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Pilotwings (SNES Cheats)

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Published in 
SNES Cheats
 · 5 years ago

 
Level Codes:
Level 2 - 985206
Level 3 - 394391
Level 4 - 520771
Level 5 - (Heli): 108048
Level 6 - 400718
Level 7 - 773224
Level 8 - 165411
Level 9 - 760357
Level 10 - 882943 (night-time Heli)

Bonus Stages


Get to bonus stages by accomplishing special maneuvers on the Rocketbelt and Parachute rounds. Ignore the rings and other objectives in these rounds and maneuver over the moving platform in each level. If you can land on this portion of the target area, you will be taken to the bonus stage with a rating of 100 points.

When using the rocketbelt, you will be transformed into a winged man. While winged, try to jump onto the trampolines and hit the power P's before landing in the middle of the target. When using the parachute, you will be transformed into a penguin who must high dive into a multi-point pool. The waters are separated by ropes which each designate different extra point values.

HINTS on landing on moving platforms:

Land on moving platform with the parachute (level one):
immediately rotate 90 degrees right when released (ignore rings). hold position until 630-40 feet, at which time pull rip-cord and then pull a quick u-turn (180 degrees). at 225 feet, rotate 90 degrees right and line up with the moving platform track. when you reach the track the platform should pass underneath you and then return underneath you (traveling the same direction as you) -- as soon as you see it flare and hold.

Land in the water target with the hang-glider:
hit thermal and wait till the glider levels out. push up (dive) and right, drop to 150 feet, pull up and line up with the target. obtain level flight and flare repeatedly just before the shadow hits the bottom edge of the target (not much, you should be no higher than 25 feet).

Land on the moving platform with the rocket-pack:
practice using the low burner and holding at 10 feet. then practice stabilizing your position after moving forward (tricky). complete the course and stabilize yourself over the platform's path in a place where you can see it approaching (at a corner or end of the 'track'). drop like a rock the moment the edge of the platform hits your shadow.

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