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Jaguar Mag 07

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Published in 
Jaguar Mag
 · 5 years ago

  

+------------------------------------------------------------------------+
| _ _ ____ _ _ _ ____ |
| ||| Atari | | / |/ ___\| | | | / | _ \ |
| ||| | | / | | __| | | | / | |_| | |
| / | \ /| | |/ / | | |_ | | | |/ / | _ < |
| | |_| / _ | |__| | |_| / _ | | \\\ |
| \___/_/ |_|\____/ \___/_/ |_|_| \\\ |
| \\\ |
| 64-BIT INTERACTIVE MULTIMEDIA ASCII-MAGAZIN |
| |
| AUSGABE JULI 1995 |
| |
| Untersttzt von MEGA*STAR, Schaffhauser Str. 55, 79713 Bad S„ckingen |
| Tel.: 07761/59742 Fax: 07761/57014 |
| |
+------------------------------------------------------------------------+
| |
| Erscheinungsdatum: 03.07.1995 <-> Letzte Aenderung am: 02.07.1995 |
| |
| Version: 1.00 <-> deutsch/englisch (CATnips) |
| |
+------------------------------------------------------------------------+
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+------------------------------------------------------------------------+
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| Jaguar Mag ber das Internet (WWW PAGE): |
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+------------------------------------------------------------------------+
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| Jaguar Mag auf Diskette: |
| ------------------------ |
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| schickt 1 Diskette sowie 2,- DM |
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+------------------------------------------------------------------------+
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| Impressum _/aguar Mag Ausgabe Mai 1995 |
| -------------------------------------- |
| |
| Idee und Konzept..................................Martin Lethaus |
| |
| Redaktion.........................................Martin Lethaus |
| Mischa Hildebrand |
| Stefan Kimmlingen |
| |
| šbersetzungen Englisch <-> Deutsch................Stefan Kimmlingen |
| |
| Rechtschreibfehler................................Martin Lethaus |
| |
| Private Kleinanzeigen.............................Rouven Gehm |
| |
| Jaguar User-Liste.................................Gerald Gleissner |
| |
| Schreiberlinge....................................Bernd Quermann |
| Carsten Nipkow |
| Martin Lethaus |
| Mischa Hildebrand |
| Rouven Gehm |
| Stefan Kimmlingen |
| |
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+------------------------------------------------------------------------+
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| Jaguar User-Liste: |
| ------------------ |
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| aus dem Mausnet an: GERALD GLEISSNER @ WUN |
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+------------------------------------------------------------------------+
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| oder per POST (wie altmodisch!): |
| -------------------------------- |
| |
| _/aguar Mag Team |
| Martin Lethaus |
| Brevingstrasse 28 |
| 59368 Werne |
| Germany |
| |
+------------------------------------------------------------------------+


Vorwort...
---------------------------------------------------------------------------

Sehr geehrte Leser und Leserinnen des _/aguar Mags,

ich begrže sie hiermit zur schon siebten Ausgabe des Jaguar Mags in den
letzten Monat hat sich mal wieder einiges getan, wie sie aus unseren
zahlreichen Berichten entnehmen k”nnen.

Aber trotzdem m”chte ich hier die wichtigsten News kurz im Vorwort
zusammenfassen:

- Jaguar CD-ROM Release-Termin: immer noch August :)
- Rayman erscheint nicht vor Ende August/September! :(
- Es gibt eine neue Rubrik "Highscores"! :)
- Wir bekommen ab dato die CATnips direkt von Don Thomas/Atari Corp. USA :)

Ab jetzt werden wir immer die englischen CATnips im Jaguar Mag haben, da
wir auch unseren ausl„ndischen Lesern etwas bieten wollen, zudem ist es
auch fr uns Deutschen interessant was in den USA so abgeht...
(wenn nicht gerade mal wieder von Donald's Bekannten ein Baby bekommt ;))

Also dann Schluž mit den Geslze und viel Spaž beim Lesen wnscht

das _/aguar Mag Team


! ! ! A C H T U N G ! ! !

-----------------------------------------------------
P.S.: Die n„chste Ausgabe erscheint am 7. August 1995
-----------------------------------------------------


Atari und Release Dates...
---------------------------------------------------------------------------

Hier eine kleine Auflistung einiger Spiele, die fr den Jaguar kommen bzw.
schon erschienen sind:

Spielname geplanter Zeitpunkt erschienen Differenz
--------------------------------------------------------------------------

Air Cars Oktober 1994 w. Juli 1995 + 8 Monate
Alien vs. Predator Februar 1994 Oktober 1994 + 8 Monate
Brutal Sports Football Juni 1994 August 1994 + 2 Monate
Bubsy Dezember 1994 Dezember 1994 +- 0 Monate
Burn Out M„rz 1995 Juni 1995 + 3 Monate
Cannon Fodder Dezember 1994 Februar 1995 + 2 Monate
Checkered Flag Februar 1994 Dezember 1994 + 10 Monate
Club Drive Februar 1994 November 1994 + 9 Monate
Cresent Galaxy November 1993 Januar 1994 + 2 Monate
Cybermorph November 1993 November 1993 +- 0 Monate
Doom Juli 1994 Dezember 1994 + 5 Monate
Double Dragon V Mai 1994 April 1995 + 11 Monate
Dragon November 1994 November 1994 +- 0 Monate
Evolution - Dino Dudes November 1993 Februar 1994 + 3 Monate
Flashback Juli 1994 w. Juli 1995 + 12 Monate
Hover Strike Dezember 1994 April 1995 + 4 Monate
Iron Soldier Dezember 1994 Dezember 1994 +- 0 Monate
Kasumi Ninja M„rz 1994 Dezember 1994 + 9 Monate
Pinball Fantasies September 1994 Juni 1995 + 9 Monate
Robinson's Requiem September 1994 w. September 1995 + 12 Monate
Raiden November 1993 Januar 1994 + 2 Monate
Rayman Dezember 1994 w. August 1995 + 8 Monate
Sensible Soccer Dezember 1994 M„rz 1995 + 3 Monate
Syndicate September 1994 M„rz 1995 + 6 Monate
Tempest 2000 Februar 1994 Mai 1994 + 3 Monate
Theme Park September 1994 M„rz 1995 + 6 Monate
Troy Aikman Football Oktober 1994 M„rz 1995 + 5 Monate
Ultra Vortex September 1994 w. Juli 1995 + 10 Monate
Val d'Isere Dezember 1994 Dezember 1994 +- 0 Monate
White Men Can't Jump Oktober 1994 w. Juli 1995 + 8 Monate
Wolfenstein 3D Juni 1994 Juli 1994 + 1 Monat
Zool 2 Oktober 1994 Dezember 1994 + 2 Monate

w. = wahrscheinlich

Im Durchschnitt versp„ten sich die Jaguar-Spiele also um ca. FšNF Monate!!
d.h. wenn Atari ein neues Spiel ankndigt und ein Release-Date angibt, kann
man etwa 4-6 Monate dazurechnen, dann wrde es zu folgenden Release Dates
kommen, im Gegensatz zur Release-Liste von Atari...

Folgende Faktoren wurden bei dieser Liste berechnet:

- Der Stand des Spiels (wurde es schon auf einer Messe gezeigt?)
- Die Zuverl„ssigkeit der Herstellers (kleine/unerfahrene Firmen neigen
eher dazu Projekte zu verschieben wenn es Probleme gibt usw. ...)
- Die Durchschnittsberechungen (siehe oben)
- Die Liste ist unvollst„ndig!!
- Nase / Faust * PI

Alien vs. Predator 2 (CD) Juni/Juli 1996
Atari Kart (Modul) Weihnachten 1995
Attack of the Muttant Penguins (Modul + CD) M„rz 1996
Batman Forever (CD) August 1996
Battlewheels 2025 (Modul) Weihnachten 1996
Black ICE/White Noise (CD) Februar 1996
Brain Dead 13 (CD) Januar 1996
Breakout 2000 (Modul) April 1996
Brett Hull Hockey (Modul + CD) Januar 1996
Commander Blood (CD) April 1996
Commando (CD) M„rz 1996
Conan (Modul) November 1995
Cybermorph 2 - Battlemorph (CD) November 1995
Dante (CD) Oktober 1996
Deathwatch (Modul) Januar 1996
Defender 2000 (Modul) Weihnachten 1995
Dune Racer (CD) Juni 1996
Formula 1 Racing (CD) M„rz 1996
Frank Thomas Baseball (?) Oktober 1996
Highlander 2 (CD) August 1996
Highlander 3 (CD) Weihnachten 1996
Iron Soldier 2 (CD) Weihnachten 1995
Ironman/XO-Manowar (?) August 1996
Legions of the Undead (Modul + CD) Mai 1996
Magic Carpet (CD) April 1996
Mindripper (CD) Mai 1996
Missile Command VR (Atari VR) April 1996
Mortal Kombat 3 (CD) Juni 1996
NBA Jam - Tournament Edition (Modul) M„rz 1996
Pitfall 2 - The Mayan Adventure (Modul) November 1995
Primal Rage (CD) Februar 1996
Redemption (CD) Januar 1996
Rise of the Robots (CD) Februar 1996
Rocky Horror Interactive (CD) Oktober 1996
Ruiner (Modul) November 1995
Skyhammer (CD) M„rz 1996
Sudden Impact (Modul) April 1996
Thea Realm Fighters (CD) M„rz 1996
Varuna's Forces (CD) Februar 1996


wie schon oben gesagt diese Sch„tzungen sind Spekulatius - „h Spekulationen
ich hoffe, daž die meisten Spiele frher erscheinen... ;)


Gerchte...
---------------------------------------------------------------------------

Jaguar II
---------

Nach den letzten Gerchten sollen die Entwickler im Herbst '95 die ersten
Jaguar 2-Entwicklungsger„te bekommen, die Leistungsf„higkeit des Jaguars 2
soll nach Aussagen etwa zwei- bis viermal schneller sein, als die Sony
Playstation.

Die neuen Chips sollen "Oberon" und "Puck" heissen, die Chips wurden von
Atari entwickelt und von Motorola produziert.

Wann der Jaguar 2 nun schliežlich in den Gesch„ften kommt und unbekannt,
aber ein Termin vor 4. Quartal 1996 ist sehr unwahrscheinlich...


Joust in Checkered Flag versteckt?!?!
-------------------------------------

Im Internet gab es das Gercht, daž sich auf dem Modul von Checkered Flag
auch noch Joust befinden soll. Der jeweilige Schreiber meinte, daž man
im Option-Men von Checkered Flag oben, unten, oben, links, oben, rechts,
oben, unten und dann A, B + C halten sollte, aber dies erwies sich schliež-
lich als versp„teter April-Scherz :(


Rayman auf Modul oder CD!?!?
----------------------------

In den vergangenen Wochen gab es Gerchte ob Rayman nicht sogar zuerst auf
CD erscheinen soll, dies wurde aber von UBI Soft und Atari Corporation USA
dementiert. Die Modul-Version von Rayman wurde weiter verschoben und laut
den letzten Aussagen soll das Spiel erst Mitte Juli (17.7.95) in Produktion
gehen, d.h. durch die Produktionszeit wird das Spiel erst Ende August/
Anfang September erscheinen.

Es gab keine exakten Begrndungen wodurch diese Verz”gerungen kommen.
Die Playstation-Version von Rayman soll Anfang September erscheinen und die
Sega Saturn-Version erst im Oktober...


Reviews... (demn„chst auf dieser Konsole)
---------------------------------------------------------------------------

Atari gibt sich die Ehre

Am 20 Juni lud Atari USA die komplette amerikanische Fachpresse zu einer
Vorfhrung der neuen Jaguartitel ein. Unter dem Namen "Fun 'N' Games" konnten
sich die anwesenden Journalisten unter anderem ein Bild ber die Titel machen,
die wir eigentlich schon vor geraumer Zeit in unseren trauten Heimen
h„tten spielen sollen. Aber auch neue, bis dato relativ unbekannte Spiele
wurden pr„sentiert.

Gezeigt wurden folgende Titel:

Blue Lightning: Der Spieler schlpft in die Rolle eines UN Piloten. Seine
(CD) Aufgabe: General Drako (ex UN-Mitglied, zu den Terroristen
bergelaufen) zu finden und ihm m„chtig einheizen.
Man kreiert seinen eigenen Flugplan, fliegt Angriffe auf die
Stellungen des Gegners und eskortiert Cargo- und andere UN-
Flugzeuge mit Regierungsangeh”rigen.

Hover Hunter: Die Zeit der unersch”pflichen Resourcen ist um. Das Schlacht-
(Arbeitstitel) feld geh”rt der Elite die mit Geschwindigkeit, Feuerkraft, Re-
(Cart) flexen und Intelligenz ihren Job schnell und grndlich erle-
digen. Als Pilot eines Hochgeschwindigkeitshovercrafts ist
der Spieler im Besitz der st„rksten Waffe im Kampf um die
globale Dominanz.

White Men Can't Automatische Kamerabewegungen und Zooms fangen die schnelle
Jump Action dieses Basketballgames fr maximal vier Personen
(Cart) realistisch und atemberaubend ein. Dieses Spiel wird zusammen
mit dem "Team Tap", Ataris neuem 4-Spieler-Adapter, angeboten.

FlipOut! Die Beschreibung dieses Spiels sagt leider nicht viel aus.
(Cart) Nur soviel: Es handelt sich um ein Knobelgame, das auf dem
"Cheese Planet" spielt. Neun verschiedene Abschnitte mit
unterschiedlichen Spielen pro Abschnitt sollen fr die n”tige
Unterhaltung sorgen.

Highlander Du bist Quentin MacLeod, die Hoffnung der Menschheit. Ba-
(CD) sierend auf der Trickfilmserie enth„lt Highlander Cinepack-
sequenzen und sehr nett anzusehende Vectorgrafik.

Myst Benutze Deinen Geist um hinter die Geheimnisse vergangener
(CD) Zeiten zu kommen. Dieses "Grafikabenteuer", das schon auf
diversen Computern und besonders in den Staaten fr Auf-
sehen sorgte, findet nun auch seinen Weg in das CD-Gehege
des Jaguar.

SuperX Bei diesem Game (Supercross) handelt es sich um eine Motor-
(Cart) radsimulation aus der Perspektive des Fahrers. Der Kurs
besteht aus getexturten Polygonen. Man hat die Wahl zwischen
Training, Einzelrennen und Meisterschaft. Die Fahrer be-
sitzen unterschiedliche Eigenschaften wie z. B. Verletzungs-
anf„lligkeit, St„rke, Gewicht, Ausdauer und Moral.

Baldies Wolltest Du mal die Welt beherrschen? Mit Baldies bekommst
(CD) Du diese M”glichkeit. Erschaffe deine eigene Gesellschaft mit
Arbeitern, Soldaten und Wissenschaftler.
Benutze deine Wissenschaftler und denke Dir kreative Arten
aus, um deine Gegner aus dem Weg zu r„umen. Werfe zum
Beispiel ein Stinktier in das Haus des Feindes und sieh ihm
dabei zu, wie er voller Entsetzen in ein Minenfeld flchtet,
das du vor seiner Htte platziert hast. Nur die eigene Vor-
stellungsgabe schr„nkt dich ein.

Robinson's Hierbei handelt es sich um den šberlebenskampf eines
Requiem Menschen in der Welt der Ausserirdischen. Auch dieses
(CD) Game sorgt schon auf anderen Systemen fr Aufsehen. Alles
spielt sich in Realtime ab.

Charles Barkley 20 Charaktere, inclusive Charles Barkley, stehen zur Aus-
Basketball wahl bereit. Auserdem gibt es zwei unterschiedliche Modi.
(Cart) Man kann gegeneinander antreten oder einen Turniermodus
spielen.

Commander Blood Žltere Semester unter unseren Lesern werden sich sich
(CD) noch an Captain Blood fr den ST entsinnen k”nnen. Hier
ist nun die Fortsetzung dieses Games auf dem Jaguar.

Breakout 2000 Hierbei handelt es sich um ein Update des Spiele-
(Cart) klassikers. Der Unterschied zum Original besteht darin,
daž Breakout 2000 ein 3D-Game ist. Der Blickwinkel ver-
„ndert sich st„ndig.

Vid Grid Eine neue Art, Musik zu erleben. Vid Grid enth„lt die
(CD) Videos so bekannter Knstler wie Red Hot Chili Peppers,
Peter Gabriel, Areosmith und Soundgarden. Ihre Videos
werden in Bl”cke aufgeteilt und gemischt. Der Spieler
muss diese innerhalb eines Zeitlimits (Ende des Videos?)
wieder in der richtigen Reihenfolge zusammenfgen.

Varunas Forces Man steuert ein Team von vier S”ldnern, die Varuna Forces,
(CD) durch feindliches Gebiet. Zur Ausrstung geh”ren Helm-
kameras und Sprechfunk. Auf dem Bildschirm erh„lt der
Spieler einen šberblick ber seine Aktionen und die der
anderen Teammitglieder. Jeder K„mpfer hat auch hier
eigene Charaktereigenschaften und spezielle Beziehungen
zu den anderen Mitstreitern.

Battlemorph Laut Atari eines der realistischsten 3D Shooter, die
(CD) es auf diesem Markt geben soll. Die Fortsetzung zu Cyber-
morph enth„lt endlich das gewnschte Texturemapping,
neue Welten und mehr Missionen (auch im Wasser und in
Tunneln). Ausserdem soll sich das Griffon in einen
Panzer und in ein Wasserfahrzeug verwandeln lassen.

Fight For Life Dieses Game spielt in der H”lle (hmmm). Jedem K„mpfer
(Cart) wird die faire Chance gegeben, sein Leben zurckzu-
gewinnen. Man hat die Wahl zwischen acht unterschiedlichen
K„mpfern, jeder mit speziellen Eigenschaften und Kampf-
techniken. Besiegt man einen Gegner, so erh„lt man als
Belohnung zwei seiner fnf Spezialschl„ge und kann diese
von nun an gegen die schwererer "Brocken" einsetzen.

Space War 2000 Dies soll ein Abenteuerspiel aus der Egoperspektive
(Cart) sein oder werden. Leider haben wir es bis jetzt noch
nicht live in Aktion gesehen. Die Beschreibung von
Atari ist sehr drftig.

Ultra Vortek Auch dieses Spiel sollte jedem Leser ein Begriff sein.
(Card) Bei Ultra Vortek handelt es sich um ein Prgelgame
welches Kasumi Ninja in den Schatten stellen soll
(Kunststck). Hier stehen gleich zehn K„mpfer bereit.
Auch hier gibt es, genau wie KN, die M”glichkeit, die
Blutrnstigkeiten durch einen Code zu mindern.

Creature Shock Geniale Grafik, wenig Game! So kannten wir Creature
(CD) Shock bereits vom PC her. Wollen wir hoffen, daž es
sich bei der Version fr den Jaguar bereits um den
Remix handelt, der bald auch fr die anderen Systeme
erscheinen wird.

Demolition Man Auch Demolition Man gab es bereits auf anderen Systemen
(CD) (3DO). In Kinoqualit„t k„mpft man sich als digitaler
Sylvester- (Stallone) Kracher durch verschiedenste
kleine und gr”žere Spielchen. Gr”žte Herausforderung:
"Wie funktionieren die drei Muscheln???".

Black ICD/White Eines der ersten "echten" Rollenspiele, die fr den
Noise Jaguar erscheinen sollen. Man wandert als Cyberpunk
(CD) durch die Stražen von San Francisco. Man kann sich
nie ganz sicher sein, ob man sich gerade im Cyberspace
oder in der Realit„t befindet. Auf jeden Fall ist man
selber der gute Junge, der gegen die B”sen k„mpft (oder
ein b”ses M„dchen, das ihr Herz vor einiger Zeit in
San Francisco verloren hat (!!)). Fakt ist: Deine
Mission ging in die Hose und du hast einen Polizisten
erschossen. Jetzt sind alle hinter dir her.

Defender 2000 Was wurde nicht schon alles ber dieses Spiel von Jeff
(Cart) Minter berichtet?! Fakt ist: Es kommt auf Cart, nicht
auf CD. Eine gute Entscheidung. Atari sollte sich in
erster Linie auf die Verbreitung des Jaguar konzentrieren.
Erst mit einer breiten Masse an Usern hat es einen Sinn,
Zusatzhardware anzubieten. Defender 2000 k”nnte mit
Sicherheit die Popularit„t des Jaguar geh”rig steigern.

Thea Realm Fighters Angeblich wurde dieses Spiel auf der E3 h„ufig mit
(CD) MK3 verwechselt. Man hat die Wahl zwischen 12 K„mpfern,
einige bereits bekannt aus der MK-Serie (zumindest
wurden die gleichen Darsteller benutzt). Fnf weitere
Charaktere sind im Spiel versteckt und zus„tzlich macht
einem noch der Obermotz das Leben zur Qual.

Brett Hull Hockey Eine 3D-Sportsimulation mit zwei unterschiedlichen Per-
(Cart) spektiven und variabler Kamera. Die Kraft, die St„rke
und die Farben des Jaguar sollen dieses Eishockeyspiel
zu einem echten Erlebnis machen.

Max Force Willst Du ein Mitglied der Max Force, einer Elitetruppe
(CD) im Kapf gegen das Verbrechen, werden? Dann sei clever,
schnell und z„h. 3D-Grafik und die Egoperspektive...
wir sind gespannt.

Noch ein kleines Nachwort. Ich m”chte mich wirklich fr die (teilweise)
extrem dummen Kommentare zu den einzelnen Spielen entschuldigen. Bei vielen
Games mužte ich mich auf die Pressetexte von Atari verlassen. Leider war
es mir nicht verg”nnt, alle Games zu begutachten. Mal sehen, was die Jungs
in den Entwicklungsabteilungen aus den einzelnen Games machen...

Stefan


Neues von den Softwarefirmen...
---------------------------------------------------------------------------


Beyond Games
------------

Ultra Vortex wurde in Ultra Vortek umbenannt, da man Probleme mit
Nintendo befrchtete, welches ein Spiel names "Vortex" auf dem Markt haben.


Electronic Arts
---------------

Electronic Arts arbeitet an keine Jaguar-Spiele, aber Atari hat sich die
Lizenzen von einigen Electronic Arts-Spielen gesichert wie uns E.A. UK
best„ttigt hat...


Factor 5
--------

Die Jungs von Factor 5 hatten in einem Interview in der Game Pro 7/95
nichts bessers zu tun, als den Jaguar schlecht zu machen.

Einige Zitate:

"... 'Club Drive' und die Vorversion von 'Fight for Life' sind einsame
Tiefpunkte der Softwaregeschichte" und "... M”chtegern-64 Bittern wie
Atari Jaguar, ..."

Vor etwas mehr als einem Jahr hat Factor 5 ganz andere Aussagen zum
Atari Jaguar gemacht wie z.B.:

"Der Jaguar ist fr Programmierer eine Traumkonsole: Die Leistungsf„higkeit
eines kompletten HighEnd Grafikcomputers in einer kleinen Konsole: Selbst
fr ultraschnelle, knallbunte 3D-Orgien ist die Raubkatze schnell genug,
klassische Spielgenres sind hardwaretechnisch ein Klacks! Kaum jemand
h„tte geglaubt, daž Atari fr so wenig Geld so viel Leistung bieten
k”nnte..."

Tja, was soll man dazu sagen?? eventl. das Sega, Sony und Nintendo in den
letzten Monaten einige Leute von Factor 5 mit Geld zugeworfen haben?? :(

Schlimm, daž sich manche Leute KAUFEN LASSEN :((


Team 17 Software
----------------

Das englische Softwarehaus arbeitet derzeit an vier Jaguar-Spielen, welche
auch fr alle anderen Plattformen erscheinen sollen.

Das erste Spiel welches im Oktober '95 erscheinen soll heižt Worms, es
sieht Lemmings sehr „hnlich und bietet einen saghaften 16-Spieler-Modus.

Die weiteren Produkte sollen frhestens Weihnachten '95 bzw. im ersten
Quartal 1996 kommen, es handelt sich um folgende Spiele:

- Allegiance CD
- Rollcage CD
- Witchwood CD

Allegiance ist ein Arcade-Strategie Spiel aus der Ich-Perspektive, man
l„uft u.a. wie bei Doom durch die Gegend und muž bestimmte Aufgaben
erledigen.

Rollcage ist ein Rennspiel welches "Rock'n'Roll Racing" auf dem SNES
sehr „hnlich sieht. Die Perspektive ist schr„g-oben wie z.B. bei Bad-
lands (Nachfolger von Super Sprint) auf dem Atari ST.

Witchwood ist ein Action-Adventure welches Nintendos Zelda das Wasser
reichen kann. Der Held bewegt sich in einer Fantasywelt und hat ver-
schiedene Aufgaben und R„tsel zu l”sen...


Spieletests...
---------------------------------------------------------------------------

Pinball Fantasies
-----------------

Nach einigen Monaten Versp„tung erscheint nun doch noch die Konvertierung
eines der erfolgreichsten PC-Flippers - die Rede ist von Pinball Fantasies.

Die Grafik wurde nicht neu gezeichnet, trotzdem sieht der Flipper mit seinen
256 Farben knallbunt aus, vor allem der Flipper "Partyland".

Das Spiel selber bietet vier unterschiedliche Tische: Partyland, Speed Devils,
Billion Dollar Gameshow und last but not least Stones'n'Bones, alle vier
Tische sind sehr gut spielbar und auch das Ballverhalten der Kugel ist ein-
wandfrei - bis auf den Partyland-Table wo an einer Stelle die Kugel h„ngen
bleibt und selbst mit TILT sich nicht mehr befreien l„žt, dies passiert
aber zum Glck sehr sehr selten...

Nach meinem pers”nlichen Geschmack wrde ich folgende Table-Reihenfolge
empfehlen:

1. Stones'n'Bones
2. Partyland
3. Speed Devils
4. Billion Dollar Gameshow

Nun zu den Musik- und Soundeffekten:

Dies sind ok, vor allem die Musikstcke h”ren sich sehr gut an, nur sind
die Abtastraten der Samples nicht besonders hoch (ca. 12 KHz), d.h. die
Samples klingen nicht 100%ig klar, welches aber kaum auffallen drfte...

Die Rekorde werden gespeichert welches den Spieler zus„tzlich motiviert.

Fazit: Wer Flipper liebt und nicht schon die Amiga- oder PC-Version im
Schrank stehen hat, kann ohne grože Bedenken zugreifen denn mit
der Jaguar-Version von Pinball Fantasies kann man vollkommen zu-
frieden sein (Bis auf einen kleinen Bug).


Grafik: 80 %
Sound: 80 %
Gesamt: 80 %


Atari Jaguar Release Liste...
---------------------------------------------------------------------------

erschienen sind...

Name des Spiels... Programmierer/(C)/Produktion Modul Datum
Genre... Grafik %/Sound %/Spielspaž % Serienummer
Spieleranzahl Sonstiges
---------------------------------------------------------------------------
Air Cars Midnite Software/Atari 16MBit 04/95
3D-Actionspiel 15 % 20 % 10 % Vorabversion!
1-8 Spieler (Netz) nachgebesserte Version erscheint demn„chst
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Alien vs. Predator Rebellion Software/Atari 32MBit 10/94
Actionspiel 90 % 75 % 90 % J9008E
1 Spieler Fortsetzung auf CD geplant
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brutal Sports Football Millenium Teque/Telegames 16MBit 08/94
brutales Sportspiel 60 % 50 % 60 % JA100
1-2 Spieler erste Version hatte Bugs
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bubsy Imagitec/Accolade/Atari 16MBit 12/94
Jump'n'Run 65 % 60 % 55 % J9020E
1-2 Spieler (nacheinander) nette Grafik
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cannon Fodder Sensible Software/Virgin 16MBit 02/95
Actionspiel 75 % 70 % 80 % keine Nummer
1 Spieler Amiga- und PC-Version sind auf dem Index
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Checkered Flag Rebellion Software/Atari 16MBit 12/94
3D-Rennspiel 70 % 65 % 60 % J9007E
1 Spieler Rebellion's erstes Rennspiel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Club Drive Atari 16MBit 11/94
3D-Rennspiel 40 % 20 % 30 % J9003E
1-2 Spieler schlampige 3D-Grafik
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Crescent Galaxy Atari 16MBit 01/94
2D-Shoot'em Up 80 % 10 % 40 % J9001
1 Spieler Grafik hui, Gameplay pfui!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cybermorph Attention to Detail/Atari 16MBit 11/93
3D-Actionspiel 70 % 50 % 70 % J9000E
1 Spieler liegt normalerweise dem Jaguar bei
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Doom ID Software/Atari 32MBit 12/94
Actionspiel 85 % 60 % 95 % J9029E
1-2 Spieler (JagLink) PC-Version ist auf dem Index
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Double Dragon 5 Tradewest/Williams 16MBit 04/95
Beat'em Up 20 % 30 % 25 % keine Nummer
1-2 Spieler Mit der 16-Bit Version (SNES) identisch
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dragon - The Bruce Lee Story Virgin/Atari 16MBit 11/94
Beat'em Up 75 % 70 % 75 % J9036E
1-2 Spieler spielerisch ok!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Evolution - Dino Dudes Imagitec/Atari 16MBit 02/94
Geschicklichkeitsspiel 60 % 50 % 55 % J9006E
1-2 Spieler (nacheinander) langweiliger Lemmings-Clone
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hover Strike Atari 16MBit 04/95
3D-Actionspiel 75 % 55 % 65 % J9009E
1-2 Spieler(steuern+schiessen) ehemaliger Projektname: "Battlezone 2000"
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Iron Soldier Eclipse Software Design/Atari 16MBit 12/94
3D-Actionspiel 90 % 85 % 85 % J9026E
1 Spieler Made in Germany
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kasumi Ninja Handmade Software/Atari 32MBit 12/94
Beat'em Up 90 % 60 % 75 % J9012E
1-2 Spieler Blutiger als Mortal Kombat!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pinball Fantasies Spidersoft/21st Century/Atari 16MBit 06/95
Flipper-Simulation 80 % 80 % 80 % J0144E
1-8 Spieler (nacheinander) gute Konvertierung des Kult-Flippers
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Raiden Imagitec/Fabtec Inc./Atari 16MBit 01/94
2D-Shoot'em Up 65 % 60 % 60 % J9005
1-2 Spieler gute Automaten-Umsetzung des Oldie-Shooters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sensible Soccer Sensible Software/Renegade 16MBit 03/95
Fužballspiel 50 % 50 % 70 % JA250
1-2 Spieler bei 60 Hz keine Sprachen-Option
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Burn Out Shen/Atari 16MBit 06/95
Motorradrennspiel ?? % ?? % ?? % ?????
1-2 Spieler Rennspiel a la Super Hang On
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Syndicate Bullfrog/Ocean 16MBit 03/95
Action-Strategiespiel 50 % 35 % 80 % L8002-SYNJAG
1 Spieler ruckel, ruckel, aber trotzdem gut
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tempest 2000 Llamasoft/Atari 16MBit 05/94
3D-Ballerspiel 80 % 90 % 90 % J9010E
1-2 Spieler Eines der besten Action-Spiele
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Theme Park Bullfrog/Ocean 16MBit 03/95
Freizeitpark-Simulation 85 % 80 % 90 % L8001-TPKJAG
1 Spieler begrenzte Abspeicheroption
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Troy Aikman Football Tradewest 16MBit 03/95
Sportspiel 50 % 50 % 65 % keine Nummer
1-2 Spieler -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Val d'Isere Skiing & Snowb. Loriciel/Atari 16MBit 01/95
Sportspiel 80 % 65 % 70 % J9060E
1-2 Spieler (nacheinander) nettes Ski-Spiel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wolfenstein 3D ID Software/Atari 16MBit 07/94
Actionspiel 70 % 70 % 75 % J9028
1 Spieler Die Jaguar-Version wurde beschlagnamt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Zool 2 Imagitec/Gremlin Graphics/Atari 16MBit 12/94
Jump'n'Run 60 % 70 % 65 % J9042E
1-2 Spieler (nacheinander) Mit der Amiga-Version fast identisch
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Kommentar zum Juni 1995...
---------------------------------------------------------------------------

Mit Pinball Fantasies und Super Burn Out sind zwei ordentlich Spiele er-
schienen, aber zwei Spiele reichen noch lange nicht aus, vor allem wenn
ein Spiel es schon auf s„mtlichen anderen Computer- und Konsolensystemen
gibt. Zudem erschien Super Burn Out so sp„t in diesem Monat, daž wir den
Test in der n„chsten Ausgabe nachreichen mssen... :(
(Anmerkung: Es kam am 29.6. aus der Produktion und ist am 4.7. in den
amerikanischen Gesch„ften verfgbar!)


---------------------------------------------------------------------------
> > > > VORRAUSSICHTLICHE ERSCHEINUNGSTERMINE VON JAGUAR-SPIELEN < < < <
---------------------------------------------------------------------------

Spiel (Game) Hersteller (Developer) Format Release
----------------------------------------------------------------------------

Air Cars MIDNITE SOFTWARE/ATARI Modul (16 MBit) 7-8/95
Al Michaels Hard Ball ACCOLADE Modul 3Q/95
Alien vs. Predator 2 ATARI CD 2/96
Allegiance TEAM 17/OCEAN CD 1Q/96
Arena Football League V-REAL PRODUCTIONS/ATARI Modul 10/95
Artemis SPRINGER SPANIEL CD 2Q/96
Atari Kart CYBERDREAMS/ATARI Modul 11/95
Attack of the M. Penguins ATARI Modul + CD 10/95
B.I.O.S. fear ALL SYSTEMS GO CD NO INFO
Baldies GAMETEK INC./ATARI CD 9/95
Batman Forever ATARI CD 4/96
Battlechess? INTERPLAY CD NO INFO
Battlesphere 4PLAY Modul 9/95
Battlewheels 2025 BEYOND GAMES Modul NO INFO
Black ICE/White Noise ATARI CD 12/95
Blue Lightning ATTENTION TO DETAIL/ATARI CD 8/95
Brain Dead 13 READYSOFT CD 10/95
Breakout 2000 ATARI Modul 11/95
Brett Hull Hockey ACCOLADE/ATARI Modul + CD 11/95
Casino Royale TELEGAMES Modul NO INFO
Center Court Tennis ZEPPELIN GAMES Modul NO INFO
Charles Barkley Basketb. ATARI Modul 9/95
Commander Blood ATARI CD 11/95
Commando MICROIDS/ATARI CD 11/95
Conan ARCADE ZONE Modul 8/95
Creature Shock ARGONAUT/VIRGIN 2 CDs !! 8/95
Crime Patrol? AMERICAN LASER GAMES CD NO INFO
Cybermorph 2- Battlemorph ATTENTIOM TO DETAIL CD 9/95
Cyberworld War PGI/CSCN OF EUROPE CD NO INFO
Dactyl Joust HIGH VOLTAGE/ATARI Modul 11/95
Dante ATARI CD 6/96
Deathwatch VISUAL DESIGN/ATARI Modul 11/95
Defender 2000 LLAMASOFT/ATARI Modul 10/95
Demolition Man VIRGIN INTERACTIVE CD 9/95
Deus ex Machina SILMARILS CD 12/95
Dino Dudes 2 IMAGITEC DESIGN/ATARI Modul (CD ?) NO INFO
Dracula the Undead? ATARI CD NO INFO
Dragon's Lair 1 READYSOFT CD 8/95
Dragon's Lair 2? READYSOFT CD 10/95
Droppings DELTA MUSIC SYSTEMS Modul NO INFO
Dune Racer ATARI CD 1/96
Dungeon Depths MIDNITE ENTERTAINMENT Modul NO INFO
Evidence MICROIDS CD NO INFO
FIFA Soccer ELECTRONIC ARTS CD NO INFO
Fight for Life ATARI Modul (32 MBit) 7-8/95
Flashback TIERTEX LTD./U.S. GOLD Modul 7-8/95
Flip-Out GORILLA SYSTEMS/ATARI Modul 8/95
Formula 1 Racing DOMARK GROUP LTD./ATARI CD 12/95
Frank Thomas Baseball ACCLAIM Modul 4/96
Freelancer 2120 IMAGITEC DESIGN/ATARI CD 8-9/95
Galactic Gladiators PHOTOSURREALISM Modul ????
Highlander 1 LORE DESIGN/ATARI CD 11/95
Highlander 2 LORE DESIGN/ATARI CD 2/96
Highlander 3 LORE DESIGN/ATARI CD 11/95
Horrorscope V-REAL CD NO INFO
Hosenose and Booger ALL SYSTEMS GO CD NO INFO
Hover Strike ATARI CD 9/95
Hyper Force VISUAL IMPACT/C-WEST Modul 7-9/95
Indiana Jags? VIRTUAL EXPERIENCE Modul NO INFO
Iratan Supremecy LEVEL 7 CD 1996
Iron Soldier 2 ECLIPSE SOFTWARE/ATARI CD + 2 Player O. 12/95
Ironman/XO-Manowar ATARI Modul? (CD ?) 4/96
Ishar Genesis SILMARILS CD 12/95
Isle of the Dead RAINMAKER SOFTWARE CD NO INFO
Jack Nicklaus Cyber Golf HAND MADE SOFTWARE/ATARI CD NO INFO
James Pond 3 TELEGAMES Modul NO INFO
John Madden Football? ELECTRONIC ARTS CD NO INFO
Kasumi Ninja 2? HANDMADE SOFTWARE CD NO INFO
Kick Off 3? ANCO/IMAGINEER Modul NO INFO
League Bowling V-REAL PRODUCTIONS CD 3Q/95
Legions of the Undead REBELLION SOFTWARE/ATARI Modul & CD 4Q/95
Lester the Unlikely? DTMC Modul NO INFO
Lifewire? BLACK SCORPION SOFTWARE Modul NO INFO
Little Devil GREMLIN GRAPHICS CD 3Q/95
Lobo? OCEAN SOFTWARE LTD. CD 4Q/95
Magic Carpet BULLFROG/ATARI CD 12/95
Max Force ATARI Modul 9/95
Mindripper ATARI CD 2/96
Missile Command VR ATARI Modul+JAGUAR VR 12/95
Mortal Kombat 3 WILLIAMS/ATARI CD 4/96
Mountain Sports DTMC Modul NO INFO
Myst ATARI CD 8/95
NBA Jam-TournamentEdition ACCLAIM/ATARI Modul 12/95
Nanoterror DELTA MUSIC SYSTEMS Modul NO INFO
Need For Speed ELECTRONIC ARTS CD NO INFO
Nerves of Steel RAINMAKER SOFTWARE Modul NO INFO
Netwar ATARI CD 3Q/95
Neurodancer PIXIS INTERACTIVE CD NO INFO
Phase Zero (Hover Hunter) HYPER IMAGE/ATARI Modul 10/95
Pitfall 2 - The Mayan Adv.ACTIVISION Modul 9/95
Pong 2000 ATARI Modul NO INFO
Power Drive Rally TIME WARNER Modul 8/95
Powerslide WILLIAMS BROTHERS CD 3Q/95
Primal Rage TIME WARNER CD 12/95
Quake? ID SOFTWARE ? NO INFO
Rainbow Warrior 3D GAMES Modul NO INFO
Rayman UBI SOFT Modul (32 MBit) 8-9/95
Redemption ATARI CD 11/95
Return of Magic VIRTUAL ARTISTRY Modull 4Q/95
Return to Zork? ACTIVISION CD NO INFO
Rise of the Robots TIME WARNER CD 11/95
Robinson's Requiem SILMARILS/ATARI CD 9/95
Rocky Horror Interactive ATARI CD 6/96
Rollcage TEAM 17/OCEAN CD 1Q/96
Ruiner HIGH VOLTAGE SOFTWARE Modul 9/95
Skyhammer REBELLION SOFTWARE/ATARI CD 12/95
Soccer Kid KRISALIS/OCEAN Modul 7-8/95
Soulstar CORE DESIGN/ATARI CD 9/95
Space Ace READYSOFT CD 9/95
Space War 2000 ATARI Modul 9/95
Starlight Bowl-A-Rama V-REAL PRODUCTIONS CD 10/95
Sudden Impact ATARI Modul 12/95
Supercross 3D ATARI Modul 9/95
T-MEK? TIME WARNER INTERACTIVE CD 4Q/95
Thea Realm Fighters HIGH VOLTAGE SOFTWARE CD 10/95
Thunderstalker TELEGAMES Modul 3Q/95
Tiny Toon Adventures? TELEGAMES/ATARI Modul NO INFO
Twin Crystals SINISTER DEVELOPMENTS Modul NO INFO
Ultimate Brain Games TELEGAMES Modul NO INFO
Ultra Vortek BEYOND GAMES Modul (32 MBit) 7-8/95
Varuna's Forces ACCENT MEDIA PRODUCTIONS CD 11/95
Vid Grid ATARI CD 8/95
Virtual Warriors RAINMAKER SOFTWARE Modul NO INFO
Virtuoso TELEGAMES CD 3Q/95
Waterworld? OCEAN Modul NO INFO
Wayne Gretzky Hockey TIME WARNER CD 12/95
White Men Can't Jump HIGH VOLTAGE/ATARI Modul + 4 Player 7/95
Wing Commander 3? ELECTRONIC ARTS CD NO INFO
Witchwood TEAM 17/OCEAN CD 1Q/96
World Class Cricket TELEGAMES Modul NO INFO
Worms TEAM 17/OCEAN CD 10/95
XXX (racing game) ECLIPSE SOFTWARE Modul (CD ?) NO INFO
XXX TEAM 17 Modul NO INFO
XXX (2 games) ELECTRO BRAIN Modul NO INFO
XXX (platform game) VISUAL DESIGN STUDIOS ? NO INFO
Zone Hunter VIRTUALITY Modul+JAGUAR VR 4Q/95
Zzyorxx II? VIRTUAL EXPERIENCE Modul NO INFO


ALLE ANGABEN OHNE GEWŽHR !! (all infos without guarantee !!!)

XXX = noch kein Name bekannt (no name known)
? = unsicher (not safe)


Aus welchen Land kommen die Spiele...
--------------------------------------------------------------------------
England 16x 59,26 %
USA 8x 29,63 %
Frankreich 2x 7,41 %
Deutschland 1x 3,70 %


Spiele pro Softwarefirma...
--------------------------------------------------------------------------
Imagitec 4x 14,81 %
Atari Corp. USA 3x 11,11 %
Rebellion Software, ID Software,
Bullfrog, Virgin je 2x 7,41 %
Attention to Detail, Millenium Teque, Llamasoft,
Handmade Software, Eclipse Software Design,
Virtual Studio, Tradewest, Sensible Software,
Telegames, Midnite Software, 21st Century, Shen je 1x 3,70 %


Woher kommen die Spiele??
--------------------------------------------------------------------------

Eigenentwicklung 10x 37,04 %
Konvertierung vom Commodore Amiga 500/1200/CD 32 6x 22,22 %
Konvertierung vom SNES/Mega Drive 5x 18,52 %
Konvertierung vom MS-DOS(e) PC 4x 14,81 %
Automatenumsetzung 2x 7,41 %

Anmerkung:
Es wird bercksichtigt, auf welchem System das Spiel ZUERST erschienen ist.


Zeittabelle der Spielerscheinungstermine... (ab 8/95 mit CD-ROM Spiele)
--------------------------------------------------------------------------

11/93 *
12/93
01/94 ***
02/94
03/94
04/94
05/94 *
06/94
07/94 *
08/94 *
09/94
10/94 *
11/94 **
12/94 ******
01/95 *
02/95 *
03/95 ****
04/95 **
05/95
06/95 **
07/95 **** (Prognose)
08/95 ******** (Prognose)


"Konsolometer" der Konsolenhersteller im Juni 1995...
---------------------------------------------------------------------------

-SONY-
In Sachen Playstation war nicht besonders viel los...
***** Keine neuen berragenden Spiele und auch die Verkaufszahlen waren
nicht so stark wie z.B. zum Weihnachtsgesch„ft. Geht's abw„rts??


-NINTENDO-
Obwohl das U64 verschoben wird k”nnen SNES-Besitzer zufrieden sein,
***** da bis Weihnachten einige Top-Titel auf dem Markt kommen, wovon
selbst 32/64-Bitter von tr„umen...


-SEGA-
Der Saturn soll Anfang Juli (8.7.95) auch nach Europa kommen nur
***** wird der Erfolg durch den hohen Preis von 749,- DM nicht besonders
grož sein... Der n„chste Flop nach 32X???


-ATARI-
Zwei Spiele sind nur ein Tropfen auf den heissen Stein und die
***** Stimmung ist selbst bei den Jaguar-Freaks nahe NULL, die n„chsten
zwei bis drei Monate werden alles entscheiden...


Darauf wartet die Redaktion...
---------------------------------------------------------------------------

1. (1) Jaguar CD-ROM + VLM
2. (2) Rayman
3. (6) Highlander 1 CD
4. (4) Fight for Life
5. (5) Defender 2000
6. (7) Iron Soldier 2 CD
7. (-) White Men Can't Jump + Team Tap
8. (-) Atari Kart
9. (9) Ultra Vortek
10.(-) Pitfall


Jaguar Games Leser-Hitliste (mit neuer Wertung!!!)...
---------------------------------------------------------------------------

Platz Name des Spiels | Stimmen | LOW % | HIGH % | Durchschnitt
-----------------------------------+---------+-------+--------+-------------
1. (3) Tempest 2000 | 10 | 78 % | 95 % | 85,40 %
2. (2) Alien vs. Predator | 12 | 50 % | 95 % | 78,83 %
3. (4) Doom | 10 | 65 % | 91 % | 77,90 %
4. (1) Iron Soldier | 11 | 29 % | 90 % | 76,18 %
5. (5) Theme Park | 4 | 60 % | 78 % | 72,00 %
6. (6) Cannon Fodder | 4 | 55 % | 83 % | 71,50 %
7. (15) Dragon | 5 | 60 % | 80 % | 69,20 %
8. (NE) Pinball Fantasies | 1 | 69 % | 69 % | 69,00 %
9. (7) Val d'Isere | 3 | 58 % | 72 % | 66,66 %
10. (11) Hover Strike | 10 | 42 % | 75 % | 62,20 %
11. (10) Raiden | 6 | 29 % | 73 % | 60,00 %
12. (8) Syndicate | 4 | 30 % | 75 % | 56,25 %
13. (19) Evolution: Dino Dudes | 6 | 35 % | 70 % | 57,66 %
13. (13) Bubsy | 6 | 30 % | 89 % | 57,66 %
15. (14) Wolfenstein 3D | 2 | 50 % | 64 % | 57,00 %
16. (9) Kasumi Ninja | 8 | 40 % | 70 % | 55,13 %
17. (22) Club Drive | 4 | 20 % | 80 % | 55,50 %
18. (12) Cybermorph | 10 | 19 % | 70 % | 52,60 %
19. (20) Checkered Flag | 5 | 38 % | 75 % | 52,20 %
20. (21) Crescent Galaxy | 2 | 39 % | 60 % | 49,50 %
21. (17) Zool 2 | 2 | 45 % | 50 % | 47,50 %
22. (16) Sensible Soccer | 1 | 45 % | 45 % | 45,00 %
23. (18) Brutal Sports Football | 3 | 30 % | 62 % | 40,66 %
24. (23) Double Dragon | 1 | 15 % | 15 % | 15,00 %
25. (24) Troy Aikmann Football | - | -- - | -- - | ----- -

Letzten Monat:

Name des Spiels | Stimmen | LOW % | HIGH % | Durchs. Gewinn/Verlust
--------------------------+---------+-------+--------+-----------------------
Iron Soldier | 21 | 65 % | 100 % | 86,38 % - 10,20 %
Alien vs. Predator | 21 | 70 % | 95 % | 83,70 % - 4,87 %
Tempest 2000 | 19 | 50 % | 95 % | 83,51 % + 1,89 %
Doom | 17 | 20 % | 93 % | 80,49 % - 2,59 %
Theme Park | 7 | 60 % | 90 % | 76,42 % - 4,42 %
Cannon Fodder | 7 | 63 % | 82 % | 73,28 % - 1,78 %
Val d'Isere | 5 | 65 % | 78 % | 71,60 % - 4,94 %
Syndicate | 6 | 30 % | 85 % | 70,00 % - 13,75 %
Kasumi Ninja | 17 | 40 % | 87 % | 65,53 % - 10,40 %
Raiden | 9 | 60 % | 72 % | 65,22 % + 5,22 %
Hover Strike | 8 | 53 % | 86 % | 64,31 % - 2,11 %
Cybermorph | 20 | 10 % | 81 % | 59,69 % - 7,09 %
Bubs

  
y | 5 | 38 % | 80 % | 59,20 % - 1,54 %
Wolfenstein 3D | 8 | 15 % | 75 % | 59,00 % - 2,00 %
Dragon | 4 | 50 % |67,46 % | 58,36 % + 10,84 %
Sensible Soccer | 2 | 50 % | 60 % | 55,00 % - 10,00 %
Zool 2 | 7 | 12 % | 69 % | 54,28 % - 6,78 %
Brutal Sports Football | 4 | 40 % | 65 % | 52,50 % - 11,84 %
Evolution: Dino Dudes | 13 | 0 % | 77 % | 51,07 % + 6,59 %
Checkered Flag | 10 | 30 % | 70 % | 49,80 % + 2,40 %
Crescent Galaxy | 14 | 1 % | 70 % | 37,90 % + 11,60 %
Club Drive | 9 | 0 % | 70 % | 30,77 % + 24,73 %
Double Dragon | 1 | 10 % | 10 % | 10,00 % + 5,00 %
Troy Aikmann Football | - | -- - | -- - | -- -- - - - -- -


Macht mit!
----------

Bewertet alle eure bekannten Jaguar-Spiele mit 0 bis 100 %
und schicke sie an mich!! (Martin Lethaus)


Jaguar-Bewertungen der BIG "3" (Mega Fun, Maniac, Video Games)...
---------------------------------------------------------------------------

-- = es liegen keine Daten vor...
?? = noch nicht getestet...
kW = keine Wertung
XX = Daten werden nachgereicht...

Mega Fun Maniac Video Games maximale Differenz

Aircars ?? % ?? % 80 % ?? %
Alien vs. Predator 75 % 58 % 90 % 32 %
Brutal Sports Football 55 % 40 % -- % 15 %
Bubsy 57 % 57 % 65 % 8 %
Cannon Fodder 73 % XX % 80 % 7 %
Checkered Flag 32 % 56 % 58 % 26 %
Club Drive 20 % 39 % 35 % 19 %
Crescent Galaxy -- % 21 % 25 % 4 %
Cybermorph 85 % 59 % 59 % 26 %
Doom 91 % 87 % kW % 4 %
Double Dragon V 19 % ?? % 39 % 20 %
Dragon - Bruce Lee Story 66 % 70 % 69 % 4 %
Evolution - Dino Dudes -- % 69 % 67 % 2 %
Flashback ?? % ?? % ?? % ?? %
Hover Strike 62 % 54 % 60 % 8 %
Iron Soldier 79 % 77 % 83 % 6 %
Kasumi Ninja 48 % 39 % 69 % 30 %
Pinball Fantasies ?? % ?? % ?? % ?? %
Raiden -- % 61 % 60 % 1 %
Sensible Soccer 64 % 86 % 78 % 22 %
Super Burn Out ?? % ?? % ?? % ?? %
Syndicate 68 % 80 % 86 % 18 %
Tempest 2000 88 % 81 % 80 % 8 %
Theme Park 75 % 79 % 82 % 7 %
Troy Aikman NFL Football ?? % ?? % ?? % ?? %
Val D'Isere 56 % 45 % 81 % 36 %
Wolfenstein 3D 73 % kW % kW % -- %
Zool 2 65 % 55 % 71 % 16 %

Bei Abweichungen von unter 10% ist alles OK!
Aber bei Differenzen von ber 20% ist etwas faul!?!?


Highscores... (NEU!!)
---------------------------------------------------------------------------

In dieser neuen Rubrik werden die drei besten bei dem jeweiligen Spiel ge-
nannt, diese Highscore-Liste soll dazu anregen nochmals alte Jaguar-Games
aus den Schrank zu holen und auf Rekord-Jagd zu gehen...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

ALIEN VS. PREDATOR 1. Platz 8.912.600 - A. Mueller
2. Platz 4.237.500 - M. Lethaus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CRESCENT GALAXY 1. Platz 1.732.120 - R. Gehm

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

CYBERMORPH 1. Platz 366.500 - R. Gehm

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

DRAGON - THE BRUCE LEE STORY


Schwierigkeitsgrad: normal 1. Platz 397.750 - R. Gehm

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

EVOLUTION - DINO DUDES 1. Platz 110.520 - R. Gehm

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

PINBALL FANTASIES


Einstellung: 5 B„lle, schwer

Billion Dollar Gameshow: 1. Platz 36.828.350 - M. Markus

Partyland: 1. Platz 21.636.230 - A. Meier

Stones'n'Bones: 1. Platz 78.251.510 - F. Sonnabend
2. Platz 66.864.030 - H.D. Wiggermann

Einstellung: 5 B„lle, leicht

Billion Dollar Gameshow: 1. Platz 21.448.410 - S. Quermann

Partyland: 1. Platz 36.015.950 - M. Lethaus

Stones'n'Bones: 1. Platz 59.853.890 - S. Quermann
2. Platz 53.844.860 - M. Lethaus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

RAIDEN


3 Credits 1. Platz 2.227.990 - R. Gehm

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

TEMPEST 2000 1. Platz 2.149.490 - H. Griebner
2. Platz 568.674 - R. Gehm

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

ZOOL 2 1. Platz 48.480 - R. Gehm

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Jaguar Kleinanzeigen & Einkaufstips
===============================================================================

Ja hier sind sie die Kleinanzeigen, welche diesmal doch ein wenig gr”žer
geworden sind. Achso ich habe von Martin geh”rt, daž sich jemand beschwert
bei ihm beschwert hat, daž seine Anzeige in der letzten Ausgabe nicht drinne
war. Martin ist dafr nicht zust„ndig, sondern ich, also wenn sich jemand
beschweren will, bei mir oder bei /dev/null !!!

Rouven Gehm @ KL (MausNet), gehm@sixpack.pfalz.de ((Inter)UseNet)
oder auch wenn Ihr dieses Mag vielleicht durch andere Kan„le erhaltet
hier auch meine FAX-Nummer : 0631-29643

-------------------------------------------------------------------------------
Suche : [BSF], [DOO], [HST], [W3D], [ZO2]
MausNet : Rouven Gehm @ KL
Voice/Fax: 0631-29643
-------------------------------------------------------------------------------
Tausche : [IRS] gegen [SYN]
MausNet : Patrick Berzbach @ B2
Telefon : 030 - 7863830
-------------------------------------------------------------------------------
Tausche : [BUB] oder [ZO2] gegen [SSO]
MausNet : Martin Lethaus @ UN
-------------------------------------------------------------------------------
Verkaufe : [CHF], [CYB], [DRA], [EDD], [KAN], [TMF]
Suche : [THP], [T2K]
MausNet : Christian Lier @ G™
Tel(BTX) : 055241441(-0001)
-------------------------------------------------------------------------------
Verkaufe : [T2K]
MausNet : Carsten Kucz @ DO2
-------------------------------------------------------------------------------
Verkaufe : [TMF], [EDD], [W3D] oder tausch von [TMF]+[EDD] gegen [DOO]
MausNet : Michael Markus @ OS
-------------------------------------------------------------------------------
Tausche : [DOO] gegen [SSO]
MausNet : Holger Haslbeck @ LA
-------------------------------------------------------------------------------

AJN (Atari Jaguar Norm) ?&& ?? Einkaufstips
?????Spiele fr weniger als ein Blauer
leider nicht immer :(

[AVP] Alien vs Predator 89,- CSCN of Europe
[BSF] Brutal Sports Football 89,95 Spielraum
[BUB] Bubsy 69,- Game Express
[CNF] Cannon Fodder 89,- Playcom
[CHF] Checkered Flag 59,95 Tradelink
[CLD] Club Drive 39,90 O.I.T.
[CYB] Cybermorph 109,- Playcom
[DOO] Doom 89,- CSCN of Europe
[DD5] Double Dragon 5 119,- CSCN of Europe
[DRA] Dragon: The Bruce Lee Story 69,- Game Express
[EDD] Evolution: Dino Dudes 69,- CSCN of Europe
[HST] Hover Strike 99,- Galaxy*
[IRS] Iron Soldier 89,- Galaxy*
[KAN] Kasumi Ninja 79,- Galaxy*
[PIF] Pinball Fantasies 109,- Galaxy
[RAI] Raiden 89,- CSCN of Europe
[SSO] Sensible Soccer 99,- Galaxy
[SYN] Syndicate 89,- Galaxy*
[T2K] Tempest 2000 75,- Xware
[THP] Theme Park 79,- Galaxy*
[TMF] Trevor McFur in the Crescent Galaxy 69,- CSCN of Europe
[TAF] Troy Aikman Football 79,- Galaxy*
[VAL] Val d'Isere Skiing & Snowboarding 79,90 O.I.T., Galaxy*
[W3D] Wolfenstein 3D 69,- CSCN of Europe
[ZO2] Zool 2 69,- Game Express

zudem hat Hard- & Soft noch einige Jaguar-Restposten zu je 49,- DM

* = angeblich begrenzte Aktion bei Galaxy

- Alle Angaben ohne Gew„hr!!
(andere uns unbekannte H„ndler k”nnten auch gnstiger sein)

- Preise k”nnen schwanken (Dollarkurs etc. ...)


Gebrauchtmarktpreise:
---------------------

Wenn Sie ein Spiel gebraucht kaufen, sollten sie nicht mehr zahlen, als
hier aufgefhrt wurde...


Name des Spiels Gebraucht-Normalpreis

[AVP] Alien vs Predator ca. 50 bis 60,- DM
[BSF] Brutal Sports Football ca. 50 bis 60,- DM
[BUB] Bubsy ca. 40 bis 45,- DM
[CNF] Cannon Fodder ca. 50 bis 60,- DM
[CHF] Checkered Flag ca. 30 bis 40,- DM
[CLD] Club Drive ca. 25 bis 30,- DM
[CYB] Cybermorph ca. 30,- DM (liegt bei)
[DOO] Doom ca. 50 bis 60,- DM
[DD5] Double Dragon 5 ca. 40 bis 45,- DM
[DRA] Dragon: The Bruce Lee Story ca. 40 bis 50,- DM
[EDD] Evolution: Dino Dudes ca. 35 bis 45,- DM
[HST] Hover Strike ca. 55 bis 65,- DM
[IRS] Iron Soldier ca. 55 bis 65,- DM
[KAN] Kasumi Ninja ca. 50 bis 55,- DM
[PIF] Pinball Fantasies ca. 60 bis 70,- DM
[RAI] Raiden ca. 50 bis 55,- DM
[SSO] Sensible Soccer ca. 60 bis 65,- DM
[SYN] Syndicate ca. 50 bis 60,- DM
[T2K] Tempest 2000 ca. 45 bis 55,- DM
[THP] Theme Park ca. 50 bis 55,- DM
[TMF] Trevor McFur in the Crescent Galaxy ca. 30 bis 40,- DM
[TAF] Troy Aikman Football ca. 35 bis 45,- DM
[VAL] Val d'Isere Skiing & Snowboarding ca. 50 bis 60,- DM
[W3D] Wolfenstein 3D ca. 40 bis 45,- DM
[ZO2] Zool 2 ca. 40 bis 45,- DM

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
---------------------------------------------------------------------------
CATnips
von Donald A. Thomas, Jr.
Director, Customer Service, Atari Corporation USA)...
---------------------------------------------------------------------------
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


Die CATnips von Don Thomas wurden nicht eingedeutsch, da dies zuviel Arbeit
w„re (versuchen sie mal einen ber 90 KB langen englischen Text auf deutsch
zu bersetzen), aužerdem kann durch eine šbersetzung es zu Missverst„nd-
nissen kommen.


CATnips... Jaguar notes from Don Thomas
"""""""""""""""""""""""""""""""""""""""

Pinball Fantasies WILL BE IN STORES on June 9. The product has shipped
from the factory and is in route to retail shelves NOW. I played with
Pinball Fantasies at E3. I found it to be as appealing as any pinball
game I have played with the added appeal of multiple playfields. I happen
to like pinball simulations and I found Pinball Fantasies to be
addictive. It includes high resolution graphics and all the bells and
whistles found on real pinball machines.

Laury Scott has announced in the Jaguar forum that "Super Burnout" is
IN PRODUCTION. YEA! This motorcycle race game is VERY controllable as
well as a heck of a lot of fun to play.

A lot of Jaguar gamers have asked about the Jaguar's ability to
integrate Q-Sound(tm) effects into software. Q-Sound is a proprietary
method to reproduce sounds so they audibly "appear" to be actually
coming from their original source. This technology effectively emulates
sounds made in front of the listener on a horizontal plane. In other
words, the sounds cannot reveal whether they were made higher or lower
than the listener, but can reproduce sources in front of the listener
at variable distances within almost 180 degrees. I'm sure a developer
can explain it better, but the technology is licensed by Atari and
routines have been distributed to developers to integrate Q-Sound
effects into future games. As I understand it, the routines work by
passing monophonic sound samples to them with parameters that define
the position of the sound source. I think this offers a lot potential
for future development.

Jeffrey Norwood's recent informal conference went very well. His
impromptu style lured a lot of participants including Atari
personalities such as Francois Bertrand and Laury Scott.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

CATnips... Jaguar tidbits from Don Thomas
"""""""""""""""""""""""""""""""""""""""""

I've always thought it would be fun to own a private arcade room.
Nothing elaborate.... just a few professional coin-op machines. A
"Space Invaders", a "Missile Command"... an Asteroids perhaps. My
brother has a classic "Kickman" machine... remember that one? I once
owned a generic knockoff machine that had an abstract resemblance to
"Galaxian", but it never worked well and I sold it one day to someone
who knew how to fix it up better than me.

I don't think I will really ever own that arcade. Neither will I ever
build that personalized cinema or private amusement park that's always
sounded fun, but I do own an Atari Jaguar. With the Jaguar, I already
own the exact arcade version of "Raiden" (2 player is better on the
Jaguar) and a super new version of "Tempest". "Defender" is forthcoming
soon and other classics have been promised.... (Not to mention other
great titles such as "Iron Soldier", "Doom" and "Alien vs. Predator",
but that's another great story.)

At the recent E3 (Electronic Entertainment Expo; the huge trade show
for the gaming industry in Los Angeles) I had the opportunity to preview
a new game which is coming to the Jaguar this Friday (June 9th). The
game is called "Pinball Fantasies" and is published by CWest. CWest
emerged recently as a new software publisher. They ONLY publish games
for the Jaguar and released "Cannon Fodder" a couple months ago. Look
for a preview of their third title on the Atari Explorer Online (AEO)
video coverage of E3.

"Pinball Fantasies" is like getting four great pinball coin-op machines
and putting them into my virtual arcade. I was hooked within minutes of
playing the game. My favorite is "Stone's 'N' Bones"; a playfield based
on a ghosts and goblins theme, but there's also "Partyland"; based on a
traveling carnival, "Speed Devils"; based on an automobile raceway and
"Billion Dollar Game Show"; based on popular television game shows.

A lot of video games cater to gamers who want to spend hours and hours
doing complex things without coming to any ending. Earning health,
casting spells, collecting jewels, answering riddles and maneuvering
along obstacle-infested pathways are some of the basic components of
contemporary game playing. For those of us who just want some old
fashioned mindless entertainment sometimes, nothing beats the hypnotic
roll of a pinball as it pounds it way up and down the cling-clang
alleyway. "Pinball Fantasies" has all the bells and whistles... the
responsive flippers, the high-score screens, the ability to "nudge"
the table, colorful targets, score multipliers, touchy bumpers,
run-a-way ramps, drop zones and more. It has darn right decent sound
effects and brings home the arcade feel of good pinball arcade action.
If you remember "David's Midnight Magic" for the Atari 2600, that was
one great pinball game back then! Now "Pinball Fantasies" brings it all
up to date with four fun playfields on one cartridge.

The suggested retail of "Pinball Fantasies" is $59.95 and it will be
at your dealers June 9th. The suggested retail on "Cannon Fodder" (also
by CWest) is Now Only $49.95.

Last week, CWest announced an interesting offer out to all retail video
game department employees on "Cannon Fodder". There is a $500 reward,
a $300 reward, (12) $100 rewards, (24) $25 + a Jaguar T-Shirt rewards,
and "a ton" of FREE Jaguar T-Shirts. If you are a good video game player
you might want to check in with your local retailer and team up with a
qualified employee and go for it.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

CATnips... Jaguar tidbits from Don Thomas
"""""""""""""""""""""""""""""""""""""""""

Okay. LOTS of you <<<S-C-R-E-A-M-E-D>>> (just as you should have) over
the Ultimate Gamer magazine article which appeared in their premiere
issue (cover date; July 1995). For example, in that issue, Jaguar
gamers were misinformed that the CD-ROM (to be released in August) was
going to be single speed and... well, let's just say it was a bad hair
day for the unnamed author of that article.

Since a lot of onliners contacted me about the Ultimate Gamer's issue,
I was invited by Ultimate Gamer to have lunch with them this afternoon.
The lunch was hosted by Chris Gore and Randy Brown. Chris is the
Editor-In-Chief of Ultimate Gamer, Video Games, and Tips and Tricks
Magazines.

Chris and Randy were meeting with Ron Beltramo; Vice President
Advertising and Marketing for Atari Corporation and John Mathieson;
Vice President Advanced Technology for Atari Corporation. We ducked
into a restaurant called Pacific Fresh near the office and really got
down to business. After all that was said and done, I think we made
a lot of headway and I'd like to share what I can with the people who
helped correct this issue... the online community.

Chris appeared in his trademark cap, calloused punch-button thumbs and
glazed-over video eyes. He was all ablaze with energy. He talked about
the future of the gaming industry and how well he thought Atari fit into
the plan with a super system priced at less than $160. He shared with us
his enlightenment from the E3 show and how he has come to conclude that
there's room in the market for multiple high end systems as long as they
were priced affordably. He talked about some great things happening in
upcoming issues of his magazines and how much he has come to realize
Atari is in a great position and that fact will be reflected in
forthcoming issues.

With Chris' permission, I have managed to grab some snippets from the
Editorial by Ultimate Gamer's Frank O'Connor which will appear in the
second issue to released July 25. I am obligated to say that this
preview is subject to grammatical and technical corrections before it
is actually printed....

"Plugged In..."

"Welcome to the second issue of ULTIMATE GAMER. The response to the
first issue was over-whelming,..."

"It seems we also upset and confused a number of Jaguar owners. We
incorrectly reported that the Jaguar CD was a single-speed unit..."

"We apologize both to Atari and to nervous Jaguar owners for our
unforgivable error..."

"...it must be said in Atari's defense that E3 was a very good show
for the company. All things considered, there was more software, better
games and a much healthier presence..."

"The Atari Virtual Reality headset was drawing crowds from all over..."

"Jaguar's custom graphics hardware is almost perfectly suited to the
shaded polygons required by Virtual Reality games. Better yet, the
multi-processor architecture means there is less of the annoying
Virtual Reality lag when you move too quickly..."

"Atari may have single-handedly cracked open a new market, being the
first company to produce a VR game system..."

"Atari really hasn't made any big mistakes. Its machine is hot, the
pricing is incredible and the ideas are fine..."

"The company that started the business may yet find itself in a
position to dominate..."

I hope Jaguar users will pick up this issue of Ultimate Gamer and let
me know what they think. It is also important that Jaguar gamers let
Ultimate Gamer know that they are appreciative of healthy Jaguar
coverage. Ron Beltramo was very instrumental in getting Chris Gore and
company to look hard at Atari's position and the way the video game
market is shaping up. We all agreed at lunch to the obvious... more
quality software ASAP! We also agreed Atari is dealing with this in a
very serious way with a lot of great software coming very soon. Now,
more than ever, Atari is in a great position to make that happen as
long as we stick by our guns, er, I mean joypads! <g>

By the way, you can contact the Editorial offices of Ultimate Gamer by
writing:

Ultimate Gamer Magazine
9171 Wilshire Boulevard, #300
Beverly Hills, CA 90210

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

CATnips... Jaguar tidbits from Don Thomas (95.06.13)
""""""""""""""""""""""""""""""""""""""""""""""""""""

I'm going to celebrate this edition of CATnips by giving it a
theme...
I'm calling it my "Personal Opinion Edition!" <g> Last week I was
forwarded an Internet message from someone feeling I was not entitled to a
personal opinion or, at least, a right to express it within my CATnips
format. So to that... I say "Bullpunky!" <g>

For the record, CATnips is NOT a formal statement of Atari
Corporation and my personal opinions expressed herein are no one else's
but my own. I think everyone on my private distributionchannel (KJAG or
WJAG for our friends East of the Mississippi <g>) knows that CATnips is my
own personal means to fill the gap between what is newsy in the Jaguar
spotlight, but may not be covered by press releases or formal statements.
Subjects I have covered have been personal perspectives of E3, my
adventures with CATscan (209/239-1552 == 14.4 == 24 hours), my impressions
on games or simply where to find them, previews of neat stuff I've snagged
for onliners at great prices (T-Shirts, posters, CD Soundtracks, videos,
etc.), great online comments and more... lots more. I've even attached
Press Releases from time to time. You can tell which ones they are because
of the two secret words at the top of them... (PRESS RELEASE).

Also, for the record, I do work at Atari Corporation and my opinions
are 100%+ biased in favor of Atari product. I'm sorry to shock some of
you, but looking for ways to sell the SNES doesn't really pay my mortgage
well. For what it's worth, working at Atari is a thrill for me because I
get to swim in my favorite pool of entertainment products. Long before I
knew Atari would scrape grease from my elbows, I was collecting 2600 game
cartridges, devoted to my 400 and 800 computers (no, those are not
quantities) and attending Atari users' group meetings in Ft. Worth, Texas.

Although only one person I know of ever suggested I not voice
opinions, I felt compelled to be PC (no pun intended) about it and 'fess
up that I am biased. In the interest of fairness, I encourage anyone that
chooses to republish copies of CATnips to point out that my expressed
opinions are based on those things I think will help promote the Atari
Jaguar (and Lynx). Those who know me realize I will never falsify
anything, but I won't go out of my way to point out the occasional "not so
good" stuff... Kind of like when I proudly show pictures of my son, I
don't go out of my way to point out that his team lost their baseball
season this year. Heck, if I'm going to paint, why not use colors I like!
Right?

I suppose I should feel obligated to point out that the preceding was
a biased editorial based on personal opinion. Okay, let's move on <g>...

Some of you may recall that I was entertaining the idea of assembling
a timeline of Atari's history. Although things like Christmas and E3 have
shifted its position on my priority list, I'm still collecting goodies as
sources for information. So far I have over 130 pages packed with material
and I still have volumes of books and magazines to review.

I'd like to point out an excellent book I came across. It was
recommended to me by John Hardie, a Jaguar devotee and CATscan member from
New York who expressed his PERSONAL OPINION and... oh, anyway, the book is
called: "PHOENIX: The Fall & Rise of Home Videogames". It was written by
Leonard Herman who is a freelance writer, award winning lyricist, Atari
game collector and computer programmer residing in New Jersey. The book is
published by Rolenta Press with a copyright of 1994. Now the following
review of this book is my PERSONAL opinion...

"PHOENIX: The Fall & Rise of Home Video Games" seems to me to be the
most thorough history of the video game evolution I have seen. Unlike
"Game Over" by David Sheff which takes an angle from primarily Nintendo's
perspective, Herman's accounts appear to me (my opinion) to be evenly
devoted to all the systems that contributed to the phenomenon of
videogaming. It would have been nice if there were photos or illustrations
because part of the charm to reminisce is to visualize how some of those
old blocky games looked. I do not know the accuracy of all the data in the
book, but the book is extremely well indexed (another opinion) and offers
a three page bibliography in teeny tiny print.

The book is 298 pages and perfect bound by a generic looking cover. It is
available direct from the publisher for $22.49 which includes shipping
costs. New Jersey residents need to add $1.20 for the sales tax. In MY
OPINION, it adds something to the book to have the author sign it. You may
want to make that request when ordering.

By the way, I am personally looking for a book titled: "ZAP" written
by Scott Cohen and published by McGraw Hill in 1984. I found a copy in
the library at Sacramento State University, but I would like to add a
clean copy to my private library. The book is out of print and no longer
available through McGraw Hill. (A FACT verified through the publisher...
not an opinion.) Please EMail me at 75300.1267@compuserve.com or
atari@genie.com if you have help for me on this. I am also interested
in dusty, but good condition Atari 2600 game cartridges. Of course, the
unusual ones would be most appealing. One such cart that comes to mind
was part of a Puppy Chow promotion. Before you you offer them away to
me or anyone else, take a good look at them again. Some of those games
were a lot of fun and you might see new versions of some of them playing
on a Jaguar near you! <wink>

Those looking for great Jaguar press, check out the July issue of
POPULAR SCIENCE on page 41. (Note, it is my opinion that the coverage was
"great", but it is NOT my opinion that it is found on page 41.) The system
is pictured and a couple screen shots of Kasumi Ninja are featured to show
the version with and without the parental code activated.

Just as a premature footnote, I have received several comments back
in agreement with my PERSONAL OPINIONS of "Pinball Fantasies". Look for
reviews coming up in the upcoming issues of STReport and Atari Explorer
Online. BTW, "Pinball Fantasies" is available NOW!

[Editor's note: The review of Pinball Fantasies was in last week's
issue (issue #11.23)]

The new July issue of VIDEOGAMES reached me today. In MY OPINION, our
buddy Chris Gore is at it again. Although our recent lunch meeting with
Gore was after this issue went to press, there are a few "technical
errors" which will appear to be new because the magazine is just coming
out. One of them happens to be the FACT (not opinion) that the CD-ROM is
still scheduled for release in August... not "by Christmas" as quoted in
the magazine. Please help notify gamers in advance of this.

Your favorite press celebrities have been invited to a very special
FUN 'N' GAMES event at Atari headquarters. Look for early feedback from
them within a couple weeks. The event will open opportunities for sneak
previews, exclusive interviews (and the separation of opinion and fact).

I still get a lot of EMail asking if we still have AvP or IS posters,
Tempest Soundtrack CDs and videos. Yes, we have all of them for
collectors and enthusiasts. Whenever I get a chance, I snag some for
the onliners in case they want to get one. Just follow the instructions
in the ad to place your order. Please keep in mind that the Tempest
Soundtrack CD is now scheduled for release as a pack-in with the CD-ROM
so don't order one if you can wait until then. Also, the best recent
video (IMO) is actually from Atari Explorer Online. Here's what the
onliners are saying about the AEO/E3 video...

Service: GEnie

Author: C.SMITH89[CLINT/A.P.E.]
Posted: 06/09/95, 08:29PM
Message #: 148
Category: The Jaguar - Atari's latest Game Console!
Topic: ATARI@E3

"...Terrific quality work... Rayman looks killer...
Hopefully the rest of SoulStar will be as good as it's
FMV intro. Whoa! Missile Command 2000 is looking very
nice indeed. White Men Can't Jump looks and sounds very
cool. Nice effects. Shut Up and Jam's setup screens look
nice. Nice to see that it's being handled by Ringler(they
did Lynx Hockey, Mario Lemieux for Sega, and some
computer sports games for Mindscape years ago). Fight For
Life looks GREAT. Much better looking than Virtua
Fighters on Saturn. The best move shown on the video is
when a character gets finished off with a vicious looking
bearhug. Nice FMV for that NERF ad. Defender 2000 plus
looks excellent. Love the aurora and the various sounds
(especially the sizzle of the lightning lazer). It should
kick with the right music. More great looking FMV for
Varuna's Forces. Pinball Fantasies looks pretty good and
the music is quite nice. Flip Out...boy what an odd
looking(but neat) game. Ultra Vortex is looking
great(especially since the background smooth scrolls ...
no more jumpiness). Lucius has some great looking
attacks. SkyHammer looks promising. Power Drive Rally
looks and sounds excellent. Love the reflection of the
sky in the water. Ruiner looks interesting. The war motif
appeals to me more. Some cool sound. Battlesphere ... WOW
... Battlesphere. Oh my god, it's full of stars! Somebody
clone the 4Play gang. I especially love the music. It
sounds EXCELLENT. Also, I don't care who you have to
bribe ... keep the Star Raiders shot sound. Who'd think
that an 8-bit game's sound effect would seem so right in
a 64-bit game? Thea Relm Fighters looks to have promise.
Really nice backgrounds. The FMV on Blue Lightning is
incredible. I'd really like to see something of a level
where you're flying over ground though before I condemn
it (plus, it's probably still being worked on). Primal
Rage is looking VERY close to the arcade game. Hyper
Force strikes me along the same lines as Switchblade 2 on
the Lynx. I hope the game is still being worked on (your
character looks super stiff). Creature Shock has to have
the BEST FMV on the Jag CD. It looks unbelievable. Even
if there isn't much gameplay, it still may be worth
picking up just to blow your friend's minds. Brett Hull
Hockey (also from Ringler) is also looking VERY promising.
Could be a good one. Vid Grid looks pretty good. People's
thoughts that it might be very easy to piece together a
music video in motion need to take a look (ouch, tough).
Battlemorph. YES. Great FMV. Visually it's a step beyond
the original and the underwater stuff looks great.
Deathmatch gives me almost an EarthWorm Jim feel. Very
pretty. It'll be interesting to see what they do with it.
Finally, Hover Hunter looks very neat.

Terrific job, AEO gang.

(Oh, when I said the Jag logo looked neat, I meant this
cool FMV logo sequence. It's looks great).

========================================================

Service: GEnie
Author: C.BENAVIDES[CB Sez]
Posted: 06/10/95, 12:10AM
Message #: 151
Category: The Jaguar - Atari's latest Game Console!
Topic: ATARI@E3

I just finished watching both AEO tapes (which I received today!).
They are great. I personally can't wait to get BattleMorph and
Battlesphere. My 11 year old son wants Vid Grid. Great job by the
AEO guys.

-CB Sez

========================================================

Service: GEnie
Author: C.WELLS10[Ginsu]
Posted: 06/10/95, 02:57AM
Message #: 152
Category: The Jaguar - Atari's latest Game Console!
Topic: ATARI@E3

Got both tapes in this afternoon; had to skim through the
Atari one real quick before work, getting ready to sit
down and watch now. What brief bit I saw earlier looked
excellent! Rayman, Ultra Vortex, Defender 2000, White
Men Can't Jump, Battlemorph, Battlesphere (AWESOME!) and
Hover Hunters looked like the best of the bunch, with many
others looking really great (or promising on the early
ones). The intros on the CD games were all spectacular!
Gotta go watch, more comments to follow!

ginsu

========================================================

Service: CompuServe
Author: Daniel Skelton 73742,464
Posted: 0/126/95, 10:51PM
Message #: 82913
Category: Jaguar General
Topic: AEO tapes arrive

Got mine today, and spent most of the evening watching
it. Great stuff again, and thanks!

Dan Skelton
Antique Videogame Aficionado and Proud Jaguar Owner

I am getting a lot of EMail on the E3 Video. Please!... the video is
available exclusively through Atari Explorer Online. Contact them
through the Internet for ordering info: aeo.mag@genie.com

A lot of people have asked about the software schedule. As many of you
have heard, there are enough software projects in the works for the
Jaguar to have a library potential of 75 - 100 titles to have been
released by the Holidays. Many of them have already been announced.
Here is the schedule from E3: (although NOT based on opinion, the FACTS
are subject to change <g>)

JUNE: Pinball Fantasies Super Burnout

JULY: Air Cars Fight For Life
Flashback Power Drive Rally
Rayman Ultra Vortex
White Men Can't Jump

AUGUST: Arena Football Baldies (CD)
Battlemorph (CD) Blue Lightning (CD)
Creature Shock (CD) Demolition Man (CD)
Dragon's Lair (CD) Flip-Out
Highlander I (CD) Myst (CD)
Pitfall Rise of the Robots (CD)
Robinson's Requiem (CD) Ruiner Pinball
Space Ace (CD) Vid Grid (CD)

SEPTEMBER: Atari Kart Battlesphere
Charles Barkley B'Ball Hover Hunter
Hover Strike (CD) Max Force
Soul Star (CD) Space War
Super Cross (3D)


OCTOBER: Attack of the Mutant Penguins (CD/Cart)
Braindead 13
Defender 2000
Dragons Lair 2: Time Warp (CD)
Highlander II (CD)
Starlight Bowl-a-Rama (CD)
Sky Hammer (CD)
Thea Relm Fighters (CD)

NOVEMBER: Brett Hull Hockey (CD/Cart)
Commando (CD)
Dactyl Joust
Formula Racing (CD)
Highlander III (CD)
Primal Rage (CD)
Varuna's Forces (CD)
Wayne Gretzky NHL Hockey (CD)

DECEMBER: Black Ice\White Noise (CD)
Deathwatch
Magic Carpet (CD)
NBA Jam TE (TBD)

JANUARY 96: Dune Racer (CD)
Iron Soldier II (CD)

FEBRUARY: Alien Vs Predator (CD)
Mind-ripper (CD)

APRIL: Batman Forever (CD)
Frank Thomas Big Hurt Baseball (TBD)
Ironman/Exoman (TBD)
Mortal Kombat 3 (TBD)

JUNE: Dante (CD)

Wow, that's a long list! (Well, that's MY OPINION anyway!)

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

CATnips... Jaguar tidbits from Don Thomas (95.06.15)
""""""""""""""""""""""""""""""""""""""""""""""""""""


A lot of people have been asking me about the status of the AEO/E3
video shipments. I understand they're wrapping and packing them day
and night. In the last CATnips, I included some early feedback from
viewers of the tape... mostly from GEnie. Here's a great one in the
public Jaguar forum on CompuServe:

Service: CompuServe
Author: Brian McLaughlin 102006,3407
Posted: 06/13/95, 08:24PM
Message #: 83070
Category: Jaguar General
Topic: AEO tapes arrive

Jag VR...
The demo of Missile Command 2000 looked pretty slick, and
the helmet did look quite responsive. If they can get rid
of that seasick feel most VR helmets give you, then at
$300 they should have a winner (as long as they get some
software for it, however, there are LOTS of possibilities
for some real kick games.)

White Men Can't Jump...
Looks like a nice street ball game. Nice zooming and
panning, with a pretty decent framerate. The street talk
was a nice touch, but seemed a bit repetitive. However,
if they pack this with the 4 way adapter at no extra
cost, then I'll definitely pick it up.

Defender 2000...
Even though only Classic and Plus modes were shown,
they're enough to already have me drooling already.
Great pixel- shatter explosions and I love the aurora
effect in the background. Guess I'll have to live with
the windows version of Defender available on the net
until this one comes out, however, it's just not gonna be
as fun! :)

Ultra Vortex...
Looks like a pretty cool fighting game, and I esp like
the characters. And I love that announcers voice!
Straight from, er, heck! My only complaint is I wish
some of the animation was a bit smoother, but I'm still
gonna pick this one up (been waiting for it for a while)


Battlesphere...
Great looking game with a great sense of humor. Some of
those ships were hilarious, esp with the animations. I'd
reveal some of them, but I think I'll hold off so that
those who haven't seen the video yet can still be
surprised. I know I was! :) Suffice it to say, the ships
look great, the game looks well thought out, and the
explosions are pretty cool (what more can you ask for?)
This game looks real smooth and should be a real winner.
On my "Must Buy" list. (Oh, that one ship looked A LOT
like a Star Fury from Babylon 5. Hmmm...)

Hover Hunter...
This game looks real good, esp if they can put it on a 2
meg cart! Imagine what they could do on a CD. Yikes! It
looks a lot like Comanche on the PC, and I was impressed
with Hyper Image's support for items like the Catbox,
Jaglink and even the VR helmet. If they can put in
support for the VR helmet, I'll definitely get this game.
(And for those who've seen the interview with the HI
crew, I think we all need to buy this game, if only so
those poor guys can get some shoes! :)

Other Possibilities...
Other games that show potential and I may end up getting:

Soulstar (Only some FMV was shown, but I have high hopes
for Core Design), Fight for Life (I'll wait till it's
done to post a verdict on this one), Skyhammer (little
smoother scrolling on this one would be nice, but still
showed potential. That 1994 date on it has me wondering
what it looks like now), Power Drive Rally (Like the
little touches, like skid marks on the road), Thea Realm
Fighters (Some smoother character animations, and this
could be a winner), Primal Rage (Looked like it was
lacking in the color department, but I'm assuming that's
not a final version <g>), Brett Hull Hockey (Some more
polishing and this could be a winner. Like polish up that
rink, looks a little shabby. And how about changing camera
perspectives during the game?) Battlemorph (I wasn't a
big Cybermorph fan, but this looks a lot nicer. One
complaint I had from Cybermorph that's been addressed is
that the planets now have skies and landscapes in the
distance, which I think adds a lot of atmosphere. Now if
only everything would bank when you turn. That would help
add more to the illusion of movement, etc.) and
Deathmatch (Could be a decent platformer, but that's not
my area of expertise)
...

My favorite non-game "thrill"...
Getting to see what some of these net people look like,
from Sven to Jeff Minter. And where were you, Don?
Don't tell me you're shy in front of a camera! <g>
...

And that's my take on things. Sorry it's so long, but my
fingers just wouldn't stop typing! (Just be glad I
didn't type everything I wanted too! <g>)

Later!

BY

Remember, the AEO/E3 tape is available now. If you want a great way to
preview great new Jaguar games, get this video. For more info, contact
AEO through the Internet:

AEO.MAG@genie.com

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Another reminder, the next issue of Atari Explorer Online (AEO) will
include a reprint of the "Pinball Fantasies" review from their January
issue (and some great stuff on "Super Burnout"). A lot of people are
bragging about their copies and it's a good time to see reviews since
that game has just been released. Look for issue number 11.23 of
STReport for their "Pinball Fantasies" review.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

One of the Atari Product Managers tells me I can now confirm "Super
Burnout" IS in production. (It has been for a couple weeks) Look for
it soon or place pre-orders with your retailer now. "Super Burnout" is
an arcade favorite and the Jaguar version is extremely faithful to the
arcade feel INCLUDING the fun factor Atari is known for!

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Ms. Kristine Chambers also tells me that "Defender 2000" has just been
"promoted" to cart format. I say "promoted" because "Defender 2000"
lends itself to a plug 'n play format in my opinion. When you have the
urge to play, you're going to want to play! It's clear that a lot of
CD titles are coming together as they are now planned and there's no
reason to steal the cartridge appeal of the classic remake away.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Atari collectors and Jaguar gamers may like to look for page 133 of
the July issue of GamePro magazine. Crave Division: Rockabilla, Inc.
is offering a new variety of licensed Atari Jaguar T-Shirts including
one that features "Hover Strike", "Tempest 2000", "Iron Soldier" and
the Jaguar eyes. Each shirt is just $16.95 each and they sell Jaguar
hardware and software too. For a free catalog or to order, call
612/942-9920. These T-shirts are 3rd party and not available direct
from Atari.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

I don't often include news concerning competitors, since people on my
distribution list are most interested in Jaguar specific information.
Sometimes there's reason for exception. Please note, that although I am
employed by Atari, any commentaries are my own and do not reflect the
point of view of Atari Corporation.

On June 13, Golin/Harris, Nintendo's PR Firm, issued a press release
announcing Nintendo's intention to drop participation in the Winter
Consumer Electronics Show (CES). The major significance of this is the
gaming industry trend toward dedicated shows such as the Electronic
Entertainment Expo (E3) and away from CES. This new announcement from
Nintendo comes within mere weeks of Nintendo's announced delay of
Ultra 64.

Trade shows are significant within the industry because it's a major
thrust behind putting products on store shelves. It's an opportunity
to lure the buyers of the major chain stores. Nintendo's announcement
which they say, "cements industry support for single yearly show", will
be a major sacrifice for them because it will eradicate an early 1996
opportunity to show off any progress they may have made on their
Ultra 64 system.

Meanwhile, a recent article in the Wall Street Journal reveals Trip
Hawkins' efforts to sell 3DO/M2 technology to a broader range of
potential buyers. According to the article, Sega is targeted with
proposals and analysts theorize that is because "(Sega) needs help with
its technology."

Mr. Jim Carlton, author of the article, points out that 3DO's
"cumulative net loss is $113 million since it was founded in 1993."

Gamers may recall that Sega of America scrambled to get the Saturn out
earlier than originally announced in time to show for E3 as an effort
to douse some of the impact of Atari's VR and Sony's Playstation.
Backstage, Sega is literally giving away Sega CD systems to users in
manufacturer-direct promotions in hopes of increasing the installed
base of 16-bit CD users.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

A lot of people want to know where the best online support sites are.
Here is a summary and in no particular order:

CATscan BBS
Dial 209/239-1552 * 24 hrs. 14.4 Free/except LD charges

Toad Hall BBS
Dial 617/567-8642 * 24 hrs. 2400 Free/except LD charges
617/569-2489 * 24 hrs. 9600 Free/except LD charges

Cleveland Free-Net Atari SIG
Dial 216/368-3888 * 24 hrs. 300/1200/2400+ baud
Internet: telnet freenet-in-a.cwru.edu or 129.22.8.32
type "go lynx" or "go jaguar" from any menu

STAR*LINX BBS Lynx / Jaguar / ST / STe / TT / Falcon030
Dial 602/464-4817 * 24 hrs. 14.4 over 500 megs online

CompuServe Online Service (GO JAGUAR) [subscriber service]
Dial 800/848-8199 (voice) Ask for op #198 for more info.

GEnie (JAGUAR) [subscriber service]
Dial 800/638-9636 (voice) for sign-up information.

Delphi [subscriber service]

Dial 800/544-4005 (voice) for sign-up information.

Also interactive areas on America Online and Prodigy

*** WORLD WIDE WEB and INTERNET SITES ***
*
* The following includes sites that may not be Jaguar
* specific, but caters to Atari gamers and/or computer
* users. Internet access and appropriate software required.
* Sites have not been cross individually checked.
*
* Unofficial Atari Jaguar Home Page by Christian Svensson
* www.bucknell.edu/~svensson
* Yak's Zoo (Jeff Minter's Fun Farm)
* hyrax.med.uth.tmc.edu/misc/zoo/zoo.html
* Toad Computers (retail and information site)
* www.charm.net/~toad/
* Jaguar Directory
* akh104.rh.psu.edu/pub/Jaguar/
* Atari Jaguar 64-Bit Game Machine Stuff
* wwwz.ecst.csuchico.edu/~jschlich/Jaguar/Jaguar.html
* Index of/~jschlich/Jaguar/
* www.ecst.csuchico.edu:80/~jschlich/Jaguar/
* ST Format Page
* www.futurenet.co.uk/computing/stformat.html
* CAIN Page
* ace.cs.ohio.edu/personal/mleir/cain.html
* Cybercube WWW Page
* www.interlog.com:80/~cyrel/
* Atari Home Page by Martijn Dekker
* www.fwi.uva.hl/~mdekker/atari.html
* Steve's Atari WWW Pages
* www.wmin.ac.uk/~richara/suitaref.htm
* Atari Page by Dirk Klemmt
* www.uni-frankfurt.de/~klemmt/atari.html
* Atari Users List
* www.dtek.chalmers.se:80/~d4reine/atari.html
* Eero Tamminen's Atari Pages
* proffa.cc.tut.fi%7Et150315/atari.html
* CNAM Atari Pages
* web.cnam.fr/comp/atari/accueil.html
* Simon Gornall's Atari Pages
* www.ph.kcl.ac.uk/~sig/home.html
* Atari Page by Robert Krenn
* tpx5.htb.se:8000/~d93rkr/atari.html
* Atari Ghostwriter
* godel.ph.utexas.edu/members/timg/gs/gs.html
* Julian's Atari Page
* aire.ncl.ac.uk:80/Atari/index.html
* Atari Page by Frank Post
* www.gm.fh-koeln.de/~iss009/sonstiges/atari.html
* Atari Lynx Page
* math.ohio-state.edu:80/~harmon/lynx/
* Lynx Pages
* www.mcs.usu.edu/~kuito/lynx/
* Volker Burggraf Atari Pages
* www.hrz.uni-oldenburg.de/~burggrae/
* Martin's Atari Page
* www.dur.ac.uk/~d408x2/
* ZFC's Atari Page
* www.nl.net/~zfc/Atari/index.html
*
*****************************************

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

CATnips.... Jaguar tidbits from Don Thomas (95.06.21)
"""""""""""""""""""""""""""""""""""""""""""""""""""""


On June 20, 1995 (yesterday as I write this), Atari Corporation hosted
an all day "Fun 'N' Games" event for select gaming industry press
members. Valued online publication representatives were invited as well
as the hard copy gaming magazines. After all the RSVPs were narrowed
down, about two dozen hard core gaming reporters were hosted to an
entire day of news, previews, and interviews. Events included
structured, one-on-one, face-to-face, closed-door, candid interviews
with Atari's most experienced programmers, producers and testers.
Guests were given opportunities to take their own exclusive photographs
and screen captures. Every visitor was provided an extensive press
package with E3 releases as well as brand new material. Nagging
questions were answered and undoubtedly new ones were created. When
the festivities wound down at the end of the business day, Atari
escorted the dazed bunch to Great America amusement park for the rest
of the evening and in through the night. (Paramount's Great America,
located in Santa Clara, California is the one used in Beverly Hills
Cop III. No, Eddie couldn't make it.)

(Regrettably, my son fell ill yesterday with some 24-hour stomach flu
so I was unable to do much more than work from home. Consequently, I
found myself playing catch up with everyone in the office today to see
how it went.)

Look for wrap-ups in upcoming issues of your favorite online Jaguar
publication. In the meantime, I thought I would share a couple of
documents that were a part of the press kit handed out. There were a
lot more materials issued to the guests; some were reprints of E3
materials found in past CATnips distributions.

=+======================================================+=

FOR IMMEDIATE RELEASE

CONTACT: Jessica Nagel or Tom Tanno
Dorf & Stanton Communications, Inc.,
(310) 479-4997 or (800) 444-6663


ATARI PRESENTS NEW SOFTWARE TITLES AT "FUN 'N' GAMES" MEDIA DAY



SUNNYVALE, CA (JUNE 20, 1995)-Numerous new titles for the Jaguar system
and Jaguar CD were previewed at the "Fun 'N' Games" media event at Atari
Corporation headquarters today. Hands-on previews and demonstrations
were conducted by game producers and developers. In addition, the event
highlighted marketing strategy, technology developments, and a
presentation of peripherals including Jaguar VR.

Atari Corporation continues its Jaguar software library expansion,
approaching 100 titles for its 64-bit Jaguar entertainment system by the
end of the year. "We will have every kind of game that players want,
from the best developers and publishers in the world," comments Atari
President Sam Tramiel.

The titles demonstrated at "Fun 'N' Games" include:


=*= Blue Lightning (CD) =*=

Gamers pilot a chosen plane from a squadron of United Nations operatives
as they fight to stop General Drako, the UN member turned terrorist.
Players design flight plans and use their quick maneuvering skills to
destroy key enemy locations and bases. Players also protect cargo planes
and other UN planes transporting important government officials.

=*= Hover Hunter (working title) (cart) =*=

The age of limitless resources and vast armies is over. The battlefield
now belongs to the elite; those with the speed, firepower, reflexes and
intelligence to get the job done fast and done right. As pilot of a
high-speed attack hovercraft, gamers man the most powerful tool utilized
in this struggle for complete global domination.


=*= White Men Can't Jump (cart) =*=

Trash talk runs rampant on this in-your-face, two-on-two, blacktop
basketball shoot-out. Automatic camera control zooms in and swings
around to catch all the action in this fast-paced, hard playing new
sports game for the 64-bit Jaguar.

White Men Can't Jump will be released bundled with the Team Tap, the
multi-player adapter for the Atari Jaguar, a $29.95 value.


=*= FlipOut! (cart) =*=

A puzzle game with an alien twist. Take a tour of the Cheese Planet (or
as the citizens call it, Planet Phromahj) which includes nine different
areas of game play, with multiple games per area, and four difficulty
levels, from normal to psychotic. Whatever you do, watch out for those
mischievous little aliens. Some of them will try to help you (if you can
call it help), but most of them will try to trip you up for the fun of
it. If they weren't so cute, you'd wring their necks.


=*= Highlander (CD) =*=

You are Quentin MacLeod, the hope of mankind. An immortal raised as an
ordinary child, your destiny was unknown until the day slave traders
destroyed your village, kidnapped the Dundees, and killed your mother.
As she died, your mother called you "The Highlander" and urged you to
seek out the stranger who would train you to fulfill your destiny--to
wrestle mankind from the grasp of the evil immortal, Kortan. You must
find this stranger, an immortal named, Ramirez, who will help you gather
the knowledge you need to defeat Kortan. Your first quest is to rescue
the Dundees from Kortan's stronghold.

Highlander includes original dialog from the actors in the animated
series and cinepaked sequences from the animated series as well.


=*= Myst (CD) =*=

Get lost in the worlds of Myst. Use your mind to unlock the secrets of
ages past. What happened to the worlds Atrus created? Is one of his
sons behind the destruction? It's up to you to find out. Take careful
notes. Everything you see or hear, no matter how insignificant, could
be the key to unlocking the mystery.


=*= SuperX (cart) =*=

Supercross enables the player to experience this exhilarating dirt bike
ride and race from a realistic first person bikers perspective. The
track is constructed from texture mapped polygons allowing full
360 degree 3D generation of the course. The game is based around three
main modes: practice, single race, and championship/tournament. The
riders have particular characteristics that affect performance, including
strength, weight, agility and accumulated factors such as injuries and
morale (based on recent from). Put on your helmet.... you're in for
everything from tunnel jumps to triples... get out in front quick and
you'll have everyone freight-training behind you.


=*= Baldies (CD) =*=

Ever want to rule the world? With Baldies, you have the resources but
do you have the strategy and skill? Build your own society complete
with workers, builders, soldiers, and scientists, and use them to
create your own world and conquer the enemy.

Use your scientists to invent creative ways to kill the enemy. Dropping
a skunk into an enemy house to make them run out into a minefield you've
laid is just one way to get rid of them. You can also drown them,
electrocute them, and trap them, to name just a few of their useful ploys.

You are only limited by your own imagination. This game is truly for all
ages. With its advanced AI, it can be a "fishbowl" where you observe the
baldies multiplying and living out their lives or you can interact,
decide to conquer the world and attack the bad guys (those with hair).
There are five areas of game play with literally hundreds of levels,
including secret levels and secret warps to get to other levels.


=*= Robinson's Requiem (CD) =*=

This is the ultimate test of human endurance in an alien world-- a
survival/adventure simulation set in a startlingly realistic virtual
environment the likes of which has never before been seen. You are
imprisoned on an alien planet --Zarathustra-- and your aim is to escape.
If you have to amputate one of your own limbs in order to survive, then
that's what you must do.

To escape, you'll need to use the environment and your cunning, and do
anything necessary to stay alive-- including amputating your own limbs.
Features more than 100 variables in real time; your body temperature,
stress, fatigue, pain, coughs, malaria, poisoning, fractures, gangrene,
hallucinations... Deal with diseases and health hazards and fight off
predators.

This is no outward-bound weekend. Robinson's Requiem will test your
survival skills to the limit. Keep your wits about you Robinson, and
you just might make it.


=*= Charles Barkley Basketball (cart) =*=

Charles Barkley Basketball is an over-the-top, in-your-face two-on-two
basketball game. The player has 20 characters to choose from including
Charles Barkley. There are also two modes: versus and tournament mode.

In versus mode, pick your players nd go at it. In tournament mode, if
you're good enough, you can even end up endorsing products as your work
your way through the tournament to meet Charles Barkley in the finals to
see who really is the best.


=*= Commander Blood (CD) =*=

Bob Morlock, the oldest being in the universe, is the boss of Kanary
Corp., a gigantic business he founded over two hundred thousand years
ago. All of his millions of employees were built by and for Kanary,
which spends colossal sums of money just to keep Bob alive. Bob has felt
the end approaching so it is time to delve into the meaning of life,
the central truth of existence. Bob has put together an expedition
through time to the final destination: the Big Bang. The Kanary
Research Corp. scientists have developed an amazing black hole, name
Oddland; a new era in space travel has dawned.

As Commander Blood, you take command of the Ark (the best spaceship
anyplace, anytime), aided by Hank, the onboard bioconsciousness, and
Olga, the onboard translator, with Morlock on board as well. Your job
is to fly through Oddland as often as it takes to get to the Big Bang.
However, black holes aren't just the natural boundary points between
universes, they're also political borders and are heavily guarded by
SCRUT ships. To make your trip a little easier, you have several
identities: frozen meat salesman, roadie for the famous "Migrators"
rock band, etc. Each universe contains not only business and military
vessels, but also a number of planets. You'll need to make friends, do
favors, or get involved in local wars to gather information you will
need. Good luck!


=*= Breakout 2000 (cart) =*=


Breakout 2000 is an update to Ataris classic game, Breakout. As in the
original, the game consists of a paddle, a ball, and a playfield composed
of bricks. The difference in Breakout 2000 is that it changes the
viewpoint by rotating the playfield back into a 3/4 3D perspective. The
objective will still be to get a high score by clearing the playfield of
all removable bricks and not losing your turn by missing the ball.

To make this more difficult, there are bricks that are non-breakable
and some must be hit more than once to be broken. Also there are
power-ups which may give you an extra ball, speed up your ball, slow
down your ball, etc. If you loved the original, you'll love this.


=*= Vid Grid (CD) =*=

Here's a whole new way to "play" music videos. As you watch each video,
the screen is divided into squares that are all mixed up. You have to

  

unscramble each video while it's playing and before the music ends. You
choose to divide the screen by 3x3, 4x4, 5x5, 6x6 squares, upside down,
to name just a few of the options. Vid Grid features some of your
favorite full-length, uncut videos including Red Hot Chili Peppers,
Peter Gabriel, Aerosmith, Sound Garden and more.

It takes just minutes to learn, but provides hours of challenging
entertainment. (And to make it even better, it will packed-in to the
Jaguar CD player at launch).


=*= Varuna's Forces (CD) =*=


Varuna's Forces is an action strategy game with elements of a
"shoot 'em up". You are in control of a team of four soldiers of the
United Coalition of Planets, Marine Attack Division, nicknamed Varuna's
Forces. The team is equipped with helmet cameras and microphones linked
via radio to your tactical command console. You see, on your common
screen, views from each of your soldier's cameras. Also at your disposal
is an overall view of a plan of the area with your troops' positions
indicated.

Your soldiers have his or her personal characteristics and relationships
with his or her teammates which change over time. Sometimes command
decisions must be made not just upon the physical status of a particular
soldier, but also upon his or her personal attributes. You are given a
number of scenarios from which to choose, however, your objective is
to successfully complete each one. You may need to obtain the release
of hostages, or capture an entire area or base, or capture a particular
piece of equipment.


=*= Battlemorph (CD) =*=

One of the most realistic 3D shooter/explorer games to date, Battlemorph
picks up where Cybermorph left off. This sequel will have more unique
worlds, more elaborate missions, and both underwater regions and
underground tunnels to explore. Players can use the various formations
of the war Griffon to battle into enemy territory, using fighter, tank,
and amphibious forms to gain the edge over enemies.


=*= Fight for Life (cart) =*=

This 3D fighting game is set in hell, with each character striving for
the ultimate prize: the chance to gain redemption and live again.
Players choose one fighter from among eight different characters. They
then battle the remaining characters one-by-one and proceed to the final
showdown with the end boss. As they defeat each opponent, players can
select up to two of each character's five special moves, in effect
creating their own truly unique fighting character.


=*= Space War 2000 (cart) =*=

As a space knight, gamers vie for glory, honor, fame and fortune in
this first-person perspective 3D adventure. With the proceeds from each
successful intergalactic joust, players can procure multiple weapons to
defeat the enemy and have their name cast for eternity in "The High
Score Table".


=*= Ultra Vortek (cart) =*=
[Editor's note: tentative title change]

Players become one of ten eye-popping, bone-crunching warriors of the
underground who battle it out in mind-bending arenas carved from the
living rock, with one goal in mind: Defeat the dreaded Guardian of the
Vortex. This game features a "lock-out" code to limit violence within
gameplay.


=*= Creature Shock (CD) =*=

The remains of the SS Amazon, a space-drifting ship abandoned in 2023,
is the setting for this fully rendered 3D animation Sci-Fi / Adventure
game. In the hopes of finding a new home for the dying planet Earth,
players must kill the deadly, crawling creatures which have inhabited
the ship, before the creatures literally slash and burn them first.
Created by Argonaut, designers of Nintendo's Special FX(tm) Chip.


=*= Demolition Man (CD) =*=

Based on the movie starring Sylvester Stallone and Wesley Snipes, this
title features several different types of gameplay including shooting,
car chasing, tunnel hunting, and hand-to-hand combat. Players will
actually control cinematic-quality live action footage of Stallone as
Demolition Man in this game, which smoothly merges movie and video
footage. Includes footage of Stallone and Snipes filmed specially for
this interactive adventure.


=*= Black ICE \ White Noise (CD) =*=

No Respite. No Rails. No Rules.

In Black ICE \ White Noise players take the role of a street-level
cyberpunk in the urban blightscape of New San Francisco, walking a
barbed wire tightrope between the crystalline informational world of
C-Space and the grimy reality of The Street and The Meat. Gameplay
features include point-of-view C-Space hacking, full-motion video
encounters, and digitized video sprites of gangs, crazies, cops,
Corps... and corpses.

Play a good guy who fights the good fight...or a bad girl who left her
heart in San Francisco a long time ago. Ooops--your mission went bad
and you just blew away a cop. Now here come allllll his friends. Make a
note: Better do some creative hacking on that lengthy police record of
yours, after you get out of this alive.

If you get out of this alive...


=*= Defender 2000 (cart) =*=

This arcade classic (from the creator of Tempest 2000 for the Jaguar)
will feature autofire for the basic laser; loads of enemies; additional
weapons; bonus rounds; a graphically enhanced ship and enemies;
spectacular explosions; scrolling and warping backdrops; up to four
modes of play (including "CPU assist"); and, of course, great music.


=*= Thea Realm Fighters (CD) =*=

As one of 12 digitized fighters, you must defeat all the others before
facing SurRaider, a powerful warrior from another dimension. Four or
more special moves and two "killer" moves will help you win your battles
against hidden SubBosses and 5 secret characters. Defeat up to 21
characters in a single game or SurRaider will conquer the planet and add
Earth to his vast empire.


=*= Brett Hull Hockey (cart) =*=

This 3D game offers the player two different perspectives and features
a camera which zooms in and out and moves in all directions to keep up
with the fast paced action. The power, colors, and speed of the Jaguar
and texture mapping will give the gamer a true 3D experience.


=*= Max Force (CD) =*=

This game takes place at the Max Force Virtual Training Facility where
you must be smart, quick, and accurate with over a dozen Nerf weapons in
order to become a member of the elite Max Force Team. While shooting
enemies and targets, collect all four pieces of the Max Force medallion
and destroy the boss in each level. Three dimensional artwork and
first-person perspective with action taking place in a Virtual Reality
Simulator guarantee lots of Nerf fun where no one gets hurt.


How Many Bits is Jaguar?
(And what does it mean anyway?)

The number of bits used to characterize a computing system is, in
general, a fairly straightforward issue. The candidates for the number
to use are:

1) The number of bits in the data bus. This is the number of
bits that can be transferred from one part of the system
to another at one time.

2) The number of bits in the ALU (Arithmetic Logic Unit).
This is the number of bits that can be computed at once.

3) The number of bits in a data register. This is the number
of bits that make up a value when stored inside a chip.

The number usually used is the first one, the width of the data bus.
This is because there are bottlenecks in all systems. These need to be
avoided. The transfer of data is a vital aspect of performance and it
has been seen to be an important way to judge overall system performance.

First, a bit of history. The first popular microprocessor was the
Intel 8080. It had an 8-bit data bus (meaning 8 bits of data could be
transferred at one time), an 8-bit ALU (Arithmetic Logic Unit, so it
could compute 8 bits at once), and 8-bit wide registers. There was a
universal agreement that this should be called an "8-bit processor".
Another popular 8-bit processor is the 6502. Like the 8080, the 6502
has an 8-bit data bus, an 8-bit ALU and 8-bit registers. There was also
universal agreement that this should be called an 8-bit processor. The
6502 is the processor used as the computation base of many popular
systems. These include: game systems such as the Atari 2600, 5200, 7800
and the Nintendo Entertainment System (NES), as well as computer systems
such as Atari 400, 800, Commodore VIC-20, C-64 and Apple II. These are
the classic 8-bit machines.

Now the confusion starts. Consider the Intel 8088. The chip has an 8-bit
data bus, a 16-bit ALU and 16-bit registers. Intel called this an 8-bit
processor because it has an 8-bit data bus to distinguish it from the
8086 which is the 16-bit bus version. The 8088 was used in the first
IBM PC and IBM called it 16-bit. This was probably because the Apple II
was 8-bit and IBM wanted to be bigger. In this case, the stretch is not
completely ridiculous because the 8088 is identical to the 8086 except
for the width of the databus.

Next consider the Motorola 68000. This has h 16-bit data bus, a 16-bit
ALU and 32-bit registers. It is also known as a 16-bit processor. The
68000 was the heart of the original Apple Macintosh. For reasons no
doubt similar to IBM's, Applechose to call the Mac a 32-bit machine
(although no one really really believed them).

Intel actually worked a clever way around this problem when the 386 came
out. The 386 is a true 32-bit chip with a 32-bit data bus, a 32-bit ALU
and 32-bit registers. Intel also produced a version of the 386 that was
identical except that it has a 16-bit data bus. Intel called the 32-bit
bus version the 386DX and the 16-bit version the 386SX. The performance
difference between these two chips demonstrates the validity of the data
bus criterion. By the convention, the 8088 and 8086 should be called the
8086SX and 8086DX respectively. The concept of system architecture is
quite useful here. The 386 is a 32-bit architecture and the 386SX is a
16-bit implementation of that architecture. Just to add confusion, Intel
changed the meaning of DX and SX with the 486. The 486SX is missing an
on-chip co-processor.

In the video game arena, things were quite a bit simpler. The Sega
Genesis used, as it main processor, the 68000. Either, as a result of a
failure of marketing imagination or due to Apple's failure to convince
anyone that the original Mac was 32-bit, Sega called the Genesis a
16-bit machine.

The Super Nintendo Entertainment System (SNES) is based on a 65816, a
16-bit version of the 6502. This is also a 16-bit system. Both of these
systems use 16-bit graphic chips. This means that the graphics chips in
the system are capable of moving data around the system 16-bits at a
time. The NEC TurboGraphics 16 is an interesting machine. It used an
8-bit processor but contained 16-bit graphics hardware. This is the
first popular example of the bit size of a system not being determined
by the central processor, but by other parts of the system. Another
example of a 16-bit system containing an 8-bit processor is the Atari
Lynx.

To recap the discussion above, there are several different numbers that
can be used to classify a computing system. The one that has had the
best historical success is the width of the data bus. At present, this
is relatively easy to do. Just count the number of wires carrying data.
As technology advances, this will become harder since the busses will be
on-chip. This means that the actual 46 wires may not be visible on the
circuit board, as they are now. The details may change, but the basic
principal will remain the same.

Now, how many bits is the Jaguar?

The heart of the Jaguar architecture is a 64-bit data bus.

This allows several of the system components to operate on 64-bits of
data simultaneously and pass those results around the same way. These
components are:

=*= Object Processor =*=
This system element takes an image from DRAM (main
memory) to draw it on the screen. It reads DRAM 64-bits
at a time.

=*= BLiTTER =*=
This moves data around the system. It is optimized for
the transfer of graphics data. The BLiTTER is capable of
64-bit reads and writes.

=*= GPU =*=
This is the true computational heart of the system. It
is a custom RISC processor, with a 64-bit data bus, a
32-bit ALU and 32-bit registers.

There are other support components in the Jaguar that are not 64-bit
in nature. This does not prevent the system from being 64-bit.

From this, it should be easier to see that the Atari Jaguar really is
a 64-bit system.

(This document issued at Atari's "Fun 'N' Games" press event held
June 20, 1995 at Atari headquarters in Sunnyvale, California. Tradenames
used are Trademarks or Registered Trademarks of their owning companies.)

=+=======================================================+=

In my last CATnips, I captured a lengthy list of popular World Wide Web
Sites that cater to Atari Lynx or Jaguar gamers. My captures were
revealed simply by surfing the net and I am certain I missed others.

One such site I missed was STReport International Online Magazine.
Their site can be reached with the following address:

http://www.icba.com/streport

I visited the site and found it to be a convenient way to grab the most
recent issue of "STReport" which has covered the Atari product line for
about 8 years now. STReport can also be obtained from The Bounty BBS by
dialing 904/786-4176 or CATscan BBS by dialing 209/239-1552. New issues
of STReport begin distribution every Friday evening. Many BBS systems
have them up by Saturday morning.
=+=======================================================+=
Travis Guy is hoping to get an issue of "Atari Explorer Online" out this
coming weekend. Coverage will include an exclusive report from Adam
Urbano of Atari's Fun 'N' Games event Tuesday.
=+=======================================================+=
Jeffrey Norwood has just released the June/July issue of "Jaguar
Journal" online magazine. Look for it in online service libraries or
grab a copy off CATscan.
=+=======================================================+=
Danny Miskin has just released the #2 issue of "Jag Zone" online
magazine. Look for it in online service libraries or grab a copy from
CATscan. Please note that ALL CATscan files may be re-posted on any
public access service.
=+=======================================================+=
The July issue of "Next Generation" Magazine features and impressive
7-page pictorial interview with Mr. Sam Tramiel. PLEASE check this issue
out even if you just read it at the magazine section in the store while
the wife (husband) looks (and buys) new shoes (tools)! This one's a
keeper!
=+=======================================================+=
Yes, the CD-ROM is still planned for an August release. Those of you
asking for confirmations on that should be pleased to learn that
marketing remains faithful to that schedule at this time.
=+=======================================================+=
I've been getting a lot of praise for the decision to put "Defender
2000" on cart. Apparently, a lot of onliners agree with Atari's
observation that everyone wants that to be a "plug 'n play" game. Most
everyone writing me realize that no game play features are being
sacrificed with this decision. Atari just wants everyone to be able to
enjoy this guaranteed Minter classic with or without the CD-ROM already
attached to their system.
=+=======================================================+=
I am looking for the dates, how many members attended and where the
first Atari computer and/or video game users' group meetings were held
in their respective area. I would appreciate exact dates at least down
to the month and year. Any history would be appreciated. If you have that
information, please EMail me (Don Thomas) through the Internet at
75300.1267@compuserve.com.
=+=======================================================+=
Welcome to the newest members on my distribution lists. Thanks for your
interest in the Jaguar and all your help to spread the word about our
favorite machine!

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

CATnips... Jaguar tidbits from Don Thomas (95.06.22)
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

Yes, this is still another edition of CATnips. I thought I
included everything yesterday, but a lot of people are
working hard and things are changing by the hour.

One of the first things to do is update the tentative
software schedule from the one I sent out a week ago or so.
The schedule had changed since E3, but I didn't know what
all the changes were so I sent out the information I had. The
schedule below includes up-to-the-minute additions,
corrections and changes. I will remark about key changes
after the schedule. Again, these are NOT promises or
guarantees. The information is taken directly from
up-to-date project status reports with projected release
dates based on realistic developer projections. Some of the
information WILL change, but as always we will make every
effort to keep changes to a minimum. Please note that titles
noted by (*) are third party releases. Also note that some
titles remain unannounced and are not yet placed on this
schedule. I apologize in advance for any typos I may have
made.

=-=-=-= JAGUAR WORKING SOFTWARE RELEASE SCHEDULE =-=-=-=

JUNE '95:
Pinball Fantasies(*) cart simulation
Super Burnout cart racing

JULY '95:
Air Cars(*) cart racing/combat
Fight For Life cart fighting
Flashback(*) cart action/adventure
Ultra Vortek (formally Ultra Vortex)
cart fighting
White Men Can't Jump (with Team Tap pack-in)
cart sports

AUGUST '95:
Blue Lightning CD flying/action
Creature Shock CD adventure/sci-fi
Dragon's Lair(*) CD adventure
Flip-Out cart puzzle
Myst CD interactive novel
Power Drive Rally cart driving
Vid Grid CD puzzle/music video
Rayman cart action/adventure

SEPTEMBER '95:
Baldies CD action/simulation
Battlemorph CD flying/action
Battlesphere(*) cart space/combat
Charles Barkley Basketball cart sports
Demolition Man CD action/combat
Hover Strike CD CD action/combat
Max Force cart action
Pitfall(*) cart arcade
Robinson's Requiem CD adventure
Ruiner Pinball cart arcade
Soul Star CD action/sci-fi
Space Ace(*) CD space/combat
Space War 2000 cart action/adventure
Supercross 3D cart sports

OCTOBER '95:
Arena Football cart sports
Attack of the Mutant Penguins
CD/cart arcade
Braindead 13(*) CD action/adventure
Defender 2000 cart arcade
Dragon's Lair 2(*) CD adventure
Phase Zero (formally Hover Hunter)
cart action/arcade
Starlight Bowl-a-Rama CD sports
Thea Realm Fighters CD fighting

NOVEMBER '95:
Highlander I CD action adventure
Atari Kart cart TBD
Brett Hull Hockey CD/cart sports
Commando CD 3D action
Dactyl Joust cart arcade
Deathwatch cart action
Rise of the Robots(*) CD action/arcade
Varuna's Forces CD action/adventure
Breakout 2000 cart puzzle
Commander Blood CD RPG
Redemption CD action/adventure

DECEMBER '95:
Black Ice/White Noise CD action/adventure
Formula 1 Racing CD racing
Magic Carpet CD action/RPG
NBA Jam Tournament Edition TBD sports
Primal Rage(*) CD fighting
Wayne Gretzky NHL Hockey(*) CD sports
Sudden Impact cart action
Skyhammer CD flying/action

JANUARY '96:
Dune Racer CD racing
Iron Soldier II CD action/strategy

FEBRUARY '96:
Alien Vs. Predator: The CD CD RPG/adventure
Mindripper CD adventure
Highlander II CD action adventure

APRIL '96:
Batman Forever CD action/adventure
Frank Thomas Big Hurt Baseball
TBD sports
Ironman/XO-Manowar TBD action
Mortal Kombat 3 TBD fighting

JUNE '96:
Dante CD action
Rocky Horror Interactive CD adventure

Here are key changes:

# To avoid confusion with an existing title called Vortex,
Ultra Vortex is now "Ultra Vortek".
# "White Men Can't Jump" will be packed with a Team Tap,
multi-player peripheral. The bundle will be $69.99 MSRP.
# Hover Hunter will be changed to "Phase Zero". It may turn
out that it is written "Phase 0", but I doubt it since it
could be read as "Phase Ohh" if it is.
# "Defender 2000" (as previously announced) is now on cart.
# UBi Soft has changed the release of "Rayman" to be "late
summer" according to an inquiry my staff placed this
afternoon. One source suggested that they know that
translates to September, however, I have reason to believe
it will actually be early August. The change is strictly
due to the desire of putting out a quality product. Some
rumors have been floating around that the change is
connected to changing formats or other things... not true.
# Some new titles have been added to the list which have not
appeared on it before... mostly for November and December
1995 release.
# Note that an error was contained in the software
descriptions in yesterdays CATnips. "Flip-Out" is a cart,
not a CD.
=+=======================================================+=
I spoke this afternoon with Joe Harabin of Sandwich Islands
Publishing. The official Jaguar Tips Book is now in blue
line and will be shipping from their Michigan printers
beginning July 12th. The book is an authorized compilation
of pro tips for over 25 Jaguar software titles. In addition,
other features include popular reprints of online articles
and ads for our favorite online services.

If you did not yet order this book, I urge you to do so now.
It's been a long wait for many of us, but now that the book
is finished, it won't be that long now. It includes
exclusive maps and illustrations, cheats, tips and
strategies so you can play better and reach higher levels of
skill.

To order, call 808/661-8195 and have your credit card
ready... or fax your order to: 808/661-2715. The price is
only $16.95 plus $3.00 shipping and handling.
=+=======================================================+=
BOX COPY...

SUPER BURNOUT
^^^^^^^^^^^^^
OPEN THE THROTTLE AND LET 'ER RIP!

This game will get your adrenaline pumping and pin you to
your seat with its 'G' force. As you lean into the first
bend you'll feel like you're really there. Go for it!
Twist the throttle hard and ride that curve like a pro.

* Choose from 6 great custom sport bikes.
* Pit your skills against 8 of the world's meanest race
tracks.
* Race against the computer or go head-to-head with a
friend for a truly competitive experience.

Take the ride of your life on these fantastic bikes!


PINBALL FANTASIES
^^^^^^^^^^^^^^^^^
ARE YOU UP TO THE CHALLENGE?

Turn your Jaguar into the ultimate amusement arcade with
Pinball Fantasies - the greatest pinball simulator ever.
This classic game offers four scorchingly addictive
tables with the most realistic ball movement you'll ever
see in a video game. If you're looking for instant
playability, speed and excitement, Pinball Fantasies is
the game for you.

But be warned - one game and you're hooked.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

CATnips... Jaguar tidbits from Don Thomas (95.06.25)
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Bonjour from the 64-bit highway.


HOUSEKEEPING
============
In my software release schedule I posted in my last CATnips,
I inadvertently listed "Max Force" to be a cart game when it
will actually be a CD-based title. I knew better, but I was
in "mindless copy" mode when I typed the list. My apologies
to Mr. Chris Howard of Genus Microcomputing!


NEW JAGUAR GAMERS UNDER DEVELOPMENT
===================================
It may be a few months before these new Jaguar gamers are
beating their Dads at gruelling 64-bit Jaguar head-to-head
competitions, but I wish to congratulate them now for their
pending victories.

Atari's own, Dan McNamee, officially became a new Dad on May
11th at 2:37am CST. Weighing in at 8 lbs. 9.8 oz, Trevor Lee
Cluney (not to be confused with Trevor McFur) measured 22".
Send your congratulations to Dan through the Internet at
[ d.mcnamee@genie.com ].

Mr. Randy Magruder runs the Jaguar and Portables section of
the VIDGAM Forum on Compuserve. His daughter, Erin Leilani,
was born last week. She weighed 7 lbs. 8 oz. at birth and
was 21" long. Randy says his "nerves are shot to hell", but
"mother and baby are doing just fine!". (Sounds like a
strong dose of Doom is in order, Randy)! <g> Congratulations
go to Randy via the Internet: [ 70720.663@compuserve.com ].


JAGUAR AT WAL*MART?
===================
Mr. Jeffrey Norwood, publisher of Jaguar Journal online
magazine, has stated that the Jaguar will be sold at
Wal*Mart.

"It's true", he writes to me and Dan in an open message on
CompuServe. "Wal*Mart agreed to sign to distribute Jaguar
items at many of their locations... I got a second
confirmation today... my uncle works for a Wal*Mart
distributing company, McKlein, and he did mention that the
Jaguar will be on shelves later this year."

In the interest to answer the flood of E-Mail that came in
to me to confirm this report, I checked with Mr. Garry
Tramiel at Atari. He told me that Wal*Mart has sent to Atari
a vendors kit which may have been sent to us (Atari) via
their distributing company. The distributing company may be
aware that, statistically, those things go to new vendors,
and we also find that to be a good sign. On the other hand,
neither Atari nor Wal*Mart have yet made any announcements
regarding Wal*Mart carrying Jaguar products.

In the meantime, Atari does remain faithful to its goal of
expanding the Jaguar's use of shelf space at existing and
new retail locations.


SOME SMOOTH MOVES FROM A COOL CAT
"""""""""""""""""""""""""""""""""
While speaking to Mr. Garry Tramiel Friday, he said I could
pass on to everyone some GREAT news. Jaguar exposure on
retail shelves and in popular consumer catalogs will be
outstanding. As always, information is subject to change.
The purpose of sharing this is to help keep people
informed...

The Jaguar will be featured in the new Sear's Christmas Wish
Book and in upcoming Speigel and J.C. Penney catalogs. The
Jaguar will also be at ALL Venture locations sometime in
October. Montgomery Ward will carry Jaguar in their San
Francisco and Los Angeles locations this fall. A big St.
Louis chain called Grandpa's will carry the Jaguar within
the next few months approaching the fall and Christmas. The
Jaguar will be in the top Software Etc. locations and K-Mart
is looking carefully at how the Jaguar does at a location
where FunCo is a concession operator in the store.

People in many areas have already told me they have noticed
our efforts to get the Jaguar's exposure in Toys R Us
locations to expand and improve. Look for similar successful
efforts in many other retail, chains too such as Tower
Records, Electronics Boutique and the Wherehouse locations.

There are a lot more pending success stories which are
simply waiting for the ink to dry on the paper.


NEW ISSUE OF AEO COMING SOON!
=============================
Mr. Travis Guy, publsher of AEO, promised me that the newest
issue of Atari Explorer Online is coming as early as Monday
evening (June 26, 1995)! Look for it at your favorite data
gathering hole!

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

CATnips... Jaguar tidbits from Don Thomas (95.06.29)
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Any of you who feel I tend to exaggerate just because I work
at Atari, may wish to turn down the "glowing review knob" of
their text editor now. I am about to do it again. The first
batch of "Super Burnout" carts began shipping today to
qualify as a June release and I snagged one (Thanks Garry!)
as they began to bundle them for the carrier.

I often don't know very much about a new software title
until the game is released. While a game is being developed
I have to hope I can catch a glimpse on monitors left
unattended during the lunch hour (if the developers even
take a lunch). At trade shows, I can only hope to play
unfinished games between visits from inquisitive guests in
the booth. Once a tester gets hold of a game, forget it.
They cling to the carts like squirrels protecting their
winter's keep. Once in production, the temporary carts are
converted to new things to test and the cycle starts all
over. The end result is that I often get as excited when new
software starts shipping to stores as the gamers do.

I usually have a lot of catch up things to do when I get
home from the office so, after dinner, I gave the cartridge
to my 12 year old son to check out. My son is very choosey
about games and it means a lot to me if any particular game
keeps him occupied for any length of time. Next thing I
knew I haven't heard from him for a while, but there he
was... Jaguar connected to an SC1224 color monitor, a set of
stereo headphones and a posture of relaxed anxiety. I
couldn't take it any longer, but he made me wait until his
race was over before setting up two players.

For those of you that don't know, "Super Burnout" is a
motorcycle racing simulator. It will have a lot of appeal to
those of you who enjoyed the classic, "Night Driver",
"Grand Prix", and "Pole Position" games. After my son
completed his laps, he reset the cartridge and changed it
from a single player game to "versus" mode. We choose our
cycles based on acceleration and maximum speed features,
then we chose the number of laps and the course to run.
Courses are labeled by country. There were so many, I
couldn't remember them all. There was U.S., Hungary,
Australia, France, Germany and what not else.

The results of each race report the average time to complete
each lap and the best time that any one lap was completed.
Those statistics become (my son just came in and "informed"
me that he beat my record on the Brazil course with a time
of 0' 33'' 96. He has also "informed" me he's going to
destroy all the records I set before beginning to write this
report. Rotten kid! <g>) Anyway... those statistics become
the basis of establishing records. New records are rewarded
with the privilege to set three initials.

One of the Jaguar's most prominent features is the ability
to play carts as well as the upcoming CDs with the optional
CD-ROM coming in August. "Super Burnout" looks like it's
another one of those games that is packed with fun factor.
The graphics for a cart game are terrific... just wait until
you race into the gorgeous midnight moon on the horizon.
There are details such as blimps, clouds, spectacular
skylines and lots of obstacles to trip you up if you take
corners too fast. The control is perfect in my opinion... no
"Checkered Flag" debates here that I can see.

There's still a lot more to the cart for me to play, but I
know people like to have some feedback on new Jaguar
software as soon as they are released. As far as initial
tips, get used to the tire blackened pathways in the road.
They are there for a reason... the good pilots know where to
steer for speed and performance... try to hug corners
tight and avoid the brake (which is hard because the brake
light looks cool when lit! <g>).

I strongly urge gamers to set up a small personal fan to
blow against their face as they play "Super Burnout" and
they should wear stereo headphones on this one... the
soundtrack sounds cool!

"Super Burnout" will be in stores as early as this 4th of
July weekend. Burn rubber to your favorite Jaguar gaming
store and get a copy before they "cycle" out of them. The
MSRP is $59.99.

Okay, the "glowing review knob" can be reset now. <g>

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

CONTACT: August Liguori
Atari Corporation
(408) 745-2069

Jessica Nagel and Patricia Kerr
Dorf & Stanton Communications, Inc.
(310) 479-4997 or (800) 444-6663

For Immediate Release...

ATARI CORPORATION NAMES
HOFF PRESIDENT OF NORTH AMERICAN OPERATIONS

SUNNYVALE, CA -- (June 26, 1995) -- Earlier this morning
Atari Corporation announced that Theodore M. Hoff has joined
the company's core management team as President of North
American Operations. Hoff will oversee Atari Corporation's
North American operations, which includes the United States,
Canada and Mexico.

"We are very pleased to have Ted Hoff at Atari," said Atari
Corporation President/CEO Sam Tramiel. "His extensive
industry experience will play an integral part, both in the
planning and execution of our long and short term corporate
strategies."

Prior to joining Atari Corporation, Mr. Hoff was Senior Vice
President and General Manager of Fox Interactive, a division
of Twentieth Century Fox. During his tenure, Hoff launched
Fox's interactive entertainment division, establishing the
company's mission, structure, five-year strategic and
financial plans, and led the launch of multiple titles based
on their film and television properties.

From 1990 to 1994, Mr. Hoff held the key position of Senior
Vice President of Time Warner Interactive, Inc. (TWI), the
home entertainment software publisher subsidiary of Time
Warner, Inc. At TWI Hoff directed sales and marketing and
established annual and long-range strategies and financial
objectives.

Hoff hired and directed senior staff, including directors of
marketing, sales, licensing and acquisition, and third party
publisher affiliates. Under Hoff's direction, Time Warner
Interactive launched 15 to 20 new titles per year including
arcade, theatrical, and sports licenses.

Mr. Hoff's previous experience also includes senior
management positions at United Brands Co. and Philip
Morris, where Hoff launched new products and directed retail
sales, marketing, and operations at both corporations.

Atari has been in the video game business for over twenty
years. Today, Atari markets Jaguar, the only American made,
advanced 64-Bit entertainment system. Atari Corporation is
located in Sunnyvale CA.


Jaguar-User Liste...
---------------------------------------------------------------------------

Erl„uterung von Gerald Gleissner @ WUN
--------------------------------------

Hallo Martin

Ich m”chte dich bitten folgenden Text in deinen Mag zu ver”ffentlichen, da ich
geh”rt habe das dein Mag auch von Nichtmausern gelesen wird.

Schade eigentlich das es keine Auflagenzahlen gibt. :-(

Jetzt kommt der Text:


Hallo Leute

Also ich hab mal meine Jaguar-Seriennummernliste angefangen, damit man z. B.
schnell feststellen kann wer in der N„he wohnen k”nnte und auch um z. B. dem
Doomproblem n„herzukommen (Ist es vielleicht eine gewisse Serie)
aber leider hat bestimmt nicht jeder schon Doom vernetzt gespielt.

Es werden ja weitere Spiele kommen die man vernetzt spielen kann, auch ber
Telefonleitung.

Lie Liste habe ich damals nach den Seriennummern sortiert, was sofort eine
Diskussion gab nach welcher Norm sortiert werden soll, ich habe damals die
goldene Mitte gew„hlt und habe beide Listen getrennt.

Es gibt sogar heute noch jemanden der m”chte das ich die beiden Liste in der
Rangfolge vertausche :-) Hallo Patrick

Die Liste ist nun auf 70 Eintragungen gestiegen, wer also mal schnell schauen
will wer in der N„he wohnt und wer neu in meiner Gegend dazugekommen ist tut
sich bei dieser Sortierung schwer.

Deshalb m”chte ich die Liste nach PLZ sortieren, nur leider gibt es da ein
Problem betreffend Datenschutz.

Wenn ich eine 5-stellige PLZ angebe ist es leicht fr einen H„ndler
festzustellen wo jemand wohnt (Telefonbuch z. B.) und daher br„uchte ich von
jeden sein Einverst„ndnis dazu :-)

Da ich aber denke das nicht jeder damit einverstanden ist m”chte ich gern die
ersten drei Zahlen angeben damit der Raum nicht zu grož wird, OK.

Also bitte alle die in der Liste sind gebt mir eure PLZ :-)

So und jetzt haben wir noch ein paar Modemlose, ich weiž nicht mehr wer mir die
Nummern durchgegeben hat, hatte mal nen leichte Crash in der Database.

Ich m”chte daher den jenigen bittem mir doch bitte die PLZ dazuzugeben, und
auserdem mochte ich denjenigen gern als Kontaktperson zu den Modemlosen
speichern, falls ich mal ne Nachfrage bekomme.

Ich wrde mich selbst auch als Kontaktperson anbieten, mžte aber dazu die
Telefonnummern haben, ich wrde dann im Falle eines Falles dort anrufen und
Nachfragen ob ich seine Telefonnummer weitergeben darf da jemand in seine N„he
mit Jag wohnt und Ihn gern kennenlernen m”chte um z. B. Erfahrungen
auszutauschen oder vernetzt zu spielen.

Wir Mauser tun uns da leichter! :-)

So jetzt br„uchte ich noch die Faxnummern von den Spielemagazienen, die ich
seit dem Jaguar-Mag (Hallo Martin) nicht mehr lese, da ich die Liste erweitern
will.

Sobald die Liste mehr als 100 Eintragungen hat werde ich Sie nicht mehr posten
sondern in versch. M„usen ablegen.

So, jetzt ist genug gequatscht.

Gruž an alle aus Bayreuth


Hier nun die aktuellste Liste:
------------------------------

Hallo all

Hier die neue Liste
"Update vom 26.06.95" JAGSER_2.005

D-10559 Frank Sonnabend @ B2 = K 147 010 488
D-10829 Joachim Hurst @ B = K 146 005 224
D-10965 Patrick Berzbach @ B2 = K 14B 002 694
D-12045 Patrick Jerchel @ B = K 13B 004 155 US
D-12163 Thomas Seddig = K 146 003 990
\_Kontakt: Stefan Glaser @ B2
D-12347 Stefan Glaser @ B2 = K 146 005 343
D-26919 Michael Rosenbohm @ OL = K 146 006 407
D-27389 Rainer Stamm @ HB2 = K 14B 002 487
D-28259 Olaf Gthe @ HB2 =
\_"Jaguar ist immer noch in Reparatur" :-(
D-28779 Frank Grosse @ HB = K 14B 002 993
D-29336 Lars Kammann = K 14A 006 244
\_Kontakt: Michael Pieper @ LL
D-30823 Dirk Reisgies @ H = K 14A 012 525
D-30823 Nils Raschke @ H = K 146 006 179
D-33334 Thomas Rinne @ BI = K 14A 006 242
D-37073 Alex Mueller @ H = K 13C 011 513 US
D-37269 Michael Schr”ter @ G™ = K 146 006 635
D-38118 Thomas Kpper @ SZ = K 14A 006 230
D-38446 Bernd Eichelberg @ WOB = K 142 007 551 US
D-42119 Mark Endres @ W = K 143 007 145
D-42119 Holger Griebner @ W = K 146 003 395
D-44894 Arthur Zalewski @ DO = K 141 002 324
D-45257 Tobias Jung = K 146 002 773
\_Kontakt: Thorsten Felbor @ DO
D-45478 Daniel Tepas @ DU = K 146 005 594
D-45879 Thorsten Felbor @ DO = K 146 003 241
D-45884 Hans Werner Tolksdorf F: 2:2448/10 = K 146 005 428
D-46282 Harald Denker @ MS = K 14B 002 957
D-46499 Achim Puschhof @ DU = K 146 005 177
D-47179 Dirk Paulsberg @ KR2 = K 14B 002 740
D-48151 Hilmar Ackermann @ MS2 = K 14B 003 193
D-48165 Thomas Kruse @ MS = K 146 008 909
D-49504 Michael Markus @ OS = K 142 001 881 US
D-50389 Frank Brodmuehler F 2:2450/565 = K 142 001 012
D-50670 Jens Wrker @ K = K 14A 005 811
D-50937 Malte Benthin = K 146 008 465
\_Kontakt: Jens Wrker @ K
D-51469 Fritz Schober F 2:246/1038.5 = K 142 008 090
D-54292 Stefan Kimmlingen @ UN = K 13B 003 330 US
D-59368 Martin Lethaus @ UN = K 142 007 349 US
D-60488 Norbert Rcker @ F = K 146 003 103
D-63303 Robert Schaffner @ OF2 = K 146 002 510
D-64291 Sandro Baroni @ OF2 = K 142 001 141
D-65232 Ralph Douglas @ WI = K 149 018 401
D-67659 Manfred Sanders @ KL = K 146 002 783
D-67663 Rouven Gehm @ KL = K 143 013 808 US
D-70176 Arne Riewe @ S4 = K 144 007 752
D-70437 Rudi Karalic = K 144 011 358
\_Kontakt: Arne Riewe @ S4
D-70771 Klaus Welzenbach F 2:246/1038.5 = K 146 002 311
D-74074 Gerd Hofmann @ HN = K 146 006 154
D-76756 Achim Settelmeier @ KA2 = K 143 006 064
D-84130 Holger Haslbeck @ LA = K 13C 008 215 US
D-84130 Andreas Hippauf @ LA = K 142 001 445 (1)
D-86368 Michael Pieper @ LL = K 146 005 121
D-95028 Andreas Hippauf @ WUN = K 142 001 445 (2)
D-95460 Gerald Gleissner @ WUN = K 146 006 286
D-97464 Martin Zimmer @ Wš = K 13C 007 399 US


Volker Brehm @ RS = K 141 002 313
Stefan Egeler @ BB2 = K 141 002 353
Jrgen Rahm @ KR = K 141 002 529
Matthias Karius @ ??? = K 142 001 006
Stefan Damerau @ OL2 = K 142 001 183
Manfred Tetzlaff @ WOB = K 142 001 454
Mark Fechtner @ HB2 = * K 142 001 469
Andreas Binner @ N = K 142 008 455 US-Ger„t
Ulrich Clasen @ SU2 = K 143 002 636 US-Ger„t
Hagen Deike @ KA = K 143 012 488 US-Ger„t
Thiemo Lsebrinck @ DO = K 143 013 489 US-Ger„t
Michael Raasch @ LU = K 144 007 218 US-Ger„t
Tom Kohl @ W = K 146 002 446
Hans Huemmer @ Wš = K 146 002 758
Herbert H”ffner @ K2 = K 146 003 371
Gnter Lindner @ WOB = K 146 003 737
Mirko Nahrwold @ HM = K 146 005 040
Achim Puschhof @ DU = K 146 005 177
Volker Nawrath @ B4 = K 146 006 253
Gerald Peinelt @ F = K 146 006 428
Martin Schubert @ H2 = K 146 008 082
Steffan Kaminski @ FL = K 146 008 477
Michael B”nold @ OF2 = K 146 008 994


Michael Raasch @ LU = K 13B 003 635 US-Ger„t
Peter Goertzel F 2:2476 = K 13C 001 861 US-Ger„t
Markus D”ring @ OS2 = K 13C 009 345 US-Ger„t
Konstantin Woller @ B2 = K 13C 010 218 US-Ger„t
Carsten Kucz @ DO2 = K 14A 012 904
Thomas Gusenleitner @ A-L = K 14B 002 858
Harald Mutter @ W = K 14B 002 926
Christian Pick @ ??? = K 14B 006 064
\_Kontakt: Hagen Deike @ KA
Matthias Schmidt @ SI = K 14B 002 007
Gereon Steffens @ K2 = K 14B 002 778

Marc Rosocha @ UN
\_"mal was neues: Hat Jaguar ohne Seriennummer ?!"

Bis jetzt haben wir 88 Jaguar Adressen in der Liste!

Die mit nem F statt @ = Fido

So damit ich nicht noch mehr falsche Nummern bekomme, die Seriennummer steht
auf einem Aufkleber mitten auf dem Jaguar auf der Unterseite!

Ich hoffe ich bekomme die anderen PLZ auch noch, vor allem von Marc
der dann endlich mit in den oberen Teil kann und nicht immer Schlusslicht
in der letzten Liste macht. :-)

Gruž Gerald


Adressen...
---------------------------------------------------------------------------

In dieser neuen Rubrik tragen wir die Internet-Adressen einiger wichtiger
Pers”nlichkeiten im Atari-Bereich (vor allem Jaguar) zusammen.

Bitte schreiben sie die betreffenden Personen nur bei wirklich wichtigen
Problemen an und nicht nur so zum Spaž!!!

legrand@tesla.mbi.ucla.edu 4-Play, Scott LeGrand, Jag-Prog.
accolade@netcom.com Accolade USA
76004.2132@compuserve.com Accolade USA, Dan Evans
support@activision.com Activision
76004.2122@compuserve.com Activision
cca93015@sun1.bham.ac.uk Adventure Soft/Horrorsoft, Simon Woodroffe
atari@genie.geis.com Atari Customer Support USA
atari@cix.compulink.co.uk Atari England
james-grunke@genie.geis.com Atari Corp. USA, James Grunke, Dir of Aud
d.mcnamee@genie.geis.com Atari Corp. USA, Dan McNamee, Testing
d.thomas@genie.geis.com Atari Corp. USA, Don Thomas, Dir Cust Rel
100015.3044@compuserve.com Atari Corp. USA, Loic Duval, Jag Dev Sup
100111.2631@compuserve.com Atari Corp. USA, John Mathieson, Jag Dad
70007.6363@compuserve.com Atari Corp. USA, Greg LaBrec
75300.1141@compuserve.com Atari Corp. USA, Mike Fulton
75300.1165@compuserve.com Atari Corp. USA, Juli Wade
75300.1267@compuserve.com Atari Corp. USA, Don Thomas, Dir Cust Rel
75300.1606@compuserve.com Atari Corp. USA, Bill Rehbock, Head Dev
75300.2631@compuserve.com Atari Corp. USA, Laury Scott
75300.3443@compuserve.com Atari Corp. USA, Sam Tramiel
75300.3444@compuserve.com Atari Corp. USA, Normen Kowalewski, Jag Dev Sup
aeo.mag@genie.geis.com Atari Explorer, Travis Guy, AEO Editor
bethesda01@aol.com Bethesda Softworks
tim.huntsman@m.cc.utah.edu Beyond Games, Tim Huntsman, Jag-Prog.
bbundtech@aol.com Broderbund
100425.2335@compuserve.com Carsten Nipkow, Jaguar-Entwickler
digint@cix.compulink.co.uk Digital Integration Ltd, Robin
74431.1164@compuserve.com Domark
marc_rosocha@bi.maus.de Eclipse Software, Marc Rosocha, Jag-Prog.
76004.237@compuserve.com Electronic Arts USA
ea@cix.compulink.co.uk Electronic Arts UK
75052.1667@compuserve.com EGM, amerk. Videospielmagazin
72662.1727@compuserve.com Epic Megagames, Mark Rein
aeddy@iftw.com GamePro, amerk. Videospielmagazin, Andy Eddy
Glenn@WillBros.co.uk Glenn Williams, Programmierer Sensible Soccer
hms@cix.compulink.co.uk Handmade Software, Rob Nicholson, Jag-Prog.
hvoltage@vpnet.chi.il.us High Voltage Software
scottcy@ripco.com High Voltage Software, Scott E. Corley
help@idsoftware.com Id Software, Fragen zu Id-Games
american@idsoftware.com Id Software, American Mcgee
jayw@idsoftware.com Id Software, Jay Wilbur
romero@idsoftware.com Id Software, John Romero
shawng@idsoftware.com Id Software, Shawn Green
jsp@netcom.com Interplay, John Price, Programmierer
76702.1342@compuserve.com Interplay, Chris
rjung@netcom.com Jaguar FAQ, Robert A. Jung
llamaman@ix.netcom.com Llamasoft, Jeff Minter, Jag-Prog.
75300.454@compuserve.com LucasArts, Jason Deadrich
martin_lethaus@un.maus.de Martin Lethaus, Jaguar Mag & Release Liste
support@maxis.com Maxis, Mike
76004.2223@compuserve.com Microprose USA, Brian
microprose@aol.com Microprose USA
microprose@genie.geis.com Microprose USA
osi@aol.com Origin
76004.2612@compuserve.com Origin, Jennifer Mason
origin_cs@aol.com Origin, Wayne Baker
ab@nova.cc.purdue.edu Photosurrealism, Al Braunsdor, Jag-Prog.
psygtech@psygnosis.com Psygnosis USA
rebel@cix.compulink.co.uk Rebellion Software
stefan_kimmlingen@un.maus.de Respectables, Stefan Kimmlingen
ccmshe!aastor@netcom.com Shiny Entertainment
spadge@team17.demon.co.uk Team 17
zaphod@tbyte.com Trilobyte, Graeme Devine
10072.661@compuserve.com UBI Soft, Frank Slater
tony_fagelman@virgin.com Virgin, Tony Fagelman, Internal Dev. Manager

alle Angaben ohne Gew„hr, da sich die Internet-Adressen laufend „ndern!!!

Wenn ihr selber Internet-Adressen von Softwarefirmen, Programmierern,
oder coolen Leuten habt, dann schickt sie uns!!

HALLO! SCHICKT UNS INTERNET-ADRESSEN VON ENTWICKELERN UND SOFTWAREFIRMEN!!


Jaguar-Bezugsquellen in Deutschland... (H„ndlerverzeichnis)
---------------------------------------------------------------------------


20000
-----

WBW-Service
Osterfeuerbergstr. 38
28219 Bremen
TEL.: 0421-3968620
FAX: 0421-3967221


40000
-----

Just! Warenvertrieb GmbH
Nur fr Wiederverk„ufer!
Nordstr. 18
40764 Langenfeld
TEL.: 02173-22025
FAX: 02173-22027


50000
-----

CSCN Europe (Cybercon Systems Carsten Nipkow)
Entwicklung & Vertrieb 64-Bit Videospiele
Paul-Schallck-Str. 17
50939 K”ln
TEL.: 0221-4201683
FAX: 02392-12150
BBS: 0221-427437


70000
-----

Walliser & Co. KG
Personal Computer
Markstr. 48
70372 Stuttgart-Bad Canstatt
TEL.: 0711-567143
FAX: 0711-567154


75000
-----

MEGA*STAR
Video Game - Express Versand - Laden
Schaffhauserstr. 55
79713 Bad S„ckingen
TEL.: 07761-59742
FAX: 07761-57014


90000
-----

Spielraum
W”hrstr. 17
91054 Erlangen
TEL.: 09131-205093
FAX: 09131-205083


95000
-----

Technisches Kaufhaus
Lorenzstr. 30
95028 Hof
TEL.: 09281-84823
FAX: 09281-84823


Grsse gehen an... (Grže in alphabetischer Reihenfolge)
---------------------------------------------------------------------------

Achim Settelmeier
Al Bundy
Alex Pustan
Alexander Bochmann
Alexander Schaaf
Ali Goukassian
Andre Lehmann
Andreas Binner
Andreas Euler
Andreas Liebau
Andreas Rotzoll
Arne Riewe
Arnold T”pfer
Agent T
Atari Inside
Benjamin auf dem Kamp
Bj”rn Bernbom
Carsten Nipkow
Christian Nitschke
Christian Pick
Daan van der Pol
Dynatex
Eric Oostendorp
Frank Dopierala
Galaxy
Georges Kesseler
G”tz Hoffart
Hans-Dieter Jankowski
Harrie Luyten
Holger Haslbeck
Jeff Minter
Jens Lehmann
Jochen Hippel
J”rg Rsing
Klaus-Peter Plog
Ludovic Bevand
Lutz Widzgowski
Manfred Kunovic
Manuel Hermann
Marc Bourlon
Marc Rosocha
Mario Pilz
Mark Fechtner
Markus Lehmann
Martin St”ckli
Martin Weidner
Matthias Karius
Max Mann
Mega Fun
MEGA*STAR
Michael Bittner
Michael Markus
Michael Obsieger
Michael Raasch
Mikael Folkesson
Mirko Nahrwold
Mischa Hildebrand
Niclas Felske
Nils Raschke
Normen Kowalewski
Olaf Gthe
Patrick Berzbach
Pekka Saarinen
Peter Hilbring
Peter Huluk
Peter Verstraeten
Philipp Donze
Pim Wessels
Rainer Fr”hlich
Robert Schaffner
Roland Spatzenegger
Ronald Wendt
Ronny Sch”bel
Rouven Gehm
Sebastian Fahrenbruch
Sietse Postma
Steffen Scharfe
Thiemo Lsebrinck
Thomas Morgen
Thomas Schenck
Tino Gietschel
Tom Kohl
Udo Bartel
Uhle Daniel
Video Games
Volker Meyer
Wolfgang Sch„dle

und alle die wir vergessen haben sollten...
(schreibt 'ne Mail! an "MARTIN_LETHAUS@UN.MAUS.DE")

----------------------------------+---------------------------------------
__ __ __ __ __ __ __ | Wir bedanken uns bei allen Lesern fr
//_//_ / //_//_/ ////_//_ | Ihre Aufmerksamkeit und hoffen auf ein
__// //_//_// // \ / // //_/ | baldiges Wiederlesen in der achten
| Ausgabe. Ihr
Ausgabe 8 erscheint am 07.08.1995 | _/aguar Mag Team
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
----------------------------------+---------------------------------------

Atari Corporation markets the Jaguar, the world's first and only
64-Bit interactive multimedia entertainment system. Atari is
headquarters at 1196 Borregas Avenue, Sunnyvale, California 94089.

###

Jaguar is a trademark of Atari Corporation. Atari is a registered
trademark of Atari Corporation. Other products named may be
trademarks or registered trademarks of their owning companies.

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