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Atari Online News, Etc. Volume 07 Issue 35

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Atari Online News Etc
 · 5 years ago

  

Volume 7, Issue 35 Atari Online News, Etc. August 26, 2005


Published and Copyright (c) 1999 - 2005
All Rights Reserved

Atari Online News, Etc.
A-ONE Online Magazine
Dana P. Jacobson, Publisher/Managing Editor
Joseph Mirando, Managing Editor
Rob Mahlert, Associate Editor


Atari Online News, Etc. Staff

Dana P. Jacobson -- Editor
Joe Mirando -- "People Are Talking"
Michael Burkley -- "Unabashed Atariophile"
Albert Dayes -- "CC: Classic Chips"
Rob Mahlert -- Web site
Thomas J. Andrews -- "Keeper of the Flame"


With Contributions by:

Kevin Savetz



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=~=~=~=



A-ONE #0735 08/26/05

~ Clogged Up Released! ~ People Are Talking! ~ GFA Basic Editor!
~ Games Cause Aggression ~ Google's New Desktop! ~ Zotob Hacker Bust!
~ Drug Spammer Indicted! ~ Halo Goes Hollywood! ~ Metal Gear Solid 3

-* Spyware Web Sites Quadruple! *-
-* Kids Internet Shield Laws Backfire! *-
-* Microsoft To Expand Anti-Phishing Tools! *-



=~=~=~=



->From the Editor's Keyboard "Saying it like it is!"
""""""""""""""""""""""""""



It's been a great first week of vacation. Although a rare bout with
allergies has taken me down a notch or two, the weather has more than made
up for it. No humidity nor high temperatures all week - perfect. The week
started off by spending some time with some old friends, and seeing one of
them getting married. I don't get to see these guys much these days, so
something like this was really great. Family and friends - it doesn't get
any better. Well, maybe one thing - my wife and I celebrated our 21st
anniversary this past week. I guess we're officially "legal" now!

Until next time...



=~=~=~=



Clogged Up Game Released


GUILDFORD, UK -- August 21st 2005 - Reservoir Gods are proud to announce
the release of their latest game for Atari Platforms: "Clogged Up".

"Clogged Up" is a brain challenging escape-em-up. It can be played as a
single player game or you can compete with a friend in multiplayer
battles.

With graphics from Sh3, Sarah & Exocet as well as nine spanking SID tunes
from MSG, "Clogged Up" is a treat for the eyes and ears.

"Clogged Up" runs on all Atari ST based machines from the humble STFM to
the CT60, where extra hardware is detected it uses it.

Boasting 300 different levels set over seven unique worlds, "Clogged Up"
will keep you glued to your Atari until the clogs come home. "Clogged Up"
is available for download at http://www.reservoir-gods.com

ABOUT RESERVOIR GODS: Formed in 1994, Reservoir Gods have been responsible
for a slew of titles for Atari machines. From puzzle games "Tautology",
"SkyFall" & "Static" through to arcade games "Double Bobble 2000", "Chu
Chu Rocket" & "SuperFly". Their demos include "Grimey", "Hallucinations" &
"Mind Rewind". They also produced the art package "GodPaint", the diskmag
"Maggie" & emulators for GameBoy & NES.

URL: http://www.reservoir-gods.com/



GFA-Basic Editor v1.20 Released


Lonny Pursell has announced:


GFA-Basic Editor v1.20 released

The most important new feature in this release is the direct support for
RUN! Software's new RUN!Only interpreter. The instant satisfaction you
got from hitting the 'Run' button is back.

Many other new features and corrections, too many to list here. Please
see the documentation for details.

URL: http://www.bright.net/~gfabasic/html/gfa_apps.htm



=~=~=~=



PEOPLE ARE TALKING
compiled by Joe Mirando
joe@atarinews.org



Hidi ho friends and neighbors. It's been another nice, cool week here in
the northeast. Cool, dry weather is kind of rare at this time of the
year, and any time-out from heat and humidity is a welcomed thing.

I really don't have a lot to say this week, so we're going to get right
at the news and stuff, but I thought I'd brighten your week by telling
you that our weather has been nice. Hey, what're friends for? <grin>

Now, temperature and humidity are very relative things. What's hot for
southern New England would be a walk in the park for El Paso, and our
high humidity would probably be just an average day down in bayou
country. But y'know what? I don't live in either of those places, so I
really don't care! <grin>

You can probably tell what kind of mood I'm in right now, and it's
probably best that I don't have much to say. So let's get to the news,
hints, tips and info from the UseNet.


From the comp.sys.atari.st NewsGroup
====================================


Andrew Summers asks for help with his 1040's floppy drive:

"I was loading a game last night and my 1040ST crashed in the middle of
loading. When I rebooted it, it would no longer access any disk. It
behaves normally on reboot in that it seeks a disk if none is inserted,
but if one is inserted it quickly goes to the green desktop exactly as
if it had a blank formatted disk inserted. It views every disk as a
blank disk.

I have swapped the drive, and it isn't the drive, so it must be on the
system board.

Any ideas? worth fixing? I hate to toss it, as it is barely used in
mint condition, rubber feet and all, no discoloration etc."


Edward Baiz asks Andy:

"Hmmmm... Have you tried opening up the ST and pushing down all of the
chips and then trying it again? That has solved many problems for me
from time to time."


Ronald Hall adds:

"Personally, I feel that *any* Atari is worth fixing! <grin>

Seriously though, have you tried the time honored tradition of taking
all connecting cables loose from the ST, raising it about 6-12 inches
and dropping it on a hard surface? If you do that, and it works, its
probably chip creep. The chips will "creep" out of their sockets
sometimes, due to heat expansion/contraction, etc, etc,..

If it does work, then you'd probably want to disassemble the ST and
check all your socketed chips, connections.

If it doesn't work I guess I'd swap out cables to see if one went bad.
Hope something here helps.

PS If you do decide to toss it out, e-mail me for my address! <smile>"


'Geek' interjects:

"Yikes, 6-12 inches? That could seriously break it. The standard is
actually 4" in the 'Atari 4 inch drop'!"


Coda tells Geek:

"Well even that is too high. It used to be called 'The 2" drop' !!!"


Andrew takes all of this in, tries it out, and tells everyone:

"You guys are really smart. the 2-4" drop solved everything!"


Ronald explains the finer points of 'The Atari Drop':

"I forgot to say, start at 2", then when that doesn't fix it, work your
way up to 12", in 4" increments. <big grin>

Glad you got it working, but you do know that means you will sooner or
later need to take it apart and give the socketed chips a good
reseating, right?"


Derryck Croker adds:

"You know the saying, the user knows to kick it to make it work - the
engineer knows WHERE to kick it to make it work, and the designer knows
WHY it works when you kick it."


Jim DeClercq posts this about working to rebuild his MiNT setup:

"My MiNT installation has gone belly up enough times for me to have
learned how to refill it quickly, but the last two times it died, I
checked something I had never checked before. My boot drive had
some lost sectors. Used Discus, could use ICD Cleanup or Diamond
Edge or some other programs to find and fix this. The interesting
thing was that the lost sectors had the same content, log files
from two programs, and two chunks of binary.

It may be possible for a damaged boot drive to munge the MiNT
drive. If enough of the crowd of MiNT users who have to back
up and start over will be so kind as to investigate their boot
drive when MiNT gets damaged, someone may get to the bottom of
this yet.

BTW, CD backups work fine. Writing at 4X speed on my TT can be
done only by disabling the MiNT.CNF file and booting into single
tasking MiNT. Otherwise, I will get a disk error at exactly the
point, and make a batch of coasters."


Edward Baiz tells Jim:

"Same for me. I hadn't booted it up for a while and when I did I got a
load of errors. Also I noticed the Mint.Cnf file was messed. I had to
copy in my backup in order to try it again. I am going to try and get
it back by using the EasyMint installation. I just want to format my
hard drive and I will copy over my files that I had backed up onto a
CD.

Just how are you backing up Mint onto a CD?"


Jim tells Edward:

"It takes two CDs. Usr share is one CD, everything else fits on the
other. Extendos, CDISO, set for Unix and MiNT compatibility. The "name
changes" work themselves out in the end, from an unadvertised file that
puts them back. Nothing much to it other than not trying to record too
fast, which will cause a write error at the same point on every disk.

File selector for this is Boxkite. The n_aes file selector does not
seem to cooperate at selecting what to back up. Is that an answer?"


Edward asks Jim:

"Have you put the information from the CD's onto the hard drive and
have everything go ok?"


Jim replies:

"One small correction. My setup uses three CDs, and one is for all
the rest of the usr files.

Have I put them back? Yes, three times, one drive failure and
two mysterious events. For this, I would suggest the very
latest version of Teradesk, which may be working for this
purpose perfectly by now. It takes very big chunks of data
to copy, and will run unattended. This takes a while.

Prior versions of Teradesk either missed the permission bits,
or the program flag, so I wound up using something else for
the four binary folders. I have not tried the latest, but
the history file is encouraging. Anyway, make sure your
binaries are executable, and your wtmp files are writeable."


Jo Even Skarstein asks Jim:

"Do you happen to use MagiC with boot-logging enabled?? This messed up
my TT really good once, it overwrote mint.prg and much of the contents
in c:/mint/ with log messages."


Jean-Luc Ceccoli tells Jo Even:

"It happened to me many times (MagiC! 6.20) before I decided to move the
log to another partition. I think (don't remember) it was due to the
boot selector I was using at the moment (X-Boot, not to mention it).
No problem anymore since I've been using Menu_6 - not to say I kept the
log file on the alternate partition however."


Well folks, that's it for this week. I know it's short, but I'll try and
make it up to you next time around. See ya next week, same time, same
station. 'Till then, keep your ears open so you'll hear what they're
saying when...


PEOPLE ARE TALKING



=~=~=~=



->In This Week's Gaming Section - Atari's Spring Lineup!
""""""""""""""""""""""""""""" Metal Gear Solid 3!
Halo Goes Hollywood!
And more!



=~=~=~=



->A-ONE's Game Console Industry News - The Latest Gaming News!
""""""""""""""""""""""""""""""""""



Atari Advances Its Spring 2006 Lineup With 'TimeShift' for Xbox 360


Atari, Inc. announced that its upcoming groundbreaking action game
TimeShift will ship next spring for the Xbox 360(TM) video game and
entertainment system from Microsoft. Currently in development by Saber
Interactive, TimeShift is an original first-person shooter offering
unprecedented time-control elements that allow players to completely
manipulate the flow of time throughout the duration of the game.

"TimeShift is a perfect title for the Xbox 360," said Marc Metis, Senior
Vice President, Marketing at Atari. "Powered by Saber Interactive's
superior Saber3D engine, TimeShift will take full advantage of the power
and functionality of the Xbox 360, especially Xbox Live."

Based in the near future, TimeShift tells the story of renowned test pilot
Colonel Michael Swift, who has been tapped by the US Government to test two
of the most significant inventions of the century - a time-control device
called the Quantum Suit and a time machine called the Chronomicon. Swift is
briefly sent back in time to 1911 to plant an experimental probe. Upon his
return to the present, the world has changed beyond all recognition, and
his knowledge of this timeshift has made him an enemy of the state. Swift
is now both on the run and on a mission to set time straight once again and
the world's very existence rests in his hands.

TimeShift's unprecedented technology empowers gamers with the ability to
slow, stop, and reverse the flow of time around them, while remaining
completely unaffected. These first-time ever complex time control scenarios
are an integral part of gameplay, and lead TimeShift to take first-person
action games in an entirely new direction.

Saber Interactive's proprietary Saber3D game engine includes groundbreaking
graphics technology, such as normal mapping to create highly detailed
textures and characters, as well as advanced parallax lighting, allowing
for realistic depth to environmental textures. The game engine also
incorporates futuristic physics technology for in-game objects and
characters.

TimeShift will be released in spring 2006 for both Xbox 360 and the Windows
platform and for Xbox in summer 2006.



Metal Gear Solid 3: Subsistence Sneaks Online on Playstation 2


Hideo Kojima, director and creator of Konami of Europe's forthcoming Metal
Gear Solid 3: Subsistence, has announced details of the PlayStation 2
title's incredible online modes.

Kojima will use 2005's Games Convention event - Europe's largest digital
entertainment expo in Leipzig, Germany - to outline his plans to take the
jungle-based combat of Metal Gear Solid 3: Subsistence online. For the PAL
release, Kojima will offer a number of 'Versus' modes designed to allow
gamers to compete against other fans via the PlayStation 2 network, marking
the first time the best-selling series has entered the online area.

Metal Gear Solid 3: Subsistence is a massively enhanced version of March's
Snake Eater title. A new camera system has been incorporated allowing
players to view the action from virtually any angle, and also features
versions of the original Metal Gear and Metal Gear 2 titles as originally
created for the now defunct MSX2 format, chronicling the genesis of Metal
Gear and available for the first time since their original release.

It is the new online modes that push Subsistence to its limits, however.
Kojima has devised 'Sneaking Missions', 'Capture Missions', 'Rescue
Missions', 'Death Matches' and 'Team Death Matches', which will allow up to
eight players to battle against each other in real-time. These missions
will be set within key locations from Metal Gear Solid 3: Snake Eater, and
in new areas such as Small Forest, the Kill House and the Abolition
Factory.

Each mode will feature up to five different mission styles settings to
create varied parameters of play. For example in 'Death Matches' felled
players are returned to play instantaneously after being killed, with the
winner being the player with the most kills. Having selected which team to
represents from Ocelot Unit, GRU or KGB, the action will offer the user
full use of the control system seen in the main game, with he CQC (Close
Quarters Combat) and weapons elements of Metal Gear Solid 3: Snake Eater
all faithfully used. Similarly, players who accrue the best stats will be
able to select major characters from the game to control, including Ocelot.

"Finally it is possible to battle with players from around the world online
at Metal Gear Solid from the comfort of your own home," said Hideo Kojima.
"For the online mode, the essence of Metal Gear Solid is retained, with
additions of various online rules and original stages. With the continued
growth of the culture of Metal Gear Solid, this new online addition, I
believe will bring a new way to enjoy and experience the world. I hope fans
will look forward to experiencing it."



Microsoft Signs Film Deal for "Halo" Video Games


Microsoft Corp. has signed a deal with two film studios to make a movie
based on its popular space-based video game series "Halo," a spokesman for
Universal Pictures said on Wednesday.

Universal and Twentieth Century Fox agreed to pay Microsoft $5 million plus
a percentage of ticket sales. The total price being paid is capped at
10 percent of the domestic box office.

The deal ends months of speculation over which studio would win the right
to make a "Halo" film, which came to Hollywood last spring highly-touted
by Microsoft and its representatives at Creative Artists Agency. Messengers
delivered a script to the studios wearing costumes and toting laser guns.

But several studios balked at an initially high asking price, which at the
time published reports pegged at $15 million plus 15 percent of the initial
gross box office.

Under terms of the final agreement, Universal will oversee the film's
production and domestic distribution, while Fox will handle international
distribution.

Universal spokesman Paul Pflug said the studios are aiming for a summer
2007 release of a movie based on "Halo" and "Halo 2," a science fiction
series about an alien-fighting warrior named Master Chief.

Microsoft spokesman Carlos de Leon declined to comment on the terms of the
movie deal as well as on speculation that the software giant would launch
its "Halo 3" game title alongside the movie.

"We haven't made any announcement on the launch of 'Halo 3'," he said.



Video Games Linked to Aggression in Boys


Most studies done on violence and video games support the conclusion that
violent video games can increase aggressive behavior in children and
adolescents, especially boys, researchers said on Friday.

An analysis of 20 years of research shows the effects can be both immediate
and long-lasting.

"The majority of the studies would suggest there are effects," said Jessica
Nicoll of Saint Leo University in Saint Leo, Florida, who worked on the
study.

One study showed that children who played a violent game for less than 10
minutes and then took a mood assessment test rated themselves with
aggressive traits and aggressive actions shortly after playing.

Teachers of 600 8th and 9th graders, aged 13 to 15, said children who spent
more time playing violent video games were more hostile than other children
and more likely to argue with authority figures and other students.

The findings, presented at an annual meeting of American Psychological
Association, prompted the group to adopt a resolution recommending that
all violence be reduced in video games and interactive media marketed to
children and youth.

"Additionally, the APA also encourages parents, educators and health care
providers to help youth make more informed choices about which games to
play," the Association said in a statement.

Video games set a bad example and may be particularly influential because
a player takes on the roles of heroes and villains, violent and otherwise,
the APA said.

Perpetrators of violence go unpunished 73 percent of the time in all
violent scenes, the group said. "Showing violent acts without consequences
teach youth that violence is an effective means of resolving conflict,"
said psychologist Elizabeth Carll, who helps direct the group's Committee
on Violence in Video Games and Interactive Media.

Nicoll said in an interview that "only a handful" of the studies she and
colleagues examined found no connection between violence and violent video
games.

The findings are similar to those seen for violent television shows.
Joaquim Ferreira of the University of Coimbra in Portugal and colleagues
studied more than 800 youngsters aged from 9 to 14 and found the biggest
factor linking television violence and actual aggression was the child's
understanding of the violence.

"It is the way you perceive the violence and how you deal with the kids
and help them understand reality," Ferreira, who also presented his
findings to the APA meeting, said in an interview.

Parents can sit with children and explain cartoons or television shows to
them - something the APA and other groups recommend doing. But this is more
difficult to do with video games, Ferreira said.

"You are part of the thing," he said. "You get involved in the violence
because you are doing it."



=~=~=~=



A-ONE's Headline News
The Latest in Computer Technology News
Compiled by: Dana P. Jacobson



Spyware Web Sites Quadruple in Past Year


The number of Web sites distributing malicious software has quadrupled in
the last year to more than 300,000, as the spyware problem continues to
fester on the Internet, according to an upcoming report from Webroot, an
antispyware software company.

Webroot Software Inc.'s State of Spyware Report for the second quarter of
2005, claims that 80 percent of enterprise computers are infected with some
kind of adware or spyware. Rates of infections of malicious programs such
as Trojan horse and keylogging software did not decrease between the first
and second quarter, despite more awareness of the danger of spyware.

The report comes as the online criminal groups that are responsible for
spyware switch from pay-per-click advertising to identity theft as a way
to profit from their activities, said Richard Stiennon, vice president of
threat research at Webroot.

The State of Spyware Report presents the results of spyware scans of almost
60,000 systems at 20,000 companies, Webroot said.

The average number of spyware infections on computers increased almost 20
percent to 27 per machine since the last quarter, despite more public
awareness of the spyware problem and the availability of a number of new
tools for detecting and removing spyware from infected computers, Stiennon
said.

The reason may be that spyware makers are wising up to detection tools such
as Microsoft Corp.'s Antispyware and Webroot's Spy Sweeper, Stiennon said.

Evidence collected by Webroot researchers indicates that spyware authors
are testing their creations against those programs and adopting techniques
from stealthy programs known as "root kits" to avoid detection, he said.

Online scam artists are switching their focus from installing advertising
software that generates revenue from pop-up ads and pay-per-click
advertising to spyware and remote-system monitoring tools that are used to
steal identities, Stiennon said.

The spyware can generate far higher revenue, per install, for the online
criminals, he said.

"We're seeing adware-type spyware evolving into system monitoring spyware,"
he said.

Software from mainstream adware vendors was actually less prevalent on
systems scanned by Webroot, according to Webroot's data. That may indicate
that improved installation practices and end-user license agreements from
mainstream adware companies are having an affect. However, the decline in
legal adware is offset by the continued strength of malicious spyware such
as keyloggers and Trojan horse programs, Webroot.

Cool Web Search, a ubiquitous form of spyware, was found on about 8 percent
of the machines Webroot scanned in the second quarter, and keyloggers were
on about 7 percent of all machines-comparable to the rates of infection
last quarter, Stiennon said.

IT administrators should actively scan and monitor their network hosts for
spyware infections. They should also avoid complacency about the problem,
Stiennon said.

Keyloggers, Trojans and other spyware are much more common today than they
were five years ago. However, they still pose a serious security risk to
enterprises and should be taken seriously.

"I think the data loss news that is hitting us is an indicator of how
serious this problem is," Stiennon said.

A new enterprise version of Spy Sweeper, which is being released Monday,
will be able to detect and remove sophisticated spyware that changes the
configuration of Windows systems and interacts with the operating system
at a low level, said Brian Kellner, vice president of enterprise products
at Webroot.

Spy Sweeper Enterprise 2.5 has a new spyware scanning engine and CRT
(Comprehensive Removal Technology) that can remove even tricky spyware
programs such as Look2Me and Cool Web Search variants without harming
Windows systems, Kellner said.

Spy Sweeper Enterprise can also scan systems more quickly, uses smaller
spyware definition files, and has a Web-based management dashboard with new
reporting features and the ability to control and configure Spy Sweeper
clients across an enterprise network, he said.



Anti-porn Spam Laws to Shield Kids Backfire


Laws in two states to shield children from objectionable e-mail are having
a chilling effect on nearly everyone but the spammers they were intended
for.

The laws in Michigan and Utah create e-mail registries to prevent children
from viewing adult-oriented messages. But the laws, both barely a month
old, threaten to disrupt businesses nationwide, marketers and legal experts
say.

Legitimate e-mail marketers are weighing the legal and financial risks of
doing business in the two states. Small and midsize companies are
anticipating crushing fines. And legal experts are alarmed by the potential
impact on free speech and e-mail taxation.

Spammers, ironically, may be tempted to send more e-mail to those states to
gain valid e-mail addresses.

"Everyone is being impacted but the spammers," says Kurt Opsahl, a staff
attorney at Electronic Frontier Foundation, a non-profit civil-liberties
group.

The laws' quandary illustrates the difficulty in reducing unwanted
commercial e-mail, which has flourished despite a federal anti-spam law and
high-profile lawsuits against spammers. About 72% of e-mail is spam, up
from 68% a year ago, says e-mail security company IronPort Systems.

Many of the largest bulk e-mailers use sophisticated software to cover
their tracks, often from operations overseas. "Most spammers will ignore
the state laws, as they have all others," says Parry Aftab, an attorney who
specializes in Internet privacy and security.

Still, other states are considering similar laws, says Michigan Sen. Mike
Bishop, R-Rochester, who has fielded calls from state lawmakers.

"Legislators are trying to tell marketers they can't advertise sex,
alcohol and tobacco to youngsters online just as they can't on TV or in
print," says Anne Mitchell, CEO of the Institute for Spam and Internet
Public Policy, a group that works with public and private sectors.

Under the new laws, parents would register their kids' e-mail addresses and
birth dates with the state. The registries also include instant-messaging
addresses, cell phone and pager numbers.

Businesses face steep fines if they fail to remove from their lists any
e-mail addresses that parents submit. The Michigan law carries fines of up
to $5,000 per message and $250,000 per day.

That's bad news to legitimate e-mail marketers, who dread the costs and
onerous task of scrubbing their lists.

"The costs are so prohibitive, we've recommended clients consider dropping"
e-mail marketing campaigns in Utah and Michigan, says Derek Harding, CEO of
Innovyx, which runs e-mail marketing campaigns for Sony and Toyota.

Children could inadvertently be endangered by the laws. Opsahl and others
say many spammers will bombard both states with e-mail and, based on
automated e-mail warnings, discover valid addresses. Aftab wonders if
spammers and pedophiles will hack into large databases of children.

Bishop concedes the law won't stop spam, but it will put a damper on
unwanted e-mail aimed at kids and give the state the authority to punish
violators. "We need to work out nuances in the law to make sure we don't
step on toes of legitimate marketers," he says.



Suspected Computer Worm Authors Arrested


Authorities in Morocco and Turkey have arrested two men for unleashing
computer worms that disrupted networks across the United States last week,
the FBI said on Friday.

Farid Essebar, 18, of Morocco, and Atilla Ekici, 21, of Turkey, are
believed to have been responsible for the Zotob worm that hit the Internet
less than two weeks ago, along with predecessors called Rbot and Mytob
released earlier, the FBI said.

Zotob caused computer outages at more than 100 U.S. companies, including
major media outlets like CNN and The New York Times, but it did not create
widespread havoc along the lines of previous malicious software programs
like SQL Slammer and MyDoom.

Close teamwork among the FBI, Microsoft Corp. and authorities in Morocco
and Turkey was essential to the case, said FBI Cyber Division Assistant
Director Louis Reigel.

"This case happened very quickly," Reigel said on a conference call. "Had
we not had those entities involved in this investigation, I suspect it
would still be ongoing today."

Reigel said Essebar wrote the malicious code and provided it to Ekici for
a fee.

The two men will face prosecution in their native countries and FBI
officials will provide evidence, he said.

Zotob targeted a recently discovered flaw in the Plug and Play feature of
Microsoft's Windows 2000 operating system. Newer versions of the software
were not affected.

Users who heeded a prior warning from Microsoft and updated their systems
were not victimized by the worms, but those who did not keep their systems
up to date could have their computers taken over by remote servers or see
them shut down and start back up repeatedly.

Microsoft general counsel Brad Smith said the worms had a limited impact
because more consumers were keeping their software up to date and using
firewalls and anti-virus software.

The software industry was taking threats more seriously as well, he said.

Microsoft's team of 50 investigators was able to analyze the worms and find
out where they were coming from, he said. The team began work on the case
in March after the release of Mytob, but Zytob provided the evidence to
track them down, he said.

"We have important work ahead of us to strengthen computer security but
we've also come a long ways in a short time, and the fact that we were able
to see these arrests in less than two weeks and see them halfway around the
world really drives that point home," Smith said.



Microsoft to Expand Anti-Phishing Tool


Microsoft Corp. will soon make available to the general public a tool for
warning users about "phishing" scams that could lead to identity theft.

Currently, such a tool comes only with the Internet Explorer 7 browser,
which is available in tests only to a select group of developers.

But within a few weeks, Microsoft will incorporate it into a toolbar for
older versions of IE. While still officially a test, the anti-phishing
tool will be available to anyone running the Windows XP operating system
with the Service Pack 2 security upgrade from last summer.

The company will eventually make it available to older Windows systems,
too.

The tool was built to address scammers who try to trick people into
revealing passwords by posing as legitimate banking or e-commerce site.
When an unfamiliar site is encountered, users have the option of passing
that address to Microsoft to check against a database of known phishing
sites. A "red" warning page appears when there's a match.

Even when there isn't a match, the tool will display a pop-up "yellow"
warning when it sees telltale signs of phishing, such as the lack of SSL
encryption when submitting passwords.



Minnesota Spammer Indicted on Pharmacy Charges


A Minnesota man considered one of the world's most prolific e-mail spammers
was indicted on more than a dozen federal charges related to the operation
of his business, Xpress Pharmacy Direct.

The indictment against Christopher William Smith, 25, was unsealed
Wednesday after he was arrested at his home in Prior Lake. Dr. Philip Mach,
47, of Franklin Park, N.J., and Bruce Jordan Lieberman, 45, from
Farmingdale, N.Y., were also charged in the indictment, federal
prosecutors said.

The grand jury alleged that Smith provided prescription drugs without
making sure customers had a valid prescription. The orders were obtained
through spam e-mails, Internet sites and telemarketing.

The indictment contains various counts of conspiracy to dispense controlled
substances, wire fraud, money laundering, distributing controlled
substances and introducing misbranded drugs into interstate commerce.

Xpress Pharmacy generated millions of dollars. The indictment claims that
from March 2004 to May 2005 the operation generated sales of more than $20
million from medications containing a single addictive painkiller,
hydrocodone.

Smith appeared Wednesday before U.S. Magistrate Judge Janie Mayeron, who
ordered him held without bond. An arraignment and detention hearing was
scheduled for Friday.

Smith's attorney, Joe Friedberg, did not return a telephone call seeking
comment.

The Spamhaus Project, an international anti-spam organization based in the
United Kingdom, considered Smith one of the world's worst offenders.

In May, a federal judge shut down Xpress Pharmacy and appointed a receiver
to take control of the business' assets. Federal authorities seized $1.8
million in luxury cars, two homes and $1.3 million in cash.

Prosecutors allege Smith had Mach issue about 72,000 prescriptions from
July 2004 to about May 2005. Mach is registered to practice medicine in
New Jersey, but allegedly wrote prescriptions for patients throughout the
United States and without having any contact with patients or with their
primary care doctors.

The U.S. Attorney's Office said Mach was represented by Bruce Levy of New
Jersey. A call to his office was not immediately returned Wednesday.

Lieberman, Smith's former accountant, was accused of helping Smith hide the
origin of money earned from the prescription drug business. Lieberman also
allegedly helped Smith process credit cards.

Marvin Zevin, Lieberman's attorney, declined to comment until his client
had made his first court appearance.



Google's 'Intelligent' Desktop 2


Google Inc. yesterday released new software that collects information based
on a computer user's behavior and displays updates of news, weather, Web
sites and unopened e-mail messages on a toolbar on the side of the screen.

The test product, called Google Desktop 2, is the second incarnation of a
program launched last fall. By using Google's trademark search software, it
aims to be a more personalized version of products such as Apple Computer
Inc.'s Dashboard and Yahoo Inc.'s Konfabulator, programs that deliver icons
to the screen and keep photo, alarm clock, scheduling, music, currency
converters and news applications running while the computer is in use.

"It functions as an intelligent Web agent," said Nikhil Bhatla, Google
Desktop product manager. The software indexes a Microsoft Windows user's
previous Web searches, pages visited and photos saved, and automatically
customizes the toolbar to reflect those preferences.

At least initially, the software won't generate money for Mountain View,
Calif.-based Google, which does not currently plan to sell advertisements
on Desktop 2, according to Bhatla.

But it gives Google a higher profile on the computer monitor, and that in
turn gives the company potentially greater control over the user's
behavior, said Greg Sterling, an analyst with the Kelsey Group, a firm that
researches the directory and local media business.

"They want to make themselves an entry point for all of your needs," he
said. If users find Desktop 2 useful and download it in large numbers, for
example, it may begin to compete with the browser as an entry point into
the Web, siphoning traffic away from Microsoft Corp.'s popular Internet
Explorer.

If a user has searched for weather in Arlington, for instance, the Desktop
toolbar will show the day's weather and the next-day forecast. If the user
checked up on a stock the previous day, Desktop will display the latest
trading price of that stock, updated every minute. News clips from
frequented sites are updated every 10 minutes. Blog clips are updated every
30 minutes. At the bottom of the toolbar is a tool that allows the user to
search content on the computer, as well as the Web.

Windows of information can be turned on or off, according to the user's
preference. So, for example, a Google e-mail user can add a window to
display the newest incoming messages on the toolbar.

As Google adds more features to the toolbar, Sterling said, "it circumvents
the need to do things on a Microsoft [operating system]."

But Desktop 2 faces some hurdles. With so much software already available,
and with threats of spyware and viruses on the Internet, many consumers are
weary of downloading additional software, Sterling said.




=~=~=~=


Atari Online News, Etc. is a weekly publication covering the entire
Atari community. Reprint permission is granted, unless otherwise noted
at the beginning of any article, to Atari user groups and not for
profit publications only under the following terms: articles must
remain unedited and include the issue number and author at the top of
each article reprinted. Other reprints granted upon approval of
request. Send requests to: dpj@atarinews.org

No issue of Atari Online News, Etc. may be included on any commercial
media, nor uploaded or transmitted to any commercial online service or
internet site, in whole or in part, by any agent or means, without
the expressed consent or permission from the Publisher or Editor of
Atari Online News, Etc.

Opinions presented herein are those of the individual authors and do
not necessarily reflect those of the staff, or of the publishers. All
material herein is believed to be accurate at the time of publishing.

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