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Atari Online News, Etc. Volume 04 Issue 52

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Atari Online News Etc
 · 5 years ago

  

Volume 4, Issue 52 Atari Online News, Etc. December 27, 2002


Published and Copyright (c) 1999 - 2002
All Rights Reserved

Atari Online News, Etc.
A-ONE Online Magazine
Dana P. Jacobson, Publisher/Managing Editor
Joseph Mirando, Managing Editor
Rob Mahlert, Associate Editor


Atari Online News, Etc. Staff

Dana P. Jacobson -- Editor
Joe Mirando -- "People Are Talking"
Michael Burkley -- "Unabashed Atariophile"
Albert Dayes -- "CC: Classic Chips"
Rob Mahlert -- Web site
Thomas J. Andrews -- "Keeper of the Flame"


With Contributions by:

Dan Ackerman



To subscribe to A-ONE, change e-mail addresses, or unsubscribe,
log on to our website at: www.atarinews.org
and click on "Subscriptions".
OR subscribe to A-ONE by sending a message to: dpj@atarinews.org
and your address will be added to the distribution list.
To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
Please make sure that you include the same address that you used to
subscribe from.

To download A-ONE, set your browser bookmarks to one of the
following sites:

http://people.delphiforums.com/dpj/a-one.htm
http://www.icwhen.com/aone/
http://a1mag.atari.org
Now available:
http://www.atarinews.org


Visit the Atari Advantage Forum on Delphi!
http://forums.delphiforums.com/atari/



=~=~=~=



A-ONE #0452 12/27/02

~ Buy A Town On eBay!! ~ Happy Holidays To All! ~ Recycling Electronics
~ Online Shopping Record ~ Tale of Two Scoobys! ~ Spam Blockers?!
~ Mitnick Gets License! ~ People Are Talking! ~ China's Web Cafes
~ Virus Writer Guilty! ~ Put Monitor To Sleep! ~ HighWire Update News!

-* Web Security Is Privacy Safe *-
-* Microsoft Told To Carry Sun's Java! *-
-* Internet Sales Tax Gaining Momentum Again! *-



=~=~=~=



->From the Editor's Keyboard "Saying it like it is!"
""""""""""""""""""""""""""



I hope that your holiday was an enjoyable one! It was nice and quiet around
here this year. We were supposed to visit my in-laws for dinner, but as
usual, the local weather prognosticators were wrong! We knew that we were
in for a nor'easter. The forecast called for the storm to start at
daybreak, and progressively get worse. So, we decided not to travel to
Boston, figuring that the storm would make driving hazardous. Naturally,
the storm didn't start around here until late in the afternoon! So, we
stayed at home, opened our gifts, and enjoyed them for most of the day. Oh,
the one thing that the weather people did get right was the intensity of the
storm. It was wet and windy; and we did get the ten inches or so of snow
that they predicted. The snow took out a few of my pine tree branches,
which, in turn, took down our cable television wires (but didn't knock our
cable out!). The snow was that ugly wet and heavy stuff; the snowthrower
had a tough time of it, but it was better than shovelling and knocking my
back out!

The new desk is in the house and re-built. It's a beauty! Looks better
than the online pictures depicted! Already it's cluttered, but that will
improve as I find the right places for things. The new big-screen TV is
wonderful, too. I'm looking forward to seeing a few movies on the "big
screen"! "Lord of the Rings" should be terrific! We got a bunch of nice
things, but not a lot this year. I'm sure we blew our gift budget with
those two high-priced gifts! But, a few DVDs, a couple of video games, the
proverbial mandatory clothes, and a few other things rounded out the lists.
We'll probably pick up a few items over the next week or so that we forgot
about in all of the holiday rush. Even the dogs got their share of goodies!

Last week I mentioned that this issue would be our last issue for 2002, and
the completion of four years of publication. I'm still amazed that A-ONE is
still around. Both Joe and I started out in late 1990, writing a few pieces
for Ralph Mariano's STReport online magazine. Over time, the both of us had
more and more regular contributions to that magazine, as well as a few of
the paper magazines that were still around at the time. Neither of us were
programmers, but we both wanted to be more than just Atari users. We both
got so much out of being users that we wanted to try and give something
back. Writing seemed to click for both of us. We met each other at various
WAACE shows, as well as the Connecticut AtariFests during the waning days of
both. We conducted seminars, and gave a few "speeches" at a number of these
shows. We complemented each other well.

STReport opened a lot of doors for us, and closed many others! That was
fine. We didn't write for Atari, we wrote about them. While many resented
the fact that everything we wrote about our "beloved" company wasn't
positive, many appreciated it. There were always battles in the mag, in the
Atari forums on GEnie, CompuServe, and Delphi. There were disagreements out in
the public, especially at the various shows. The "competing" magazines had
their own views. It was fun. There were plenty of battles with Bob Brodie
and his hangers-on. Developers were split for logical reasons, but many
were "closet" supporters. It was fun. It kept people on their toes. And
many people took it way too seriously!

We stayed with STReport for quite a few years. STReport was moving away
from its Atari roots and moving in directions that neither of us wanted to
go. During the early months of 1999, Joe and I decided to venture out on
our own, and Atari Online News, Etc. was born. We kept our online format in
the familiar style of STReport (with Ralph's blessing). Joe and I both knew
that publishing a lot of Atari news and articles was going to be an almost
impossibility. Let's face it, there's not a plethora of "all things Atari"
happening. Nor do we have the time and resources to really research heavily
to track down the news. We've tried to rely on the internet, the Atari
newsgroups, and our readers to gather news. And, it's usually slim pickins'
to say the least. But, we keep on.

The rest of the magazine is made up of gaming news of interest, as well as
computing technology and other related news articles. We realize, as do our
readers, that most of us supplement our computing needs with PCs and Macs.
So this kind of news is interesting to all of us. We had hoped to build
some interesting databases, such as a comprehensive list of Atari software,
etc. - but it just hasn't happened.

Overall, it's been a fun four years. We haven't missed a single issue yet;
and we're weekly (for those of you who aren't aware of that feat!). We're
ready to begin our fifth year of publication. How long will we keep going?
Your guess is as good as ours. But as I mentioned last week, it's the
people like you - our readers - who make it all worthwhile. While we don't
get tons of e-mail, the ones that we do get have been extremely supportive
and grateful. And we're grateful to hear these things. More than anything,
those letters of support really keep us motivated to keep A-ONE coming out
week after week. And for that, we appreciate it.

We hope that you all have an enjoyable and safe new year. If you have plans
for New Year's Eve, please be responsible. If you're going to drink, please
do not get behind the wheel of a car. Happy New Year!

Until next time...



=~=~=~=



HighWire 0.1.0 Released


The HighWire Development Team would like to wish everyone in the Atari
community a Merry Christmas and we hope you enjoy your present from us.

A year after the initial public release of the HighWire project, we are
happy to inform you that version 0.1.0 is available for your download and
enjoyment.

What's new in HighWire 0.1.0?

'Unofficial' online use. It's not finished and mainly for testing. But
the adventurous can give it a try.

Source code has been modified to make it's use in other projects easier.

Complete Unicode support for TrueType fonts

A real history function per window, also available from menu bar (better
than in NetScape 4.x)

Partial functionality of FORMs

Smaller memory foot print for documents in memory

New functionality for browsing the local file system (directory listing),
sortable by name/date/size.

Meta tag for "refresh" implemented, even if the refresh time will always
be taken as '0' yet (scheduler limitation).

A large number of rewrites removing an equally large number of bugs.

To download and more information, visit the HighWire website
http://highwire.atari-users.net



=~=~=~=



PEOPLE ARE TALKING
compiled by Joe Mirando
joe@atarinews.org



Hidi ho friends and neighbors. This issue wraps up our fourth year of
publishing A-ONE. As Dana said last week, it's kind of hard to imagine
that we've been at this for that long already. It's been a great ride so
far, and I look forward to doing it for at least a while longer. I've
thoroughly enjoyed being associated with Atari computers, Atari users,
and A-ONE Magazine for all these years. I've learned a lot about
computers, about people, and even about myself... all while I've been
having a heck of a good time. How can you beat that?

On another note, Christmas has come and gone and, as is usually the case,
I've got more 'stuff' that I've got to find room for.

Not that I'm complaining, mind you. Being a child of this particular
society, I love 'stuff'. I don't measure success or prowess of any kind
by the amount of stuff (as some do), but I've got to be honest... I like
stuff. All kinds of stuff.

I'm one of those annoying people who find just about everything
interesting. My wife often shakes her head when something catches my
fancy and I just stop in the middle of whatever I'm doing to watch or
think about what's going on.

I've got a little shelf of 'toys' (ie: silly 'stuff') in our living room
stocked with some of the things that I've accumulated over the years.
Magnetic things hold my interest... not because the principles are beyond
comprehension or because the toys themselves are complex or even
especially useful. It's because they do unusual things... things that you
wouldn't expect "normal" objects to do.

On the face of it, most of us understand that magnets do what they do
because the atoms in the material are positioned so that one side of the
object has a positive 'charge' and the other side has a negative
'charge'. Since opposites attract and like charges repel, you can make
magnetized items move as if there was some sort of magical force field
between them. In fact, a 'force field' is exactly what it is.

All of this is learned by school children at an early age. Who hasn't
taken a magnet and run it through a handful of sand to glean iron
particles from it?

For most of us, it's enough to know that there IS a magnetic force and
that this force can be harnessed and used.

I grew tired of "mining" iron from sand, but magnetism has always
fascinated me. Ask a physicist how magnetism works, and he or she will
pretty much tell you the same as any prepubescent student will. Ask them
HOW the force is transmitted, where it comes from, or why it appears at
all, and they'll start talking about tensor field dynamics and
electro-weak interactions and things like that. Ask them again, and
they'll probably say, "It just IS", and leave it at that.

The bottom line... and the reason I'm even mentioning this... is that we
just have to take some things on faith. There are lots of things like
that around us these days. The fact that I can't envision the forces or
how they are transmitted obviously doesn't mean that magnetism doesn't
exist, right? It just means that I don't need to understand the deepest
levels of everything.

I don't know about you, but that's always ticked me off. I WANT to
understand things, to be able to envision what goes on at the deepest
levels of matter and energy. It feels incomplete to just say, "It just
IS". I guess I'm just a perpetual five year old, constantly asking, "but
why?"

Another one of my favorite toys, much to my wife's consternation, is a
"Newtonian Demonstrator". Even if you don't recognize the name, you've
seen one. It's one of those frames with five or six steel balls suspended
by strings or wires. You move a number of balls away from the others and
release them. They slam into the remaining balls and a number of balls
equal to the number of balls that you moved go shooting off from the
other end, only to fall back into the other balls and send the original
number off again. The force goes back and forth like this until gravity
(for the most part) drains away the energy you added when you released
the balls in the first place, making that "clack, clack, clack, clack"
noise.

This interaction was explained by Sir Isaac Newton, thus the name of the
device. Now THIS one I can wrap my mind around. I can SEE the
interaction, so I can understand what's going on, right?

Wrong. I don't actually see any more of this interaction than I do with
my magnetic puzzles. But it's dealing with actual physical objects... the
steel balls... and the energy that I added by swinging the balls, so I
THINK I understand it more.

That's probably what happens with all of us on a daily basis. You get to
understand what will happen if you do something, and that's as far as
your understanding needs to go. There are those of us who routinely ask
why or how such-and-such happens. I'm one of those. It doesn't make me
special, by any means. Confucius said, "A fool can ask more questions
than a wise man can answer". And by the powers that be, I AM that fool!
<grin>

The special ones are the Galilaeos, Newtons, Einsteins, Bohrs, and
Hawkings. They're the ones that not only ask questions and offer answers,
but can actually envision these things. They, and their like who are yet
to come, are the ones that will shape our future.

And me? I just want to watch my magnetic pendulum swing to and fro and
move at crazy angles as I let my mind wander.

Let's get to the news and stuff from the UseNet.

From the comp.sys.atari.st NewsGroup
====================================

Brian Roland asks about a popular MIDI/music app:

"Has anyone succeeded in getting Avalon to run on a Falcon?
If so, how?

Needless to say, this works just fine on my Mega 4 connected to MMA_SDS
devices.

I have version 1.1, of course with the dongle. What is the latest version?

Any time I attempt to launch Avalon 1.1 on the Falcon I get the message:
"Can not load mros*.*"

I've tried ST High mode...with and without CT2b turbo enabled.

I did try swapping out the mros to the 3_45 version with CAF (and of
course the CT2b patched version of 3_45 as well), and every other version
I've been able to get my hands on...none working in any Falcon mode.

Also, I grabbed an archive from the steinberg ftp site called
avalon21.zip. This package does not run on EITHER of my machines. A
garbled screen is tossed up and it says, 'Can not load img file'.

J.J. van de Gruiter tells Brian:

"No, I've got the same experiences as you. 2.1 is the latest version.

That file is corrupt and Steinberg doesn't care since many people wrote
them. I've got a dongle version 2.0 and 2.1. If you're interested I can
mail them."

Paul Calillet adds:

"You can also download it at:
http://music-atari.org/music/download/ "

Brian tells Paul:

"Either my dongle doesn't work with this version, or it is corrupted.
I get the same behavior as the archive from the ftp.steinberg.com archive.
Upon launching, the startup screen is messy and it says, 'Can not load img'."

'Jaques' asks about moving files from ST floppies to PC:

"Does anyone know of a program that can copy the files from TOS floppies
(created on a Mega ST2) to a PC. When I open such a floppy, the PC asks me
to format the floppy and I want to copy the songs I created in the early
90's to my PC with VST on. I know, this might be not the best place to
say that I want to use my PC instead of my Mega ST.

Can someone please help me here. I tried Gemulator 2000 (only sees empty
floppies) and the Gemxplor (this will take ages to copy file by file. The
only solution I see is to copy every floppy to the Megafile and then copy
to a dos formatted disk, but this will take a while."

David Wade tells Jaques:

"If you still have the Mega then it is the best place to make the copies.

1. Format a spare 720k disk on the PC.
2. Take that disk to the MEGA and then copy the files from your ST floppies
to the new disk.
3. Then the disk to the PC and copy across.

There is also a TOS tool (so it runs on the Mega) that will adjust the
formatting of a TOS disk to make it PC compatible, but I can't remember
its name.

Other solutions include PARCP http://joy.sophics.cz/parcp/ or a proper
network connection."

In Gemulator you need to turn of DOS access to the floppies. I can't
remember where it sets that, but turn it off and it will work."

Ken Springer adds:

"Years ago, Double Click Software wrote a little program that simply
wrote the necessary DOS info to the correct sectors on the floppy. I
don't remember if the disk had to be blank or not."

Peter West adds another option:

"There is also the PD 'DISKMOD.TOS', the ST to IBM Disk modifier,
used with 'BLOCK0.DAT' that contains the actual IBM-style boot
sector to be written. This can be used with existing Atari
pre-TOS 1.04 disks and does not affect any files on them. The
program dates back to 1986 and was written in Personal Pascal by
J D Eisenberg. It's under 7 kB for the executable plus 512 bytes for
BLOCK0.DAT."

Djordje Vukovic mentions another emulator:

"Another ST emulator, TosBox, has an option for using tos-formatted
floppy disks (TosBox would not see it as drive A or B, but as another
drive which has to be specially defined in the INI file). Within some
limits (i.e. if the floppy does not have some weird format such as
84 tracks x 11 sectors) this may work."

Brian Roland pops in and provides some links:

"Oh, I almost forgot to mention this utility as well.

http://groups.yahoo.com/group/atari-midi/files/Unidrive.zip

Grab this free GEMXPLOR utility (the first url is the page it can be found
on, the second url is a direct link to the GEM Explorer utility). BTW,
this utility can also look at an ST hard drive connected to your PC
(usually requires a SCSI host on your PC).

http://www.emulators.com/download.htm
http://www.emulators.com/freefile/gemxplor.zip

Launch it on your PC...
Stick the ST made disk in your floppy drive...
Browse the floppy and drag the files you want to where-ever you want it
on your PC.

That's the simple way ;)

Other method...
Is to format a DOUBLE DENSITY disk on your PC, then use the ST to move
the files to this new disk."

John Garone asks for opinions on what hard drive to get for his Falcon:

"I can use some ideas on the best brand of IDE drive for a Falcon running
with a 32/50 Phantom SE and booting with HDDriver. I usually only run
TOS 4.04 (no multitasking) and I believe I can get 16, 1 gig partitions on
an SCSI drive.

So, some things come to mind like:
Is it 16 for an IDE?
Is a new Seagate (or other) IDE faster than a 1996 Seagate SCSI?
Does the Falcon limit speed?
Can a Seagate IDE ATA 100/66/33 interface be used?
What type of cable is needed? "

Dr. Uwe Seimet tells John:

"The number of partitions is not related to the hard disk type. It's just
a matter of the operating system. With plain TOS 4.04 you can never have
more than 16 partitions.

The speed of the hard drive does not matter, as any drive is faster than
the Falcon. In other words it will always be the Falcon that limits speed.

Yes, a Seagate IDE ATA 100/66/33 interface can be used.

A standard IDE cable is needed. No need to get special IDE DMA cables as
the Falcon does not support any kind of IDE DMA anyway."

This is probably covered elsewhere in the issue, but I'll mention it here
anyway..

Dan Ackerman posts:

"The HighWire Development Team would like to wish everyone in the Atari
community a Merry Christmas and we hope you enjoy your present from us.

A year after the initial public release of the HighWire project, we are
happy to inform you that version 0.1.0 is available for your download and
enjoyment.

What's new in HighWire 0.1.0?

'Unofficial' online use. It's not finished and mainly for testing. But
the adventurous can give it a try.

Source code has been modified to make it's use in other projects easier.

Complete Unicode support for TrueType fonts

A real history function per window, also available from menu bar (better
than in NetScape 4.x)

Partial functionality of FORMs

Smaller memory foot print for documents in memory

New functionality for browsing the local file system (directory listing),
sortable by name/date/size.

Meta tag for "refresh" implemented, even if the refresh time will always
be taken as '0' yet (scheduler limitation).

A large number of rewrites removing an equally large number of bugs.

To download and more information, visit the HighWire website
http://highwire.atari-users.net "

John Garone tells Dan:

"Looks like it's come a long way! Pages come up clean now."

Edward Baiz adds:

"I will say also that it works fine, as it is, with my EtherNet
setup."

Well folks, that's it for this week. Please remember to act responsibly
on New Year's Eve. Please don't drink and drive. Remember: The life you
save may be MINE!

C'mon back next week for more news and my... ummm... unique point of
view. I'm sure that I'll have something to rant about by then. But until
then, keep on listening to what they're saying when...

PEOPLE ARE TALKING



=~=~=~=



->In This Week's Gaming Section - Tale of the Scooby Doos!
"""""""""""""""""""""""""""""





=~=~=~=



->A-ONE's Game Console Industry News - The Latest Gaming News!
""""""""""""""""""""""""""""""""""



Different Problems Dog Two 'Scooby-Doo' Games


A pair of new "Scooby-Doo" games, based on the cartoon classic, show how
two software companies can take the same concept and come up with products
that are very different in style and quality.

Case in point: "Scooby-Doo: Night of 100 Frights" for GameCube and
PlayStation 2 and "Scooby-Doo! Case File #1: The Glowing Bug Man" for
Windows computers.

For those who have been trapped on a deserted island for the last 33 years,
Scooby-Doo is a cartoon series featuring four teenagers who solve
mysteries. Most of these involve supernatural and X-Files-type phenomena
that, like in real-life, turn out to have a not-so-supernatural
explanation.

They are accompanied by an easily-spooked Great Dane named Scooby-Doo,
whose name reputedly was inspired by the "Scooby-Dooby-Doo" at the end of
Frank Sinatra's rendition of "Strangers in the Night."

The program debuted on CBS, jumped to ABC, and is now on the Cartoon
Network. It inspired this summer's live action movie, where Scooby was a
computer-generated character.

"Glowing Bug Man," the Learning Company's version of the game, is named
after the monster stalking the Kudzula County Museum of Natural History.
As soon as Scooby and the humans arrive, they are attacked by the creature.

While seeking refuge in the museum, they meet a security guard who thinks
the Bug Man is really a person and he has five suspects, who include the
maintenance man and the museum director. It's the player's job to find
clues that implicate someone.

The game, for ages 5 to 10, is a big disappointment, partly because the
animation is so sparse, partly because the puzzles players need to solve
don't make a lot of sense.

For example, the Bug Man has stolen the head of a T-Rex and put it in a
storeroom filled with crates. To get it out, you have to move some of the
crates to clear the way, but without moving any crates out of the room.

It's a variation on the old valet parking puzzle. But as soon as you solve
it the first time, the game inexplicably makes players go back and solve
it twice more before you can earn your clue.

How much more trouble would it have been to declare that other parts of
the dinosaur's skeleton were missing as well, so there would be a
legitimate excuse to make the players complete the puzzle multiple times?

I discovered, after earning three of the five clues, that the Bug Man was
the museum cook, Billy Seasons. Unfortunately, I couldn't accuse him. I
had to solve all the other puzzles before I had a chance to nail the
culprit and hear him say, as culprits always do, "And I would have gotten
away with it, too, if it weren't for you meddling kids and your pesky dog."

If you replay the game, other suspects turn out to be the Bug Man.

"Glowing Bug Man" doesn't have a lot of depth. There are fewer places to
visit, and fewer activities than many other games for this age group. Even
with its relatively inexpensive price tag of $20, if you're looking for a
game that delivers good educational value, this Scooby-Doo doesn't.

In contrast, "Scooby-Doo! Night of 100 Frights" is miles above "Bug Man."
Instead of a flat, two-dimensional game, this $40 product is rendered in
three dimensions.

"100 Frights" doesn't pretend to have any educational value. It's an
arcade game with floating coins to collect, gaps to leap, ramps to climb,
and secret passageways to locate. At one point, when you venture into the
playground, Scooby can jump up and grab onto a rope, swinging erratically
-- and comically -- back and forth.

The game focuses on a haunted mansion that is home to Professor Alexander
Graham (voiced by comic Tim Conway), who has mysteriously disappeared.
Soon after the start of the game, the four teens vanish as well. Only
Scooby is left behind, and players must take him through the mansion and a
nearby fishing village to solve the mystery, with occasional advice from a
groundskeeper voiced by Don Knotts. British actor Tim Curry provides the
voice for a third character.

"100 Frights" has some cute touches, such as the ability to spit bubble
gum at an enemy to immobilize him, or to use bunny slippers to let players
slip past enemies without being seen.

Two problems dog "100 Frights."

I wish there were a way to change your vantage point as you view the
action. It can be difficult to see where you're going because the camera
doesn't swing around and let you see everything. But that's just a minor
complaint.

The second drawback appears early and will plague you throughout the game
-- "100 Frights" has a laugh track. And not a "Drew Carey" kind of laugh
track where you hear real people laughing in response to real humor.

This is one of those fingernail-scraping-across-the-blackboard kind of
laugh tracks where prerecorded laughs are played when nothing really funny
is happening on the screen, such as every time Scooby stops running and
skids to a stop, which will be VERY often, if you're playing right.

THQ should have designed it so this part of the game could be muted. It's
a huge distraction for an adventure that's still five times the fun and
technical sophistication of "Bug Man," even though it's twice the price.



=~=~=~=



A-ONE's Headline News
The Latest in Computer Technology News
Compiled by: Dana P. Jacobson



Microsoft Ordered to Carry Sun's Java


Sun Microsystems Inc. won a major antitrust ruling against Microsoft Corp.
on Monday when a federal judge ordered Microsoft to distribute Sun's Java
programming language in its Windows operating system.

U.S. District Judge J. Frederick Motz handed down the preliminary
injunction at Sun's request, saying it was needed to roll back "market
conditions in which (Microsoft) is unfairly advantaged."

Motz said there was a "substantial" likelihood the court will impose the
condition permanently.

He called the injunction "an elegantly simple remedy" aimed at preventing
Microsoft's past wrongs from giving it an advantage in the market battle
for Internet-based computing.

"I further find it is an absolute certainty that unless a preliminary
injunction is entered, Sun will have lost forever its right to compete,
and the opportunity to prevail, in a market undistorted by its competitor's
antitrust violations," Motz said in the 42-page opinion.

Microsoft spokesman Jim Desler said the company will ask for an appeal of
the ruling "on an expedited basis."

The preliminary injunction in the private antitrust suit will remain in
effect while the case is either tried or settled.

Sun's antitrust lawsuit, which also seeks at least $1 billion in damages,
is one of several currently before Motz that have been filed in the wake
of Microsoft's long-running antitrust fight with the government.

A settlement of the government suit was endorsed by U.S. District Judge
Colleen Kollar-Kotelly last month, although Massachusetts and West Virginia
are appealing.

Sun contends Microsoft sabotaged its Java software to fend off a threat to
its Windows monopoly.

During preliminary court hearings early in December, Motz likened
Microsoft's behavior toward Sun to the 1994 knee-clubbing of Olympic skater
Nancy Kerrigan, when she was assaulted by the ex-husband of rival skater
Tonya Harding. He also likened Microsoft, which had promoted an
incompatible form of Java that worked best on Windows and had taken other
steps to hinder Java, to a baseball team that had stolen game signals from
the other side, Motz said.

Motz, at those preliminary hearings, consistently voiced sympathy for
leveling the playing field between Sun's Java and Microsoft's .Net Internet
services software.

Santa Clara, California-based Sun claims that Microsoft views Sun's Java
software as a threat because it can run on a variety of operating systems,
not just on Microsoft's Windows.

Sun charges Microsoft has tried to sabotage Java by a series of actions,
most recently dropping it from Windows XP, which was introduced last year.

Microsoft later reversed itself and said it would start including Java in
a Windows XP update, but only until 2004.

Sun filed its antitrust lawsuit in March this year, after a federal appeals
court in 2001 upheld a lower court ruling in the government case that
Microsoft had broken U.S. antitrust laws and illegally maintained its
monopoly in PC operating systems.

Motz also is overseeing cases filed by AOL Time Warner unit Netscape
Communications, Be Inc. and Burst.com, as well as cases filed by
class-action attorneys who are suing on behalf of consumers.



White House: Web Security Plan Won't Invade Privacy


Efforts to bolster Internet security will not lead to increased government
scrutiny of individuals' online habits, the White House and industry
sources said on Friday.

As it finalizes sweeping guidelines that aim to increase cybersecurity, the
Bush administration said individual privacy would not be affected by
efforts to prevent cyberattacks.

"The administration is not considering a proposal to monitor what
individuals do on the Internet," a spokesman for the transition to the
newly created Department of Homeland Security said.

High-tech companies, meanwhile, said they would resist government efforts
to get involved in the day-to-day operation of the global computer network.

In a set of preliminary guidelines released in September, the White House
said high-tech companies that keep an eye on the Internet should combine
their efforts and work with the government to better defend against
computer viruses, worms and other cyberattacks.

The New York Times in its Friday edition reported the White House is
planning a bigger government role in the proposed center that could
possibly lead to surveillance of individual users.

But high-tech sources who had been briefed on the updated plans said they
were not aware of any such change, and White House Cybersecurity czar
Richard Clarke assured high-tech firms the government only wanted them to
set up an "early warning system" to keep an eye on the health of the
Internet

"This early warning system would, if companies chose to create it, involve
only highly aggregated information on the overall health of the Internet,"
Clarke said in a letter.

Internet infrastructure firms such as ATT the system could not be used to
ferret out members of al Qaeda or other militant groups.

The head of a high-tech trade group said government involvement in this
system is not needed as these companies are already in constant
communication with each other.

"They already do it just fine, they don't need government help," said
Harris Miller, president of the Information Technology Association of
America. "There are so many people monitoring the system that nothing's
going to fall through the cracks."

The system may be more like highway traffic cameras that watch for
accidents rather than individual police stops, but government involvement
is still worrisome, said Stewart Baker, former general counsel to the
National Security Agency, who now represents Internet service providers.

"Even if they're only able to do the sorts of searches you'd expect a
network operating center to be able to do, it still raises these
questions," Baker said. "When do they leave the room?"

Internet service providers -- which do handle individual communications --
are not likely to cooperate with government surveillance efforts unless
commanded by court order, an industry source said, because it would
discourage people from using the Internet.

A spokesman for America Online said the company had not seen the revised
guidelines and thus could not comment, but said the popular access provider
would work to balance privacy with security.

Privacy experts said they were not familiar with the revised version of the
security plan, which is expected to be released early next year.



Man Pleads Guilty to Writing Viruses


A U.K. man pleaded guilty on Friday to charges that he wrote and
distributed three Internet computer viruses from his home in Wales with the
intention of causing unauthorized modifications to computer systems.

Simon Vallor, 22, admitted in Bow Street Magistrates' Court in London that
he created the viruses called "Gokar," "Admirer," and "Redesi," a
spokesperson for the court said Tuesday.

Vallor was arrested in February and charged under Section 3 of the U.K.'s
Computer Misuse Act 1990.

According to court prosecutors, the viruses that were created and spread,
in part through chat rooms, by Vallor were detected in 42 countries and
affected 27,000 computer systems, the spokesperson said.

Vallor was released on bail until his next court date for sentencing is set
sometime next year, the spokesperson said.

After having received e-mails infected with the viruses at its office in
Baltimore, the U.S. Federal Bureau of Investigation tipped off Scotland
Yard detectives in London who subsequently tracked Vallor down though his
British Telecommunications Internet access account registered to his home
address, the spokesperson said.



Ex-Computer Hacker Granted Radio License


A man the federal government once labeled "the most wanted computer
criminal in U.S. history" has won a long fight to renew his ham radio
license and next month can resume surfing the Internet.

Kevin Mitnick, 39, of Thousand Oaks, Calif., served five years in federal
prison for stealing software and altering data at Motorola, Novell, Nokia,
Sun Microsystems and the University of Southern California. Prosecutors
accused him of causing tens of millions of dollars in damage to corporate
computer networks.

Mitnick was freed in January 2000. The terms of his probation, which expire
Jan. 20, require he get government permission before using computers,
software, modems or any devices that connect to the Internet. His travel
and employment also are limited.

Mitnick has been allowed to use a cell phone for a couple of years and
received permission this year to type a manuscript on a computer not
connected to the Internet.

"Not being allowed to use the Internet is kind of like not being allowed
to use a telephone," Mitnick said Thursday in a phone interview.

Mitnick said he is starting a firm to help companies protect themselves
from computer attacks. He said the end of his probation will allow him to
do hands-on work.

Christopher Painter, deputy chief of the Justice Department's computer
crime section and the former assistant U.S. attorney who prosecuted
Mitnick, said that once the former hacker's probation is over, he won't be
subject to any special surveillance.

"Not any more than anyone else would," Painter said. He added that "if
there's any indication that anyone is engaged in illegal conduct, we're
going to look into that."

Mitnick led the FBI on a three-year manhunt that ended in 1995 when agents
collared him in an apartment in Raleigh, N.C., with the help of a top
security expert. During the chase, Mitnick continued breaking into computer
networks and became a cult hero among hackers.

Mitnick applied to renew his ham radio license in 1999, while still in
prison. The Federal Communications Commission ordered a hearing, citing
that Mitnick at one time was "the most wanted computer criminal in U.S.
history."

FCC Administrative Law Judge Richard Sippel granted the license in a ruling
made public Monday.

"He started hacking as an inquisitive teenager and wound up a disgraced
felon," Sippel wrote. "There is reliable evidence that Mr. Mitnick has
focused on becoming an honest, productive citizen."

Mitnick said he was pleased with the decision.

"We put on a good case to show the FCC that I'm sorry for my past actions,"
he said.

Mitnick, who began using ham radios when he was 13, said it cost him more
than $16,000 in legal expenses to convince the FCC to renew his license.
Typical renewals are free. "It's the most expensive amateur radio license
in the world," Mitnick said.

Since his release from prison, Mitnick has appeared on television, as an
expert witness in the courtroom and before Congress, offering advice about
computer security. He also wrote a book, "The Art of Deception," which was
published in October and describes scenarios where tricksters dupe computer
network administrators into revealing security details.



Vendors Blocks Pop-Ups, Spam, And Viruses


Separate technologies introduced last week are designed to help Internet
users block pop-up ads, spam, and viruses.

Aladdin Systems released Internet Cleanup 3.0, blocking pop-up ads, Web
bugs, banner ads, and removing spyware, tracking devices, unwanted cookies,
and ActiveX controls. The software works with Microsoft Internet Explorer
and e-mail in-boxes. Its retail price is $29.99.

Ikano Communications introduced MailRover Anti-Spam & Virus Protection 2.0
screening service, which incorporates Brightmail spam and virus protection
and Symantec technology. End-users can view an online mailbox -- the
"Doghouse Database" -- containing suspected spam.

MailRover can detect random characters inserted by spammers in the header
or body of an e-mail message, designed to foil spam filters that search for
e-mail messages that are character-for-character identical to known spam.



Sales Tax on Internet May Help States


As states across the country struggle with deficits well into the billions,
many officials are beginning to eye sales taxes on online shopping - which
may seem like chump change but could spare countless small government
programs.

In California alone, such taxes could raise at least $200 million yearly.
Nationally, local and state governments could add billions to their
coffers.

"We can no longer ignore an entire segment of the retail marketplace,"
said Pat Leary, lobbyist for the California State Association of Counties
and a frequent online shopper herself.

Internet shopping is expected to climb to $40 billion this year, from last
year's $30 billion, according to New York-based Jupiter Research. It could
reach $105 billion within five years.

This year's tally includes $10 billion for computers and accessories, $4.7
billion for clothes and $2.8 billion for books, and much of that is
untaxed.

Collecting sales taxes won't be easy, though.

Under a U.S. Supreme Court decision, a state cannot force a business to
collect sales taxes unless it has a physical presence, or "nexus," in that
state.

Without such a requirement, many online retailers balk at having to
compute the hodgepodge of local and state sales taxes across the nation.
Most customers, in turn, duck their duty to pay the sales tax themselves
and most states don't go after them.

Though Congress could authorize states to collect these taxes for other
states, lawmakers have never done so and in fact have approved a moratorium
through Nov. 1, 2003, on Internet-only taxes, including a streamlined
sales-tax structure that would apply only to e-commerce.

Now, the issue is taking on fresh urgency in state capitals, where last
fiscal year governors collectively sliced $13 billion from state programs
and are preparing to whack billions more, according to the National
Governors Association.

California's Legislative Analyst's office concedes the state - which has a
projected $35 billion budget deficit - has few options if Congress doesn't
change its tune.

But the state can at least force retailers with stores in California - such
as Borders and Barnes & Noble bookstores - to collect taxes on Internet
sales to state residents. Those stores currently do so for a few states,
but not California.

Two years ago, when the state had a huge surplus, Gov. Gray Davis vetoed a
bill with such a requirement, saying it would send the wrong message to an
emerging marketing medium and robust job generator.

Now, facing a record shortfall, Internet sales taxes are among many options
on his table, Davis spokeswoman Hilary McLean said.

The estimated $200 million from online sales taxes could, for instance,
spare a controversial cut that has been proposed: $201.8 million in public
health care for the poor. Or revenues could be spread out to reduce the
magnitude of cuts in several programs.

Estimates vary widely on how much governments are losing.

One widely cited study by the University of Tennessee says states, cities
and counties nationwide lost $13.3 billion in revenue last year from
uncollected e-commerce sales taxes.

That's about 3 percent of total sales tax revenues that year, a percentage
projected to increase to 6 percent by 2006. For a handful of states, it
could approach 12 percent by 2011.

Another study, for the Utah-based Institute for State Studies, predicted
annual losses up to $45 billion by 2006. By that analysis, California last
year lost $1.75 billion in revenues, while Texas and New York followed
with about $1 billion each.

Many states are trying to make it easier for companies to compute online
sales taxes for them.

Utah Tax Commissioner R. Bruce Johnson hopes within a year that at least
10 states will create a simple, single statewide sales tax rate. He has
tried to enlist Wyoming, North Dakota, Ohio, Michigan, Florida and North
Carolina in his campaign.

Meanwhile, California and other states are feeling pressure to get more
aggressive. One coalition of police and fire departments and local chambers
of commerce has suggested the state should first collect more sales taxes
before raiding city hall treasuries.



China Closes 3,300 Cybercafes


China has closed more than 3,300 Internet cafes in a safety crackdown
launched after a fire in June at a Beijing cafe killed 25 people, the
official Xinhua News Agency says.

Nearly 12,000 other Internet cafes have been closed temporarily while they
make improvements, Xinhua said Thursday.

The fatal fire June 16 in Beijing's university district came amid
complaints by some officials that such businesses were endangering the
safety and morals of young people.

Many Internet cafes were unlicensed and had no fire exits or other required
safety features. Officials complained that they also gave young people
access to pornography and other harmful material online.

The crackdown adds to efforts by the communist government to control how
Chinese use the Internet, even as it encourages the spread of online
activity for business and education.

Special filters block Web surfers from seeing sites abroad run by Chinese
dissidents, human rights groups and news organizations.

Under new rules that took effect Nov. 15, minors are banned from Internet
cafes. Managers are required to keep records of customers' identities and
to close by midnight.

Two teenage boys accused of setting the June fire in Beijing were sentenced
to life in prison. Authorities said they had argued with cafe employees.

China has tens of millions of Internet users, many of whom until recently
relied on cybercafes for access. With the falling price of home computers,
however, more small businesses and families can afford their own, and many
customers now use cybercafes to play computer games rather than getting
online.



Where to Recycle Digital Gear


After you've unwrapped and fired up that new electronic gadget, you have
to figure out what to do with the device it replaces. Before you shelve
that old phone or notebook alongside your 8-track and Betamax, you might
consider properly recycling it instead. It's not tough to protect the
environment, help a charity, and possibly get a rebate (or at least a tax
write-off).

Returning used PC and communications equipment for reuse gives others the
opportunity to gain access to technology. It also helps prevent what the
Environmental Protection Agency estimates at about 2 million tons of
electronic trash per year from being dumped into U.S. landfills.

Personal efforts are the key. Massachusetts is the only state to ban
disposal of certain electronics in its landfills. In September, California
governor Gray Davis vetoed a bill that would have made the state the first
to assess a $10 recycling fee per electronic product to address the
environmental impacts of disposal.

A quick inventory of your electronic assets will help you devise a simple
disposal strategy. If you have a new PC and simply want to change systems,
you need to make the transition first. Tools are available to help you
move your settings and applications onto the new system before discarding
the old one.

You can also "recycle" the hard drive from your existing PC by installing
it in the new one and using it as a second drive, says Steve Taylor, who
runs a one-person consulting business in Greensboro, North Carolina, and
can't resist frequently picking up the latest and greatest gear.

"Then, when you dispose of the old PC, you don't have privacy worries, such
as someone finding your old e-mail," he notes.

If no family members are clamoring for your electronic hand-me-downs, a
number of programs will accept them. The faster you relinquish your used
PCs, PDAs, peripherals, and mobile phones, the greater the benefit to the
people who inherit them. Year-old technology that seems archaic to you is
current enough for most folks who receive refurbished equipment.

Check with your company's facilities department; many have their own
recycling programs. Also, most electronics manufacturers have trade-in
programs. PC makers Dell, Gateway, Hewlett-Packard, and IBM, for example,
all have mail-back programs (Gateway gives you a rebate).

Panasonic, Sharp, and Sony sponsor recycling events. You drop off equipment
at a temporary collection site, and these manufacturers will pay to have it
recycled.

Third-party organizations such as United Recycling Industries will recycle
equipment made by any mix of vendors. You purchase a prepaid shipping label
($27.99 includes delivery and all recycling costs for shipments up to 69
pounds), box up your equipment, and drop your package off at any UPS pickup
location.

Californians can leave PCs, peripherals, TVs, printers, copiers, and other
devices at Computer Recycling Center locations throughout the state and get
a tax credit. The organization refurbishes PCs and donates them to public
schools, teachers, and community nonprofit organizations.

Among the easiest items to safely discard are mobile phones, which leak
lead, cadmium, and mercury into groundwater and the atmosphere if dumped
into the trash. AT&T Wireless, Cingular, Sprint PCS, Verizon Wireless, and
other mobile-equipment stores--including RadioShack and Target--have
recycling bins where you can pitch your defunct phones. (Be sure to
deactivate your service first!)

"You can return any model of phone at any store," notes Eric Forster, a
vice president at ReCellular in Ann Arbor, Michigan. ReCellular partners
with about 600 organizations to collect used mobile phones, refurbish them,
and return them to wireless carriers, which resell them or donate them to
charity.

"Even old analog phones are worth turning in," Forster says. "They can be
reused by residents of shelters and for inner-city, prepaid services for
the next few years." The wireless phone companies are required to keep
their analog networks running through 2006.

Often, you'll simply return your old phone when you buy a new one,
particularly if the wireless carrier is offering a trade-in discount
incentive. But you also might want to consider your pet charity in the
process.

For example, Sprint PCS donates a portion of its phone-resale net proceeds
to Easter Seals and the National Organization on Disability. Verizon
Wireless donates mobile phones, airtime, and money to domestic-violence
shelters and prevention programs.

Similarly, the Donate a Phone program, run jointly by the Cellular
Telecommunications & Internet Association and Motorola, donates handsets,
preprogrammed with emergency numbers, to the National Coalition Against
Domestic Violence. Information on where to mail or drop off the phones is
available on the organization's Web site.



Put Your Monitor to Sleep


Does your monitor not get the rest it needs? Users can save $10 to $50 off
the cost of running a PC each year by simply activating built-in sleep
modes on their monitors, according to the U.S. Department of Energy and the
U.S. Environmental Protection Agency.

Most monitors have power management capabilities, also known as sleep mode.
During a period of inactivity, the operating system will send a message to
the monitor to enter a stand-by mode, run a screen saver, or simply power
down.

This pause-in monitor activity saves electricity, and reduces the cost of
maintaining a network, according to a group called EnergyStar, run jointly
by the DOE and EPA. By simply activating the sleep functions, mail
equipment vendor Pitney Bowes was able to save $160,000 annually, the
organization said.

But 45 percent of U.S. monitors are workaholics, and don't take advantage
of their built-in ability to take naps during their users' lunch hour,
EnergyStar said. These insomniac monitors cost companies and other
organizations $900 million a year in electricity costs, according to the
group.

In lieu of fast-acting sedatives, EnergyStar has developed software tools
to help IT professionals implement the sleep functions on monitors across
their networks. Those tools can be downloaded at EnergyStar.gov.

EnergyStar is also known in the U.S. for rating power-friendly consumer
appliances such as dishwashers or refrigerators.



EBay Bids for California Town Top $1.6M


A Christmas Day online bidding war breached the minimum bid and further
drove up the price on eBay for the entire town of Bridgeville to more than
$1.6 million.

By 6:30 p.m. Wednesday, the offer for the town had soared to $1,610,600,
well above the reserve price of $775,000.

The tiny town located 260 miles north of San Francisco went on the online
auction block Nov. 27. The bidding closes Friday.

Elizabeth Lapple, who has owned Bridgeville since 1985, said she believes
the bidding likely will reach $2 million. Lapple said she remains realistic
about whether or not the highest bidder will pull through and hopes that
whoever eventually buys the town can afford to develop it.

Lapple, who lives in Bridgeville with her husband Joe, estimates it would
cost about $200,000 to fix-up the town, where opinion varies on whether
the successful bidder would be getting a money pit or a gold mine.

"The reason I'm selling it is that I know I'll never have that much,"
Lapple said. "We haven't really had any trouble finding people who want to
buy it, but a lot of people don't have the money."

The online action was frenetic Wednesday, with unknown bidders lifting the
proposed sales price for the town from about $800,000 to nearly double that
in just a few hours.

Bridgeville features about 80 acres, with a mile and a half of riverbank
on the Van Duzen River, four cabins, nine houses, a cemetery and a
backhoe. The listing on eBay boasts that the buyer would get "an entire
working town, with shops, woodworking, plumbing, glass and electrical."

EBay spokesman Chris Donlay said it was the first time an entire town has
been for sale on eBay.

Bridgeville would make a great location for a bed and breakfast, said
postmaster Rose Clarke.



EBay Bidding for Town Closes at $1.8M


The frenzied bidding for a tumbledown Northern California town closed at
nearly $1.8 million Friday on eBay.

If the deal goes through, 82 acres of Bridgeville will go to the
unidentified buyer who put in a bid for $1,777,877 just seconds before the
Internet auction closed.

Bridgeville is the first town to be sold on the Web site, said eBay
spokesman Kevin Pursglove.

Almost 250 bids were placed during the month that the town was on the
electronic auction block.

The town, which owner Elizabeth Lapple acknowledged is a fixer-upper, comes
complete with a post office, a mile and a half of riverbank, a cemetery and
more than a dozen cabins and houses, occupied mostly by renters. "Your own
ZIP code will now be 95526," the eBay description reads.

The town's price went well beyond the specified minimum of $775,000.

Bridgeville is 260 miles north of San Francisco in rural Humboldt County.
Lapple and her husband, Joe, have owned the town since 1985.

They said they put the town up for auction because they couldn't afford the
estimated $200,000 cost of renovating it.

The scenic community along a tree-shaded bend of the Van Duzen River was
promoted on eBay as a potential retreat, money maker or tax shelter.

Joe Lapple said he hopes the new owner will fix up the town, which dates
to the 19th century. But the Lapples will not be hanging around to find
out; they have bought a new home in Fortuna, about 25 miles away.

"We were just waiting to sell this town and pack up all our stuff and be
gone," Joe Lapple said.



Online Shopping Sets Records


Consumers clicked their way to a record in online shopping this holiday
season, researchers say. Online spending by consumers hit $1.9 billion last
week, up 19 percent from the week before Christmas a year ago, according to
researchers at ComScore Networks.

Apparently, many in the United States will be opening home-and-garden
gifts over the holiday. That nontravel category was the fastest growing,
rising 78 percent in dollar sales over a year ago. It reached $555 million
in sales for the period from November 1 until December 20, said ComScore,
which is based in Reston, Virginia.

Furniture and appliances were next in growth, up 75 percent from that same
period a year ago to hit sales of $171 million this year.

Of course, toys also were a big seller online. Toy purchases totaled $396
million in sales, up 61 percent from the same period in 2001, keeping the
category in ComScore's rankings of the fastest-growing types of online
sales.

Sports and fitness gear ranked fourth in overall growth, jumping 54 percent
to total $233 million worth of sales. Rounding out the top five was the
jewelry and watch category at $216 million, up 45 percent over last year's
online sales for the same period.

Among the fastest-growing categories, apparel and accessories was the
largest overall seller in dollar terms at $1.4 billion, 31 percent higher
than the year-ago period. Consumer electronics also topped the $1 billion
mark--though barely--for growth of 21 percent.

Reflecting the technology industry overall, however, computer hardware
online holiday sales sagged 1 percent. Still, at $1.63 billion technology
products remained the biggest category for dollar sales among the largest
major nontravel categories tracked by ComScore. Hardware was followed by
apparel and accessories, and then by consumer electronics.

Cumulative online sales for November 1 through December 20 were $12.6
billion, an increase of 29 percent from the year-ago period, with nontravel
sales up 23 percent to $8.5 billion and travel sales up 51 percent to
$4.1 billion, ComScore found.




=~=~=~=


Atari Online News, Etc. is a weekly publication covering the entire
Atari community. Reprint permission is granted, unless otherwise noted
at the beginning of any article, to Atari user groups and not for
profit publications only under the following terms: articles must
remain unedited and include the issue number and author at the top of
each article reprinted. Other reprints granted upon approval of
request. Send requests to: dpj@atarinews.org

No issue of Atari Online News, Etc. may be included on any commercial
media, nor uploaded or transmitted to any commercial online service or
internet site, in whole or in part, by any agent or means, without
the expressed consent or permission from the Publisher or Editor of
Atari Online News, Etc.

Opinions presented herein are those of the individual authors and do
not necessarily reflect those of the staff, or of the publishers. All
material herein is believed to be accurate at the time of publishing.

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