Command & Conquer for the Nintendo 64
Command & Conquer Nintendo 64: controls
GAME MODE
START open game menu
A Select/Move/Attack (context sensitive)
B Cancel selection or modifier
L + C-up Zoom in
L + C-down Zoom out
R Cursor modifier: cycles through Repair, Sell, Guard, Normal
R + A Force fire
R + B Force move
Z Open sidebar
Z + B Area Guard mode (press and hold Z, THEN press B)
D-left Unused
D-right scatter
D-up Unused
D-down Jump to your construction yard
Teams:
C-up = team 1
C-Left = team 2
C-Right = team 3
C-Down = team 4
R + C-keys Assign teams
C-keys Select teams. Hold down button to move the cursor to the team.
SIDEBAR MODE
A Start construction, place down completed structure, target superweapon
B Cancel selection or modifier
R + Z Switch to battlefield without closing sidebar
Z Close sidebar / Place struct or target SW while keeping sidebar open
R Zoom on radar (rather useless)
GAME OPENING SCREEN
To unlock all missions, you need to enter the 'Barracuda' code on the "Press Start" screen before the main menu:
B, A, R, R, A, right C, D-up, D-down, and A.
Then, press START to go to the game menu, go to "Replay Mission" and press L. This will unlock all missions for both sides, and add a number of test missions to the end of the Nod missions list.
List of extra missions:
DYNAMIC - GDI test mission. Built on GDI mission 3, but is missing the terrain.
SCG73EA - GDI test mission on low effort terrain map.
SCG74EA - GDI test mission with super weapons and lots of mini gunners.
STATIC - GDI test mission on map of PSX GDI Special Ops #4 (PATSUX).
SCB70EA - Nod test mission on Nod mission 12, on max tech level.
When you win the DYNAMIC mission you will see the GDI ending sequence and the game credits, as if you finished the campaign. The other missions have no win or lose conditions set and will never end unless you just stop playing.
SCB70EA features Nod Chem Warriors, but they are defunct. They just look like normal mini gunners, and even though they are immune to tiberium poisoning, they have no weapon.