Copy Link
Add to Bookmark
Report
Machine Language Tutorial Disk Part 4
***************************************
* MACHINE LANGUAGE TUTORIAL PART IV *
***************************************
The CMP command
CMP stands for CoMPare accumulator. It
has an immediate mode. In immediate
mode, what happens is this: the value
of the arguement is subtracted from the
contents of the accumulator and this
result is dicarded except for the
effects on the zero, negative and carry
flags. English translation immediately
following.
We'll take it slowly. The value of the
arguement is the byte following the
operator. This value is subtracted from
the contents of the accumulator. Say
the arguement is $40 and the
accumulator holds $60. $40 is
subtracted from $60 and you get $20.
Now supposing the arguement value is
greater than the value in the
accumulator, that is $60 is subtracted
from $40. Doing this algebraicly, you
would get -$20, but the accumulator can
only hold numbers from zero to 255. So
what happens is that the microprocessor
adds $100 to it. -$20+$100=$D0. And
from this number, the flags take thier
cues. By the way, this resulting number
is thrown out and forgotten about.
What are flags??
The flags that were mentioned live in
the status register. Also called the
'p' register. This register is an 8-bit
register and a flag is one of these
bits. However, even though there are
eight bits in the register, there are
only seven flags. These flags are:
1> Carry
2> Zero
3> Interupt disable
4> Decimal mode
5> Break command
6> Overflow
7> Negative.
For now, we will deal only with the
zero, and negative flags. The zero flag
is set to 1 whenever a zero is loaded,
stored, or gotten as a result in an
arithmatic command, such as the CMP.
The negative flag is set to one
whenever a negative number is loaded,
stored, or gotten as a result in an
arithmatic command. This machine of
ours defines a negative number as any
number that has its highest bit set to
1. That is, any number greater than
$7F.
Branching.
In essence, what the branching
statements do is this. They check a
specific flag and then depending on
whether that flag is a 1 or a zero, go
to a location specified by the
arguement. For example, BEQ branches
when the zero flag is set to 1. (If the
flag is a 0, program flow continues on
with the statement following the branch
command.
Let's take a look at a short little
program.
300:A2 00 LDX #$0
302:BD 11 03 LDA $0311,X
305:C9 00 CMP #$0
307:F0 07 BEQ OUT
309:20 ED FD JSR $FDED
30C:E8 INX
30D:4C 02 03 JMP $0302
310:60 OUT RTS
311:C4 D2 AE ... (This is hex
representation of text and ends with a
$0)
This program will print out whatever
the text says (text is at $311 and is
in ASCII chrs) using a ROM routine at
$FDED which prints characters onto the
screen. The text must end with a $0 and
be less than 255 bytes long, otherwise
you will either hang the system or fuck
it up royally.
Even though there are quite a few new
commands in the program, we will only
focus on the role of the BEQ command.
The second byte of the command (BEQ is
a 2-byte command) is the arguement and
determines where the program branches
to, if it branches.
The way which the address of the branch
is determined is this. The M.P.U takes
the address of the next command after
the branch statement (in our program
above, this address would be $309) and
adds the value of the arguement to it.
In our program, the arguement for the
branch statement is $7. $7+$309=$310.
Which is what we want to happen. But,
all number from $80 up are negative!
So if the arguement had been $F8, $F8
is equal to -$8 and $309-$8=$301. The
program would have jumped to $301.
BNE
BNE is a branch command that branches
when the Z flag=0, that is a non-zero
number is stored, loaded or gotten in
an arithmetic operation. This command
works in exactly the same way as the
BEQ to generate the 'branch-to'
addresses.
A word on the other commands.
In the program, there were a lot of new
commands used, i will cover them in the
near future, but just to give you an
idea, here are some quick defenitions.
JMP: this is much like a BASIC 'goto'.
JSR: this is much like a BASIC 'gosub'.
INX: increment X by 1. (add 1 to the value in the X register)
RTS: this is a general 'end-of program'
statement. there are some better uses
which we will cover.
Well, that's all folks!
***************************************
* *
* Dr. Firmware's M.L *
* tutorial *
***************************************
* *
* TESTAMENT:(514)-332-6852 *
* TRANSFERS AE:(514)-738-1247 *
* *
***************************************