Copy Link
Add to Bookmark
Report

Atari Online News, Etc. Volume 02 Issue 23

eZine's profile picture
Published in 
Atari Online News Etc
 · 5 years ago

  

Volume 2, Issue 23 Atari Online News, Etc. June 9, 2000


Published and Copyright (c) 2000
All Rights Reserved

Atari Online News, Etc.
A-ONE Online Magazine
Dana P. Jacobson, Publisher/Managing Editor
Joseph Mirando, Managing Editor


Atari Online News, Etc. Staff

Dana P. Jacobson -- Editor
Joe Mirando -- "People Are Talking"
Michael Burkley -- "Unabashed Atariophile"
Albert Dayes -- CC: Classic Chips

With Contributions by:

Daniel L. Dreibelbis
Carl Forhan



To subscribe to A-ONE, send a message to: dpj@delphi.com
and your address will be added to the distribution list.
To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
Please make sure that you include the same address that you used to
subscribe from.

To download A-ONE, set your browser bookmarks to one of the
following sites:

http://people.delphi.com/dpj/a-one.htm
http://www.icwhen.com/aone/
http://a1mag.atari.org
Coming Soon!
http://a1mag.b-squared.net


Visit the Atari Advantage Forum on Delphi!
http://forums.delphi.com/m/main.asp?sigdir=atari


=~=~=~=


A-ONE #0223 06/09/00

~ HP Entry-level Inkjet! ~ People Are Talking! ~ TAF Flea Market!
~ Wireless Video Games! ~ Outlook Anti-Virus Fix ~ Illustrator 9 Ships
~ Microsoft Isn't Moving ~ Portable PlayStation! ~ Gauntlet Legends
~ New A-ONE Web Site! ~ Lara Croft On GBC! ~ Songbird News!

-* Microsoft Says Plan Flawed *-
-* Judge Orders Microsoft Split In Two *-
-* Philippines Drops Charges In Love Bug Case *-



=~=~=~=



->From the Editor's Keyboard "Saying it like it is!"
""""""""""""""""""""""""""



Ahhh, I just love Fridays! The weekend is upon us and it's just a time to
get away from [most of] the stressful parts of life. Remember a few weeks
back that I mentioned that I was applying for a newly-created position
within my department? Well, I did not get that job. After I was told, I
asked one question: Why? I was told that "I like the job you're doing in
____ ____ and I'd like to see that continue." What that comment really
meant - and I agree that it was a compliment - was that he didn't want to
lose me. Okay. I was really upset about this decision because I knew that
it wasn't based on whether or not I was the best qualified person, but what
the impact on the department would be if I was given the job. In the back
of my mind, I expected this. So, after cooling off, I went back and
revisited the problems that I was having with my immediate superior, and
requested (to be politically correct) that I and my staff report to someone
else (the head of the department). I may have mentioned some of the various
problems we've had with my immediate superior. Well, I was told what was
expected of me if I were to change reporting structure and the hesitance of
that occurring because it wasn't clear that I'd meet those expectations.
Hmmm, here I was a few hours earlier being told that what I was
accomplishing was appreciated, but now it wasn't clear I was up to it. I
was given a "test" - perform a group of projects within three weeks and all
would be well. The projects were completed in less than two weeks; and then
I went on vacation. How's that for being cocky! But I hadn't had any
feedback yet, so yesterday I went to the head of the department and asked
him how we fared since I hadn't received a "report card" yet. I got my
answer today - we have a new boss. What a great way to start off a Friday!

Back to the real world of computing, it appears that Microsoft is paying for
its steamroller business practices. How this break-up will affect Microsoft
and the public is unknown. I've read a number of analyses and came away
just as confused as before I read them. Time will tell. I agree with the
decision, however.

Some things will be changing with regard to A-ONE in the near future. Since
Joe Mirando played a role in these changes, I'll let him mention them first
in his column, further on in this week's issue. Nothing dramatic, but fun
nonetheless.

Meanwhile, I'll finish up here and then start making plans for my weekend
full of work around the house, or outside the house. After the torrential
downpours we received earlier in the week, I think I'll need to re-seed my
"new" lawn. Then I have to prepare for the rest of the lawn work. I still
cannot believe I need to order more loam!

Until next time...



=~=~=~=



->A-ONE User Group Notes! - Meetings, Shows, and Info!
"""""""""""""""""""""""



TAF Flea Market June 21st


Agenda for the Toronto Atari Federation meeting of June 21st, 2000,
7:00 PM:

COME ONE, COME ALL to the first TAF FLEA MARKET of the new millenium!
TAF's famous flea markets have always been a great way for fellow Atari
users to find the hardware and software they need to improve the Atari
computing experience, or to sell what they don't need anymore. As well,
it gives them a chance to associate with fellow Atarians. Sell your old
stuff, find yourself a treasure!

This particular Flea Market will also give TAF a chance to sell some
pieces of equipment that they don't need anymore to homes where they
will get more use. And there's some interesting pieces we've amassed
over the years, so you may want to check this out.

As well, the Mario Becroft solutions (VGA adaptor, Mouse Adaptor,
QWERTYX, IDE Board) will also be offered for sale. These items are a
great way to use modern peripherals with your classic systems.

Admission - FREE
Tables - FREE

Please note - TAF does not support piracy. Anyone selling pirated or
stolen goods will be prosecuted to the full extent of the law!

So come on out and have a great time at the TAF Flea Market! We'll
see you there!

TORONTO ATARI FEDERATION User Group meetings are held on the third
Wednesday of the month in the North York Memorial Community Hall on the
Lower (or Concourse) Level of the North York City Centre Library at 5110
Yonge Street at Parkhome Avenue. Parking garage inside the complex.
Those using public transport can take the TTC's Yonge/University/Spadina
line to North York Centre Station. Meetings start 7:00 PM, $2.00 to
non-members. Membership is $25 CDN a year, and includes a subscription to
the TAF newsletter PHOENIX. A membership in TAF IS Atari support!

TAF Home Page: http://taf.atari.org

Ken Macdonald, TAF President + Mario Becroft agent: 416-533-0504 or
anarkist@idirect.com

Dan Dreibelbis, TAF Vice-President and Sinclap Tamer: 416-766-4743 or
dreibel@idirect.com



=~=~=~=



PEOPLE ARE TALKING
compiled by Joe Mirando
jmirando@portone.com



Hidi ho friends and neighbors. I've always felt strongly (and I know
that Dana agrees) that a magazine or newspaper should report the news,
not MAKE it.

Well, it's not like we single-handedly split up Microsoft or anything,
but we here at A-ONE will be moving to a new cyber-home sometime in the
near future. We haven't made any real plans to do anything different
yet, but if you've been visiting the copy of A-ONE that Dana maintains,
you probably won't notice much of a difference for a while. If you've
visited people.delphi.com/a1mag, you've no doubt noticed that it hasn't
been updated in quite a while. That will be changing.

With our new "digs", there's also the possibility of adding new features
and such. If you have any ideas or opinions, drop us a line and let us
know. I can't promise anything... other than that we'll listen, of
course.

The new web address (once we get everything up and running) will be
http://a1mag.b-squared.net

The space is being provided as a favor by a former Atari user and good
friend. I'd like to thank our new benefactor, but I'm not exactly sure
about how he'd feel about our advertising his name around.

And before you ask, no, it's not Ralph.

At any rate, we'll be trying to set things up slowly, but you can access
the new site right now and, if things aren't up and running yet, you'll
be automatically redirected to the old site.

I'd also like to mention that the CURRENT site has been maintained
solely by Dana. I've had much less time than I had anticipated and
something had to go. That's why the A1MAG site on Delphi has fallen into
disuse. I'm hoping that, since we're starting with a brand new site,
I'll be able to keep on top of things.

And of interest to no one but myself, I just turned forty this past
week. It's funny, but I always thought I'd be more "grown up" by this
time. I'm at the age now that my father was when I first thought of him
as old. I don't feel old. Not intellectually or emotionally, anyway.
Physically? Well, that changes from day to day. As someone once said,
"If I had known I was going to be around this long, I'd have taken
better care of myself."

Well, let's get on with the news and stuff from the UseNet.


From the comp.sys.atari.st NewsGroup
====================================

Guillaume Le Tetu asks:

"I have an Atari 1040STE/TOS2.06/Megafile30. I would like to create my
own icons. Is it possible and how?"

Nicholas Bales tells Guillaume:

"You need a resource editor, and to change the newdesk.rsc file to add new
icons. There is a limit though, but I can't remember what it is."

Henk Robbers corrects Nick:

"I think you meant 'deskicon.rsc' for the (smaller) mono icons
color icons are in 'deskcicn.rsc'"

Edward Baiz adds:

"I have created many icons from scans and other picture files. If you
are using Jinnee or Thing, you will need a resource editor. It you are
using EASE, then you will need nothing as it has it's own icon editor
that can load in IMG and RSC files."

David Young asks about MIDI files:

"Does anyone know how to save midi files from an Atari 1040st so that they
can be loaded into a pc platform....Win 98. I have a bunch of songs recorded
on Atari Cubase 3.0 and I would like to avoid having to play and record each
song into my pc sequencer. I want to save the midi files on a disk and load
them into the pc. Thanks for any help..."

Nick Bales tells David:

"Midi files are a cross-platform standard. As you said, just stick them on a
disk, but make sure it's a 720K DD DOS formatted floppy.

Incidentally, this is in the Quick FAQ: http://bales.online.fr/atari "

Martin Bates asks about where to find one his (and MY) favorite programs:

"It has been quite a few years since I have had an ST and there was one
program I could not live without now that I am thinking of getting one
again - NeoDesk. Could anyone tell me where I may acquire this
wonderful program?"

Joe Villarreal tells Martin:

"You can buy Neodesk and Geneva directly from the author. His web page is:

http://www4.pair.com/gribnif/ "

Lonny Pursell asks about his TT's power supply:

"A couple questions about the TT's power supply unit.

Did anyone ever make a better one (more watts) ?
Is it possible to swap the guts of the PSU itself?

I really do not want to transplant my TT into a peecee case.
I happen to like it's odd looks."

David Leaver tells Lonny:

"Bradley Koda of Best Electronics sells original MSTe/TT PSUs and his
own somewhat improved version.

The latter is slightly cheaper because it comes without a case. You
have to modify your existing case by removing the centre support of the
circuit board.

I have been using an improved one in my TT for about nine months
without problems. The original PSU failed with an over voltage
condition."

Lonny tells David:

"I found it in their catalog 64 to 80 watts and $125 !
Don't know if that price is current, even so half that
seems rather high to me. I suspect I'll just yank the
internal HD and reduce the load."

David replies:

"It seems to me that there is a fair bit of mythology surrounding PSUs.

First, I don't think that there is, or was, too much wrong with the
original MSTe/TT PSU. It was well made by an outside supplier that is
still selling PSUs, so they cannot have had too bad a reputation. I
have never had any sign of a problem with my MSTe, which has a Matrix
Coco card in it, which puts a fair extra load on the 5v line, plus
68882.

Second, the PSU in my TT, with 64mb TT ram and Matrix tc1208, failed
with an over-voltage condition, not under-voltage. Yes, it had a
problem, but insufficient grunt was not that problem.

The Best Electronics replacements are not cheap, but you will always
have to pay for a low demand, specialist item. I had already spent
many hours going over the original PSU trying to find the fault. I
decided to cut my losses.

Third, the components in switch-mode power supplies are not items in
which great strides have been made over the past ten years. If they
are getting smaller for a given output, it is largely because the
components are being pushed harder.

The PSUs in STs and STes are not universal-voltage models, whereas the
MSTe/TT supply handles 110-250v inputs. I don't know about the PSU in
the Falcon."

Martin Eric Racine adds:

"Brad Koda sells slightly more powerful replacement AT power
supplies with some adapter brackets that apparently make it a
drop-in substitute. I believe Jo Even bought that a while back."

Jo Even Skarstein jumps in and replies:

"No, I got an AT PSU for free in a local shop and hacked it in myself. If
you can find a PSU from a "pizza box" (like many Compaq PCs) that's quite
easy, because many of them are actually smaller than the original TT
PSU."

Marky Mark asks a very interesting question:

"I've recently acquired an old Atari SCSI interface that is designed to
connect to an external SCSI device via a 50 pin connector, then
connect back into the DMA port of the Atari.

I was wondering if it would be advisable to install this device inside
my PC, connect it to my PC's SCSI card via the 50 pin slot internally,
then run the DMA cable back to the Atari so that the Atari could pick
up the SCSI chain.

The interface is dated 1987, and has power connectors which look like
the same as found in todays PCs (although are coloured differently -
yellow blue green white instead of yellow black black red). I was
wondering if power and SCSI are of the same standard now as it was
then, and could this configuration possibly work?"

Stephen Adam tells Marky:

"I'm about 99% sure that this won't work. The SCSI chain is intended
to have a single master. The PC host adapter is one, and the Atari
host adapter is another. I don't think you'd fry anything by trying,
though. But I might be wrong about that, and two masters will not work
anyway.

The power connector is intended for the the same plug that
is used on the drives. In other words, the same as in PCs. The
different colours make me a bit suspicious, though. But if the
socket is the right shape, I'd trust it."

Chris Martin adds:

"Actually, this should work if you only have either the PC or the Atari on

(not both). As long as the termination of the chain is okay, this should

work, and both computers should be able to read/write to this drive.
That is as long as you have all the correct drivers (such as HDDriver for
the Atari to read Win95 compatible partitions).

Now, also, there are SCSI drivers out there that allow "multiple
initiators". (If memory serves, this is what it is called). I know
there are Linux drivers that allow multiple initiators, or multiple
hosts, to be on the same SCSI chain. People have used this to connect
multiple computers together via the SCSI bus and embed IP over
SCSI to allow for a small but fast network. However, I do not think
that such a driver exists for the Atari. So, your only option would be
to have either computer on at a time......"

Dr. Uwe Seimet, the author of HD Driver, adds his thoughts:

"HDDRIVER supports the SCSI driver's target interface which is a basis
for such a network. But there are no appropriate network drivers (e. g.
for MiNT) making use of it."

Dan Ackerman posts his experiences:

"I had my TT daisy chained with a mac on my desktop while I was doing
some testing. And the TT could access the Mac hard drive while the Mac
was on. The one caveat as I understand it, is you have to be certain
that only one device is accessing a drive at any point in time. So if
you are networking to a windows box, you would not want to have your
atari ever access the boot drive of the PC or what ever drive the
virtual memory was on. As it is just about impossible on a windows
machine to guarantee that it's not going to access either one of these
drives at any given point in time.

You could potentially make things a bit safer (I think) by making a
drive that was READ ONLY for the PC OS. You could switch this on and
off depending if the atari was on or not.

However don't get too heady with the rush of power. If you try to
access the host controller on the other system you will at least bring
that OS down in flames. At least this happens on the Mac."

Didier Briel posts this on behalf of Guillaume Tello :

"I send this message on behalf of Guillaume Tello.

Since he is no longer programming on his Atari, he has decided to
release all his software as freeware, including source code.

All the archives can be found at http://perso.wanadoo.fr/gtello

Now a personal word:
While it is always a little sad when one of our programmers abandon the
platform, I would like to personally thank Guillaume for the decision he
took. Releasing his work as freeware, sources included, is a great
farewell, rather than burying his work."


Well folks, that's it for this time around. Tune in again next time,
same station, and be ready to listen to what they are saying when...

PEOPLE ARE TALKING



=~=~=~=



->In This Week's Gaming Section - Sony to Launch Portable PlayStation!
""""""""""""""""""""""""""""" Gaming Goes Wireless! Songbird News!
'Gauntlet Legends'! Lara Croft Does GBC!
And much more!



=~=~=~=



->A-ONE's Game Console Industry News - The Latest Gaming News!
""""""""""""""""""""""""""""""""""



Sony to Launch Portable PlayStation on July 7


Sony Corp.'s game-making unit, Sony Computer Entertainment, said on
Thursday it would launch a portable version of its older 32-bit PlayStation
console in a bid to remain ahead of the pack in the lucrative video game
market.

The new product -- PSone -- can be connected to mobile phones, allowing
users to download game programs or exchange data with each other, Sony said
in a statement.

PSone, priced at $142, is one-third the size of the 32-bit PlayStation
console which enjoyed runaway sales of some 70 million units in the past
five years.

But unlike the world's most popular hand-held game player, the Game Boy
made by SCE archrival Nintendo Co. Ltd., the PSone has to be plugged into
an electric power source.

PSone sales in Japan will start on July 7 and in the United States and
Europe in the autumn. Sony will aim for combined shipments of the older
PlayStation and PSone of eight million units per year.

SCE officials said the company expected the older PlayStation to be phased
out gradually in favor of PSone, which would account for some
three-quarters of the eight million units in targeted shipments.

The original version of the PlayStation, recently Sony's most successful
product, generated about 40 percent of its consolidated operating profits
in 1998/99.

Sony also announced plans to launch a hard disc drive and a broadband
network adapter unit this winter for the next-generation PlayStation2
console, which was launched in March in Japan and will debut in the U.S.
and Europe in the autumn.

The new devices will enable the cutting edge 128-bit game machine to
connect to the Internet and store downloaded game programs. The machine,
which includes a digital video disc (DVD) player, has enjoyed runaway sales
since its launch.

SCE said last week it would spend 125 billion yen to boost output of chips
used in PlayStation2 to smooth its overseas debut in October.

Sony aims to ship four million PlayStation2 machines in Japan and three
million each in Europe and the United States in the business year to next
March.

The PSone announcement came after the Tokyo stock market closed. Sony's
shares slipped 2.27 percent or 250 yen to 10,750 in a market dominated by
uncertainty ahead of Friday's release of Japan's January-March gross
domestic product data.

Sony is facing tough global competition, with U.S. software giant Microsoft
Corp. due to enter the lucrative video game market next year with its
``X-Box" high-performance console.

Earlier on Thursday, struggling Japanese game console maker Sega
Enterprises Ltd. said it will offer broadband Internet access through its
Dreamcast machine in Japan from next month in a bid to catch up with Sony.



Gekido Bursts Onto the Scene With Mass Market Appeal


Interplay Entertainment Corp. and Infogrames announced the release of its
furious four-player fighter, Gekido, for the Sony PlayStation. Complete
with cover art from Joe Madureira and music tracks from both Fatboy Slim
and Apartment 26, this title is sure to turn heads and provide an
adrenaline rush to gamers of all ages.

Developed by NAPS and Infogrames Sheffield House, Gekido is taking its
place next to the legends of the beat-'em up genre. Having already been
labeled, ``One of the best examples of the genre we've ever seen," by
Daily Radar, this fighter is poised to deliver some of the most dynamic
character portraits and explosive in-game visuals to hit the 32-bit arena.
Inspired by the classic fighting adventure Streets of Rage, Gekido takes
the extra step by adding a multitude of new character moves in what will
surely go down as one of Interplay's greatest fighters. Perhaps Incite.com
summed it up best by stating, ``The game kicks a**."

The soundtrack for Gekido is comprised of music from industry giant, Fatboy
Slim, and the up-and-coming rockers, Apartment 26. Both music heavyweights
have lent their talents to the new 3D fighting adventure by contributing
two tracks each. Fatboy Slim was nominated for two prestigious Grammy
awards earlier this year. Meanwhile, Apartment 26 will be on the Mission:
Impossible-2 soundtrack, in addition to joining the Ozzfest 2000 tour this
summer.

World renowned comic book artist, Joe Madureira, has also contributed his
talents by constructing the cover art for the game. With countless comic
book covers to his credit, this is his first venture into the world of
interactive entertainment software.



'CROC' Leaps Into Action On Game Boy Color


Interactive entertainment publishers THQ Inc. and Fox Interactive announced
the shipment of ``CROC" for Game Boy Color.

Resulting from a previous agreement between the interactive partners, THQ's
release of ``CROC" on the portable hand-held system marks the first of
several FOX properties to be released later this year. Available today at
retail stores nationwide, ``CROC" for the Game Boy Color delivers an
all-new Croc adventure at a suggested retail price of $29.95.

``'Croc: Legend of the Gobbos' has enjoyed tremendous success on
PlayStation including `Greatest Hits' status," said Alison Locke, vice
president THQ marketing and sales. ``THQ is delighted to bring the popular
Croc character to Game Boy Color and give Croc fans a truly rich hand-held
adventure experience."

``THQ's success on the Game Boy Color System makes them the ideal
publishing partner for Fox Interactive's established Croc franchise,"
stated Dave Shaw, executive director of marketing for Fox Interactive.
``Croc's adventure continues on the most popular portable gaming platform,
bringing new fans to Fox's lovable green hero."

In ``CROC" for Game Boy Color, players assume the role of Croc on a quest
to rescue the peace-loving Gobbos from the evil clutches of Baron Dante,
king of the Dantinis villains. Varied gameplay gives gamers the opportunity
to ski through slippery slopes, hitch rides on cable cars, race on magic
carpets and swim through shark-infested waters.

With four worlds composed of 30 different environments and multiple mini
games to explore, there are plenty of new adventures in store for long-time
Croc fans and Game Boy Color enthusiasts in ``CROC."

``CROC" for Game Boy Color was developed by UK-based game developer,
Argonaut Software, Ltd.



THQ Ships ``Tomb Raider Starring Lara Croft"
for Game Boy Color


THQ Inc. announced the release of ``Tomb Raider Starring Lara Croft" for
Game Boy Color from Eidos Interactive's Tomb Raider franchise. Developed by
Core and licensed through Eidos Interactive, THQ will send the famed Tomb
Raider protagonist, Lara Croft, to new heights on the Game Boy Color system
to retail outlets nationwide.

``Tomb Raider is one of the strongest franchises in interactive
entertainment," stated Peter Dille, vice president, marketing, THQ. ``We
are delighted to add a property of its magnitude to THQ's proven Game Boy
Color library."

``As the top third party Game Boy Color publisher, THQ is an ideal
candidate to publish the Tomb Raider franchise," stated Jeremy
Heath-Smith, global head of development, Eidos Interactive. ``We look
forward to new success for Tomb Raider on the Game Boy Color system."

Making its debut on the Game Boy Color, ``Tomb Raider Starring Lara Croft"
is based on the extended Tomb Raider adventures. In her latest adventure
for the Game Boy Color, Lara Croft sets out to find and protect the
``Nightmare Stone." If our heroine fails to find the stone before deviant
treasure hunters do, Quaxet, the evil god trapped in the ``Nightmare
Stone" will escape and run havoc over the Aztec, Mayan and Inca lands.
``Tomb Raider Starring Lara Croft" for Game Boy Color is a side-scrolling
adventure filled with puzzles, pitfalls and over 50 Lara-laden cut scenes.

``Unlike other 3D games that have been adapted to Game Boy, Tomb Raider
doesn't come off as a cookie-cutter side-scroller that just so happens to
have a recognizable hero plopped into it," said Nintendo Power Magazine,
May 2000. ``Instead, Lara's latest adventure is Tomb Raider through and
through, keeping the franchise's trademark moves, action, style and
puzzles, and even Lara's auto targeting in tact."



Arcade Perfection Comes Home With Midway's
``Gauntlet Legends" for Sega Dreamcast


Midway Games Inc. announced that ``Gauntlet Legends" for Sega Dreamcast is
shipping to retail outlets today.

The latest version of the classic coin-op favorite, ``Gauntlet Legends"
takes full advantage of the performance capabilities of the Sega Dreamcast
in order to bring home the look and feel of the original arcade version.

The multi-player capability of this latest version for the Sega Dreamcast
allows up to four players to cooperate in the quest to eliminate Skorne and
his minions from the Realms of Gauntlet.

Midway's latest version of ``Gauntlet Legends" has four new characters
making their home debut -- the Dwarf, Sorceress, Knight and the Jester --
in addition to other features that were created for the recently released
coin-op ``Gauntlet Dark Legacy" arcade sequel.

With higher resolution geometry than any previous version, ``Gauntlet
Legends" for the Sega Dreamcast mirrors the highly detailed and crisp
fantasy look found in the arcade version of its namesake. The RPG elements,
classical fantasy landscapes and settings and cooperative action of
``Gauntlet Legends" brings a fresh look to the Sega Dreamcast.

``'Gauntlet Legends' one-of-a-kind blend of RPG and action elements has
made this a very successful and widely-embraced franchise both in the
arcade and home arenas," said Helene Sheeler, vice president of marketing,
Midway Games.

``This is the most advanced adaptation of the 'Gauntlet' installment yet
and will please fans familiar with both the arcade and home game console
versions."

Characters in ``Gauntlet Legends" for Sega Dreamcast cooperate to explore
fantastical realms, face hordes of monsters, search for treasure, avoid
traps, use magic and make their way from one world to the next in order to
defeat the evil wizard Skorne.

Using the exact same dataset and engine as the arcade version, this latest
offering recreates the lush visual look, dynamic lighting and special
effects of the original.

Midway is backing the launch of ``Gauntlet Legends" for Sega Dreamcast
with a marketing campaign that includes an awareness-building, four-week
advertising run on network and cable television as well as diverse print
and online advertising. Participating retailers will also carry in-store
POP, posters and shelf talkers.

In addition to television commercials, print advertising and online
support, Midway has created a set of five miniature pewter game figures
based on some of the most popular characters from ``Gauntlet Legends." A
set of these figures is offered free (via mail-in redemption) to everyone
who purchases ``Gauntlet Legends" for the Sega Dreamcast. These
one-of-a-kind collectibles will bring the role-playing aspect of the game
to life.

Midway has also created an online sweepstakes that will offer consumers a
chance to win copies of ``Gauntlet Legends" for Sega Dreamcast. The
``Gauntlet Legends Treasure Hunt" features a fun and interactive trip
around the Midway Web site: www.midway.com.

Similar to ``Gauntlet Legends," where players must find missing ``rune
stones" to defeat Skorne, consumers are encouraged to search
www.midway.com for 14 rune stones that together spell out the answer to a
puzzle. Players who enter the correct phrase will gain entry into a drawing
for one of 50 copies of the game.

``Gauntlet Legends" for the Sega Dreamcast Key Features

-- Based on the No. 1 arcade game, "Gauntlet Legends"

-- Up to four-player cooperative gaming

-- Twelve characters, including four from the new "Gauntlet Dark
Legacy" arcade game

-- Ten worlds, for a total 41 levels, complete with unique
monsters, bosses, traps and puzzles

-- Innovative multi-player combination moves and puzzles

-- Characters advance through 99 levels of experience, gaining
attribute strength with each level

-- Analog stick control for maximum experience

-- Support of the optional jump pack to give one more dimension
of immersive experience to the gameplay

Gauntlet Legends is currently available for the PlayStation game console
and Nintendo 64.



Club Acclaim Ships Bust-A-Move 4
And Spreads Puzzle-Fever To Stores


Club Acclaim, a division of Acclaim Entertainment, announced that
Bust-A-Move 4 for Sega Dreamcast is shipping to national retail stores.

Developed by Taito, Bust-A-Move 4 marks the premier appearance of Club
Acclaim's well-established Bust-A-Move franchise on Sega Dreamcast and will
be priced to sell at a suggested retail price of under $30.

``The addictive gameplay of Bust-A-Move has made it one of Acclaim's most
popular franchises," said Christina Recchio, Marketing Manager, Club
Acclaim. ``This game has large appeal to both the casual gamer and the long
time game enthusiast."

Bust-A-Move 4 features thousands of all-new puzzles with new bubbles and
obstructive blocks, using high-resolution graphics that showcase the Sega
Dreamcast system. Players will experience hours of competitive multi-player
gameplay from exciting game modes including: Puzzle, CPU, Head-to-Head,
Challenge and Collection which offers hundreds of bubble bursting puzzles.
Bust-A-Move 4's Edit Mode allows players to create their own mind-popping
puzzles and save them to a memory card.



Square Ships Legend of MANA for the PlayStation


Square Electronic Arts(SM) L.L.C. announced the release of LEGEND OF MANA
for the PlayStation game console.

The 2D role playing game is set against a magical storybook backdrop where
the player is a hero on a mission to restore a barren land. The rich
storyline is packed with quests, spells, weapons, an array of monsters and
bosses to battle and approximately 70 sub-events including mini-games that
will keep players challenged for hours.

LEGEND OF MANA players assume the role of a male or female character and
embark on a quest to rebuild the once great world of Fa'Diel. Players
reconstruct the world using a land creation system that allows them to
generate different regions with the help of artifacts they discover
throughout the game. Lands are depicted in beautiful, hand-drawn
watercolors that reflect an array of landscapes from a harbor and ancient
ruins to a bone fortress and mountain peaks.

As players create and explore their new lands, they meet, share information
with and/or battle with friends and foes. There is an array of bosses
equipped with their own brand of magic to lay waste to attackers. These
bosses spring up throughout the game to challenge players. For instance,
the Gorgon Eye is a giant floating eye with spikes that confounds its
enemies by teleporting around the screen and paralyzing its opponents.
Visually stunning monsters, such as dragons and flying insects, are also
interspersed in the game creating hurdles for the player to get around.

Adding to the strategy of the game, LEGEND OF MANA players can ward off
evil with their own customized spells and weapons. Spells are generated by
the instruments players create in their home workshops. For instance, the
player can create a wind-calling harp that summons a gust of air to attack
enemies. Another powerful spell conjures up a water bubble casting flute
that spews a tidal wave of water upon attackers. As players progress
through the game battling enemies, they learn many fighting techniques.
Once learned, players can unleash three quick ``power attacks" on enemies.
Players also have a variety of weapons at their disposal such as swords,
axes and spears.

LEGEND OF MANA contains about 70 sub-events and mini-games to entertain
players. For instance, included is a mini-game that can be played using
some of the title's 26 artifacts. It is called the Landbopper and is akin
to a carnival-like game where players strike moles with cloth or leather
hammers. The game also offers a few surprises such as monster eggs. Players
can capture and raise the eggs in their backyard corrals. Once grown, these
pet monsters can be used to aid players in battles.

LEGEND OF MANA is compatible with the DUALSHOCK analog controller and has
a suggested retail price of (US)$40. The game carries an ESRB rating of
``T" (Teen).



Infogrames Chips in PGA European Tour for
Nintendo 64 to Stores This Week


Infogrames announced Thursday that its golf simulation game, PGA European
Tour, is shipping to stores this week.

PGA European Tour for the Nintendo 64 game console features the European
Tour (European PGA) license with 64 established European stars and four
European golf courses.

``European golfers have become increasingly more popular in America with
events like last year's Ryder Cup," said Laddie Ervin, director of
marketing for sports and racing titles for Infogrames. ``PGA European Tour
features virtually all the top European golfers while giving Nintendo 64
owners an intuitive yet realistic golf simulation."

Gamers can play as famous European golfers such as, Steve Ballesteros, Nick
Faldo, Colin Montgomerie, and Jose Maria Olazabal, on four different
European courses -- The K Club (Ireland), Druid's Glen (Ireland),
Kungsangen (Sweden) or, Quinta do Lago (Portugal). All the courses include
real-world weather effects and time-of-day which affect gameplay and
graphics. The BBC's Peter Allis provides witty, authentic commentary on the
players' gameplay throughout the match.

PGA European Tour features several gameplay modes, from quick practice
to multiplayer matches:

-- Quick Match -- a quick round of 18 holes on a randomly selected
course.

-- Non-Tour Golf -- one to four players can partake in various
non-tour related games and practice activities. Games include
strokeplay, matchplay and skins while practice modes include
practice hole, driving range, putting range and short game.

-- EPGA Tour -- begin your career as an amateur in the Challenge Tour
and work your way through the European Tour Qualifying School to
earn a spot on the PGA Tour. Play against the world's top golfers
to attain a number one ranking.

PGA European Tour for Nintendo 64 was developed by Infogrames Sheffield
House and will be available for an estimated retail price of $49.99 at most
major retail outlets. For more information visit the PGA European Tour site
at www.europeantour-thegame.com



Sega Redefines the Music Action Genre With Space
Channel 5 for Sega Dreamcast


Gettin' your groove on has never been so fun! Sega of America, Inc.
announced the release of ``Space Channel 5" for the 128-bit, Internet-ready
Sega Dreamcast videogame console. Starring Ulala, an indelible dance diva
and fledgling space age newscaster, ``Space Channel 5" challenges players
to help her out-dance alien funksters (a.k.a. Morolians) in order to free
their human captives and save the universe. Developed by Tetsuya Mizuguchi,
the creator of ``Sega Rally Championship" and many other hits, ``Space
Channel 5" heralds an all new style of console gaming. This hip title is
driven by an engaging storyline, groovy techno tunes, fashionably in-vogue
characters, and gameplay that players of all ages and sexes will enjoy.

Set in the 25th century, the Morolian alien race have attacked and subdued
innocent humans with their dance-inflicting ray guns. Fortunately for the
galaxy, Ulala, an up-and-coming reporter working at Space Channel 5, has
the moves and rhythmic talent to free the captives from this alien dance
trance. In order to break the Morolians' hypnotic grasp, Ulala must mimic
the aliens' exact dance maneuvers by keeping the beat with pauses, quick
repeats and moves timed to perfection. However, the storyline has some
additional twists and turns that don't take place on the dance floor,
involving a ratings-driven producer named Fuse, and Pudding, a former teen
idol turned reporter for rival Channel 42. With plenty of weight on the
galactic diva's shoulders, Ulala steps up to the challenge - empowered and
in style - to save the universe.

``Sega is setting new standards in console gaming with the release of
`Space Channel 5,"' said Stacey Kerr, product manager, Sega of America.
``The unique premise and design of `Space Channel 5,' combined with Ulala's
hip style redefine the music action genre for Sega Dreamcast."

In addition to Ulala, a host of over 78 unique characters make appearances
with the passing of each level in ``Space Channel 5." Characters such as
``Space Kung Fu Man," ``Space Dogs" and a special ``Moonwalking"
celebrity captive (``Space Michael"), appear throughout the game and on
replays in various hidden levels and mini-quests that add fun and
excitement to ``Space Channel 5."

The Visual Memory Unit (VMU) and Jump Pack can be used to enhance the
``Space Channel 5" gaming experience. Game data can be stored on the VMU,
while the Jump Pack provides force feedback in the controller when a player
is performing poorly.

``Space Channel 5" is available for $39.95 at retailers nationwide and at
www.sega.com.



Activision Ships Virtual-On: Oratorio Tangram The
Explosive Sega Dreamcast Sequel to Arcade Hit Virtual-On


Virtuaroids of immense size and power will rule Sega Dreamcast when
Activision, Inc. ships Virtual-On: Oratorio Tangram the week of June 5,
2000. The lightning-fast combat game will be available in retails outlets
across North America and has been rated ``T" by the ESRB. Virtual-On:
Oratorio Tangram will carry a suggested retail price of $49.95.

The sequel to the arcade classic Virtual-On: Cyber Troopers, Virtual-On:
Oratorio Tangram (``VOOT") for Sega Dreamcast is a pixel-by-pixel replica
of the frenetic 3rd person arcade version. VOOT blasted its way up the
Japanese game charts selling over 150,000 units in the first month of
release and has now set its sights on North America. The title has received
critical praise from the gaming press and has been hailed by GameFan
magazine as, ``The title hardcore gamers have been waiting for."

``We are pleased to be able bring such a stellar property as Virtual-On:
Oratorio Tangram to the North American gaming community," states Michael
Pole executive vice president worldwide studios, Activision, Inc. ``The
Virtual-On franchise has a loyal fan-base and the game's intense
third-person combat and fast-paced 60 fps action will deliver an
unparalleled gaming experience that Virtual-On fans have come to expect."

Developed by Sega of Japan, Virtual-On: Oratorio Tangram is set in a sci-fi
future that pits giant virtuaroids against each other in a battle royale.
Players fight as 11 virtuaroids (and one secret character) in high
intensity battles using an array of weapons including bazookas, swarm
missiles and lasers in an effort to reach the final and most powerful
enemy, Tangram. Each virtuaroid employs a unique combination of weapons,
speed, strength and ranges of combat moves.

Gamers must dodge enemy fire behind buildings and obstructions as
explosives ignite all around them while they battle through 17 intense 3-D
arenas including sci-fi cities, an underwater environment, a space station
and a desert. Virtual-On: Oratorio Tangram uses detailed graphics, smooth
animations and frenzied 60-fps gameplay to add an immersive and highly
charged element to the game.

Additionally, the game offers a variety of play modes, allowing players to
battle against an arcade opponent or go all out against a friend using a
two-player horizontal or vertical split screen. Other modes include Replay,
Training and Watch. Gamers can choose from six easy-to-control
configurations that will allow their Dreamcast controllers to work as
easily, seamlessly and frenetically as in the arcade.



Sega, Motorola, Sun Play Wireless Games


Sega Enterprises, Motorola and Sun Microsystems plan to offer videogames
on wireless phones and other devices as early as the end of this year, the
companies announced this morning.

The games would be developed in Sun's Java 2 platform, which lets content
producers create software for a broad range of devices, including set-top
boxes and mobile devices.

Although most of the games being announced at Sun Microsystems' JavaOne
2000 Conference in San Francisco would be single-player games, a Sega
spokesman said online multiplayer games, which let phone owners interact
with PC customers and Sega's Internet service customers, are not too far
off. He declined to elaborate on specifics.

Perhaps in anticipation of the video-game onslaught from Sony, Nintendo
and Microsoft, Sega is hoping to broaden its distribution of content. The
announcement follows on the heels of its intentions to create a new
Internet company, SegaNet, by the end of the summer.

SegaNet would offer dialup modem Internet services through a deal with
GTE. Subscribers who commit to paying $21.95 per month for two years would
be offered a rebate on the entire purchase price of Sega's next-generation
Dreamcast unit.

Sega's commitment to broaden its distribution is also part of a trend in
the electronic entertainment industry to offer games on wireless devices.
In Japan, Sony Computer Entertainment, the unit that developed
PlayStation, has struck a partnership with NTT DoCoMo wireless phone
service to offer games on phone handsets.

While Sony has hinted at expanding these services to Europe, the Americas
remain a distant goal, company executives have said, citing the abundance
of wireless standards as a major hurdle for any company trying to court
the North American market.

Meanwhile, online game companies such as Boxerjam and Pogo are close to
delivering games to wireless devices and phones.

Sega, having jumped out of the gate first with its Dreamcast system, is
hoping to widen the gap. Sony is set to release its latest system,
PlayStation2, in October.

With this announcement, as well as others related to distribution on
set-top boxes coming down the pike, Sega is positioning itself to become a
premier provider of games across multiple platforms.

Despite its momentum, Sega insists that its hardware-console-games
business will remain a focus for the company for the time being. "The
console market is very, very important for us," says Sega VP of Marketing
Charles Bellfield. "Sega needs that strong foundation to create games and
have a customer base."



=~=~=~=



->A-ONE Gaming Online - Online Users Growl & Purr!
"""""""""""""""""""



SONGBIRD ANNOUNCES CGE2K LINEUP


June 9, 2000

For immediate release:

ROCHESTER, MN -- Songbird Productions recently unveiled its plans
for new products to be available at Classic Gaming Expo 2000,
which will be held in Las Vegas at the Jackie Gaughan Plaza Hotel
during July 29-30.

Topping off the list is the long-awaited release of Crystal Mines
II: Buried Treasure. This Win-95/98/00 software allows consumers
to build, swap, and download new levels on their existing Crystal
Mines II Lynx game cartridge. Over 50 brand new levels are
included, as well as the original 150+ CM2 levels. Plus, it
includes all the tools and documentation needed to help anyone
get started designing their own levels. MSRP for CM2:BT is $29.95
for the CD, and $49.95 for the CD and Lynx-to-PC cable.

In an unexpected move, Songbird also announced the availability
of a "CGE2K special edition" version of Remnant, the highly-
anticipated 3D space combat game for the Lynx. "This is a game
no Lynx fan should be without," commented Carl Forhan, owner
of Songbird and the developer of Remnant. "It puts the Lynx
into high gear -- from the explosions to the 3D scaling to the
audio, Remnant sets a new standard for 'next generation' Lynx
games." This special edition of Remnant is a complete game, and
features more than a dozen sectors to clear in the Arcade play
mode. A future version of Remnant is anticipated to include a
Strategic play mode as well, where the player must repel enemy
squadrons and protect friendly outposts. MSRP for Remnant is
$39.95.

Not to leave Jaguar fans out, Songbird also has plans to offer
for sale a new Rapid Fire Controller for the Atari Jaguar. Carl
explained the benefits of the new controller: "Titles such as
Zero 5 and Raiden are great games on the Jaguar, but can suffer
from slow fire rates which force the player to mash buttons
repeatedly. The RFC is simply a modified 18-button controller
with a special circuit that allows the player to enable or
disable multiple fire rates on the A and B buttons." The RFC has
been tested by several individuals and received very favorable
feedback so far. MSRP for the RFC is $39.95. Only limited
quantities will be available for sale at CGE2K.

Songbird Productions is the premier developer and publisher for
the Atari Lynx and Jaguar. To keep up to date with the latest
news at Songbird Productions, be sure to visit the company web
site at http://songbird.atari.net.



=~=~=~=



A-ONE's Headline News
The Latest in Computer Technology News
Compiled by: Dana P. Jacobson



Justice Opposes Key Microsoft Plan


Justice Department antitrust lawyers objected Monday to Microsoft's
suggestion that a full year be granted to develop details of the software
company's breakup for anti-competitive practices.

In its last expected court filing before a federal judge decides how to
punish the company, the government said that a full year ``is
unwarranted."

The department has proposed to U.S. District Judge Thomas Penfield Jackson
that ``not later than four months" after a final judgment, the company
must submit a proposed plan for the breakup. Jackson already has found that
Microsoft stifled competition in violation of federal antitrust law.

Government lawyers requested the opportunity to file the legal brief to
present the judge with areas of minor agreements. Most of these agreements
involved definitions, such as using the word ``divestiture" rather than
``reorganization."

But the Justice lawyers, who filed suit along with 19 states, also stated
numerous objections to the last proposals by Microsoft. The company has
until Wednesday to respond, and Jackson could render his ruling anytime
afterward.

The filings this week do not change the proposal by the department and 17
of the state plaintiffs that Microsoft be split into two companies.

The government listed 20 pages of Microsoft proposals that it rejected.

The brief said many Microsoft suggestions ``would create loopholes and
permit Microsoft to continue to engage in anti-competitive practices like
those found by the court or otherwise to frustrate or undermine the
purposes of the final judgment.

``The balance are unnecessary because of existing, express provisions of
the final judgment."

Microsoft spokesman Jim Cullinan said the government's proposals ``confirm
our worst fears, that the government is deciding how Microsoft should
design its software, which will, in the end, harm consumers."

Cullinan added that the past week of legal filings ``is no substitute" for
the longer process Microsoft had unsuccessfully sought to challenge the
breakup plan.

Among the objections, the department said it disagreed with Microsoft's
proposal to delete a provision involving contracts with other companies.
The government wants to ban the corporation from entering into contracts
that restrict other firms' ability to develop, distribute and promote
non-Microsoft software.

``Such agreements were an important part of Microsoft's illegal campaign
against Netscape's browser," the department said.

The government also rejected the company's proposal that it not be required
to retain its e-mails.

``There is no sound reason, in light of the evidence in this case, that
Microsoft cannot, and ought not to be required to, retain the e-mails
...." the department contended.

The brief attached a deposition by Microsoft chairman Bill Gates who
testified, ``most people here delete most of the e-mail they receive every
day. I delete 98 percent of my e-mails."



Microsoft's Last Filing Says U.S. Plan Flawed


Microsoft Corp on Tuesday repeated its criticisms of the government
proposal to split the company, making its last filing in the antitrust case
a day earlier than expected and clearing the way for final ruling soon.

In an eight-page filing, Microsoft said the government made only cosmetic
changes to the plan on Monday when it made its final filing. The world's
largest software firm said the government plan has fundamental problems.

With no further filings left, District Judge Thomas Penfield Jackson could
rule any time on his remedy in the case. He found on April 3 that
Microsoft broke U.S. antitrust laws.



Judge Orders Microsoft Split in Two


A federal judge on Wednesday ordered software powerhouse Microsoft Corp.
to be split in two in a final antitrust ruling that could change the face
of computing around the world.

And, in an effort to speed up what could otherwise be a lengthy appeal, the
Justice Department said it would ask the Supreme Court to hear the case
immediately.

In his ruling, District Court Judge Thomas Penfield Jackson said the
company would remain intact until all appeals are exhausted.

Microsoft Chairman Bill Gates said the company would challenge the order
within days. ``We will be appealing this decision and we believe we have a
very strong case on appeal."

Jackson in April found Microsoft broke U.S. antitrust law by abusing its
monopoly in personal computer operating systems to harm consumers and
intimidate competitors.

Jackson's order mirrored government proposals to split the company in two.
One of the new Microsoft companies would develop and sell operating systems
such as Windows while the other would own Microsoft's remaining software
and online businesses.

If the judgement is upheld, it would be the harshest antitrust action taken
against a U.S. corporation since AT&T agreed to spin off the ``baby bell"
regional phone companies in 1982. It is one of the biggest antitrust
battles in history, often compared with the breakup of oil baron John D.
Rockefeller's Standard Oil in 1911.

``Microsoft, as it is presently organized and led, is unwilling to accept
the notion that it broke the law or accede to an order amending its
conduct," Jackson said in his 23-page order.

Under the order, Microsoft would also face restrictions on its business
conduct, including giving outside software developers greater access to the
Windows source code.

Microsoft's stock, which had closed up 7/8 at 70-1/2 on the Nasdaq market,
rose to 71-7/8 in after-hours trading following the judge's order.

Justice Department antitrust chief Joel Klein said the department would ask
the Supreme Court to hear the appeal immediately under a little-invoked
1903 amendment to the Sherman Antitrust Act.

But several legal experts have said they believed the high court would
decline to receive the case on an expedited basis, sending it back for
appeals court review, which could take years.

Since its 1975 founding, Microsoft has grown to become the world's most
valuable software company with annual revenues of over $20 billion a year.
It has made Gates one of the world's richest men and helped keep the United
States at the forefront of the digital age.

With 60 foreign offices and its software used from Argentina to Zimbabwe, a
breakup would eventually affect computer users worldwide.

In its rationale for splitting the company, the government said the measure
would prevent the Windows system, which runs on over 80 percent of personal
computers, from being used to force companies and consumers to use other
Microsoft products.

Cleaving the company in two could also encourage development of alternative
operating systems and prompt versions of programs like Microsoft Office to
run on those systems.

Microsoft said a breakup would harm consumers by preventing it from
developing integrated products. The firm also says it would damage employee
morale and hurt investors.

It appears unlikely the case will be fully resolved before the swearing in
of a new president in January -- either Republican George W. Bush or
Democrat Al Gore. There is speculation in Washington that Bush would be
more skeptical of the government case.



Microsoft to File for Appeal, Stay Within Days


Microsoft Corp. will quickly file an appeal and request for stay of a
federal judge's order splitting it in two and restricting its business
conduct, the software giant's general counsel said on Wednesday.

``We will file the notice of appeal and stay just as soon as possible, in
the matter of a very few days," attorney Bill Neukom told a news
conference here following the ruling by U.S. District Court Judge Thomas
Penfield Jackson.

Neukom said he expected the appeals process to last for several months, or
possibly more than a year depending on how the process unfolded. The
Department of Justice has said it plans to send the antitrust case
directly to the Supreme Court.

``I anticipate that the appellate phase of this will go on for probably a
number of months, maybe even at least a year or longer depending on where
we go in the appellate process," Neukom said.

While it was possible a stay may not be granted, Neukom voiced confidence
in Microsoft's request, saying, ``There is no guarantee of a stay. I think
on this record, both the substance and the lack of any process for
Microsoft to put evidence in front of this court makes a compelling case
for a stay of virtually all of the relief that has been entered in this
final judgement."



Microsoft Files for Immediate Stay


Undaunted by a federal judge's order to break Microsoft Corp. in two,
company co-founder and Chairman Bill Gates insists the computer software
giant has not broken antitrust laws. The company today filed for a stay of
U.S. District Judge Thomas Penfield Jackson's order.

``This is the beginning of a new chapter in this case," Gates said. ``We
will be appealing this decision, and we believe we have a very strong case
on appeal."

Sitting in Washington, D.C., Jackson on Wednesday approved the breakup
proposal that had been offered by the federal government and 17 of the 19
states that joined in a suit against the company. He said any other action
would simply encourage Microsoft to continue engaging in anticompetitive
behavior.

``There is credible evidence ... to suggest Microsoft, convinced of its own
innocence, continues to do business as it has in the past, and may yet do
to other markets what it has already done in the PC operating system and
browser markets," Jackson wrote in ordering the most dramatic antitrust
breakup in the United States since AT&T in 1984.

Microsoft today filed its request for an immediate stay of Jackson's order,
including the business restrictions the judge placed on the company.
Jackson has not ruled on the request, but is expected to refuse it.
Microsoft would then be free to ask for a stay from an appeals court, which
would be more likely to grant it.

Interviewed today on CBS' ``The Early Show," Gates said: ``The judge
apparently formed those opinions even before this case began. We had a
previous case in front of this judge where the appeals court overruled him
entirely.

``I'm disappointed," Gates said of Wednesday's ruling. ``The rules were
clear. Microsoft followed those rules, and now we simply need to get the
higher court to make that clear."

In addition to splitting Microsoft into two companies - one for operating
systems and the other for other software and Internet properties - Jackson
also imposed restrictions on Microsoft's business practices, due to take
effect in 90 days.

After the issue of a stay is decided, the Justice Department then likely
would ask Jackson to fast-track Microsoft's appeal to the U.S. Supreme
Court, bypassing the U.S. Court of Appeals for the District of Columbia
Circuit, said Joel Klein, who heads Justice's antitrust division.

In an interview with The Washington Post in today's editions, Jackson said
he was ``favorably inclined" toward sending it straight to the Supreme
Court.

Microsoft attorney William Neukom said the company would oppose any attempt
to send the case straight to the Supreme Court, saying the place to argue
it is in the appeals court. That court ruled in Microsoft's favor in an
earlier decision by Jackson.

Joel I. Klein, assistant attorney general and head of the Justice
Department's antitrust division, said today he thought Jackson's ruling was
a sound one and ``I believe it will be upheld."

Gates, the Harvard University dropout who helped build Microsoft into one
of the world's richest companies, said, ``This is clearly the most massive
attempt at government regulation of the technology industry ever, and it
was conceived by the government and imposed by this ruling without a single
day of testimony or scrutiny."

Microsoft was expected to base part of its appeal on the fact that Jackson
cut off hearings during the penalty phase of the case.

Since it began in 1975, Microsoft has become the dominant force in the
software industry, with its Windows operating system running more than 90
percent of the world's personal computers.

In 1997, the Justice Department sued Microsoft, alleging it violated a 1994
consent decree by forcing computer makers to sell its Internet browser as a
condition of selling Windows.

On April 3 of this year, following a 78-day trial, Jackson concluded that
Microsoft had illegally protected its monopoly in computer operating
systems, thus stifling competition. He also found the company tried
illegally to expand its dominance into the market for Internet browsers.

Microsoft ``doesn't understand how abusive they are of their monopoly
position," said James Barksdale, former chief executive of Netscape
Communications Corp., whose Web browser lost a battle for dominance with
Microsoft's Internet Explorer.

``In this case I think the market should have decided," said Janet Barrs,
30, a production coordinator for a Salt Lake City photography studio. ``I
have nothing against government, but sometimes they do things for the wrong
reason."

Jeff King, a computer systems consultant with Cellular South, from Raymond,
Miss., countered, ``Why didn't they cut off the giant at its knees?
Instead, they just cut it off at the toes. I wonder how they're going to
fight two monopolies now."

In Washington, Sen. Charles Schumer, D-N.Y., said he was concerned about
Jackson's decision, ``not because I believe that Microsoft is completely
blameless, but because there are other options that would have far less
impact on the company and the economy while still sending a strong signal
that anticompetitive behavior will not be tolerated."

Jackson's ruling imposes

  
several measures designed to protect Microsoft's
competitors.

Among them, he ordered Microsoft to divulge to outside developers technical
information about the way Microsoft operating systems interact with its
software. Those developers will be able to pick apart the computer code
without cost to improve their understanding of it and make their own
products.

Microsoft also would no longer control what icons are on the Windows
operating screen when a user buys a computer. This means that consumers
buying a computer from a distributor such as Dell or Gateway could see a
desktop that looks nothing like the Windows desktop they're accustomed to.



Microsoft Happy in Seattle, Won't Move to Canada


Microsoft Corp. and Canadian officials poured cold water on reports
authorities in British Columbia were trying to lure the software behemoth
north amid its antitrust battle with the U.S. government.

Microsoft, which has been in the Seattle area since the late 1970s and
employs nearly 20,000 people in its sprawling corporate campus in Redmond,
Wash., said it was staying put.

``There is no truth to the reports of any intent to move the company,"
Microsoft spokesman Jim Cullinan said Friday.

A report on the British Broadcasting Corp. (BBC) Web site said that by
moving its headquarters into Canada, Microsoft would frustrate attempts by
U.S. anti-trust officials to break up the company.

``Microsoft believes we will win this (antitrust) case in the (U.S.
federal) court of appeals and we are very happy here in Seattle,"
Cullinan said.

The BBC report said officials in British Columbia had offered to do a deal
with Microsoft that could include a loan to build a new headquarters.

B.C. Investment Minister Gordon Wilson, whose office was cited as the
source of the offer, said the rumor that the province had offered an
incentive deal began with a California newsletter on technology stocks.

``I haven't had any formal talks with anyone with Microsoft," Wilson told
reporters in Victoria, the province's capital.

Other Canadian observers said it was unlikely that the world's biggest
software company would pack up and move.

``I wouldn't put much credence in it, quite frankly," Darcy Rezac,
managing director of the Vancouver Board of Trade, said of the BBC report.

``Microsoft may have its battles with the U.S. government, but it's an
excellent corporate citizen of Seattle. The suggestion that they'd move
their headquarters to Vancouver would be wonderful if it were possible,
but I just wouldn't put credence in it."

``I think it's just a little bit of puffery coming out of California by
people in the industry who think that Microsoft has been badly treated."
said Frank Came, executive director of the Vancouver Economic Development
Commission (VEDC).

Cullinan said Microsoft has received suggestions over the years from
countries such as Norway, Ireland and China that it should relocate its
headquarters or build a large presence outside of the United States.

Microsoft, founded in Albuquerque, N.M., in 1975, relocated to Bellevue,
Wash. in January 1979 and to its current Redmond site in 1986.



Philippines Drops Case Against 'Love Bug' Suspect


Philippine authorities said on Wednesday they had dropped a case against a
bank worker suspected of involvement in the ``Love Bug" virus, which
caused billions of dollars in damage to computers around the world.

Senior state prosecutor Jaafar Dimaampao said there was no law which could
be used to prosecute 27-year-old Reonel Ramones.

``As far as Ramones is concerned, the case is closed," Dimaampao told
reporters.

The prosecutor said the National Bureau of Investigation could not produce
the extra evidence ordered by a court to allow a case against the man to
proceed under the Access Device Act.

The act deals with illegal use of passwords for credit cards or bank
accounts for money.

Ramones was arrested by NBI agents after a preliminary investigation of
the origin of the ``Love Bug" led to a flat which he shared with his
girlfriend.

He was later freed by the Justice Department due to lack of evidence, but
was made to face criminal charges.

Ramones claimed it was a case of mistaken identity.

The NBI has identified other possible suspects, including computer school
dropout Onel de Guzman.

De Guzman's lawyer said his client may have accidentally sent out the
virus by mistake.

NBI and Justice Department officials did not say if they would bring any
charges against other suspects.

The computer virus, which appeared in emails titled ``I Love You,"
destroyed user files, stole passwords and passed itself on through the
address books of affected computers.

It hit major agencies around the world, including the U.S. Pentagon and
the British parliament.



Microsoft Issues Anti-Virus Patch


Microsoft Corp. on Thursday released a patch to its popular Outlook e-mail
program to protect against viruses like the ``ILOVEYOU" bug that caused
billions of dollars in damage last month.

The patch, in its default mode, prevents Outlook users from running any
``executable" program attachments to e-mail, good or bad. As an
additional safeguard, any time a computer program attempts to access
Outlook's address book or tries to send e-mail via Outlook, users will
receive a warning and will be urged not to allow it.

Microsoft added options for corporate users, allowing them to choose which
attachments users on their networks can access. Adding the extra
capabilities delayed introduction of the patch for more than two weeks.

The software patch for Microsoft Outlook 98 and Office 2000 was available
on a company Web site on Thursday.

The ``ILOVEYOU" virus clogged e-mail systems around the world and
infected millions of computers, destroying graphics files stored on many
machines. It only worked against users of Microsoft Outlook and caused as
much as $10 billion in damage, mostly in lost work time.



Adobe Ships Illustrator 9.0


Adobe Systems announced on Friday that it is shipping Illustrator 9.0, the
latest version of its vector-graphics software. The upgrade adds object
transparency, graphic styles and a host of features for Web designers,
including a live Pixel Preview mode that lets you see how pages look when
rendered on screen.

Illustrator's new transparency features work with objects, groups or
layers; you can apply Photoshop-style blending modes along with the
transparency, and you can apply different transparency settings to
characters, words or paragraphs. You can also convert objects into
transparency masks, similar to Photoshop's Alpha channels. For example, if
you use a gradient-filled object as a mask, the underlying image shows
through in white areas of the object but gradually disappears as the
gradient darkens.

Also borrowing a page from Photoshop, a new Live Effects feature lets you
apply Photoshop filters--including third-party plug-ins--to objects or
layers. The underlying object or layer remains editable, and any effects
can be removed or modified. A new Graphic Styles feature lets you define a
combination of effects and attributes that can be applied as a single
style. Modifying the style automatically causes all styled objects to be
changed accordingly.

Although many of the added features will appeal to print designers,
Illustrator 9.0 makes its strongest pitch for the Web. For example, the
new Pixel Preview lets you work in a simulated 72-dpi display environment.
Objects snap to a 72-dpi grid, and as you zoom in, you can see jagged
edges. The Save for Web window, borrowed from ImageReady, lets you compare
a bitmapped copy of the image with up to three other versions so you can
see the effects of different compression settings.

Illustrator 9.0 now lets you choose from a CMYK or RGB workflow. If you
specify a CMYK color in the RGB workflow, the color is rendered in RGB,
and vice-versa. You can also specify a Web-safe RGB workflow in which the
Color palette displays only Web-safe colors.

This is also the first version of Illustrator to support Macromedia's
Flash format. You can export objects as Flash files, or export layers as
frames in a Flash animation. Illustrator 9.0 also exports Scalable Vector
Graphics format, an emerging Web standard.

The software is available in the U.S. and Canada for an estimated street
price (ESP) of $399. Current Illustrator users can upgrade for an ESP of
$149. Users of Adobe Photoshop, InDesign, PageMaker and competing products
such as Macromedia FreeHand can buy the software for an ESP of $249.

Adobe also offers Illustrator as part of its Adobe Collections software
suites: the $999 Adobe Web Collection, which also includes LiveMotion,
GoLive, and Photoshop; the $1,599 Adobe Design Collection, which also
includes InDesign, Photoshop, and Adobe Acrobat; the $999 Adobe Publishing
Collection, which also includes PageMaker Plus, Photoshop, and Acrobat;
and the Adobe Dynamic Media Collection, which also includes After Effects,
Premiere and Photoshop. The latter is available in a $1,499 standard
version and $2,149 production bundle. You can buy the software through
Adobe's online store or from authorized resellers.



HP Rolls Out New Entry-level Inkjet


Hewlett-Packard has introduced what it's describing as any easy-to-use
inkjet printer for students, families, and first-time printer buyers. The
HP DeskJet 648C, which starts shipping today, has a price tag of US $119.

The new, cross platform DeskJet -- which sports both USB and parallel
ports -- prints at up to 6 pages per minute (ppm) for black text and up to
3 ppm for color, according to HP. It offers a dual print cartridge system,
meaning you can print in either black & white or color without swapping
cartridges (which, by the way, are $27 for b&w and $29 for color ones). An
optional, $33 photo cartridge can be purchased for photo-quality output.

The printer comes with HP ColorSmart III, which automatically selects the
optimal color or grayscale tone for smoother skin tones and solid
backgrounds, sharper images, and vivid color palettes, according to HP. The
SmartFocus feature of the ColorSmart technology purportedly sharpens
details in low-resolution images printed from the Internet by automatically
synthesizing a higher-resolution image. There are also options for handout
and poster printing.

The printer comes with Attune software by Aveo, a free, Web-based help
service that provides plain-English messages concerning common printer
problems. For instance, according to HP, if you receive an error message
when attempting to print a document, Attune automatically recognizes the
error and presents a message called an Intelligram. All Intelligrams offer
easy, step-by-step instructions for troubleshooting or problem prevention.




=~=~=~=


Atari Online News, Etc.is a weekly publication covering the entire
Atari community. Reprint permission is granted, unless otherwise noted
at the beginning of any article, to Atari user groups and not for
profit publications only under the following terms: articles must
remain unedited and include the issue number and author at the top of
each article reprinted. Other reprints granted upon approval of
request. Send requests to: dpj@delphi.com

No issue of Atari Online News, Etc. may be included on any commercial
media, nor uploaded or transmitted to any commercial online service or
internet site, in whole or in part, by any agent or means, without
the expressed consent or permission from the Publisher or Editor of
Atari Online News, Etc.

Opinions presented herein are those of the individual authors and do
not necessarily reflect those of the staff, or of the publishers. All
material herein is believed to be accurate at the time of publishing.

← previous
next →
loading
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT