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Info-Atari16 Digest Vol. 89 Issue 819

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Published in 
Info Atari16 Digest
 · 5 years ago

  

=========================================================================

INFO-ATARI16 Digest Sat, 16 Dec 89 Volume 89 : Issue 819

Today's Topics:
Another redirection question
Appraisal of FORM (was Re: The Relevance of the FORM)
Chaos Strikes Back... Dungeon Master II
Hooking up a MONO monitor
LANs for the ST
Unexpandable megas
----------------------------------------------------------------------

Date: 16 Dec 89 20:43:40 GMT
From: ncrlnk!ncrcce!rogers@uunet.uu.net (Bob Rogers)
Subject: Another redirection question
Message-ID: <1787@ncrcce.StPaul.NCR.COM>

I've modified the MicroEMACS that came with the Mark Williams C compiler to
read standard input (e.g., you can put it at the end of the pipe and then
view/edit the stuff that came out the pipe). Is there any way to re-connect
the console to standard input so that a program (which itself used standard
input) run from within the editor via system() will operate correctly?

In UNIX this is done by:
tty = open("/dev/tty", 0);
close(0);
dup(tty);
system("whatever"); /* "whatever" now has access to proper stdin */

I've tried a similar technique using the ST's "con:" device in place of
/dev/tty but to no avail. Can anyone offer a solution?
--
----
Bob Rogers rogers@stpaul.ncr.com or rogers@pnet51.cts.com
NCR Comten, St. Paul, MN GEnie: R.C.ROGERS

------------------------------

Date: 14 Dec 89 09:55:52 GMT
From: mcsun!ukc!reading!cf-cm!cybaswan!csko@uunet.uu.net (y w ko)
Subject: Appraisal of FORM (was Re: The Relevance of the FORM)
Message-ID: <1310@cybaswan.UUCP>

In article <346@watserv1.waterloo.edu> bmaraldo@watserv1.waterloo.edu (Commander
Brett Maraldo) writes:
>
> I have been learning FORM and I must say that it is absolutely
>wonderful. I can't believe it was released PD. For a little over 100K,
>FORM is *very& powerful. I have been using it to manipulate some simple

BTW, what language is FORM written in, and how is it (which compiler etc.)
compiled on the ST? I am a Computer Algebra user (as well as a 'C' programmer).
All similar packages that I've used are at least hundreds of K's, if not
Meg's, of bytes big.

>gravitational field tensor equations. One question concerning the
>wildcard ?: if we have n defined as a symbol and v defined as a function,
>does n? mean any symbol and v? mean any function? If do, declaring
>n and s to be symbols, does n? = s? ?
>

It'd be interesting to know what sort of problems others have used
FORM to solve. (e-mail please, I don't think this is the news-group
for such discussions).

>Brett L Maraldo
>
>
>--
> -------- Unit 36 Research ---------
> "Alien Technology Today"
> bmaraldo@watserv1.UWaterloo.ca
> ?uunet!clyde!utai?!watserv1!bmaraldo


Y. W. Ko

------------------------------

Date: 16 Dec 89 23:31:23 GMT
From: zaphod.mps.ohio-state.edu!math.lsa.umich.edu!dyer@tut.cis.ohio-state.edu
(Jon Brode)
Subject: Chaos Strikes Back... Dungeon Master II
Message-ID: <10339@stag.math.lsa.umich.edu>

In article <10059@saturn.ucsc.edu> sandy47@ucsco.UCSC.EDU (Larry McElhiney)
writes:
>though their poison seems to wear off with time. I haven't been able to find
>any flasks for poison antidotes as yet.

The old worms' poison wore if with time also. I've found severl but only
one I could direct you to easily. On the first level, in between two pits
there is a flask. (passage lengths may be wrong)

pressure pad #1
|
| #### -> "supplies for the quick"
to the worms <- ####### <- pit #1
# <- flask
# <- pit #2
# <- pressure pad #2
#
### -> towards the "Run + Jump" pit

There's two ways to get to the flask. First, step on pad #1 then quickly
go forward 3 times and right once. That will put you in between the pits
and you can grab the flask. You can climb down the pits with the rope you
got in the worm room. (if you didn't get the rope, then you didn't get the
compass either. If you spent your Gor coins elsewhere then restart the game.
You *need* the compass) The second way is to step on pad #2 which closes
pit #1 and pit #2. It may be possible to run over both (momentarily) closed
pits and grab the flask on the run, but I haven't tried it yet. Otherwise,
you're pretty much stuck between the two pits.

At any rate, getting the flask should be the *last* thing you do before
you leave the level. Should you fall down the pits or have to climb down,
you are put in an inconvenient position on next level.

>Going down any path to the altar closes the wall behind you.

Lifting the item off the alter and then replacing it opens the
closed wall.

>I went down the "ku" path and found myself dealing with some floating

Be careful about those paths, on some of them you get teleported away
after travelling a few squares.

>You are only a corridor length away from an altar to bring back your skeletons.

Its still better not to die, you lose some health permenantly when you
are resurrected.

>Warning on the wall says "No Fireballs" and means it! They are turned
>back on you immediately.

Depends where you are on that level. They have wierd behavior at any rate.
You can safely fireball something that's standing next to you however.
(btw, its not just fireballs, its all projectile weapons and spells)

>I ran into some knights that make DM I knights
>seem like they were already dead.

Yeah, CSB knights are pretty wimpy compared to DM knights, but those
"Jawa"-wizards have gotten much tougher. I've already encountered 2
dragons, but they seem to be a shade weaker than Charbrol.

>You don't need to have DM I to play this, but you definitely need the
>knowledge and the saved team (with lots of attributes).

>Where is the water?

Its around, but its scarce. Make sure you get completely filled up on
the level below the first one. (and make doubly sure you get the water-
skin from the "supplies for the quick room")

Jon Brode -- dyer@math.lsa.umich.edu

------------------------------

Date: 13 Dec 89 14:51:00 GMT
From:
pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!usc!cs.utexas.edu!jarvis.c
sri.toronto.edu!torsqnt!tmsoft!masnet!canremote!greg.trice@tut.cis.ohio-state.e
du (GREG TRICE)
Subject: Hooking up a MONO monitor
Message-ID: <89121507183991@masnet.uucp>

There is no problem in hooking up any monitor - providing it has a
horizontal scan frequency of 35.7kHz. The IBM one is nowhere near this,
nor are most cheap mono monitors. They are available, but won't be very
cheap; at least as much as a genuine Atari one. If you have some
electronics knowledge you can modify a monitor to work on the new
frequency, but it's a fairly extensive modification and I wouldn't do it
on one you've just bought. Alternatively you might prefer to design your
own and build it from scratch if you like that sort of thing. Mono
monitor circuitry is pretty rudimentary and quite fun to play with. But
if you just want to use it - buy an SM124!
---
* Via ProDoor 3.2aR

------------------------------

Date: 14 Dec 89 19:26:00 GMT
From:
cs.utexas.edu!jarvis.csri.toronto.edu!torsqnt!tmsoft!masnet!canremote!tellabs.c
anada@tut.cis.ohio-state.edu (TELLABS CANADA)
Subject: LANs for the ST
Message-ID: <89121507252943@masnet.uucp>

I'm writing some software that would be particularly useful in
a LAN environment. Do any of you netters currently use an ST in a
networked environment, or do you know of any manufacturers currently
producing LANs for the ST/TT?

I will post a summary to the net of available LANs for the ST.

I should add, before I'm done, that although I don't trust my
knowledge of French or German enough to post to the net in them, I can
certainly read either; please, if you prefer, use whichever of the three
languages you are most comfortable with, when responding.

Roman @ Tellabs Canada

(posting on behalf of Mark)

#include<discalimer.h>

Tellabs doesn't know what I'm talking about.. and its a good thing..
they don't have anything to do with STs or LANs, so don't blame them.
---
* Via ProDoor 3.2aR

------------------------------

Date: 16 Dec 89 16:50:06 GMT
From: mcsun!ukc!edcastle!aimd@uunet.uu.net (M Davidson)
Subject: Unexpandable megas
Message-ID: <1431@castle.ed.ac.uk>

In article <8912120805.AA00886@ucbvax.Berkeley.EDU> STJLHI33@WATSON.BITNET
writes:
[stuff deleted]
>Now I find out that Atari crippled the Mega2s in an effort to rip off it's
>customers.

It was probably an effort to save a few pennies.

I thought it was just *some* Mega 2's that were crippled. Any-road-up,
Frontier Software in the UK offer a 1/2meg or 2meg solderless RAM
upgrade which will upgrade any 512k ST to 1meg and, by switching chips
at a later date, upgrade a 512k machine to 2.5meg. More to the point, it
also claims to upgrade a Mega 2 to a Mega 4.

If your MMU and shifter aren't socketed I believe they will fit it for
you...

I'll send more info if anyone's interested.

Cheers,
Mark.

------------------------------

End of INFO-ATARI16 Digest V89 Issue #819
*****************************************

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