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EcoQuest 2 (Solution)

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 · 5 years ago
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EcoQuest 2 (Solution)
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Solve for EcoQuest 2

3-4-93 10:15pm PST

Captured from the Sierra BBS by Patch


Here's the solve for this kiddy type game ... it's ok. Hell, I like most Sierra games. If you need to contact me, reach me on IRC. If you're interested in getting decent grafx/sound code, call my board:

Dead Man's Hand
503.288.9264
USR 16.8k DS
Programming stuff only

Greets to: Zax, Dark Knight, the U Dub crew (Barfman, Cyberpunk, Guildmaster) and all of the other people who are on IRC that are helpful


Problem: How do I get past customs?

Hint: Select the passport and immunization card and click them to the Custom's Official. If the tutorial has started, do each action the game asks you to. Click on each message to get to the next instruction.


Problem: Where is my immunization card?

Hint: Your immunization card has slipped down inside your passport. Open your inventory and click the hand icon on your passport. You will find your card.


Problem: Where do I find Nicanor?

Hint: Nicanor, a man from the Ecology Emergency Network, is holding up a sign near the customs exit. Click the talk icon on him or walk near him and he'll introduce himself. If you just walk near him, you will not get points, but the game will advance.


Problem: Dad is busy with Nicanor. What do I do next?

Hint: Explore this screen and the one to the east. Look at everything and talk to everyone. Although you don't have to do all of the things here to make the game advance, you will learn extra information and earn additional points by exploring thoroughly.


Problem: I see two guys talking behind some crates near the launch. How do I get close enough to hear what they're talking about?

Hint: The men standing by the crates are employees of Maxim Slaughter, the man who bribed the Customs Official. They are talking privately, so you will have to sneak up on them. Click the hand icon on the crates to climb up and overhear their conversation.


Problem: How do I get close enough to be heard by the old fisherman?

Hint: The old fisherman is a little deaf, however, Adam doesn't want to walk near his smelly catch. Go west to the first screen and walk out on the pier from there.

Problem: How do I deal with the parrot peddler?

Hint: The parrot peddler will appear every other time you enter this screen and walk in front of the crates. You can buy the parrot any time you see him. Just select money from your inventory and click it on the parrot peddler. After the parrot flies away the peddler will leave and not return.


Problem: How do I stop the litterer?

Hint: The litterer won't stop. Click the garbage bag icon on his trash to clean it up. If you leave the screen and come back, or if you are on the pier with the fisherman when you see him, the trash will blow away before you can return. The litterer will be in the screen every other time you go there, so you have more chances to get the trash.

Problem: What do I do with the package Dad has?

Hint: Click the hand icon on the package and it will open. It's an Ecorder, a hand held computer. Once you open the package, the Ecorder is in your inventory. Dad will give you a demonstration of how to use it. If you forget how to use it, there is a complete description and diagram in "Adam's Eco News," your game documentation.


Problem: What do I do with the Ecorder?

Hint: Select the Ecorder from inventory. Go to the next screen and run the Ecorder cursor over the launch where gas is leaking. The Ecorder cursor lights up when something is found. Click the Ecorder cursor while it is lit up and you will get a message that it is recording. Go into your inventory and click the inventory hand icon on the Ecorder. Then you can turn the Ecorder on and go to the screen that contains the information on "River Traffic," the item you recorded. If you have trouble using the Ecorder, your game documentation called "Adam's Eco News" has a complete description and a diagram. Remember to use the Ecorder on every screen. You get a point each time you record a fact and it makes some of the puzzles easier to solve. You will get extra points the first time you successfully take the Ecorder quiz. You can take the quiz as many times as you like. Now walk back to Dad.


Problem: What do I do with the otters?

Hint: Click the talk icon on Orpheus, the shy otter who is hiding in the roots, until he comes near the boat. You will have to do this two times. Click the hand icon on him to get Forest Heart's gift.


Problem: Bugs keep biting me! How do I climb the large tree near the campfire?

Hint: Click the hand icon on the leaf from the pool of sap near the canoe. It will be placed in your inventory. If you are bitten by the gnats, select the leaf from inventory and click it on Adam. The leaf works as insect repellent! Click the hand icon on the tree to climb. The gnats will come near you but won't bite. Keep climbing until you get the exit arrow near the top of the screen. Click on that spot and you will climb to the next screen.


Problem: How do I put out the bird's nest fire?

Hint: Pitcher plants grow in tree tops and hold lots of rain water. Climb to the screen above the bird's nest and click the hand icon on the pitcher plant to push it over. A stream of water will fall down to the screen below. Careful! Be sure to push over the correct pitcher plant or someone below will be angry.


Problem: How do I avoid the hoatzin's terrible smell?

Hint: Climb down to the screen with the bird's nest and head west. From time to time, you will see a hummingbird heading west. Click the hand icon to pick some of the purple flowers that the hummingbirds are clustering around. The flowers have a strong perfume that will protect you from the hoatzin's terrible smell.


Problem: I have the fragrant flowers but still can't get past the hoatzin!

Hint: Climb near the stink bird. When you are standing next to him, select the flowers and click them on Adam. Adam will hold them over his nose. Click the hand icon on the far pitcher plant and Adam will walk over and tip it over.


Problem: I can't get past the snake!

Hint: You must help the toucans before the snake will leave. After helping the toucans, climb down to see the baby bird hatch. A drum will start to play and it will scare the snake away.


Problem: How do I get through the tree maze west of the toucans?

Hint: Click the hand icon around the screen and you'll soon find a way west. To find the correct path, notice where the small red lizard ran. Just go where the lizard did.


Problem: How do I get the drum on the lower limb of the tree?

Hint: Walk all the way out on the limb. It will bend down, but you won't fall.


Problem: I can't get past the jaguar. Help!

Hint: Go out on the limb and click the hand icon on the drum. Use the drum to frighten the jaguar.


Problem: I've landed in the village. Now how do I get out of the mud?

Hint: Pick up the fruit and the vine. They are located beside the mud hole. Use them to lasso the wild pig. Click the fruit on the pig to get him to come over. While he eats the fruit, click the vine on him. You will have enough fruit to keep trying if you miss him. If you miss, just throw more fruit and try again.


Problem: The village is deserted! Where is everybody?

Hint: The people are hiding from you. Explore the village thoroughly, then head north near the mud puddle to enter the Grove. Once you have met Forest Heart and have agreed to help her, the people will come out of hiding.


Problem: Where is Forest Heart?

Hint: Forest Heart is in the large tree in the Grove north of the village.


Problem: I've met Forest Heart but the village is still empty!

Hint: The people will hide until you agree to help Forest Heart. Once you are inside the tree and have talked to her, show that you agree to help by clicking the hand icon on the branch she dropped in the tree room. The next time you enter the Village, the people will be there.


Problem: Ok, the village is full of people. What do I do?

Hint: Click the talk icon on all of the villagers. They will tell you their problems. Help each one to solve them.


Problem: How do I help the boy Taquia?

Hint: If you have the drum, select it and click it on Taquia to return it. He is the shaman's apprentice and is responsible for the drum. If you don't have the drum, you may have to return to the spot you last played it pick it up again. After helping Taquia, he will move away from the vine. Click the hand icon on the vine to swing across to the other bank.


Problem: How do I help Churana the weaver?

Hint: Once you have helped Taquia, you will be able to swing across the river. On the other side of the river, click the hand icon on the berries. You can also find a necklace that is hidden in the bushes. Musqui dropped the necklace when she was picking berries to make paint. Click the hand icon on the necklace to pick it up. Return the necklace to Musqui the potter and she will tell you to keep it. After she tells you to keep the necklace, you can give it to Churana the weaver. The next time you visit the weaver, Llusti will be sitting at her side.


Problem: Apu the chief won't let me borrow his machete.

Hint: You must help Churana the weaver first by giving her the love charm necklace you found in the berry bush. Llusti will go back to Churana. Once Llusti is no longer with Apu, the chief will be free to talk. Click the hand icon on the machete on the ground near Apu and he will let you borrow it.


Problem: I want to help Alichina, the cook, fix her drink. How do I help?

Hint: You must help Sumac the gardener harvest her roots first. She will give you some roots that you can give to Alichina. Alichina is the woman with gray hair who is standing next to the cooking pot.


Problem: How do I help Sumac the gardener harvest roots?

Hint: Obtain the machete from the chief and give it to Sumac.


Problem: How can I help Musqui's baby?

Hint: The baby needs medicine for its arm. Get the bark cup that is near Forest Heart's sap pool in the tree room. Click the cup on the sap pool to fill it. Gather some pods on the opposite platform. To do this, you will need to use all the tree entrances. The doors are located between the buttress roots, just as the first one is. Click the ingredients on the bench outside the shaman's hut by the river. Leave the room. When you come back the medicine will be waiting for you. Click the hand icon on the bark cup and take the medicine to Musqui. Click it on her or the baby and she will give you something in appreciation.


Problem: I've given Alichina the roots but she still won't give me the drink!

Hint: You must get a clay cup from Musqui the potter to hold the drink. However, Musqui won't give you the cup until you help her baby with the shaman's poultice. To make the poultice, gather the ingredients in the tree room in Forest Heart and leave them on the shaman's bench by his hut. Once Musqui gives you the cup, give it to Alichina. If Alichina isn't ready to make the drink, she will keep the cup for you until the right time.


Problem: Where is the shaman?

Hint: You must help all the villagers before you meet the shaman. If you talk to Sinchi, the man who is thatching his hut, he will tell you that the shaman wants a Sky Sapphire. By helping all the villagers, you will acquire what you need to capture a Sky Sapphire, the blue Morpho butterfly you see in the Village.


Problem: I've helped a lot of people but I don't understand what I'm trying to do.

Hint: Talk to Sinchi, the man who is thatching the shaman's hut. He will tell you that the shaman needs a Sky Sapphire. Sinchi is talking about the large blue butterfly that you see in the village after you speak to him. Unless you talk to him, you will not see the butterfly. You can talk to him at any point, even if you have already helped some villagers. You must help ALL the villagers before you will be able to catch the butterfly. Talk to each villager to find out what they need.


Problem: How do I get the Sky Sapphire?

Hint: You must have a cup of the sweet drink to attract the butterfly. To get this, help all of the villagers. The villagers will eventually give you roots and a clay cup. Give the cup and roots to Alichina. She'll give you a cup of sweet drink. Next, go west to the screen where you fell into the village. Wait until the butterfly lights on the bushes with large, blue flowers. The bushes are near the mud hole. Click the cup of sweet drink on the butterfly. When the butterfly is drinking, click the hand icon on the cup to pick it up again. Click the cup and butterfly on Sinchi the thatcher. He will invite you into the hut.


Problem: Sinchi invited me to enter the hut and meet the shaman. What do I do?

Hint: Enter the shaman's hut. The spider will not bother you.


Problem: How do I deal with the Shaman?

Hint: When you first enter the hut, the shaman asks you to sit down. Click the hand icon on the ground to do what he asks. At that moment a rainstorm begins that keeps you from leaving the hut. Since Sinchi didn't finish mending the thatch the it leaks. His pet spider doesn't like the water. You will have to fix the leak.


Problem: How do I plug the leak in the hut?

Hint: Click the hand icon on the hut pole to climb it. Click the sticky leaf on the spot where the water is dripping to plug the leak.


Problem: Quiri won't move! I can't mix the paint!

Hint: Click the berries you gathered across the river on the berry pot and the shaman will initiate you. The key to the face painting symbols is found in your game documentation, "Adam's Eco News." Click the cursor on the pattern that the shaman names. Then click on Adam's face.


Problem: Quiri moved out of the way, but I'm still stuck!

Hint: Put the berries you gathered across the river in the small pot on the ground. You will go to a close-up and the Shaman will tell you which pattern to select. The patterns are listed by name in the game documentation, "Adam's Eco News." Find the pattern name in the documentation. Click on the pattern in the game. Now click the cursor on Adam's face.


Problem: What do I do at the large tree north of the village?

Hint: The tree has three entrances. You can find them if you walk between the buttress roots. When you find an entrance, you will see one of the white exit cursors, which indicates that you can walk further. Click there and you will end up in front of a tree door.


Problem: I can't get in the door to the tree!

Hint: You can only enter the tree from the main entrance, which has a drum stand.


Problem: How do I use the drum stand by the tree?

Hint: Click the drum you found up in the Canopy on the drum stand. You will see a close-up of the drums. Click on the baton to the left of the drums in the close-up. Now you can play by clicking the baton cursor on the drums.


Problem: I'm playing the drum but nothing seems to happen.

Hint: You must play the correct melody on the drum. To learn it, pick up the drum again and go back to the drum stand in the village. Click the drum on the drum stand there. The markings behind the village drum stand match the markings on the drums. Play the pattern in order. Be sure to pick up the baton to play. Learn the pattern. Play the pattern exactly the same way at the drum stand in the Grove. Be sure pick up the drum again when you leave the village drum stand.


Problem: Why can't I talk to Forest Heart?

Hint: Forest Heart is too weak to speak unless you are close to her heart. Click the hand icon on the seat in the middle of the screen. When Adam sits down, he can hear her. She will tell him that her seedling has been destroyed and that he must find a new one. She will offer Adam a gift that he must take to accept his quest.


Problem: How do I help the Shaman start the ceremony?

Hint: Click Forest Heart's branch on the shaman -- this is the "green memory" he needs to start the Ceremony.


Problem: The ceremony is over but nothing is happening

Hint: Click the hand icon on Forest Heart's golden blossom. The golden blossom is the one lying on the bottom of the path in the tree room.


Problem: How do I make friends with the bat?

Hint: Click the talk icon on the bat. Then, click Forest Heart's amulet on her. She will decide to help you in your quest!


Problem: How do I free the bat?

Hint: Once you have made friends with the bat by talking to her and showing her Forest Heart's amulet, click the hand icon on the net.


Problem: How do I escape from Slaughter's shack?

Hint: Use the walk icon to bounce the chair over to the bird cage. You must free Paquita, the bat that Adam made friends with in the forest. Paquita will help you escape.


Problem: How do I free Paquita?

Hint: Use the walk icon to bounce over to the bird cage. The latch to the cage has been fastened shut with a carrot. Click the hand icon on the carrot and Adam will eat it! Paquita can then fly out and chew through the rope that keeps Adam tied to the chair.


Problem: How do I get out of Slaughter's bedroom without getting caught?

Hint: If you leave by the door, you will always get caught. You will have to make your own escape route. First, click the hand icon on the jaguar pelt rug to move it out of the way. The floorboard underneath is rotten. Click the hand icon on the rotten section and Adam can pull a large chunk of it out. Click the hand icon on both the top sheet and the bottom sheet of Slaughter's bed. In the inventory window, click one sheet on the other and you will have a sheet rope. Now select the sheet rope and close the inventory window. Click the sheet rope on the hole in the floor and Adam will tie the rope to the bed. Click the hand icon on the rope and Adam will start to climb down the rope.


Problem: Slaughter's took all my things! I have nothing in my inventory!

Hint: Your things are locked up in the safe in his bedroom - along with a few other surprises.


Problem: Where is the combination to the safe?

Hint: The combination to the safe is hidden in the password protected section of Slaughter's executive organizer. You will find the executive organizer under the bottom sheet on Slaughter's bed. Click the inventory hand icon on the organizer to view it close up. Click the power button to turn it on. Click the button with the key on it. You can find the password hidden on a slip of paper in Slaughter's bedroom.


Problem: What is the password for the executive organizer?

Hint: Click the look icon on the head of the jaguar pelt. You will find something is clenched in its teeth. If you look at the tail, you will find that it has been removed and sewn on. Click the hand icon on the jaguar's tail and the jaguar will spit a note onto the floor. Click the hand icon on the note to pick it up. Open the inventory window. The password is on the note - Slaughter's name backwards.


Problem: How do I avoid getting caught by Gonzales once I am outside the shack?

Hint: To stay safe while you figure out how to help the birds, click the hand on the barrels or equipment and hide behind them. Gonzales must not be facing you when you sneak from one to the other. Hide behind a barrel when you first enter the room. Go to the screen to the east if Gonzales is reading his cookbook. If he takes too long on this screen, it sometimes helps to get caught. Paquita will free you again and Gonzales may be reading when you reenter. If Gonzales isn't reading and not facing you, you can go east the following way: Enter the screen by the rope ladder. Go as far into the distance as the game allows, then go east. When you enter the next screen, click the hand icon on the crates to hide if Gonzales is chopping vegetables. To climb the tower, wait until Gonzales goes to the other side of the camp and out of sight. He is chopping vegetables and wood, as you will see from the flying chips. He will leave for a while and then return. Be sure to time his habits. Click the hand icon on the alarm by the satellite dish to disable it as soon as you climb up.


Problem: How do I get rid of Gonzales?

Hint: Distract Gonzales by setting the birds in the cages near the river free. Click the key that you got from the safe on the lock on the lower cage - the one with the bird Adam saw in Iquitos.


Problem: The birds keep giving me away!

Hint: The birds are hungry and must be fed some of the grain from the sack near Gonzale's cookbook to quiet them.


Problem: How do I get the grain?

Hint: If you just try to touch the grain, Gonzales will catch you. You must suck up the grain with the hand vacuum that is on top of the satellite platform. Climb up on the tower when Gonzales is out of sight. Turn off the alarm that is attached to the satellite dish by clicking the hand icon on it. The alarm will turn green and you will be safe. Click the hand icon on the small vacuum near the laundry basket. To climb down from the platform, click the hand icon on the laundry basket and find the purple suspenders. Click the suspenders on the hook above the alarm. Adam will bungee down to the ground. Hide behind the barrel near the birdseed. Click the vacuum on the birdseed. Get the birdseed out of the vacuum in inventory by clicking the inventory hand icon on it. When you can get to the screen with the bird cages, click the birdseed on the birds. Don't go too close or the hungry birds will squawk and give you away! The birds will stay quiet when eating and allow you to approach.


Problem: I've successfully avoided Gonzales. How do I leave the camp?

Hint: Take the ax that is in the stump on the same screen with the bird cages. Make a canoe from the log near the bird cages by clicking the ax on it. Get a tennis racket from Slaughter's zebra-skin footlocker to use as a paddle. For more points, go back and click the talk icon on Paquita to tell her you are leaving before setting out in the canoe.


Problem: What do I do in the bat caves?

Hint: You can't go back the way you came. You have to go deeper into the caves. There is a tunnel in the upper right-hand corner of the screen. A small bat will stop you and demand your identification. To pass, you must obtain a bat visa.


Problem: How do I get a visa?

Hint: The cave is a refugee center for bats where your human passport will not work. Talk to the little bat who is writing. He is the Customs Official. Show him Forest Heart's amulet and he will give you a job handing out bat visas. The bat visas are a stack of leaves next to the Customs Official. Once you have passed out the visas to the bats, you will be allowed to use an extra one to go through the tunnel.


Problem: Which bat gets which visa?

Hint: There are many different kinds of bats in the rain forest. You must match the correct visa to each bat. If you look at the leaf visas in your inventory, you will find the Latin name of each type of bat. Talk to all the bats to find out about them. Use the Ecorder on the bats. Review the data in the Ecorder. The Ecorder information screen about each bat includes its Latin name. Now you can match the leaves and the bats. Don't forget to give one to Paquita!


Problem: I've given out visas to all the bats but still can't leave!

Hint: Give the last visa to the bat Customs Official. It is a visa for a "California Big-Eared Bat." He'll let you use it and you can proceed north into another cave.


Problem: How do I get the old bat to talk to me?

Hint: Chiropterus Handwing, the old Temple Bat, is grouchy. He is hanging upside down and it makes him dizzy to talk to Adam standing on the ground. Click the hand icon on the perch and hang upside down. Now when you talk to the old bat, he can help you find the City of Gold.


Problem: Ok, I've talked to the old bat. What do I do next?

Hint: Adam must prove to Chiropterus that he is worthy to go to the City of Gold. Pick up the Truth Stone. It is in a small alcove on the wall to the left of the jaguar statue.


Problem: What do I do with the Truth Stone?

Hint: Place the Truth Stone in the slot in the Jaguar statue. The correct slot is the same shape as the stone and is at the base of the statue in the front.


Problem: I've answered all the riddles and the jaguar is gone. What happens next?

Hint: Take the golden feather that the jaguar gave you. Head north to the underground river. The shadows at the back of Chiropterus's cave lead to a stairway.


Problem: How do I help Paquita?

Hint: Go back to get Chiropterus. He knows more about bat illnesses and can tell you what to do next.


Problem: Chiropterus has examined Paquita. How do I proceed?

Hint: Use the whistle that Chiropterus gave you (click it on Adam) to clear the bats away from the cave entrance. Click the hand icon on the boat to untie the rope mooring and get in. Once in the boat, you will leave automatically.


Problem: Help! I'm trapped in the flooded forest!

Hint: Swim east and click the talk icon on the howler monkey. He has a problem and needs your help. The floods have stranded him in the middle of a harpy eagle's hunting ground. Unless the monkey can escape, he will be dinner for the eagle.


Problem: The monkey won't let me on his rock!

Hint: You can make friends with the monkey by giving him something to eat. Swim south from where you entered. Click the hand icon on the vine to climb it. Click the hand icon on the fruit to pick some. Climb down and swim back to the monkey. Click the fruit on the monkey and he will let you climb onto the rock with him.

Problem: I'd like to help the monkey escape but I don't know how.

Hint: Get one of the large lily pads for the monkey to use as a raft. Before you can use the lily pad, you'll have to figure out how to cut it loose. Look at the monkey's rock carefully.


Problem: How do I cut the lily pad loose?

Hint: Get the piranha's teeth from the monkey's rock - they are very sharp. Click them on the large lily pad near the fruit tree. Click the hand icon on the lily pad and take it to the monkey.


Problem: The monkey can't reach me even though I can help.

Hint: Click the hand icon on the rock to climb up. The monkey will hop onto the lily pad.


Problem: How do I get out of the harpy eagle's nest?

Hint: You cannot leave without the eagle's help. Use the golden feather you got from the jaguar. Click it on the harpy eagle.


Problem: How do I get into the main ruins?

Hint: You must open a secret tunnel. It leads from under the huge rock with the carvings into the ruins you see in the distance by the lake. If Adam climbs up on the seat, it will tip the stone so that you can see the staircase. The rock slides back in place when Adam climbs down. You need to weight the rock down. Click the mask from Slaughter's safe in the hole where one is missing. If it won't fit, open the inventory window and click the hand icon on it. One of the gold weights was stuck inside it! Put the mask in place and take the rest of the disks. Put all the disks on the seat. Don't forget to use the disk that you found in the mask.


Problem: How do I find my way through the temple maze?

Hint: Click the hand icon on the litter left by Slaughter and his men. Under one piece of trash is a magnifying glass dropped by Slaughter. Click the hand icon on it to pick it up. In the Inventory Window, click the magnifying glass on Churana's necklace to see the carved pattern. The pattern is a map to the maze. Go down the secret passage to the maze. Whenever you click the eye icon on the necklace in inventory and you are in the maze room, you will pop up the maze map to help you find your way.


Problem: I'm in the room at the top of the maze, but I'm stuck!

Hint: This room has an exit that leads to the lake. Click the hand icon on the footholds on the back wall. Click the hand icon on the carving of the snake's tail. The door will slide open.


Problem: How do I get past the golden serpent?

Hint: The snake can be charmed, just as the king used to do in ancient times. You will need the gold crown and the bone pipes. They are in the room at the top of the maze. Solve the jigsaw puzzle on the back wall by clicking on the blocks. There are two pictures. Each time you put one together, a hidden panel opens. You can take the crown, the pipes and a small pot of gold dust that may be useful later. Once the panel has been unlocked, you may use the hand icon on it to swing it around in case you forgot anything. Go to the lake shore and click the walk icon on the small islands to reach the large one with the carving. If one of the stones turns into a turtle and dunks you, don't worry. Just start over and avoid that stone the next time. Once you get to the island, click the hand icon on the water to the east. A golden serpent will swim toward you. Click the crown on Adam's head. Click the pipes on the serpent and Adam will play a tune that puts him to sleep. Click the hand icon on the water to swim to the secret island.


Problem: The vines won't release me!

Hint: Click the amulet of Forest Heart on the orchids and they will make the vines let go of Adam. Now, whenever you approach the fountain, you are allowed to touch it.


Problem: Where is the seedling?

Hint: The correct seedling is hidden among the thousands of identical-looking seeds on the fountain ledge. You must sprout the seeds to find out which is the right one. To sprout the seeds, click the hand icon on the stone cup from the stella (statue) of the Princess. Click the stone cup on the hole in the fountain - located just behind the vines. Click the golden blossom of Forest Heart in the cup. Now turn on the water by clicking the hand icon on the pillar at the top of the fountain. When you see the correct seedling, click the hand icon on it.


Problem: Slaughter keeps catching me!

Hint: You must walk Slaughter into the vine booby trap, where he will be caught by the plants. Click the walk icon on the ground to climb down from the stella. Click the pot of gold dust on Slaughter and Adam will blow the dust in his eyes. Slaughter won't be able to see and will back up into the fountain. Another way to trap Slaughter is to put the pot of gold dust on the fountain. Slaughter will trap himself trying to get it.


Problem: I've defeated Slaughter. How do I proceed?

Hint: You've found the Fountain of Youth, just as Chiropterus asked you to do. Use the bat whistle to call the bats. Click the whistle on Adam and he will blow it. When the bats fly in, click the hand icon on the sparkling water in the fountain and Adam will give some to Paquita.


Problem: What do I do when I return to the village?

Hint: Since you now have the seedling of Forest Heart, the people will help you plant it so she can live again. Click the seedling on the area of ground that the shaman has prepared for it. After the seedling sprouts, you will be left alone with the shaman. Click the whistle on Adam when the shaman tells you to. Paquita will fly in. Click the eye icon on Paquita when she asks you to and you will see a surprise!

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