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Atari Online News, Etc. Volume 01 Issue 40

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Atari Online News Etc
 · 5 years ago

  

Volume 1, Issue 40 Atari Online News, Etc. December 3, 1999


Published and Copyright (c) 1999
All Rights Reserved

Atari Online News, Etc.
A-ONE Online Magazine
Dana P. Jacobson, Publisher/Managing Editor
Joseph Mirando, Managing Editor


Atari Online News, Etc. Staff

Dana P. Jacobson -- Editor
Joe Mirando -- "People Are Talking"
Michael Burkley -- "Unabashed Atariophile"
Albert Dayes -- CC: Classic Chips

With Contributions by:

Benjamin Smith
OXO Systems
Fred Horvat
Michael Thomasson




To subscribe to A-ONE, send a message to: dpj@delphi.com
and your address will be added to the distribution list.
To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
Please make sure that you include the same address that you used to
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To download A-ONE, set your browser bookmarks to one of the
following sites:

http://people.delphi.com/dpj/a-one.htm
http://www.icwhen.com/aone/
http://a1mag.atari.org


Visit the Atari Advantage Forum on Delphi!
http://forums.delphi.com/m/main.asp?sigdir=atari


=~=~=~=


A-ONE #0140 12/03/99

~ MiniZip Virus Damaging ~ People Are Talking! ~ Tomb Raider 4!
~ Dell Offers New Webpc! ~ Milan II Announced! ~ PAC Meeting Info
~ Classic Atari Gaming! ~ WenSuite 3.30b Is Out! ~ playstation.com
~ Thinnest Transistor! ~ "Jedi Power Battles"! ~ 1 GHz Race Is On!

-* AMD's 750 MHz Athlon Debuts! *-
-* Cursor Software Monitors Customers! *-
-* Mediator Holds Closed Microsoft Meeting! *-


=~=~=~=



->From the Editor's Keyboard "Saying it like it is!"
""""""""""""""""""""""""""



Okay, I'm ready for Spring! The cold(er) weather is here. We narrowly
missed a major snowstorm the other night; and I'm not disappointed! Maybe
in a few weeks I'll be prepared for it, but I'm still clinging to the
remnants of warmer temperatures. Oh well, short of moving to the warmer
parts of the country, we're stuck with it.

We finally have some interesting Atari-related news again! I found a
message in Delphi's Atari Advantage forum that related information
pertaining to the Milan II new Atari clone. Interesting reading. Also,
WenSuite is being worked on continuously by OXO. A brief announcement
pertaining to the latest version and where to get it are in this issue.

Microsoft's antitrust case is still in the news. There was a mediation
meeting this past week, but no details have emerged because of apparent gag
orders by the judge. It appears that a variety of options are being
discussed to try and settle this case. It's anybody's guess at the moment
as to how this will all be settled.

It seems like this is the season for viruses. Now PC users have to be wary
of the 'MiniZip' virus that's arrived on the scene. It seems like there's
at least one new "major" virus a week in the news these days. I could never
understand why people would feel the need or desire to wreak this kind of
damage on so many innocent computer users. It's really a shame.

Until next time...



Milan II Announced


Milan II at the Messe (November 22 / 99)

Below is a slightly edited copy of a post in news:fr.comp.sys.atari by
Frank Dopierala

'On Saturday, the 20th of November, there was an ATARI-Fair in Hannover
(Germany). The environment was very poor (a cold warehouse atmosphere) but
I returned extremely positive, because the Milan II was presented by AXRO,
a huge distributor for media concerning to Ink-Printer, Laser-Printer
Copiers etc. Hewlett Packard(!) was even present. The news is that (I
talked about an hour with the representative of AXRO), that the Milan II
Standard equipment (!) is the following:

Hardware

ATX-Tower
MC68060 with at least 66Mhz, 80Mhz is under construction
64MB-SDRAM (with full Bus-speed access at 66/80Mhz!!!!)
HDD: at least 10 GB (maybe 15 GB)
SoundBlaster SB64 PCI
ATI Mach 64 with 4MB Videoram, expandable up to 16MB
2x IDE, 3x serial, 1x parallel, 2x USB (hot plugging!),
Keyboard, PS2-Mouse 3x ISA-Slot, 4x PCI-Slot (2 PCI
used for graphic- and sound card)
TEAC Floppy 1,44 MB, 40x CD-ROM (Cyberdrive)

Software

The Milan II is shipped with only ONE Operating
System(!): Magic with Jinnee!!
NVDI
Iconnect with Draconis Internet-Package
(Browser, eMailer, Chatter,....)
Pixart, Smurf SilverEdition, Photoline
TempusWord 4 or papyrus home (is not decided
yet)
Texel home
A coupon to get Calamus SL for 199,- DM (app.
100,- Euro) instead of 999,- DM (500,- Euro)
COMA (Communication Manager for Fax and Voicemail)
Games: RunningMilan, Impulse (New Milan-Special games),
some more games are presently programmed by third-party.

Developing-Systems

GNU C/C++, ACS-Pro (new Version for GNU
C/C++), Object Gem, Bubble Gem, OLGA, UDO,
UDO-Shell, ST-Guide, Omikron-Basic 6 (NEW
VERSION!!), Face Value

Now the sensation

The system with configuration listed above shall be sold for 1699,- DM!!!!
(App. 850,- Euro)

I asked them what HP is doing there and they gave me the answer that HP is
supporting AXRO with ALL products HP is actually producing (Printer,
Scanner, Streamer etc.) for developing driver for the whole product-palette
of HP to run with an Milan II.

Another very positive news

The Milan II is COMPLETELY assembled at MOTOROLA!! (That's why the System
can be sold at this low price!).

The Milan II is presented to the wide market on next CeBit in Hannover and
AXRO told me that there will be a very aggressive marketing on it, because
AXRO noticed that the number of users working with Windows-Systems, that
are extremely angry about Microsoft about their huge, slow and resource
eating Programs is permanently growing and growing. And they have the
opinion that if the huge mass of users (except ATARI-Users) would know
that there is a system that can be a good alternative of their work, they
would buy it, and I agree in that!'

Fun Media in English (November 19 / 99)
The modern multimedia creator Fun Media has been majorly updated to a new
version. Furthermore, Fun Media is now in English (complete with
documentation!). One nice new feature of the latest version is the ability
for movies to be saved in the popular AVI format (with sound) using RLE
compression. If you have not already tried the demo version because of the
language barrier, now is the time!



WenSuite v3.30b Available and In English


The new english version of WenSuite in available.
This is the v3.30b. It corrects all the bugs
introduced by the v3.30a and many others.

The history file is now available in english.

Go to http://oxo.systems.online.fr

and click on the DOWNLOAD link

Enjoy!
the OXO Systems team



=~=~=~=



->A-ONE User Group Notes! - Meetings, Shows, and Info!
"""""""""""""""""""""""



NEW Meeting Night! Atari Club Meeting in Portland, Oregon. USA!


If you have an Atari and live in Portland, Oregon. U.S.A. or vicinity,
you are cordially invited to attend a Meeting of the Portland Atari
Club. You don't have to be a member to attend. Now we've moved our
meeting to a new night. Same Bat Time! Same Bat Channel! We meet the
2nd Thursday of each Month. Our Next meeting will be Thursday, December
9th, 7 pm at the Pizza Baron at 2604 S.E 122nd Avenue in Portland, Oregon.
Get together with other Atarians. Make friends, meet new people, maybe
find an old friend. Eat Pizza, drink Pop or Beer in a decorative
atmosphere. Bring your family to a family friendly place.

For more info try:

http://pac.pdxweb.net

e-mail: atari@benjamin.net

For more information or directions, please call our Vice President
Ben Smith at (503)256-9974 See you there!



=~=~=~=



PEOPLE ARE TALKING
compiled by Joe Mirando
jmirando@portone.com



Hidi ho friends and neighbors. Well, I'm more than a bit more comfortable
now than I was last week at this time. As a matter of fact, after last
thursday's feast-o-rama, I put my feeble talents in the kitchen to work and
cooked our own turkey. That's right, after having gorged myself on turkey
last Thursday, I turned right around and cooked another one on Saturday. It
was quite good, and now I've got enough left over for... well, leftovers.

I've always been the type that could never get enough of a good thing.
Turkey is a very good thing. Hmmm... just four more weeks until Christmas
dinner. Would you like to guess what we're having?

On the computer front, things are going well for me. SETI@home's TEAM
ATARI is holding up its end of the Search for Extraterrestrial
Intelligence (with almost seven years of CPU time under its belt), Linux is
running like a top on my PC laptop, I'm researching Linux or NetBSD (another
Unix-like OS) for my TT, and most of my Y2K fears are gone about my digital
charges at work.

That reminds me: Have you noticed how Microsoft "solved" their Y2K problems in
Windows98 SE? Take a look at the one of the control panel options (I forget
which one it is). It deals with dealing with the date. It gives you an
option to treat dates in a particular manner that allows the OS to accept
the correct date up to the year 2036. Does that date sound familiar? Take a
look at some of the Atari related FAQs around the internet. That's exactly
how our "lowly" STs deal with the date... and have since the mid 1980's.
Amazing, ain't it?

On another front, this is about the time of year when I launch into my
"don't support piracy" speech.

One would think that, with the state of the Atari market, there wouldn't be
much of a piracy market. Well, that's just not the case. And even though
you tend to think of pirates as shadowy figures lurking around bulletin
boards and parking lots after users group meetings, the truth is that today
pirates are bolder than ever. They've gone from the shadows to the light,
now openly advertising on the internet. Folks, it's just wrong. It was
wrong when it was some kid who had cracked his favorite game's encryption.
It's wrong now that entire collections of commercial software on CD-ROM.
Even though Atari is no longer making computers, even though Atari is now
no more than a logo owned by another company, it's wrong.

It's not so much that others will be hurt. It's not even that there is
revenue at stake. It's just wrong. Can you remember when that was enough of
a reason? Think back. Right and wrong were clear. It was enough of a reason
to do or not do something. Think about it. I'm sure you'll do the right
thing.

Okay, the sermon is over. Let's take a look at what's being said on the
UseNet...



From the comp.sys.atari.st NewsGroup
====================================


When Kevin Dermott mentions that CAB 2.5 doesn't seem to work with GEMulator,
Terry May asks:

"Just out of curiosity, why would you want it to? Isn't Gemulator an emulator
for PCs? What does CAB offer that NS and IE do not?"

Kevin tells Terry:

"Just for the the same reason I would have liked to have been able to do it
from Magic PC ,despite lots of help and suggestions I never got this combo
to work. I did however get it to work with Tosbox in 16 colour,apart from Cab
2.5 being ignorant of cookies and not scattering logs and records all over
the drive of where and what I've been browsing,I get a kind of kick watching
it "go" like it never did on any real Atari and in a dark room I can sit
there and dream that I'm using a Falcon 060 or some other Machine Atari
never made. It's one of those Atari things that's in my blood ,emulation the
best form of flattery will keep an interest in Atari software long after the
hardware has died."

Kenneth Medin tells Kevin:

"It does work here. You have to run the emulator in "Atari disk mode"
and off course have a fully functional tcp/ip stack running. I'm using
STinG that works great with Gemulator. Note that there are "fast baud
rates" available. You should _not_ use hsmodem as the low level parts
are emulated and the old Atari serial speed cpx works OK."

Dennis Bishop asks for help with browsing the web:

"I type into cab 2.7:

http://www.oxo.system.online.fr

No matter how I tried, all I get is 'File Not Found' "

Nicholas Bales tells Dennis:

"Because the correct URL is:
http://oxo.systems.online.fr

I'm posting this using the latest WS 3.30a, and it is a lot more
stable than previous versions. Very fast, nice features, but still
a few things to finish (bookmarks, FTP...)."

Stephane Perez asks about sharing an internet connection with a PC:

"I would like to share my internet access (using an external modem)
between my PC and my Falcon, with their parallel ports.

On Falcon I've got the very last STING version. On PC, I have
windoz 95B. I've got the adequate parallel cable (intensively
tested with Parallel Copy).

The problem is the STING configuration. I've seen the site of
Olivier Booklage (http://obooklage.free.fr) but don't understand
some things.
Here is my ROUTE.TAB file :

# cnx parallel port
192.0.1.0 255.255.255.0 Centr. PLIP 0.0.0.0
# masquerading
0.0.0.0 0.0.0.0 Masquerade 0.0.0.0
# cnx modem 2
0.0.0.0 0.0.0.0 Modem 2 0.0.0.0

Is there an error some where ?
Moreover, in the CPX for configuring the ports, I've set the
"masquerading" like this :
- virtual machine : 192.0.1.10
- masking IP (modem 2) : 192.0.1.11

I must admit I don't know a lot of things about TCP/IP... :)

If you can have more info, please tell it."

Kenneth Medin tells Stephane:

"Are there any Windows drivers for plip? I got the impression you would
need Linux on the pc side?

First try to get a tcp/ip link between pc-Falcon without any
masquerading. When this works it's easy to setup the masquerade part.

When I tried to link Linux/Mint to STinG with ppp there were lots of
problems. This was last June so things may have gone for the better. If
possible try with SLIP first.

I do have a very reliable ppp link between my Win-95 pc and the TT
here via serial cable. I have to start "Remote access" on the pc side
first and then activate the port in STinG. The opposite does not work.

First you need ip-addresses for your ports. I would use:

Falcon: 192.168.1.1 . Set this in "STinG port setup" cpx for the plip
port. Don't forget to set protocol (ppp/slip) and mtu at the same time.
This port has to be manually activated.

Pc: 192.168.1.2 to be set on the pc itself.

If you activate "Add default route through port" in the STinG dialer
configuration pages you don't need any default route in ROUTE.TAB . My
ROUTE.TAB would look like this (with real TAB:s instead of spaces):

192.168.1.0 255.255.255.0 Centr. PLIP 0.0.0.0

That's all to get the local connection. When this works try to add
masquerading:

It's best to simply keep the preset addresses as these will work just
fine. Note, you should _not_ activate the masquerade pseudo port. It
will be activated by the Dialer when you get online. Modem 2 should not
be activated either. Also you must select "Use masquerading" in the
Dialer setup pages.

You must set the nameserver numerical address on the pc by hand.

Please note that the only file you must edit by hand is ROUTE.TAB . In
DEFAULT.CFG you may also want to raise ALLOCMEM to 150000 or so.
Everything else is entered in the program dialoges."

Gordon Eastman asks about Atari's attempt to enter the computer "mainstream":

"I usually have no interest in PC's, but I picked one up because it was
made by Atari. The main unit looks like a Mega ST. A web search turned up
this reference:

http://www.computingmuseum.com/museum/ataripc.htm

Mine came with monitor, external floppy and mouse but no keyboard or
software. It seems to boot fine to the point where it needs a disk.

Does someone know the Atari model number of the original keyboard?
There's a round, female 5 pin DIN keyboard connector on the back of the
computer. Will other PC keyboards work?

Was there a special Atari version of DOS or should any MS-DOS boot disk work?"

Gordon McCallum tells Gordon Eastman:

"I bought one of these machines about 5 years ago for the same reason -
curiosity mainly because it was made by Atari. The keyboard which came with
it looked like a normal PC one but when I tried the Atari keyboard on a PC
it did not work. The Atari which I acquired had a mono screen and an
internal 5.25 floppy. It booted up using a normal PC Dos floppy and it was
able to run a few very simple ( by today's standards!) games.
Hope this helps. Incidentally I don't have the Atari now."

Bill Platt posts:

"Another post in this NG prompted me to d-load Gemulator. Has anyone
used TOS 4.04 with this. The idea is great, but the 16 color limitation
literally makes the program useless for me. Although the idea of a
super fast ST is pretty cool, it would be nice to take advantage of the
PC's 32bit display. I ran Quick index on it and on a 366mmx, 800x600x16
color mode was roughly 2.5x the speed of a TT."

Kevin Dermott tells Bill:

"I don't think it's just a matter of the Falcon Tos it's a big hardware
difference.

They are working towards this and do full Mac stuff so I suppose it's just a
matter of time."

Bob King posts this about Wensuite:

"[I] Downloaded it last night. Works a dream on my MegaST4, Falcon and Milan
at least in Local browse mode. Very much faster than CAB, much more
integrated (FTP, NEWS etc all in one package) and help files (and these
are small extracts from what looks like a very good manual) are superb
and put ASH to shame. Will probably register. Thanks to Nicholas Bales
for the translation, very, very good.

One small point, seems to interpret some HTML commands not so well as
CAB, eg tables don't look so 3D. but this should be a matter of tuning,
and if OXO don't get some response from this side of the channel, why
the hell should they bother with us. Previous posters have been very
down on OXO. Well, they have come through, so as I have said before,
give them a chance."

Louis Holleman tells Bob:

"Just don't wanna be rude, but first wait till you get it working
decent ON line.... I've been testing 3.12 and 3.20 with a key here and
I found it unstable, not displaying stuff right and using the
mail/usenet stuff was a pain in the neck. I sure hope that's ALL gone
in 3.30.

By the way: I tested under TOS and MagiC on my TT. The stack was the best
part."

Bob tells Louis:

"Don't worry, you're not being rude. Of course it could be crap once it's
connected online, but OXO do seem to be reacting to the very small Atari
etc market in a positive manner, and I'm prepared to give them their
due for that. I've 'mailed them the graying out of printing, but
will prob. get a key. I am not surprised that it misinterprets some
HTML code, see my remarks re the Tables, but that IMHO is a matter of
developing/tweeking the code. In my ignorance, it seems that it is more
important that the core of the programme enables an overall higher speed
of screen draw than CAB. But I could be completely wrong :)) have to
see."

Louis tells Bob:

"I tested the previous versions and made a report in a Dutch Atari mag.
I had the complete "working" version, with a key that is.

The quick recap:
- Moving GIF's were either not displayed or didn't move
- some JPEG's apparently had problems too
- FTP stuff isn't working at all (no implementation, tho' they show up
in the menu's.
-Getting an "allgroupslist" was a mess.-
Using the mailer and newsreader for answers got a config file
messed up so the messages weren't shown any longer
- formatting of some text in a html document didn't work right
sometimes, neither were tables shown OK. You mentioned
that one too.
- Colors/pictures showed up like CRAP (capitals indeed) in 256
color mode. In TC it was a lot better.
- the editor for mailer/newsreader had absolutely no functions other
than plain text writing.
- tho' the stack in itself worked OK, it messed up my modem commands
every time I hit "connect" the first time. After that I had to change
them manually and after the next start/connect they turned back into
shit again.
- changing fonts was only possible by editing the config file;
clicking the menu items led to crashes time and again

I know of several people wrestling with it on their Milans and they
cannot even get it connecting. That's at least what I got working over
here when I skip the messed up modem commands.

Somehow the only people getting it to work (decently?) are Mac users
running MagicMac....

Again, maybe all these probs have been fixed in the latest version,
but to be honest, I won't believe that until I see it with my own
eyes.

You know, some people keep telling us to give them (Oxo) a chance.
Well, I'd like to but not for such crap which will only SHOW it's crap
after you paid FF 290... And I believe this is going on for a couple
of years now.

Well, since I'm hearing similar stories from Draconis, I tend to agree
with people suggesting to start all over from scratch. It might lead
to better results in shorter time and perhaps for less money too...

Just my 5 cents"

Jo Vandeweghe jumps in and posts:

"Let's do remember what I said a few months ago; the problem begins when you
buy this program, after that, do expect to NEVER be satisfied.
3 years ago, for the Wensuite team (only two guys in fact ...) Wensuite was
ALREADY ready for use with ftp, mail, news an so on and at this time the
authors said without any shame that it was the best program ever made for
the atari internet connection, the publicity (in french ST MAG ...) was:
Internet on Atari ? So easy with Wensuite it does it all (ftp, mail, news
...)

They simply were lying to illegally get money from the customers.

Let's have a serious look on what this program is able to do today .... it
remembers me another story .... Oasis.

All you can read about this master piece program on the french news group is
problems and complaining about problems.

This has not changed since 3 years ago.

I suppose you are joking here ? Who the hell would like to run this program
on Mac when you have so much good and well designed alternatives ?
Just try to use it on the real atari ... let's give a try and you'll see
what I'm talking about ...

And the icing on the cake: let's give a look at their other programs: XXL
spreadsheet and above all EXPRESSO their wysiwyg html editor perhaps at last
will you understand why Wensuite is "so much advanced".

When I was using intensively my TT the oxo demo programs were the winners to
make my computer crash so much ( and I have downloaded so much hoping they
had resolved so much simple problems like displaying correctly pictures) ...
no other program leaded my TT to crash so often.

Oxo = promises never held.
If only their programs were shareware .... but they are "so proud" of it.

I must admit one thing: when there is no reasonable alternative a lot of
people rely to what seems to continue to develop even if it is a joke
program.

Nobody can say today what will happen with Wensuite, but 3 years ago
everyone knew everything about the not very serious Wensuite authors and two
months ago I said the same as today.

Let's hope for WS users it will change one day ...."


Well folks, that's it for this time around. Tune in again next week, same
time, same station, and be ready to listen to what they are saying when...

PEOPLE ARE TALKING



=~=~=~=



->In This Week's Gaming Section - 'Tomb Raider 4'! 'Sega Rally 2'!
""""""""""""""""""""""""""""" 'Vandal-Hearts II'! 'NBA Jam 2000'!
'Warpath Jurassic Park'!
'Jedi Power Battles'!
playstation.com Redesigned!
And much more!




->From the Editor's Controller - Playin' it like it is!
""""""""""""""""""""""""""""



I don't have a lot to say this week. But, I have to say that this is the
first holiday season with our "new" PCs in the house. My wife likes to play
games on her system when she's not roaming the internet seeking our
families' genealogy roots. I've been dropping in a few stores looking
around for some interesting games for her for Christmas. The selection, and
I've not been to the large outlets yet, is unbelievable. Yes, I would hope
the numbers of games to be huge. But, with so many different PC systems
and configurations available, it's a mammoth task to find the right games
which can actually be used on any one particular system. The varying system
requirements are quite unsettling. At least with my Atari systems, usually
the limitations were based on available memory and whether or not a color
monitor was required! No wonder PC users are constantly upgrading their
systems! Well, the search continues!

Until next time...



=~=~=~=



->A-ONE's Game Console Industry News - The Latest Gaming News!
""""""""""""""""""""""""""""""""""



Gaming Superstar Lara Croft is Back for the
Holidays in Tomb Raider: The Last Revelation


Lara Croft, the world's most recognizable electronic game action heroine,
comes full circle this holiday season in Tomb Raider: The Last Revelation,
the fourth installment in Eidos Interactive's best-selling Tomb Raider game
franchise. Set in Egypt, this perilous adventure takes Lara back to her
Tomb Raiding roots.

Designed for both the PlayStation game console and PC format, Tomb Raider:
The Last Revelation sends explorer Lara to the Land of the Pharaohs for an
adventure that could cost her more than she bargains for. The plot revolves
around ancient mythology and the alignment of the stars at the millennium.
Among the new features is an introduction to the story behind how Lara
began her tomb raiding career at the age of 16.

Tomb Raider: The Last Revelation is a quantum step forward from previous
entries in the popular series. Advanced engine technology drives game play
action with much improved enemy artificial intelligence (AI) and cinematics
that drive the story of Lara's latest quest. Players will also benefit from
a redesigned inventory system with an easier-to-use interface that allows
Lara to combine items and use different weapons.

Among these weapons are concussion grenades and revolver with a laser gun
sight. A new sniper mode allows Lara to zoom in and out of her targets.
She'll also a wield a crossbow that fires three types of ammunition --
regular, poison and explosive arrows. Clear objectives and concentrated
locations will result in a more tightly-focused and puzzle-orientated level
of activity than in previous games.

``We feel with this new chapter in the Lara Croft saga we've captured the
essence of action-adventure gaming that enchanted gamers with the
original," said Adrian Smith, of Core Design, Eidos' wholly-owned
development house.



Gamers Embark on a Journey of Mysticism and War

Konami Introduces Vandal-Hearts II


Konami of America, Inc. announced the release of Vandal-Hearts II for
PlayStation -- the sequel to the highly acclaimed role-playing game (RPG)
adventure, Vandal-Hearts. Gamers are transported back in time when a world
of mysticism, magic and religion enticed powerful gods and corrupt warlords
to unlock the secret of Vandal-Hearts.

``Konami has developed a strong tradition of innovative and exciting RPG
adventures, and we are proud to deliver one of our most provocative titles
to date, Vandal-Hearts II," said Chris Mike, Konami's director of
marketing. ``Gamers will immerse themselves into Vandal-Hearts II's world
of power and magic and be captivated by the political and religious themes
of the game."

Centuries ago, the sacred sword known as Vandal-Hearts was created by God
and bestowed upon a divine man named Nirvath -- to cleanse away the evil
and sin of Man and to lead the righteous to unspoiled land. Nirvath
successfully led his people across regional clans, thereby conquering the
evil warlords and slowly building a strong and peaceful Nirvath Church
State. The State experienced many years of harmony and tranquility, until
corrupt holy men and guerrilla forces threatened national peace.

The ``War of Separation" divided the State into four great powers --
Kingdom of Natra, The Church State of Nirvadia, Republic of Vernantze and
Zora-Archeo Twin Empire. Vandal-Hearts II begins when these four Great
Powers start to confront each other for ultimate supremacy and rule. The
youths of the land, led by a farmer's son Joshua, engage in a struggle to
bring peace and unity back to their country.

In Vandal-Hearts II there are six classes of powers -- Fire, Ice, Thunder,
Wind, Holy and Darkness. The natural relationships between the opposing
powers create a foundation of rules in the game that effect character
relationships, weapons, skills and body armor.

Gamers may choose from more than 120 different weapons and armor -- each
with hidden techniques and strengths to discover. Each weapon contains
skills and magic unique only to that weapon and as each character gains
more experience, the power of each weapon grows stronger and continues to
build strength throughout the game. Weapon types include: sword, shield,
special, bow, dagger, lance, throw, wand and axe.

Vandal-Hearts II utilizes a special resource management system, where each
player's choice in weapons and armor determines the character's power,
vulnerability and level class. The game's unique ``Dual Turn System"
allows free simultaneous movement of controlled characters and enemies
during combat, enhancing the real-time strategy experience. Featuring more
than fifty detailed maps, adjustable vantage-point camera angles and
special positioning, gamers can employ strategy and tactics to conquer
their enemies. Players will become entrenched in the title's new geography
-- twice the size of the original Vandal-Hearts world -- and the game's
multiple endings will make gamers want to discover every outcome.

Supporting the launch of Vandal-Hearts II will be a comprehensive marketing
campaign. The product will be seen in print enthusiast magazines nationwide
coupled with a strong national retail push, including various POP
materials.

Vandal-Hearts II is now available in retail outlets nationwide. Available
with an ``M-Mature" ESRB rating, the title will be priced at $39.99 SRP.



Electronic Arts Ships Warpath Jurassic Park for
the PlayStation From DreamWorks Interactive

First Fighting Game to Feature Head-to-Head
Dinosaurs in the World of Jurassic Park


Electronic Arts announced that it has shipped Warpath Jurassic Park for the
PlayStation from DreamWorks Interactive. The release of this title marks
the first action fighting title that features head-to-head dinosaurs from
the blockbuster films ``Jurassic Park" and ``The Lost World," as well as
newly discovered dinosaurs.

``Warpath Jurassic Park takes a fresh approach to the traditional fighting
game genre," says Emily Kenner, product manager at Electronic Arts. ``The
game offers an array of unique dinosaur against dinosaur action scenes,
which provides a challenging and fun game experience."

Players can choose from a total of 14 different dinosaurs and fight in 14
visually stunning 3-D arenas, most of which are modeled after actual movie
locales. The recognizable fighting arenas include the Visitor's Center,
Helicopter Pad and 76 Station. Gamers will find a variety of diverse and
well-known predators from the Jurassic Park world including the popular
Tyrannosaurus Rex, Styracosaurus and Triceratops. Helping to bring another
layer of excitement and interest in the game is the addition of an array of
newly discovered dinosaurs such as the Mega Raptor and Giganotosaurus.

Each of the dinosaurs will feature more than thirty moves, some of which
are signature moves. Players will be able to snap, claw, rake, bite, grab,
execute combination moves, reversals and slams. Dinosaurs will be able to
eat Artificial Intelligence (AI) characters and animals for increased
health and power.

Warpath Jurassic Park offers many compelling features and gameplay modes
including arcade, choice, practice, survival, team, frenzy and versus.
Battles will be supercharged with real-time wounding effects, shadows and
lighting, rising dust, blood and environmental effects such as lightening.
To make fights even more exciting, players can inflict damage on an
opponent and win a match by strategically taking advantage of the
destructible objects in the environment. For instance, gamers can throw
their opponent on an electric fence or lead an opponent into an exploding
oil drum. In addition, bone crunching sounds, primal tribal music and an
original orchestral score help to escalate the adrenaline rush of the game.

Warpath Jurassic Park utilizes the latest technology for the PlayStation
system, specifically Hierarchical Modeling Data (HMD). HMD technology
allows for more life-like dinosaur movements. Additionally, HMD technology
allows for realistic single skin textures, which helps to enhance real-time
lighting and shadowing on the dinosaurs as they move throughout the
environment. For example, players will see fluid movements and the
reflective color of lights on the skin of the dinosaur.

Warpath Jurassic Park for the PlayStation, co-published by Electronic Arts
and DreamWorks Interactive and developed by Black Ops, supports up to
two-players via single-screen and is dual shock compatible. The game
carries a ``T" (Teen) ESRB rating and has an MSRP of US $39.95. More
information on the game is available at http://www.warpathgame.com.



THQ/JAKKS Pacific Ships WWF WrestleMania 2000 For
Nintendo 64 and Game Boy Color


THQ/JAKKS Pacific, LLC announced the release of WWF WrestleMania 2000 for
the Nintendo 64 and Game Boy Color Systems.

The games are the first two to be released under the 10 year THQ/JAKKS
video game license with the World Wrestling Federation, and will be
available at major retail outlets nationwide for the suggested retail price
of $59.99 (Nintendo 64) and $29.99 (Game Boy Color).

``THQ is excited to be part of the team bringing the highly anticipated WWF
WrestleMania 2000 to WWF and Nintendo enthusiasts," said Brian Farrell,
president and CEO of THQ. ``With the WWF as the number one license in
Sports-Entertainment and THQ's proven development expertise, THQ is poised
to maintain its lead in this highly competitive genre with its WWF debut on
the Nintendo 64 and Game Boy Color."

``JAKKS Pacific is delighted to be part of the team introducing these
outstanding WWF videogames," said Stephen Berman, president and COO of
JAKKS Pacific Inc. ``The World Wrestling Federation is one of the hottest
names in the game and toy industries. Our success with WWF toys, action
figures and accessories, coupled with THQ's proven development skills and
the great WWF media content, lead us to believe that WWF WrestleMania 2000
for Nintendo 64 and Game Boy Color are certain to be hits."

``WWFE is proud of the partnership that has been created between WWFE,
JAKKS Pacific and THQ. This partnership maximizes the strength of each
individual company and sets a new standard in licensing, product
development and marketing that currently is unequaled in the marketplace,"
commented Jim Bell, Sr., vice president licensing and merchandising of
WWFE.

Developed by top-selling, critically acclaimed wrestling game developer AKI
Corp., WWF WrestleMania 2000 for Nintendo 64 offers enthusiasts a
comprehensive list of features and WWF Superstars including The Rock, The
Undertaker and Stone Cold Steve Austin. Intricate create-a-wrestler and
edit modes will give players the chance to design new characters with
specific appearances and mannerisms. Several game modes, including cage and
weapons matches, are also featured in WWF WrestleMania 2000, including the
biggest pay-per-view events in the world and all-new wrestler entrances
complete with authentic Titantron clips and pyrotechnics.

With more than 15 of the World Wrestling Federation's top Superstars, game
developer Natsume brings WWF WrestleMania 2000 to the Game Boy Color
offering enthusiasts on the go the thrill of competing as and against the
biggest names in the WWF. Game Boy Color owners will be able to play
against friends for the first time with the Game Boy Color's link cable
support. With over 100 moves, including signature maneuvers, trademark
finishers, and pre-match entrances and taunts, WWF WrestleMania 2000 for
the Game Boy Color packs all the great features of a home console game for
fans of the hand-held system. WWF WrestleMania 2000 for Game Boy Color is
also compatible with Super Game Boy and Game Boy.



The Force is Strong in LucasArts' Star Wars: Episode I Jedi Power
Battles, Fast and Furious Arcade-Style Action for PlayStation

Intense Lightsaber Combat, Legions of Powerful New Enemies,
Jedi Knights Featured in Single and Cooperative Battle


LucasArts Entertainment Company LLC puts the supreme power of the legendary
Jedi into players' hands in the action-arcade title Star Wars: Episode I
Jedi Power Battles. Expected to release for PlayStation in spring 2000,
Jedi Power Battles presents an escalating series of one and two player
clashes between lightsaber and Force-wielding Jedi Knights and a fearsome
onslaught of menacing opponents from the Sith and Trade Federation.

Accessible to players of all skill levels, the high energy Jedi Power
Battles draws inspiration from the best-loved classic action-arcade games
of the past. Players choose from among five Jedi characters, and are
immersed into a relentless barrage of clashes with the Sith and Trade
Federation's most powerful droids, mercenaries and assassins, and
ultimately, the dreaded Darth Maul. As they progress through the game's ten
action-packed levels, players are challenged to learn a variety of fighting
moves to help them face off against each level's boss. As players hone
their skills, the game's points-based reward system and power-ups will
allow them to unlock new moves, strengthen Force powers and enhance health.

``Jedi Power Battles is a fast action, arcade-style game inspired by
classic LucasArts titles such as Super Star Wars," says Joel Dreskin,
product marketing manager for LucasArts. ``The game immediately thrusts
players into the fray where the lightening-quick reflexes and deft
lightsaber prowess of a skilled Jedi Knight are the keys to survival and
ultimate victory over enemy forces."

Jedi Power Battles allows players to enter into combat as either Qui-Gon
Jinn, Obi-Wan Kenobi, or Jedi Council members Mace Windu, Plo Koon or Adi
Gallia. Each Jedi is a formidable warrior with a unique set of battle
skills that players must carefully consider before heading into the heat of
battle. For instance, Mace Windu is the game's most balanced character. He
fights with medium speed and health, and is able to increase the power of
his lightsaber by means of the Force. Obi-Wan possesses quickness, agility
and strong health, but has somewhat limited Force powers because of his
inexperience and youth. Qui-Gon's years of training as a Jedi Knight have
provided him with very strong Force powers, and he excels at healing and
defense but has lower health. Plo Koon is gifted with an abundance of
strength, though he is the slowest of all five characters. Adi Gallia is
the fastest Jedi Knight in the game, and she has the ability to strike more
quickly but her combat skills are not as strong.

The health and points reward system in Jedi Power Battles is based upon
several factors. As players move through each level points are awarded for
successful strikes against opponents and overall completion of objectives.
When players surpass certain point milestones they are rewarded with new
attack abilities, Force powers, enhanced health, and other bonuses.

Power-ups are a key component of Jedi Power Battles and have a direct
effect on the strength and abilities of each Jedi Knight character. As with
the game's points reward system, power-ups renew health, recharge Force
powers, and provide a limited super boost to lightsabers. In addition,
power-ups allow players to obtain a variety of items for use in combat such
as thermite bombs, shields, and restraining bolts.

Each level in Jedi Power Battles presents a specific Star Wars: Episode
I-based environment, which will pose as much of a challenge for players as
their opponents. As in the action arcade games it is inspired by, levels
are based around platforms and obstacles which players must negotiate in
their various encounters. Settings range from a foreboding Trade Federation
droid control ship, the harsh desert scapes of Tatooine, the dangerous
streets of Theed, and the mysterious swamps of Naboo.

Gameplay in Jedi Power Battles is well balanced between single and
cooperative modes. The game offers more challenging and aggressive
opponents with each new single player level. Cooperative play unleashes
more opponents and increasingly complex battle scenarios. To be successful,
players must work as a team and use each character's unique abilities to
overcome the power of the Sith and Trade Federation.



Take-Two Interactive Software, Inc. Releases
Thrasher: Skate and Destroy for PlayStation


Take-Two Interactive Software, Inc. announced that its Rockstar Games
division shipped Thrasher: Skate and Destroy for the PlayStation. Backed by
the industry's leading skateboarding publication Thrasher Magazine,
Thrasher: Skate and Destroy is the definitive urban skateboarding game for
the PlayStation. The game features a classic hip-hop soundtrack including
Public Enemy, Run DMC, EPMD, Gang Star and Sugar Hill Gang, as well as all
of the industry's top clothing and equipment companies and brands.

``Thrasher: Skate and Destroy will provide the most authentic skateboarding
experience on PlayStation," stated Sam Houser, president of Rockstar
Games. ``From the fashion, sponsors, music, and gameplay no other game
captures the essence, style, and vibe of true skate culture the way that
Thrasher: Skate and Destroy does."

Thrasher: Skate and Destroy was selected as Playboy's number two pick in
their Holiday Video Game Picks of the Year for Sony PlayStation.

In the latest issue of Stuff Magazine, Thrasher: Skate and Destroy received
``Game of the Month" honors, as well as a perfect score - ``5 out of 5
stars".

Amazon.com states, ``This game captures the true spirit, style, and skill
of the renegade freestyle street-skating culture."

Thrasher: Skate and Destroy combines tense timed skating and undirected
free play. While players can combine moves to create new tricks, it is up
to the skater's creativity and instincts to use the natural urban terrain
to the utmost while skating. Developed by Z-Axis in conjunction with and
supported by the skate communities on the East and West coast, Thrasher:
Skate and Destroy is what skateboarding is all about. For more information,
please visit the official website for Thrasher: Skate and Destroy at
http://www.skateanddestroy.com.



Sega Rally 2 Revs-up for Sega Dreamcast

Arcade Classic Gets Boost With 11 New Cars and 12 New Tracks


Start your Sega Dreamcast and take it into overdrive! ``Sega Rally 2," a
new off-road arcade racing game, is now available for the 128-bit, Internet
ready Sega Dreamcast videogame system.

This high-speed, in-the-dirt thrill ride gives gamers all the intense
action, realistic 3D graphics and loads of customizable cars and tracks
they know from the arcade legend, with some added surprises. ``Sega Rally
2" features exclusive new cars and tracks only for Sega Dreamcast. The
game is available at retailers nationwide for $49.95.

In ``Sega Rally 2," gamers can choose from 19 different car types, 11 of
which are exclusive to the Sega Dreamcast version including the Fiat 131
Abarth and Peugeot 206. Each car has different driving and control options
ranging from automatic or manual transmission, to five gear ratio levels
starting at acceleration and going up to high speed performance. From
there, players can fine-tune car settings by adjusting the levels of
handling from quick to loose and the front and rear suspension from hard to
soft. Brake settings can be altered as well.

The Sega Dreamcast version also features 16 courses including desert,
mountain and muddy tracks, 12 that were not found in the arcade version.
The desert course challenges gamers to race off-road through dirt and large
mounds of sand without rolling their cars. On all courses, gamers must do
their best to make it through sudden jumps, hair-pin turns and puddles.

``Sega Rally 2" features random weather effects, which change with the
seasons and affect gamers' driving abilities. For example, the rain
produces puddles on the tracks that continue to get bigger as the storm
persists. These conditions affect drivers' speed and maneuverability and
can make them fishtail around the track. The 3D graphics and attention to
detail in ``Sega Rally 2" are incredible -- players can sparks when cars
hit the rails and particles of dust fly as they race through dirt.

Gamers not afraid to tough out the rigors of the seasons for 10 years can
try out the 10-Year Championship Mode. In this mode, players must race from
year-to-year and complete the final course in order to progress. Upon
achieving the first position in any year, players will have access to
another car.

``Sega saw the opportunity to take their renowned arcade racer to another
level on Sega Dreamcast," said Greg Thomas, vice president of product
development, Sega of America. ``By adding realistic simulation properties
such as changing weather, road conditions and car handling, gamers will get
an added boost of true-to-life racing along with the hard-core arcade
racing experience Sega is known for."

Players can jump, power slide and dash through the game with four intense
racing modes to choose from, including 10-Year Championship, Arcade and
2-Player Battle in which two players can compete via split screen. Time
Attack mode allows players to race without competition and compete against
themselves in a re-creation of players' last race. The Visual Memory Unit
(VMU) allows players to view their records from each mode via the LCD
screen on their controller.

As announced on Nov. 11, 1999, this version of ``Sega Rally 2" will ship
without a network component. ``Sega Rally 2" is available at retailers
nationwide and at www.sega.com.



THQ Ships Nuclear Strike 64 For Nintendo 64 Console


THQ Inc. announced the release of Nuclear Strike 64, developed by Pacific
Coast Power and Light Co., a wholly owned subsidiary of THQ.

For the first time, enthusiasts of the popular Strike series can experience
all the action and realism of the popular Strike series on Nintendo 64.
Licensed by Electronic Arts, Nuclear Strike 64 is available at major retail
outlets nationwide for a suggested retail price of $49.99.

``Nuclear Strike 64 is a faithful interpretation of the `Strike' series,"
said Don Traeger, president of Pacific Coast Power and Light Co.

``Longtime fans of the series will enjoy the all new reticle-targeting
system, allowing players to pursue and destroy enemies with greater
accuracy. Players will also be able to take the helm of numerous land, sea
and air assault vehicles as well as experience the challenge of combat in
insanely populated battlefields."

Players are challenged with defeating a nuclear terrorist plotting the
start of World War III. From the tropical islands of the South Seas to the
deep, dark jungle valleys of Asia, players take control of any one of more
than 10 vehicles including helicopters, jets, tanks and hovercraft over
remarkable, photo-realistic terrains. Features include an improved waypoint
compass and mini-radar system, real-time lighting effects, larger
explosions and artificial intelligence that reacts to the player's
behavior.

With incredibly fast-paced action, authentic assault vehicles and realistic
backdrops, the Strike series has become an enormously popular and
best-selling shooter. For the first time ever the series will be available
on the Nintendo 64 and includes Rumble and Memory Expansion Pak support.

Pacific Coast Power and Light Co. and THQ also recently released Road Rash
64 for Nintendo 64. For more information on Nuclear Strike 64, Road Rash 64
and the rest of THQ's holiday season line-up, visit www.thq.com.



Acclaim Sports' NBA JAM 2000 for Nintendo 64 Ships


Acclaim Sports, a division of Acclaim Entertainment, Inc.,announced that
NBA JAM 2000 for Nintendo 64 shipped to retailers Tuesday. Developed by
Acclaim Studios Salt Lake City, NBA JAM 2000 is supported by a national
television campaign featuring 1999 NBA Rebounding Champion Chris Webber of
the Sacramento Kings and the song ``Peter Piper" from ground-breaking rap
trio RUN-D.M.C. In addition, legendary NBA announcer Marv Albert provides
in-game studio commentary.

``Chris Webber is one of the most recognizable stars in the NBA," said
Michael Jerchower, Acclaim Sports' Senior Marketing Manager. ``By combining
his presence with a powerful retro-rap song from RUN-D.M.C., Acclaim Sports
has created a unique identity for NBA JAM 2000."

NBA JAM 2000 returns to its roots with an explosive 2-on-2 JAM mode
featuring 50 dunks, awesome special effects, and exclusive beach, school
yard, and night courts. In addition, gamers can simulate authentic NBA play
with an exciting 5-on-5 simulation mode which highlights realistic team
play styles and individual signature moves. Albert, who served as the
play-by-play voice for NBA JAM Extreme for the PlayStation and arcade
versions, provides pre-game, halftime, and post-game commentary for the
current NBA JAM title.



playstation.com Unveils Sleek New Redesign to Create
Complete Online Destination for PlayStation


Sony Computer Entertainment America announced the debut of the redesigned
PlayStation Web site, playstation.com, the highest trafficked game site on
the Web. Rated the most popular videogame site by hot100.com, the new
playstation.com went live featuring faster navigation tools, community
message boards, full screen graphics, detailed content and much more. The
site can be accessed at http://www.playstation.com.

Currently playstation.com receives more than one million visitors per
month, with the average user spending between 11-13 minutes each session.
With easier navigation, quicker download time and new community development
applications, the user base is expected to increase upwards of at least 70
percent.

``The playstation.com redesign is an integral part of the PlayStation
Underground consumer loyalty program developed to provide PlayStation fans
with the cutting-edge interactive experiences they have come to expect from
the worldwide leader in videogame entertainment," said Andrew House, vice
president, marketing, Sony Computer Entertainment America. ``With the new
and improved site, our intent is to develop playstation.com into the
primary online destination for gamers seeking the very best community
environment for gathering and sharing information and ideas relating to the
world of PlayStation."

Key elements of the redesign include:

* Central game focus -- The navigation of the site features games as the
central focal zone. The pages allow gamers to access anything about a
particular game from one central page, whether it be a mini-site,
mailable picturegrams, codes, game-specific clothing or message boards
where gamers can chat with each other.
* Community message boards -- Gamers can now join a fully formed and
populated online PlayStation community through message boards. Message
boards will be hosted by professional moderators who will not only
monitor the posted content for accuracy, but will also ensure that the
environment remains a viable place for gamers of all ages to
participate. (``Filth filters" are in place to minimize foul
language.)
* HotNews -- This free email service will allow gamers to directly
receive the latest information on games, PlayStation events,
PlayStation developments, and more, two to four times a month.
* Permission marketing -- Gamers ``opt-in" to the PlayStation consumer
loyalty program, so that personal gaming interests and behavioral
information can be gathered with their permission. Ultimately, this
will allow Sony Computer Entertainment America to target direct
marketing efforts more effectively and efficiently.
* Full-screen graphics and faster downloads -- Featuring deep, rich and
edgy full-screen graphics, users can download images dynamically
faster than ever before utilizing new compression technology and
database and coding protocols. Site code sophistication reads the
individual viewer's browser capability and delivers seamlessly the
richest experience the user can handle, whether it be static graphics
or flash animations.
* Easy navigation -- Users can control their navigation from anywhere on
the site.
* PlayStation news and information updated daily -- playstation.com will
feature PlayStation game information, daily news and events, message
boards, consumer service online help and more.
* More dedicated gaming mini-sites -- playstation.com will offer more
than 80 mini-sites dedicated to some of the greatest PlayStation
games, in addition to more than 100 third party mini-sites and
information on nearly 200 more games.

Other revisions to the site include:

* Game recommendations tool -- This program helps users select the
appropriate games to buy, categorized by age, gender, game genre,
personality type and/or proficiency level.
* More efficient gift registry -- This gift registry program allows
users to specify the occasion, create a wish list and send this wish
list to gift givers by email. Gift givers are then encouraged (through
embedded hot links) to visit the registry and view the selected items.
Once the gift giver purchases an item, it will be indicated on the
wish list.
* New look for PlayStation Threadz & Accessories online store -- This
page features fully stocked items consisting of PlayStation-branded
and title-specific clothing and accessories for the newest games, such
as CTR (Crash Team Racing), Gran Turismo 2, Um Jammer Lammy,
Spyro (2): Ripto's Rage!, and more.
* Direct access to SCEA's online consumer services group -- Users can
have all of their technical questions answered by consumer services
online. The dedicated staff and new automated fuzzy logic built into
the site allows users to get quick answers to their inquiries.



=~=~=~=



->A-ONE Gaming Online - Online Users Growl & Purr!
"""""""""""""""""""



An interesting e-mail I recently received. A good site pertaining
to classic gaming systems, including a variety of Atari-related items:

From: Michael Thomasson <mthomasson@hammondky.com>
To: dpj@delphi.com
Subject: Atari

Hello,

Read that you were an Atari buff, so thought that I'd send you this link.
Lots of Classic Game related information, but most interesting to you
would be the Atari Crossword Puzzle. Come visit us:

http://www.mindspring.com/~mikecase/

Thanks,
Michael



=~=~=~=



A-ONE's Headline News
The Latest in Computer Technology News
Compiled by: Dana P. Jacobson



AMD Ships Fastest PC Chip Ahead of Holiday Season


In an expected move to grab consumer PC sales during the holiday-selling
season, Advanced Micro Devices Inc. on Monday introduced a new 750 megahertz
processor, the fastest chip to run on Intel-based personal computers.

The 750 MHz Althon chip gives AMD a temporary advantage over Intel Corp.,
the dominant maker of PC microprocessors. Intel's current fastest chip runs
at 700 MHz, though higher speed chips are due out in coming months.

AMD said its Althon processor will be used by Compaq Computer Corp.,
International Business Machines Corp. and other PC makers, largely in
high-end consumer models.

It is designed to boost performance on PCs running data-intensive
three-dimensional graphics, audio, video, product design and rendering
programs, Web content development and standard office applications.

AMD said it plans to sell the Althon chip for $799 in quantities of 1,000
to PC makers.



The 1GHz Race Is On


Just as the 1960s space race paid unexpected dividends in the coin of new
household conveniences, experts say the spillover from the AMD-Intel
competition to debut a one gigahertz chip is going to drive down
computing costs in the new year and beyond.

Both AMD and Intel have already gone on record saying they expect to reach
the gigahertz mark by the end of next year, a claim observers of the chip
scene fully expect will be realized.

"Over the last two years, consumers looking for value-oriented systems
saw performance skyrocket and prices plummet, in part due to the battle
between the K6-2 and Celeron," said Mike Feibus, a principal at Mercury
Research Inc. "Now, we've got a dogfight at the high-end, which means
buyers of premium PCs are in for a similar boon in 2000."

The two chipmakers are within hailing distance of the magic mark although
the crown for the winner of the speed competition is up for grabs.

On Monday, AMD leapfrogged Intel's 733MHz Pentium III chip with its new
750MHz Athlon PC processor.

This marked the first time AMD produced a chip built on its 0.18-micron
manufacturing process. The process, which is similar to a 0.18-micron
process used by Intel, will allow the company to boost Athlon to
1,000MHz.

The demand for more processing power among hard-core users in the
computer game community is insatiable. In contrast, it's unclear whether
average PC users will react to the arrival of 1GHz performance with the
same enthusiasm or a collective shrug.

Observers of the chip scene point out that the one gigahertz mark is just
that, a mark. Instead, it's getting to that goal that is expected to
produce the biggest benefits for consumers.

As AMD and Intel one-up each other in performance, PC buyers should
expect a steady stream of new high-end chips hand-in-hand with steady
price cuts, according to analysts. They also expect prices for mid-range
chips to similarly drop down the pricing ladder.

Here's the ace kicker: By the same time next year, today's 750MHz or
800MHz chip will become the low-cost, entry-level processor in the
market.

"The upside here -- especially for the customer who's sensitive to
overall performance -- is that both companies are beating each other
about the head and shoulders to accelerate the rate at which new (chips)
are brought to the market," said Nathan Brookwood, a principal with
Insight64, of Saratoga, Calif. "As long as (AMD) can come out with a
product that is $700 or $800, it bodes well for the company. It bodes
well for the customer."

Indeed, AMD says an enhanced version of Athlon, based on a new processor
core, will reach the 1GHz level by the second part of next year. Analysts
say AMD may be sandbagging. The company presently has an 800MHz chip
scheduled for release in the first quarter while a 900MHz Athlon is also
in the works.

"AMD could clearly jump out now with an 800MHz part. However, what does
it get them to be that much ahead of Intel?" Brookwood said.

For its part, AMD is playing it coy. A spokesman said it wasn't so much
as a matter of introducing a 1GHz part. "It's whether there's sufficient
demand that warrants a product launch," said the spokesman.

Intel has made public its intention to ship an all-new desktop chip,
running at 1GHz or faster next year. This chip, code-named Willamette, is
also due in the second half of the year and will probably ship late in
the third quarter.

That leaves the Pentium III. Will it reach 1GHz?

Intel's current Pentium III, sometimes referred to as Coppermine, has
"headroom to about 900MHz," Brookwood said. However, "It's conceivable
that Coppermine would get to 1GHz."

Intel will attempt to push Pentium III on 0.18-micron to 1,000MHz, said
Pat Gelsinger, an Intel vice president and general manager of its Desktop
Products Group said in an interview earlier this month.

That should make it interesting for PC buyers, who should look for the
companies to trade jabs well into the new year.

While AMD has an 800MHz Athlon chip waiting in the wings, Intel has an
800MHz Pentium III in the works as well. The company will ship its 800MHz
later in the first quarter. A 750MHz Pentium III may come early in the
new year.

AMD will likely ship the 800MHz Athlon, followed by an 850MHz and 900MHz
version as the year progresses. Intel will likely ship Pentium IIIs in
750MHz and 800MHz followed by speeds of 866MHz and 933MHz, Gelsinger told
ZDNet.



Motorola Says Builds World's Thinnest Transistor


Motorola Inc. said on Wednesday

  
it built what it called the world's
thinnest transistor, which could some day put the processing power of a
desktop computer into a device as small as a wireless phone.

The telecommunications and technology company said it used a class of
material called perovskites (pronounced Per-AHV-skites) which will allow
future transistors to be smaller and faster while consuming less power.

The material would replace silicon dioxide, which has been used for 30
years to form a thin insulating film on silicon, a necessary step in
making integrated circuits. The new technology allows for transistors
that are effectively three to four times thinner than those built with
conventional semiconductor materials.

``Eventually, you will see computers, cell phones, everything get faster
and more powerful and use less power," Jerry Hallmark, a research
manager at Motorola Labs in Tempe, Ariz., said in a telephone interview.
``It will let you have the processing power of a desktop computer in your
cell phone."

With the new transistor, consumers may soon be able to hold cell phone
video conferences, among other things, Hallmark said. He expected devices
using the transistors to be commercially available in four to five years.

He said Motorola and other companies had been looking for a replacement
for silicon dioxide because researchers were unable to shrink that
material much further than they already have. As consumers seek smaller
and smaller devices, all parts of the semiconductor will have to get even
tinier.

``As devices continue to shrink in size, the gate oxide (insulation) of
the transistor also needs to become thinner," Jim Prendergast, general
manager of Motorola's physical sciences research lab, said in a
statement.

``However, we are quickly reaching the limit where we can no longer thin
the silicon dioxide which has been used as a gate insulator for the last
30 years. The solution is to use a new family of materials that appear
electrically to be much smaller than their actual physical thickness."



Cursor Software Monitors Customers


A company's popular software to change a Web browser's computer cursor into
cartoon characters and other images is quietly tracking its customers
across the Internet and recording which Web pages they visit.

Comet Systems Inc., a private company in New York, does not dispute that
its free cursor software, installed by more than 16 million people, reports
back to its own computers with each customer's unique serial number each
time that person visits any of 60,000 Web sites - including dozens aimed at
young children - that support its technology.

Computer privacy experts expressed dismay over the behind-the-scenes
transmissions, which are sent without warning. But the company insists it
is not violating customers' privacy because it does not attempt to match
serial numbers against anyone's real-world identity. It published an
explanation of its practices early Monday on its Internet site after
questions over the weekend from The Associated Press.

``We don't know your gender, your age or anything except you're a Web
browser visiting sites," Comet spokesman Ben Austin said. ``There's not
a lot of reason to crunch that data because I don't see that it's in
anyone's economic interests. We're stating for the record that we don't
do that and we never will."

Austin said the company tracks those serial numbers for a census of its
customers, who aren't asked to disclose their names or e-mail addresses,
and because some Web sites pay Comet based on the number of visitors
using the cursor-changing technology.

Critics said the company should have more openly disclosed the
transmissions to its customers. They also contend it would not be
enormously difficult with today's technology to begin correlating the
Comet serial number with a consumer's identity if the company suddenly
decided to or if Comet - with its extensive tracking database - were
purchased by new owners willing to do that.

``There's zero expectation that tracking is going on with this product,"
said Richard M. Smith of Brookline, Mass., a computer security expert who
noticed the transmissions last week. ``Who would have thought a little
cursor could track your Web movements? It's going back to (Comet's) home
base and saying this person with this serial number is now at this Web
site."

Consumers are prompted to install Comet's cursor software, which takes
only a few seconds, when they visit any of the 60,000 Web sites that
support its technology, including those for the Dilbert and Peanuts
characters of United Feature Syndicate Inc., the Ty Inc. Web site for
Beanie Babies, the Garfield comic strip page and sites for children's
movies like ``The Iron Giant" from Warner Bros.

``What I find most disturbing is that most of these Web sites are for
kids," Smith said. ``You're asking a kid if it's OK to install this
software. (Comet Systems) is in such a position to go back and find what
sites did this user ID visit. There are so many ways to tie that to an
offline identity."

Austin, the company spokesman, insists Comet has no such plans.

``When companies have gotten in trouble in the past, it's typically
because they relate user IDs to some list of real names of actual
people," Austin said. ``We intentionally keep our users anonymous by not
collecting names or e-mail addresses, and it's something we've stated we
will not do."

The company's technology officer, Tom Schmitter, acknowledged Monday that
part of the identifier harvested by Comet includes the serial number for
each computer's network connection hardware. That means a customer's Web
browsing history could be linked back to a specific machine by examining
the company's tracking logs and his personal computer.

Schmitter said Comet was unaware until Monday it had been collecting
those numbers and promised to delete those records, but the company will
continue to randomly assign serial numbers to its customers because it
needs to count them accurately to make money.

Privacy experts said it was unclear whether Comet was violating any law,
although Jason Catlett of Junkbusters Corp., a New Jersey-based privacy
advocate, wrote Monday to New York Attorney General Eliot Spitzer asking
him to investigate. Catlett called Comet's actions a ``wholesale
violation of its users' privacy."



New E-mail Virus Causing Damage


Banc of America and Disney's Go.com are among dozens of companies hit by a
new version of a computer virus that spreads by e-mail and destroys
computer files.

Anti-virus software makers who reported the outbreak of the ``MiniZip"
virus warned computer users on Wednesday against opening any file attached
to suspicious e-mail.

Government-affiliated experts declined to issue any alert, saying they
hadn't received any direct reports of the virus.

In fact, fears of the outbreak may have been spreading faster on Wednesday
than the virus: Network Associates, a leading maker of anti-virus
software, reported that visits to its Web site increased more than tenfold
compared with Tuesday.

MiniZip is a compressed version of Worm.ExploreZip, the virus that struck
hundreds of thousands of computers at major companies in June.

The new version, first reported last week, was detected on Tuesday at
Go.com, worming its way through computer hard drives at the headquarters
of online network and search engine.

Within hours, all staff had been warned not to open any file attached to
any e-mail that's packaged as a friendly response to an earlier message.
Such attachments, they were told, may contain a virus that would destroy
files stored on their machines.

``A handful of computers were affected before we caught it," said GO.com
spokeswoman Shelly Greenhalgh. ``It could have been much worse."

The MiniZip also was discovered on Tuesday at Banc of America, but did no
permanent damage because files are copies on back-up systems.

``It made for a hectic day for our information technology department,"
said Jennifer Smith, spokeswoman for San Francisco-based Banc of America
Securities. ``Everyone had to log off so they could clear our system."

As with Worm.ExploreZip, the MiniZip is only known to attack computers
using Microsoft operating systems Windows 95, Windows 98, and Windows NT.
Rival operating systems such as Macintosh and Unix apparently are not
vulnerable.

On an infected computer, the MiniZip reads the addresses of new and unread
e-mail and automatically sends itself as a response, changing the subject
line from, for example, ``Work Meeting" to ``Re: Work Meeting."

The body of the message reads: ``Hi (recipient's name)! I received your
e-mail and I shall send you an e-mail ASAP. Till then, take a look at the
attached zipped docs. bye."

Don't click on that attachment, experts said. Opening it leads to the
destruction of various files on a computer, which are then replaced with
empty files.

``I have to say that this is a particularly insidious virus," said Carey
Nachenberg, chief researcher at Symantec Corp.'s anti-virus research center
in Cupertino, Calif. ``This is both a very fast spreading computer virus,
and also very damaging."

Computer users can protect uninfected machines by downloading free fixes
on the Internet from various anti-virus software companies.

Sal Viveros, a marketing manager for Network Associates, a Santa
Clara-based company that also writes anti-virus software, said prevention
is key - recovery rare.

``We've talked to people who lost spreadsheets with budgets on them,
letters, documents, presentations," he said. ``If the company doesn't
back up their files, unfortunately there's not much we can do."

Viveros said that by Wednesday afternoon new reports of the virus were
slowing, but that it could take weeks before it is completely eradicated.



Dell to Offer New Webpc Line of Consumer PCs


Dell Computer Corp., the world's No. 2 personal computer maker, said it
will unveil on Tuesday a new generation of small and stylish Intel-based
consumer desktop PCs that do away with the austere functionalism of
traditional PCs.

Dell's long-anticipated Webpc, as the new computers are known, take up
roughly one third the desktop space of a typical pizza-box shaped PC and
come in at least five designer colors, echoing a strategy pioneered by
Apple Computer Inc.

Prices start at $1,000 for a complete package that includes a computer
running an Intel Celeron 433 megahertz chip, a standard 15-inch monitor
with built-in speakers, a printer and one year of the company's Dellnet
Internet access service.

The Webpc introduction, timed to coincide with the holiday PC shopping
rush, positions Dell to meet rising demand for an emerging category of
color-coordinated, industrially designed PCs that fit the decor of rooms
other than the home office.

``The Webpc is for consumers looking for a really hassle-free solution
that allows a user to surf the Web, play games and use office
applications when working at home," John Medica, vice president and
general manager of Dell's Web Products Group, said in a phone interview
on Monday.

By offering a complete package, Dell has broken with its typical practice
of offering a la carte pricing that allow consumers to mix-and-match
computer chips and other components, hard disk drive and peripherals to
create a customized PC.

Taking advantage of its direct-selling capacity via the Web at
http://www.webpc.com or over the telephone, Dell is set to take orders on
Tuesday and ship the products in the first half of next month. Orders
take five to eight days to fill and those made by mid-December could be
ready for Christmas, Medica said.

The Webpc comes in two additional configurations, including a 466
megahertz-based Webpc priced at $1,099 that includes an optional
flat-panel display for another $850 or $1,949 in total. A 500 megahertz
Intel Pentium III-based model starts at $1,499, or $2,349 with flat-panel
display.

The Webpc weighs 10 pounds, is six inches wide, 11 inches high and 10
inches deep. The box comes in shades of blue, orange, teal, red and
purple. Printers and external floppy disk drives come in complementary
colors of blue or gray.

In addition, Dell is offering up to six different peripheral products for
the Webpc, including such devices as a digital scanner, a videogame joy
stick or a digital camera.

The Webpc is the latest in a new class of PCs that take advantage of
smaller motherboards, or internal chassis, from top PC chip maker Intel
Corp. and new simpler connector technology known as Universal Serial Bus
(USB).

Earlier this month, Compaq introduced a similarly small, $499 PC that is
aimed a office workers, not consumers. In October, Gateway introduced a
new all-in-one PC that looks like Apple's iMac consumer computer. The
Gateway Astro is priced at $799 for the PC, or just under $1,000 with a
printer and Internet access service -- in line with Dell's Webpc offer.

Van Baker, a consumer PC analyst with industry research firm Dataquest of
San Jose, Calif., said Dell's Webpc could be a hit with consumers who are
intimidated by all the decisions involved in traditional PCs. ``It's a
nicely done product. I think it will have appeal," Baker said.

However, he speculated that Dell's decision to bundle the various
elements of the Webpc in a single package may be an artful way around the
company's recent shortage of certain components, including memory chips
and flat-panel displays.

Dell plans to continue to sell its existing Dimension line of standard
consumer PCs, its Inspiron line of notebooks and other products using its
traditional a la carte pricing.

Baker said Dell is the first to market such smaller PCs to consumer. It
can do so in the final run-up to the holidays because its direct sales
approach via the Web allows consumers to quickly order such new models.
He contrasted Dell's speed to Compaq, the world's No. 1 PC maker, which
must pre-build and sell consumer PCs largely through retail outlets.



Mediator Holds Microsoft Meeting


Judge Richard Posner met with representatives of Microsoft Corp., 19 states
and the Justice Department for nearly two hours Tuesday to explore the
chances of a settlement in the company's landmark antitrust trial.

None of the parties to the meeting made a formal statement, but one
attorney said they were under orders not to discuss the talks publicly.

Posner, accompanied by government and company lawyers, entered the
exclusive Standard Club across the street from the Federal Courthouse
here, where he sits as chief judge of the U.S. Court of Appeals for the
7th Circuit.

``Get out of the way please," Posner said as he brushed past reporters
shouting questions.

Almost two hours later, David Boies, who is working for the federal
government, left through the canopied front entrance of the white stone
building, along with Connecticut Attorney General Richard Blumenthal and
Iowa Attorney General Tom Miller.

Asked for comment, Boies quipped: ``I won't even comment on the fruit
plate." But he acknowledged that future meetings would ``probably be in
Chicago."

``We're not going to be able to talk at all, even about details like when
we're going to meet again, where it's going to be," said Boies, a private
attorney who is helping the Justice Department litigate the Microsoft
case. ``We're just going to be as confidential as we can."

U.S. District Court Judge Thomas Penfield Jackson -- who is trying the
case in Washington -- asked Posner to act in a private capacity as a
mediator after earlier attempts at settlement failed.

But all sides acknowledge the talks will be difficult. In case they do not
succeed Jackson has set out a time schedule for the next phase of the
trial, with written arguments due starting Dec. 6 and oral arguments set
for Feb. 22.

In the absence of a settlement, Jackson will next determine whether
Microsoft violated the nation's antitrust laws. He has already handed down
his findings of fact, a 207-page document that found Microsoft used
monopoly power in the operating system for personal computers to harm
consumers, rivals and other companies.

The findings of fact serve as a starting point for Posner, who is an
expert on economics.

The findings of fact point to the near-certainty that Jackson would find
that Microsoft violated the law, antitrust lawyers have said repeatedly.
That means any settlement would require some remedy that satisfies the
government that Microsoft will no longer abuse its monopoly power.

Jackson's findings of fact have had another effect. Across the country,
consumers have filed class action suits seeking damages from Microsoft for
overcharges outlined in Jackson's findings of fact.

``A Microsoft study from November 1997 reveals that the company could have
charged $49 for an upgrade to Windows 98 -- there is no reason to believe
that the $49 price would have been unprofitable -- but the study
identifies $89 as the revenue-maximizing price," Jackson wrote.

Jackson said the choice to charge the higher price was "indicative of
monopoly power."

An expert who asked not to be identified by name said that settlements by
the several states might have the effect of reining in consumer suits in
some states.



U.S. Hires Financial Adviser on Microsoft Remedies


The U.S. Justice Department announced on Thursday it has retained
Greenhill & Co. LLC of New York City, headed by Wall Street veteran Robert
Greenhill, to advise it on the financial implications of a ``full range"
of potential remedies in the landmark Microsoft Corp. antitrust case.

The Justice department said that Greenhill & Co. would "assist the
division in analyzing financial aspects of the full range of potential
remedies in U.S. v. Microsoft, including conduct and structural relief."

Greenhill founded Greenhill and Co. in 1996. From 1993 to 1996, he served
as chairman and chief executive of Smith Barney Inc. Before heading Smith
Barney, he was president of Morgan Stanley Group Inc. from January 1991
to June 1993.

A Justice Department official made it clear that retention of the firm
reflects no view by the department on whether the case would be resolved
in court or through mediation.

``We expect that the firm's advice will be useful with all ongoing
processes," the official said.

The Justice Department, representatives of 19 states and of Microsoft met
earlier this week with a mediator in Chicago.

A judge has found that Microsoft used monopoly power to harm consumers,
competitors and other firms, but reached no conclusion yet on whether
those actions violate antitrust law.

Greenhill & Co. provides strategic advice, advises companies considering
mergers and acquisitions and also is involved in real estate investment
banking, according to its Web site at (http://www.greenhill-co.com).

A Microsoft spokesman had no views on the Justice Department action.

``The plaintiffs have the option to do whatever they deem necessary,"
said Jim Cullinan at the firm's headquarter in Redmond, Wash.

``We think it's far too premature to discuss remedies in this process --
there's a long way to go," he said. ``We believe that at the end of the
legal day our actions will be seen as pro-consumer and pro-competitive."




=~=~=~=


Atari Online News, Etc.is a weekly publication covering the entire
Atari community. Reprint permission is granted, unless otherwise noted
at the beginning of any article, to Atari user groups and not for
profit publications only under the following terms: articles must
remain unedited and include the issue number and author at the top of
each article reprinted. Other reprints granted upon approval of
request. Send requests to: dpj@delphi.com

No issue of Atari Online News, Etc. may be included on any commercial
media, nor uploaded or transmitted to any commercial online service or
internet site, in whole or in part, by any agent or means, without
the expressed consent or permission from the Publisher or Editor of
Atari Online News, Etc.

Opinions presented herein are those of the individual authors and do
not necessarily reflect those of the staff, or of the publishers. All
material herein is believed to be accurate at the time of publishing.

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