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Atari Online News, Etc. Volume 06 Issue 46

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Atari Online News Etc
 · 5 years ago

  

Volume 6, Issue 46 Atari Online News, Etc. November 12, 2004


Published and Copyright (c) 1999 - 2004
All Rights Reserved

Atari Online News, Etc.
A-ONE Online Magazine
Dana P. Jacobson, Publisher/Managing Editor
Joseph Mirando, Managing Editor
Rob Mahlert, Associate Editor


Atari Online News, Etc. Staff

Dana P. Jacobson -- Editor
Joe Mirando -- "People Are Talking"
Michael Burkley -- "Unabashed Atariophile"
Albert Dayes -- "CC: Classic Chips"
Rob Mahlert -- Web site
Thomas J. Andrews -- "Keeper of the Flame"


With Contributions by:

Kevin Savetz



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=~=~=~=



A-ONE #0646 11/12/04

~ Oracle Bid Rejected! ~ People Are Talking! ~ Smurf Released!
~ "Nigerian Scam" Bust! ~ AOL Stopping Broadband ~ Nintendo DS Ready!
~ $100 Million Day Halo! ~ Who Owns Anti-Spam? ~ New Opera Release!
~ Firefox Full Release! ~ Fans Throng for Halo 2 ~ Some Robo-Calls OK!

-* eBay Phony Bidders Busted! *-
-* Microsoft Previews New Search Engine *-
-* E-mail Authentication Will Not End Spam! *-



=~=~=~=



->From the Editor's Keyboard "Saying it like it is!"
""""""""""""""""""""""""""



Well, so much for the Fall season!! Snow fell the other night near my neck
of the woods; and it's been really cold lately. I hope that the "nice"
weather holds out long enough for me to get the fallen leaves cleaned up!

Speaking of cleaned up, it's nice to see some of the big-time spammers start
to take a fall. And those sellers on eBay who push bids up on their own
auctions to get higher prices - finally nabbed. And even one of likely many
scam artists who pull the "Nigerian" scam was recently caught.
Perseverance pays off, apparently. Will all of these busts do anything to
help stop the flow of these scams? Well, perhaps temporarily. I'm sure
that there will be plenty of people ready to fill the vacancies. Still,
it's nice to see some pressure being applied to these offensive practices.
Let's hope that the pressure increases.

Until next time...



=~=~=~=



Smurf Released Under GPL


The legendary graphics application Smurf has been released under GPL! The
original authors from Therapy Seriouz Software have agreed to share the
sources with the Atari community in order to allow the program to be
developed also in the future. Sources will soon be available for anyone to
download, but meanwhile read everything about the release here:

http://topp.atari-users.net/



=~=~=~=



PEOPLE ARE TALKING
compiled by Joe Mirando
joe@atarinews.org



Hidi ho friends and neighbors. Well, Mother Nature is playing with us
again. It seems that every year at about this time she decides to turn
cold on us. Ain't that just like a woman? <grin>

This year, the cold has a special hold on me. Arthritis and bone spurs
tend to react badly to cold weather, and I'm just learning about that.
I'm not at the point of wanting to move to Florida or anything... but a
trip to Arizona or New Mexico for a couple of weeks sure sounds tempting.

It's going to be an interesting winter. The only even marginally bright
spot is that my chiropractor keeps telling me that I shouldn't be doing
anything around the house. After mentioning this several times to my
wife, she finally turned to me and said, "He said 'around' the house! He
didn't mention anything about IN the house!"

I guess everything really does hinge on your point of view and semantics.
Of course, it helps if you've got a devious mind too.

Well, I'm going to keep it short this week and get to the good stuff.


From the comp.sys.atari.st NewsGroup
====================================


Wayne Martz asks about running MagiC on his CT60:

"I've been attempting to run MagiC on my CT60, and I think I followed
the directions regarding the patch and stuff to put in the auto
folder. But when it gets to the MagiC splash screen I get 2 bombs,
then a scrambled screen. When discussing this on the DHS site, it was
suggested that I try a different boot manager (I use XBoot,) but I
still had the same problem. Anyone got any suggestions of things to
check or try?"


Rodolphe Czuba tells Wayne:

"As far as I know, Xboot is not good on [the] 060! Caches problems! Use
another boot selector..."


Janez Valant adds:

"Magic and Xboot is a no no on CT60. I do use Xboot still,
since i like it a lot, but i know 1st hand that with Magic it craps big
time. Removing the Xboot did the trick."


Steve Sweet adds his experiences:

"I use Xboot on an 030 with no problems."


Janez replies:

"Yes there is no probs on 030. On CT60 Xboot seems to mess with CACR and
since Magic after bootstrapping magic.ram enter boot procedure again
(running xboot again) cause a bus error. Thats is a speculation, but
cache is most likely a problem with 060."


Janez tells everyone:

"Wow, thanks everyone for all the responses! It's going to be a bit
before I can try everything suggested. Mark, how do you avoid using
the splash screen of magic? I didn't know one could do that! Cary,
thanks, I'll try everything you suggested and report back. Robert,
Rudolphe and Janez, I had tried running without XBoot, and still had
the same 2 bombs right after the splash screen. But I'll certainly try
again. Would anyone care to suggest some good boot manager
alternatives?"


Jean-Luc Ceccoli adds:

"Same thing on my TT : 2 bombs just before the desktop is displayed, but
all works fine despites this - I mean : the bombs occur, then the
desktop is displayed, and then I can use the computer as if the bombs
weren't there. I had got it fixed once, but I don't remember what I did.

Menu6 does a good job for me - not supported anymore, though."


Derryck Croker supplies a bunch of helpful stuff:

"Assuming that this is 6.20 you should find a fully-commented magix.inf
file in one of the sub-folders on your C: drive.

Write an autoboot.bat text file inside your auto folder listing the
progs you want to run from that folder, in the order that you want them
to run. Otherwise you could try Stoop.

An issue in the past with XBoot was fixed by uncompressing xboot using a
specific uncompressor prog, the name of which escapes me."


Coda adds:

"I think this is related to the ICE compression that some executables
are packed with, which crashes the 060 CPU because of the caches."


Mark Duckworth supplies a helpful hint:

"Load up your MagX.inf in a text editor and add a pound sign (#) in from
of the line where it says "slashimage" or something similar. The option
will be pointing to a .img file. This will disable the splash screen
altogether."


'Douglas' asks about an interesting find:

"I have been given a ALLDATA automotive computer, inside is an Atari
1040ST main board.

This computer has one floppy drive on the back and a SCSI cdrom on the
front for which I have many automotive repair discs.
Here is my problem, I turn on the machine and it attempts to read the
cdrom, and floppy drives. times out and then boots to what looks like
an Apple interface, I then have tried to read the original boot disk
that came with the machine, no go, will not format a blank 720k disk
either.

I have opened the machine, blown out with compressed air, unplugged and
plugged back in all cables, and removable chips.
It never had a keyboard, though a phone looking jack is on the front,
it was always used with a mouse.

Most of the machine appears to work but just can't read the drives.
I'd really like to be able to use this machine and would be grateful
for any help."


Edward Baiz tells Douglas:

"It is funny there is no keyboard. I would think it would need one.
I am assuming the disk the computer is try to boot is an Atari TOS
image disk. Maybe you need a new one..."


Tony Cianfaglione asks about swapping power supplies:

"Are the power supplies in the 1040 interchangeable with the the ones in
the TT030? I need a TT power supply."


Edward Baiz tells Tony:

"No, I do not think they are. I would try Best Electronics or B&C
Computers..."


Tony replies:

"I can get my hands on an old Mega ST2. Are they easily interchangeable
with a TT ps?"


Coda tells Tony:

"No. You may need to find a small PC PSU do some re-wiring."


Charles Stanley asks for help with a stuck floppy:

"Last night I found my floppy (Atari TT) would not eject, neither via the
release button nor by menu >FILE>EJECT>, which told me it was locked
(which is rubbish on Atari).

After inspecting the slot with a torch, I decided to go Holby City style:
ie, physical.

Holding the release button down, I grabbed the edge of the floppy with a
fine-nosed pliers and pulled firmly. The floppy slid out easily.

The problem was that the sticky label had curled itself back on itself
and had obviously stuck to the slot's frame. There were two labels one
on another.

Lesson: do not stick a new label over an old one.

Such is my contribution to the world's treasury of knowledge."


Mark Duckworth tells Charles:

"LOL! Been there and done that at least 20 times in total!"


Well folks, that's it for this week. Tune in again next week, same time,
same station, and be ready to listen to what they are saying when...


PEOPLE ARE TALKING



=~=~=~=



->In This Week's Gaming Section - Nintendo DS Ready To Launch!
""""""""""""""""""""""""""""" Crash Twinsanity! Halo 2!
New Spyro Ships!
And more!



=~=~=~=



->A-ONE's Game Console Industry News - The Latest Gaming News!
""""""""""""""""""""""""""""""""""



Nintendo Set to Launch New Game System


Nintendo Co. is set to launch Nintendo DS, the latest of its wallet-sized
game systems designed to slip easily into your backpack and encourage
procrastination wherever you may roam.

The Japanese company has already built up a following with its popular
handheld Game Boy systems, but those appealed mainly to kids. Now, Nintendo
is hoping the new gadget's sleeker design, more adult games and risque ad
campaign will draw teens and young men.

That would open up a sizable set of new customers and potentially give it
an edge over rival Sony Corp., which plans its own handheld offering in
coming months.

The lightweight, silver DS makes big advances over the last version of its
Game Boy.

A two-screen display means more sophisticated game play: Players can see
their direct surroundings on the top screen, for example, but look at an
overall map on the lower screen, which also doubles as a touch pad to
permit more precise controls.

Using a free wireless connection, gamers can also challenge others who are
within 150 feet. More advanced games taking advantage of Wi-Fi are promised
soon, allowing rivals to battle it out over the Internet.

Though Nintendo has long had success with its portable game players,
analyst say Sony, with its popular PlayStation game console, historically
has had more appeal with teens and young adults.

"Sony has a huge amount of brand cachet and they know how to market cool,"
said Schelley Olhava, an analyst with IDC.

Nintendo is clearly trying to match that with a $40 million sex-themed ad
campaign aimed at young men and centered around the theme "touching is
good." The brashness of the campaign surprised some analysts.

"This is very untraditional for Nintendo to be aggressive ... but I think
at this point it's needed," said P.J. McNealy, an analyst with American
Technology Research.

Olhava said the company also is signaling its efforts to snag older gamers
through the roster of DS games to be available within months of launch.

The new system comes with the futuristic shoot 'em up game "Metroid Prime
Hunters: First Hunt." Other offerings will include "Tiger Woods PGA Tour,"
"Madden NFL 2005" and "The Urbz: Sims in the City." Olhava believes these
titles will be more interesting to older players than "Pokeman" and other
games for which Nintendo is traditionally known.

Even Nintendo's "Super Mario 64 DS," featuring the classic Mario character,
may be popular with older gamers because of the nostalgia factor, Olhava
said.

Although the company's prime target is a 17-year-old, it won't neglect its
loyal young audience, said George Harrison, Nintendo of America's senior
vice president of marketing. One feature likely to appeal more to kids is
PictoChat, a system for sending messages and pictures to one another
through the wireless connection.

"I think to be successful we need to appeal very broadly," Harrison said.

The company also wants to draw in less typical gamers, he said, although
it has no immediate plans for ads targeting women or people older than
their mid-20s.

The $150 Nintendo DS launches in the United States Nov. 21 - hoping to take
advantage of the post-Thanksgiving holiday shopping craze - and will be in
stores in Japan 10 days later. Some stores are already taking pre-orders.

The company aims to ship 1 million Nintendo DS units to North America by
year's end, with 2 million expected by next spring.

Sony's PlayStation Portable, or PSP, goes on sale in Japan on Dec. 12 for
about $190 and will also be able to play music and movies. The company has
yet to announce pricing or availability in the United States.

Rather than one besting the other, Olhava said, both systems might find
their own core audience in the near term.

"This is one of those things," she said, "where there might not be a
clear-cut winner for long, long time."



Crash Twinsanity PlayStation 2 Review


After "Crash Bandicoot: Wrath of Cortex," we had all pretty much sworn-off
ol' Crash. But we knew that the Bandicoot titles would keep on coming; it's
as inevitable as Sony coming out with a PS3. What's even more inevitable is
that eventually in a series the protagonist and antagonist will have to
work together to overcome some greater evil. But does this formula overcome
a video game market saturated with like-minded platform games? Maybe.

The story sees the Wicked Twins invading Crash and Dr. Cortex's ongoing
skirmish. The Twins set their minds on dominating the small island chain
and enslaving Crash and his friends, while removing Cortex's brain for
their own use. So what's our hero to do? That's right, team up with Dr.
Cortex to defeat the Wicked Twins. You'll also get to play as Nina Cortex,
Dr. Cortex's niece, and Coco, Crash's sister in your fight against the
mysterious Twins, who threaten revenge against Dr. Cortex. Revenge for
what? I guess you'll have to play and find out. Which means no sleeping
through the cinematics, mister.

And without further ado, here are a few things that frustrated me about the
first five minutes of gameplay. Immediately, you'll notice that you can't
skip through story and instructional cutscenes. Not even if you've seen
them before, not even if you've died five times in the same place and you
just want to get through it all and do-do-DO it. What's worse, the
cutscenes are always a second or two too long. This may sound like a very
petty complaint, but when you're already livid from watching a cutscene and
it goes on too long, it really cuts down on the momentum of the game. I
found myself accidentally running into environmental triggers and having to
sit through the same explanations over and over again (namely the first Aku
Aku crate).

Then there's the fact that the slide button is the same as the crawl
button. Think about that for a second. Why would an offensive button be the
same as a defensive button? Simple - so that if you're trying to slide into
an enemy, you can start crawling, get nabbed by the enemy, die and
seriously consider jumping out your window, just to avoid the inevitable
cutscene. Worse is the fact that, after your initial sliding test, comes
the crawling test, where you've got to crawl underneath a swinging tree
trunk across a thin walkway. And guess what, if you screw up the crawling,
you'll have to go back to the sliding. Oh, and guess what ELSE? If you
screw up the crawling, you'll have to watch, in full, the cutscenes that
show you how to slide and crawl again. This is as frustrating as a game can
get. I can put up with shoddy graphics or a storyline full of holes, but if
you completely drain the the game's momentum from its beginning, you're
also going to drain me of my will to play. Even my girlfriend, who is a
patient gamer and loves cutesy platformers, said, "You couldn't skip
through the story [on the Gameboy version]; I quit because I kept dying and
had to watch the same thing over and over."

I kept playing because I knew I could be a patient man and endure the
cutscenes. I played through the initial level; controlling Crash, I
navigated through an obstacle course of enemies and environmental dangers.
But once I caught Dr. Cortex (who had dressed up in a wig to woo me) and
defeated his giganto-mecha-bandicoot, the gameplay changed. That's when the
Wicked Twins stepped in, forcing Crash and Cortex to actually "get along"
if they wanted to survive the new danger. The "Crash Bandicoot" series has
never been known for amazingly fresh writing, but it has a reputation for
humorous moments, and "Twinsanity" furnishes moments that made me chuckle
(however lightly) while I pulled myself through the confusion of the rest
of the story. I enjoyed the jokes about the poor sales of "Wrath of Cortex"
(self-depreciation will always make me laugh), and a few classic Warner
Bros cartoon moments where a character would be so caught up in his own
world that he didn't realize he was (for example) 10 feet past the end of a
cliff. But it seems like some of the levels were placed in the game either
to lengthen the game or add in a new feature. If it was up to me, I might
have skipped all the story and just got to the action. But then I would
have missed the good parts, as well as a few hidden jewels in the gameplay
and story. And if nothing else, the game is packed to the brim with wumpa
fruit and extra lives (not to mention infinite continues), so it's hard to
put the game down once you've started.

The gameplay, however, makes you rely on those moments of satisfaction to
offset the frustration of the rest. The gameplay does feel a little
run-of-the-mill, but is broken up by small new features, such as riding Dr.
Cortex like a snowboard. Also, you'll brawl with Cortex and form a
ball-of-brawl that you can steer through certain levels - I thought this
was easily the most fun mechanic in the game. In addition, there are levels
where Dr. Cortex is running blindly away from some kind of danger as you
run through a maze of triggers that clear the path of TNT crates and
enemies for Cortex. These levels require a quick hand, as they get fairly
tough, but they're rewarding. On the other hand, most of the game will be
one character on his own (usually Crash), and the game will follow the
general "Crash" conventions. From time to time, you'll control both Crash
and Cortex at once. If you're familiar with other games in the genre -
"Ratchet & Clank" and "Jak & Daxter" - you'll be familiar with the
gameplay. Basically, you throw Cortex across a gap so he can press a
button, pull a lever, open a door, blah blah blah. You'll be able to pull
off the spin attack with both characters at once and use Cortex as a giant
hammer. The fun, my friends, never stops (dripping with sarcasm).

As for the graphics, it isn't a stretch to say this is the best looking
game in the "Crash" series. The character animations shine the most, as
each character was given his (or her) own animation set. Crash moves in the
exaggerated way that he should move, while Cortex moves with a little more
calculation. The particle effects are decent, though they're better in the
Xbox version. The environments are excellently animated as well, and it
wasn't often that I saw dead space between textures while in motion.
Everything's colorful and lush, and doesn't take much time to load.
However, the framerate tended to drop in busy scenes, and in certain levels
the camera can stick in a certain direction, which leaves you running and
jumping blind.

The key to the sound in "Twinsanity" is you've heard most of it before.
Well, at least you've heard the sound effects and voice work. This is
understandable; I wouldn't expect the game designers to change a sound
that's been established in a series almost ten years old. Some of the enemy
sounds become a little repetitive, but it's excusable. The standout game
audio is the music, which is almost indescribable. Much of it relies on
tweaked a cappella instrumentation: a lot of "dum dum da da daaaaa" stuff,
in other words. But it's all tweaked to fit the wacky style of the game,
and it works perfectly.

So take the good with the bad. On the plus side, "Crash Twinsanity" is the
best looking game of the series, and does employ a few new game mechanics
to get you through a relatively confusing story. But on the downside, with
games like "Jak 3" and "Ratchet & Clank: Up Your Arsenal" coming out soon,
there's not much room for games that lag on innovation. For the more
discriminating gamer, "Crash Twinsanity" might frustrate more than satisfy,
but for the younger audiences, this game could hit the spot. This is what I
call a "babysitting game" - that is, if you're babysitting, or otherwise
watching over a younger child, you might have fun steering him through the
game or helping him with the many boss battles. It's inevitable that we'll
see another "Crash" game in the future, and I hope the developers continue
to innovate within the gameplay process. And for god's sake, skip the
cutscenes!

Ratings (1-10):

Graphics: 7. The best looking game in the series.

Sound: 7. Great music and standard effects.

Gameplay: 6. Points added for small bits of innovation, points taken away
for the rest being the same old thing.

Story: 5. We've heard it all before in every cartoon and video game series
already.

Replayability: 5. I didn't much want to play levels I had already played.

Overall: 6 (not an average). A slightly better than average game, if you
don't frustrate easily.



Spyro: A Hero's Tail Ships For Playstation 2, Xbox, And GameCube


Vivendi Universal Games (VU Games) announced today that Spyro A Hero's
Tail, the next installment in the top video game franchise, has shipped to
retail stores nationwide. The popular purple dragon is back in his greatest
adventure ever for the PlayStation 2 computer entertainment system, the
Xbox video game system from Microsoft and Nintendo GameCube. Scripted by
Emmy Award-winning writer J. Stewart Burns, the new 3D action platformer
features five fully-playable characters and brand-new Spyro breath attacks,
power-ups and moves.

"Spyro has been a favorite character and strong leader in the platform
genre since its 1998 debut," said Philip W. O'Neil, President of North
America, VU Games. "Spyro A Hero's Tail continues the franchise's tradition
by immersing players into a deep storyline, more diverse, lush environments
and a line-up of engaging characters."

In Spyro A Hero's Tail, Spyro must save the Dragon Realms from the Evil Red
Dragon who has planted light-sapping Dark Gems all over the Dragon Realms
in an attempt to capture and control the world. With the help of his
allies, Spyro must seek out and destroy all of the Dark Gems to return the
lands back to normal and to save the Dragon Realms from the evil dragon's
tyrannical control.

Players guide the fiery purple dragon across dark, mysterious lands which
change and morph from evil to good during gameplay - affecting enemies,
environments, music, lighting, objects, and more. In addition to playing as
the heroic leader Spyro, gamers will also have the opportunity to play as
weapons master Hunter the Cheetah, dive-bombing penguin Sgt. Byrd, loyal
sidekick Sparx the Dragonfly or the all-new burrowing, climbing Blink the
Mole. Equipped with mighty new abilities including the Wall Kick, Tail
Swing and Ledge Grab, and brand-new power-ups such as the supercharged Horn
Dive, explosive Brimstone Bombs and deadly Ice Shards, Spyro also battles
his enemies with powerful breath attacks ? Fire, Ice, Electricity and the
all-new Water.

Spyro A Hero's Tail is currently available on PlayStation 2, Xbox and
Nintendo GameCube. The game was developed by UK-based Eurocom Entertainment
Software. For more information, customers can visit
http://herostail.spyrothedragon.com/.



Microsoft Sees $100 Million First Day for 'Halo 2' Game


First-day sales of Microsoft Corp.'s new video game "Halo 2" will reach
$100 million, a senior Microsoft games executive said on Tuesday.

"I'm calling a $100 million day on 'Halo' today," Peter Moore, a corporate
vice president in Microsoft's games division, said at the Harris Nesbitt
investment conference in New York.

The launch would be one of the largest in gaming history and would dwarf
the first-day figures of even the biggest historical hits in the movie and
music businesses.

"In the first 24 hours we'll have an opening that's (more) popular than any
motion picture has ever had in history," Microsoft Chairman Bill Gates said
at a shareholder's meeting on Tuesday.

The game, in which a super-soldier called "Master Chief" must save the
earth from aliens, went on sale around the world on Tuesday, with thousands
of stores opening their doors to eager customers just after midnight.

In addition to around 1.5 million pre-sold units, Moore said one retailer
sold 8,500 units in the first 11 minutes of sales, while another sold
200,000 units by daybreak Tuesday.

Moore said in total, $78 million of the $100 million came from pre-sales.
There are two versions of the game, the regular edition for $49.99 and a
"Collector's Edition" in a custom case with a "making-of" DVD for $54.99.

Analysts expect "Halo 2" to sell a total of about 10 million units, with
some projecting up to half of those sales coming in November. The original
"Halo" sold 5 million units and remains the best seller on the Xbox to
date.

"We think that this will be the biggest launch in the history of EB,
perhaps the biggest launch in the history of video games," said Jeff
Griffiths, chief executive of games retailer Electronics Boutique, at the
Harris Nesbitt conference.



Fans Throng for First Crack at New Game 'Halo 2'


It takes a special kind of person to stay up all night and stand in a line
nearly 250 people long just to buy a video game - but for rabid fans of the
first "Halo" on the Xbox video game console, it was well worth the wait to
buy the new "Halo 2."

"It's just addicting," said Brady O'Connell, 22, a college student who
joined hundreds of others late Monday night - and early Tuesday morning -
at the L.A. pedestrian mall Universal CityWalk for the West Coast launch of
the new "Halo."

Over the next three days, in eight languages and 27 countries, Microsoft
Corp. will release its most important program of 2004 - not a new version
of Windows or Office, but the epic tale of super-soldier "Master Chief"
defending the Earth from a mysterious alien force.

Analysts expect Microsoft could sell as many as 10 million units of "Halo
2," and fans across America were all too happy to help.

"I just wanted to make sure I would get the game," said Mark Rodriguez, 21,
an insurance agent who arrived at the Electronics Boutique store at
CityWalk at 10:30 a.m. Monday, a full 13-1/2 hours before the launch.

Rodriguez played the original "Halo" for "about two years, eight hours a
day, like a regular job."

The crowd that joined him to wait for the game was mostly young men in
their teens and 20s, though a handful of toddlers and more than a few
adults also took spots in the line. The store had at least 180 copies of
the game on shelves, with hundreds more said to be in inventory.

But even before the game went on sale on the west coast, fans were already
hard at work fighting the evil alien Covenant. Cam Ferroni, general manager
of Microsoft's Xbox Live online game service, said Live broke its one-day
record for most concurrent users in the hours after the first "Halo 2"
releases worldwide.

While fans queued for a shot at the game, the development team from Bungie
Studios celebrated the end of three years of development work at a party
in Seattle.

"Pride" was how Bungie Studio Manager Pete Parsons described his emotions
in the hours leading up to the game's launch. A core team of 65 worked on
the project, helped by 8,000 Microsoft employees worldwide who helped test
it.

"We spend all of our time making the game we want to make and hoping people
will like it a lot," Parsons said.

People certainly liked the last thing he did - the original "Halo,"
released around the Xbox launch in late 2001, sold more than 5 million
copies.

With 1.5 million pre-orders at about $50 each, "Halo 2" is almost certain
to generate bigger sales than the movie "The Incredibles," which made $70.7
million at the box office over the past weekend in the biggest three-day
opening Walt Disney Co. has ever had.

More than 7,000 stores planned to open their doors seconds after midnight
on Tuesday to sell the game.

"I'd say 60 percent penetration on the console is a good number, so you're
looking at 10 million copies worldwide," said Michael Pachter, a games
industry analyst at Wedbush Morgan Securities, estimating about half would
be sold this month.

Microsoft makes a loss on each Xbox it sells, leaving it to make up the
shortfall with software sales. A five million-unit game, even at wholesale
prices, can mean hundreds of millions of dollars' revenue.

"It's definitely one of the biggest games of this generation of hardware,"
said Jeff Gerstmann, senior editor of gaming Web site GameSpot.com. "It
doesn't get too much bigger than 'Halo 2."'

GameSpot gave the game a 9.4 rating out of 10. "Overall, it's one of the
very best action games available," the review said.



=~=~=~=



A-ONE's Headline News
The Latest in Computer Technology News
Compiled by: Dana P. Jacobson



Eight EBay Sellers Admit to Phony Bids


Eight eBay sellers were ordered to pay nearly $90,000 in restitution and
fines after admitting they bid up products online to inflate the prices.

New York Attorney General Eliot Spitzer said more than 120 people will
receive restitution in the settlement of the three cases, which wrapped up
last week in state courts.

Spokesman Darren Dopp said the cases stemmed from specific complaints, but
the office has not conducted a broad investigation of the online auction
industry and doesn't know how widespread the practice of phony bidding is.

One buyer, Brad Clarke, 48, of Peachtree City, Ga., already has received a
check for $3,089 after overpaying for a 1999 Jeep Cherokee sport utility
vehicle he bought on eBay from a New York seller in 2002.

"I'd always been suspicious because it seems like an easy thing to do, to
just keep bidding up," Clarke said. "But I was still just completely
shocked and very surprised."

Three sellers were accused of making 610 bids on 106 of their car auctions
under the user name "Mother's Custom Automotive NY Dealer." They are paying
more than $28,000 in penalties and restitution, Spitzer said. Their lawyers
declined to comment.

In another case, the operator of an art auction house and two former
employees were accused of bidding on more than 1,100 of each others' eBay
items for more than five years to drive up the prices. Some paintings sold
for thousands more than they were worth.

Spitzer said one of the sellers pleaded guilty to a felony charge, the
other two to misdemeanors. They were ordered to pay more than $50,000 in
restitution and fines.

The other two defendants were accused of making 170 phony bids on their
sports memorabilia items. They agreed to pay $10,000 in penalties and
restitution.



Australian Imprisoned for Online Scam


A Sydney man was imprisoned for more than five years Monday for duping
people into sending him millions of dollars in a global Internet ruse known
as the Nigerian scam.

Nick Marinellis pleaded guilty in the New South Wales District Court to 10
counts of fraud for taking part in the scam promising people millions from
Nigerian bank accounts in return for an "administration fee."

Prosecutors said Marinellis fleeced his victims of 5 million Australian
dollars, or $3.8 million dollars.

Judge Barry Mahoney sentenced Marinellis to five years and three months in
prison and ordered him held for a minimum four years and four months,
calling Marinellis' scam "complicated and devious."

Culprits in the Nigerian scam typically present themselves as people who
need access to a Western bank account in order to transfer a large sum of
money out of a politically troubled country. They promise a cut of the
money but ask for a smaller upfront cost before the larger sum can be
transferred.



New Opera Release Offers Faster Browsing


Canada's SlipStream Data and Norway's Opera Software have integrated the
Opera Web browser with SlipStream's Web and e-mail acceleration technology.

The new version of the Opera browser, release 7.60, will incorporate
SlipStream's software.

The integration allows ISPs to offer up to six times faster browsing on
dial-up and wireless connections, the two companies said. It also provides
secure access for mobile workers and organizations with limited bandwidth.

"SlipStream is a product that provides acceleration for (Internet) users
in low-bandwidth situations," Ron Neumann, president of Waterloo,
Ontario-based SlipStream, told NewsFactor.

"Opera has long had a reputation for being one of the fastest browsers
available. We worked closely together with Opera on the new version of its
browser."

"For broadband users, the speed of the Opera browser may be somewhat
irrelevant," David Snyder, Opera's vice president for desktop solutions
and marketing in North America, told NewsFactor.

"But for the next five years, there will be a significant number of
Internet users with narrowband connections, either on dial-up lines or via
mobiles."

"We don't have a definite release date yet for Opera 7.60, but it will be
before the end of the year," Snyder told NewsFactor.

"The new release of Opera is intended for desktop users, but there will
come a time quite soon when we will be offering a version for users on
other platforms, such as handsets," Neumann said.

"Faster browsing, coupled with increasingly fast bandwidth access at a
decreasing price point, contributes to a better quality user experience,
especially for content-intensive Web tasks, such as rich media streaming
and music downloads," Yankee Group analyst Kelly Ring told NewsFactor.

SlipStream separately has announced a partnership with Symbian, the mobile
operating system developer.

The Canadian firm has joined the Symbian Platinum Program to support the
market for smartphones based on Symbian operating system.



Firefox in Full Release


The Firefox 1.0 Web browser is ready for full release, with features
designed to make it more stable and secure, according to its developers.

Developed by the Mozilla Foundation, the browser had a preview release that
started in mid-September. Since then, more than 7 million people have
downloaded it, Mozilla says.

The browser is considered to be a top contender for taking on Microsoft's
Internet Explorer (IE), which currently dominates the browser market.

Firefox 1.0 has a number of features that are common in other browsers,
such as pop-up blocking, tabbed browsing, and file download capability.

Like Apple's Safari, Firefox has Google search build into the toolbar. The
browser also has other search features, such as tools that use smart
keywords.

Other features include live bookmarks for RSS integration and text zooming.
Mozilla noted that Firefox keeps a computer safe from spyware by not
loading ActiveX controls.

"Firefox is the most customizable browser on the planet," the Mozilla site
notes. "Firefox is as big or small as you want."

On its way to full release, Firefox has had successes and setbacks.

Critical vulnerabilities were discovered by security firm Secunia after the
preview release, which prompted creation of a security patch from Mozilla.

Despite this recent security concern, the browser is enjoying newfound
popularity and it is expected to do well, according to Mozilla. The
foundation believes that users will gravitate toward Firefox 1.0 because
it was created by mission-minded developers.

"Development of Firefox has been driven by a desire for a more robust,
user-friendly and trustworthy Web experience," notes the foundation in a
statement.

One feature of Firefox that IE lacks is a strong group of supporters,
Yankee Group analyst Tony White told NewsFactor.

"The people who like Firefox aren't shy about it," he said. "You can hear
their voices across the Web."

IE still has overwhelming market dominance, despite taking minor hits in
popularity because of Firefox, noted White. But that will not stop
Firefox's supporters from capturing every opportunity to tout their
preferred browser's benefits.

"There are many people trying to get attention for Firefox, and I expect
that will continue," he said.



Microsoft to Preview New Search Engine


Microsoft Corp., stepping up its efforts to compete with rival Google Inc.,
will offer consumers a preview of its technology for searching the
Internet, beginning Thursday.

Microsoft has long offered a search engine on its MSN Web site, but the
technology behind it has been powered by subsidiaries of Yahoo Inc. Earlier
this year, the Redmond-based software giant conceded that it had missed a
large market opportunity by not developing its own search technology, and
announced plans to launch its own search engine.

The preview that begins Thursday won't include technology to let people
search their own computer desktops as well as the broader Internet. But the
company has promised that desktop search functionality by year's end.

Mountain View, Calif.-based Google has already beat Microsoft to the
desktop, having launched its desktop search tool in mid-October.

Microsoft declined to comment further on what features will be available
in Thursday's preview.



E-Mail Authentication Will Not End Spam


For consumers and businesses increasingly shaken by the growing onslaught
of unwanted e-mail and the computer viruses and other nefarious hacking
spam can bring, any hope for quick relief was soundly dashed yesterday
during a government-hosted gathering of technology experts.

Several executives and academics speaking at a forum sponsored by the
Federal Trade Commission said criminals are already steps ahead of a major
initiative by e-mail providers to counter those problems by creating a
system to verify senders of e-mail.

In theory, such an authentication system would make it harder for spammers
to disguise their identities and locations in an attempt to avoid being
shut down or prosecuted.

But a majority of spam is launched by "zombies," or infected personal
computers that are controlled by remote spammers. E-mail from a zombie
looks as if it is coming from a legitimate source - because it is. The
owner of that source is simply unaware that his or her computer has been
commandeered.

"We'll be lucky if we solve 50 percent of the problem" with e-mail
authentication, said Pavni Diwanji, chairman of MailFrontier Inc., a
Silicon Valley provider of e-mail security systems.

By some estimates, the problem is rapidly becoming a crisis. In the first
half of this year, an average of 30,000 computers a day were turned into
zombies, according to the computer security firm Symantec Corp. In addition
to serving up unwanted or fraudulent messages, spam is used to deliver
viruses and other malicious software code that can allow hackers to capture
private data such as credit card or bank account numbers from personal
computers.

Hackers and spammers also have been able to exploit a lack of awareness
among many computer users, tricking them into providing their passwords or
account information in response to e-mails that appear to be coming from
legitimate financial institutions or retailers, a tactic known as phishing.

The information is then rapidly sold on a black market heavily populated by
elements of organized crime in Eastern Europe, Asia and elsewhere.

As incidents of the resulting identity fraud mount, "we're losing consumer
confidence in this medium," said R. David Lewis, vice president of Digital
Impact Inc., which provides bulk e-mail marketing services to large
companies.

Lewis and others said that if the public reaches a tipping point at which
Internet commerce is no longer trusted, the economic consequences will be
severe.

Despite the authentication effort's shortcomings, none of yesterday's
speakers suggested abandoning it, because it is seen as an essential
building block for other solutions.

But the forum demonstrated in stark terms the depth and complexity of the
problem.

Any e-mail authentication system, for example, would check that the block
of Internet addresses assigned to an e-mail provider includes the specific
numeric address of a sender of a piece of e-mail.

Thus, a red flag would go up if a message seeming to come from
bob@xyz-123.net is actually not coming from a computer that uses the
xyz-123.net mail service.

But Scott Chasin, chief technology officer of e-mail security firm MX Logic
Inc., said the underlying Internet system that houses the necessary data is
insecure and can be tricked by hackers. Chasin said the problem has been
known for 10 years, but industry and Internet standard-setters have been
unable or unwilling to fix the problem by encrypting the data.

Getting agreement on an authentication system has been similarly difficult
and is partly why the FTC held the summit.

The major e-mail providers, America Online Inc., Microsoft Corp., Yahoo
Inc. and EarthLink Inc., are still testing and pushing various plans. The
Internet group assigned to endorse a standard disbanded recently, unable to
resolve discord and uncertainty over whether licensing rights asserted by
Microsoft would cut out a broad swath of organizations that use so-called
open-source software.

Chasin and other panelists also said the basic operating systems that power
computers - the most dominant of which is Microsoft Windows - remain too
vulnerable to hackers.

He said a worm was recently discovered that lodges itself in Windows files
and goes to work when a computer user tries to access the Web site of his
or her bank. The malicious code automatically redirects the Web browser to
a fake page that looks like the real thing.

In this scenario, the user has not been duped by a fake phishing e-mail.
Instead, the vulnerability in the operating system has allowed the code to
redirect the user's browser to a phony page where a hacker can capture the
user's name and password.

Still, panelists insisted authentication is a vital first step. After that,
they said, could come a system that evaluates the "reputation" of senders,
perhaps using a process that marks good e-mail with an electronic seal of
approval.



Ownership of Anti-Spam Measure Queried at Talks


Internet companies have begun to change the way e-mail works in order to
weed out spam, but experts on Tuesday clashed over whether the underlying
technology should be controlled by any one company.

At a meeting hosted by the U.S. Federal Trade Commission, advocates of
open-source technology questioned whether a standard patented by Microsoft
Corp. should be incorporated into the fabric of the Internet, where free,
open-source software has long dominated.

Others said they didn't care which standard was adopted as long as it
provided a way to highlight legitimate e-mail in a sea of spam.

"We want to make sure our guys have the ability to communicate with their
consumers, period," said Louis Mastria, spokesman for the Direct Marketing
Association, which represents 5,000 bulk mailers.

Senders of unsolicited spam and deceptive "phishing" attacks commonly use
fake addresses to slip through content filters. Microsoft officials
estimate that 81 percent of all mail coming into its Hotmail system is
"spoofed" in this way.

Microsoft and companies like Cisco Systems Inc. and Yahoo Inc. have
developed different methods to verify e-mail to determine that a message
from, for example, joe@example.com actually comes from example.com's mail
servers.

E-mail providers like Time Warner Inc.'s America Online and EarthLink Inc.
have begun to test Microsoft's standard, which is invisible to everyday
users.

Yahoo and Cisco's approaches are more technically demanding and will take
longer to implement.

Microsoft has sought to combine its proposal with another popular standard
developed by entrepreneur Meng Wong, but splits appeared in September when
open-source advocates said they were reluctant to use Microsoft-patented
technology, even though the dominant software company said it would not
charge for its use.

David Kaefer of Microsoft said the patent "sets up a legal framework for
people to do business with one another, for people to not end up in a
situation where they end up in legal disputes."

But the Apache software used by most Web servers has flourished without
patents, said Daniel Quinlan, vice president of Apache SpamAssassin.

Harvard University's Scott Bradner said the legal language put forward by
Microsoft clouded what should have been a technical discussion among
engineers looking for a reliable standard.

"The license was written in lawyer, it wasn't written in human," he said.

Microsoft has since revised its standard and won the support of technology
companies including Sendmail Inc., whose open-source software is widely
used to run e-mail systems.



PeopleSoft Rejects Oracle Bid


PeopleSoft Inc. on Wednesday said its board had again unanimously rejected
Oracle Corp.'s $8.8 billion hostile tender offer, and Oracle immediately
appealed to PeopleSoft's shareholders, saying it would leave the decision
up to them.

PeopleSoft Chairman and Chief Executive Officer Dave Duffield said in a
statement the board concluded PeopleSoft "is worth substantially more" than
Oracle's latest offer of $24 a share.

The PeopleSoft board again recommended PeopleSoft stockholders not to
tender their shares to Oracle, which has said it will drop its offer if
fewer than half of PeopleSoft shareholders tender their shares by Oracle's
Nov. 19 deadline.

Oracle Chief Executive Larry Ellison responded by issuing a statement
saying, "Beyond ($24 a share), there are better uses of our capital
including other acquisitions and repurchasing our own shares.

"Oracle has been at this for a year and a half and it is now time to bring
this matter to a close."

Oracle, which first launched the takeover battle for its smaller rival back
in June 2003, proffered $24 per share last week as its "best and final"
bid.

Early this year, Oracle had offered as much as $26 per share. Because
PeopleSoft's board rebuffed that bid, many investors and sources within
the industry expected PeopleSoft's board to reject Oracle's latest
entreaty.

Oracle's executives have stayed busy in the past week lobbying PeopleSoft
shareholders in favor of the bid, which it confirmed would be its last to
a Delaware judge presiding over a lawsuit between the companies.



AOL Tells Customers to Find New Carrier


America Online, which earlier this year stopped signing up new broadband
customers, is telling existing broadband subscribers in nine Southern
states that they must find a new broadband carrier by Jan. 17.

Those customers who do not switch to a new broadband carrier by that date
will have their accounts revert to AOL's traditional dialup service, said
AOL spokeswoman Anne Bentley.

The company has been e-mailing its customers in those nine states that they
can switch to high-speed broadband service offered by BellSouth Corp. for a
special promotional rate.

Most of AOL's 23 million subscribers receive standard dialup service for
$24 a month. The company will not disclose how many customers still receive
the $54 monthly broadband service, which Bentley acknowledged is relatively
expensive compared to other broadband pricing packages now available to
consumers.

Bentley said she expects AOL will phase out existing broadband customers in
the rest of the country in a similar manner over the next year.

The affected states are Florida, Kentucky, Georgia, Louisiana, Alabama,
Mississippi, Tennessee, North Carolina and South Carolina.



U.S. to Allow Some Telemarketing 'Robo Calls'


Telemarketers will be able to use prerecorded "robo calls" to stay in touch
with established customers starting next week - at least for the short
term, U.S. regulators said Friday.

The Federal Trade Commission currently forbids telemarketers from using
prerecorded messages on more than three percent of all calls. But the
consumer-protection agency said it will take another look at the issue
starting next week, and in the meantime will not take action against
marketers who use them.

Another agency, the Federal Communications Commission, allows telemarketers
to use such "robo calls" with existing customers.

Other telemarketing regulations, such as the popular Do Not Call Registry,
would not be affected. Telemarketers still cannot call the 60 million phone
numbers on the no-call list, and cannot use robo calls when trying to drum
up new customers.

The rule change could allow sports teams, for example, to use a star
player's voice when calling season-ticket holders to renew their seats.

Those who do not want to receive robo calls from the team will be given a
chance to opt out during the call, the FTC said.

The Direct Marketing Association currently advises its 5,000 members not to
make such calls even though the FCC allows them, said Jerry Cersale, DMA's
senior vice president for government affairs.

"We think it's a good idea to harmonize these regulations so there's a
national standard," he said.

The FTC said it would solicit public comments on the proposed rule change
through Jan. 20, 2005.




=~=~=~=


Atari Online News, Etc. is a weekly publication covering the entire
Atari community. Reprint permission is granted, unless otherwise noted
at the beginning of any article, to Atari user groups and not for
profit publications only under the following terms: articles must
remain unedited and include the issue number and author at the top of
each article reprinted. Other reprints granted upon approval of
request. Send requests to: dpj@atarinews.org

No issue of Atari Online News, Etc. may be included on any commercial
media, nor uploaded or transmitted to any commercial online service or
internet site, in whole or in part, by any agent or means, without
the expressed consent or permission from the Publisher or Editor of
Atari Online News, Etc.

Opinions presented herein are those of the individual authors and do
not necessarily reflect those of the staff, or of the publishers. All
material herein is believed to be accurate at the time of publishing.

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