Solve for Ring World
Typed by Patch, solved by myself and Conroy
Solve for Ring World
2-8-93 4:00pm PST
This game was pretty decent for a company that hasn't done much before, but it was short for its size. It had a lot of bugs in it, and did some lock ups. I personally think this game was a Beta. I could be wrong. Anyways, I'll leave it up to you, the game player, to read all of the dialogue so you understand what the game is all about. This solve simply tells you what to do.
Touch laser with hand icon. Show Iacch-Captain the ring. Tell him you owe his father, Louis-Wu, a favor. More dialogue. Ask about the circumstances of Wu's disappearance. Grab the stunner from your inventory and shoot the bad guy. Walk up to him and grab the yellow infodisk. Go south.
Click the hand icon on the flycycle to the west. Stick the infodisk in the slot. Click on the flashing "MESSAGE" to read some crap. Click on Slave. Click on the slot to get the infodisk out. Click on the disk to grab it. Exit. Click on the other flycycle. Use the infodisk on the slot. Put it in Master mode. Click on the flashing button on the handle. You fly away!
At a shielded gate. Tell Iacch-Captain (your tiger friend) to take care of the guard. You steal a ship. 2 guards will follow you in. Shoot them with the stunner when they appear. You fly the ship away, but are surrounded. Who cares? Iacch sticks it in hyperdrive and you're outta there! Miranda, the ship's engineer, threatens to destroy the ship because she thinks you're both whacko. Tell Iacch that you'll go find her.
Miranda is tearing things apart. Tell her you'll just have to stop her, then shoot her sorry ass. Now she's in some sort of medical bed and Iacch asks you how you're going to convince her that you guys are good. Tell Iacch that you have some proof. Put the infodisk in the slot on the right. She's convinced that you are both good and wants to help. Back in the bridge, a bunch of dialogue. Hindmost, the Puppeteer, sends you on a mission. Iacch renames himself to Seeker-of-Revenge because he's pissed at his people. You land on the Canyon People planet.
After lots of dialogue, you're in the chief's room. Ask him if he's the holder of the secret. Back outside. Another dude talks to you. Ask to meet with him so he can tell you about his people. Talk to him once inside. Notice he says something about booze. Go back to your ship. Enter the elevator and go to level 2. Use the food replicator on the left to get some ale. Go back to Chief Wetempants of the Peepee Tribe. Give him the booze so he gets plastered. He gives you his daughter as a present. After you knock her up, grab the rope that is hanging on the pole. East. Grab the ladder. South. Lean the ladder against the wall. Climb up. Use the rope on the rock. Click on the left hole to climb down it. Look at the rabbit skin to the right of the giant statue. Notice the position of the pegs. South. Grab the chief's necklace from the pole. Climb back up the rope and down the ladder. Seeker returns with a dead beast and he and Miranda go back to the ship. You're looking at the Tech Field board. Place the Earth in the UR corner, Sun in LR, Comet in LL, Galaxy in UL, and the Ringworld (from your inventory) in the middle. Seeker comes back and you go check out a ship on the right. Use your scanner on it. You both go back to your ship. Lots of dialogue. Now going to get the first stasis box.
On Flesh Eater planet. Look at the bones. Seeker says he's going alone. Tell him you're tired of arguing with him. Back in the ship. Watching a camera that's on Seeker's helmet. He gets captured. Enter the elevator and go to level 2. Enter the door on the right and grab the medkit. Go to level 1. Climb down the ladder on the left and then enter the cave. A bat is trapped in a snare. Walk towards it. You'll fall in a pit and talk to the Flesh Eaters. Notice where they throw you into the food pit. Use the medkit on Seeker. Grab the bone fragment against the wall. climb out the hole in the UL corner of the pit. Use the bone fragment on the rope. The bat will be free. Fall back in the pit. Climb back out the hole. The bat will appear and give you a serum. Use it on Seeker. Climb out the hole. Walk left until the Flesh Eaters appear. Shoot them. Talk to the bat. Click on the pillar to your left. You'll crawl into the throne room. Get the stasis box, exit, and then click on the rock directly by your feet (where you got thrown in earlier). Seeker will jump out and then you go back to your ship. Lots of dialogue. Talk about stasis fields. Tell them you will check the files now. Click on the computer on the left and read up on Stasis Fields. Note that if a larger field is around a smaller field, the small one is cancelled. Go to level 1. Talk to Seeker. Tons of dialogue.
You are by the Sunflower planet. Tell him it's best to wait until dark, then discretion is the better part of valor (this skips arcade sequence). More dialogue. Eventually you are on the shore and there is a creature floating out in the water. Go back to the ship, go to level 2, and enter the door on the right. Put on the pressure suit and click on the button to the right so you exit the pressurized chamber. Back at the shore, click on the water to swim. Long animation sequence and dialogue. You have to get the translator from the sky dude. Once back in ship, click on hooks to remove the pressure suit. Go to level 1. Click on the dominoes on the left to get the flycycle up.
You're now in the Sky Palace. Shoot the old man. Get the jar. Get the key in the tube on the wall. Remove the cork from the barrel. Use the jar on the green goo. Click on the 2nd book from the right. You get a piece of paper that says 2-4-3. Click on the stool. Turn it 2x to the right, 4x to the left, and 3x to the right. KAPOW! It opens up. Look at the stool. There's a padlock. Use the key on the lock. Get the translator. Click on the stairs. Back on level 1. Click on the computer to the right. The probe will be dismantled so you can get the prosthetic hands (read up on Dolphins to get this part). Climb back down the ladder to the left. At the shore, give the translator, hands, and green goo to the shore monster. He'll come back up with the stasis box. Take it. Back in your ship. Tons of dialogue, then you go to the Map of Earth.
There's a beast on the shore. He's scared. Big whoop ... tons of dialogue, and eventually you are by yourself with the shore monster. Talk to him. You get some slave clothes. Walk west until you're at the castle gate. Lots of dialogue. At the slave master screen, take some hay and then exit. Walk east then south. You should now be in the dining room. King dude is grubbin away and asks for more wine. A servant comes up, spills it on him, and gets his throat slashed. The king wants a new tunic. Get his purple one and exit the room. Walk east. You should now be at a guarded gate. Show the tunic to the guard. Walk east into the closet. Take the 3 tunics (you can only take 3 of them). Click the hand icon on the right ear of the wall carving. Get the 2 swords. Close the secret panel. South. Use the short sword on the sword carving in the wall directly to your right. Get the head piece. Get a candle. Put the hay on the bed. Use the candle on the hay. South. The guard will smell the smoke and run in. Go north to the balcony. Use your communicator to tell Seeker to pick you up. Lots of dialogue.
You're now back on the Canyon People planet and by the ship you saw earlier. It's enclosed in a stasis field. Use the stasis field negator that Miranda made to turn the field off. Close up of the hull of the ship. Click the hand icon on the small panel on the left. Click the tiles in this order: top right, bottom left, top left, bottom middle, top middle, bottom right. A creature is inside and dying. Use the head piece on him. He tells you the antimatter must be contained. Click the hand icon on the ship. Creature gave you a green key. Use it on the top panel. Use the stasis box on the antimatter. Get the antimatter ball. Get the 2 card modules. Exit the screen. Talk to the creature. He's controlling your minds. Use the neural wave disrupter on him. He's dying. Click the hand icon on him to put him in the ship and put the ship back in a stasis field.
Lots of dialogue. Out in space. Seeker is in the lander to try to get close to the bad guys and mess their ship up. Use the 2 green modules on the lander. Sit back and watch the rest of the game.
Congratulations! You've solved bug riddled Ringworld! Now go read the book!
Greets: Patch
Dark Knight of Sinister Cheats, my new group
Zax of The Phoney Coders
Robbin (beta tester for Future Crew)
The U Dub Crew (Barfman, Cyberpunk, Guildmaster, Milhous)
Conroy
Rifleman
Pantamime
Snowboy
Max Sterling