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Jaguar Mag 09
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| _ _ ____ _ _ _ ____ _ _ _ ____ |
| ||| Atari | | / |/ ___\| | | | / | _ \ | || | / |/ ___\ |
| ||| | | / | | __| | | | / | |_| | | || | / | | __ |
| / | \ /| | |/ / | | |_ | | | |/ / | _ < | \/ | / / | | |_ | |
| | |_| / _ | |__| | |_| / _ | | \\\ | | / _ | |__| | |
| \___/_/ |_|\____/ \___/_/ |_|_| \\\ | |/_/ |_|\____/ |
| \\\ |
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| T H E L A S T (?) I S S U E |
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| AUSGABE SEPTEMBER 1995 |
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| Unterstützt von MEGA*STAR, Schaffhauser Str. 55, 79713 Bad Säckingen |
| Tel.: 07761/59742 Fax: 07761/57014 |
| |
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| Erscheinungsdatum: 02.10.1995 <-> Letzte Aenderung am: 02.10.1995 |
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| Version: 1.00 <-> deutsch/englisch (CATnips) |
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| _/aguar Mag Support-Mailboxen: |
| ------------------------------ |
| |
| Name der Mailbox: Tel.-Nummer: max. Connect |
| |
| ADM-Box Bremen <--------------------------> 0421-823859 28k8 V.34 |
| Apolonia (Line 1-20) <--------------------> 0201-2786111 28k8 V.34 |
| Apolonia (Line 21-28) <-------------------> 0201-2786222 I-S-D-N |
| Chameleon ENGLAND! <----------------------> 0044-1454881095 28k8 V.fast|
| Daten Pavillon (Befehl "JAG") <-----------> 030-6222636 28k8 V.34 |
| Dreamscape <------------------------------> 08141-30175 19k2 terbo |
| Gorezone <--------------------------------> 04841-6069 19k2 Zyxel |
| Hit and Run (1. Line) HOLLAND! <----------> 0031-40574236 14k4 |
| Hit and Run (2. Line) HOLLAND! <----------> 0031-40511709 28k8 V.fast|
| Quark Berlin (Befehl "JAG") <-------------> 030-7519443 28k8 V.34+ |
| Quark Hamm (Brett 840) <------------------> 02381-161398 19k2 Zyxel |
| Outbreak (Line 1) <-----------------------> 02129-959143 14k4 |
| Outbreak (Line 2) <-----------------------> 02129-959144 I-S-D-N |
| ST Computer Mailbox (Brett 810) <---------> 069-292966 14k4 |
| Subway BBS <------------------------------> 0211-285856 28k8 V.fast|
| Video Games Mailbox (kein Gastdownload) <-> 089-4613337 14k4 |
| |
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| |
| Jaguar Mag über das Internet (WWW PAGE): |
| ---------------------------------------- |
| |
| http://tangram.informatik.uni-kl.de:8001/~r_gehm/jaguar.html |
| |
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| |
| Jaguar Mag auf Diskette: |
| ------------------------ |
| |
| schickt 1 Diskette sowie 2 DM |
| Rückporto in Briefmarken und einen |
| Umschlag mit eurer Adresse an: |
| |
| Atari Jaguar 64-BIT CLUB |
| Mischa Hildebrand |
| Emil-Nolde Str. 13 |
| 59192 Bergkamen |
| |
| Tel.: 02307/61532 |
| (Mo. bis So. 18:00-20:00 Uhr) |
| |
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| |
| _/aguar Mag 24 Stunden Telefon-Hotline |
| -------------------------------------- |
| |
| Fragen, Probleme rund um den Atari Jaguar? Wenn ja, dann ruft an!! |
| |
| 02389-534685 (Martin Lethaus) |
| |
| Falls niemand abnimmt einfach so lange klingeln lassen (ca. 2 Minuten) |
| bis der Anrufbeantworter aktiv wird und Namen und Telefon-Nummer deut- |
| lich sprechen und dann auflegen, ich rufe sofort zurück... |
| |
+------------------------------------------------------------------------+
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| Schickt eure Briefe zum _/aguar Mag bitte an folgende EMail-Adresse: |
| -------------------------------------------------------------------- |
| |
| MARTIN_LETHAUS@UN.MAUS.DE |
| |
+------------------------------------------------------------------------+
| |
| oder per POST (wie altmodisch!): |
| -------------------------------- |
| |
| _/aguar Mag Team |
| Martin Lethaus |
| Brevingstrasse 28 |
| 59368 Werne |
| Germany |
| |
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Vorwort...
===========================================================================
Sehr geehrte Leser(innen) des Jaguar Mags,
Wie Ihr an dieser abgespeckten Ausgabe erkennt wurden weitreichende Ver-
änderungen vorgenommen. Es sind viele Rubriken aus dem Jaguar Mag geflogen
und einer der Hauptgründe seid Ihr!!!
Ich sitze also Tag für Tag ein paar Stunden an diesem Mag und opfere so
meine Freizeit, aber leider ist die Resonanz, bis auf ein paar Ausnahmen
viel zu gering. Ich frage mich warum es eine Kleinanzeigen-Rubrik im Mag
gibt, wenn nur zwei bis drei Leute sich die "Mühe" machen eine Kleinan-
zeige an Rouven Gehm zu schicken. Genauso verhält es sich mit der Leser-
Prozentbewertung, der Highscore-Liste, Leserbriefen u.a. Rubriken, die
ich aus eurem Desinteresse aus dem Jaguar Mag entfernt habe...
Derzeit stelle mich mir ernsthaft die Frage ob es sich überhaupt noch lohnt
das Jaguar Mag zu releasen, da es wohl viele Leute lesen, aber wohl kein
Mensch dafür bereit ist etwas zu spenden oder das Magazin durch Artikel,
Leserbriefe, Prozentbewertungen, Kleinanzeigen u.a. Sachen zu unterstützen.
Eine Online-ASCII-Magazin lebt vom Feedback der Leser!
Und wie derzeit die Lage ist macht es mir keinen Spaß mehr!
Martin Lethaus
Umfrage...
===========================================================================
Füllt den Bogen aus und schickt ihn komplett an: Martin_Lethaus@UN.MAUS.DE
(Wenn sie wollen, daß das Jaguar Mag weiterhin einmal im Monat erscheint)
---> schnipp <---
1) Soll das Jaguar Mag weiterhin erscheinen?
( ) JA ( ) NEIN
2) Soll das Jaguar Mag weiterhin zusammen mit dem komerziellen ≠JAG! als
sogenanntes "JAGPACK" released werden.
( ) BEIDE ZUSAMMEN ( ) JAGUAR MAG UND ≠JAG! TRENNEN
3) Welche Rubriken sollen in das Jaguar Mag?
________________________________________________________________________
________________________________________________________________________
________________________________________________________________________
4) Wie alt sind Sie?
__ Jahre
5) Seit wieviel Ausgabe lesen Sie das Jaguar Mag?
_ Ausgaben
6) Wie wurden Sie zum ersten Mal auf das Jaguar Mag aufmerksam?
( ) Ich habe eine Mail im Mausnet (Gruppe Atari.Jag/Konsolen) gelesen
( ) Ich habe das Jaguar Mag in den Supportboxen gesehen und downgeloadet
( ) Ich habe das Jaguar Mag von Freunden/Bekannten bekommen
( ) ____________________________________________________________________
____________________________________________________________________
7) Aus welcher Mailbox saugen sich sie das Jaguar Mag?
(Diese Frage ich sehr wichtig, damit wir wissen welche Support-Boxen be-
vorzugt das Jaguar Mag bekommen)
( ) Keiner! - Ich beziehe es über das WWW-Page im Internet
( ) Keiner! - Ich bekomme das Jaguar Mag von/über ______________________
( ) Quark Hamm (ehemals Wild Box)
( ) Gorezone
( ) Name der Mailbox: ______________________ Telefon-Nr.: ______________
8) Wie schätzen Sie ihre Englisch-Kenntnisse ein?
( ) sehr gut (ich verstehe alle englischen Texte im Jaguar Mag)
( ) gut (ich verstehe die englischen Texte nur bei speziellen, mir un-
bekannten Wörtern muß ich im Lexikon nachschlagen)
( ) zufriedenstellend (ich verstehe den Großteil der englischen Texte
im Mag, aber diverse Sätze sind für mich ein Rätsel)
( ) mangelhaft (ich erkenne nur Wortbrocken und bin nicht in der Lage
die englischen Sätze im Mag sinnvoll zu übersetzen)
( ) ungenügend (ich bin Ossi und kann kein englisch)
9) Lesen Sie die CATnips von Don Thomas?
( ) Ja, komplett
( ) Ja, aber nur zu __ %
( ) Nein!
10) Welche anderen Jaguar-Informationsquellen nutzen Sie?
( ) Videospielzeitschriften
( ) Video Games ( ) Mega Fun ( ) Man≠c Sonstige: ________________
( ) Online-Magazine
( ) AEO ( ) Sillicon Times Report Sonstige: ______________________
( ) diverse Computernetze
( ) Mausnet ( ) Fido ( ) Internet Sonstige: _____________________
( ) Sonstige Informationsquellen: ______________________________________
11) Wieviel Jaguar-Spiele besitzen Sie und was sind nach ihrer Meinung
die fünf besten Spiele (falls sie fünf Spiele besitzen), die Sie
besitzen?
__ Jaguar-Spiele
Das sind meine fünf Top-Spiele: _______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
12) Welche Spiele werden Sie sich 100%ig bis Weihnachten '95 für den
Atari Jaguar kaufen? (öber diese Spiele werden wir verstärkt berichten)
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
13) Werden Sie sich das Jaguar CD-ROM bis Weihnachten '95 kaufen?
( ) JA ( ) NEIN ( ) ICH HABE SCHON DAS CD-ROM FöR ___ DM GEKAUFT
14) Haben Sie Zugang zum Internet?
(Atari eröffnet am 6. Oktober ihr Web Page im Internet)
( ) JA ( ) NEIN
15) Welche Konsole besitzen Sie neben dem Atari Jaguar bzw. welche
Konsole werden Sie in den nächsten 12 Monaten wahrscheinlich
kaufen?
Besitz:________________________________________________________________
________________________________________________________________
Kaufen:________________________________________________________________
________________________________________________________________
---> schnipp <---
Last Minute...
===========================================================================
RUSHWARE übernimmt die Jaguar-Distribution in Deutschland!
----------------------------------------------------------
Herr Klaus-Peter Kuschke (Leiter Vertrieb und Marketing RUSHWARE) teilte
dem Jaguar Mag am 18.09.95 exklusiv mit, daß Rushware den Vertrieb des
Jaguars in Deutschland übernommen hat!
Die Verträge wurden auf der E.C.T.S. in London abgeschlossen und ein
offizielles Presse-Statement ist im Laufe dieser Woche geplant.
Weiterhin soll es weitere Gespräche zwischen Rushware und Atari UK
(Paul Welch) in denen es um weitere Detail wie z.B. Werbung in deutschen
Zeitschriften und die Plazierung diverser Werbespots im deutschen Privat-
Fernsehen gehe.
Der Jaguar wurde auch gleich im Preis gesenkt:
JAGUAR PAL (ohne Spiel) 299,- DM
JAGUAR PAL (mit Spiel) 399,- DM
JAGUAR CD-ROM 299,- DM
Nach Kuschkes Aussagen bei einem kurzen Gespräch auf der ECTS am Montag,
dem 11.09.95 sieht er die derzeitige Lage des Jaguars in Deutschland
sehr objektiv. Der Jaguar sei nach seiner Analyse ein Nischengerät,
was vor allem an nicht vorhandenen Marketing und der unterdurchschnitt-
lichen Software läge. Nach Kuschkes Ansicht gibt es derzeit nur zwei
Spitzentitel, wobei es problematische wäre, daß beide auf dem deutschen
Index sind.
Zur Person:
Klaus-Peter Kuschke arbeitete acht(!) Jahre bei Atari Deutschland und war
bevor er Ende der 80ziger Jahre Atari verliess und nach Konami wechselte
für das Atari Lynx zuständig. Seit März '95 arbeitet Herr Kuschke nun für
die Rushware Microhandelsgesellschaft mbH.
Seine weitreichenden Erfahrungen im Konsolenbusiness und als Ex-Atari-
Mitarbeiter welcher die Macken bei Atari zu Genüge kennt dürfte er ein
neuer Hoffungsträger für die Jaguar-Fan-Gemeinde in Deutschland sein.
Das Jaguar Mag wünscht Herrn Kuschke viel Erfolg!
- - - - - - - - - - - - - - - - - - - - - - - - -
HURRA!!!! Das Jaguar CD-ROM ist da...
===========================================================================
Unglaublich aber wahr! Atari hat es endlich geschafft das Jaguar CD-ROM
zu releasen. Als Beilage war Atari nicht geizig und legt gleich vier(!!)
CDs bei, darunter zwei Spiele (Blue Lightning und Vid Grid - Test in dieser
Ausgabe - siehe weiter unten - NEIN! nicht auf deine Füsse du Trottel!!!),
eine Demoversion des millionfach verkaufen PC-Adventures names MYST (wird
"Mist" ausgesprochen) und die Tempest 2000-Audio CD (Yes! Yes! Yes!).
Ach ja, das Beste ist natürlich die eingebaute VLM (Virtuelle Light Machine),
welche im Jaguar CD-ROM eingebaut ist und aus Musik-CDs in eine brillante
phantastische Light Shows verwandelt (für Leute die unter epileptischen
Anfällen leiden ist diese Option leider nicht ratsam).
Insgesamt verfügt die VLM über 81 Effekte, die per Pad ausgewählt werden
können, aber nun erstmal zur fast unendlichen Geschichte des Jaguar CD-ROMs:
--------------------------------------------------------------------------
JAGUAR(TM) CD-ROM UNDER $200
CHICAGO, Il. -- June 23, 1994 -- Consumer Electronics Show -- Atari
Corporation (ASE:ATC) announced today plans to ship CD-ROM to stores
in ample time for Christmas shopping. The CD-ROM is a hardware
peripheral compatible with any Jaguar 64-bit system and will sell for
$199.95 (MSRP). It enables the Jaguar to play a new generation of
impeccable CD-based video games and play audio compact discs. The
module includes CD+G technology and it provides its own cartridge port
for applications that may use both cartridge and CD at the same time.
Look for the CD titles; Blue Lightning(TM), Battlemorph(TM), Jack
Nicklaus Cyber Golf(TM), Highlander(TM), Creature Shock(TM),
Demolition Man(TM) and more that will begin shipping fourth quarter
1994.
--------------------------------------------------------------------------
JAGUAR(TM) CD-ROM UNDER $200
Atari(R) reveals CD-ROM and outstanding CD software
CHICAGO, Il. -- June 23, 1994 -- Consumer Electronics Show -- Atari
Corporation (ASE:ATC) announced today plans to ship the anticipated
CD-ROM to stores in ample time for Christmas shopping. The CD-ROM is a
hardware peripheral compatible with any Jaguar 64-bit system and will
sell for $199.95 (MSRP). It enables the Jaguar to play a new
generation of impeccable CD-based video games and play audio compact
discs. ROM-based software in the CD-ROM allows the user to easily
manipulate audio tracks and numerous custom selections when playing
audio compact discs. The module includes state-of-the-art technology
to play the audio and video portions of CD+G encoded discs. It also
provides its own cartridge port so some applications may use the
cartridge and CD at the same time.
...
Another of the planned CD releases for Christmas is Battlemorph(TM); a
true 3-dimensional experience in over 50 all-new virtual worlds.
Player chooses at will between fighter, tank or submarine with
complete 3D movement. The many features include texture mapped enemies
and structures. Play inside caves, underwater, on land and in the sky.
Work with the resistance to bring down the Pernitia Empire.
Anyone who enjoys a round of golf will love Jack Nicklaus Cyber
Golf(TM). This CD package includes True Color photos of Murfield Golf
Course with access to CD quality voice to help with each hole. Study
Jack Nicklaus' golf swing to improve your own game with full motion
video of him and other golfers. Also look for the CD titles;
Highlander(TM), Creature Shock(TM), Demolition Man(TM) and an
assortment of third party products that will begin shipping fourth
quarter 1994.
--------------------------------------------------------------------------
Atari debuts CD player for Jaguar at $149.99
SUNNYVALE, Calif. - Jan. 6, 1995 - Prepare to shift your Jaguar into
overdrive.
Atari Corporation Friday announced that its new compact disc multimedia
peripheral will be available in the first quarter, priced at an amazingly
affordable $149.99, including a CD game. The CD player, which plugs into the
top of the 64-bit Atari Jaguar Interactive Multimedia System, plays CD-based
Jaguar video games and standard audio compact discs.
--------------------------------------------------------------------------
SUNNYVALE, Calif. - Jan. 6, 1995 - Baseball for 1995 may be uncertain
and the National Hockey League still is not playing, but there will be
sports galore on the 64-bit Atari Jaguar this spring and summer.
Atari Corporation today announced that a number of new sports titles
will be released in the first half of 1995.
"We're going for the gold with sports-oriented games at Atari this
year," said Sam Tramiel, CEO of Atari Corporation. "Atari Jaguar
owners will play hockey with Brett Hull, golf with Jack Nicklaus,
basketball with Charles Barkley and all the baseball they want."
Sports games currently under development include: Charles Barkley-Shut
Up and Jam takes an in-your-face, over-the-top approach to America's
favorite indoor sport. Players will encounter some of the baddest
b-ball players on the streets as they try to rule the game's 2 on 2
streetball tournament. Charles Barkley-Shut Up and Jam is expected by
the end of the second quarter.
Brett Hull Hockey features super-realistic, digitized graphics and a
real-time 3-D hockey rink. Available on CD, Brett Hull Hockey will
provide the most realistic hockey video game simulation ever. Look for
Brett Hull Hockey to arrive in stores by the end of June.
Hardball Baseball will provide a graphically and statistically
true-to-life simulation of real baseball. Players will have the added
option of customizing teams and scheduling themselves for one game, a
playoff series or an entire season. Special software builds players'
statistics as games are played making Hardball Baseball even more
realistic. Atari plans to ship Hardball Baseball before the 1995
All-Star game, if there is one this year.
Jack Nicklaus Cyber Golf, a CD title, is a photo-realistic golf game
for the Jaguar that utilizes over 9,000 images of Murfield Village
Golf Course. This course is the first that Jack Nicklaus created and
is the site of the annual Memorial Tournament. Well-known sports
presenter David Livingston acts as a virtual commentator to teach the
first-time player how to play the game or provide comments and
suggestions for the more experienced players. Up to a foursome can
play Jack Nicklaus Cyber Golf, and the CD is expected to ship late
this spring.
Additional sport titles scheduled for the first half of 1995 include
Troy Aikman NFL Football (Williams Entertainment), White Men Can't
Jump (TriMark), CD League Bowling (V Real) and Sensible Soccer
(Telegames).
-------------------------------------------------------------------------
Derzeit sind leider keine weiteren CD-Spiele außer den "Pack-In"-Spielen
verfügbar, aber die Abspeicherkarte names "Memory Track" ist ausgeliefert
worden und kostet $30, was wohl für Deutschland mindestens 49,- DM bedeutet.
öber die weiteren Spielereleases auf CD halten wir euch natürlich auf dem
laufenden, als letzte Info kam die Aussage, daß in den nächsten sechs Wochen
folgende CD-Spiele erscheinen sollen: Myst, Highlander, Hover Strike,
Creature Shock, Dragon's Lair und Demolition Man...
Interview...
===========================================================================
Interview mit Ted Hoff / Atari - New President of North American Operations
(aus dem VIDEOGAME ADVISOR Volume 1, Number 5 - September 1995)
Das Interview stammt von Anfang August...
VGA: What do you have planned at Atari for the 4th quarter of this year?
TED: I think the most exciting plan for Atari, and the most challenging
this year, is to increase our distribution base at retail, which has
been fairly narrow over a past year-and-a-half. We got off to a really
good kick-start when we introduced Jaguar in the 4th Quarter of '93.
Then the business flattened somewhat because we did not deliver the
retail market and to the installed base of consistent volume of
software that you really need to drive into business. We have finally
turned that corner; we are at last reaching critical mass at software.
My primary objective, although I have only been here about six weeks,
is to work very closely with the retail community and to reasure them
that Atari is now properly positioned - in its marketing, product
development, sales, promotions, merchandising, and advertising.
We're now ready to properly support not only our current installed
base, but I honestly feel we can double that installed base coming
out of Christmas. And we have a title array that supports both the
Jaguar base system and the Jaguar CD. Jaguar CD is probably the most
exciting introduction or launch for us going into the 4th quarter.
Its ships August 24th; we expect it in full distribution shortly
after Labor Day. We will follow after that with somewhere between
12 and 18 CD titles during the 4th quarter. We will also introducing
about 24 cartridge titles.
VGA: Do you have any play in specific to mend relationships with retailers?
TED: There seems to a lot of mending going on lately (in the industry),
what with Sega having a mend a lot of fences. I don't know that we
have to mend fences, per se, with retailers; I think what we have to
do is prove ourselves by performance with retailers. We don't have
as many retailers upset with us as Sega does because of their decision
on their limited shipment of Saturn. One of the things I found coming
in here is that there are so many people pulling for us - there are so
many people who want Atari to be successful. The marketplace, the
retailers, the consumers really need and want Atari because we provide
to the consumer a value-priced alternative to very expensive "next
generation" systems. There isn't a "next generation" system today,
including 3DO, Saturn, Playstation, and Cd-i, that can come near us
in shear processing power and pricing. We're a 64-bit system at $149.
There isn't another system that can do that. Where the retailer was
dissapointed, and there is a difference between being dissapointed
and having to mend relationships, I think the retailer and the
consumer were dissapointed that here we were providing to the market
a very viable, powerful alternative in the "next generation" systems.
But what we failed to do was to bring to the market the level of
software support, the critical mass, of software that was needed for
that person to make that buying decision.
VGA: Do you have any special retail programs this fall or promotions?
TED: Well, we have created our programs to suit specific retailers' needs.
Some retailers like to provide their customers with mail-in oppur-
tunities for a free controller or something like that. We have that
program in effect now which will run throught the fall. We've had
programs where we have actually packed-in software so that some
retailers can provide "value pricing" to the consumer with a cartridge
packed into a game unit. The programs we have lined up for the fall
included a program at Electronic Boutique where what they have done,
basically, is a trading program where a consumer can bring in 10
16-bit cartridges and the Electronic Boutique will credit them $100
towards a Jaguar system. So you can go into an EB store with 10 of
your old 16-bit cartridges that you don't play anyway and walk out
of there with a Jaguar for 49 bucks; you can't beat a deal like that.
64-bit processing for 49 dollars. So, we're open to those type of
programs with retailers around the country. I think it is more
important to allow, or at least the retailers are telling us, it's
more important to allow them to construct a creative marketing
program that they feel fits their specific customers' needs.
Then, what we will do is provide them a customized program to
support that. A destination location like a Toys 'R' Us or a Wal-Mart
will have a different type of requirement to draw customers to a
free-standing destination location than a mall location like a
Software Etc., a Babbages, or an Electronics Boutique. These types of
establishments target the people walking through the mall, making a
point of sale decision when they see the placard outside the store.
That is a different type of program than getting in your car and
driving specifically to Toys 'R' Us or Wal-Mart for a program. We are
very open to and have created programs for retailers individually,
based on the retailers need for their customers.
VGA: What do you have planned for media and advertising this fall?
TED: What we are focusing on in our TV commercials and print advertsing is
the quality of the Atari Jaguar and the value price at $149. What we
are doing, and it's a little tiny cheat but we're having some fun with
it, is basically challenging someone with "Gee, why would I go out
and spend $300 or more on a 32-bit system when I can buy a 64-bit
system for $149?" So you're getting, really, a new generation platform
at half the price of the other new generation platforms. The print
media is focused in two areas. First is the CD ad, which basically
makes the point that "it's a digital jungle out there" and one way to
"rule the jungle" is to get a Jaguar CD, "unleash the power of the
Jaguar CD," and we show the various CD titles. The other print media
is kind of fun, challenging someone with a simple puzzle which the
answer is very obvious. It is so obvious that you kind of say "Gee,
why didn't think of that?" and it says "If you're smart enough to
figure out this puzzle, you're probably smart enough to realize that
it's a better value to buy a 64-bit system for $149 than it is to
spend over $300 on a 32-bit system." So the advertising is consistent
and it's all price/value related.
VGA: What do you have planned for POP and other materials at retail this
fall?
TED: That we are offering at the point of sale, again, we have customized
programs for the retailers needs themselves, both with Electronics
Boutique, Babbages, it is fairly limited with Toys 'R' Us. We are in
process right now of creating new materials for Wal-Mart. We will be
in full distribution in about 400 of Wal-Mart's superstores throughout
the United States, which we are very excited about. They will carry
28 SKU's of Atari's which will include an array of 24 titles- both
CD and cartridge, the Jaguar 64, the Jaguar CD, and a controller and
the linkage set. We are very excited about this because Wal-Mart gives
us a national presence in the world largest retailer. We're going to
service every store individually ourselves to make sure it is done
right. We're creating, as we speak, signage that is going in the
Wal-Mart stores that will draw the consumer to the fact, particulary
with Wal-Mart's philosophy, that we're "made in the United States."
I believe that we are the only system right now made in the United
States. One of our philosophies, and I think it is very strong selling
point, is that you can step up to a new generation platform and buy a
Jaguar 64 for $149. At some point next month, next week, three weeks
from now, you can add a component to the Jaguar system, which is the
Jaguar CD again, for $149. You don't have to do it all once; it is
like going out and buying things for your stereo system. It is very
unlikely that you will go out and buy all eight components at one
time because you want to buy a premiere component each time you go
out. So, you may buy a tuner, then an amplifier, an equalizer,
obviously the speakers, then the CD, then the multiple CD player -
but you can add those things to your base system and that is the
approach we are using with the Jaguar. You can start with your base
system for $149, which is a heck of value for a 64-bit system. Then,
when you want or the critical mass of software is compelling enough
for you to go out and add-on a CD, you can do so. You can do that in
two or three months if you want. So the materials that address the
consumer at retail, address them in that way. In other words, here is
the core system for $149, the CD system is another component which
you can add if you are already a Jaguar owner.
VGA: What do you see as Atari's oppurunities in "new media?"
TED: We are annoucing our own web page which will premier October 6th.
We feel it is critically important. I think as far as information,
news, resources, chat, previews, game descriptions, everything, it is
a way that consumers can communicate and learn about things we are
doing. We want to do that; it is very important for us. It is a
communication vehicle that we use now. I have made a point to go out
on the net every weeks with a newsletter and, basically, people can
read about what is our situation is on "Fight For Life" and why I
elected to hold it back and not release it right away. "What is our
situation with respect to releasing the Jaguar CD now as opposed to
several months ago?" All those things that people are constantly
chatting about and asking on the net, there is now a message from
the president of the company, talking about these things very openly
and candidly. You know we're not launching 100 titles for Christmas.
I don't know where things like this that start. We have 27 titles now
in cartridge, we're doing 24 by Christmas. I hope to get 20 of those
24 out. CD is going to be 18 titles by Christmas, if I can get 12 of
them out I will be pleased. Those are real facts, those are things you
can take to the bank and print. We're not coming out with the VR
helmet before Christmas. It is time that we focus on what's available
and what is real and that can people can plan for, and that people
can save for. If a kid is putting away money and saving for Ultra
Vortek, I want to be able to tell him when it is going available or
a VR helmet, or "Fight For Life" or whatever it might be, and not
have that person be dissapointed.
(abgetippt von Martin Lethaus)
Bericht aus den USA...
===========================================================================
Die USA, das Land der unbegrenzten Videospiele???
-------------------------------------------------
Ein Bericht von Holger Haslbeck
Auf meiner Reise in die USA hab ich auch umgesehen wie es um Videospiele
aussieht. Wie vielen sicherlich bekannt ist gibt es in den USA keine Alters-
beschränkung für Spielhallen, Videospiele sind in den US-Flughäfen oft zu
finden und dann meistens auch ziemlich aktuelle (Daytona, VF II, etc), wenn
man das mit denen in München am Flughafen vergleicht, dann sind die sogar
top aktuell...
In den großen Spielhallen in den "Spieler-Städten" Reno oder auch Lake Tahoe
in Nevada, gibt es dann auch 5er Daytona USA Automaten, Virtua Fighter 2,
Ridge Racer, Mortal Kombat III (in USA ist übrigens gerade der Kinofilm zu
Mortal Kombat erschienen, der hat zwar fast keine Story, aber super Action,
Musik und Spezialeffekte!), Tekken und auch einiges an Virtual Reality
Spielen. Neben den neuesten Kästen findet man auch einiges an älteren
Automaten, teilweise einige wirkliche kultige, wie Centipede von Atari....
Da wäre wir ja schon beim Thema Atari. Atari hat seinen Hauptsitz bekannt-
lich in Sunnyvale Californien, einem relativ kleinen Ort in der San Francisco
Bay-Area. Trotzdem hat leider noch lange nicht jedes Software-, Electronic-,
Spielzeug-Geschäft Jaguars was etwas enttäuschend ist.
Wenn man sich umgesehen hat sah man über all die großen Sony-Playstation
Aufsteller ("Coming September 9th"). Alle Kaufhäuser und Spielzeuggeschäfte
werben mit der neuen PS. Es gab Vorbestellungslisten, Angebote, daß wenn man
10 Spiele eintauscht, die Konsole um $100 billiger bekommt (Electronics
Boutique), doch trotzdem scheinen mir die $299 OHNE Spiel für USA-Verhältnisse
nicht gerade billig sein. Trotz dem ganzen Hype um die PS (es wurde jedoch
keine Fernsehwerbung gemacht, war auch wegen der großen Berichterstattung
in den Videospielezeitschriften, den Anzeigen ("Sofia says take one")
und der flächendeckenden Präsenz der Verkaufsstellen nicht nötig), gabs es
am 9. September keine große Schlangen wie es von Japan berichtet wurde.
Dasselbe wie bei Windows 95, trotz großem Hyps keine überwältigenden
Verkaufzahlen in den ersten Tagen. Auch ohne Vorbestellung wäre es ohne
weiteres möglich gewesen am Samstag die PS zu bekommen. Wer nun jetzt sagen
will, das ein Release an einem Samstag nicht glücklich ist, der liegt falsch.
In den USA sind meisten die Geschäfte und besonders die großen Einkaufs-
zentren auch am Wochenende ganztägig geöffnet. Da ist sogar am meisten los,
weil die normalen Arbeitnehmer am Wochenende Zeit haben und die ganze
Familie zum Einkaufen fährt (nicht geht, in USA muß man überall hinfahren.
In USA ist man ohne Auto kein Mensch...).
Nun ja, Atari's Jaguar ist jedoch sicherlich in jeder größeren Stadt erhält-
lich. Einer der größten Elektro- , Elektronik- und Computer-Märkte der USA
(oder zumindest Californiens) Incredible Universe hat alles rund um den
Jaguar ziemlich schnell (und auch Jaguars zum Probespielen), Sears eines der
größten US Kaufhäuser und Versender hat es im Weihnachtskatalog, Musikge-
schäfte wie Tower Records und Virgin haben Spiele und Zubehör, auch
TV-Video-Geschäfte wie Good Guys oder Radio Shack'haben Konsole und Spiele
im Programm. Daneben gibt es noch viele andere kleinere Geschäfte. Einer der
schnellsten und besten Händler in Sachen Jaguar ist Electroniques Boutique
die haben alles ziemlich schnell. Jaguar CD am 15.09 Rayman zwei Tage zuvor.
Ich möchte ja nicht UBI Soft auch noch ankreiden das sie von Sony geschmiert
wurden um den Erscheinungstermin des Jag-Raymans rauszuzögern, ich finde es
nur seltsam das die PSX-Version zwei Tage früher als die Jaguarversion er-
erhältlich war...
Atari bemüht sich redlich die Jaguarbesitzer zu informieren. Hat man eine
Registrationskarte eingeschickt bekommt man große vollfarbige Hochglanzpost-
karten über neue Spiele oder Hardware. Die sind wirklich schön aufgemacht
und eine gute Idee...
Videospiele sind in USA sehr popolär, besonders das SNES scheint sehr ver-
breitet zu sein, fraglich ob sich die Amis so schnell für die neuen teuren
Next-Generation-Konsolen begeistern können. Angesichts der immer noch großen
Flut an SNES-Spielen (Doom, Killer Instinkt ,Donkey Kong Country II) werden
viele abwarten bis die neuen Konsolen billiger sind.
$299 sind in USA viel Geld. Auch $60-70 für ein Spiel ist für US-Verhält-
nisse doch recht teuer. Bei den SNES-, Genesis-, Gameboy-Spielen kann man
noch auf den Gebrauchtmarkt ausweichen. Videospielegeschäfte wie Electronic
Boutique oder auch Musikgeschäfte wie Tower Records kaufen und verkaufen
gebrauchte Spiele, da kann mann dann schon hin und wieder ein Schnäppchen
ergattern. Es sind zwar auch gebrauchte Spiele für den Jaguar vorhanden,
aber leider nicht in der Auswahl....
Die Zeitschriften in USA sind teilweise gegenüber dem Jaguar nicht gerade
objektiv. Rayman Bewertungen sind für den Jaguar grundsätzlich schlechter
als für die PSX. Teilweise zwar nur 2-3% weniger aber in den Berichten wird
dann von "wesentlich" besser geschrieben. Rayman wird als das erste gute
Spiel für den Atari Jaguar bezeichnet. Ich finde IS gut und Tempest 2000
ist auch was besonderes. Aber auch die Werbung der Konkurenz verspricht
mehr als geboten wird: Ich zitiere aus der Playstation Werbung von Sony:
"NAMCO Ridge Racer .... Choose from 13 super-styled cars and a variety of
tracks....". Seit wann hat Ridge Racer mehrere verschiedene Strecken????
Dafür sind die Ausstellungsgeräte gut gemacht, auf einer speziellen Demo CD
sind 4 spielbare Spiele (ESPN Extreme Games, Toshinden, Wipeout und Jumping
Flash) und noch ein paar selbstablaufende Demos von Spielen. Alles für den
Kunden zum selbstauswählen. Die Jaguarvorführkästen haben leider nur immer
ein Modul drin und man muß den Händler bitten um es zu wechseln. Da sollte
Atari auch mal was machen.
Ein weiteres System das vor kurzem in USA released wurde ist der Virtua Boy
von Nintendo. Zum Preis von $169 bekommt man Das Spielgerät einen Controller
und Mario 3D Tennis. Der 3D Effekt ist recht gut besonders bei dem 3D Baller-
spiel Red Alarm. Das Bild ist sehr ruhig, der Sound liegt jedoch auf Gameboy
Niveau. Das Geld sollte jedoch lieber in eine echte Konsole investieren.
Der Virtua Boy ist kein echtes Portable, man braucht immer einen Tisch um es
zu spielen und es ist auch kein echtes Heimgerät:ob vierfarbige (vier Rottöne)
Spiele für zuhause noch der Knaller sind? Es besteht aber, glaub ich zumindest,
die Möglichkeit zwei Virtua Boys per Kabel zu linken. Netzteil ist im Pack
übrigens keins enthalten, das Grundgerät läuft mit Batterien. Mann kann
jedoch ein Netzteil optional bekommen.
Die USA ist zwar ein riesiger Markt für Videospiele, diese sind auch populärer
wie bei uns, aber die Leute sind bei weitem nicht so verrückt nach Video-
spielen wie in Japan. Nintendo hat mit dem SNES sicherlich den größten Markt-
anteil auch SEGA Megadrive (Genesis)/Mega CD is gut vertreten. Zumindest für
die Kids wird es das auch bleiben. Einzige Konkurent ist Atari, die mit der
Jaguar Grundkonsole für $149 einen konkurenzfähigen Preis haben.
Rayman bekommt man am Jaguar im Endeffekt um $150 billiger als auf der PSX.
Das Weihnachtsgeschäft in USA beginnt schon jetzt im September, wir werden
sehen wie es läuft...
(Holger Haslbeck)
Marktanalyse...
===========================================================================
In der letzten Zeit wurde ja viel geschrieben, wie schlecht es Atari geht
und das keine Spiele erscheinen, aber in den letzten Wochen zeigt Atari es
allen Kritikern, daß der Jaguar genug Power hat um gegen von den deutschen
Zeitschriften angepriesen öberkonsolen names "Saturn" und "Playstation"
bestehen zu können.
Dabei sieht es gar nicht mal sooo schlecht aus...
Prognose USA:
-------------
Atari gab die Userbasis in den USA im Frühjahr '95 mit 150.000 verkauften
Jaguars an. Dies war vor der Preissenkung auf 159 Dollar!
Also schätzen wir die Zahl auf 200.000 verkauften Jaguar bis dato, Ted Hoff
möchte diese derzeitig Userbasis zum Weihnachtsgeschäft verdoppeln und die
Chancen stehen günstig wie nie zuvor. Atari konnte in den USA weitere
wichtige Kaufhausketten wie z.B. Wal-Mart gewinnen, welche mit über 400
Geschäften in der gesamten USA vertreten ist. Rechnen wir pro Tag mit etwa
zwei verkauften Jaguars je Geschäft (diese Zahl ist bei einem Preis von nur
$149 nicht unrealistisch) dann verkauft alleine Wal-Mart vom 1. Oktober
(wenn da an führt Wal-Mart den Atari Jaguar) bis Ende des Jahres an die
75.000 Jaguars zusätzlich!!!
In den restlichen amerikanischen Geschäften wo der Jaguar (Toys 'R' Us,
Babbages, Electronics Boutique, etc. ...) angeboten wird werden sich auch
wohl mindestens 125.000 Geräte verkaufen.
Zudem gibt es bei Electronics Boutique diese Credits-Aktion, der Käufer
eines Atari Jaguars bekommt 100 Dollar Bonus, wenn er zehn 16-Bit Module oder
ein SNES mit 3 Spielen abgibt, d.h. er bezahlt nur 49 Dollar für den Jaguar.
Vor allem der Frust bei den Nintendo-Jüngern wird groß sein, das Ultra 64
wurde jetzt schon einige Male verschoben und nur für knapp $50 ein neues
64-Bit Videospielsystem? Da könnten einige schwach werden...
Auch eingefleischte Sega-Freaks werden sich zweimal überlegen ob sie ihr
altes 16-Bit System plus $50 Aufschlag eintauschen oder derzeit das achtfache
für einen Sega Saturn ($400) bezahlen wollen...
Prognose Europa:
----------------
Im Grunde genommen hat sich Atari UK nicht besonders um den europäischen
Markt gekümmert, aber trotzdem dürften derzeit um die 50.000 Jaguars in
Europa verkauft sein.
Knapp die Hälfe davon dürfte in Deutschland stehen, danach folgt England,
Frankreich und die anderen Länder sind kaum der Rede wert.
Nachdem aus dem Deal mit COSMO nichts geworden ist, hat sich Rushware dazu
durchgerungen den Vertrieb es Jaguars in Europa größten Videospielmarkt
names Deutschland zu übernehmen. Mit etwa Marketing, d.h. Anzeigen in Video-
spielzeitschriften, etwas Fernsehwerbung und gute Unterstützung der Händler
dürfte sich auch in Europa die Verkaufszahlen verdoppeln.
Rechnen wir mal die Zahlen für die nächsten Monate hoch:
Frühjahr 1995: etwa 150.000 (nur USA)
derzeit: etwa 250.000 (200.000 USA & 50.000 Europa)
1.1.1996: über 500.000 (400.000 USA & 100.000 Europa)
Ab 1996 werden auch größere Softwarefirmen für den Jaguar entwickeln, da
sich genügend Geräte (> 0,5 Millionen) verkauft haben.
Nach dem Weihnachtsgeschäft flaut das Geschäft überall ab und es werden
etwa 25.000 Jaguars pro Monat in den USA verkauft und 10.000 Jaguars in
Europa (bei Werbung).
1.2.1996: 535.000 (425.000 USA & 110.000 Europa)
1.5.1996: 640.000 (500.000 USA & 140.000 Europa)
1.9.1996: 780.000 (600.000 USA & 180.000 Europa)
Fazit: Die Jaguar-User-Basis wird sich in einem Jahr verdreifachen!!!
---------------------------------------------------------------------
Dies ist natürlich nur eine vorsichtige Kalkulation, die Zahlen können
natürlich ganz anders aussehen, aber wenn Sega und Sony über 500.000
Spielkonsolen zum doppelten Preis bis April '96 in den USA verkaufen
möchten, wieso sollte das Atari zu einen günstigen Preis (derzeit $149)
nicht gelingen?
Eine angebliche Preissenkung auf $99 - in Europa unter 200,- DM, unter 100
engl. Pfund - könnte natürlich die Verkaufszahlen nochmals um etwa 50 %
steigern und im September '96 würde die Millionengrenze überschritten...
Gerüchte...
===========================================================================
Aus für Conan
-------------
Laut Gerüchten aus dem Internet wurde die Entwicklung des Golden Axe-Clones
names "Conan" welcher für den Atari Jaguar auf Modul erscheinen sollte ein-
gestellt.
Handmade Software pleite?
-------------------------
Nach den letzten Gerüchte befindet sich Handmade Software in der Liquidation.
Rayman 2 in Arbeit!
-------------------
Nach den letzten Insidergerüchten ist ein Nachfolger des soeben für die
Sony Playstation und Atari Jaguar (Saturn-Version wird im Oktober released)
erschienen Spiels in Arbeit. Nach Aussagen von Frank Slater/UBI Soft USA
wird der Schwierigkeitsgrad erhöht, da sich viele Leute beschwert haben,
daß der erste Teil von Rayman zu leicht war...
Saturn 900mal leistungsfähiger als 16-Bit!
------------------------------------------
Laut den Werbeaussagen von Sega ist der Saturn 900mal leistungsfähiger als
eine 16-Bit Konsole. Dies konnte Sony nicht auf sich sitzen lassen und
konterten in ihrer englischen Werbekampange, daß die Sony Playstation
leistungsfähiger als "Gott" ist.
Mal sehen was sich Sega darauf einfallen läßt...
News...
===========================================================================
Aktion-Spektakel "Targa" für Jaguar CD in Planung!
--------------------------------------------------
Laut den Informationen der Videospielzeitschrift Man≠c (nicht lachen!)
plant Softgold eine Konvertierung des inoffiziellen Turrican-Nachfolgers
names "Targa" für das Jaguar CD-ROM, das Spiel soll aber frühestens in
einem Jahr erscheinen und da kann viel passieren.
Aussage Christopher Schmitz / Softgold - Entwickler der Jaguar CD-Version
auf der ECTS in London: "Die Jaguar CD-Version wird deutlich besser werden
als die Super Nintendo-Version". Wir bleiben am Ball!
ST Computer kehrt zu ihren Wurzeln zurück!
------------------------------------------
Die ST Computer wird nun endlich wieder eine richtige Atari-Zeitschrift,
leider mußte aber der Umfang auf 84 Seiten verkürzt werden und das Ver-
hältnis Werbeseiten zu Artikeln steht 1:3, wir das Jaguar Mag findet diese
Entscheidung sehr positiv und wir fordern jeden Atari Jaguar-Freak auf beide
Atari-Zeitschriften (ST Computer und Atari Inside) durch den Kauf zu unter-
stützen, was sind schon ein paar Mark von jeden wenn ihr dadurch jeden Monat
eine wirklich professionelle Atari-Zeitschrift bekommt?
Die nächste Ausgabe ist für Jaguar-Freaks sehr interessant! Es gibt einen
ECTS-Bericht, sowie Spieltests (u.a. Rayman) und über das neue Jaguar CD-ROM
wird berichtet. Kein Mac - Atari pur!!!
Also lauft zu euren Zeitschriften-Händler oder wie wäre es mit einem Abbo?
Neue deutsche Videospielzeitschrift!
------------------------------------
Der Vogel Verlag plant eine neue Videospielzeitschrift names "FUN GENERATION"
und wird von Anfang an klotzen, anstatt zu kleckern. Dies beweist auch die
Anfangs sehr hohe Auflage von 150.000 Exemplaren. Ein Teil der Redakteure
haben schon für andere Videospielzeitschriften geschrieben wie z.B. Martin
Weidner oder Götz Schmiedehausen/beide Ex-Mega Fun. Man darf gespannt sein!
S P I E L E T E S T S . . .
===========================================================================
FLIP OUT!
---------
Datenträger: 16 MBit-Modul
Preis: cirka 129,- DM
Gekauft bei: Dynatex, Dortmund
Ausgeflippt!
Bei Flip Out! handelt es sich um ein simples Puzzle-Spiel, du bist auf dem
Planeten Phrohmaj (die Verantwortlichen für diese Spiels sollte man auch
dorthin schiessen und zwar ohne Rückfahrkarte!) die Bewohner dieses Planeten
(bunte Knetmännchen, die fast so Aussehen wie Brodmuehlers) haben dich zu
ihrem großen Fliesen-Flip-Festival eingeladen (Oh Mann! Das ist fast so
spannend wie ein Telefongespräch mit Lars Kammann). Das Festival beeinflußt
ihren Tagesablaufen (meinen nicht, bei mir verstaubt das Modul in der Ecke),
ihre Eßgewohnheit (hmmm, eventl. sollte ich mal zu Mittag essen? - nein das
Jaguar Mag muß endlich fertig werden) und sogar ihre Freizeit (wieso muß ich
meine kostbare Freizeit mit solche einen blöden Testbericht verplempern?).
Löse das wahnsinnige Puzzle (im warsten Sinne des Wortes) und achte dabei
auf Außerirdische (Knetmännchen = Außerirdisch, daß ich nicht lache!!!),
die glauben, Dich zu verwirren ist ein Teil des Spiels.
Die Grafik ist den Leuten recht gut gelungen, die Knetmännchen sehen putzig
aus, der Sound vor allem die Musik geht auf die Nerven, oder wer steht schon
aus klassische Musik?
Das Gameplay ist wirklich nicht berauschend für notorische Puzzle-Freaks kann
man noch eine Empfehlung aussprechen alle anderen (normalen) Menschen sollte
man jedoch damit verschonen und sich das Geld für bessere Jaguar-Spiele, wie
z.B. Rayman (ist der tuffig) und Ultra Vortek (Blut - sabber!) aufheben.
Grafik: 70 %
Sound: 40 %
Gesamt: 50 %
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ULTRA VORTEK
------------
Datenträger: 32 MBit-Modul
Preis: cirka 129,- DM
Gekauft bei: Tradelink
Edel-Gemetzel auf 64-Bit!
Dies bietet Beyond Games mit dem derzeit besten Jaguar-Beat'em Up namens
"Ultra Vortek". Die Aufgabe besteht darin mit seinen Kämpfer den Wächter
zu besiegen und dadurch die Menschheit vor den Untergang zu bewahren.
Dem Spieler stehen sieben Charakteren zur Verfügung jeder diese Kämpfer
kann in der Regel sechs bis acht Spezial-Moves, die sich wesentlich ein-
facher ausführen lassen als z.B. bei dem misslungenen Kasumi Ninja.
Das Spiel orientiert sich sehr an das große Vorbild names "Mortal Kombat 2"
einige Spezial-Moves lassen sich z.B. mit den selben Kombinationen abrufen
wie bei Mortal Kombat 2 auch einige Ideen (Uppercut und der Gegner fliegt
in die Tiefe und platsch!) wurden aus MK 2 geklaut, aber besser gut geklaut
als schlecht erfunden...
Wie gesagt die Steuerung ist sehr gut gelungen, die Grafik ist eine Augen-
weide ich hätte niemals gedacht, daß man eine solch fantatische Grafik auf
einem 32 MBit-Modul pressen kann. Der Hintergrund ist teilweise wirklich
toll animiert, was z.B. bei Kasumi Ninja ein großes Manko war. Dafür sind
die Ultra Vortek-Figuren nicht gerade riesig, aber auch nicht zu klein...
Die Musik ist einfach erste Sahne und alle Musikstücke sind perfekt auf die
jeweilige Szenarie abgestimmt. Die Sprachausgabe ist sauber und klingt wirk-
lich gruselig, was die Atmosphäre es Spiel noch weiter erhöht.
Vom Gameplay kann man auch nicht motzen, bis auf die Winzigkeit, daß der
NORMAL-Modus viel zu leicht ist... Aber zum Glück gibt es ja noch den
HARD- und KILLER-Modus (Schade, daß es keine Schlag-Combos gibt).
Grafik: 90 %
Sound: 90 %
Gesamt: 80 %
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
RAYMAN
------
Datenträger: 32 MBit-Modul
Preis: cirka 129,- DM
Gekauft bei: Tradelink
Sonstiges: 3 Spielstände sind speicherbar auf EEPROM
Edles Next Generation-Jump'n'Run!
Nach einigen Verzögerungen (war Sony im Spiel?) erschien Mitte September
nun endlich die Jaguar-Version von Rayman auf Modul, das Spiel bietet
atmenberaubende High-Color-Grafik (65000 Farben)
Rayman hat die Aufgabe seine Freunde aus den Käfigen zu befreien und muß
zum Schluß (wenn er alle befreit hat) gegen Mr. Dark, dem großen Oberböse-
wicht kämpfen. Die Grafik kann als Referenz für die kommenden Jaguar-Spiele
genommen werden, Rayman bewegt sich flüssig über den Screen. Es wird in
mehreren Ebenen gescrollt, natürlich ruckelt es ab und zu ein wenig, aber
wenn sollte das stören? (außer vielleicht einen Fritz Schober)
Die Musik passt ganz gut zum Spiel, sie ist zwar leider etwas düdelig, aber
da hatten die Programmierer wohl kaum noch Platz auf dem Modul wegen der
wahnsinnig guten Grafik. Spielerisch läßt sich auch nicht viel auszusetzen,
Rayman erlernt nach und nach immer mehr Fähigkeiten, wenn er die Fee trifft
(wie z.B. schlagen, rumhängen, hangeln, fliegen usw.).
Nur der Schwierigkeitsgrad ist viel zu hoch angesetzt nachdem der Moskito
besiegt wurde steigt der Schwierigkeitsgrad ins Unermeßliche, ich frage mich
was sich Spieledesigner dabei gedacht haben, vor allem weil das Spiel ja
für Kinder und Jugendliche konzipiert wurde und nicht für Jump'n'Run-
Halbgötter. So kann es schon vorkommen, daß man stundenlang ein Level spielt
bis man wieder abspeichern kann was schon sehr frustierend seien kann.
Wegen diese hohen Schwierigkeitsgrades habe ich auch noch 5% von der Gesamt-
wertung abgezogen, denn das Spiel mußte auf keinen Fall so schwer sein...
Grafik: 95 %
Sound: 75 %
Gesamt: 90 %
Der Vergleich: Jaguar-Rayman vs. Playstation-Rayman
---------------------------------------------------
- Umfang des Spiels:
Die Jaguar-Version von Rayman ist auf einem 32 MBit-Modul, die Playstation-
Version auf CD (Kapazität weit über 5000(!!) MBit). Trotz des gigantischen
Speichervorteils ist der Levelaufbau bei beiden(!!) Versionen identisch!
Ach ja, die Jaguar-Version hat sogar ein zusätzliches Bonus-Spiel a la
Break Out mit 10 Levels, welches die Playstation-Version wohl nicht hat, da
ja kein Platz mehr auf der CD war. ;)
- Grafik:
Die Grafiken sind identisch, obwohl man um alle Jaguar-Grafiken auf ein 32
MBit-Modul packen zu können, mußten die Bilder mit dem JPEG-Verfahren,
welches mit Detailverlusten der Grafik arbeitet erstmal wesentlich verkleinert
werden (Rechnung: 320 x 200 in 16 Bit True Color benötigen entpackt 128 KB).
Auf der Playstation ist die Auflösung etwas geringer, als bei der Jaguar-
Version, welche auch deutlich klare Farben besitzt.
- Musik:
Die Musik ist natürlich dank CD auf der Sony Playstation besser.
- Spielbarkeit:
Die Spielbarkeit, vor allem die Steuerung ist laut Aussagen von Frank Slater/
UBI Soft USA auf dem Jaguar die Beste!
- Programmierung:
Zu der Programmierung der Playstation-Version kann ich nichts sagen, aber
der Atari Jaguar wird keinesfalls bis an seine Grenzen ausgenutzt!
Laut Aussagen von Frank Slater / UBI Soft USA läuft 70 % des Programmcodes
auf dem 68000er.
Fazit: Obwohl die Fähigkeiten des Jaguar nur ansatzweise genutzt werden
kann Jaguar-Rayman locker mit der Playstation-Version mithalten.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BLUE LIGHTNING
--------------
Datenträger: CD
Preis: liegt dem CD-ROM bei
Gekauft bei: Dynatex, Dortmund
Sonstiges: Abspeichern nur mit Memory Track
No Attention to Detail!
Wahhhh! Da hatte die Designer, Programmierer, Grafiker und Musiker fast
zwei Jahre Zeit, aber was ist aus dem diesen schönen Atari Lynx-Spiel ge-
worden?
Die Grafiken sind wirklich nicht besonders beeindruckend, vor allem die
Cinepak-Sequenzen sehen wirklich schlecht aus, da hätte man sich wesentlich
mehr Mühe geben müssen. Ach ja, worum geht es bei diesem Spiel?
Nun ja, nichts Neues ein hoher U.N. General names Schober, äh Drako ist
übergeschnappt. Als Mitglied der U.N. Blue Lightning Schwadron mußt Du
verhindern, daß er ein globales Imperium des Verbrechens (Sony?) organi-
siert und die Welt (mit der Paystation) erpresst.
Benutze die Multi-Nationale Auswahl von tödlichen Kampf- und Angriffs-
flugzeugen um Drakos Kampverbände (Original-Fehler in der Anleitung)
zu stoppen. Nur du stehst zwischen Drako und einer Weltdiktatur!
Soviel zu der lahmen 08/15-Story und nun zum 08/15-Spiel, während den öden
langweiligen Cinepak-Sequenzen, die sich ständig Wiederholen sodaß sie
schon nach 15 Minuten Spielzeit auf den Geist gehen (Sony Playstation-
Besitzer lieben ja so etwas) hat ATD es geschafft ein recht primitives
Spiel einzubauen. Der Spieler hat die Aufgabe mit seinem vorher ausge-
wählten Flugzeug so durch die Gegend zu drüsen und alles abzuballern
was sich bewegt, bzw. nach Feindobjekten aussieht hat man dies geschafft
geht es in den nächsten Level der genau dasselbe bietet nur wird es von
mal zu mal halt ein wenig Schwieriger...
Blue Lightning ist als Beilage ok, aber zum Vollpreis von 99,- DM wäre es
sicherlich ein Flop!
Grafik: 65 %
Sound: 60 %
Gesamt: 60 %
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VID GRID
--------
Datenträger: CD
Preis: liegt dem CD-ROM bei
Sonstiges: Abspeichern nur mit Memory Track
Video-Puzzle Fun!
Bei den zweiten Gratis-Spiel kann der Spieler sein Lieblings-Video zusammen-
puzzlen, dabei stehen neun Musik-Videos zur Verfügung. Angeblich ist auch
noch ein Bonus-Video auf der CD versteckt...
Folgende Musik-Videos können ausgewählt werden:
* Aerosmith - Cryin'
* Peter Gabriel - Sledgehammer
* Guns N' Roses - November Rain
* Jimi Hendrix - Are You Experience?
* Metallica - Enter Sandman
* Van Halen - Right Now
* Ozzy Osborne - No More Tears
* Red Hot Chili Peppers - Give It Away
* Soundgarden - Spoonman
Die Cinepak-Qualität ist stark unterschiedlich, sie reicht von gut bis
ausreichend. Vor allem bei vielen unterschiedlichen Farben, vielen Details,
vielen Rotfarbtönen und bei schneller Animationen wird die Grafik sehr
pixelig, da hätten die Leute von High Voltage die Videos nochmal nachbe-
arbeiten müssen, aber alles wurde durch den Grafik-Konverter geschickt egal
wie es nachher aussieht. Während des Puzzlens fällt die pixelige Grafik
aber nicht besonders auf, bis auf ein paar wirklich extreme Stellen.
Es können folgende Puzzle-Größen ausgewählt werden: 3x3, 4x4, 5x5, 6x6, so-
wie ein Modus nachdem man die Größen hintereinander kombinieren kann, d.h.
hat man das Video im 3x3-Modus gelöst wird sofort in den 4x4-Modus geschaltet
usw. ... Für absolute Videospezialisten gibt es noch eine Spiegel-Option,
sowie einen hammerharten Perfect-Modus welches alle Puzzle-Teile per Zufall
neu mischt, falls ein Puzzle-Teil falsch gesetzt wird.
Die Musik kann als gut bezeichnet werden, nicht jedes Musikstück entspricht
meinem Geschmack, aber es gibt ja unterschiedliche Songs und man sollte auch
bedenken, daß Vid Grid für den amerikanischen Musik-Markt gedacht ist...
Spielerisch macht Vid Grid Anfangs total fun, aber die Spiel-Motivation läßt
nach einigen Tagen nach, aber Vid Grid ist ein gutes Puzzle-Spiel und selbst
absolute Puzzle-Muffel (wie z.B. Rainer Fröhlich) lassen sich begeistern.
Einige Videos sind zum Puzzle nicht gerade gut geeignet, da sie zu hektisch
sind wie z.B. das Musik-Video von Metallica - "Enter Sandman", aber trotzdem
ist Vid Grid eindeutig das beste Beipackspiel (die VLM ist ja kein Spiel).
Grafik: 66 %
Sound: 80 %
Gesamt: 75 %
S P I E L E T I P S . . .
===========================================================================
RAYMAN
------
Für ein Bonusspiel gebt einfach im Titel-Screen "1364" ein.
Wenn Ihr alle zehn Levels übersteht bekommt Ihr UNENDLICH CONTINUES!
SUPER BURN OUT
--------------
Ist euch das Spiel immer noch nicht schnell genug?
Dann probiert den TURBO-MODUS!
Gebt im Titel-Screen "19672" ein (Cheat-Bestättigung durch einen Ton)
im Automatik-Modus könnt Ihr mit der unbelegten Taste, die normalerweise
zum Schalten der Gänge da ist den Turbo-Beschleuniger aktivieren.
ULTRA VORTEK
------------
Im Hintergrund-Auswahlmenü einfach mal "#" oder "*" und es erscheinen
zwei neue Hintergrund-Grafiken!
Hier nun die Special-Moves (von: Vaultkeepr@aol.com):
Moves:
Punch = A
Uppercut = Down+A
Kick = B
Sweep = Down+B.
Jab = C
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Buzzsaw
-------
HI Buzzsaw = Forward, forward A.
Pain Machine = Hold Away, forward B.
Low Bolo = Forward, forward C.
Gut Spear Uppercut = Hold Away, forward A.
Air Grab and Slam = While the opponent is in the air press Down, A.
Richochet Blades = in the air press Down, down C.
Gut Grinder = Forward, back A.
Annihilations
-------------
Screwed = Down, forward A. (3 guys away)
Decap = Forward, forward, forward C. (anywhere)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dreadloc
--------
Smoke Ring = Forward, back A.
Speed Slice = Back, forward A.
Come to Daddy = Forward, forward A.
Spin Staff = Down, forward C.
Upclose combo = ???
Low Jab = Down, A.
Angle Spear Dive = in the air press Down, down A.
Back Off, Man! = Forward+A. (close)
Annihilations
-------------
Decap = Down, down, away, forward C. (5 guys away)
Stomach Impale = Forward, forward, forward C (3-4 guys away)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Grok
----
Bouldermorph = Hold Away, down C.
GroundPounder = Hold Away, C.
Boulder Bounce (air) = in the air press Down+C.
The Tenderizer = Away+A. (Close)
Annihilations
-------------
Super Duper Mega Major Uppercut = Hold Down, A+C. (close) When doing
this annihilation keep holding down when you press A+C.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lucius
------
Lightning Blast = Down, forward A. (Can also be done in the air)
Hawk Attack (low) = in the air press Down+C.
Hawk Teleport = in the air press C.
Electrotherapy = Forward, back A. (Close)
Spinning Back Kick = Away+B.
Hawk Attack (high) = in the air press Down+A.
Ground Spark Wave = Forward, forward B.
Annihilations
-------------
Electrifying = Forward, forward, away A. (close)
Decap = Jump, in the air press Away, away A. (anywhere)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mercury
-------
Spinning Blade Sweep = Down, down, B+C.
Big Gooey Pounder = Away, forward A. (Close)
Sawblade = Hold Away, forward, B.
Porcupine Spike Defense = Down, down, A+B.
Annihilations
-------------
Decap = Forward, forward A. (3 guys away)
Fresh Meat = Down, forward C. (anywhere)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Skullcrusher
------------
Brain Fryin' Wave = Forward, forward, A.
Creeping Ground Blast = Forward, forward, C.
Choke and Thump = Hold Away, forward A.
Grim Dive of Death = Hold Down, up.
Charged Particle Blast = Away, forward, C.
Stride and Slide = Forward, forward, B.
Knife Headbutt = Away, forward A. (Close)
Annihilations
-------------
Sizzler = Forward, forward, away C. (2 guys away)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Volcana
-------
Flame Blast = Down, forward A.
Fireport (behind) = Down, away.
Fire Breath = Away, A. (Close)
Flying Firedive = Hold Away, forward, C.
Aerial Firebomb = in the air press Down,A.
Fireroll = in the air Forward+C.
Fireport Uppercut = Hold Down, Up.
Flame Wall = Hold Away, B.
Annihilations
-------------
Blown Away = Forward, forward, away, A. (Close)
Shaken and Burned = Down, forward, C. (3 guys away to anywhere)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hidden Character #1...Carbon- Start a game on killer mode, when you make
it to you the Subway background you must do the following... get a double
flawless victory, then perform a annihilation move on the opponent in the
area to the left marked with the words," No fighting in this area." He
looks like Grok only darker and has one extra move.
ECTS Report...
===========================================================================
Hier nun der ultimative ECTS-Bericht V1.00
------------------------------------------
geschrieben von Martin Lethaus
Atari Kart - Modul
------------------
Ist ein Rennspiel a la Super Mario Kart, die Steuerung ist wie bei den
Vorbild sehr gut gelungen. Die Grafik kann als gut bezeichnet werden und
ist zudem flüssig (>20 Frames/sec.). Ein 2 Spieler-Modus per Split-Screen
ist auch vorhanden, wie drei Schwierigkeitsgrad und einen flachen Modus
(wie z.B. bei Super Mario Kart) und einen etwas hügeligen Modus.
Ein Manko ist leider noch im Spiel sonst hätte ich nämlich die Höchstnote
"sehr gut" vergeben. Berührt der Spieler ein Hindernis, oder stößt/rempelt
er mit einen Gegenfahrer zusammen verliert der die komplette Geschwindigkeit!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attack of the Mutant Penguins - Modul
-------------------------------------
Hierbei handelt sich es um ein Action-Spiel indem der Spieler die Aufgabe
hat mit seinen "tuffigen"(!!) Helden names Bernard oder Rodney, die Erde
vor Ausserirdische die sich als Pinguine tarnen zu retten. Die Grafik kann
als "sehr gut" bezeichnet werden und ist absolut detailiert. Das Gameplay
ist total abgedreht und es dürfte eines der Highlights zum Weihnachtsfest
werden...
Hier nun die englische Atari PR:
Attack of the Mutant Penguins
*THIS YEAR IT IS PENGUINS!*
You have had Hedgehogs and plumbers, Now it's Penguins!
The most original, challeging and addictive title of 1995 is coming soon.
Once again the earth is under threat, but this time the attack is in the
Antartic! AMP is an frantic, strategic, wild & wacky race against time to
ensure the environmental balance. But it ain't no green game! The machines
you must build destroy the mutated Penguins in horrible ways....but what
else would you do with flightless wildfowl who dress up as Elvis, Marilyn
Monroe, John Wayne and the Village People?
With AMP we have dispensed with talk of x thousand Polygons per second,
ignored talk of billions of SGI rendered sprites and produced simply the
most enjoyable game you will have seen for ages. The characters are superb,
the humour is side splitting, the death machines are excruciating and the
game is, quite simply, wonderfully, brilliantly, playable!
*The Raison d'àtre*
Aliens have picked up signals from earth, however they have become a little
confused. Firstly they have picked up satellite signals from a documentary
channel and assume that all earth creatures look like these strange,
ungainly, black and white birdlike creatures with flippers and beaks.
So they use all their technological prowess to mutate their huge gruesome
green frames into Penguins, then, horror they tune into a different channel!
flicking the switches, they soon realise their mistake, but have no power
left to re-mutate their shape. No problem, all they need to do is duplicate
the clothing that the more common earth creatures seem to use and nobody
will know any different!
*The Characters*
This then is how end up with Penguins invading the earth who are dressed as
Cowboys, Indians, Elvis Presley, Marilyn Monroe, Cardinals (more confusion
here), Robin Hood and many more! They haven even had a dose of MTV and when
certain characters get together, they just cannot helf themselves (you'll
see!).
*Our Heroes*
The salvation of the world is dependent upon two wonderful heroes of ours.
Bernard and Rodney. Not your average private eyes, maybe, with their
electric frying pan and big pink club , but Bernie & Rodders do the
business with some help from you.
*How to win the game*
There are many different ways to win at Penguins. The main objective of the
game is to ensure that the ecological balance never gets out of kilter.
This, of course, is not easy as it sounds. The Mutant Penguins are deter-
mined to force their superiorty on the earth by getting to the Doomscale -
the scales which measure the balance. You must either stop them getting
there, or ensure more Earth Penguins are there. In order to stop them,
you have been provided with a number of gruesome machines, but none of
them are working, so you must collect some of the numerous Gremlins that
are running around and enter them into the machines, the more Gremlins
added, the quicker the machines will work, but beware, you may need some
Gremlins later! There are times when you will also need to delay the
Mutants and the way to do this is usually related to their dress. For
example, light a camp fire and the Indian Penguins will stop and try to
send smoke signals, whilst the cowboys will eat beans (with noisy conse-
quences), Elvis of course cannot resist a playing jukebox! Watch him
boogie!!
*Your worst nightmare*
The worst thing that can hapen to you, is if the Mutant Penguins reach a
Mutation Station. Then they can insert their ticket and mutate back to
their usual state - Big, Green and 'Orrid! which means that they weight
much more than their Penguin state, which means they are heavy on the
Doomscale. Not Good.
*It ain't all bad*
Yes, help is at hand. There are numerous treasure chests around, which
contain items more valuable than golden goblets and everything being
equal, often the best way to win is to collect the Electrified Pan or
the Big Bat and just blam those pesky mutants to hell! Also available is
a Vindaloo to give Rodney "Torch Breath" and a Sword to achieve "Samurai
Bernard". Great Fun, watch out those dismembered Penguins parts fly!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blue Lightning - CD
-------------------
siehe Testbericht in dieser Ausgabe!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brett Hull Hockey - CD
----------------------
Das Icehockey-Spiel besitzt recht flüssige Grafik und dürfte für alle
Icehockey-Freaks interessant sein. Leider habe ich es nicht gespielt.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Defender 2000 - Modul
---------------------
Von Defender war ich sehr enttäuscht, da der Schwierigkeitsgrad viel zu
hoch angesetzt war, ähnlich wie bei Llamazap(!!!) und auch der Hintergrund
ruckelte im 2000er-Modus.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fever Pitch Soccer - Modul
--------------------------
Dieses Fußballspiel ist die Konvertierung von den 16-Bittern, die
Jaguar-Version war noch nicht mal einen Monat alt und besaß die SNES-Grafik.
Mir wurde aber versichert, daß die Grafik noch aufgemotzt wird. Spielerisch
war das Game absolute Spitzenklasse, ich habe mit Rouven mehrere Matches
gespielt.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fight for Life - Modul
----------------------
Eines muß man anerkennen, die Grafik der Spielfiguren wird immer besser und
eventl. wird wenn das Spiel im nächsten Jahr erscheint sogar gleichwertige
Grafik zu den Playstation-3D-Beat'em Up präsentieren!?!?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Formula 1 Racing - CD
---------------------
Dieses Rennspiel besitzt zwar ordentlich Grafik ist aber so langsam, daß
der Spielspaß so hoch ist wie die Temperaturen am Nordpol. Ich glaube kaum,
daß solch ein langsames Rennspiel ernsthaft noch als Konkurenz zu den Saturn-
und Playstation-Rennspielen (Wipe Out, Ridge Racer) bis Weihnachten '95 ins
Rennen geschickt wird. Ted Hoff sollte wie bei Fight for Life geschehen mal
ein Machtwort sprechen und die Programmierer zum Optimieren ihrer Grafik-
Routinen verdonnern.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Highlander - CD
---------------
Ein sehr schönes Aktion-Adventure im "Alone in the Dark"-Stil. Eines der
JAGUAR CD-Highlights für dieses Jahr.
Hier nun die englische PR:
*Highlander - The Animated Series*
Highlander is set in a post-cataclysm world where, seven centuries pre-
viously, a large meteor struck the earth. The shockwaves from the resultant
explosion caused the permature detonation of a large percentage of the
world's nuclear weapons stockpile. Continents crumbled and untold billions
died. Civilisation ended almost overnight. This event is referred to as
'the great catastrophe'.
But Mankind was not alone... The race of Immortals, each vying to be the
last and elusive prize were present, although they could do nothing but
stand and watch while the world died around them.
These immortals, who until this point had kept themselves separate from the
problems of mankind, met together on what has now become known as 'the Hill
of Oaths'. Here they decided to lay down their arms and decicate their
lives to gathering the knowledge necessary to allow mankind to rebuild.
They all swore not to kill another immortal and became Jettators, all but
one...
This was Kortan. He refused to take the vow and instead declared himself
the last immortal. He was challenged by Connor Macleod who, having already
taken the vow, could not win. He was quickly despatched, but his sacrifice
was not in vain for it allowed the remaining Jettators to amend their vow
so that they would wait until another immortal came to be born. They would
then give their knowledge to him who, not being bound by the oath, could
defeat Kortan.
And so they waited. Kortan, built himself the mighty city of Mogonda and
from there he ruled over the tattered remnants of mankind. The Jettators
scattered to the four winds leaving one of their number, Ramirez, to wait
for the new immortal, and the saviour of mankind, to be born.
*The Story So Far...*
You are Quentin Macleod. Until recently you lived out your life with the
Dundee clan in the highlands. That all changed, when the hunters attacked
your village on a hunt for slaves. During the attack, you suffered a mortal
wound and 'died'. Somehow you have been regenerated or born again but your
past has been utterly destroyed. Your mother has been murdered and your
people captured. As the game opens, you are alone and defenceless in the
burned-out village that used to be your home. You must find some way to
rescue the Dundees (including Clyde, your little sister) from Kortan.
As well as saving your family and clan, you must also solve the mystery of
who you are... On her death-bed your mother told that you were not her
child. She called you 'The Highlander' and urged you to find the stranger
who brought you to her soon after you were born. He will train you to
fulfil your mysterius destiny...
Wer jetzt diese einfachen englischen Sätze nicht verstanden hat dem kann
gesagt werden, daß man auch im Spiel auf "deutsche Sprache" umschalten
kann, was man natürlich positiv erwähnen muß!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Iron Soldier 2 - CD
-------------------
Auf der ECTS habe wir auch zufällig Marc Rosocha getroffen, der uns aus
erster Hand erzählt, daß Iron Soldier nicht mehr bis Weihnachten '95 fertig
wird und im Frühjahr '96 erscheinen soll. Marc Rosocha möchte halt alle
geplanten Features (welche total geheim sind :)) in Iron Soldier 2 einbauen
und keine abgespeckte Version für das Weihnachtsgeschäft produzieren.
Hätten wir mehr solch professioneller Leute im Jaguar-Software-Business,
dann würde es in Sachen Softwareangebot und Qualität wesentlich besser
aussehen...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pitfall - 32 MBit-Modul
-----------------------
Auch von Pitfall war ich enttäuscht. "Nur" 256 Farben und das Scrolling
ruckelte, es sah nach einer 1:1 Konvertierung vom PC aus, wirklich schade...
Aber zur Beruhigung für alle Oldie-Freaks sei gesagt, daß die uralte
Original-Version auch auf dem Modul gepackt wurde.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Power Drive Rally - Modul
-------------------------
Diese Rennspiel im "Super Sprint"-Stil sollte in den nächsten Wochen
erscheinen und kann jeden Vogelperspektive-Rennspiel-Freak empfohlen werden.
Hier nun die deutschen PR-Aussagen von Time Warner Interactive:
Seit es die Jaguar-Version gibt, können Sie von Power Drive Rally eine
absolute Weltklasse-Leistung erwarten. Mit noch mehr Abwechselung,
schnellerem Gameplay, verbessertem Sound, fantatischen Grafiken und An-
weisungen vom Beifahrer raubt Power Drive Rally Ihnen garantiert den Atem!
*Spielmerkmale:*
* Die beste Version des Kassenschlagers "Power Drive" auf allen Formaten.
* Bietet noch mehr Rennstrecken - 48 abwechselungsreiche Kurse in unter-
lichen Geländearten und mit veränderlichen Wetterbedingungen.
* Wesentlich schnelleres Gameplay.
* Totales Realitätsgefühl in 6 verschiedenen Wagen.
* Unglaublich detaillierte Grafiken, starke Farben und verbesserter Sound
* Neu beim Jaguar - der Beifahrer sagt Kurven und Gefahrenstellen auf
der Strecke an.
* Punkte und Preisgeld für Reparaturen und Nachrüstung der Fahrzeuge.
* Kennwortsystem sichert Ihre Position innerhalb der Wettbewerbe.
* Macht vollen Gebrauch von den Möglichkeiten der fortgeschrittlichen
Jaguar-Konsole.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Primal Rage - CD
----------------
Diese Automatenumsetzung von Time Warner Interactive war recht gut gelungen,
alle Dinos konnten angewählt werden, nur gab es - wie erwartet - weniger
Animationsphasen als in der Automatenversion.
Hier noch die "lustigen" deutschen PR-Aussagen von Time Warner Interactive:
Primal Rage ist ein Hit unter den Arcade-Spielen. Jetzt endlich erscheint
dieses herausragende "Beat-'em-up"-Actionspiel auch für fast alle Spiele-
systeme bei Ihnen zu Hause. Der furchterregende Blizzard stellt sich seinen
üblen und äußerst gefährlich Gegnern. Lassen Sie sich dieses Erlebnis nicht
entgehen.
*Spielmerkmale:*
* Viele Jahre intensiver Entwicklungsarbeit zeigen ihre Wirkung.
* Ha sido probado concienzudamente para garantizar una incre°ble afici¢n
y un entretenimiento gratificante (was soviel heißt wie: "Sorgfältige
Tests führten zu diesem packenden und erlebnisreichen Spiel.").
* Primal Rage ist weltweit eines der beliebtesten Arcade-Spiele.
* Sieben lebensechte Puppen standen Modell für unzählige Kampfpositionen.
* Eines der ersten Videospiele mit vollständiger Einzelbild-Animation.
* Die große Vielfalt normaler Bewegungen wird ergänzt durch Spezial-
techniken und spektakulären Entscheidungsschläge.
* Voller lustiger Situationen und verborgener Bonus-Level.
* Dieses "Beat-'em-up"-Spiel bietet mehr Kombinationen als Sie bisher kannten.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rayman - Modul
--------------
siehe Testbericht in dieser Ausgabe!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Supercross 3D - Modul
---------------------
Dieses Motorcross-Spiel war wirklich ein schlechter Witz! Mit weniger als
10 Frames per Second und schlechten Gameplay war es ein purer FLOP!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Vortek - Modul
--------------------
siehe Testbericht in dieser Ausgabe!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vid Grid - CD
-------------
siehe Testbericht in dieser Ausgabe!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ZERO 5 - Modul
--------------
Diese 3D-Weltraum-Shoot'em Up war sauschnell und das Raumschiff konnte in
alle Richtungen bewegt werden. Ich bin mir sicher, daß dies einer der
Top-Hits für Anfang '96 wird.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Zum Schluß des Berichtes möchte ich noch
"Pillen" Marc Rosocha,
Rouven "Socke" Gehm,
Mark "Smoking" Fechtner,
Jörg "Guten Tag" Tobergte,
Lars "Lynx" Baumstark,
"Kamera-Man" Martin Seidel grüssen und freue mich schon auf die
Frühjahrs-ECTS im April 1996!!
Atari Jaguar Release Liste...
===========================================================================
erschienen sind...
Name des Spiels... Programmierer/(C)/Produktion Modul Datum
Genre... Grafik %/Sound %/Spielspaß % Serienummer
Spieleranzahl Sonstiges
----------------------------------------------------------------------------
Alien vs. Predator Rebellion Software/Atari 32MBit 10/94
Actionspiel 85 % 70 % 90 % J9008E
1 Spieler Fortsetzung auf CD geplant
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blue Lightning Attention to Detail/Atari CD 09/95
Actionspiel 65 % 60 % 60 % J9016E
1 Spieler Erstes CD-Spiel, liegt CD-ROM bei!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brutal Sports Football Millenium Teque/Telegames 16MBit 08/94
brutales Sportspiel 55 % 45 % 55 % JA100
1-2 Spieler erste Version hatte Bugs
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bubsy Imagitec/Accolade/Atari 16MBit 12/94
Jump'n'Run 70 % 55 % 50 % J9020E
1-2 Spieler (nacheinander) nette Grafik
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cannon Fodder Sensible Software/Virgin 16MBit 02/95
Actionspiel 75 % 65 % 80 % keine Nummer
1 Spieler Amiga- und PC-Version sind auf dem Index
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Checkered Flag Rebellion Software/Atari 16MBit 12/94
3D-Rennspiel 60 % 55 % 50 % J9007E
1 Spieler Rebellion's erstes Rennspiel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Club Drive Atari 16MBit 11/94
3D-Rennspiel 30 % 15 % 25 % J9003E
1-2 Spieler schlampige 3D-Grafik
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Crescent Galaxy Atari 16MBit 01/94
2D-Shoot'em Up 70 % 10 % 30 % J9001
1 Spieler Grafik hui, Gameplay pfui!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cybermorph Attention to Detail/Atari 16MBit 11/93
3D-Actionspiel 65 % 50 % 65 % J9000E
1 Spieler liegt normalerweise dem Jaguar bei
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Doom ID Software/Atari 32MBit 12/94
Actionspiel 80 % 55 % 90 % J9029E
1-2 Spieler (JagLink) PC-Version ist auf dem Index
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Double Dragon 5 Tradewest/Williams 16MBit 04/95
Beat'em Up 20 % 25 % 20 % keine Nummer
1-2 Spieler Mit der 16-Bit Version (SNES) identisch
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dragon - The Bruce Lee Story Virgin/Atari 16MBit 11/94
Beat'em Up 70 % 65 % 70 % J9036E
1-2 Spieler spielerisch ok!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Evolution - Dino Dudes Imagitec/Atari 16MBit 02/94
Geschicklichkeitsspiel 55 % 45 % 50 % J9006E
1-2 Spieler (nacheinander) langweiliger Lemmings-Clone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Flashback Delphine Software/U.S. Gold 16MBit 08/95
Jump'n'Run 50 % 40 % 75 % keine Nummer
1 Spieler mit der Mega Drive-Version fast identisch
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Flip Out! Gorilla Systems/Atari 16MBit 09/95
Puzzle-Spiel 70 % 40 % 50 % J9040E
1 Spieler Puzzle-Spiel mit Knetmännchen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hover Strike Atari 16MBit 04/95
3D-Actionspiel 75 % 55 % 65 % J9009E
1-2 Spieler(steuern+schiessen) ehemaliger Projektname: "Battlezone 2000"
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Iron Soldier Eclipse Software Design/Atari 16MBit 12/94
3D-Actionspiel 85 % 80 % 85 % J9026E
1 Spieler Made in Germany
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kasumi Ninja Handmade Software/Atari 32MBit 12/94
Beat'em Up 80 % 50 % 60 % J9012E
1-2 Spieler Blutiger als Mortal Kombat!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pinball Fantasies Spidersoft/21st Century/Atari 16MBit 06/95
Flipper-Simulation 75 % 70 % 80 % J0144E
1-8 Spieler (nacheinander) gute Konvertierung des Kult-Flippers
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raiden Imagitec/Fabtec Inc./Atari 16MBit 01/94
2D-Shoot'em Up 60 % 55 % 60 % J9005
1-2 Spieler gute Automaten-Umsetzung des Oldie-Shooters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rayman UBI Soft 32MBit 09/95
Jump'n'Run 95 % 75 % 90 % C3669T
1 Spieler Das derzeit beste Next Generation-Jump'n'Run
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sensible Soccer Sensible Software/Renegade 16MBit 03/95
Fußballspiel 50 % 50 % 65 % JA250
1-2 Spieler bei 60 Hz keine Sprachen-Option
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Burn Out Shen/Atari 16MBit 06/95
Motorradrennspiel 80 % 85 % 90 % J9052E
1-2 Spieler Rennspiel a la Super Hang On - nur besser :)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Syndicate Bullfrog/Ocean 16MBit 03/95
Action-Strategiespiel 50 % 35 % 80 % L8002-SYNJAG
1 Spieler ruckel, ruckel, aber trotzdem gut
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tempest 2000 Llamasoft/Atari 16MBit 05/94
3D-Ballerspiel 75 % 85 % 90 % J9010E
1-2 Spieler Eines der besten Action-Spiele
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Theme Park Bullfrog/Ocean 16MBit 03/95
Freizeitpark-Simulation 80 % 75 % 85 % L8001-TPKJAG
1 Spieler begrenzte Abspeicheroption
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Troy Aikman Football Tradewest 16MBit 03/95
Sportspiel 50 % 50 % 60 % keine Nummer
1-2 Spieler -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Vortek Beyond Games/Atari 32MBit 09/95
Beat'em Up 90 % 90 % 80 % J9082E
1-2 Spieler Aufwendiges Prügelspiel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Val d'Isere Skiing & Snowb. Loriciel/Atari 16MBit 01/95
Sportspiel 80 % 65 % 70 % J9060E
1-2 Spieler (nacheinander) nettes Ski-Spiel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vid Grid High Voltage Software/Atari CD 09/95
Video-Puzzlespiel 66 % 80 % 75 % J9078E
1 Spieler Puzzelt Musik-Videos! - liegt dem CD-ROM bei
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
White Men Can't Jump High Voltage Software/Atari 32MBit 08/95
Basketball 70 % 60 % 75 % J9070E
1-4 Spieler (Team Tap) Basketballspiel mit 4 Spielern dank Team Tap
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wolfenstein 3D ID Software/Atari 16MBit 07/94
Actionspiel 65 % 65 % 70 % J9028
1 Spieler Die Jaguar-Version wurde beschlagnamt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Zool 2 Imagitec/Gremlin Graphics/Atari 16MBit 12/94
Jump'n'Run 60 % 65 % 60 % J9042E
1-2 Spieler (nacheinander) Mit der Amiga-Version fast identisch
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Die zehn besten Jaguar-Spiele
---------------------------------------------------------------------------
1. Rayman ******************* 90 % (Spiel des Jahres)
2. Super Burn Out ****************** 90 %
3. Tempest 2000 ****************** 90 %
4. Alien vs. Predator ****************** 90 %
5. Doom ****************** 90 %
6. Iron Soldier ***************** 85 %
7. Theme Park ***************** 85 %
8. Ultra Vortek **************** 80 %
9. Pinball Fantasies **************** 80 %
10. Cannon Fodder **************** 80 %
---------------------------------------------------------------------------
> > > > VORRAUSSICHTLICHE ERSCHEINUNGSTERMINE VON JAGUAR-SPIELEN < < < <
---------------------------------------------------------------------------
Die Liste wurde komplett überarbeitet und alle Spiele rausgeworfen, von
denen es lange schon keine Informationen gab, bzw. Spiele-Projekte die
angeblich eingestellt sind wie z.B. CONAN.
Stand: 18.09.1995
kurze Erläuterung:
? = unsicher
XXX = noch kein Spielname bekannt
1Q = 1. Quartal (Januar-März)
2Q = 2. Quartal (April-Juni)
3Q = 3. Quartal (Juli-September)
4Q = 4. Quartal (Oktober-Dezember)
A = Anfang des Monates
M = Mitte des Monates
E = Ende des Monates
* = liegt dem Jaguar CD-ROM bei!
MD = Modul
(16)= 16 MBit
CD = CD
VR = für den Virtueller Helm
P = angeblich in Produktion
Spiel (Game) Hersteller (Developer) Format Release
----------------------------------------------------------------------------
Air Cars MIDNITE SOFTWARE/ATARI MD (16) 4Q/95
Alien vs. Predator 2 ATARI CD 1Q/96
Allegiance TEAM 17/OCEAN CD 1Q/96
Arena Football League V-REAL PRODUCTIONS/ATARI MD 11/95
Artemis SPRINGER SPANIEL CD 2Q/96
Atari Kart CYBERDREAMS/ATARI MD 11/95
Attack of the M. Penguins SUNRISE PRODUCTIONS/ATARI MD 12/95
Baldies GAMETEK INC./ATARI CD 10/95
Batman Forever ATARI CD 6/96
Battlesphere 4PLAY MD 12/95
Black ICE/White Noise ATARI CD 12/95
Brain Dead 13 READYSOFT CD 4Q/95
Breakout 2000 ATARI MD 12/95
Brett Hull Hockey ACCOLADE/ATARI MD 11/95
Brett Hull Hockey ACCOLADE/ATARI CD 1Q/96
Charles Barkley Basketb. ATARI MD 11/95
Commander Blood ATARI CD 11/95
Commando MICROIDS/ATARI CD 11/95
Creature Shock ARGONAUT/VIRGIN 2 CDs 10/95
Cybermorph 2- Battlemorph ATTENTIOM TO DETAIL/ATARI CD 10/95
Dactyl Joust HIGH VOLTAGE/ATARI MD 11/95
Dante ATARI CD 6/96
Deathwatch VISUAL DESIGN/ATARI MD 11/95
Defender 2000 LLAMASOFT/ATARI MD 11/95
Demolition Man VIRGIN INTERACTIVE CD 10/95
Dragon's Lair 1 READYSOFT CD E9/95
Dune Racer ATARI CD 1Q/96
Fever Pitch Soccer ATARI MD 12/95
Fight for Life ATARI MD (32) 1996
Formula 1 Racing DOMARK GROUP LTD./ATARI CD 11/95
Frank Thomas Baseball ACCLAIM MD 2Q/96
Gotcha! ATARI MD 1Q/96
Highlander 1 LORE DESIGN/ATARI CD 10/95
Highlander 2 LORE DESIGN/ATARI CD 1996
Highlander 3 LORE DESIGN/ATARI CD 1996
Hover Strike ATARI CD E9/95 P
Hyper Force VISUAL IMPACT/C-WEST MD 11/95
Iratan Supremecy LEVEL 7 CD 1996
Iron Soldier 2 ECLIPSE SOFTWARE/ATARI CD 1/96
Ironman/XO-Manowar ATARI MD 6/96
I-War ATARI MD 11/95
Legions of the Undead REBELLION SOFTWARE/ATARI MD 1996
Magic Carpet BULLFROG/ATARI CD 12/95
Max Force ATARI CD 12/95
Mindripper ATARI CD 1Q/96
Missile Command VR ATARI MD+VR 12/95
Mortal Kombat 3 WILLIAMS/ATARI CD 2Q/96
Myst ATARI CD 10/95
NBA Jam-TournamentEdition ACCLAIM/ATARI MD 12/95
Phase Zero HYPER IMAGE/ATARI MD 11/95
Pitfall: The Mayan Adv. ACTIVISION MD 10/95 P
Power Drive Rally TIME WARNER MD E9/95 P
Primal Rage TIME WARNER CD 14.11.95
Redemption ATARI CD 11/95
Return Fire ATARI CD 1Q/96
Return of Magic VIRTUAL ARTISTRY MD 1996
Rise of the Robots TIME WARNER CD 11/95
Robinson's Requiem SILMARILS/ATARI CD 11/95
Rocky Horror Interactive ATARI CD 6/96
Rollcage TEAM 17/OCEAN CD 1Q/96
Ruiner HIGH VOLTAGE SOFTWARE MD 10/95 P
Skyhammer REBELLION SOFTWARE/ATARI CD 12/95
Soulstar CORE DESIGN/ATARI CD 10/95
Space Ace READYSOFT CD 11/95
Sudden Impact ATARI MD 12/95
Supercross 3D ATARI MD 11/95
Targa SOFTGOLD CD 3Q/96
Thea Realm Fighters HIGH VOLTAGE SOFTWARE CD 1Q/96
Towers 2 JV ENTERPRISES MD 12/95
Varuna's Forces ACCENT MEDIA PRODUCTIONS CD 12/95
Wayne Gretzky Hockey TIME WARNER CD 12/95
Witchwood TEAM 17/OCEAN CD 1Q/96
Worms TEAM 17/OCEAN CD 1Q/96
Zero Five CASPARIAN SOFTWARE/ATARI MD 12/95
Zone Hunter VIRTUALITY MD+VR 1996
Zoop VIACOM MD 12/95
ALLE ANGABEN OHNE GEWéHR !! (all infos without guarantee !!!)
Zeittabelle der Spielerscheinungstermine... (ab 8/95 mit CD-ROM Spiele)
===========================================================================
11/93 *
12/93
01/94 ***
02/94
03/94
04/94
05/94 *
06/94
07/94 *
08/94 *
09/94
10/94 *
11/94 **
12/94 ******
01/95 *
02/95 *
03/95 ****
04/95 **
05/95
06/95 **
07/95 *
08/95 **
09/95 *****
10/95 ******* (Prognose)
11/95 ************ (Prognose)
Jaguar Kleinanzeigen
===============================================================================
Kleinanzeigen bitte an folgende Net-Adressen oder per FAX an:
Rouven Gehm @ KL (MausNet), gehm@sixpack.pfalz.de ((Inter)UseNet)
oder auch wenn Ihr dieses Mag vielleicht durch andere Kanäle erhaltet
hier auch meine Telefon/FAX-Nummer : 0631-29643
-------------------------------------------------------------------------------
Suche : [BUB], [DD5], [SSO], [SYN]
MausNet : Rouven Gehm @ KL
Voice/Fax: 0631 - 29643
-------------------------------------------------------------------------------
Verkaufe : [CHF], [DRA], [EDD], [TMF] je 30,-
Suche : [CNF]
MausNet : Christian Lier @ Gô
Tel/BTX : 055241441-0001
-------------------------------------------------------------------------------
Tausche : [HST]
MausNet : Patrick Berzbach @ B2
Telefon : 030 - 7863830
-------------------------------------------------------------------------------
Verkaufe : [KAN], [BSF]
Suche : [PBF], [IRS], [AVP], [SYN], [SSO], [SBO], [CNF]
MausNet : Frank Przepiora @ SZ
-------------------------------------------------------------------------------
Verkaufe : [BSF] 55,- oder Tausch gegen [PBF]
[HST] 60,- oder Tausch gegen [PBF]
[EDD] 35,- oder Tausch gegen [DRA]
[TMF] 35,- oder Tausch gegen [DRA]
Name : Jochen Merz
Telefon : 0203-502011
Fax : 0203-502012
-------------------------------------------------------------------------------
AJN (Atari Jaguar Norm) :
Software
[AVP] Alien vs Predator
[BSF] Brutal Sports Football
[BUB] Bubsy
[CNF] Cannon Fodder
[CHF] Checkered Flag
[CLD] Club Drive
[CYB] Cybermorph
[DOO] Doom
[DD5] Double Dragon 5
[DRA] Dragon: The Bruce Lee Story
[EDD] Evolution: Dino Dudes
[FLB] Flashback
[FLO] Flip Out
[HST] Hover Strike
[IRS] Iron Soldier
[KAN] Kasumi Ninja
[PBF] Pinball Fantasies
[RAI] Raiden
[SSO] Sensible Soccer
[SBO] Super BurnOut
[SYN] Syndicate
[T2K] Tempest 2000
[THP] Theme Park
[TMF] Trevor McFur in the Crescent Galaxy
[TAF] Troy Aikman Football
[VAL] Val d'Isere Skiing & Snowboarding
[W3D] Wolfenstein 3D
[ZO2] Zool 2
Hardware
[J50] Jaguar PAL
[J60] Jaguar NTSC
[J56] Umgebauter PAL
[J65] Umgebauter NTSC
[CP1] Control Pad 1
[CP2] Control Pad 2
[CBX] Catbox
[MBX] Multibox
Modulverleih...
===========================================================================
Als neue Rubrik haben wir uns entschlossen Jaguar-Spiele zu verleihen.
Dies geht aber nur, wenn die jeweilige Person, die die Module ausleiht
sie auch pünktlich wieder zurückschickt.
Ich (Martin Lethaus) und Rouven Gehm verleihen die Module, nur an Leute,
die eine SW-Kopie ihres Ausweises schicken, damit soll vermieden werden,
daß Minderjährige Spiele in die Hände bekommen, welche auf dem Index sind.
Zudem haben wir eine gewisse Sicherheit, daß wir die Module wiederbekommen.
Bevor Ihr ein Modul ausleihen fragt telefonisch bei mir (Martin Lethaus)
oder Rouven Gehm nach, ob das Modul überhaupt verfügbar ist, dann schickt
Ihr euer Ausweiskopie und die Ausleihgebühr an mich oder Rouven Gehm, es
kommt halt darauf an von wenn Ihr das Modul ausleiht.
Hier nun die Adressen: Zuständig für:
Martin Lethaus Nord-Deutschland
Brevingstr. 28 z.B. Schleswig Holstein, Hamburg, Bremen,
59368 Werne Niedersachsen, Nordrhein-Westfalen
Tel.: 02389/534685 und Ost-Deutschland
Rouven Gehm Süd-Deutschland
Carl-Euler-Str. 26 z.B. Bayern, Baden-Würtemberg, Saarland,
67663 Kaiserslautern Hessen, Rheinland-Pfalz
Tel.: 0631/29643 und Ost-Deutschland
Diese Einteilungen wurden gemacht, da der Postweg bei großen Entfernungen
mehr als zwei Werktage sein kann.
Folgende Spiele stehen zur Verfügung:
Name des Spiels verfügbar über | ab | Ausleih-Gebühr
| | 1 Woche / 1 Monat
-------------------------------------------------|----|------------------
Alien vs. Predator beide | 18 | 5+5 / 20+5
Brutal Sports Football beide | 18 | 5+5 / 15+5
Bubsy Martin | -- | 5+5 / 15+5
Cannon Fodder beide | 18 | 5+5 / 15+5
Checkered Flag beide | -- | 5+5 / 15+5
Club Drive beide | -- | 5+5 / 15+5
Crescent Galaxy beide | -- | 5+5 / 15+5
Cybermorph Rouven | -- | 5+5 / 15+5
Doom beide | 18 | 5+5 / 20+5
Double Dragon 5 keiner | -- | --- / ----
Dragon - The Bruce Lee Story beide | 14 | 5+5 / 15+5
Evolution - Dino Dudes Rouven | -- | 5+5 / 15+5
Flashback keiner | 16 | --- / ----
Flip Out! Martin | -- | 5+5 / 20+5
Hover Strike Rouven | -- | 5+5 / 15+5
Iron Soldier beide | 16 | 5+5 / 15+5
Kasumi Ninja beide | 18 | 5+5 / 15+5
Pinball Fantasies beide | -- | 5+5 / 20+5
Raiden beide | -- | 5+5 / 15+5
Rayman demnächst! | -- | --- / ----
Sensible Soccer keiner | -- | --- / ----
Super Burn Out beide | -- | 5+5 / 20+5
Syndicate Martin | 18 | 5+5 / 15+5
Tempest 2000 beide | -- | 5+5 / 15+5
Theme Park beide | -- | 5+5 / 15+5
Troy Aikman Football Rouven | -- | 5+5 / 15+5
Ultra Vortek demnächst! | 18 | --- / ----
Val d'Isere beide | -- | 5+5 / 15+5
White Men Can't Jump Martin | -- | 5+10/ 20+10
Zool 2 beide | -- | 5+5 / 15+5
Die Ausleihgebühr beträgt für eine Woche (= 5 Werktage) 5,- DM plus 5,- DM
zusätzlich für Portokosten. Bei White Men Can't Jump betragen die Porto-
kosten 10,- DM wegen dem Team Tap, das mit ausgeliehen wird...
Wenn ihr das Spiel einen Monat (= 30 Tage) ausleiht bezahlt Ihr nur 15,- DM
bis 20,- DM!!! Diese Zeit dürfte ausreichen um selbst das schwerste Spiel
durchzuzocken!!!
Falls Ihr meint diese Ausleihgebühr wäre zu teuer, dann schaut euch bitte
mal bei den diversen Videospielhändler um die Spiele verleihen. Dort sind
nämlich 2,- bis 4,- DM Ausleihgebühr PRO TAG üblich!
Thema: Deutsche Videospielzeitschriften - Alle inkompetent?
===========================================================================
Alle derzeitigen Videospielzeitschriften scheinen sich technisch nicht
auszukennen, nachdem sich schon die Mega Fun und die Maniac schon im
Frühjahr riesige Fehler geleistet hatten (z.B. Jaguar ist 32-Bit) und
noch nicht einmal sich entschuldigt hatten mußte man leider auch einigen
Blödsinn in der ansonsten sehr kompetenten Video Games lesen...
Hier ein Probe aus der Video Games 10/95:
-----------------------------------------
"... Während beispielsweise das Mega Drive mit Befehlen arbeitet, die aus
16 Informationseinheiten (Bit) bestehen, verhackstückt der Saturn nur noch
sehr kurze Datenwörter aus 4 (oder weniger) Bit. Das nennt man dann RISC
(Reduced Instruction Solomon Code). Mit anderen Worten: Um die gleiche Anzahl
an Bits zu verarbeiten, braucht das Mega Drive einen Befehl der Saturn aber
gleich vier. ..."
Mein Kommentar:
*Mangelhaft* - Setzen!!!
Hier hat Einer einen "Konsolenreport" geschrieben, der noch nie in Assembler
programmiert hat und von der Materie soviel Ahnung hat wie Fritz Schober
(geistig begrenzte Person aus der Konsolen.Ger) vom Atari Jaguar.
Herr Barysch als Insider sollte es ihnen eigentlich bekannt sein, daß
der 68000er nicht nur 16-Bit Befehle verarbeiten kann, je nach Befehl
beträgt die Länge 8, 16, 24, 32 oder mehr Bit, z.B. der benötigt der
68000er-Befehl: move.w #13,-(sp) fünf Bytes (also 40 Bits) im Hex-Code
sieht das so aus: 1060896781 - Hier nun die binäre Version des Befehls:
0001000001100000100010010110011110000001
Zudem ist der 68000er keine reine 16-Bit CPU, da er intern(!) mit 32-Bit
arbeitet, d.h. die Datenregister sind 32 Bit breit und können ein Langwort
(32 Bit) verarbeiten...
Auch ist mir noch nicht zu Ohren gekommen, daß ein RISC-Prozessor Befehle
von einer Länge von 4(!)-Bit arbeiten kann. Sollte dies so sein, dann kann
der RISC-Prozessor maximal 16 Befehle (2^4). Der kleinste RISC-Befehl hat
eine Länge von 8-Bit also einem Byte(!!!).
Auch ist uns neu, daß der Atari Jaguar sagenhafte 128 MBit (16 MByte)
Speicher hat (ein wirklich peinlicher Fehler, welcher selbst einem
Amateur nicht passieren darf). Auch rätsel ich bis heute noch was der
Spezial-Effekt im Atari Jaguar names "Warping" seien sollen, da es laut
offiziellen Aussagen von Atari diesen Effekt gar nicht gibt!!!
Also ein weiteres Hirngespinnst (wohl zuviel "Raumschiff Enterprise"
geguckt?) des Video Games-Redakteur, der wohl mit diesem schnell
hingeschluderten unpräzisen Konsolen-Bericht total überfordert war.
Zu guter Letzt wurde sogar noch der 64-Bit Blitter es Atari Jaguars
vergessen - Herr Barysch das war wohl nichts!
Tut mir wirklich leid für Jan Barysch, aber vor allem für die ansonsten
sehr gute Video Games, die natürlich durch solch einen Schwachsinn viel
Ansehen verlieren wird...
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
---------------------------------------------------------------------------
CATnips + Atari PRs
von Donald A. Thomas, Jr.
Director, Customer Service, Atari Corporation USA)...
---------------------------------------------------------------------------
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Die CATnips von Don Thomas wurden nicht eingedeutsch, da dies zuviel Arbeit
wäre (versuchen sie mal einen zig KB langen englischen Text auf deutsch
zu übersetzen), außerdem kann durch eine öbersetzung es zu Missverständ-
nissen kommen.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Contact: Jessie Nagel or Jennifer Hansen
Dorf & Stanton Communication, Inc.
310/479-4997 or 810/444-6663
_For Immediate Release_
ATARI CORPORATION GOES TO BAT FOR
THE SAN FRANCISCO GIANTS COMMUNITY FUND
SUNNYVALE (August 1, 1995) -- On Saturday, August
12, Atari Corporation will donate $10,500 to the San
Francisco Giants Community Fund. With over 300 Atari
Corporation employees and their families in attendance, Sam
Tramiel, President and C.E.O. of Atari Corporation, will
present the donation to Giants' third baseman Matt Williams
as the team faces the Chicago Cubs at Candlestick Park.
Last year, Atari Corporation committed to donate $250 for
every home run Matt Williams hit. Williams met Atari
Corporation's challenge, hitting forty-two home runs, and
raising a grand total of $10,500 for the Giants Community
Fund.
"Atari Corporation is a proud supporter of the Giants
Community Fund. It is a vital organization, as it champions
key programs for all ages," comments Atari Corporation
President Sam Tramiel.
The San Francisco Giants Community Fund is a non-profit
organization dedicated to the improvement of local
communities through the funding of the Jr. Giants Baseball
Program and other charitable endeavors. In 1994, the Junior
Giants program, which focuses on self-esteem training,
ethics and teamwork, served nearly 5,000 children in more
than 50 communities.
Since its inception in 1991, the San Francisco Giants Fund
has donated hundreds of thousands of dollars to non-profit
organizations throughout Northern California. Recipients of
the 1995 grant awards include Golden Gate Senior Services,
Friends of Recreation and Parks, Hospice of Marin, and the
San Francisco Consortium for Elder Abuse Prevention.
For over 20 years, Atari Corporation has provided consumers
with high-quality value-priced entertainment. Atari
Corporation, located in Sunnyvale, CA, markets Jaguar, the
only American-made advanced 64-Bit entertainment system.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
CATnips... Jaguar tidbits from Don Thomas (95.08.15)
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
We are fast approaching August 24th and the BIG day... the
long awaited launch of the Jaguar 64 CD-ROM. Yea! I'm told
everything is lined up perfectly for the launch and large
batches of units will be on store shelves by the first week
of September.
I received my copy of "Flashback" a couple days ago. I
guess anyone who has spent time with this popular title on
another gaming platform might feel they've already played
the game out. For me, however, it's an all new experience
and I am enjoying it a lot. I love watching the guy jump up
to higher platforms, crouch down and roll... all with an
animated smoothness that's hard to describe unless you've
seen it. Even the tiny gun spits out empty shells when you
shoot it. "Flashback" is published by U.S. Gold and is in
stores right now.
On this past Sunday, Master Jeff Norwood, publisher of
Jaguar Journal, hosted his second live interactive
conference on Compuserve. The event began at 5 pm my time
(Pacific Time) and lasted a full 6 hours. Participants
included myself, Mr. Dana Jacobson of STReport, Mr. Travis
Guy of Atari Explorer Online forum regulars and converted
lurkers. Three copies of the new Jaguar strategy Guide were
awarded as prizes (courtesy of Sandwich Islands Publishing
and Atari Corporation). One of the winners, Mr. Dana
Jacobson, donated his prize to a valued STReport reader.
Many of us exchanged private messages during the conference
and we all had a lot of laughs and a lot of fun. Look for
an ASCII compilation of the conference in the libraries on
CompuServe soon.
A particularly special conference event is being planned
right now on GEnie for September 6 in conjunction with
Atari's launch of the Jaguar 64 CD-ROM. Anticipated
participants include a great number of regular GEnie
Roundtable members, Mr. Laury Scott, Mr. Ron Beltramo and
yours truly <g>. We'll see who else we can stir up too.
Speaking of GEnie... here's a recent post I thought
noteworthy...
CAT: The Jaguar - Atari's latest Game Console!
TPC: Atari JAGUAR, 64-bit RISC Game Console
TO: ALL
FRM: JOHN.KING.T
DTE: August 8, 1995
Here is a story I think most of you will enjoy... A few
months back I gave a friend's son a Jag and six games for
his birthday present. The boy is 11, a perfect age for a
Jaguar. :-} Well anyway, he has been the most popular
kid on his block singe getting the Jag.
Two weeks ago his neighbor, also 11, got a Saturn for his
birthday. This neighbor's father bought him the Saturn
because the salesperson at the game store praised it as
the best system "for the money." The neighbor boy did not
like the Saturn as much as Jag. So the father returned
the Saturn and got his son a Jag plus four additional
games in exchange for the Saturn.
Now the two boys have ten different games between the two
of them plus multiple DOOMS so they can play
head-to-head.
--JKT
Don't forget to check out "White Men Can't Jump" and the
special sell through pack which includes the Team Tap free.
So far, it looks as if gamers like the special bundles and,
if the trend continues, we'll have to look at doing similar
deals with other peripherals in the future. BTW, if playing
WMCJ with the Team Tap, be certain to turn the system on
with the controllers already connected. Otherwise the
software may not detect your joypad configuration properly.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
CATnips... Jaguar tidbits from Don Thomas (95.08.23)
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It's here! D-Day! No, I'm not talking about WinEver '95.
I'm talking about the Jaguar CD-ROM. This morning, Ted Hoff
gathered us together and was grinning big time as he
verified that the final pack-ins were being delivered and
the boxes would roll off the packout lines just as
predicted. Ted feels a peripheral as important as the
CD-ROM should be blessed by the retail buyers by sending
the first units off the line to their attention. Another
batch will be shipped ahead of his arrival to New York to
host a formal press presentation next week.
In the past four weeks, orders from retailers for the
CD-ROM have exploded and Atari will ship in quantity as
soon as ample quantities of the complete packouts have been
amassed. Unlike some of our software releases in the
past when only preorders are fulfilled, Ted is demanding
that delivery schedules to retailers are timed to be
equitable and as fair as possible. The CD-ROM should be
available nationwide within just a couple of weeks! Yea!
FlipOut! will be shipping this Friday. I think it will be a
surprise hit. We will see. <g>
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
New Jaguar Book Contest from Atari Explorer Online....
It has a black glossy cover, with peering yellow eyes. It's
full of cool stuff. It even includes a few AEO interviews.
Now =you= can win an author signed copy of Sandwich
Islands' "Atari Jaguar Official Gamer's Guide."
How? Atari Explorer Online Magazine is holding a contest,
of sorts. It's the "AEO 'Read Between The Lines'" contest.
It's easy to enter, and you could win a copy of the book
that shows (among other things):
[ ] Just WHERE that darn Motion Tracker in Alien Vs.
Predator is located.
[ ] How to lower the drawbridge over the Big Pit O'Acid in
Level 3 of Doom.
[ ] Exactly the path needed to complete the final level of
Zool 2.
[ ] Cheats, Codes and Funny Captioned Fotos of eighteen
Jaguar games.
How to Enter....
E-Mail a tip about a Jaguar game to AEO <aeo.mag@genie.com>
before Midnight CDT (UTC-5) August 31, 1995. (Please put
the word "Contest" in the subject line!! AEO regularly
receives dozens of EMails every day, and it would make the
sorting job easier!)
=Any= tip for =any= Jaguar game will suffice. (Don't know
any tips? Make one up! This contest is well named.)
Two tips will be selected in a random drawing of all
entered tips. The winning entries will be notified, and
their entries will be published in the next issue of AEO,
due out the weekend of September 2, 1995.
All submissions will be considered the property of Subspace
Publishers, and may be used in future issues of Atari
Explorer Online Magazine. Void where prohibited. Yadda,
yadda, yadda.
Get those tips in NOW!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hey if you're a kid or know any kids between the ages of 8
to 14 years of age AND they have access to Web Domains
within the wonderful world of the Internet, tell them about
KIDSCOM. KIDSCOM is a new wholesome way kids can learn,
participate in surveys, exchange ideas on the "Graffiti
Wall" and even win prizes. To visit KIDSCOM, steer your Web
Browser to http:\\www.kidscom.com.
KIDSCOM currently includes Jaguar news including screen
shots AND soon, kids can win cool Jaguar stuff too!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Kristine Chambers tells me that "Hover Strike: Unconquered
Lands" (the CD descendent) looks really good. For you
audiophiles, the left/right stereo has been corrected <g>
and there's a whole bunch of exciting new improvements over
the cart-based game that is available now. Kristine said I
could share some of them with you...
In the new CD version, there are full motion video
sequences including a real cool intro, between mission
scenes and an exciting end-of-game reward. There are 10
entirely new missions and 2 brand new terrain types. A new
rendering engine allows lighting effects on the texture
mapped terrain as well as more efficient overall coding and
animated terrain textures. There are high-resolution
terrain textures for new missions and a new control panel
so the user can customize flying physics of the craft.
Gamers will discover improved flying with smoother movement
physics and there will be CD quality music during gameplay.
"Hover Strike: Unconquered Lands" will be available by the
end of September according to Kristine. Based on what she
tells me, the new game will be a natural for those who love
the cart based game and it will offer a lot of appeal for
those who felt the original game may have been a bit hard
to control. Get on the presell lists now!
I know it's off topic, but my wife treated me to an unusual
get-a-way this past weekend. On Friday, she drove us to
Wine Country (Napa Valley, CA) and we checked in to what I
later learned was one of the region's highest rated Bed &
Breakfast (Foothill House). On Saturday she rolled me out
of bed at 4:30 a.m. to take a hot air balloon ride at dawn
across the valley. There is no effective way to describe
the beauty, courtesies and pleasures of where we stayed or
the nice times we had, so I won't even try. Let me just
tell you to book the best bed & breakfast in Calistoga,
call 800/942-6933. Insist on the Quail's Roost cottage for
at least two nights. You can also have them book
reservations at any one of the nicest nearby restaurants
for dinner. There are several. If you go all out and want
the best balloon ride, call 707/944-4408. Tell them you
want to ride the balloon named "Lucy" and you want it
piloted by "Sonoma Bob". Feel free to tell them that Don
and Lynn Thomas promised the time of your life!
Stay tuned for a lot more Jaguar-related news coming soon.
There are some exciting releases scheduled for the upcoming
weeks.
BTW, we know it may be frustrating if you're anxiously
waiting for the CD-ROM. This long awaited peripheral is
being distributed very carefully so that as our retailers
and the gamers receive quality merchandise that passes
stringent Quality Assurance tests rather than simply
loading them in overnight sacks for the sake of just being
fast. I am anxiously awaiting the opportunity to get my
hands on one too... I never did get to finish any of the
games I started at E3. <g>
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
CATnips... Jaguar tidbits from Don Thomas (95.08.25)
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Jaguar CD-ROMs have been rolling off the packout lines and
the first batches have been arriving to select buying and
distribution offices across the country. I spoke to one
distributor today who told me his entire staff is
already having a ball with Blue Lightning. Ted Hoff and Sam
Tramiel hosted a company-wide luncheon this afternoon from
12:30 to 2:30. We all enjoyed a variety of gourmet pizzas,
finger snacks, soft drinks and sundaes while soon-to-be
released CD software was set up on rows of monitors. Mike
Fulton was among the first to show interest in an upcoming
softball game which was announced and Sam Tramiel pointed
out how the tables were all set up in the shape of a Fuji.
Bottom line: we all had a great day and were allowed the
pleasures of wiping the sweat from our brows.
It was a sad farewell to Garry Tramiel. Garry and I have
worked well together over the past 7 or 8 years and I was
disappointed to see him go. I don't blame him though. He
has worked very hard and has been on the road while
coordinating visits to Distributors, Rep Firms and Retail
Buying Offices for a long while. He has negotiated many of
the companies most critical real estate deals and has been
instrumental in product improvements by sustaining a strong
interaction between engineering and consumer feedback
coming back from the retailers. Garry had decided to leave
a long while back, but I'm told he agreed to hang in with
Ted until the CD-ROM was launched. I'm glad he did. Best
wishes, Garry!
I would like some feedback from Jaguar owners if they are
able/willing to provide it. I am often asked questions
about what kinds of other things Jaguar gamers like to do
when not playing Jaguar games. I've got a little idea from
our "warranty" cards, but it would be fun to hear about
some other things. If possible, I would like to hear back
from as many online Jaguar gamers as possible by Monday,
August 28 in E-Mail. Please send responses to:
75300.1267@compuserve.com
-OR-
atari@genie.com
I would like to know how many games you own, what other
hobbies you have, clubs you belong to, general interests,
sports you like to watch/play, music preferences, TV and
radio stations you listen to in your area. Favorite
restaurants and snack foods. Heck, tell me your vices if
you want to!
Nothing highly intelligent will be used with this
information, but it will help me gain some more insight I
can pass on to marketing as to what Jaguar gamers like to
eat and do! <g> Thanks in advance for saying 'HI' and
sharing these things with me.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
CATnips... Jaguar tidbits from Don Thomas (95.08.28)
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A very dear friend of mine used to tell me every once in a
while, "I buy you books and I buy you books and all you do
is read the covers". I don't know if that's an adaptation
of some great movie quote or otherwise from some memorable
play, but I remember it was definitely something she used
to try to drill in my head. If I became enriched by the
words at all, I understand them to mean, "Don't you get
it!?"
My friend did buy me a lot of proverbial books... lesson
plans if you will... figurative blueprints of brick wall
head pounding in which I could carry with me in some
figurative form. I don't know if it was based more on being
ignorant or simply obstinate, but I often didn't read the
books she bought me. I would read the covers and because I
knew the title, the author and maybe the publisher, I felt
I knew everything there was to know inside of them also.
For a very long time, Atari has been promising a CD-ROM for
your Jaguar. In that time a lot of things had changed
except for one... we never seemingly got any closer to
putting the CD-ROM on the market. Although at trade shows
and on specialty store videos, Atari has shown some very
impressive CD-based game footage, the CD-ROM peripheral
seemed to many like a book without any pages.
In little more than 8 weeks, Mr. Ted Hoff has stepped into
a very challenging role at Atari Corporation. While Ted
continues to access the condition and value of all the
poetic books of business Atari has placed before him to
read and act upon, he is making decisions which everyone I
know at Atari applaud. One such decision is that the CD-ROM
has been supposedly "ready" and "promised" for an
incredibly long period of time. Ted figured if Microsoft
can finally release Windows '95 after 1 or two years, then
Atari can start shipping the CD-ROM on that date too.
Based on that decision to start shipping on the 24th, a lot
of actions had to be implemented. Final tests and final
decisions... final sign-offs and final orders. Although,
tainted by a one word spelling error on the back of one of
the pack-in software packages, the entire project finally
came together within about 5 weeks. This, after Ted's
predecessors took forever and a distant day. On August
24th, 1995, the first packed-out batch of Jaguar 64 CD-ROMs
rolled off the factory lines with everything packaged
together, including a $100 value software ensemble.
The book is entitled "Ted's Promise to Start Shipping
CD-ROM's on August 24th". It contains pages and pages of a
distribution plan so that retailers get the product
equitably (especially considering unexpected new orders
placed by retailers impressed by the progress being made
since Ted arrived at Atari). The pages of the book even
detail a formal plan to launch to the press within the
first week of September in New York.
Somehow, amidst all this hoopla, some people appear to have
expected CD-ROMs to already be on store shelves for resale
by 9 am on Thursday, August 24th. To all those valued
customers (including the one whom sent me a message
containing profanity for me and my family to enjoy), I am
certain your anxious desire for the new peripheral will be
well rewarded within a couple of weeks.
I think most of you know by now that the first batch of
CD-ROMs were shipped so that the store buyers, distributors
and members of the press received their units right away.
Shipments since August 24th are being distributed so that
all our retailers will have sufficient quantities to fill
preorders and stock their shelves during the week of
September 11th. In fact, notifications announcing this
strategy were express mailed or faxed to stores the day
after Atari released the first batch.
It is my opinion that Ted has made a wise decision to treat
the CD-ROM release more carefully than a standard software
release. Keeping some quantity within the distribution
channel until enough have been packed out will enable
retailers to feel like they are being shipped fairly and
that customers who have waited a long time for their
preorders do not hear their friends getting unites from
other stores first.
There's nothing I can do for the people who like to argue
or try to sabotage our launch with opinions in difference
to Ted's strategies. But to those who have been patient for
so long, the message for you is that the wait is virtually
over. The CD-ROM is a complete package and the only thing
standing in the way of you having one is a couple weeks to
make sure no one unfairly gets one before you do.
===========================================================
I expect to get my hands on a copy of FlipOut! tomorrow so
I can look at it and tell you what I've found after
extended play. It arrived in Atari's warehouse late Friday
and began shipping today (8/28/95). I think a lot of you
who liked the "Pac-Man", "Centipede", "Klax" and "Tetris"
games will love FlipOut! Please send me feedback and tell
me what you think. Look for reduced screen images of this
game on CompuServe, GEnie and CATscan [209/239-1552].
===========================================================
Ted Hoff and Ron Beltramo will be in New York early next
week armed with a full schedule of appointments to "meet
the press". The topics will be Atari's newest technologies,
release of the CD-ROM and the best next generation gaming
value there is.... oh, did I say Jaguar?! Planned meetings
include Fortune, Popular Science & Forbes, et al.
===========================================================
Look for a press release dated August 29 announcing Atari's
signed deal with Atomix; a powerful Hollywood graphics,
animation and Web Domain house. More details to follow.
===========================================================
The Jaguar Roundtable on GEnie will be hosting a
live conference with Ted Hoff, Ron Beltramo and Laury Scott
as guests on Wednesday, September 13 at 6PM (Pacific). Be
there or be square. Stop by the Roundtable by typing
JAGUAR at any system prompt for more information.
===========================================================
I'll leave you with a tip. If you've been following
STReport, you may like to look at their newest
graphics-based edition which has been publishing for a few
weeks now in concert with their text-based edition. Special
viewers are required, but the visual appeal is outstanding
INCLUDING the newly enhanced Jaguar section. Check it out!
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
CONTACT: Jessica Nagel or Patricia Kerr
Dorf & Stanton Communications
(310) 479-4997 or (800) 444-6663
_For Immediate Release_
Gamers "Flip" Over New Atari Release
"FlipOut!"(tm) for Jaguar 64 Hits Stores Nationwide
SUNNYVALE, CA (August 28, 1995) -- This morning Atari
Corporation introduced the exciting title "FlipOut!", a
wacky and challenging puzzle game for the Jaguar 64 home
entertainment system.
"FlipOut!" is a puzzle game with a unique twist. Players
tour the distant "Planet Cheese" and view Mother Earth
through the eyes of alien tourists. The game takes place at
The Great Tile Flipping Festival, the premiere sporting
event for the citizens of Planet Cheese.
Players participate in The Great Tile Flipping Festival all
over the Universe, from the Zero Gravity Arena on Planet
Cheese to the presidential faces of Mount Rushmore. In some
of the worlds, players must "juggle" ten tiles by flipping
them into the designated places on a three-by-three grid,
where one must be in the air at all times. In Yellowstone,
aliens are flipped until they land on the color coordinated
geyser, and in the Sphorkle Diner, players must match food
with the correct color alien.
Sound simple? Don't be fooled. "FlipOut!" has four
difficulty levels ranging from normal to insane with
obstacles to challenge even the most talented flippers.
Each area offers different challenges, including alien
interference, that intensify as levels progress. In the
final world, gamers meet King Fluffy, a wacky blue-blood
determined to confuse players by scrambling and destroying
the difficult sixteen-tile playing field.
"'FlipOut!' adds yet another genre of game play to Jaguar
64," said Ted Hoff, Atari's President of North American
Operations. "It combines animated characters with three
dimensional multi-level game play to create a puzzle game
beyond players' wildest imaginations."
"FlipOut!" is just one of Atari's new title launches for
the season. Recently, Atari released "Super Burnout" and
"White Men Can't Jump" bundled with Team Tap(tm), a
peripheral to link four players at once. Other titles to be
released this summer include: "Ultra Vortek", "Pitfall: the
Mayan Adventure", "Flashback" (published by US Gold), and
"Rayman" (published by UbiSoft).
"FlipOut!" has a rating of K-A (appropriate for Kids to
Adults) and has a suggested retail price of $49.99. It is
available in stores nationwide.
For over twenty years, Atari Corporation has provided
consumers with high quality, value priced entertainment.
Atari Corporation markets Jaguar, the only American made,
advanced 64-bit entertainment system. Atari Corporation is
located in Sunnyvale, California.
"FlipOut!" All Rights Reserved. "FlipOut!", Atari logo and
Jaguar are all trademarks of Atari Corporation.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
CONTACT: Jessica Nagel or Patty Kerr
Dorf & Stanton Communications
310/479-4997 or 800/444-6663
_For Immediate Release_
Atari(r) Corporation and ATOMIX(tm) Confirm Web Site
Development Deal to Support JaguarTM Internet Users.
SUNNYVALE (August 29) -- Atari Corporation announced this
morning an agreement with ATOMIX, Inc. (formerly TOPIX; an
Emmy Award winning CGI and new media development house) to
develop a next-generation user support World Wide Web
Domain on the Internet. The pages that make up the Domain,
with planned installation by October 6, will host Internet
users worldwide with news and information regarding Atari
Corporations next-generation 64-bit Jaguar 64.
"The Internet is exploding with popularity; almost as if
telecommunications were being discovered all over again,"
stated Mr. Don Thomas, Atari's Director of Customer Service
Marketing. "Jaguar 64 is the most advanced multimedia
entertainment platform and only Atari can offer 64-bit
technology for less than $150. It makes sense that Atari
would demand a next-generation development team focused on
our Web Page development."
Visitors to Ataris Web Domain will be treated to a wide
variety of information, previews, reviews and interactive
games. A Domain is an interactive billboard that is
connected to the Internet; the worldwide information
database anchored by universities, military sites and
corporate participation. Individual users can visually
travel to places established for entertainment or to sell
goods and services. Sometimes specific topics are covered
largely by colorful text, but most Pages integrate
eye-popping graphics, stunning animation, appealing sound
effects and interactive activities. Access to Web Pages is
made available by special programs called Browsers which
connect through an established host system. CompuServe
Information Service is one such service which offers
economical and versatile access.
"The combined creative, technical and networking experience
of ATOMIX programming artists offers Atari Corporation over
30 years experience in innovative application to Web Page
design," states Mr. Kirt McMaster, Director of New Media
for ATOMIX. "Our primary focus is to engulf our clients in
an arena of 'next-level' development. Utilizing innovative
new Web technologies such as Sun Microsystems Hot Java, we
will overwhelm visitors to Atari Corporations Web Domain
with a multimedia experience that pushes the envelope of
known standards."
ATOMIX, based in Hollywood, CA, combines the resources of
talent, hardware and creative application. Over 12 SGI
workstations are staffed by the industry's most desired
artists and expert programmers. ATOMIX enjoys a portfolio
which includes work on movies like "Judge Dredd" and
"Candyman II". Studio production work includes animated
logo material for Twentieth Century Fox which made its
debut with the premiere of "True Lies". The firm has also
integrated digital visual and sound technology in motion
rides such as the one popularized at Caesars Palace in Las
Vegas. Music video work includes performers such as TLC and
David Bowie. Industrial and commercial references include
General Motors, Michelob, Discover Card, Toshiba,
McDonalds and Pirelli Tires.
Atari Corporation has been in the video game business for
over twenty years. Today, Atari markets the 64-bit Jaguar,
the only American-made home video game system. Atari
Corporation is based in Sunnyvale, California.
# # # #
Atari is a registered trademark of Atari Corporation.
Jaguar is a trademark of Atari Corporation. Hot Java is a
trademark of Sun Microsystems. ATOMIX is a trademark of
ATOMIX, Inc. All other tradenames are trademarks or
registered trademarks of their respective owning companies.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
CATnips... Jaguar tidbits from Don Thomas (95.09.02)
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Coming October 6, Plug in the WIRE!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bonjour gamers! Here's the latest Jaguar 64 software
schedule hot off the press. It IS subject to change without
notice! <g>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1995 (Second Half) SOFTWARE RELEASE SCHEDULE
CARTRIDGES (As of September 1, 1995)
Title Ship Publisher Category
===========================================================
Power Drive Rally Sep Time Warner Driving
Rayman Sep UbiSoft Action/Adventure
Ultra Vortek Sep Atari Action/Adventure
Pitfall: Mayan Adv Oct Atari Action/Adventure
Ruiner Pinball Oct Atari Arcade
Arena Football Nov Atari Sports
Atari Kart
(working title) Nov Atari Driving
Brett Hull Hockey Nov Atari Sports
Chas Barkley Basketbl Nov Atari Sports
Defender 2000 Nov Atari Arcade
Netwar
(aka Redemption) Nov Atari Action/Adventure
Phase Zero
(aka Hover Hunter) Nov Atari Action/Arcade
SuperCross 3D Nov Atari Sports
Attack of the
Mutant Penguins Dec Atari Arcade
Battlesphere Dec 4-Play Space/Combat
Breakout 2000 Dec Atari Arcade
Fever Pitch Dec Atari Sports
Missile Command
(working title) Dec Atari Action/Arcade
NBA Jam TE Dec Atari Sports
Sudden Impact
(working title) Dec Atari Action
Zoop Dec Atari Puzzle
Zero Five Dec Atari Space/Combat
1995 (Second Half) SOFTWARE RELEASE SCHEDULE
CDs (As of September 1, 1995)
Title Ship Publisher Category
===========================================================
Blue Lightning Sep Atari Flying/Action
Dragon's Lair Sep ReadySoft Adventure
Hover Strike:
Unconquered Lands Sep Atari Action/Combat
Vid Grid Sep Atari Puzzle/Music Vid
Demolition Man Oct Atari Action/Combat
Highlander Oct Atari Action/Adventure
Myst Oct Atari Fantasy
Creature Shock Oct Atari Adventure/Sci-Fi
Baldies Nov Atari Action/Sim
Battlemorph Nov Atari Flying/Action
Commander Blood Nov Atari RPG
Formula 1 Racing Nov Atari Driving
Iron Soldier II Nov Atari Action/Strategy
Primal Rage Nov Time Warner Fighting
Robinson's Requiem Nov Atari Adventure
Black ICE\White Noise Dec Atari Action/Adventure
Magic Carpet Dec Atari Adventure/RPG
Max Force Dec Atari Action
Varuna's Forces Dec Atari Action/Adventure
Wayne Gretzky
NHL Hockey Dec Time Warner Sports
1996 SOFTWARE RELEASE SCHEDULE
(As of September 1, 1995)
Title Ship Publisher Category
===========================================================
Alien vs. Predator CD Q1 Atari RPG/Adventure
Brett Hull Hockey CD Q1 Atari Sports
Dune Racer Q1 Atari Driving
Frank Thomas Big Hurt
Baseball Q1 Atari Sports
Mindripper Q1 Atari Adventure
Return Fire Q1 Atari Combat
Rocky Horror Interctve Q1 Atari Adventure
Batman Forever In dev. Atari Action/Adventure
Dante In dev. Atari Action
Ironman/XO-Manowar In dev. Atari Action
Mortal Kombat III In dev. Atari Fighting
Thea Realm Fighters In dev. Atari Fighting
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coming October 6, Plug in the WIRE!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For those who like to keep up with the special event tours,
here's the 1995 Super Tour(tm) schedule. The schedule is
accurate as of August 30, 1995, but locations and dates are
subject to change at any time without notice. Visit
Electronics Boutique on the dates and at the mall locations
listed below for hands-on gaming action on the best super
systems including Jaguar 64.
DATES CITY MALL
--------------- ------------ ----------------------
September 1- 3 Minneapolis Mall of America
September 9-10 Dallas Vista Ridge Mall
September 16-17 Miami Sawgrass Mills
September 23-24 Albany Crossgates Mall
Sep-Oct 30- 1 Philadelphia Oxford Valley Mall
October 7- 8 Buffalo Walden Galleria
October 14-15 Columbus Eastland Mall
October 21-22 San Jose Vallco Fashion Mall
October 28-29 San Bruno Tanforan Park
November 3- 5 Los Angeles Del Amo Fashion Center
November 11-12 Burbank Media City Center
Jaguar gamers are encouraged to visit these events and
offer feedback on the activity. We'd (Atari) would be
delighted to hear back as to how you think they went and we
would love you to feel free to make certain all games are
running properly (Jaguar games usually have lots of joypad
switches and tour visitors sometimes like to play around
and turn sounds and options off, then walk away <g>)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coming October 6, Plug in the WIRE!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mr. Ted Hoff and Mr. Ron Beltramo were excitedly getting
materials together Friday for their media interviews set up
in New York City next week. Ted says it's about time the
mass media (not just the gaming magazines) started hearing
from Atari more often. I've seen Ted's and Ron's schedules.
Even all the "breaks" for meals are booked to see someone
that has editorial power in the Big Apple. I'll be routing
copies of the press releases they are taking with them as
soon as possible. (Don't read more into that than what I've
said. The PRs are about the shipping of the CD-ROM, the
release of FlipOut!, etc.... things that are new to the
outside world, but those of us "in the know". <g>)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
While waiting for "Mortal Kombat III" on the Jaguar, you
may not want to miss the New Line Cinema production of
"Mortal Kombat" in theaters now. I took my son to see it
this afternoon and it was well done for a movie of its
kind... Great special effects, satisfactory acting, cool
soundtrack and certainly worth the early bird discount.
It's rated PG-13.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You may have seen the phrase:
"Coming October 6, Plug in the WIRE!".
I can say is that it has to do with something cool for
onliners beginning October 6. I encourage you to stay
alert. A little more will be revealed each week up until
October 6.
If you're a Jaguar supporter and would like to help spread
the enthusiasm of something really cool happening on
October 6, please consider adding:
"Coming October 6, Plug in the WIRE!"
...to your message posts, in prominent Internet newsgroup
locations, BBS systems, etc.
[Please note: the event referred to above will involve
commercial participation between Atari Corporation and
other trademarked services such as a commercial on-line
service. Please do not incorporate the above tag line
with your posts or on your service if you have concerns
as to whether such an entity may be in competition with
you, your occupation, products or services your company
may offer or distribute, etc. This message is a courtesy
with appreciation for your support of Jaguar 64 and
intended to prevent any one commercial service from
unknowingly helping to promote another. If this is a
concern, please feel free to delete referenced text in
this CATnips prior to posting.]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coming October 6, Plug in the WIRE!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
CATnips... Jaguar tidbits from Don Thomas (95.09.07)
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Coming October 6, Plug in the WIRE.
~ "That's ZOOPer" ~
Jeanne Winding, Atari Corporation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Those of us who faithfully follow each issue of Silicon
Times Report (STReport) and Atari Explorer Online (AEO) are
in for a BIG treat...
Very soon (as in "as soon as 10/06/95") and in conjunction
with a couple few other unannounced things going on that
day, AEO and STReport have agreed to go head-to-head,
toe-to-toe, but not often eye-to-eye in a series of
mind bending debates related to topical Jaguar 64 issues.
Yes, you read it right, but feel free to read it again...
The two most formidable Jaguar online news source
publications have agreed to don the gloves of arguable
contention. Sometimes they may "discuss" their opinions of
their favorite games. Other times they may "present" their
positions for or against Atari's latest advertising
campaign... in every case the confrontations promise to be
stimulating, insightful and chuck full of opinions.
If that's not enough, YOU get to submit the topics and one
particularly awesome topic will be chosen by CompuServe's
own Ron Luks and friends. Type GO JAGUAR on CompuServe for
more information or submit your topic ideas by 9/18/95 to:
ATARI@genie.com -or- 75300.1267@compuserve.com
I cannot endorse what they'll say. I cannot guarantee who
will win, but YOU will be able to vote and the winning
online publication for the 10/6/95 bout will win select
prizes to pass on to some of their readers. (Prizes to be
announced)
Don't miss it. Look for the sparks to fly on 10/06/95 in
that week's issues of STReport and Atari Explorer Online.
~ "That's ZOOPer" ~
Jeanne Winding, Atari Corporation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DON'T FORGET THE BIG EVENT ON WEDNESDAY, SEPTEMBER 13, 1995
ON GENIE IN THE JAGUAR ROUNDTABLE (type JAGUAR at any
system prompt). ATARI's OWN TED HOFF WILL BE ON HAND TO
ANSWER QUESTIONS AND ABSORB IDEAS.
-This will be Ted's FIRST online conference since being
named as Atari's President of North American Operations.!-
The day is next Wednesday. The time is 6PM Pacific/9PM
Eastern. The place is GEnie in the Jaguar Roundtable. This
is your only excuse not to be on the Jaguar Wednesday
night!
~ "That's ZOOPer" ~
Jeanne Winding, Atari Corporation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CONTACT: Patricia Kerr or Leah Gross
Dorf & Stanton Communications, Inc.
(310) 479-4997 or (800) 444-6663
_For Immediate Release_
Atari Corporation and Ground Zero Take Off
With Sizzling Ad Campaign
SUNNYVALE, CA -- (September 5, 1995) -- Atari Corporation
has retained the creative services of the hot, Southern
California based agency Ground Zero to develop a new
in-your-face, cutting edge advertising campaign for their
Jaguar 64 home entertainment system.
The humorous, fast-paced :30 spots target males ages 12-34.
The campaign features a series of characters who deduce
that the Atari Jaguar 64 represents the most outstanding
value among advanced video game systems. The first
commercial employs an engaging "stimulus and response"
theme where the main character concludes it would be dumb
not to select the Atari Jaguar system for half the price of
competitive video game systems. Subsequent spots will
include other eclectic characters who arrive at the same
conclusion. The commercials also include a rapid fire
sequence of game footage and retailer tags.
"Our alliance with Ground Zero has resulted in a fantastic
attention-grabbing television and print campaign for the
Jaguar 64," said Ted Hoff, Atari's President of North
American Operations. "The ads are extremely creative and
continue to reinforce our corporate message -- that the
Jaguar 64 is the fun, high quality, value priced home
entertainment system of choice."
The aggressive advertising blitz will break on cable
networks and syndication nationally in early September with
heavy-up advertising in the top spot markets commencing in
early mid-October. The television and print advertising
schedule will run throughout December, the peak sales
period for video games.
"This is a tremendous opportunity for Ground Zero to work
with the company that invented the home video game market,"
said Jim Smith, one of Ground Zero's Co-Founders.
"Consumers are jaded by the sameness of video game hardware
and software advertising. The Atari Jaguar delivers not
only cutting edge technology and great games, it's also the
most affordable system available. The creative result is
advertising that drives home that message very clearly."
For more than twenty years, Atari Corporation has provided
consumers with high-quality, value-priced entertainment.
Atari Corporation markets Jaguar, the only American-made,
advanced 64- bit entertainment system, and is located in
Sunnyvale, California.
Ground Zero is based in Venice, California and was started
in late 1993 by Court Crandell, Kirk Souder, and Jim
Smith. Clients include Atari Corporation, The Walt Disney
Company, Yamaha WaveRunners, Diamondback Mountain Bikes,
and the Athletic Footwear Association.
-*-
Atari, Atari Logo and Jaguar are all trademarks of Atari
Corporation. All Rights Reserved.
# # #
~ "That's ZOOPer" ~
Jeanne Winding, Atari Corporation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There's a lot of great feedback on Atari's newest game:
"FlipOut! I intend to collect a lot of them and pass them
on to you, but here's one I found on GEnie in the
meantime...
SERVICE: GEnie
DATE: September 1, 1995 09:51 PM
FROM: John King Tarpinian
I got FlipOut! last night. I like it so much that I went
back and got two copies as gifts.
~ "That's ZOOPer" ~
Jeanne Winding, Atari Corporation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hmmm, what else? Oh yes, Mr. Ted Hoff has confirmed the
rumors while meeting with the press in New York the past
two days...
WAL*MART is on board!
It's almost like July 4 all over again isn't it? <g>
That's right. Wal*Mart will be featuring 64-bit Jaguar
technology and the most popular Jaguar games and
peripherals in special displays positioned in 389 of their
biggest stores for the holidays. As most of you know,
Wal*Mart is one of the nation's most popular mass merchants
who advertise the benefits of selling made-in-America
products and value-priced quality. Apparently, we agree
that the Jaguar 64 fits those categories!
If that ain't enough for you, the Jaguar 64 will be
featured in 6,500 Radio Shack store catalogs across the
country. There's even a rumor that it will be highlighted
in an upcoming mailer being planned for 18,000,000 million
homes. That's right... please don't make me count them
again. <g>
Stay tuned for formalized releases soon.
~ "That's ZOOPer" ~
Jeanne Winding, Atari Corporation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You may have seen the phrase:
"Coming October 6, Plug in the WIRE!".
If you're a Jaguar supporter and would like to help spread
the enthusiasm of something really cool happening on
October 6, please consider adding:
"Coming October 6, Plug in the WIRE!"
...to your message posts, in prominent Internet newsgroup
locations, BBS systems, etc.
[Please note: the event referred to above will involve
commercial participation between Atari Corporation and
other trademarked services such as a commercial on-line
service. Please do not incorporate the above tag line
with your posts or on your service if you have concerns
as to whether such an entity may be in competition with
you, your occupation, products or services your company
may offer or distribute, etc. This message is a courtesy
with appreciation for your support of Jaguar 64 and
intended to prevent any one commercial service from
unknowingly helping to promote another. If this is a
concern, please feel free to delete referenced text in
this CATnips prior to posting.]
~ "That's ZOOPer" ~
Jeanne Winding, Atari Corporation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Oh, goodness. Yes, there's more goodies to spill on you
tonight. Mrs. Jeanne Winding, one of Atari's expert
Marketing Managers has hinted that Atari has signed a top
motorcycle celebrity to promote an upcoming Jaguar game
title. (I'd tell you who, but Jeanne said I can't yet.)
~ "That's ZOOPer" ~
Jeanne Winding, Atari Corporation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jeanne Winding also asked me if I could add the statement:
"That's ZOOPer" somewhere in this issue of CATnips. She
won't tell me what it's all about, so I told her I didn't
know how I would get it in... after all this IS a f-u-l-l
issue.
Now that I see I have a few lines I can squeeze in here at
the end...
~ "That's ZOOPer" ~
Jeanne Winding, Atari Corporation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coming October 6, Plug in the WIRE!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
CATnips... Jaguar tidbits from Don Thomas (95.09.08)
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
An open letter to Mr. Chris Gore (Video Games magazine)
September 9, 1995
Mr. Chris Gore
Editor-In Chief
Video Games Magazine
9171 Wilshire Boulevard, #300
Beverly Hills, CA 90210
Dear Chris,
I wanted to take the time and share my appreciation that
Video Games magazine prioritizes professional editorial
values with quality reporting. It is clear that your
unbiased focus on video gaming has been checked and
rechecked and you sustain that high level of dependable
reporting in each and every issue. You know that you
build integrity with the public when mistakes are
minimized. Readers know that obviously wrong information
never gets past your proofreaders and the occasional
buried error that does get by is promptly followed up by
a fair and equitable correction.
I cannot speak as a typical reader in my position within
the industry, but I can express my gratitude for your
dedicated coverage to the Jaguar gamer. Thank you for
consistently fair reviews and the time that has to be
taken to assure they are accurate and of benefit to the
purchasers of our products.
By the way, on page 80 of your September '95 issue,
Atari's Customer Service phone number is not
1-800-USA-SEGA.
Regards,
Donald A. Thomas, Jr.
Director, Customer Service Marketing
cc: online community
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coming October 6, Plug in the WIRE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Great Games on a Great System (so they say on the Internet)
...
From: slcsj@cc.usu.edu (Jesse Lambert)
Subject: Re: AvP
>>hi all,
>>
>>Is it me or does anybody else get @#%& worried when
>>playing AvP on the jag? I play it with the lights off
>>and the sound though an amp, i last about 20 mins
>>before i get a cold sweet and Need to put the lights
>>back on!!
>>
>>I can help it, this is the only game that does it, god
>>help me when i get a VR headset...B-)
It's quite alright, AvP does have that effect, especially
in the main part of the Alien ship! At least you haven't
broken anything around you yet! I hope the joypad hasn't
been ripped out of its socket too often!
>>Nope! I'm too scared to move!!!!
The medical section on the space station is dang scary
too... along with all of level 3! Ack! and level 6! My
stomach is tensing, my shoulders are going tight, and
breathing is getting shorter just thinking about it!!!
it's hard to type! and I haven't played AVP for almost a
year! <shudder>
Jesse
>---------------------------------------------------->
Jesse -- your friend! | 486DX2-66 >
slcsj@cc.usu.edu | Atari Jaguar >
http://cc.usu.edu/~slcsj/ | Atari 1200XL 256K ;)
>---------------------------------------------------->
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Andy Eddy tells me that GamePro Magazine, the numero uno
Video Game Magazine, has launched an electronic version on
America On-Line (AOL). _GamePro Online_ features articles
from the current issue of the magazine; conferences with
the editors, industry insiders and other celebrities; a
searchable (and growing) bank of game tips; the latest
industry news; and a whole lot more.
Check it out at Keyword: GAMEPRO while on AOL.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Larry Tipton (74127,601@compuserve.com) posted in an open
CompuServe message...
I just saw Atari's new Jaguar commercial on ESPN tonight!
Very cool, very funny. Its' got a guy with light bulbs
hooked to his head with a lab technician stimulating the
various parts of his brain. Good stuff.
"Why would I by a 32 bit system when I can get a 64 bit
system for $149.99."
Brief shots of Super Burnout, Doom, Defender 2000, Pitfall
Harry and a couple of other games were shown at the end of
the commercial.
-Larry Tipton
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ "That's ZOOPer" ~
Jeanne Winding, Atari Corporation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Some of you may have missed the recent Reuters, Ltd.
copyright article that appeared on the wires on Wednesday
(09/06/95). The article was written from a phone interview
with Mr. Ted Hoff where Ted announced that Atari
Corporation "will tap its large library of classic games
... for personal computers." According to the article,
games such as "Asteroids", "Missile Command", "Breakout"
and "Battlezone" are among the candidates.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
CATnips... Jaguar tidbits from Don Thomas (95.09.12)
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Coming October 6, Plug in the WIRE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prepare yourself for the final test...
Mankind has something to prove before they are worthy of
the "Ultra Vortek"; the eternal source of life's energy for
all living things on the planet Earth. If you fail to guide
any one of the seven mightiest and cunning warriors from
all the planet to a victory against the Guardian, then
you'll have to try again after dinner!
"Ultra Vortek" is here and will be shipping from Atari's
warehouse on Wednesday, September 13. I know. I've
personally made the long journey to the Dock Zone and
snagged my copy from the Grand Master of Expedient
Expedites (with properly approved signature scrolls of
course).
What can I say? If you haven't seen previews of "Ultra
Vortek", then you may very well not be prepared for the
excitement that awaits you in...
ULTRA VORTEK! (imagine deep snarling resounding voice)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yes, I know CD-ROMs were to start shipping this week. As I
understand it, a minimum quantity must be prepared before
distribution can release them. The deadline for that is
Friday and Ted has asked for all to be delivered that are
ready at that time. On the other hand...
ULTRA VORTEK! (imagine deep snarling resounding voice
again)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Live, via whatever it takes! The GEnie Atari Jaguar
Roundtable presents.... Ted Hoff, Ron Beltramo, Don Thomas
and a cast of really cool GEnie Roundtable regulars...
(Irregulars welcome too!).
What: Conference and prizes
When: Wednesday, September 13, 1995
Where: GEnie online service, type JAGUAR at system
prompt
Time: 6:00 PM Pacific time, 9:00 PM Eastern
7 or 8 for those who live in between
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Europe's Computer Trade Show (ECTS) is wrapping up this
week and there's a lot of excitement in the Atari booth as
I understand. Make sure to pick up this weeks issues of
Atari Explorer Online and STReport for complete coverage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coming October 6, Plug in the WIRE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
CATnips... Jaguar tidbits from Don Thomas (950917)
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
I expect this issue of CATnips will turn out being a bit
unique. It looks like it will be a long one and I hope
people like it because I've spent hours and hours putting
this together. <g> I urge everyone to read ALL the comments
because I picked a lot of the ones brought to my attention
for their informative value. Please help copy and
distribute this issue so as many people as possible have it
available to them. CD-ROM is here!
As you will see, Atari has had an explosive end of week
last week. Not only has "FlipOut!", "White Men Can't Jump",
"Rayman" and "Ultra Vortek" been released on carts
recently, the CD-ROM is hitting stores in quantities and
gamers are ecstatic. I don't expect you to take my "biased"
word for it, so I've collected "a few" comments from
CompuServe, the Internet, GEnie, CATscan and Prodigy. It
seems that Mr. Hoff is a bit of a hero at Atari. In my
opinion, he deserves the recognition!
On last Wednesday, Mr. Hoff helped launch the CD-ROM with a
live RTC (Round Table Conference) on GEnie and within hours
of that event, CD-ROM's were being cited in popular gaming
retailers across the country. My EMail box on all the
popular services is filled.
Special thanks to Frans Keylard for his tireless efforts to
keep me up-to-date with Internet traffic. (Yes, I
appreciate Travis Guy and Dana Jacobson too. <g>) Another
unsung hero is Mr. Laury Scott who has had to put a lot of
work to meet the deadlines established to keep Atari's
schedules. I also think Atari's Customer Service Department
deserves a LOT of that-a-person's (politically corrected
that-a-boys <g>). In particular, I'd like to say "thanks"
to Carolyn, Barbara, Renee, Claudia, Geraldine and Arnold.
They put up with a lot of people who have, well let's say,
very anxious ways of telling Atari that they'd like their
CD-ROM. <g>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Coming October 6, Plug in the WIRE network."
"On October 6, Atari Corporation, CompuServe Information
Service, Atari Explorer Online Magazine and Silicon
Times Report unveil something big for the online
community."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FOR COUNTRY MUSIC FANS...
Before I unleash the frenzied feedback from friends who
found the CD-ROM <g>, let me offer a suggestion as one of
the first audio CDs you may wish to play on it. Just
recently, a young lady who we (my family) know in the
humble town of Manteca released her first album on CD and
cassette. Her mother used to babysit my son, and I remember
the long hours that her daughter would practice singing and
training her voice. The other night, I took my son to see
"Hackers" (got to keep up with these things <g>) and the
theater was playing Kristin's new CD: "Neon Romeo" before
the movie started. Wow! Kristin sounded good!
It occurs to me that there may be a few Country Music
lovers in the Internet as well as on the major online
services. I think Kristin may very well teach me to
appreciate Country Music a lot more. I admit I am biased,
but Kristin has a unique quality in her voice and she
has managed to perfect it over the years. I think she
has a great shot at making a name for herself.
Kristin's mom is a super lady. If she's not doing something
for Kristin, it's for another family member or one of her
friends. Kathy has co-produced the CD and the family made
the trek to Hilltop Studios in Nashville, Tennessee to
record it.
It's been a little while since I have seen Kathy and
Kristin Rich since our son is now on a different schedule
and they don't watch him during the day any longer. I do
think Kristin sounds great and I know how much work their
family has put into putting out their first bonafide album.
So, I've offered to help spread the word... especially
since all the Jaguar owners I know are getting something
cool to play Kristin's new CD on. <g>
Here's the deal... The CD is $15 and the cassette is $10.
The cassette and the CD are professionally packaged
(although I can't find a barcode... hmmm). As an offer to
anyone reading this, both Kristin and Kathy have agreed to
sign your copy. (Kathy and Kristin both sing on the CD).
You can have the sleeve signed, the CD or both. Just ask.
There are 10 songs and Kristin's best is in every one of
them. Since this is the teenager's first, this may
be a great opportunity to preview what is in store for her
fans down that Country road! Here are the selections:
Just Wanna Rodeo With You Take It From Me
You Said You'd Call Me Trouble With Love
A Mile a Minute We're Talkin Tears
Never Stop Lovin' Me Love's Looking Back
Runnin' On Love Forever Young
If you're inclined to help launch this young woman's
success AND benefit from a great "limited edition, signed"
audio CD or cassette, then send $15 for CD or $10 for
cassette (plus $3.00 S&H) to:
Kristin Rich - NEON ROMEO Special Offer
c/o Artisan SW
P.O. Box 849
Manteca, CA 95337
Checks and Money Orders accepted. Make checks out
to "Kristin Rich-Neon Romeo offer". California orders,
please add sales tax. Distributor, resale and bulk purchase
inquiries welcome.
SMALL PRINT -- Please note that this offer is not endorsed
or affiliated with Atari Corporation or it's licensees. I
am admittedly taking advantage of my distribution channels
to help Kristin sell her new CD. I have not nor do I intend
to personally benefit financially or otherwise from this
offer. Have I missed anything? Send E-Mail inquiries to:
75300.1267@compuserve.com.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RAYMAN!!!!!
Date: Fri, 15 Sep 1995 02:47:26
From: Lenorah@aol.com
To: Multiple recipients <jaguar@bucknell.edu>
Subject: RAYMAN!!!!!!
Comment: Discussion of the Atari Jaguar and
video gaming industry
I picked up my copy of Rayman today. The moment I got
home, I made straight for EB. Sure enough, it was there
on the shelf (the empty box with the NEW RELEASE on it
anyway), I headed to the checkout so quick I was just a
blur. I struggled to write the check fast enough, and
waited impatiently for the clerk to clear it. I took the
fast route home, and had Rayman inserted into the cart
port the instant I was through the door.
So far I've played for a little over two hours, and I'm
having a BLAST! The control is perfect, the sound is
great, the music is OK (I was hoping for stereo, but I
guess memory is limited when graphics this detailed are
used), and the graphics are extremely sharp. Parallax,
shmerillax, the three scrolls are detailed enough to
suffice. It's my guess, that the only reason the PSX
version has more parallax, is because it has plenty of
space on the CD, and it doesn't play music from memory.
UBI has packed a lot into limited cart space, the
characters movements incredibly varied (I just love
breaking the teeth out of the fish's mouth), and there
are tons of little mushrooms moving, stacking up, and
jumping around in the first word. I can't really say if
I've seen any Slowdown (TM Nintendo), I think this game
is so fluid, that I just imagine it, but it rarely
occurs, and only an extremely tiny hint of it then.
The music fits the game extremely well, it's crystal
clear, and as stated before I would've preferred stereo,
but that doesn't bother me (unless my Jag isn't hooked up
right, my TV is supposedly smart and detects mono signals
when cable is connected to the right input jack). The
SFX are clear and fit right into the action, there is
always sound coming from something. The only thing
missing in the audio is voices, at the startup screen,
you can see Rayman's mouth moving as to say "Rayman", but
no voice is heard. Also, when you stand still for a while
he says something, but nothing comes out. It doesn't
impact the game though.
...
Well, that's my review.
> >Stephen > >
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FROM PRODIGY...
SERVICE: PRODIGY(R) interactive personal service
TIME: 09/16 3:01 AM
BOARD: VIDEO GAMES BB
TOPIC: ATARI JAGUAR
SUBJECT: UV AND RAYMAN
TO: DONALD THOMAS JR (EUKG11A)
FROM: ROBERT JOHNSON JR (LTTY44A)
Don --
I just picked up copies of Rayman & UV this morning
locally in the Bay Area -- both are fantastic & were
worth waiting for. Rayman in particular is spectacular.
As you wrote, my local dealer said the CD unit should be
in by early next week. I can barely wait!! And on behalf
of everyone on this board, I wish to take this
opportunity to personally thank you for your candid input
on the Jaguar. And also thanks to all the Jaguar fans
who post notes on my favorite board. See you all tomorrow
night.
Robert
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JAG CD-ROM IMPRESSES AMERICA ON-LINE USER...
DATE: Fri, 15 Sep 1995 23:59:00
FROM: Lenorah@aol.com
TO: Multiple recipients <jaguar@bucknell.edu>
SUBJECT: I GOT MY JAG-CD!!!!!!!!!!!!!!!!!!!
COMMENT: Discussion of the Atari Jaguar and
video gaming industry
YES, YES, YES!!!! Ya Mon! Woo Hoo!!
The moment I saw the posts that the JagCD was out, I
grabbed the check book and flew out the door <zipp>. The
moment I got to EB I sighted my crosshairs on the Jag
stuff and locked on to the CD display box. After an
excruciating(sp?) wait at the check out counter, I
hurried to my car. Just to make sure it was really real,
I opened the box and looked in, it was real! I never
thought I would visit EB two days in a row and walk out
with something new (not returns or trades) both times.
Rayman and JagCD within a day of each other, hurray for
us! I guess my patience paid off ;) .
The only thing I didn't like about getting them is the
tax, around here it is 8.25%, which is high for tax in
this area. I've got Rayman and my JagCD, so I'm not going
to be spending any more for a while anyway. As soon as I
got home, I fulfilled my promise I made a long time ago,
the first disk I put in it was the T2K soundtrack (my old
one, I'll keep the new one in the wrapper), VLM is
everything the hype makes it out to be. My mom likes it
as well, and my dad keeps saying the images are fractals,
I don't really know but I don't think so. Next, I played
the Myst demo (talk about short demo), very nice color,
the sound that goes with the FMV was a bit scratchy, but
that is common with most FMV anyway.
Next, I played BL, the cinemas looked really good, and
the music during the game is crystal clear. Load time is
minimal, only about 10 seconds, it jumps to the FMV
quickly too. It will take a while to get used to the
control, but its not impossible, I've only played it a
few times so far.
The Jaguar can now be truly called a Multimedia System.
I could be wrong, but I can say that I speak for the
majority of Jag owners who are impatiently awaiting their
JagCD when I say "YES!! YES!! YES!! YES!! YES!!
YES!! YES!! YES!! YES!!"
I don't normally listen to country (I feel the need every
once in a >while for some reason), but the VLM seems to
respond well to it. I'll have to try some of my
soundtracks next, most have a bit of orchestrated tracks
in them.
Excuse me while I go watch the VLM some more..... =8)
> >Stephen > >
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
And YET ANOTHER AOL FAN!!!
DATE: Sat, 16 Sep 1995 19:06:15
FROM: Marvin15@aol.com
TO: Multiple recipients <jaguar@bucknell.edu>
SUBJECT: JAGUAR CD
COMMENT: Discussion of the Atari Jaguar and
video gaming industry
Well, I got it and WOW.
This thing rocks and you cannot beat the price. A
kick-a$$ system and 4 discs for 150 dollars. Vid Grid
really shows off the system's FMV abilities. Blue
Lightning is not that great but it will do. I haven't
listened to the Tempest soundtrack yet but still, I is
great techo judging from the game. I also haven't opened
Myst but it should be nice. The VLM is ultimate and
really works well to the Dangerous Minds Soundtrack.
Well, I have to get back to playing and I just hope that
this doesn't go the same way the Jag did and take almost
2 years for a good number of games to come out. Good Job
Atari. BTW, I got it from Babbages in St. Louis in case
anyone is wondering what areas have gotten them yet.
> >Derek > >
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ANOTHER DANCE AT CD-ROM PROM...
DATE: Sat, 16 Sep 1995 21:03:27 -0400
FROM: mbates@stocko.com (Marlin Bates, IV)
TO: Multiple recipients <jaguar@bucknell.edu>
SUBJECT: JAGUAR CD
COMMENT: Discussion of the Atari Jaguar and
video gaming industry
Well, I got mine today. Just thought I would do a quick
overview of the system and software.
Location: Stockton, CA (Northern Calif)
Bought it at Electronic Boutique in Concord, CA for $149.
Last one out of 10 they got. In a nice box similar in
design to the Jag box. Comes with the four discs which
you know about. The holders for the CD-ROM games (except
Myst) come in very cool tri-fold CD holders (similar to
the ones some audio CDs come in). Myst, since it is a
demo, is simply in a Cardboard sleeve. The power supply
is IDENTICAL to the Jag base which is cool and odd at the
same time.
Included is of course the multi national owners manual
and a flyer about a Memory Track. It is a cart sized
memory backup for high scores on CD games. Which is very
cool to know.
One thing I was disappointed with was the loss of the
boot up roar. Too be sure the new effects with the Logo
and VLM at boot up are too cool!
Also, I did not think I was going to like Vid Grid but it
IS GREAT! The difficulty accelerates at a good but
challenging pace. I'm not too hot on all of the groups
but they picked songs which span a good variety and don't
annoy those not familiar with all of them. Also the
opening shots in here are OUTSTANDING. Very fluid.
If you fail to put either a cart or disk in a cool ? Disk
comes up (similar to the Mac ? disk) when you do not put
a disk in at boot)
Blue Lightning is graphically excellent but the controls
are a bit picky.
MYST IS EXCELLENT. I had owned the Mac version and this
is BETTER graphics and speed wise and this is only a
demo!
All-in-all I would rate everything about this a 9. And
not a 10 only because I have had to wait so long!
> > Marlin > >
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ULTRA VORTEK REVIEW FROM INTERNET...
FROM: fkeylard@on-ramp.ior.com (Frans Keylard)
TO: 75300.1267@compuserve.com
SUBJECT: Re: Ultra Vortek Opinion
DATE: Sun, 17 Sep 1995 21:39:45
In rec.games.video.atari, tiptron@aol.com (Tiptron)
wrote:
Ultra Vortex - Beyond Games
Review By: Larry Tipton
Ultra Vortek finally answers the question "Can the Atari
Jaguar Do Fighting Games?" The answer, a resounding
YES!!!
If you are a fan of MK/MKII, Killer Instinct, Street
Fighter, or NEO GEO fighters go out and get this game
now!
The control is splendid, the special moves are new an
fresh, the sound effects are bone crunching great, the
music FITS this game: Hyper-Grunge-Garage Band Guitar
Rock.
Ultra Vortek is not hyper fast like some of the fighter
games are today. You know, where the characters move
soooo fast you cant see them and they nail you with 100
punches and kicks in 2 seconds. The action in this game
just feels right.
The look.... No blurry images. Incredible backgrounds.
This thing oozes with next generation style. The
playfields are about two TV screens wide. There is plenty
of room to fight, escape, etc.
The first two levels of difficulty are pretty easy. I was
able to reach the Guardian in Normal mode. What an ugly
dude!!!! Watch his tail! Ouch. The Hard Level setting is
where you can find the real game. The Hyper level is for
folks who love to feel pain of losing to a superior CPU
opponent!
The move are easy to pull off, not frustration like those
found in Kasumi Ninja. It feels natural! The booklet does
not give away all of the special moves, well have to
figure those out for ourselves! I've seen quite a few
Annihilation moves performed by the CPU at the hard
setting. Three by Mercury alone. I have not figured out
how to do them yet.
All of the characters have the same basic moves: Punch,
Pummel, Kick, Jab, Uppercut, Sweep, Retreat, Escape,
Jump, Crouch, Block. Feels very similar to MK/MK2/MK3.
But, they also have their own special moves. Lucious'
Hawk Attack looks incredible! Buzzsaw's Pain Machine
looks like a Daggit on steroids! And who wouldnt love
Skullcrusher's "Choke and Thump!" Volcano's fire moves
are Hyper-Toasty <g>.
Did I mention that the backgrounds are incredible? Or
that the control is top-notch? Yes! -and- Yes!
Oh, and the shadow fights are also incredible looking.
Look, transparencies! Very tough too! Save your strength,
you are going to need it. :-)
Rating on a scale of 1 to 10, 10 being the highest score
possible.
Graphics: 10
Control: 10
Sound: 10
Music: 9
Playability: 10
Originality: 8
Overall: 9.5
Beyond Games and Atari did this one right! I just cant
say enough good things about this title!!!!!
> > Larry Tipton > >
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FROM THE ATARI JAGUAR SUPPORT AREA ON COMPUSERVE...
SERVICE: CompuServe
DATE: Saturday, September 16, 1995
TOPIC: Jaguar General
SUBJECT: Congratulations, Atari
MSG#: 92804
FROM: Daniel Skelton, 73742,464
To Don, Lynn, Laury, Loic, and everybody at Atari who've
had to put up with lots of griping over the past few
weeks (much of it from me):
Congratulations to all of you for the finest week in the
life span of the Jaguar. Rayman, Ultra Vortek, Blue
Lightning, Vid-Grid, Virtual Light Machine, and the Myst
demo. Okay, I don't want to hear ANYBODY complaining
about no new software being released. That's SIX new
programs in one week, including what may be three of the
best ever released for the system, Rayman, Ultra Vortek,
and VLM.
Finally, the Jaguar has a world-class platform game, one
which is being released at the same time as other
platforms' versions (not months after), a game that
screams "next generation."
Finally, the Jaguar has a solid two-person fighter, one
which has aroused even my interest, and I have about as
much love for two-person fighters as I have for
memorizing DOS commands. Every delay taken by Atari to
improve this program was time well-spent. I can only hope
that Fight For Life is utilizing its extra time as well.
Finally, the CD-ROM is available, and Virtual Light
Machine is the kind of program I dreamed of running some
15 years ago when I did an electronic music radio program
on college radio - this is EXACTLY what I had wanted to
broadcast on video to accompany the music.
Keep up the pace, keep up the good work, and many thanks
from one happy Jag owner having a GREAT weekend!
-- Dan Skelton
Antique Videogame Aficionado and Proud Jaguar Owner
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FRANS FINDS ANOTHER ULTRA VORTEK FAN ON THE INTERNET...
FROM: fkeylard@on-ramp.ior.com (Frans Keylard)
TO: 75300.1267@compuserve.com
SUBJECT: Da_n UV ! It gave me a blister!
DATE: Sun, 17 Sep 1995 21:41:00
In rec.games.video.atari, mnelson@netcom.com (Michael
Nelson) wrote:
I picked up Ultra Vortek this morning. The game is
excellent! In fact, I haven't had this much fun with a
Jag game since IS. The graphics are crisp, smooth, and
interesting. I have no idea where the animation
complaints came from. I was also impressed by the
energetic music. Not quite in the same league with T2K,
but still very good. They make heavy use of a heavily
distorted guitar sound - >very cool.
I was a bit concerned when I breezed through the trainee
level opponents (uh oh, KN all over again). Fortunately,
the game got harder on the normal setting. The guardian
kicked my weenie a$$. A big problem I had with KN was
that opponents (even on Ninja God level) would fall
easily to repeated attacks. I can run the table using
only a high kick. UV opponents, though, will have none of
this. Only on Trainee level could I repeatedly use the
same attack and consistently win bouts. This is good.
Do I have any regrets about buying this game? Yup, I've
got a great big blister on my joypad thumb. I'm gonna
have to wait for it to heal before I play UV again.
> > Michael > >
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WHAT WAS IT THEY SAY ABOUT RAYMAN AGAIN?...
FROM: fkeylard@on-ramp.ior.com (Frans Keylard)
TO: 75300.1267@compuserve.com
SUBJECT: RAYMAN is awesome !!!!!!!!!!
DATE: Sun, 17 Sep 1995 21:44:26
In rec.games.video.atari, rcdebaca@nmsu.edu (Richard
CDeBaca) wrote:
Just bought Rayman this Friday and all I can say is I
feel sorry for the people that sold their jaguars, the
fun is just beginning. The bright colors, and animations
even look great on an old cheap 13" TV. Everyone in my
student apartments that walks by and sees the screen
wants to know more about the Jag. Who cares if people
only find out about the Jag now. It is never too late. I
think this game will definitely sell some systems!
Later.
> > Richard > >
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OKAY, BUT I NEED MORE BEFORE I'LL BELIEVE IT...
FROM: fkeylard@on-ramp.ior.com (Frans Keylard)
TO: 75300.1267@compuserve.com
SUBJECT: Reviews: Rayman and Ultra Vortek
DATE: Sun, 17 Sep 1995 21:45:55
In rec.games.video.atari, TheShirt@interramp.com (Boomer)
wrote:
Yesterday I bought, sight unseen, Rayman and Ultra Vortek
from my local Babbages. (They had *two* whole copies of
Ultra Vortek shipped >to them?) Although the sales person
seemed somewhat surprised, I couldn't have been happier
when I got them home.... and that was after paying
Babbages exorbitant price of $69.99 each (what can a guy
do when only one store in a city of 100,000 plus carries
Jaguar stuff). Anyway, here goes:
Rayman (after about one hour of playing)
A new classic in the realm of platformers. Though I
usually don't pay much attention to platformers (my
daughters do), it beats, hands down, any other platform I
have played.... including DKC. Of course, I prefer game
play to prettiness, so keep that in mind. I'm sure, over
time, I will put in the effort to finish it (something I
usually don't do). Definitely a *MUST BUY*, even at
$69.99.
Ultra Vortek (after about 30 minutes of playing)
This games rocks....and I don't just mean the soundtrack.
I have played MK, MKII, SF, SFIIT, Primal Rage, etc., and
I personally think this beats them all..... truly a
Jaguar victory!!!
The graphics are superb, the music is superb, the
gameplay is superb! An 11, 11, 11 straight across on a
scale of 1-10. Buy it, buy it, buy it..... if you like
fighters, you won't be disappointed. I really question
whether MKIII will be able to beat it.
Bottom line... I think the question of 64 bits? (one I
never doubted) has clearly been answered by both of these
games.
BTW, I have the disposable income to buy Saturn or
Playstation or whatever else I want, but with the release
of these two games, I see there is no longer a reason to
even think about them! There is no doubt in my mind that
Atari is on the right track and there are many *GREAT*
things to come.
See Ya,
> > The Shirt > >
E-mail: TheShirt@interramp.com
Without Atari's almighty pong
No video game console would be going strong
If playing any console and thinking "Hey, this is for me"
Be sure and thank the creator, the mighty Atari!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VLM=VERY LIKABLE MACHINE!!!!
SERVICE: Prodigy
BOARD: VIDEO GAMES BB
TOPIC: ATARI JAGUAR
SUBJECT: UV AND RAYMAN
TO: DONALD THOMAS JR (EUKG11A)
FROM: JERRY DANZIG (PSFT55A)
DATE: 09/17/95, 12:59 PM
Don,
The VLM is a universal favorite because it's such a
mindblower! I mean, I was looking forward to it, and it
still far exceeds my expectations; I'm having a wonderful
time running all my old psychedelic CDs on it, with
incredible results. If Atari can keep stuff coming that
blows people's minds like this, the Jag can still hold
its own against the latest onslaught from the Far East.
I'd also like to say that I think Blue Lightning is much
better than some of the reviews I've seen; it's the best
fighter simulation I've played, though I don't have an
exhaustive knowledge of the genre...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JERRY LOVES THE JAGUAR CD-ROM...
SERVICE: Prodigy
BOARD: VIDEO GAMES BB
TOPIC: ATARI JAGUAR
SUBJECT: CD: HAPPY JOY JOY!!!
TO: ALL
FROM: JERRY DANZIG (PSFT55A)
DATE: 09/15/95, 4:47 PM
YES!! The day after I scored a copy of Rayman, what else
did I see sitting on the EB shelf... can it be... THE JAG
CD!!! (I'm here in NYC.) How is it?
F-A-N-T-A-S-T-I-C!!! Here are my initial observations,
after just a few hours messing around with it:
1) THE VLM IS WORTH THE PRICE ALONE!!! Yes, I qualify as
an "ex-hippie", but you have simply got to see the
Virtual Light Machine in action to believe it. This is
the finest light show I've ever seen, and it's not at
the old Fillmore... it's on your TV, lighting up your
favorite CDs. [Don Thomas, if you're listening, you
MUST show the VLM in a TV ad; words and a static
picture alone don't do it justice. And it's a feature
none of the other systems has!] What's really cool is
to pick one of the nine VLM banks and set the Jag for
random, so it changes effects within the bank every
twenty seconds. AWESOME!!! Smoke 'em if you got 'em!!!
Minter to the rescue!!!
2) Blue Lightning looks great too, with texture mapping
on all surfaces, smooth flight, choice of planes,
intro FMV, voices, stereo is the video selection,
which seems to favor videos with quick cuts and weird
images, like Peter Gabriel's Sledgehammer. The only
gripe is I hear some static on the audio, which I
don't hear when playing audio CD's.
3) Demo of Myst looks impressive too, with interactive
demo of library plus slide show of later scenes. I was
so excited to have the CD (and so broke), I didn't
even look to see what if any games were available.
Between Flip Out, Rayman, Blue Lightning, and Vid Grid, I
have plenty to keep me occupied for a while. There is
also mention in the package of a separate "Memory Track"
cartridge which plugs in the cartridge slot and retains
CD game settings; I'd like to know if this is available
yet too. At any rate, Jag fans, I HIGHLY recommend the CD
unit and suggest you RUN, don't walk, to your game store
to pick one up. (By the way, I was afraid mine wasn't
working when I first hooked it up; it turned out I hadn't
plugged it all the way into the base unit -- make sure
you hear it click into place...)
Happy to answer further questions when I'm not playing.
(I'm currently "watching" the Beatle's Magical Mystery
Tour, and it's something to see!!)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CATscan IS BUZZING TOO...
CATscan E-Mail (209/239-1552)
Sent By: (#27) John Hardie
Sent To: (#1) Don Thomas - Atari Corporation
Sent On: September 16, 1995 at 8:35pm
Recv On: September 17, 1995 at 3:47pm
Subject: CD,etc.
Jag CD, Rayman, and Ultra Vortek! Don, I've gone to Atari
heaven!!! Everything is great, VLM, VidGrid, Blue, Myst
Demo, all are very good. Thanks again for the informative
conference the other night. All this talk of Oct. 6,
should I get myself a CompuServe account?? Talk to you
later.
-- John
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
YET ANOTHER CATscan PURRRRk...
Message: = Open Discussion = #221 of 221 [20 Lines]
Sent On: September 17, 1995 at 12:55am
Sent By: Marlin Bates - All Hail the Fuji!
Sent To: All
Replies: None
Subject: JAGUAR CD
Just thought I would call and post a message to the
effect that I think this Jag CD is COOL! Another quality
program from the people in he land of the Fuji! I am
curious (but very happy to see it) as to the Memory Track
cart and when we will see it available for purchase?
Everything about the Jag CD from packaging to performance
is top notch. Blue Lightning is a bit tough for my not so
nimble reactions but other than that I am VERY glad to
have purchased it.
I do like the new opening Logo screen. I also have to
admit that I did not think I would like Vid Grid (h_ll, I
don't even like some of the groups!) but Vid Grid is
incredibly addictive. I just keep playing it and playing
it. Sometimes just to watch the videos! Outstanding game!
Will we see more of these? Maybe volumes II & III?
Howsabout some Elton John (since he has some Geffen
albums)? Dan Folgelburg?
Keep it up! I love it! BTW, the Concord Electronics
Boutique was sold out of Jag CDs! I bought the last one!
--Marlin
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AND FROM THE LAND OF BOTTLED WISHES...
SERVICE: GEnie
DATE: 9/15/95, 08:49 PM
CATAGORY: The Jaguar - Atari's latest Game Console!
FROM: P.FLETCHER4
I GOT MINE!!! I GOT MINE!!!! I GOT MINE!!!!
FUN! FUN! FUN! FUN! FUN!
Ok I'm still a bit excited, but gee was I happy when EB
called today and I cruised to the mall straight after
work. :)
First impressions......... The unit is very well built.
it always looked so flimsy on the advertisements, but man
this sucker is strong.
VLM....... Looked a bit weird at first, but once I began
playing with it..... its great! Cool effects and tons of
options.
VID GRID...... Actually pretty fun. The videos are a bit
grainier than I had expected, but it certainly looks
better than standard MPEG movies on the PC. I only played
this for maybe 15 minutes so I'll have to make my
judgments at a later time.
MYST DEMO..... Graphics are nice and the demo is fairly
interesting if you like this sort of look at stills and
interact with them sort of game.
BLUE LIGHTNING..... Graphics are really cool... FMV is
used but is easily skipped by pressing a button. The FMV
is of a nice quality, but I hate FMV as a rule so I doubt
I'll ever watch it again. The game is basically the Lynx
version with a 90's paint job. Its good, but not a game
that will last the test of time.
TEMPEST CD..... Already have a Minter signed copy so who
cares???? :)
Good job Atari. I'm glad that the week of Sept 11th was a
true date. I only live an hour from EB world headquarters
so we in the Philadelphia area may have a jump start on
other Atarians, but believe me the wait is OVER!!!!
--Pete
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SHORT BUT TO THE POINT...
SERVICE: GEnie
DATE: 9/15/95, 09:12 PM
CATAGORY: The Jaguar - Atari's latest Game Console!
FROM: JOHN.KING.T
I bought six Rayman and three Ultra Vortek carts today
from my local Babbages'. One of each is for me, the rest
are Xmas presents. Don't you wish you were on my list?
:-}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DID SOMEONE SAY RAYMAN?...
SERVICE: GEnie
DATE: 9/16/95, 03:19 AM
CATAGORY: The Jaguar - Atari's latest Game Console!
FROM: T.STEED1
Hi folks! Sorry I haven't been on lately, I've been busy
playing....
R - A - Y - M - A - N ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
Yahooooooooooooooooooooo! My little buddy was everything
I expected, and more!!!!!! It was SO impressive, we
hooked up a Jag to one of our monitors (don't tell
anyone!) and let passersby play it! Lots of people asked
"Is this the Playstation?" And I had to frequently
answer, "No, it's the Jaguar, at almost half the price.
Sure LOOKS like a Playstation, though doesn't it? Except
the case is cooler!" Just today, I sold 3 systems WITH
Rayman alone. Sold more Jags today than the Playstation
and Saturn put together.....
THEN..... when it was getting sort of slow, Mr. UPS shows
up with Ultra Vortek. Now, I normally am not a fighter
fan (Though I eagerly await Primal Rage) but this title
was worth the wait, too! The evil voice person should be
hired for Atari Customer Service, and that Volcana chick
can come by my place anytime... oh, the game! Yes! It
sure is a relief after Kasumi (no slam intended). WOW.
Anyone have any codes/fatalities?
AND THEN, just to ruin my day, I read the latest issue of
DHGF which also arrived today... and in the Dragon's Lair
review, they mention, AGAIN, that the Jag CD is single
speed. Well, being the smart-allelic that I am, I took
the liberty of writing them a scathing letter (civilized,
but scathing) and,..... get this!.... I mailed it in a
box with about 200 Jaguar brochures, the one with the
JagCD specs on the back, stating that it is indeed a
DOUBLE SPEED drive.... I don't know if they'll be happy
or not, but I continued my role as smartie-pants...
mission-complete. :-) DHGF will be assimilated....
resistance is futile.... you will become one with the
Fuji.... inferior gaming magazines will be
assimilated.....
What a MONTH.... WHAT a MONTH Atari.... (clap, clap,
clap, clap, clap...)
--Tim
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SERVICE: GEnie
DATE: 9/16/95, 08:18 AM
CATAGORY: The Jaguar - Atari's latest Game Console!
FROM: B.LAMBERT4
Last night, on Friday, September 15, I walked proudly
into the Electronics Boutique at the Mall of America and
purchased a Jaguar CD. I had, after buying Rayman,
originally planned to wait until next month, but several
things changed my mind. First, and foremost, was the fact
that -despite- talk here and elsewhere, they really did
ship in quantity this week. That was what we were told
would happen on the 24th, and all previous delays aside,
that's actually what -did- happen. Second, I've been
feeling very pro-underdog lately, and with the
Playstation out, it couldn't hurt Atari to have another
first-day sale. Third, Rayman for the Jaguar made enough
of my Genesis platformers obsolete that I got a good
discount for turning them in. :)
First, I'd like to thank Atari for producing such a dang
fine piece of hardware. A box with a plug. Simple, easy,
snaps right in, and gives me a brand-new cartridge port
(which is great, seeing as how the old one was acting
up!) Second, I'd like to officially nominate Jeff Minter
as Programming God. VLM is fantastic. It'll take some
experimenting to find the really cool effects (nothing
seems to work very well with hip-hop yet, but I'll be
looking) but as a piece of work, -wow-. Third, it's a
good thing they included Blue Lightning as a pack-in,
because anybody who actually -bought- woulda screamed
bloody murder. As a pack-in, it makes nice eye-candy.
Fourth, Vid-Grid's a lot more fun than I thought it would
be. But "Enter Sandman" is gonna give me the fits for
weeks, I think. Strobe effects, anyone? Fifth, boy, that
Myst demo is... limited. Sixth, I have -got- to go and
get me a new composite/stereo cable.
All in all, it's here, and it's a Good Thing.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DID SOMEONE ON GEnie SAY RAYMAN?...
SERVICE: GEnie
DATE: 9/16/95, 10:16 AM
CATAGORY: The Jaguar - Atari's latest Game Console!
FROM: EXPLORER.3
Picked up my Jag CD and Rayman here yesterday at the
Queens Center Mall in NY. Didn't even hook up the CD till
around 10 last night as I was running Rayman through it's
paces. Needless to say, I was up till 4 a.m. Briefly, VLM
is great!, Vid Grid is excellent, but seems to get hard
pretty quickly. Also, some parts of the videos are
crystal clear, while others seem a bit too grainy. I
haven't gotten into Blue Lightning too much yet, but the
graphics and sound are great. Myst Demo has some great
graphics, but if the game requires me to read all those
books and remember what's in them, I don't think I'll
enjoy it too much. I've been rockin' with the T2K CD for
a while so it was nothing new. All in all, a great
package and as someone else said, It actually was
available the week of the 11th.
--John
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ANYONE GET A JagCD???...
SERVICE: GEnie
DATE: 9/15/95, 11:50 PM
CATAGORY: The Jaguar - Atari's latest Game Console!
FROM: T.MCCOMB
This one dynamite package folks. Run. Don't walk.
VLM: words don't (can't) do it justice.
Blue Lightning: Not ground breaking, but FUN none the
less.
VidGrid: Very interesting. The Wife likes it. 'Nuff
Said.
MYST Demo: I'm VERY glad they included this. I didn't
think it would appeal to me at all. When it's
released I'll be first in line to buy a copy.
T2K CD: Got one already. But what a great way to exercise
VLM!
Buck for buck this package CAN NOT BE BEAT.
I got my JagCD!!!
I got my JagCD!!!
I got my JagCD!!!
I got my JagCD!!!
I got my JagCD!!!
I got my JagCD!!!
I got my JagCD!!!
I got my JagCD!!!
I got my JagCD!!!
-Tom McComb
{11:47 pm} Friday, September 15, 1995
Jaguar...it runs rings around Saturn.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A CLASSIC COMMENT...
SERVICE: GEnie
DATE: 9/17/95, 02:12 AM
CATAGORY: The Jaguar - Atari's latest Game Console!
FROM: M.LIPSON
I'm playing Beethoven's String Quartet No. 13 in B flat,
Op. 130, on the VLM. Anyone who says the VLM won't sell
Jaguars is a MORON. For the VLM, Minter deserves the
Nobel Prize. Zeppelin are next. VLM is incredible. Who
the **** cares about videogames?!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GEnie MEMBERS ARE GEnuises...
SERVICE: GEnie
DATE: 9/17/95, 06:42 PM
CATAGORY: The Jaguar - Atari's latest Game Console!
FROM: SAM-RAPP
Here is the most recent list of CD+G discs I could find
on the Internet. There doesn't seem to be a lot.
(p) - disk is available as a promo only (not for resale)
NON-CLASSICAL:
==============
[*] Alphaville "The Breathtaking Blue"
Atl 81943
Anita Baker "Rapture"
<*> Laura Brannigan "Laura Brannigan" Atl 19289
[*] Crosby, Stills & Nash "Live It Up" Atl 82107
<*> Firesign Theatre "Eat Or Be Eaten"
Ella Fitzgerald "Ella/Things Ain't What ..."
Flamin' Groovies "Groovies Greatest Grooves"
WB 25948
[*] Fleetwood Mac "Behind The Mask" WB 26111
Frozen Ghost "Nice Place To Visit" Atl 81875
<*> Emmylou Harris "Pieces In The Sky"
[*] Jimi Hendrix "Smash Hits" WB 2276
Honeymoon Suite "Racing After Midnight"
WB 25652
<*>
[*] Information Society "Information Society" WB 25691
[*] Chris Isaak "Silvertone" WB 25156
Little Feat "Hoy Hoy" WB 3538
Little Feat "Representing The Mambo"
WB 26163
Van Dyke Parks "Tokyo Rose" WB 25968
Gram Parsons "GP/Grievious Angel" WB 26108
Bonnie Raiit "Green Light" WB 3630
Bonnie Raiit "Nine Lives" WB 25486
[*] Lou Reed "New York" WB 25829
Simply Red "Picture Book" Ele 60452
<*> Phoebe Snow "Something Real"
<*> Donna Summer "Another Place And Time"
<*>
[*] Talking Heads "Naked" WB 25654
<*> 10,000 Maniacs "Blind Man's Zoo" Ele 60815
<*>
[*] Various "CD+G: A New Dimension"
WNM PRO-15027
(p)
[*] Various "Tribute to Woodie Guthrie"
WB 26036
[*] Various "The Home Video Album"
RCA 60354-2-RC
CLASSICAL:
==========
J. S. Bach "St. Matthew Passion" WNM 15010
Beethoven "String Quartet No. 14"
WNM 15011
Beethoven "Symphony No. 7" WNM 15008
Beethoven/Liszt "Symphony No. 9" WNM 15009
Hector Berlioz "Symphonie Fantastique"
WNM 15015
Anton Bruckner "Symphony No. 9" WNM 15004
Placido Domingo "Belcanto Domingo" WNM 15014
Gustav Holst "The Planets" WNM 15001
Gustav Mahler "Symphony No. 5" WNM 15007
Felix Mendelssohn "Symphony No. 2" WNM 15029
Felix Mendelssohn "Symphony No. 3" WNM 15003
Felix Mendelssohn "Symphony No. 4" WNM 15013
Mozart "Abduction from the Seraglio"
WNM 15016
Mozart "Magic Flute Highlights"
[*] Sergei Prokofiev "Peter And The Wolf" WNM 15028
Henry Purcell "Dido and Aeneas" WNM 15005
LONG DESCRIPTIONS --- CD+G discs
================================
Alphaville "The Breathtaking Blue" Atl 81943
A series of black and white photographs are panned
and scanned while the lyrics (1 - English, 2 -
French) are constantly displayed below the pictures.
Crosby, Stills & Nash "Live It Up" Atl 82107
Various pictures, relating to songs (well, looks like
the folks who did this CD+G never actually listened
to the lyrics of the song "Live It Up"). One of the
best done and nicest looking CD+Gs around -- if you
can find it.
Fleetwood Mac "Behind The Mask" WB 26111
A series of band and related pictures are shown,
along with lyrical accompaniment.
Jimi Hendrix "Smash Hits" WB 2276
Bizarre, psychedelic CD+G as large pictures (which
are collages of both computer art and real photos)
are panned. Through the entire CD+G, the brightest
palettes are continually being shifted, giving a
non-stop strobe effect.
Information Society "Information Society" WB 25691
Miscellaneous pictures (both real and computer art)
are displayed, while the lyrics are constantly
updated at the bottom of the screen. One of the
nicest CD+Gs available with regard to lack of
repetitiveness (except lots of the computer pictures
are cut and pasted throughout the CD+G).
Chris Isaak "Silvertone" WB 25156
A variety of different Chris Isaak pictures are
shown, and sometimes, even a pic or two relating to a
song. Golly!
Sergei Prokofiev "Peter And The Wolf" WNM 15028
2 tracks - the first is an illustrated version of
Peter And The Wolf, as read by Sir John Geilgud. The
second track (which I believe has almost identical
audio) is the annotated version, that is the audio
track is accompanied by commentary about which
instrument is being used and it's significance in the
story. The music is performed by the Academy of
London (Richard Stamp conduction).
Lou Reed "New York" WB 25829
Various black and white pictures are interspersed
with the lyrics (available in English, Spanish,
French and Italian).
Talking Heads "Naked" WB 25654
Each track is displayed showing what instruments are
being used for what part of each song, along with
this are 2 lyric windows, one has 4 to 5 lines in it,
while the other (constantly being updated) shows the
lyrics along with the guitar chords so that you can
strum along at home.
Various "CD+G: A New Dimension"
WNM PRO-15027
Various artists from other CD+Gs are on this sampler
(including Jimi Hendrix, Bonnie Raitt, Chris Isaak,
Arlo Guthrie and a few tracks from the classical
CD+Gs). Essentially an advertising tool telling you
about other Warner New Media CD+Gs.
Various "Tribute to Woodie Guthrie"
WB 26036
As each songs begins, photos from the 1930s and 1940s
are shown to accompany Guthrie's songs about the
Great Depression, WWII, and other events of the time.
Artists include: Joan Baez, Judy Collins, Bob Dylan,
Arlo Guthrie, Richie Havens, Odetta, Tom Paxton and
Pete Seger.
=========================================================
Note that not all CDs listed are CD+Gs, for instance, CDs
ordered through a record club may not be, and also some
later reissues of CDs are not CD+Gs (for instance Lou
Reed's "New York" and the Talking Heads "Naked".)
Generally there will be a sticker on the CD stating that
it is a CD+G. If you're dealing with used CDs, then there
is generally a "CD+G" on the CD's hub (or sometimes an
additional "G" after the catalog number), or it is quite
clearly labeled "CD + Graphics" on the title side of the
disc. If you have any questions about this, contact me.
--Dr. Moze (Steve Marsh) marsh@anvil.nrl.navy.mil
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Coming October 6, Plug in the WIRE network."
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# Die ultimative Trendanalyse im Jaguar Mag! #
#############################################################
# IN ist/sind:
### ------------
#####
# - Jaguar spielen (RAYMAN)
# - Jaguar Mag lesen und sich aktiv daran beteiligen.
- Mit der Londoner U-Bahn sich zu verfahren und Marc Rosocha zu
treffen.
- E.C.T.S. besuchen und Marc Rosocha treffen.
- Sich das Jaguar CD-ROM kaufen
- Squaresoft-Rollenspiel zocken
- Technische Informatik studieren
- Die Leute für das Jaguar Mag eine Spende übrig haben.
(in diesem Sinne vielen Dank an Andreas Rotzoll)
- Mit dem Auto auf der rechten Straßenseite fahren.
- Jeff Minters "VLM"
# OUT ist/sind:
# -------------
#####
### - Rauchen
# - Supercross 3D
- Blue Lightning spielen
- Eine 32-Bit Konsole kaufen, wenn man zu halben Preis eine
64-Bit Konsole oder das optionale CD-ROM bekommt.
- Spiele-Release-Termine verschieben.
- Werbungen in denen Augen ausgesaugt werden.
(die Augen benötigt man nämlich um das ruckeln des Rennspiels
zu sehen)
- "Schwule" Anrufbeantworter mit Raumschiff Enterprise-Ansage.
- Dicke, deutsche Händler die auf der ECTS MEINEn sie müßten
weil sie im Ausland sind auf die Kacke hauen. (Originalton am
Atari Stand: "Primal Rage ist Scheiße..." Pech für ihn, daß auch
ein halbes Dutzend Deutsche da waren die das nicht witzig fanden.)
- TETRIS-Entwickler
- Gameboy-Käufer
- Michael Ruge
- Zeitschriften die zu Unrecht "MEGA" heißen und das Lesen
kein Spaß mehr macht.
- Ohne Ersatz-Socken und Uhr nach London zu fliegen.
- Online Mags mit uralten Infos und schlampigen Berichten (AEO).
- Frank Brodmuehler
- Leute die ständig was in der Atari.Jag-Gruppe zu nörgeln haben.
- PAL-VHS-Videos für Geld mit schlechter Bildqualität.
- Die "Schnecken"-Post welche für ein Päckchen über 10(!!) Tage
braucht bei nur 350 km Entfernung! (ca. 1,5 km/Stunde)
- Mit dem Auto auf der linken Straßenseite fahren.
-----------------------------------+---------------------------------------
__ __ __ __ __ __ __ | Wir bedanken uns bei allen Lesern für
//_//_ / //_//_/ ////_//_ | Ihre Aufmerksamkeit und hoffen auf ein
__// //_//_// // \ / // //_/ | baldiges Wiederlesen in der zehnten
| Ausgabe. Ihr
Ausgabe 10 erscheint am ??.??.1995 | _/aguar Mag Team
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
+----------------------------------+--------------------------------------+
| |
| Das Jaguar Mag ist ein Freeware-ASCII-Online Magazin, d.h. es darf |
| frei kopiert werden und es ist kostenlos. |
| |
| Aber es entstehen auch diverse Ausgaben (Telefon, Spiele etc.) und |
| und deshalb sind Spenden immer willkommen!! |
| |
| Hier nun die Konto-Nr. |
| Stadtsparkasse Werne |
| BLZ 41051695 |
| Konto-Nr. 1531102 |
| Verwendungszweck: Spende Jaguar Mag |
| |
| Die Spenden werden vollständig für das Jaguar Mag ausgegeben! |
| |
+-------------------------------------------------------------------------+
Wichtige Anmerkungen:
- Alle im Jaguar Mag erschienen Beiträge sind Public Domain sie stehen
jedem zur Verfügung sofern die Informationen nicht kommerziell genutzt
(d.h. der Verkauf von Beiträgen aus dem Jaguar Mag an diverse Zeitschriften)
werden.
- Leserbriefe, Pressemitteilungen, Artikel sind von der jeweiligen genannten
Person/Firma erstellt worden und entsprechen nicht unbedingt der Meinung
der Jaguar Mag-Redaktion.
- Sämtliche Veröffentlichungen im Jaguar Mag erfolgen ohne Berücksichtigung
eines eventuellen Patentschutzes, auch werden Warennamen ohne Gewährleistung
einer freien Verwendung benutzt.
- Für Fehler im Text wird keine Haftung über übernommen.