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Syndicate ZMagazine Issue 141

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Syndicate ZMagazine
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=========================================================================
SYNDICATE ZMAGAZINE ISSUE #141 January 23, 1988
=========================================================================
Copyright (C) Syndicate Publishing Company, 1989
Post Office Box 74
Middlesex, NJ 08846-0074

Publisher/Editor: Ron Kovacs
CompuServe: 71777,2140 GEnie: ZMAGAZINE Source: BDG793
=========================================================================
THIS WEEK:

<*> Editors Desk............................Ron Kovacs
<*> GOE/TCS Update from.................David Sullivan
<*> CodeBuster Help.....................Ctsy SIG*Atari
<*> 800 Owners Column................Howard Siebenrock
<*> Analog March Contents.............................
<*> ARC Speed Test IBM vs 130XE.......................
<*> IBM Monitor with the XEP...............Bob Woolley
<*> GEnie ATARI8 RT Top 100 Downloads.......Ctsy GEnie


##############################
<*> EDITORS DESK
##############################
by Ron Kovacs

This weeks update includes the press release from TCS/GOE, (reproduced in
this weeks Zmag), things look closer to reality there! DOSXE has been
released and is available direct from Atari. The prices I have been told
range between $10.00 to $15.00. Write to Atari Corp for more details.
Keith Ledbetter has removed his Express Telecom files from CompuServe.
Rumor has it he is working on a cartridge based program similiar to the ST
telecom file -Interlink-. We will update this story when we can. Alan
Reeves has released a few peripheral handlers for Diamond. Recent uploads
to the GENIE ATARI8 RT include an ST-Mouse, Touch-Tablet handler. Check
out GEnie for these files.

Anything else happening you ask?? Well, other than a few more PD files
being released, things are slow. One question we would like answered is
where are all those cartridges promised? I would assume that Atari is
working on it's promises. For more ST related news and features, read
STZMAG available on the services.

Recent bulletins on CompuServe in the Atari8 and ST areas talk about
requests from ANALOG and ST-LOG. They are looking for your requests for
their respective magazines. Do you have a comment to pass along? Let
them know! On CompuServe type: GO ATARIVEN and respond!

Z-NET details coming soon!


##############################
<*> GOE/TCS UPDATE
##############################
Total Control Systems, David R. Sullivan

You probably first heard of GOE back in August/September of 1988, at that
time GOE was shown at the 1988 AtariFest in Glendale, CA. A DEMO Disk
followed in October on GEnie and in user groups. Now, January 1989, GOE is
about to be released. GOE has been tested over the last 3 to 4 weeks to
insure that it is a bug-free and usable product, it is my hope that GOE
will become the new standard OS for the Atari 8 bit computers.

STATUS OF GOE:

A) We are currently running behind our released schedule, this is DUE to
dificulty and time needed to completely develop a cartridge based
product that provides a new and exciting operating environment while at
the same time maintaining 100% compatability with ALL existing
software. Added to the level of programming required, GOE was
originally being developed in a situation that required over 15 minutes
to test a single change in GOE -- that has been corrected (curtesy of
Atari, CORP. and ICD's extensive help).

B) GOE is in it's final debugging stages, and provided that it receives a
clean bill of health GOE will be shipped the first week of February.

C) Several beta testers have been using GOE for 2 weeks now, all press
and other qualified people will receive beta cartridges 1 week ahead of
shipping.

D) The Turbo 816 and GOE, GOE will be tested with the Turbo 816 before it
is shipped to insure compatability. A Turbo 816 version is planned,
this will be a full 16 bit version of GOE. I am communicating with
DataQue in an attempt to make GOE the standard for the Turbo 816, the
advantage of the Turbo 816 is tremendous and gives you a true 16bit
computer at a great price!

E) I am communicating with Atari, CORP. keeping an open ear to their
ideas. With Atari selling thousands of 800xl, 130xe and XEGS computers
the Atari 8bit future looks bright. Not to mention the support Atari,
CORP. is giving in the entertainment area.

F) Advance order's, if you have placed an advance order, it will be filled
with top priority. As a BONUS, all people ordering in advance will
receive a free BONUS Disk containing some exciting new software.

G) Price: The retail price of GOE is $79.95, all discounts for advance
orders are now void. User Group discounts are available.

H) If you have requested information, you will receive a mailer the first
week of February notifying you that GOE is shipping and providing more
information about GOE.

I) Dealers, dealers packets are now ready and will be sent out within the
next two weeks. Thank you for your support, the Atari 8bit users need
you.

I realize many of you have been waiting for GOE since late October, and I
know it is hard to wait for an exciting new piece of Atari 8bit software;
but I do not want GOE to be a product that is simply a toy. If GOE and
the Atari 8bit are going to have a successful future together then GOE
MUST BE A PROGRAM THAT YOU WILL USE. GOE will not be shipped until it is
complete and fulfills your needs. Allowing press to be released about GOE
as early as May, 1988 was not under my control nor my intent. The official
press released in September/October 1988 was a little early but has been
useful and has shown the public what GOE is via the DEMO released on
GEnie. Once the information was about, I had to make the best of it and
did not count on some of the misleading information I have been delt, or
some of the legal problems that I would encounter.

Stay tuned to the GEnie network for more information, GEnie is my link to
you so let your thoughts be known.

goPaint and goWrite DEMO versions will be released shortly after GOE
starts shipping, but have been put on hold until then. Upon shipment,
Total Control Systems will start supporting you with easy and clear
example programs, useful public domain programs and powerful commercial
programs. A download area here on GEnie will be your source for GOE
public domain software. A new private area will be setup for GOE users
and GOE developers where you can ask your questions. The current public
area, CATegory 5, TOPic 24 will be used to convey public information and
answer questions to the general public.

Total Control Systems is working hard to make your Atari 8bit future a
bright one, and we look forward to your support of our quality products.

GEnie ID: D.SULLIVAN4 (David R. Sullivan)
GOE Area: Atari8, CAT 5, TOP 24

For information about access on OTHER services; information about GOE; or
information about other TCS products please contact us at:

Total Control Systems
4156 Tolowa Street
San Diego, CA 92117
(619)270-0111

Total Control Systems also supports Atari 8bit and Atari ST and Amiga
users with:

ST
TC BBSst, a complete ST BBS written in GFA BASIC. AMIGA includes source
code. Comming soon on Amiga. $40

GFA BASIC Programmers Toolkit. Includes two arcade AMIGA game examples,
source code to the popular Autoplay $15 (PlayIt) digitized sound player
and much more... Coming soon on Amiga.

8BIT
Action! Programmers Toolkit, #1. Includes two $15 arcade game examples,
a 1020 picture dumper (color) program, and much more...

GOS Public Domain desktop-style program, includes PD source code in
Action! This is the popular 1986 $5 GOS program.


##############################
<*> CODEBUSTER HELP
##############################
CTSY CompuServe SIG*Atari

Fm: Tim Hanson 72750,1014
To: SYSOP*Keith Joins 72347,75 (X)

1) CODEBUST.HLP is all the docs you're going to get. I loaded the file
into Textpro and massaged the file until I had something readable.

2) DOSXL only (or AtariDos, but definitely not Sparta). I have an MIO
partition set up for this.

3) Everything is done from D1:. Codebuster won't work with any other
drive. I booted the Dos from an MIO boot, put in a floppy with LABELS
and my source machine language file on it, then went for the MIO
switch. After moving the floppy assignment to D1 (a real floppy) and
CB.COM to D3, I loaded D3:CB.COM, which brought up the screen. At
this point I was in Codebuster with an almost blank floppy disk, ready
to go to work.

4) Every snivelling little step must be done manually. First one must
<ELABELS> (a space between the command and the filename is not
necessary, but drive assignments are not legal). This loads the OS
equates into the buffer and turns on the label attaching logic. LABELS
contains a full set of both low and high memory equates in AMAC form.
This must be the first step, since entering LABELS after entering code
to be disassembled overwrites some code.

5) Next <OFILENAME.EXT> (open) as an output file.

6) <RFILENAME.EXT> (read) loads your binary file into the buffer.
Multiple load points and two blocks of code with the same load point,
as in a short routine to write to the screen as the rest of the
program loads, are separated. Be careful about disassembling too much
code; one only has one floppy on which to write source. I loaded
Textpro in a total of four loadpoints, and I split the main program
into two pieces.

7) <SD> sends output to disk.

8) <UFILENAME.EXT> closes the output file after disassembly.

9) <%FILENAME.EXT> reloads the output file and attaches the label logic.


******************************
<*> 800 OWNERS COLUMN
******************************

(Editors Note:)

There are a few articles in our archives that we haven't printed because
they address the 400-800 Atari systems. Of the 134 survey responses
received to date, 50 or more respondents stated they still owned or used
thier 800.

In an effort to keep this percentage of our readers interested, we will
publish material written for or about the 800. The following article was
released in 1983 on CompuServe. (This is the place I found it a few years
ago and recently came across it again.)


CARTRIDGE SWITCHES
by HOWARD SIEBENROCK

As you know, when you plug a ROM cartridge into the left slot of your
Atari 800 computer, you disable the top 8K of RAM. This is done by
disabling one input of an OR gate (Z102B) that normally passes the address
lines A15 and A14, decoded by chip Z101 to be S5, to the RAM slots. The S5
signal is wired to the left cartridge slot, pin 12, to enable the ROM
chips in the cartridge. Pin 14 of the cartridge is connected inside to the
+5 volt line. When the cartridge is inserted into the left slot this +5
volts is then connected to the Z102B OR gate to disable the S5 signal to
the RAM slots. The S5 signal is the address for 40K to 48K of RAM.

The right cartridge does the same thing, except it used A15 and A13,
decoded by Z101 as S4, for it's enable line. Pin 14, the +5 volt signal,
of the right cartridge, disables S4 to the RAM slots with OR gate Z102A.
The S4 signal is the address for 32K to 40K of the RAM.

If, while the cartridge is inserted, the +5 volt signal to the OR gate
could be opened, The RAM would then be enabled. If the S5 line to the left
cartridge is also opened, the cartridge chips data output would be tri-
stated. (tri-stated is a third binary output state for digital chips. It
is a high impedance state that electronically disconects the chip from the
data buss).

Since the address lines, A0 to A12, are inputs, they can be left on the
buss. By using a switch, mounted on the case, the programer can select if
RAM or the cartridge ROM is on the data buss. A second switch will do the
same for the right cartridge ROM.

If the S5 enable line, normally going to the left slot, is switched to the
right slot, the right cartridge will be addressed as a left cartridge. You
also have to switch the +5 volt signal from the right cartridge to the
Z102B gate to turn off the 40K to 48K RAM.

I must warn you. If your computer is under warranty, don't modify it!

The parts needed are two minature toggle switches. Both are double pole,
double throw, one is a two posistion (on-on), and the other is a three
posistion (on-off-on) switch. A two foot length of eignt conductor ribbon
cable (Unless you planed ahead and put in a ten conductor ribbon cable
with the reset modification last time) and 10-12 inch lengths of small
insulated wire.

Once you have the parts and tools, proceed to disemble the computer to the
mother board. Don't forget the CMOS handling caution!

_____ 1. Drill a hole near the center of the board for two small wires to
pass through from the top to the bottom of the board. Be careful
not to drill near or through any circuit runs. Hold the mother
board up to a strong light to be able to see the runs on the
bottom of the board and mark the location with a felt pen.

_____ 2. Cut the five runs by making two cuts across the run about 1/16
inch apart, then heat the 1/16 piece with a soldering iron until
it lifts off the board.

1) From R109 to left cartridge pin 14.
2) From feed through to left cartridge pin 12.
3) From Z102 pin 4 to left cartridge pin A.
4) From Z102 pin 5 to feed through.
5) From Z101 pin 5 to feed through.


_____ 3. Run an insulated jumper from Z102 pin 5 to Z101 pin 5. Scrape
the solder mask from the run just above where you made the cuts
and solder the jumper to the run. Be careful with the soldering
iron, remember how easy it was to remove the 1/16 inch cut out
piece? Check your work carefully as you go to be sure the wires
are soldered good and there are no solder bridges between runs.

_____ 4. Mount the connector in the lower right courner of the mother
board, if you did not do so last time.

_____ 5. Run eight wires (I used small, solid, insulated telephone wire)
from the cut circuit runs to the connector as follows.

1) From R108 on the top through the hole to connector pin 5 on the bottom.
2) From Z101 pin 5 on the top through the hole to connector pin 6.
3) From left cartridge connector pin 1 to connector pin 7.
4) From left cartridge connector pin A to connector pin 8.
5) From left cartridge connector pin 12 to connector pin 3.
6) From left cartridge connector pin 14 to connector pin 4.
7) From R109 solder pad to connector pin 1.
8) From Z102 pin 2 (at the feed through) to pin 2.

_____ 6. Drill two holes and mount the cartridge select switches on the
left of the case top. Be sure the center off switch is to the
left when viewed from the top.

_____ 7. The eight wires from the connector plug will now be connected.
Above each wire write in the color of the wire you have coming
from the connector plug.

_____ 8. Solder the two jumpers from the right switch to the left switch.
I used heat shrink tubing on all switch connections to be sure
there are no stray wires to cause shorts. Connect the eight wires
from the connector plug to the cartridge select switches. Then
trace each wire to be sure they are connected properly!

_____ 9. Now is the time to check all of your work carefully to be sure
there are no shorts or solder bridges or frayed wires any where,
and that all connections are proper!

_____10. Reassemble your computer and cable it to your system. Install the
BASIC cartridge in the left slot and set both switches ON (up).
Leave the disk drive off and power up. You should see the
familiar READY prompt on the screen. If you don't then check that
both switches are ON (up). If they are, then you have a mistake
in your wiring. You will have to disemble the computer and check
the wiring again. Be sure to check which pin you used as #1 on
the new connector.

If at first you got the READY prompt then flip the left switch to the OFF
(center) position and do a COLD reset. You should now have the memo pad
title. Flip the left switch down (RIGHT cartridge position) and do a COLD
reset. You should still have the memo pad title.

Flip both switches ON (up), and do a COLD reset. You should have the BASIC
ready prompt. In direct mode exicute the following command. ? FRE(0). The
number you see printed is the amount of free RAM you have. Make a note of
this number then install another cartridge in the RIGHT slot. With both
switches ON (up) you should get the BASIC ready prompt. Execute the ?
FRE(0) command again and compare the number printed on the screen with the
number you got before. It should be 8192 less. This is because the
cartridge in the right slot deselected 8K of RAM. Flip the RIGHT switch
OFF and do a COLD reset then exicute the command ? FRE(0) again. You
should get the original number on the screen, because the right cartridge
has been electronicly removed from the buss.

Flip the LEFT switch OFF (center position) and do a COLD reset. You should
now have the Memo pad title. Flip the LEFT switch to RIGHT (all the way
down) and do a COLD reset and you should see a screen appropriate to the
cartridge you have in the RIGHT slot.

Flip the LEFT switch ON and the RIGHT switch OFF and turn on the disk
drive. When the busy light goes out insert a diskette with DOS on it and
do a COLD reset. The screen should have the BASIC READY prompt, or what
ever is appropriate for the software on your diskette. Flip the LEFT
switch OFF (center posistion) and do a COLD reset. The disk should reboot
and come up with the DOS menu.

I could go on with many different uses for the CARTRIDGE SWITCHES and the
COLD RESET SWITCH, but I think you get the idea. One last idea. If you
have a cartridge to disk copier, you can forget jamming the cover switch
and inserting the cartridge to be copied in the right slot with the power
on. Just insert the cartridge in the right slot and flip the RIGHT
cartridge switch OFF and close the cover. When the software instructs you
to insert the cartridge, just flip the RIGHT switch ON.

I hope you have enjoyed these articles, even if you don't attempt to do
them. If you have any comments or suggestions, fell free to write to me.

HOWARD SIEBENROCK
9309 W. 98 Court.
WESTMINSTER, COLORADO 80020


##############################
<*> ANALOG MARCH CONTENTS
##############################

FEATURES
--------
Cartridge Games for your XE......................David Plotkin
The addition of the XEGS to the Atari line has caused a resurgence of
cartridge-based games--old and new--and 130XE and XEGS owners both can
take advantage of the fun.


Disk Games for your XEGS.................Matthew J.W. Ratcliff
Did you know that, with the addition of a disk drive, all the disk-based
games for the 130XE computer will also run on the XE Game System? Here's
a quick overview of some of the exciting games available now.


DUPing BASIC...................................Bill Bodenstein
This handy patch to DOS 2.5 will automatically switch BASIC on and off as
you enter and leave DOS.


Electra-Ball.....................................Frank Martone
A challenging, two-player game of strategy and reflexes written in Atari
BASIC.


Atari Videodisc System...........................Bruce Frumker
The secrets of controlling a laser videodisc from your Atari computer.


Pebbles.............................................Clive King
>From ancient Egypt comes this deceptively simple desert game using nothing
more than a few holes in the sand and a handful of stones.


Un-sprites.........................................Jason Leigh
Now you can have software-controlled sprites as well as Atari's Player/
Missile graphics.


REVIEWS
-------
Turboword (Micromiser Software)..........Matthew J.W. Ratcliff
Quintopus (Computer Software Services)...........Jim Patterson


COLUMNS
-------
Database DELPHI...............................Michael A. Banks
The End User................................Arthur Leyenberger
Game Design Workshop............................Craig Patchett


DEPARTMENTS
-----------
Editorial.......................................Clayton Walnum
Reader Comment................................................
8-bit News....................................................
M/L Editor......................................Clayton Walnum
BASIC Editor II.................................Clayton Walnum


******************************
<*> ARC SPEED TEST XT vs 130XE
******************************


Well, Atari users, cheer up. I have run a preliminary speed test between
ARC version 5.12 for the IBM and ARC version 2.0 (UNARC version 2.3) for
the Atari.

Hardware:

1. IBM XT DOS 3.3
-Turbo card installed
-internal hard disk
-3.5 in. 720K floppy

2. Atari 130XE 576K SpartaDOS 3.2
-512K RAM DISK
-2 INDUS GT disk drives

The IBM was used in and out of turbo mode. The test was run on the GOE.ARC
file downloaded from GENIE.

Here are the results:

+--------------------------------+-----------------------+
| ARC | UNARC |
+--------------------------------+-----------------------+
| IBM IBM | IBM IBM |
| Hard Disk Floppy | Hard Disk Floppy |
+---------+-----------+----------+-------------+---------+
|Turbo In | 76 | 133 | 39 | 68 |
|Turbo Out| 163 | 212 | 78 | 101 |
+---------------------+----------+-------------+---------+
| Atari Atari | Atari Atari |
| Ram Disk Floppy | Ram Disk Floppy |
+---------------------+----------+-------------+---------+
| 58 | 301 | 26 | 232 |
+---------------------+----------+-------------+---------+


As you can see the Atari with the Ram Disk was faster by 23.7% running
ARC, and 33.3% faster running UNARC compared to the IBM in turbo mode
(64.4% and 66.6% IBM out of turbo).

But the IBM beat the Atari running on the floppy disk. The IBM in turbo
mode was faster by 55.8% running ARC, and 70.7% running UNRC (29.6% and
56.5% IBM out of turbo mode).

It would be interesting to see the results of this test with the Atari
running under SpartDOS X and high speed disk access. So what does this
test tell us? We all know about the slow disk drive access of the Atari.
If drive access speeds were equal on both computers, it looks like the 8
bit Atari would be a very tough competitor of the XT. Or is the ARC/UNARC
program for the Atari more efficient?


______________________________________
Xx IBM Monitor With Your XEP80
______________________________________
by Bob Woolley

If you read my earlier article in DL7 about the XEP80, you might remember
that the XEP80 uses all of the display field of the monitor and the two
cheap composite monitors that I had tried did not give a very satisfactory
display. I have been using a high quality video unit from a NorthStar
Horizon that works very well, but a monitor like that would be very
difficult for the average user to find (not to mention, expensive). I
spent some time at the West Coast Computer Faire looking for some
reasonable candidates, but none of the vendors had composite monochrome
monitors on display! There were lots of monochrome displays with seven
zillion lines of resolution, a built in swivel base, non-glare screens -
the works. Good prices, too! But every one was TTL, IBM. Wellll.........

Never being one to shy away from a little soldering, I decided to
investigate the possibility of adapting the XEP80 to an IBM monochrome
monitor. The IBM TTL monitors have a separate input for the sync and video
signals, whereas the XEP80 generates a composite signal containing all
three components. I figured that a little circuit to strip the Horizontal
and Vertical sync from the Video couldn't be that hard, but it turns out
that the XEP80 has all the signals you need inside the box!

The whole project didn't amount to anything more than soldering one end
of a 10- piece of four conductor ribbon cable onto the XEP80 board and
connecting a 9 pin joystick socket to the other end. I tried the XEP80 on
a standard IBM monochrome monitor and it worked fine! I also tried it on
some OEM TTL monitors made for an IBM PC (an AMDEK 310A and a SAMSUNG
MD1254G) and that also worked well.

After a little pot tweaking (a LOT of tweaking on the SAMSUNG). The XEP80
uses a lower Horizontal frequency than the IBM PC, so some OEM monitors
may require adjustment, but not so much that you need to re-adjust it
between a PC and your Atari. The display field on the TTL units does not
overscan the face of the tube so there is no adjustment required for that
problem. Also, the linearity is very good on these guys, so all the
characters look great!

The major disadvantage to a TTL monitor is the absence of audio on them,
although I prefer a separate audio amplifier anyway. [Enough babbling, I
waannnt one! How do I do the mod, dummy??]

The wiring required is: (from the bottom of the XEP80 board)

Pin 1 and 2 of 9 pin socket to pin 7 of U6.

Pin 7 of 9 pin socket to the pad 1/4 inch to the left of pin 8 of U6.
(This pad is the same distance to the LEFT of pin 8 as pin 7 is to the
RIGHT of pin 8.)

Pin 8 of 9 pin socket to pin 9 of U6.

Pin 9 of 9 pin socket to pin 10 of U6.

I ran the flat cable out where the power switch is mounted. The bottom
cover will clamp the cable between the board and the bottom cover at this
point and provide some strain relief. I would imagine that you could use
a much longer cable, but at some point you will begin to lose character
resolution.

Now, you can take advantage of any good deals you might see on a quality
IBM monitor. I saw many different TTL units for less than $100 at the
WCCF. Most of them looked like much better devices than any composite
monitor I have seen and they are everywhere. If you are reasonably adept
at soldering, or know someone who is, think about using one of these TTL
monitors on your XEP80. The normal composite output is not affected by the
modification at all. Now, if I can hack an IBM keyboard onto this thing.....

Bob Woolley [75126,3446]


##############################
<*> ATARI8 RT TOP 100 DNLDS
##############################
Ctsy GEnie Atari8 Roundtable
Compiled by John Towns

Rank F.No. Filename Date Size Accesses Library
=========================================================================
1. 1908 ARCX12.COM 870329 11340 2422 16
2. 1909 ARC12.ARC 870329 13860 1130 16
3. 513 UNSCRUNCH.COM 860416 10080 950 16
4. 1718 ARCX.DOC 870205 6300 851 16
5. 3357 ALFCRUNCH12.ARC 880607 15120 748 16
6. 1209 WARBITCH,PIC 860818 7560 745 19
7. 144 NANCYCAMERON.TXT 860126 13860 624 19
8. 1523 XEVIOUS.COM 861213 10080 592 10
9. 514 SCRUNCH.DOC 860416 3780 589 16
10. 3317 AMODEM752.ARC 880530 61740 586 8
11. 1192 BITCH.PIC 860812 5040 571 19
12. 1413 COLUMN80.COM 861021 2520 559 2
13. 121 CLAUDIA.PIC 860114 6300 531 19
14. 8 MONOPOLY.BAS 851216 28980 529 10
15. 1470 WARGAMES86.BAS 861117 28980 514 10
16. 2289 SEVEN NUDES.ARC 870807 45360 511 19
17. 3469 ALFCRV14.ALF 880710 12600 510 16
18. 1190 HOTGIRL.PIC 860812 3780 505 19
19. 1119 SCRUNCH2.COM 860726 15120 496 16
20. 2258 FABULOUSBABE.COM 870727 32760 487 19
21. 2661 BLUETHUNDER.COM 871118 18900 475 10
22. 2799 DISKCOM32.ARC 880101 23940 471 16
23. 299 AMSPLAY.COM 860308 3780 454 4
24. 2191 TOS.COM 870629 7560 453 2
25. 1770 PRINTSHOPDISK4 870220 28980 428 7
26. 1207 DOS4.SCR 860817 86940 424 16
27. 1191 KANDI.PIC 860812 3780 424 19
28. 1144 HUTCHBBS.DOC 860731 6300 423 14
29. 1143 HUTCHBBS.SCR 860731 64260 420 14
30. 1767 PRINTSHOPDISK1 870220 39060 416 7
31. 2219 AMODEM75.ARC 870712 65520 414 8
32. 99 MIPRESENT.COM 860108 12600 410 4
33. 3013 NUDEMO.COM 880308 22680 409 19
34. 1395 TURBOBAS.DOC 861014 23940 404 2
35. 1676 GR9LODR.BAS 870124 2520 396 4
36. 2041 EROTICAX.BAS 870508 27720 395 10
37. 2774 DDII1.ARC 871227 55440 390 15
38. 1754 RATEDXXX.PSF 870215 1260 389 19
39. 540 WILDDEMO.COM 860418 3780 382 5
40. 1394 TURBOBASXL.COM 861014 18900 380 2
41. 2766 EMPIRE.COM 871223 17640 377 10
42. 1901 PRINTSHOPPRINTER 870329 12600 357 15
43. 2702 NUDECALENDAR.TXT 871130 11340 355 19
44. 1011 GAUNTLET.COM 860618 31500 354 10
45. 1105 GOSDUP.SCR 860722 61740 350 2
46. 2843 CADXE.ARC 880116 64260 347 4
47. 1350 GOSDUP2.SCR 860928 47880 344 16
48. 1768 PRINTSHOPDISK2 870220 30240 343 7
49. 987 ROBONUDE.PIC 860611 3780 341 6
50. 685 DEADSTICK.BAS 860504 22680 341 10
51. 2552 ARCX.HLP 871025 8820 339 1
52. 1127 PRINTSHOPTOOL 860727 13860 339 15
53. 2037 UNICORN.COM 870506 13860 336 10
54. 2320 DISKINDEX3.ARC 870820 28980 334 16
55. 1769 PRINTSHOPDISK3 870220 26460 334 7
56. 2775 DDII2.ARC 871227 51660 333 15
57. 1711 SCREENCLOCK.BAS 870203 2520 333 2
58. 2861 ORBITAL.COM 880124 30240 332 10
59. 3929 MYDOS45M.ARC 881129 85680 330 2
60. 2776 DDII3.ARC 871227 17640 328 15
61. 1231 ICONSHOP.SCR 860825 27720 323 4
62. 2015 EARTH.COM 870501 27720 320 7
63. 2471 VIDEOBLITZ.COM 871001 50400 317 7
64. 1965 ACEC.ARC 870415 65520 316 2
65. 1782 STARTREK.ARC 870222 25200 316 10
66. 833 STARTREK 860521 20160 314 10
67. 3406 TOP100.TXT 880614 7560 310 1
68. 1551 LADYX.BAS 861221 15120 310 19
69. 675 VT100.DOC 860430 11340 310 8
70. 1561 JUKEBOX.COM 861227 3780 308 5
71. 1161 EVE.PIC 860804 5040 307 19
72. 1834 WHEELOF.ARC 870318 47880 305 10
73. 664 AMISFUNC 860429 1260 303 14
74. 2176 READARC.BAS 870623 3780 302 2
75. 1957 ARCQUEST.ARC 870409 3780 300 16
76. 2329 RLESHOW3.ARC 870826 20160 299 4
77. 2178 XEHIRES.ARC 870625 30240 298 4
78. 1473 TURBORUN.COM 861119 11340 298 2
79. 2221 BINBAS.ARC 870712 6300 297 16
80. 2135 XAGON.COM 870610 18900 296 10
81. 242 DOSPLUS.TXT 860302 2520 296 16
82. 211 AMPHIBIAN2.COM 860222 11340 292 10
83. 2476 ATARIWAV.ARC 871002 11340 291 7
84. 348 BOOKKEEP.BAS 860316 12600 288 9
85. 1250 SHRINK.COM 860904 5040 286 16
86. 1138 PROBOWL.COM 860728 17640 286 10
87. 1845 STORMR.PIC 870321 2520 284 19
88. 1903 STARLORD.ARC 870329 44100 283 10
89. 1322 BOWLING2.BAS 860924 13860 283 10
90. 3337 LIBDIR1.ARC 880602 28980 282 1
91. 2477 POPDEMO.ARC 871002 40320 280 7
92. 1134 ATARIBBS.TXT 860727 23940 280 11
93. 1014 DSKLIB122.BAS 860619 16380 278 16
94. 2115 ROCKS.COM 870601 7560 276 10
95. 1500 TURBOCOMPILER 861130 6300 275 2
96. 1130 CARRIE.PSF 860727 1260 272 19
97. 663 ARUNCRE.BBS 860429 2520 271 14
98. 1967 FONTMASTER.ARC 870418 45360 269 15
99. 1698 VT100V07.COM 870130 11340 269 8
100. 1025 DEMENU.BAS 860623 5040 267 16

=========================================================================
Syndicate ZMagazine
Syndicate Publishing Co.
Post Office Box 74
Middlesex, New Jersey 08846
Issue #141 January 23, 1989 (c)SPC, 1989
=========================================================================

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