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The Adventures of Willy Beamish (Hints)

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PC Games hints
 · 5 years ago
The Adventures of Willy Beamish (Hints)
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Hints for The Adventures of Willy Beamish

Carbuncle School


Problem: How do I get out of class?
Hint: Eventually, Ms. Glass will fall asleep, then you can sneak out of class. Don't try to leave before she conks out, and make sure she doesn't find out you have a frog in your backpack. If Ms. Glass catches you for either of these offenses, you will get sent to the principal's office.

Problem: How do I get by Coach Beltz?
Hint: You can make a hall pass that will fool Coach Beltz from the items inside Willy's desk. Combine the white crayon with the piece of wood and show it to Coach Beltz when he asks you for it.

Problem: How do I avoid getting beat up by Spider?
Hint: To avoid getting mauled by Spider in the bathroom, choose the dialog response 2 when he asks you to give him something from your backpack. Then give him your Game Buddy.

Problem: I've been sent to Principal Frick's office! What do I do?
Hint: The first time you get sent to Principal Frick's office choose dialog response 1. Then give him back his toupee. Try not to get in trouble again, if you are sent to Principal Frick's office too many times you will end up in military school.

The Beamish House


Problem: Who is this Ghost Beamish character?
Hint: Ghost Beamish is the spirit of Willy's Grandfather. He provides Willy with helpful information and guidance throughout the game. Ghost Beamish provides the first warning that something foul is afoot in the fair city of Frumpton. Most of the time it is a good idea to listen to what Ghost Beamish has to tell you.

Problem: Help! I keep getting sent to military school!
Hint: When you get a warning from Gordon or Sheila to do something, you have a short amount of time to do it before the trouble meter begins to climb into the danger zone. If Willy ignores his parents or misbehaves too frequently he will get sent to military school. Promptly doing what you are told and common sense will keep you out of trouble for the most part.

Problem: What do I do about the mail?
Hint: You are better off leaving your report card in the mail slot. If you get caught trying to hide Willy's report card from Gordon and Sheila, military school will be the inevitable result.

Problem: What do I do if I cut my thumb?
Hint: If you cut your thumb while slicing veggies in the kitchen, you need to go to the upstairs bathroom and use the first-aid kit in the cupboard. Make sure that you put both iodine and band-aid on it. If you don't take care of the cut it will become infected and you won't be able to win the Nintari Championships.

Problem: How can I get my Nintari Key away from Tiffany?
Hint: There are two ways to get the Nintari Key away from Tiffany. You can either take her diary and blackmail her with it in her bedroom or you can drop Horny on her when she is in the bathtub after dinner on day 1. Make sure that you practice Nintari at least once or you can't win the championships at the end of the game.

Problem: How do I get away from the baby-sitter from hell?
Hint: Once the baby sitter from hell goes batty, you only have a short amount of time to act. Go upstairs to the bathroom and get Tiffany's hairspray out of the cupboard. Then spray the bat with the hairspray; this will give you more time to complete the puzzle. Next, go to Brianna's room and take the mouse away from the cat. After you have the mouse, go back downstairs to the living room and jump behind the sofa. Place the mouse on the coffee table and when Alicia-bat pounces on it, use the vacuum cleaner to suck her up.

Problem: What should I do with Duffy?
Hint: You need to feed Duffy whenever he is hungry and walk him regularly. If you don't take good enough care of Duffy, he will get you into trouble. If you neglect him he will run away and the game is over.

Problem: How do I deal with Brianna?
Hint: If you play with Brianna on the swings in the back yard, choose the second dialog response when she asks you to push her higher. If you send her into orbit you may as well pack your bags for military school. Picking Brianna up when she falls off her bed after dinner on the first day will make your trouble meter go down.

Problem: What do I have to do to get some money?
Hint: There are two ways for Willy to earn money at the Beamish Home. The first chance is to mow the lawn after dinner on day 1. The second opportunity is to wash the Grange Rover after breakfast on day 2.

Willy's Neighborhood


Problem: What do I in the tree fort on day 2?
Hint: Tree Fort Headquarters is where Willy likes to hang out with his friends, Dana and Perry. On day 2 you need to make sure that you get the Biffo Man comic book from the tree fort. You can also trade Perry for the Mickey Morris baseball card if you have Tiffany's diary, but this is not crucial to solving the game.

Problem: How about the tree fort after Day 2?
Hint: After day 2 you can convince Dana to enter Gigi in the Tootsweet frog jump if you give her a T-shirt from the OK T-shirt Kiosk in Olde Towne. On day 3 you can get a jar of fire ants in the tree fort.

Problem: What do I do at Sloeffer Park?
Hint: Sloeffer park is the perfect place for Horny to get in a little jumping practice. If you really want to see Horny leap, buy a can of Slam Dunk from the vendor in the park and give him a swig. You should also check out what happens when you feed Horny the flies and the fire ants.

Olde Towne


Problem: I can't get past the Bully in the Slice of Life Pizza rest room!
Hint: A little skullduggery is called for here. Take the "No Smoking" sign off the wall near the sink and throw it in the trash can. When Spider comes in, give him the Biffo Man comic book you got at the tree fort. Spider will have a real blast with it.

Problem: What do I do at the OK T-shirt Kiosk?
Hint: If you bought a photo in the Slice of Life pizzeria and did your chores at home, you will be able to purchase a T-shirt here. Slide the kiosk vendor 5 bucks and the photo and you'll be the proud owner of a shirt guaranteed to last 1,000 washings.

Problem: How do I get to West Frumpton?
Hint: You can't take the ferry to west Frumpton until day 3 because Gus has run it aground on a sand bar. Once the ferry is operational, you can pay for your fare with a ferry token from the Harry Humpford Memorial Fountain or trade the Mickey Morris baseball card for a ride.

Problem: I'm at the fountain. What can I do here?
Hint: You can find a ferry token to pay for your passage to West Frumpton in the fountain. Make sure that you only take one. The local gendarmes don't take kindly to people messing in the fountain.

East Frumpton/Humpford Mansion


Problem: How do I get to the Humpford Mansion?
Hint: You need to win the frog jump on day four before you can get to the Humpford Mansion. One of the prizes you will win is a jet-ski which you can then ride to Humpford Mansion.

Problem: How do I get past Arthur the parrot?
Hint: Arthur is a very sensitive and repressed bird, so you must be careful not to ruffle his feathers. Try the following dialog responses: 1, 2, 1, 2.

Problem: Can I do anything with this suit of armor?
Hint: The suit of armor is precariously balanced and will crash to the ground noisily if you don't cushion its fall. Get the quilted tablecloth from the dining room and place it near the feet of the suit of armor before knocking it over. Take the helmet and the piece of paper you find inside the armor.

Problem: What do I do in the Humpford Mansion dining room?
Hint: Leona and Louis are just in the next room so you need to move quickly and quietly. Grab the brass chalice on the table and set it on the floor. Then, pull the tablecloth off. Take the chalice with you when you leave. If you want to check up on Louis and Leona in the Big Game Room you can use the magnifying class to get a closer look. Don't go in there - you'll get caught.

Problem: How do I save the frogs?
Hint: First, you need to throw the brass chalice from the dining room at Chef Childish to distract her. Sneak over behind the large cauldron. After you reach the cauldron, grab the saucepan and dump the sauteed butter just behind Chef Childish. Scoot the cauldron closer to her. Go back to the entrance to the kitchen where you started and jump onto the frog conveyor. When the conveyor brings you around, this will startle Chef Childish and she'll fall into the cauldron and start yelling. Stifle her screams by stuffing her head in the helmet from the suit of armor. As soon as Chef Childish is taken care of, release the frogs by pressing the stop button on the conveyor control panel. Then get the heck out of there. You will still get caught by Louis and Leona, but the frogs you just rescued will repay the favor by saving you.

Plumber's Union/Golden Bowl


Problem: How do I get inside the Plumbers' Union?
Hint: You can't get inside Local 409 until day 4 but you can listen to Louis Stoole address the plumbers rally on day 3. On day 4 you can sneak into Louis Stoole's office by climbing through the window.

Problem: What do I do in Louis Stoole's office?
Hint: After you are in his office for a short time, Louis will come crashing through the door. Pick up the plunger near the desk and throw it at Louis' face. This will only hold him for a short time. Pick up the security pass to Humpford Sludgeworks on the desk and make a break for it.

Problem: How do I handle the Cripes Gang outside the Golden Bowl?
Hint: Except for throwing you the wrench, Ray isn't going to help you here. Take the smoke bomb the Japanese tourists gave to you on the ferry and throw it at the Cripes. Then use the monkey wrench to open the fire hydrant and spray them with water. After you've doused the gang, run to Tootsweet where you will again find the Japanese tourists.

Problem: How do I get in the Golden Bowl Bar?
Hint: Ray's astrology fetish can be used to help you get in the Golden Bowl, but you have to win the frog jump contest first. You need the radio/tape recorder from the jet-ski you won at the frog jump to help you solve this puzzle. After you get the tape deck from the jet-ski, go to the phone booth outside the plumbers' union. Put the phone receiver on top of the radio/tape recorder. Press record and dial 432-7446 to tape the phone conversation with Alyssa. Then call the Golden Bowl and ask for Ray. When he gets on the line, play the recording. When you return to the Golden Bowl, Ray will be inside on the phone and you can get in.

Problem: What do I do inside the Golden Bowl?
Hint: Poor Burt doesn't have a lottery ticket. Give him the one from the machine next to the OK T-shirt Kiosk. He'll let you stay and watch the drawing. Take a nudie calendar from the pile on top of the bar before you leave the bar.

Tootsweet/Frog Jump Contest


Problem: Where do I get an entry blank for the Frog Jump Contest?
Hint: You can pick up an entry blank for the Frog Jump at the booth outside of the Tootsweet Building on day 3.

Problem: Can the Japanese tourists help me against the Cripes Gang?
Hint: If you make it to Tootsweet while being chased by the Cripes, talk to the Japanese tourists. They will come to your aid. Choose dialog response #1.

Problem: How can I win the Tootsweet Frog Jump Contest?
Hint: Horny can't beat Turbofrog head to head in the jumping contest so you have to stack the odds in your favor a bit. Place the jar of flies near Turbofrog, he will eat them and fall asleep. Don't feed the flies directly to Turbo or give Horny the Slam dunk Cola. Both of theses actions will get you disqualified. If Gigi is at the contest, Horny will jump better.

Problem: How do I escape the Tootsweet security guard?
Hint: You need to combine the Nintari Key with the GI Jim dog tags and hypnotize the guard. The correct hypnotic phrase can be found inside Dr. Jeckle's ad inside Willy's Meed Notebooklet, included with your game.

Humpford Sludgeworks


Problem: How can I get by the striking Plumbers?
Hint: Being the red-blooded blue-collar men that they are, you can easily get their attention with the nudie calendar from the Golden Bowl Bar.

Problem: How do I get into the sludgeworks?
Hint: To get inside the sludgeworks, you need to give the guard at the gate the security pass you got from Louis Stoole's office in the Plumber's Union. The guard will still sound the alarm after you get inside, so don't waste any time.

Problem: How do I operate the bridge?
Hint: You will need the plans for the sludgeworks you got from inside the suit of armor at the Humpford Mansion to solve this puzzle. The correct color code sequence to activate the bridge control lever is listed in the margin of the map. Enter the four part code from the map: you'll know you have it right when the small light over the control lever turns green. After you've entered the correct code, wait until the guards start to cross the bridge, then throw the lever.

Problem: What do I do in the Duct Control Center?
Hint: Time is of the essence, if you don't hurry you'll buy the farm. Type "AIR" into the control panel, then wait for the guards to appear. When they do, press the enter button on the control panel to blow them off the catwalk. Then type "TRAM" and press enter to go to the Tub Tray Tram Room.

Problem: How can I escape from Stanley in the Tub Tray Tram Room?
Hint: Stay in the middle of the tramwalk until Stanley throws his hat at you. Make sure you duck when he tries to hit you. When Stanley's hat lands at the end of the conveyor, go pick it up. Throw it at him from the end of the tram - don't run back to the middle. When Stanley's body gets plunged, run back to the middle of the conveyor and jump on the piston that's sticking up on the left side of the tramwalk.

Problem: Help! I keep getting lost in the Tub Tray Tram Tunnels!
Hint: The blueprints from the Humpford Mansion are a map of the Tub Tray Tram Tunnels. The toilet icon near the center of the map is where you want to end up. When you jump into the tram you will automatically be taken to Grand Junction, then you need to use the map. From Grand Junction go forward to Conjunction Junction, then take a RIGHT. When you reach Compunction Junction take a LEFT and go straight through Malfunction Junction, continuing until you reach Petticoat Junction. Take a LEFT at Petticoat Junction. This will lead you to the final climactic confrontation with your arch-enemies Leona and Louis at the Hot Sludge Vat.

Problem: How do I rescue Gordon?
Hint: You finally get to use the yo-yo Willy has being carrying. Drop the yo-yo on Willy. Leona and Louis will start running towards you on the rim of the Hot Sludge Vat. When they stop to laugh, throw the yo-yo at them. This will knock them into the goop. Be sure to flush the main colitis valve after you knock them in.

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