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Info-Atari16 Digest Vol. 91 Issue 159
Info-Atari16 Digest Thu, 21 Mar 91 Volume 91 : Issue 159
Today's Topics:
1040STE's
Easy money
GEM source code
Info about WHATTAHE demo?
lynx (3 msgs)
memory upgrade woes on a Mega 1
space quest III anybody played
Standardized disk layout/folder names
ST Disks & Sparcstation Drives
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----------------------------------------------------------------------
Date: 19 Mar 91 23:01:02 GMT
From:
noao!ncar!elroy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!rpi!uupsi!cci632
!ritcsh!ultb!drp9500@arizona.edu (D.R. Paradis )
Subject: 1040STE's
To: Info-Atari16@naucse.cse.nau.edu
In article <1991Mar19.160145.14303@daffy.cs.wisc.edu> carter@cat34.cs.wisc.edu
(Gregory Carter) writes:
>*****************************************************************************
>* SPECIAL OFFER SPECIAL OFFER SPECIAL OFFER SPECIAL OFFER SPECIAL OFFER *
>*****************************************************************************
>
>I have 3 1040STE's made by ATARI corporation. These machines are brand new
>and were obtained through liquidation at a going out of business sale in
>Minnesota.
>
>Price $399 includes: 1 Box of 3 1/2 inch disks
> Shipping anywhere in USA.
> 1 Disk of PD software
You can get it from Computability for $389 delivered! (granted I would
neveruse Computability even if my LIFE depended on it!!!)
-What me bitter towards Computability?....never
In other words...that's not as good of a deal as you claim.
Atari's MSRP is $499 for the STe.
--
************************************************************************
* Just because I'm a film major | < Net-address > *
* doesn't mean I'm a Spielber-wanna-be....| *
* I'm a Lynch-wanna-be! | drp9500@ultb.isc.rit.edu *
------------------------------
Date: 20 Mar 91 21:27:00 GMT
From:
noao!asuvax!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!lavaca.uh.edu!me
nudo.uh.edu!lobster!mwk!tway@arizona.edu (Bill Tway)
Subject: Easy money
To: Info-Atari16@naucse.cse.nau.edu
INSTRUCTIONS
============
Follow these instructions EXACTLY, and in 20 to 60 days you
will have received well over $50,000.00 cash, all yours.
This program has remained successful because of the honesty
and integrety of the participants. Please continue its
success by carefully adhering to the instructions.
Welcome to the world of Mail Order! This little business is
a little different than most mail order houses. Your product
is not solid and tangible, but rather a service. You are in
the business of developing Mailing lists. Many large
corporations are happy to pay big bucks for quality lists.
(The money made from the mailing lists are secondary to the
income which is made from people like yourself requesting
that they be included in that list.)
1) Immediately mail $1.00 to the first 5 names listed
below starting at number 1 through number 5. Send cash only
please (total investment $5.00). Enclose a note with each
letter stating: "Please add my name to your mailing list."
Include your name and address.
(This is a legitimate service that you
are requesting and you are paying $1.00
for this service).
2) Remove the name that appears number 1 on the list.
Move the other 9 names up one position. (Number 2 will
become number 1 and number 3 will become number 2, etc.)
Place your name, address and zip code in the number 10
position.
3) Post the new letter with your name in the number 10
position into 10 (Ten) separate bulletin boards in the
message base or to the file section, call the file,
MAKEMONY.ARC, or something similar.
4) Within 60 days you will receive over $50,000.00 in
CASH. Keep a copy of this file for yourself so that you can
use it again and again whenever you need money. As soon as
you mail out these letters you are automatically in the mail
order business and people are sending you $1.00 to be placed
on your mailing list. This list can than be rented to a list
broker that can be found in the Yellow Pages for additional
income on a regular basis. The list will become more
valuable as it grows in size. This is a service. This is
perfectly legal. If you have any doubts, refer to Title 18,
Sec. 1302 & 1341 of the postal lottery laws.
NOTE: Make sure you retain EVERY Name and Address sent
to you, either on computer or hard copy, but do not
discard the names and notes they send you. This is
PROOF that you are truely providing a service and
should the IRS or some other Government Agency
question you, you can provide them with this proof!
Remember as each post is downloaded and the instructions
carefully followed, five members will be reimbursed for
their participation as a List Developer with one dollar
each. Your name will move up the list geometrically so that
when your name reaches the number five position you will be
receiving thousands of dollars in cash.
1. Vic Ricker 511 Spruce St.
Hollidaysburg, PA
16648
2. Charlie Pan 19 Locke Dr.
Pittsford, NY
14534
3. Sopho Metsis Box # 2996
100 Institute Road
Worcester, MA
01609
4. Loren Looger 1104 Nahan Dr.
Madison, AL
35758
5. Woody Baker Rt.1 Box I
Manor, Tx.
78653
6. Nick Johnson 3619 N.W. Twinberry Pl.
Corvallis, OR
97330
7. David Cassidy PO Box 5796
Walhalla, SC
29691
8. Jeff Murphy 11 Cottonwood Drive
Commack, NY
11725
9. Siva Prasad 2 Down Crt.,
Para Hills, SA 5096,
AUSTRALIA.
10. Bill Tway 5726 Willowbend
Houston, TX
77096
Name :______________________________
Address line 1 :______________________________
Address line 2 :______________________________
City :________________
State :__
Zipcode :__________
The following letters were written by participating members
in this program.
To Whom It May Concern:
About six months ago I received the enclosed post in
letter form. I ignored it. I received about five more of
the same letter withn the next two weeks. I ignored them
also. Of course, I was tempted to follow through and
dreamed of making thousands, but I was convinced it was just
another gimmick and could not possibly work. I was wrong!
About three weeks later I saw this same letter posted on a
local bulletion board in Montreal. I liked the idea of
giving it a try with my computer. I didn't expect much
because I figured, if other people were as skeptical as I,
they wouldn't be too quick to part with Five dollars. But,
I buy lottery tickets weekly in my province and have nothing
to show for it but ticket stubs. This week I decided to
look at this as my weekly lottery purchase. I addressed the
envelopes and mailed out one dollar in each as directed.
Two weeks went by and I didn't recieve anything in the mail.
The fourth week rolled around and I couldn't believe what
happened! I can't say I received $50,000, but it was
definitely well over $35,000! For the first time in ten
years, I got out of debt. It was great. Of course, it
didn't take me long to go through my earnings so I am using
this excellent money opportunity once again. Follow the
instructions and get ready to enjoy.
Please send a copy of this letter along with the
enclosed letter so together we can convince people who are
skeptical that it really works!
Good Luck,
Charles Kust
St Agathe Que.
Another letter:
I tried a similar program in which the cost was $5.00 per
response. In that one the return was about 3%. Since I did
not have a modem I sent out letters regular mail. I created
mailing labels with Appleworks and printed the labels on
pressure sensitive tape. The first mailing that I used the
$1.00 dollar per reponse approach I started to get return
mail in just over one week! I sent out 200 letters instead
of 100 that is required if you use the mail instead of the
bulletion boards. Additionally, I included as many friends,
relatives, classmates, that I could think of in order to
encourage their participation if they happened to recognize
my name, so my percnetage of gain was higher. I am trying
again with 500 letters to see if I surpass the $141,000 of
the last time. You just won't beleive it until you try.
Best Wishes,
Mark Garner
Dallas Texas
Additional Notes:
This system works equally well if mailed out manually.
Mind you it takes more effort to hand address the envelopes
and the cost goes up proportionately to cover the postage
and envelopes. You must also photo copy the instructions,
cross out the name in number one position, write in your
name in the number ten slot and change the rest of the
numbers accordingly. (It might be neater to use white out or
paste over the names.) In order to achieve the same results
you must send out the $1.00 dollar to the first five names
and then send out another 100 letters with copies of the
program enclosed. It has been suggested not to put a return
address on the outside of the envelope in order to encourage
the recipient to open it. The return will approxiamate that
then received from the posts listed on the bulletin boards.
Another letter:
I was working the grave yard night shift at the
hospital administration office and was bored to tears. I
saw this letter laying on my desk from the previous shift.
I had nothing better to do so I figured, Why not? I ran off
over 100 copies on the office copier. I found some blank
envelopes in a desk drawer and began to hand write the
addresses from the telephone book. I borrowed the postage
meter and stamped the envelopes. Carefully I stuffed the
envelopes not forgetting to put in the five one dollar bills
to the first five names. I put the entire lot in the mail
bag. Total time from start to finish was three and one half
hours which included several short stops to answer the
telephone and fill out an admission slip. Total cost to me
$5.00 dollars.
Fourty two days later I gave notice to my employer and
I will never have to work the night shift again.
Peggy Lou G.
Scottsdale Arizona
PS. I made a nice size donation to the hospital building
fund. I figured it was the least I could do for the use of
the postage and office supplies.
------------------------------
Date: 21 Mar 91 10:17:41 GMT
From:
noao!ncar!elroy.jpl.nasa.gov!swrinde!cs.utexas.edu!sun-barr!newstop!texsun!conv
ex!rosenkra@arizona.edu (William Rosencranz)
Subject: GEM source code
To: Info-Atari16@naucse.cse.nau.edu
something just dawned on my, so please indulge me for a moment...
of all the source code ever posted here (c.b.a.st), almost all, if not
all is unix-like utilities. i don't recall ever seeing source for gem
programs, even things like gem front ends to archivers. why is this?
i think you could argue that gem applications may become more predominant
if people have examples on which to pattern new things. it is relatively
easy for someone with less experience to write a TOS application since
there is a wealth of examples to choose from. and gem is far more
difficult to program than stdio.
in this regard, i promise to post a real gem application sometime in
the next few months. source included! how 'bout that for trend setting :-)
unfortunately, the last gem appl i wrote was about 60,000 lines, and
i don't think i am going to post that sucker. it was a couple of years
ago at that, so i am a bit rusty. note that of the 60k lines, about 45k
lines of it was user interface. maybe i just answered my own question.
or maybe gem appl authors feel that they should get monetary reward for
their herculean efforts (shareware, nothing wrong with that...) and hence
keep their source close to the vest.
-bill
rosenkra@convex.com
--
Bill Rosenkranz |UUCP:
Convex Computer Corp. |ARPA: rosenkra%c1yankee@convex.com
------------------------------
Date: 20 Mar 91 14:33:18 GMT
From: chinet!saj@gargoyle.uchicago.edu (Stephen Jacobs)
Subject: Info about WHATTAHE demo?
To: Info-Atari16@naucse.cse.nau.edu
I just got the WHATTAHE demo, and suspect that I don't know how to see all of
it. There's the 'sorcerer Mickey' opening screen, the helix of spheres
animation, a block wall non-menu and a long text streamer with moving letters.
I get to all of those by hitting the space bar. Any more parts? If so, how
do I get to them? Steve saj@chinet.chi.il.us
------------------------------
Date: 19 Mar 91 20:04:50 GMT
From:
noao!ncar!elroy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!rpi!uupsi!cci632
!ritcsh!ultb!drp9500@arizona.edu (D.R. Paradis )
Subject: lynx
To: Info-Atari16@naucse.cse.nau.edu
In article <15926@chaph.usc.edu> jjung@aludra.usc.edu (Robert Jung) writes:
>In article <269@eliza.edvvie.at> schweigl@edvvie.at (Johnny Schweigl/2113674)
writes:
>>From article <7868@crash.cts.com>, by chuckie@pro-odyssey.cts.com (Chuck
Schul):
>>> anyone know much on the atari lynx and how it is doing worldwide?
>>
>>Hmm. Nice thing, color, sound, could have been a success. If not Nintendo
>>had thrown it's GameBoy into the market. No Color, a little less sound,
>>but astonishingly small, much cheaper (that's what impresses the kids,
>>i think)
>
> No, Nintendo hype (reenforced with NINTENDO POWER magazine) influences the
>kids. As for being more competitive, you can now buy a Lynx base package
>for $99 here in the 'States (versus $89 for the Gameboy).
>
> Portable game system market so far:
>
> Nintendo Gameboy $89 B&W, 1-2 players
> Atari Lynx $99/$149 Color, 1-8-??? players
~~~~~~~~~~~~~~~
try 1-144!!!
> Sega Game Gear $149 Color, 1-2 players
> NEC TurboExpress $300+ Color, 1-2 players, accepts
> TurboGraphix-16 games
~~~~
$250 (tuner shown in ads is an extra
$150)
--
************************************************************************
* Just because I'm a film major | < Net-address > *
* doesn't mean I'm a Spielber-wanna-be....| *
* I'm a Lynch-wanna-be! | drp9500@ultb.isc.rit.edu *
------------------------------
Date: 20 Mar 91 16:28:59 GMT
From: noao!asuvax!cs.utexas.edu!natinst!uudell!fquest!mspacek@arizona.edu (Mark
Spacek)
Subject: lynx
To: Info-Atari16@naucse.cse.nau.edu
psurge@cs.utexas.edu (Troy Carpenter) writes:
> > Atari Lynx $99/$149 Color, 1-8-??? players
> ~~~
> I have been told that Toys-R-Us sells the original package that sold for $179
> at the $99 price, but not here in Austin. Every Lynx I have looked at is sti
> priced $179, and I will not buy one at that price (even if it is a good deal
> at that price anyway). Maybe I could work out some deal where someone can ge
> it at the $99 price and ship it to me and I'll pay him/her back?
Go look at Toys-R-Us, I think you will find them in Austin, and elsewhere
----------------------------------------------------------------------
The following opinions are my own and not those of anyone else who
might be registered on fquest.fidonet.org. All flames can be sent to
alt.flames since we don't read that here.
----------------------------------------------------------------------
------------------------------
Date: 21 Mar 91 12:17:04 GMT
From: dog.ee.lbl.gov!nosc!crash!pro-odyssey.cts.com!chuckie@ucbvax.berkeley.edu
(Chuck Schul)
Subject: lynx
To: Info-Atari16@naucse.cse.nau.edu
In-Reply-To: message from schweigl@edvvie.at
well the lynx is only 10 dollars more than a nintedo game toy in the us.now
you can play with power.(i like that).nintendon't touch the lynx.maybe when
the world gets off the ibm and nintendo horses and get the better buys then
it will truely be a better place :)
----
ProLine: chuckie@pro-odyssey
Internet: chuckie@pro-odyssey.cts.com
UUCP: crash!pro-odyssey!chuckie
ARPA: crash!pro-odyssey!chuckie@nosc.mil
------------------------------
Date: 21 Mar 91 09:45:53 GMT
From: comp.vuw.ac.nz!actrix!Roger.Sheppard@uunet.uu.net
Subject: memory upgrade woes on a Mega 1
To: Info-Atari16@naucse.cse.nau.edu
In article <1236@idcapd.idca.tds.philips.nl> wilko@idca.tds.PHILIPS.nl (W.C.
Bulte) writes:
> I am experiencing some problems in upgrading a Mega 1 to a Mega 2.5. I did
> replace bank 1 consisting of 4 x 414256 (256Kx4 chips) by 16 x 411000 (1Mx1).
> The missing A9 line (not used on the 414256) is connected to the 411000 via
> a series R of 33 ohm.
>
> Result of all this: the ST recognizes the new bank 1 as a 128k bank, giving me
> a total of 640 kbytes. In addition a very interesting moving pattern of
> vertical bars appears on the screen. The bars are approximately 8 pixels wide.
> I get the impression that this screen pattern is due to non-refreshed dram
> locations. Apparantly the ST thinks (?) that 64 k drams are used for bank 1,
> resulting in a refresh cycle on 8 address lines (256 address refresh cycle)
> instead of the 9 address and 512 refresh cycle a 1Mbit memory cell requires.
>
> My question: does Atari use a different MMU chip in the Mega 1 with 414256
> chips which cannot handle the 1Mbit cells? This would mean I am stuck with
> 1Mbyte. I'd love to see Spectre running with some more memory and Multifinder.
>
> Any help appreciated
>
> _ ______________________________________________________________________
> | / o / / _ Wilko Bulte Domain: wilko@idca.tds.philips.nl
> |/|/ / / /( (_) uucp : [mcsun,hp4nl]!philapd!wilko
> * Philips Information Systems Nederland phone: 055-432372 fax: 055-432103
> ____________________________________________________________________________
Note, there are some 1 meg only MMU IC's fitted to some computers,
The 4 meg MMU is Part No. C025912-38/A, some one did post the Part No.
for the 1 meg MMU some time back, but I think it was C011xxxxx or some
thing like that..
This could be your problem, it is posible to replace this MMU. there
are a few companies in the USA that can help you with this..
but don't have the datails handy...
--
Roger W. Sheppard 85 Donovan Rd, Kapiti New Zealand...
------------------------------
Date: 21 Mar 91 12:17:02 GMT
From: dog.ee.lbl.gov!nosc!crash!pro-odyssey.cts.com!chuckie@ucbvax.berkeley.edu
(Chuck Schul)
Subject: space quest III anybody played
To: Info-Atari16@naucse.cse.nau.edu
anybody owns space quest III.is it good?
----
ProLine: chuckie@pro-odyssey
Internet: chuckie@pro-odyssey.cts.com
UUCP: crash!pro-odyssey!chuckie
ARPA: crash!pro-odyssey!chuckie@nosc.mil
------------------------------
Date: 21 Mar 91 10:02:27 GMT
From:
noao!ncar!elroy.jpl.nasa.gov!swrinde!cs.utexas.edu!sun-barr!newstop!texsun!conv
ex!rosenkra@arizona.edu (William Rosencranz)
Subject: Standardized disk layout/folder names
To: Info-Atari16@naucse.cse.nau.edu
In article <2232@lee.SEAS.UCLA.EDU> plinio@crowe.seas.ucla.edu (Plinio
Barbeito/) writes:
>Again, as long as we're on the subject of standards, how do people
>feel about having some sort of disk layout standard, like Unix has
>(i.e. the binaries are kept in /bin, system database files are kept in
>/etc, user files are kept in /usr, manuals for programs are kept in
>/usr/man, and so on).
no problem here. i would hazard a guess that most cmdline shell users
do this already.
>Installation scripts or programs could be distributed for each program
>that would automatically take care of unpacking, putting the binary,
>the manual file and help file(s) in standardized directories, adding a
>line to the desktop.inf so that double clicking a data file starts the
>application, and...(do you want to add anything?)
if you supply source (or even binaries) there is generally a makefile
present. of course that assumes the installer has make and knows how
to use it. make can very easily put things in the right place with
relatively simple changes in the makefile, generally only 1 or 2 macros.
just posted to comp.sources.unix is the purdue install system. i have
not really looked at it yet, but it could probably be adapted for this
use. think of this sort of program, universally accepted, as analogous
to the patch program for updating source files.
a well written README should be all you need, but that can often
be asking too much. in all fairness, constantly changing stuff like
gnu c can be a pain to document well. it is a catch-22 that this is
just the sort of thing you DO want to document because of its
complexity. on the other hand, a while ago i harped on TeX because
of its rather limited installation instructions. and TeX is a VERY
complicated system, even for otherwise expert users. in the last few
weeks i saw numerous requests for help here in installing TeX.
>For bigger GEM applications, some of these require an obnoxious
>/itsfatname folder to be present. We may have no choice but to continue
>this trend. I would prefer to put these folders in c:/gembin myself, or
>under something like c:/wordproc or c:/apps. The day might come when a
>novice user could install software on his hard disk by simply double
>clicking on the standardly named install.prg (or install.sh, or whatever),
>not having to know anything about GEM other than how to open "things" on
>the desktop.
i can propose another alternative: for those capable of running a binary
patch editor, building in patch space in internal path strings is easy:
char *path = "C:\\GEMPROG\\SUBDIR\\FILE.DAT\0 ";
then you can just hack in a new location (or better yet, provide a simple
tool to do it for the user.
another thing might be to provide a configuration file (a la the DECKTOP.INF)
though you then have more or less the same problem: where to put theses
suckers. it usually ends up in root directory. i prefer the patch space
scheme, even for code which i have src for. it takes 10 seconds to patch
an executable which might take minutes or more to recompile.
[ suggested locations for things deleted ]
you have the technical stuff nicely squared away. however, you are probably
reaching only a tiny fraction of people writing code in this forum. i doubt
that this sort of thing can be standardized, with the possible exception
of unix-like environments which have a well defined model. however, i like
your ideas and may adopt some of them personally, since things seem well
organized. good luck in your martyrdom :-(
>Well, post up what y'all think. Look out -- if this gets far enough
>maybe Atari will include some of our ideas for this on its new TT
>disks, or even ask official developers to abide by it. It will
>be worth it even if it gets them to think in that direction.
i doubt atari would take a stand on this sort of thing. and they probably
should not (or can not, at this point). it is really up to s/w vendors
to set this sort of standard, mostly by brute force (i.e. having your
program running on more systems than a competing configuration/product).
where atari would take a stand is with the TT's support of unix. and they
mostly do that by default (since unix defines the bulk of where to put
things by tradition).
don't get me wrong: i would love to see things standardized. fortunately,
the cmdline faction here has a direction (more or less) defined by unix.
the desktop faction is, has always been, and probably always will be on
their own in this regard. there is no real GUI standard like there is in
the mac world or even the PC/windows world, i suppose. there is no what
i would consider "look and feel" standard for gem applications, IMHO.
just the physical appearance of the window borders is not enough to
constitute look and feel, regardless of what apple's lawyers might say
to the contary :-). maybe that might be a more laudible goal for which
to aspire...
good luck. above all, keep thinking!
-bill
rosenkra@convex.com
--
Bill Rosenkranz |UUCP:
Convex Computer Corp. |ARPA: rosenkra%c1yankee@convex.com
------------------------------
Date: 21 Mar 91 10:02:34 GMT
From:
noao!ncar!elroy.jpl.nasa.gov!swrinde!mips!spool.mu.edu!cs.umn.edu!uc!shamash!ti
mbuk!marc@arizona.edu (Marc Bouron)
Subject: ST Disks & Sparcstation Drives
To: Info-Atari16@naucse.cse.nau.edu
In article <1991Mar20.193859.11943@m.cs.uiuc.edu>, totty@flute.cs.uiuc.edu
(Brian Totty) writes:
|>
|> A few months ago, some people were talking about reading Atari
|> ST disks from a Sparcstation. Does anyone know how to go about
|> this?
If you have the mtools suite on the Sparc, it's simply a matter of putting the
DS ST disk in the slot, and using mdir (directory listing) and mcopy to trans-
fer the data. To transfer text files, use a -t flag on mcopy to translate the
Atari CRLFs. Binary (.PRG, .RSC, etc...) don't need this flag.
Examples: copy from disk to Sparc: mcopy a:/tetris.prg tetris.prg
mcopy -t a:/tetris.doc tetris.doc
copy from Sparc to disk: mcopy tetris.prg a:/tetris.prg
mcopy -t tetris.doc a:/tetris.doc
I use this often and have no problems whatsoever. I format my disks on the ST,
and it sure beats the hell out of playing with kermit on an attached PS/2!
[M][a][r][c]
################################################################################
# # marc@sequoia.cray.com # . . #
# Marc CR Bouron # M.Bouron@cray.co.uk (ARPA) # _|\ /|_ #
# Cray Research (UK) Ltd. # M.Bouron@crayuk.uucp (DOMAIN) # (_|_V_|_) #
# +44 344 485971 x2208 # M.Bouron@uk.co.cray (JANET) # | | #
# # ...!ukc!crayuk!M.Bouron (UUCP) # #
################################################################################
------------------------------
End of Info-Atari16 Digest
******************************