Windows
Media Player and Office productivity software.

The critical patches - so called because they address problems deemed to
pose the highest threat in Microsoft's security warning system - all are
designed to prevent an attacker from taking control of another person's
computer without that user's permission.

The Redmond, Wash.-based software maker also released three patches rated
"important" and one that was rated "moderate."

Users can go to http://www.microsoft.com/security to download the Microsoft
patches.



Early Peer-to-Peer Music Site Gets Back in Game


Like Napster and BitTorrent before it, LTDnetwork's Qtrax is a brand from
the early days of peer-to-peer music piracy that is relaunching as a
completely legal service.

The reborn version formalized the evolution by announcing a deal with EMI
Music to make the music company's catalog available to its users.

Qtrax still allows consumers to get free music, but there will be no free
lunch. The service is ad-supported, and the free songs are in a proprietary
".mpq" format that can only be played a limited number of times and only on
the computer to which they were downloaded.

Additionally, each time a track is played, the Qtrax player offers
click-to-buy purchasing.

It also suggests that the user upgrade to a premium subscription service
for a flat monthly fee, in which case they get unlimited downloads in
Windows Media format that can be moved or transferred to almost any digital
music player except Apple's iPod. The songs become unplayable should the
subscription lapse.

"Qtrax is going to offer the consumer a pretty cool way to sample and
discover music in a way that P2P users are used to," said Ken Parks, EMI's
senior vice president for strategy and business development. "The
difference is, you'll be presented with stuff that is cleared in a way that
respects copyright yet preserving that 'free' experience. You'll not be
asked to pay until you want to pull the trigger, so it's a pretty friendly
place to explore and discover music."

Financial terms of the EMI deal were not disclosed, but EMI does get a
share of advertising revenue generated by Qtrax.

"Advertisers are willing to pay a lot of money to be associated with music,
and the music industry is willing to cooperate as long as the value is
preserved and the artists get paid," Parks said.

Some of the advertising will be served in way relevant to the results of
song searches and will include click-through options to buy products on
Shopping.com.

An additional opportunity allows labels to promote artists through
spotlight placement on the Web site. EMI is testing the capability
internally with such artists as KT Tunstall, Coldplay and Gorillaz.

Parks said that EMI also will get valuable data because it will know every
time a song is played and whether that resulted in the consumer making a
purchase. That same tracking capability ensures that royalty payments are
very accurate, he added.

There is no firm date for Qtrax to launch, though EMI has begun delivering
and registering its content with Qtrax's filtering system, powered by
Audible Magic. The company has said it is waiting to sign with the other
major labels before it goes live to the public and is on schedule to enter
a test phase this year.

Qtrax will incorporate community-building and music discovery tools along
with incentive programs that provide discounts or additional music plays.

Founded in October 2000, LTDnetwork is a division of Brilliant Technologies
Corp. that specializes in technologies, software and services for online
retail, advertising, media and marketing companies.

In April, EMI Music announced a separate initiative with Rhythm NewMedia,
the first major label agreement to provide videos to an ad-supported
mobile service.

Collaborative trials already are under way. The ads are embedded in the
on-demand programming similar to television but are highly targeted to
individual users.



Internet2 Moves to Level 3


The Internet2 Consortium, a group of universities, research centers, and
companies exploring the possibilities of a very high-speed Internet,
announced an agreement on Thursday with Level 3 Communications to deploy a
nationwide backbone that initially will offer speeds up to 100 Gbps.

This rate is 10 times the current top speed of Internet2's Abilene
backbone, but it's only the beginning.

Under the multiyear agreement, Level 3 will provide dedicated facilities
for multiple 10-Gbps connections. The Consortium has said that it has plans
to scale up the backbone to as much as 800 Gbps over time.

Network users at research facilities will be able to obtain dedicated
1-Gbps speeds for their projects, or, through scheduling, rates as high as
10 Gbps.

Dozens of projects across the U.S. and other countries already are
experimenting with very high-speed connections through Internet2.

Astronomers are remotely controlling massive telescopes from their distant
offices, or combining voluminous amounts of data from multiple telescopes
into one virtual telescope.

Underwater explorers, such as Robert Ballard, the discoverer of the wreck
of the Titanic, are broadcasting live, two-way video programs from the
ocean floor.

Telesurgery is being conducted by such places as the Advanced Center for
Telemedicine and Surgical Innovation of the University of Cincinnati, where
the surgeon is thousands of miles away from the patient.

The new Level 3 backbone will allow researchers to obtain dedicated, very
high-bandwidth connections when they need them.

"Some researchers, like astronomers, need large amounts of data to move at
the same time," said Lauren Rotman, a spokesperson for the Internet2
Consortium. "The best way is to provide dedicated, optical circuits, which
they can get now but can take days to set up. But, with the new backbone,
they'll be able to provision these circuits on demand."

Will this Internet of the future, although a research test-bed that is not
yet open to the public, impact consumers or businesses?

"What Level 3 is hoping," said Cindy Whelan, an analyst at technology firm
Current Analysis, "is that they're going to get some experience with these
special kinds of very high-speed applications and can parlay them into
something that they can do with their regular customers."

The Internet2 Consortium includes more than 200 universities, research
centers, and companies that are developing advanced network applications
and technologies for research and higher education.

Level 3 Communications is an international communications and information
services company, operating one of the largest Internet backbones in the
world.



EBay Seeks Ways To Keep Buyers Coming Back


For eBay, it's a matter of supply outstripping demand.

Facing mounting competition in its core market, online auction leader eBay
Inc. is seeking new ways to drive consumers to use its auction system by
making the buying process more convenient.

It is opening up its auction system to allow more business to be done off
eBay on independent sites, seeking to fend off the threat posed by
search-based advertising offered by Google Inc. and Yahoo Inc. that both
drives customers to, but also lures traffic away from, eBay.

Over the years, a vast sub-industry has grown up to support part-time and
professional sellers on eBay. But the basic way buyers take part in
auctions has changed surprisingly little.

By and large, bidders still sit hunched over their computers, constantly
clicking the "refresh" button on their Web browsers to guard against
suddenly being outbid in the final seconds or minutes of auctions.

"All the investment has been on improving the seller experience," said
Indraj Gill, chairman and CEO of start-up UnWired Buyer of Austin, Texas,
which makes notification tools to help users make last-minute auction bids.

"The experience (of using eBay) hasn't changed very much on the buyer side
from what it was 10 years ago," maintains Gill, who until last year had
been director of marketing for computer maker Dell Inc. in China.

UnWired Buyer developed a new feature introduced on eBay this week, which
calls bidders on their mobile phones to notify them of last-minute bids in
the final minutes before an auction closes, allowing them to respond and
win deals.

"It's all about demand, stupid," Bill Cobb, president of eBay North
America, self-mockingly told a crowd of upward of 15,000 of eBay's most
loyal sellers, who packed into an arena at eBay's annual user conference
here on Tuesday night.

With more than 200 million registered users, eBay is far and away the
world's foremost e-commerce site. But it is under pressure from eBay
sellers, who increasingly are learning the tricks of how to drive customer
traffic to their own sites.

Over six days of speeches, product demonstrations and training sessions at
the Mandalay Bay hotel complex, eBay has introduced revised auction
policies and new software tools to rev up the volume of sales transactions.

Nabit, of Indianapolis, Indiana, offers a desktop trading application that
makes bidding on multiple eBay auctions akin to the scrolling news and
quote systems that day-traders use in the stock market. UnWired Buyer is
unveiling a similar system.

FilmLoop, a Palo Alto, California-based company, offers a novel photo
broadcasting network that allows independent Web sites to pull in running
feeds of eBay auction items to allow users to watch for items they want
without remaining on eBay.

"There are a number of accelerants in front of us," Cobb said in an
interview following his speech, citing as examples its soon-to-be-heavily
promoted eBay Express instant-purchasing format and policy changes to rein
in shady sales practices.

EBay Express offers a subset of the goods offered on eBay's vast auction
site at a set price, allowing buyers to complete purchases in seconds or
minutes rather than waiting up to a week for a bid placed on the auction
site to close.

Still in the early stages are new marketing pushes into areas such as
on-site advertising, click to call customer support and other efforts at
customer lead generation. This week, eBay said it plans to pay independent
Web sites a cut of sales that result from featuring selected eBay listings
on their sites.

Two weeks ago, eBay struck a broad alliance with Yahoo Inc. in its core
U.S. market to help it better compete with Google Inc., which according to
a recent report by RBC Capital will later this month introduce GBuy, a
rival online payments system to eBay's market leading PayPal service.

But many efforts to improve the transparency of the buying process also
make it easier for sellers to take business off the eBay site and avoid
paying eBay's sale closing fees, cautions Stifel Nicolaus analyst Scott
Devitt.

"If I was running a business, I would take a step back, and say to myself:
'Wait a second, why would I pay eBay?"' he said.

"I still think there is a demand issue on eBay. I am not sure that anything
announced at the conference is going to change that," said Devitt, who,
while concerned by challenges eBay faces, still recommends that investors
buy eBay shares.



eBay Members Can Sound Off


Users of eBay are getting new ways to tout their wares and coach one
another on how to use the auction Web site.

EBay Inc. has created eBay Wiki, a collaboratively written repository on
hundreds of topics relating to trading on the site. Unlike forums, in which
members respond to previous posts with new messages, wikis let anyone add,
delete or change any item, so that the end result appears as a
collaborative narrative.

Rachel Makool, the company's senior director of community development, said
eBay wanted to lend more structure to member communication and make it
easier to search for particular topics.

The company also said it will host blogs for members, going beyond the
"about me" pages that users can offer with links to outside blogs.

She said the blogs are meant to make members "more comfortable with each
other." For example, she said, by putting their pictures on eBay blogs,
sellers might make buyers more confident about potential transactions.

The wiki is being created for the site by JotSpot Inc., whose founder, Joe
Kraus, said few other consumer sites have embraced wikis so aggressively.

"This is wiki's coming of age in a way, and the beginning of what will be
a trend," he said.



AOL's Netscape Web Portal Is Reborn


AOL is breathing new life into Netscape.com with a revamped design - still
in beta - that takes a page from the strategy playbook of user-driven sites
such as Digg.com and Del.icio.us.

Andrew Weinstein, a spokesperson for AOL, said the new offering is designed
to build on the popularity of such sites, but with a new twist.

In a tip of the hat to MySpace and other social-networking sites,
Netscape.com users will be able to submit stories, blogs, video clips, or
other information to the site, with the content ranked by the number of
votes received from users, the number of comments it generates, and other
factors.

The content drawing the most attention gets top billing on the page,
Weinstein explained, with the listings continuously updated.

To ensure the accuracy and relevance of what is being posted on the site,
a team of eight "anchors" will review all entries, add their two cents to
some stories, and pull up items that they consider deserving of priority.

Sites like Digg.com have had problems with posting inaccurate or incomplete
information - most recently with lead stories on the firing of Sun CEO
Scott McNealy - but Netscape's anchors would be able to prevent such
mistakes from appearing on the site, Weinstein said.

"The anchors also can dive deeper into the pool of available stories and
pull them to the top based on their expertise in a specific area or the
timeliness of an item," he added. "They will provide context as well,
providing insights that other people don't have."

Netscape.com users will be able to contribute blog entries, video clips,
and other content to any of the 30 content areas, including music,
politics, money, art, food, family, careers, and fitness.

And, much like social-networking sites, Netscape.com will let people set
up their own pages and establish a friends list for sharing what is on the
site and who is voting for any particular entry.

"You can look over the shoulder of a friend as he or she looks over the
content," said Weinstein.

AOL is planning to launch the new portal on July 1. Those interested in
taking a peek at what the new design will look like can visit
www.beta.netscape.com.



Google Tests Web Buying System


Internet search leader Google Inc. is testing a system that aims to speed
purchases online but bears no resemblance to the popular PayPal payments
service of Web auctioneer eBay, Google's chief executive said on Thursday.

Analysts had recently speculated whether Google would directly compete with
PayPal, dubbing its potential new service "GBuy." Google has not yet
announced details of such a service or given it a name.

But Google CEO Eric Schmidt provided limited details about the system on
Thursday. The company's payment system will aim to facilitate quicker
purchases by a consumer from a marketer, and a beta version is expected
soon, he said.

"It's not like PayPal at all," Schmidt said when asked about "GBuy" during
a New York meeting hosted by Conde Nast's new Portfolio business magazine.

"It makes no sense for us to go into businesses that are occupied by
existing leaders," he said. "We want to solve new problems in the payments
space."

He said the system was targeted at advertisers and not general consumers,
but he did not elaborate on how it differed from PayPal. Google officials
could not be reached for further details.

At least one analyst saw similarities between the two systems.

"Google management is getting off on a technicality" in saying its
purchasing system differs from PayPal, said RBC Capital Markets analyst
Jordan Rohan of Schmidt's remarks. "A merchant-to-consumer payments
system, that's close enough."

In a research note last week, Rohan wrote that Google was likely to launch
such a service by the end of the month, saying there was no reason it could
not expand to consumer-to-consumer transactions like many PayPal payments.

Google would not charge merchants for the service during the beta phase,
but could be expected to take fees of up to 2 percent after some period of
time, Rohan wrote.

"You have to target the advertisers first," he said, referring to the need
to get a critical mass of merchants on board to make a purchasing system
attractive to consumers.

Google has been expanding the technology underlying its search advertising
to send targeted messages to individual consumers using other media,
including traditional outlets such as magazines.

Such targeted marketing is viewed as one new frontier for growth in the
advertising industry. Schmidt said its adoption could help to boost
advertising dollars, and even divert money that companies spend on sales
and marketing teams to Google and its rivals.

"Eventually we hope that a targeted ad would be better than a targeted
sales person," Schmidt said.

To that end, Google has tested placing targeted ads in magazines based on
subscriber zip codes, a system that could be extended to newspapers, he
said.

Ads served up to customers searching for information on their mobile phones
are being tested in Japan and there are plans for a similar service to test
in Europe, Schmidt said.



EBay Readies New Advertising System


Just in case you aren't already spending too much time or money on eBay,
the auction giant is extending its reach even further around the Web with
a new context-sensitive advertising system designed to bring you back to
the fold if you stray too far.

Michael van Swaaij, eBay's chief strategy officer, announced on Saturday
at the eBay Developers Conference in Las Vegas that the company will soon
release eBay AdContext, a system of ads that will run on other sites and
direct visitors to eBay auctions.

A military history site, for instance, might have keywords that generate
eBay ads linking to an auction of military memorabilia.

As with other contextual ad systems, the ads are generated by a few lines
of code added to those sites' Web pages. When new auctions appear for the
same keyword - for example, a different auction of military memorabilia -
the ad will automatically update to point to the new eBay auction.

The ad system, similar to Google's and Yahoo's, will split revenue with the
Web affiliate sites. A portion of the resulting auction sales will go to
those sites, depending on volume.

Matt Del Percio, a Yankee Group analyst, said AdContext is another sign of
eBay's intent to diversify. "Being just a one-armed shopping center isn't
going to cut it," he said. "EBay's looking to become more of a portal,
offering consumers more access channels."

But not all observers think eBay would be wise to diversify.

Adam Sarner, an analyst for Gartner, said the new service might indeed
accentuate eBay's value, but he questioned whether it is a good move for
the company to start getting away from its core competencies, linking to
other things and doing other services. "What does eBay become?" he asked.

This latest move comes in the midst of a changing landscape for eBay, which
is currently one of the largest customers for Google's AdWords. It is
difficult to do a search on Google without seeing an advertisement appear
for an eBay-related auction on the right side of the search-results page.

In addition, there are reports that Google will soon offer an online
payment system, which would be a competitor to eBay's popular online
payment system, PayPal.

On Tuesday, eBay is expected to announce tie-ins between its auction
service and Skype, the Voice over Internet Protocol (VoIP) service it
purchased last year.

Reportedly, eBay will allow sellers to embed links in their eBay pages,
enabling "click to call" features so that sellers and potential buyers can
directly connect through voice, text messaging, or video conference calls.



Phishing Scam Uses PayPal Secure Servers


A cross-site scripting flaw in the PayPal Web site allows a new phishing
attack to masquerade as a genuine PayPal login page with a valid security
certificate, according to security researchers.

Fraudsters are exploiting the flaw to harvest personal details, including
PayPal logins, Social Security numbers and credit card details, according
to staff at Netcraft Ltd., an Internet services company in Bath, England.
The PayPal site, owned by eBay, allows users to make online payments to
one another, charged to their credit cards, and login credentials for the
service are a prized target of fraudsters.

The attack works by tricking PayPal members into following a maliciously
crafted link to a secure page on PayPal's site. Anyone thinking to check
the site's security certificate at this point will see that it is a valid
256-bit certificate belonging to the site, Netcraft employee Paul Mutton
wrote in the company's blog on Friday.

However, the URL exploits a flaw in PayPal's site that allows the
fraudsters to inject some of their own code into the page that is returned,
he wrote. In this case, the result is a warning that the user's account may
have been compromised, and that they "will now be redirected to Resolution
Center." The page to which they are redirected asks for their PayPal
account details - but thanks to the cross-site scripting flaw in the PayPal
site, and the data injected into the URL by the fraudsters, the page is no
longer on the PayPal site. Instead, the page steals the login details and
sends them to the fraudsters' server, then prompts the user for other
personal information, Mutton said.

The Web server harvesting the personal details is hosted in Korea, Mutton
said.

The cross-site scripting technique makes the phishing attempt difficult to
detect, said Mike Prettejohn, also of Netcraft.

If the malicious link arrived by e-mail, then "there would be clues in the
mail that it's not genuine," he said. "It's a technique chosen by
fraudsters because it is hard to spot."

Although there could be benign uses of cross-site scripting to transfer
data between sites, the technique has an inherent security risk,
Prettejohn said. "I don't think people would intentionally use it," he
said.

"If somebody knows there's a cross-site scripting opportunity on their
site, the right thing to do would be to fix it," he said.



E-newspapers Just Around the Corner. Really.



Cheap digital screens that can be rolled up and stuffed into a back pocket
have been just around the corner for the last three decades.

But as early as this year, the future may finally arrive. Some of the
world's top newspapers publishers are planning to introduce a form of
electronic newspaper that will allow users to download entire editions from
the Web on to reflective digital screens said to be easier on the eyes than
light-emitting laptop or cellphone displays.

Flexible versions of these readers nay be available as early as 2007.

The handheld readers couldn't come a moment too soon for the newspaper
industry, which has struggled to maintain its readership and advertising
from online rivals.

Publishers Hearst Corp. in the U.S., Pearson Plc.'s Les Echos in Paris and
Belgian financial paper De Tijd are planning a large-scale trials of the
readers this year.

Earlier attempts by book publishers to sell digital readers failed due to
high prices and a lack of downloadable books.

But a new generation of readers from Sony Corp. and iRex, a Philips
Electronics spin-off, have impressed publishers with their sharp resolution
and energy efficiency, galvanizing support for the idea again.

"This could be a real substitution for printed paper," Jochen Dieckow, head
of the news media and research division of Ifra, a global newspaper
association based in Germany, said.

It's easy to see why publishers are keen. Digital newspapers, so called
e-newspapers, take advantage of two prevailing media trends - the growth
of online advertising and widespread use of portable devices like the iPod
music player.

Nearly all papers run Web sites, but few readers relish pulling out laptops
in transit or risk dropping one in the bathroom.

E-newspapers would cut production and delivery costs that account for some
75 percent of newspaper expenses.

Circulation in the $55 billion U.S. newspaper industry has slid steadily
for nearly two decades as papers compete with Internet news for attention
and advertising dollars.

Some publishers now see new devices as a way to help them snatch a bigger
slice of online advertising and protect their franchise in reading away
from home.

Ad spending on newspaper Web sites grew 32 percent in 2005 but only
accounted for 4 percent of total ad spending in newspapers, according to
the Newspaper Association of America.

Still, little is known about demand for an e-paper. "The number of
consumers who are interested in reading on the go as opposed to listening
to music on the go is probably smaller in the U.S. today," NPD Group
analyst Ross Rubin said.

Sony and iRex's new devices employ screen technology by E Ink, which
originated from the Massachusetts Institute of Technology's Media Lab.
Investors include Hearst, Philips, McClatchy Co., Motorola Inc. and Intel
Corp.

The company produces energy-efficient ink sheets that contain tiny capsules
showing either black or white depending on the electric current running
through it.

Some of the latest devices apply E Ink's sheets to glass transistor boards,
or back planes, which are rigid. But by 2007, companies such as U.K.-based
Plastic Logic Ltd will manufacture screens on flexible plastic sheets,
analysts say.

Separately, Xerox Corp. and Hewlett-Packard Co. are developing methods to
produce flexible back planes cheaply. Xerox, in particular, has created a
working prototype of system that lets manufacturers create flexible
transistor boards much like one would print a regular paper document.

Production costs are expected to be low enough soon for publishers to
consider giving away such devices for free with an annual subscription.
Data on subscribers could also help publishers better tailor ads.

Sony's

  
reader will cost between $300 and $400. "If you can get one of these
products to cost less than the cost of a year's subscription it could
probably work," Kenneth Bronfin, president of Hearst Interactive Media,
said.

He declined to name which other groups plan testing, but said Hearst's San
Francisco Chronicle and Houston Chronicle will likely be among the first
of its 12 daily papers to offer such devices to several hundred subscribers
later this year.

In Europe, Ifra is discussing trials with 21 newspapers from 13 countries.
The New York Times Co. is a member.

Sony is separately in discussions with some publishers to offer newspaper
downloads in its e-bookstore due to launch this summer, although no
decision has been made, said Lee Shirani, vice president of Sony's online
content service, Sony Connect.




=~=~=~=


Atari Online News, Etc. is a weekly publication covering the entire
Atari community. Reprint permission is granted, unless otherwise noted
at the beginning of any article, to Atari user groups and not for
profit publications only under the following terms: articles must
remain unedited and include the issue number and author at the top of
each article reprinted. Other reprints granted upon approval of
request. Send requests to: dpj@atarinews.org

No issue of Atari Online News, Etc. may be included on any commercial
media, nor uploaded or transmitted to any commercial online service or
internet site, in whole or in part, by any agent or means, without
the expressed consent or permission from the Publisher or Editor of
Atari Online News, Etc.

Opinions presented herein are those of the individual authors and do
not necessarily reflect those of the staff, or of the publishers. All
material herein is believed to be accurate at the time of publishing.

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