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Demo News 120
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| Subscribers : 2125
DemoNews Issue #120 - March 27, 1996 | Last Week : 2058
------------- | Change : +67
DemoNews is a newsletter for the demo scene. | Archive Size : 2301M
It is produced by Hornet at the site ftp.cdrom.com. | Last Week : 2218M
Our demo archive is located under /pub/demos. | Remaining : 686M
|
=-[Contents]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Calendar
Top Downloads
Uploads
Articles
Introduction................................Snowman
Rumors......................................Trixter
Realtime Raytracing.........................Fornax
The Assembly Situation......................Pehu
Review of "Blur Religion" Musicdisk.........GD
The Tracker's Ten Commandments..............Liam the Lemming
Top 10 List of a Demo Addict................Sage
Announcing Nemo.............................GD
Raven Software is Hiring....................Michael Crowns
Subscribing
Closing
=-[Calendar]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Date Event Location Concact Points
--------- ------------------- --------- -------------------------------------
29 Mar 96 Mekka Germany PV80090@PH80090.HH.eunet.de
http://www.xs4all.nl/~blahh/RAW/Parties/Invitations/Mekka.html
31 Mar 96 128-Byte Compo Anywhere devil666@onlinestore.com
02 Apr 96 The Gathering Norway mikaels@powertech.no
http://www.ifi.uio.no/~uwek/Crusaders/TG
05 Apr 96 Symposium Germany gandalf@blackbox.shnet.org
http://134.28.37.10/~frank/bbx-sym96/bbx96.html
06 Apr 96 X Netherlnd cba@xs4all.nl
http://www.xs4all.nl/~herkel
12 Apr 96 Scenest Hungary melan@dlux.sch.bme.hu
http://dlux.sch.bme.hu/~cyd/scenest96.html
31 May 96 Naid Canada naid@autoroute.net
http://www.autoroute.net/~naid
02 Jun 96 The Scene Singapore ckiang@singnet.com.sg
http://www.singnet.com.sg/~ckiang/tsc96.html
04 Aug 96 Summit Israel high.dive@kinneret.com
More information is at http://hagar.arts.kuleuven.ac.be/~sdog/party.html
=-[Top Downloads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NOTE: Statistics are sometimes slightly off due to symbolic links, mirrors,
renamed files, and other things that affect the log files.
Pc Times FileName.Ext Pc Times FileName.Ext Pc Times FileName.Ext
-- ----- --------.--- -- ----- --------.--- -- ----- --------.---
<COMBINED LIST> <DEMOS LIST> <GRAPHICS LIST>
1 00450 cp16.zip 1 00197 headache.zip 1 00042 airwar.zip
2 00404 cp1666.zip 2 00187 animate.zip 2 00034 icekngdm.zip
3 00264 ft206.zip 3 00170 nooon_st.zip 3 00031 dst_frac.zip
4 00200 scrmt321.zip 4 00169 mfx_tgr2.zip 4 00026 vamp10.zip
5 00197 headache.zip 5 00162 unreal11.zip 5 00025 mistydrm.zip
6 00187 animate.zip <MUSIC LIST> <CODE LIST>
7 00170 nooon_st.zip 1 00449 cp16.zip 1 00090 dn116_3d.zip
8 00169 mfx_tgr2.zip 2 00404 cp1666.zip 2 00082 src_less.zip
9 00162 unreal11.zip 3 00262 ft206.zip 3 00082 dos32v33.zip
10 00147 mmcmp123.zip 4 00200 scrmt321.zip 4 00080 trifill.zip
5 00147 mmcmp123.zip 5 00074 dn114_3d.zip
<Files downloaded total : 065890>
=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=----------------------------------------------------------[File Information]-=
All files listed are on ftp.cdrom.com /pub/demos. Ratings are subjective.
If your file transfers are too slow, there are several alternatives:
Try our mirror at ftp://ftp.luth.se/pub/msdos/demos
Try getting files from the web at http://www.cdrom.com/pub/demos
See /hornet/demonews/demonews.102 for details about ftpmail.
Our code mirror is ftp.co.iup.edu/code. ftpadmin@ftp.co.iup.edu for help.
You may also wish to check out a couple of other good demo sites:
ftp://hagar.arts.kuleuven.ac.be/demos maintained by Sleeping Dog / Natives
ftp://ftp.arosnet.se/e:\demo maintained by Zodiak / Cascada
Here are also a few good WWW links to try out (under construction):
http://www.th-zwickau.de/~maz/sound.html for music and sound utils
=-------------------------------------------------------------[Demos:General]-=
Location /demos/alpha Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/1995/f/flight_.zip 1340 *** Flight by SiN
/1996/0-9/380voltf.arj 1399 **+ [1/2] 380 Volt (final) by Goto10
/1996/0-9/380voltf.a01 910 **+ [2/2] 380 Volt (final) by Goto10
/1996/a/ad_fast.zip 439 *** Fast by Acid Dream
/1996/c/chipipo.zip 4 **** BBS: Intro by Chiparus
/1996/f/faith.arj 1456 *** [1/2] Faith by Litening
/1996/f/faith.a01 856 *** [2/2] Faith by Litening
/1996/f/fj_velve.zip 100 *** Velvet by Fatal Justice
/1996/h/headache.zip 1453 ****+ Headache by Psychic Link
/1996/i/int19h.zip 92 **+ Int 19h by Demaniacs
/1996/j/jff-rest.zip 71 ** Rest in Peace by JFF
/1996/n/newsbox4.arj 23 **+ BBS: Boxtro #4 by JP
/1996/p/pls_odtf.zip 59 *** GP96:in64:02: One Drink Too Far
| by Pulse
/1996/p/poison.zip 67 ** TP95:in64:04: Poison (final) by
| Zden & Moshe
/1996/p/preview.zip 65 *** Preview by Byteam
/1996/p/puiseva.zip 72 *+ Kun Silmissa Kirvelee by Taat
/1996/r/refract.arj 24 **** Refraction by Abaddon
/1996/s/summonin.zip 65 ** Summoning by Exhumers
/1996/u/u8-cage.zip 59 **+ Cage by Urinate
/1996/y/yitchxxx.zip 106 ***+ Things Change by Proxima
=-------------------------------------------------------------[Music:General]-=
Location /demos/music Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/disks/1996/o/origin03.zip 300 ** Origin disk #3
/songs/1992/mod/l/latenite.zip 352 **** Late Nights by Mr. Man
/songs/1992/mod/v/variatio.zip 109 ***+ Variations by Jogeir Liljedahl
/songs/1994/mod/b/biomech.zip 284 **** biomechanoid by groo
/songs/1994/mod/c/checkno.zip 97 **** checknobanckh by laxity
/songs/1994/mod/c/citron.zip 197 ****+ citronative by dizzy
/songs/1994/mod/c/clairvoy.zip 194 *** clairvoyance by doc hol & twilight
/songs/1994/xm/d/devlpr94.zip 191 ***+ developer-94 by vogue
/songs/1995/mod/a/amu-soli.zip 424 *+ solitude by amusic
/songs/1995/mod/b/believe.zip 261 *+ I beleave by hunter
/songs/1995/mod/c/caramel.zip 69 ***+ carameldioxide by caramel
/songs/1995/mod/c/champs.zip 28 **+ le champs-elysee by joika
/songs/1995/mod/c/chisel.zip 95 **** chiseltip by caramel
/songs/1995/mod/c/coffee.zip 112 **** coffee blue by chorus & sid
/songs/1995/mod/c/cybertch.zip 114 ** cybertechno!! by joika
/songs/1995/mod/l/loveana.zip 95 ***+ Love Anarchy by Heatbeat
/songs/1995/mod/m/mot_them.zip 271 **+ Motion theme by Clawz
/songs/1995/s3m/a/ancient.arj 46 * the ancients by touch-e
/songs/1995/s3m/a/astray.zip 490 **+ astraying voyage by purple motion
/songs/1995/s3m/b/bw-loto.zip 164 + last of the omnip.. by blackwolf
/songs/1995/s3m/c/cd_free.zip 160 + free fellings by jay
/songs/1995/s3m/c/cy_gwtf.zip 142 + go with da flow by cyberman
/songs/1995/s3m/d/darkness.zip 140 **+ sea of darkness by mage
/songs/1995/s3m/d/dny-rapi.zip 131 + rapid-o-matic by digital pain
/songs/1995/s3m/d/dny_gvic.zip 238 **+ the great victory by paco
/songs/1995/s3m/d/dontcolr.zip 4 **+ the color of a donut by caveman
/songs/1995/s3m/d/dream-g.zip 168 + dreaming (awake mix) by ???
/songs/1995/s3m/d/drum.zip 57 + drum solo by decker
/songs/1995/s3m/d/drza-bnd.zip 153 + bond beats remix by rza
/songs/1995/s3m/l/laugh.zip 321 ** Herra Nauru... by Silvery
/songs/1995/s3m/p/porto2.zip 145 ***+ Portobello Road 2 by Kezoomer
/songs/1995/xm/a/af-osdh.zip 162 * old skool deep house by acidfrog
/songs/1995/xm/a/age.zip 586 **+ age of legends by lizardking
/songs/1995/xm/a/akira.zip 449 + akira on notrous by darius
/songs/1995/xm/a/ambient.zip 192 *+ ambient groove by darius
/songs/1995/xm/a/and.zip 209 *+ & by jojo & jimi
/songs/1995/xm/b/b13-0008.zip 129 + hyperave by lankhmar
/songs/1995/xm/b/b13-0013.zip 872 *+ whip it by velvet scream
/songs/1995/xm/b/b13-0015.zip 195 * coup de grace by hypnotic
/songs/1995/xm/b/b13-0019.zip 399 * frostbite by hypnotic
/songs/1995/xm/b/beard.zip 127 * black beard by igneous
/songs/1995/xm/b/bl_etern.zip 132 * eternalize the w..by black lotion
/songs/1995/xm/b/bl_under.zip 71 *+ the underworld by black lotion
/songs/1995/xm/c/cavalier.zip 78 * cavalier with foil by alex nobel
/songs/1995/xm/c/cb-deep3.arj 67 + deep 307 by logos
/songs/1995/xm/c/cb-frogs.arj 314 * frogs by pedro
/songs/1995/xm/c/ch-bbttm.zip 82 * bouncing bottoms by chris helfrish
/songs/1995/xm/c/ch-ddepr.zip 133 *+ digital depres. by chris helfrish
/songs/1995/xm/c/ch-disch.zip 177 *+ discharge by chris helfrish
/songs/1995/xm/c/ch-mextr.zip 167 * mental extrusion by chris helfrish
/songs/1995/xm/c/chechen.zip 1113 * chechen winter 95 by thekraken
/songs/1995/xm/c/christma.zip 137 * christmas nights by igneous
/songs/1995/xm/c/cologne.zip 129 *+ eau de cologne! by ufo
/songs/1995/xm/c/cretaceo.zip 551 ** cretaceous v1.1 by igneous
/songs/1995/xm/c/cries.zip 7 * cries by darius
/songs/1995/xm/c/croaps.zip 185 + croaps by demuc
/songs/1995/xm/d/dem-bat.arj 207 + bat to jungle by demuc
/songs/1995/xm/d/dem-des.zip 102 *+ thedeserts by demuc
/songs/1995/xm/d/dem-dry.zip 60 * dryland by demuc
/songs/1995/xm/d/dem-ema.zip 184 + e-materia by demuc
/songs/1995/xm/d/dem-tfn2.zip 77 + tfn2 by demuc
/songs/1995/xm/d/dominate.zip 616 *+ dominate by jimmac
/songs/1995/xm/d/dx-cobal.zip 515 + cobalt blue by deus ex
/songs/1995/xm/o/outfmind.zip 212 *** Out of Mind by Dr. Retro
/songs/1996/it/n/no-redsh.zip 76 **+ RedShift by shawnm
/songs/1996/it/w/witness.zip 360 ***+ Witness by Ranger Rick
/songs/1996/mod/b/bellsfd.zip 127 * bells from doomsday by madoka
/songs/1996/mod/c/corinth.zip 129 **+ corinth by strix
/songs/1996/mod/c/creation.zip 335 * creation: ouverture by smash
/songs/1996/mod/u/unlimitd.zip 136 **+ Unlimited by Lala
/songs/1996/s3m/a/a_insgrp.zip 256 + insanity's grip by subliminal
/songs/1996/s3m/a/am_mindn.zip 135 *+ mind numb by amorphis
/songs/1996/s3m/a/aquarii.zip 75 *+ aquarii by zenecade
/songs/1996/s3m/b/bp_orien.arj 239 ** oriental by qwart
/songs/1996/s3m/b/brk3.zip 198 ** breaking free by mercure
/songs/1996/s3m/b/brthless.zip 138 *+ breathless by mjan
/songs/1996/s3m/c/c-resol.zip 155 * resolutions by matthias
/songs/1996/s3m/c/cage.zip 144 ** xortro tune #1 by iha
/songs/1996/s3m/d/darkin.zip 63 ** dark invasion by zenecade
/songs/1996/s3m/d/devilxkn.zip 120 * the devil's skin by montanes
/songs/1996/s3m/d/dny-joke.zip 54 *+ jokes!!! by dfj
/songs/1996/s3m/d/drvl.zip 47 * dr. vol lume by zenecade
/songs/1996/s3m/d/ds-hride.zip 430 *+ hard ride by froyd
/songs/1996/s3m/d/dtwb.zip 71 * snow by stormcaller
/songs/1996/s3m/j/jbskysea.zip 162 **+ Sky Above - Sea Below by Schizoid
/songs/1996/s3m/j/jbspacet.zip 279 **+ Space Tang by Schizoid
/songs/1996/s3m/k/k_georg2.zip 183 *** Georgia II by Maelcum and Phoenix
/songs/1996/s3m/k/k_myplac.zip 262 *** My Place in Space by Chuck Bisc.
/songs/1996/s3m/k/kd_tiggr.zip 214 ** Tiggers Don't Climb... by Kiwidog
/songs/1996/s3m/m/manygift.zip 54 **+ Many Gifts, One Sp.by Paul Watkins
/songs/1996/s3m/m/mc4.zip 141 **** ??? by Stormcaller
/songs/1996/s3m/m/mgchoral.zip 55 ** Many Gifts by Paul Watkins
/songs/1996/s3m/m/mobsong2.zip 55 ** The Mob Song by Paul Watkins
/songs/1996/s3m/m/molella.zip 731 **+ If You Wanna Party by Molella
/songs/1996/s3m/n/nm-spell.zip 108 *** Spellbound by Nomex
/songs/1996/s3m/n/no-crazy.zip 186 *** Crazy ol' Joe by Drutten
/songs/1996/s3m/n/no-fdrea.zip 222 **** Flight through the D.. by VadimVS
/songs/1996/s3m/n/no-olp.zip 343 *** One Little Paradox by Drutten
/songs/1996/s3m/n/no-sawtc.zip 165 **+ Sawtooth Clef by Stote
/songs/1996/s3m/n/no-wtr.zip 187 *** Where's the Rhythm by Drutten
/songs/1996/s3m/o/org_bd.zip 324 ** Brain Dead by Phoenix
/songs/1996/s3m/p/p3-vierd.zip 156 **+ Vierd Blues by The Pope
/songs/1996/s3m/p/pa-lthl.zip 221 ***+ Lethal Injection by Pyro Angel
/songs/1996/s3m/p/pa-rad.zip 107 *** Radiant Darkness by Pyro Angel
/songs/1996/s3m/p/panictfs.zip 425 **+ Panic... by Purple Motion/Orthod
/songs/1996/s3m/p/power1.zip 117 ** Hip to Da Hop by PowerMike
/songs/1996/s3m/p/power2.zip 248 ** Sound It by PowerMike
/songs/1996/s3m/p/power3.zip 115 ** Get Wid It by PowerMike
/songs/1996/s3m/p/power4.zip 33 * Jingle Bells by PowerMike
/songs/1996/s3m/p/power5.zip 119 *+ Mike's Rock 'n' Rap by PowerMike
/songs/1996/s3m/p/power7.zip 425 + House of Soul by PowerMike
/songs/1996/s3m/u/undersea.zip 30 ** Under the Sea by Paul Watkins
/songs/1996/xm/a/aboutsun.zip 609 *+ about sun & heaven by illegal
/songs/1996/xm/a/active.zip 300 + active by humanoid
/songs/1996/xm/a/af-beeg.zip 165 + beegle by acidfrog
/songs/1996/xm/a/af-bof.zip 251 + balls of fire by acidfrog
/songs/1996/xm/a/af-xmas.zip 233 * merry xmas by acidfrog
/songs/1996/xm/a/arcvader.zip 740 + arc vader by noiseman
/songs/1996/xm/a/as_ssmik.zip 39 + ssmikfl by applesauce
/songs/1996/xm/b/b13-0030.zip 216 + clay by velvet scream
/songs/1996/xm/b/be-child.zip 532 *+ children by bert
/songs/1996/xm/b/bm-whous.zip 128 + whitehouse_freakmix
/songs/1996/xm/b/brave.zip 193 *** bravenex by xerxes
/songs/1996/xm/b/breaths.zip 210 *** breaths of life by clockwise
/songs/1996/xm/b/brillian.zip 128 * brilliance by masato takagi
/songs/1996/xm/c/c-motion.zip 88 **+ cosmic motion by black fox
/songs/1996/xm/c/catch.zip 298 ** catch this rebels! by mefis
/songs/1996/xm/c/cb-elven.arj 232 ** elven blood by guy
/songs/1996/xm/c/cb-emrld.arj 152 **+ emerald eel by logos
/songs/1996/xm/c/cb-intot.arj 194 + fusion vibes by logos
/songs/1996/xm/c/cb-ptrac.arj 273 + lets get into it by logos
/songs/1996/xm/c/cb-twarp.arj 168 * psychotraction by charlie b. crew
/songs/1996/xm/c/cb-vibes.arj 138 + timewarp by truxx
/songs/1996/xm/c/cb-vxrmx.arj 193 * vocs (cross rmx) by logos & pedro
/songs/1996/xm/c/cb-whisp.arj 171 *+ whispers by truxx
/songs/1996/xm/c/cbk_chip.zip 19 **+ chippie-ja-ja by cubik
/songs/1996/xm/c/cbk_pat1.zip 367 *+ pat's junglistic... by cubik
/songs/1996/xm/c/ccs-fred.zip 359 + freedom by defex
/songs/1996/xm/c/ccs-gmen.zip 112 ** groovus mentus by aahz
/songs/1996/xm/c/ccs-nite.zip 570 ** night suite by absalom
/songs/1996/xm/c/ccs-wait.zip 266 *+ the wait by absalom
/songs/1996/xm/c/ccs-whls.zip 120 *+ wheels by absalom
/songs/1996/xm/c/chr_iicf.zip 129 **+ if I could fly by chrono
/songs/1996/xm/c/converge.zip 382 *+ convergence by scirocco
/songs/1996/xm/d/deepsat.zip 241 * deep satisfaction by e-motion
/songs/1996/xm/d/dem-cla.zip 84 + clavifixatio by demuc
/songs/1996/xm/d/dem-eye.zip 109 + eyeonyourazid by demuc
/songs/1996/xm/d/dem-fl.zip 60 + flatloop by demuc
/songs/1996/xm/d/dem-hrb.zip 186 *+ hrabitflor by demuc
/songs/1996/xm/d/dem-last.zip 87 + last1eye4mad8 by demuc
/songs/1996/xm/d/dem-mars.zip 198 + marusha remix by demuc
/songs/1996/xm/d/dem-surg.zip 182 * surgery by demuc
/songs/1996/xm/d/desert.zip 1593 *** deserted my mind
/songs/1996/xm/d/destiny.zip 446 ** destiny by bird
/songs/1996/xm/d/disbelif.zip 1032 *** disbelief by xerxes
/songs/1996/xm/d/dx-turq.zip 502 * turquoise by deus ex
/songs/1996/xm/d/dx-ultra.zip 410 *+ ultramarine by deus ex
/songs/1996/xm/d/dy-nrgrs.zip 306 *+ nrg rave by dyma
/songs/1996/xm/i/illusion.zip 337 ***+ Illusions of Love by LaLa
/songs/1996/xm/i/initiatn.zip 166 *** Initiation by Mercure
/songs/1996/xm/j/jazzism.zip 82 **+ Jazzism by Riders
/songs/1996/xm/k/k_drift.zip 145 ***+ Drift by TheHacker
/songs/1996/xm/m/minded.zip 553 **+ Minded by Black Lotion
/songs/1996/xm/n/native.zip 460 ***+ Native by ClockWise
/songs/1996/xm/n/no-jok.zip 595 ***+ Journey of Knowledge by Spyder
/songs/1996/xm/n/nrg-xtc.zip 246 **+ Energy Ecstasy by Masato Takagi
/songs/1996/xm/p/p-crimsn.zip 216 **** Crimson Eyes by Pariah
/songs/1996/xm/p/pianosng.zip 27 *** Piano Song by pix
/songs/1996/xm/y/yabadaba.zip 162 ** Yabadabadoo! by Masato Takagi
=----------------------------------------------------------------------[Code]-=
Location /demos/code Size Rated Lang Description
=-------------------------------- ---- ----- ---- ----------------------------=
/demosrc/ggouro2.zip 66 *** A--- Five tiny demos in GEMA ASM
/demosrc/onesrc.zip 128 ** A--P One Night source by QP
/demosrc/rpinjsrf.zip 193 *** A--P Injection source code
/demosrc/src_less.zip 10 *** A--P Source to VGA_LESS by QP
/graph/3d/dcc_3de.zip 720 **+ A--P 33000 poly 3D engine in ASM
/graph/library/trifill.zip 37 *** A-C- Triangle filler for Mode 13h
/graph/sprites/bpc-ms6.zip 103 *** ---- Sprite editor by BPC
/graph/stars/ldstars.zip 9 **+ A--P Starfield Example
/graph/stars/otstars.zip 17 **+ A--P Tutorial on starfields
/graph/texture/tmaptut.zip 66 ** --C- Texture Mapping by Tumblin'
/graph/tunnel/tunnel.zip 37 ** AB-- Dot tunnels in QBasic
/libs/bpc-trtl.zip 13 ***+ A--P Converts Pascal into ASM
/libs/multikit.zip 344 **+ ---P TP7 only graph/demo library
/pmode/dkd32.zip 12 ** A--- DOS32 decompressor
/pmode/s64.zip 61 ***+ A--- Simm's PMode extender
/sound/m32pre4.zip 677 **** --C- MIDAS Pre. 0.50 #4
/sound/midasiw.zip 27 *** --C- MIDAS 0.50 Interwave patch
/sound/pp3src.zip 247 **+ A--- PowerPlayer 3 source code
/sound/zreso11.zip 16 *** A--P Makes 303 sounds through PC
/tutorial/dn116_3d.zip 19 **** A-CP 3D tutorial #2 by Kiwidog
/tutorial/otflip.zip 21 *+ A--P Tutorial on Virtual Screens
/tutorial/sqrt.zip 2 *** --C- Fast fixed point square root
/utils/bgif.zip 29 *** ---- GIF/PCX/LBM dumper by Jare
/utils/crypt121.zip 12 **+ ---- Prevents debugging of prgm.
/utils/gema26aa.zip 148 **** A--- GEMA Assembler v. 2.6a
/utils/vblitz14.zip 184 *** ---- Measures speed of video card
=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=---------------------------------------------------[Introduction]--[Snowman]-=
Hello all, and welcome to DemoNews issue 120.
I sure am late getting this one out, eh? :) So just what prevented this
issue's timely release? Call it reflective nostalgia. I've recently been
going back through older issues of DemoNews, noting gradual (and
occasionally dramatic) changes that have shaped the newsletter you read
today.
Over the years, quality control... <yawn>. You're bored aren't you? You
don't want to hear me ramble about changes to DemoNews. You don't want to
read five more paragraphs of text dealing with random aspects of our demo
archive, right? You want to read something spicy, something juicy,
something you can jump on #trax and tell everyone else about. Maybe we can
strike a healthy balance here. How about I use exciting _words_ but keep
the same content? Let's give it a go...
Whoa! Kiwidog didn't do a code article this week! Man, that BITES. I've
heard from tons of people (Trixter) that his articles roK. Oh yeah... I
forgot. KD mentioned something about working on Terraformer's NAID demo.
Get a load of that. Says he'll be too "busy" to write another article
until after NAID. So what about all those North American coders who were
counting on his articles to write _their_ NAID demos? Huh? Ever think of
that? I didn't think so!
Hey, while I'm thinking about NAID... I heard on the news the other day
that Quebec was trying to succeed from Ontario. Reminds me of that
American mini-series on TV a while back called "The North and the South".
It had that one guy in it who played William Riker on Star Trek TNG. How
did he ever keep his beard so neat and trim anyway? I wonder if they make
special brushes?
I can not continue to write like that. Not only does it have nothing to do
with demos, but it sounds more like an AOL user's first time on
comp.sys.ibm.pc.demos than a formal introduction to a widely read
newsletter. As I was saying previously...
Over the years, quality control on DemoNews has gone up substantially. This
has enabled us to avoid embarrassing mistakes, such as: grammatical,
logical, and conceptual errors. I consider it a blessing that we have
learned to avoid childish and immature remarks, focusing on the topic at
hand and doing a good job presenting information. We have a wide variety
of articles for your reading pleasure this week so relax and enjoy, DUDE!
Snowman / Hornet - r3cgm@cdrom.com
=---------------------------------------------------------[Rumors]--[Trixter]-=
Here are some general rumors. Most are verified to be true:
It is estimated that NAID's turnout will double in size, to 1500 people.
Trixter is thinking about tracking. No, seriously. No, he really means it.
3some is over 50% done with their NAID intro, whose concept is a demo that
runs backwards. Undrawing shadebobs, fire that flames downward, etc.
Jeroen Tel is getting ready to release a musicpack that will kick some
serious ass.
Hornet's NAID Demo (as coded by Trixter, anyway) will most likely place in
the top 5, but Trixter can't guarantee a winning position. At least it
won't be "Go Easter".
Vogue and Lizardking of Triton are in California right now finishing up
Into The Shadows.
LakEE / Craw Productions has written and released a song that he wants to
be the theme song to NAID.
According to Daredevil, there is a very good chance that Tran will attend
NAID.
With everyone migrating from BBSes to the Internet, there is a lack of
demand for ANSI. As such, many groups, such as ACiD, are finding it harder
to find home bases/locations.
JsNO / Ex-Hornet, is considering porting his FunkTracker to XWindows (a
windowing environment under UNIX).
There are several older demoscenes (Atari 400/800, ST; Spectrum 128K) and
newer demoscenes (Archemedies Acorn RISC PC) that many sceners have never
heard of.
The new Amiga computers being designed currently will *not* be based on the
Motorola 680x0 series of chips (they will be PowerPCs), making them
incompatible with all previous Amiga demos.
Snowman is thinking of gathering up all these rumors, asking for
more from other Hornet members, and printing them in DemoNews.
Trixter / Hornet - trixter@ftp.cdrom.com
=---------------------------------------------[Realtime Raytracing]--[Fornax]-=
_____Introduction
Like pretty well everyone who saw Transgression 2, I was amazed by the
realtime raytracing. I was intrigued by how they managed to do it and
started watching it over and over again trying to figure out what they did.
Here are the two ideas I came up with. I'm not sure if this is what MFX
actually did but it's a decent enough starting point.
_____Resolution Reduction
The one thing everyone noticed was the low res which looked really crappy
in the faked 262144 color mode (that's why I run it in the 64k color mode).
Most of you probably already realize that the pixels were doubled, making
the screen effectively 160x100. Another thing many of you may have noticed
is that not the entire screen was used. Let's say 160x80. That cuts down
the time to calculate a frame quite a bit. Try running POV at that
resolution with a sphere and a plane. It's definitely not fast enough for
animation.
So let's look again...
Unless you've got incredibly bad eyesight, you'll see the use of blobs
which are approximately 5x5 (of the doubled pixels). This now makes the
screen effectively 32x16. Now try running a sphere and plane scene again
in POV, this time at 32x16. It's much faster, _almost_ fast enough for
animation. You've probably realized that the circular fashion of the blobs
would leave gaps in the screen, but that can be taken care of by
alternating rays like this:
O - No ray fired, X - ray fired
Frame 1 - OXOXO Frame 2 - XOXOX
XOXOX OXOXO
OXOXO XOXOX
Using a method similar to that would reduce the number of rays cast
significantly and still fill the screen with enough blobs to make the image
appear to have a decent resolution. Actually if you think about it, you
could use that method to reduce the number of rays cast to less than 32x16
'cause 32x16 would give 512 rays to cast per frame and TGR2 by default
casts a maximum of 400 rays and a minimum of 100.
I tried running a sphere and plane scene in POV with resolutions lower than
32x16. It's not that much faster but it may do. Still, there are other
aspects of ray tracing which could be sped up. A couple of them can be
fixed with simple lookup tables. However, there's one that, to my
knowledge, can't be fixed with a lookup table. At least not a reasonably
sized one.
_____Length Calculation
The main speed loss in raytracing is the infamous SQRT which is found in
length calculation. That blasted 3D version of the pythagorean theorem is
a real lag in the routine. I wondered if there was any way to calculate
the length without the SQRT. Obviously lookup tables were out of the
question. Then I remembered an alternate method to using the pythagorean
theorem. It's a method used in Wolfenstein style games. The method is used
in 2D and I believe there's probably a way to do it in 3D.
Anyway, for those of you who understand 2D raycasting, you will hopefully
understand what I'm about to write. Those who don't know much about 2D
raycasting can download one of the many textfiles on it (I got my
information from Tricks of the Game Programming Gurus, I'm not sure if
ACK3D uses the same method, but it's worth a try).
For horizontal intersections on a 2D plane:
1
distance = (X_intersection - X_origin) * ----------
cos(angle)
For vertical intersections on a 2D plane:
1
distance = (Y_intersection - Y_origin) * ----------
sin(angle)
I really don't want to go into raycasting. So like I said earlier, if you
don't understand it, get a text on 2D raycasting. I still am not sure if
or how something like this can be applied to 3D but I believe by using
Spherical Coordinates to represent each ray being cast, one can derive
formulas, similar to the ones above, for finding the length of a 3D line.
Of course, I don't know too much about Spherical Coords so I don't think
I'll be finding a method anytime soon. Hopefully someone else will...
If you have any questions, feel free to email me.
Fornax / Jade - bq689@freenet.carleton.ca
=--------------------------------------------[The Assembly Situation]--[Pehu]-=
_____Introduction
This is the official announcement of the Assembly Situation.
There has been a lot of speculation what will happen and what the situation
is. I hope this news posting will clear most of it, and I hope people will
spread it across the networks.
_____The Money
Assembly '95 still owes people prizes in money. This is a very annoying
situation that we still work on. Romware has _finally_ made the Assembly
'95 CD and we are waiting for the sales data. But don't be too optimistic,
we are not waiting. We had the CD ready at the beginning of October but it
only just now came out. From this money, all will be spent on prizes. We
will have a website to serve people on the internet - it will come up
soonish, we only need some gfx for it.
From all this we will give all money to the prizes. Also, at some point,
there will be a list of people who have been paid so you can check the
situation if need be.
Some people have made 'threats' of suing: it is ok. They are allowed to do
that but at this point we don't see any reason to continue our work so it
is solely up to people to do what they want. The situation isn't easy for
us either, as we made the best party ever and now the glory has been
stained with this incident. Years of nonpaying work for nothing.
_____Assembly '96
This party will not be held. Mainly the reason is that we don't want to
start organizing anything with prizes still unpaid. I hope someone can
organize a good summer event here in Finland and we shall see what happens
at 97. :)
The people who have been promised CDs will get them as soon as we get them
from Romware. We have received 10 promotional CDs, that's all.
In general, people have been very supportive. I thank you all those who
have called or mailed us and who have had patience. Those kinds of spirits
are rare nowadays and I thank you for giving us some extra strength to
continue the work that is still in process. Lots of things have happened.
There have been lots of hopes and now we have decided the way we take. I
am sorry if I have missed some emails. I have tried to reply to everyone
but I have had a lot of work here so I apologize if some of you haven't
received a reply.
Assembly '96 would have rocked, with 2M ethernets and links abroad, lotsa
new features and stuff for people to enjoy. But again, I hope people
understand why we don't want to have it, and I feel we have made the right
choice although it feels quite sad.
So, why did all this happen? There have been many wild rumors about it,
but in short: the damages to the fair center were a bit too big and the
insurance company did not pay one single penny. Also, we got few extra
bills that were quite unremarkable but still justified. So, you can thank
all those people who painted the walls, broke windows and demolished the
toilets. We should have had the rule that all the damages would be taken
from the prizes... that way, the damages would have been much smaller.
Be it then a success or not, we are working to get the prizes paid. I
think they will be... eventually. I don't want to give up if people still
have faith that they will get their fair share.
Well, I think this has been short. If someone else wants to know about the
situation, they are free to mail us at assembly@assembly.org. But, please
give us some time to reply as we are quite busy with other work.
Pehu / Assembly Organizing - pehu@assembly.org
=---------------------------------[Review of "Blur Religion" Musicdisk]--[GD]-=
_____Introduction
Following up his four-channel .MOD musicdisk "Kaktoos" which was released
in May of 1995, Mellow-D has released his second musicdisk under Five
Musicians which proves to be his most definitive collection of songs to
date.
This new disk is a reflection of the changes in his life, as he said "I've
been enormously inspired ... by a number of factors, the biggest one being
my move to Belgium." He also cites groups such as the Orb, Front 242, and
Rage Against the Machine as influences for his new music.
If you look, you'll find poetry scattered in some of the sampletexts. This
musicdisk was originally going to have a graphical interface, but time fell
short and the idea will be postponed for Mellow-D's next disk, which he has
scheduled for the end of 1996. Some of the poetry that was going to be
used in the interface can be found in the sampletext area of some of the
songs.
In the text that comes with this disk, the composer recommends a certain
order for listening to the songs. Below, each song is discussed in this
order.
_____Gum Flex Tide
This song starts out in a trancey fashion with a strong bass line and
gradually acquires a drum beat. Ambient synth pads follow, as does an acid
bass line.
Among the many accomplishments of this song is the fact that there is a
techno styled bass drum sample in the song but it is not used at regular
intervals (a mistake that many so-called "techno" songs make).
Gum.Flex.Tide was the first to be completed specifically for the disk (the
actual first completed song on this disk was "Nouveau"). This tune has one
of the biggest atmospheric feelings out of any song on this disk. It has
lots of open space, often eliminating the drums and bass line while gliding
along with only synth pads.
_____International Beetle
Combine elements of industrial, trance, and a merry-go-round, and you may
end up with this song. Smashing glass, the erratic noises of a dot matrix
printer, and a swing tempo are some of the elements that fuel this musical
idea.
A very experimental song starting with a very clever bassline and ending
with a sudden dropoff, this song is unpredictable even after several
listenings. However, the chaos spilled throughout is not enough to disrupt
the continuity of the piece.
_____Fix
This song starts off with a a distorted bassline and a swing tempo. Next
follows some nice string arpeggios. It has kind of a weird happy feeling
to it overall. At the end of the piece, it "falls apart" with the
instruments straying from the organized fashion they maintain throughout
the rest of the song.
There's no excessive repetition in the song, but parts are re-used in
different combinations. The string arpeggios are used over different bass
parts, the intro bass line is played over a very low-pitched industrial
sounding drumline, and no section is maintained for too long throughout the
song.
_____Me Machine
Starting off with a bouncey feel and a low drum line, this song and its
bass line can have adverse effects on certain people. One such listener has
reported a desire to "commit violent crimes" after hearing this tune.
Towards the middle, the song breaks down and begins to fill your head with
weird voice clips. Among these voices is one that says "the movement of
Miss Saigon." Excessive echoes on certain sounds give a very professional
sound to the song.
About three-fourths of the way through the song, a lot of the "weirdness"
is taken out and a synth/string section is repeated. Underneath this
section is a light drum beat and a bass line which drag the song to its
ending.
_____Syanide Self
Described by the composer as "distortion, cacophony, and weirdness," this
song has probably the most aggressive intro of all the songs in this set.
It helps define the mood for the rest of the song, which is also similarly
aggressive and defiant.
The elements of this song are small musical ideas which work well together
and would also sound good by themselves. There's a simple string melody, a
well written bass line, an interesting synth melody which complements the
bass line well, and defiant percussion accompaniment which sets the pace
for the rest of the song.
_____Mandarin Ride
Beginning with a simple string progression, then adding a complex drum
rhythm and an acid synth riff, this song doesn't progress as one might
expect. There's also a strange background noise that almost sounds like an
electronic cow.
Again we find Mellow-D using a faint and distant drum beat to cover some
sections before returning the "normal" sounding drum line. The depth of
the alternate rhythm section gives a very loose feel to the sections during
which it is used, which in turn give the song its character.
_____Nouveau
This song is older than the rest. It was originally intended to be used in
Surprise Production's "Scenial" diskmag, but it remained unused in
Mellow-D's collection.
Being older than the rest of the musicdisk material, this song doesn't fit
in as well with the others. It's a bit more straightforward and less
atmospheric than the other songs.
However, it is also very well composed, and each section fits well with the
rest. The rhythm section is very well laid out, with a slick drum part and
a bass line with alternating intensity in the attack.
_____Conclusion
The musicdisk "Blur Religion" is a collection of seven new works by
Mellow-D of Five Musicians. The music is experimental, ambient, and fresh.
Some may find it a bit too experimental for their liking, however.
Unfortunately, since the XM format is one of the newer and more advanced
module formats, these songs should be played in Fast Tracker to hear them
the way the composer intended them to sound. The support for the XM format
in players such as Cubic Player and CapaMod 3 won't accurately play all
these songs.
The music in this collection is unlike Mellow-D's older music. Using Fast
Tracker 2 to create the music and some of the samples, he has taken
advantage of features such as panning envelopes and unlimited sample size.
This musicdisk can be found on ftp.cdrom.com under /demos/music/disks/1996
or on ftp.axs.net under /demos/music/fm. fm-blurr.zip is the filename.
With each song in the area of 500k, the entire musicdisk after compression
is around 2mb in size.
GD / Hornet - gd@ftp.cdrom.com
=------------------------[The Tracker's Ten Commandments]--[Liam the Lemming]-=
Thou Shalt Not Rip Thy Neighbor's Songs.
Thou Shalt Credit Thine Sources When Thou Rippeth Thy Neighbor's Samples.
Thou Shalt Defend Thine Chosen Tracker Unto Death, Especially In #trax
Where It Maketh Thine Fellow Trackers Sick To Their Hearts.
Thou Shalt Fend Off New Trackers.
Thou Shalt Defend Thine Chosen Soundcard Unto Death, Especially In #trax
Where Thou Shalt Be Called 'Lamer' By Thine Fellow Trackers.
Thou Shalt Not Complain About Thine Chosen Tracker's Limitations And Bugs.
Thou Shalt Laugh At Old Trackers.
Thou Shalt Beg Maelcum To Let Thee Into Kosmic Even When Thine Compositions
Scareth Thine Pet Dog.
Thou Shalt Not Diss Nibbles.
Thou Shalt Diss Ye Olde Ratings System And Be Lame Forever.
Liam the Lemming / S!P - CMSLHES1@livjm.ac.uk
=--------------------------------------[Top 10 List of a Demo Addict]--[Sage]-=
(All names and titles used in this article are used strictly for
demonstrative purposes, and no offense is intended towards the respective
holders.)
One night, after achieving a drunken type stupor from watching a horde of
demos and listening to some amazing S3M's, I sat in a daze and experienced
a moment of outward contemplation (it really was a scary moment I'd not be
eager to repeat!).
Well, I wondered about the nature of the cosmos, whether God really exists,
and whether I am addicted to demos, among other such deep concepts. To
find out whether I really _am_ addicted to demos (I decided to let the
other questions pass because they gave me a headache :), I created a little
top ten list. Maybe you will find it useful yourself.
10. Your dog is named White Shadow, your cat is named Miss Saigon, and your
goldfish is named Whalebone.
09. You have had a computer surgically incorporated into your body so that
you can watch Second Reality over, and over, and over...
08. You have forgotten the names of your school friends and brother, but
have created pet names for each pixel on your computer's monitor so that
you wont be lonely.
07. You can't pickup a date because girls get the wrong idea when you ask if
they'll come over and compose with you.
06. You are doing some serious coding at 2:00 in the morning, and have
sudden, unexplainable cravings for Jelly Tots. (See Demonews issue
number 75: Hey, Denthor! ;)
05. You sweat, act ornery, and feel nauseated whenever you don't get your
proper daily intake of demo watching.
04. You think of what life would be like without demos and find yourself
involuntarily screaming in horror.
03. Your idea of an excellent Saturday night is sitting in front of your
monitor with a bag of Cheetos, a six-pack of Root Beer, and issues one
through one-hundred twenty of DemoNews.
02. You have moved from The Hardy Boys series and Spider-man comics to books
like Assembly Language: Master Class, and Programmer's Guide to the EGA,
VGA, and Super VGA Cards.
01. You have started to make stupid little top 10 lists to determine whether
you are addicted to demos or not.
In curiosity, I followed this list, and there can be no lying, I guess I
_am_ a demo addict...and all the more glad for it!
Sage / Sysop, Ethereal Portals (1-604-594-5025) - ehenness@cln.etc.bc.ca
=-----------------------------------------------------[Announcing Nemo]--[GD]-=
_____Introduction
Nemo is an acronym for New European Music Overseas. It will be presented
in May of 1996 in cooperation with the European diplomatic community. It is
a festival for recently composed music and multimedia performance by some
of the most important composers active in the world today.
This is a celebration of the half-century of progress and understanding
which has developed since the end of World War Two. European composers and
performers are planning to gather in Chicago, to bring their music as a
symbol of the new European Union.
This festival, which spans April 25 through May 14, will include many
displays and events, including the NetEvent which is described below.
_____NetEvent
Composers of all ages, races, and religions from anywhere in the world may
submit works via various digital methods, where they will be collected and
organized for presentation at the facilities of Art 1996 Chicago. The Nemo
NetEvent will take place over a five-day period, from May 10th until the
conclusion of the Nemo festival on May 14th.
The NetEvent will offer several different ways for visitors to experience
the musical works from around the world. Visitors can experience works by
contributors according to regions of the world. Also available is the
"Global Sound Collage" which will present works from around the world.
Additionally, visitors can experience performances and compositions
recorded on audio tape.
The NetEvent will be available to the 30,000 visitors from all over the
world who converge on Navy Pier for Art 1996 Chicago. These visitors will
be able to experience how two important contemporary art forms can interact
and interrelate.
If you are a composer or a sound artist, you are encouraged to submit a
work for inclusion in the NetEvent. For more information, see the webpage
at the URL listed below.
_____Conclusion
Nemo 1996 is going to be a very large and historical event. The Nemo
NetEvent allows composers with internet access to submit their works for
inclusion at the festival.
The Nemo 1996 webpage can be reached via the following URL:
http://www.synasoft.com/nemo
GD / Hornet - gd@ftp.cdrom.com
=--------------------------------[Raven Software is Hiring]--[Michael Crowns]-=
Raven Software is looking for talented 3D programmers and Tool makers to
join the creative team behind the hits Heretic and Hexen. We are a close
group of people (about 25) working together to produce fast-paced, fun
games using the latest technology and tools. Be part of the effort to forge
the way into the next generation of computer games.
Experience in C is important. 80x86 assembly, C++, graphics coding, or
Win95 experience is a plus. A strong background in math and/or physics is
another plus.
A demo of any work you have done, relevant to games, would be appreciated.
Also, a brief description of how your experience might directly apply to
our needs would be a useful supplement.
Please send any resumes and comment to the address below.
Michael Crowns at - mcrowns@mail.ravensoft.com
=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
_____How to subscribe to DemoNews
Mail to : listserver@unseen.aztec.co.za
Body : subscribe demuan-list [first_name] [last_name]
The listserver will send DemoNews to your e-mail's return address.
_____Back Issues
Older issues of DemoNews can be located under /demos/hornet/demonews.
Newly released issues of DemoNews are posted to /demos/incoming/news.
=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
For questions and comments, you can contact us at r3cgm@cdrom.com
Your mail will be forwarded to the appropriate individual.
...........................................................End.of.DemoNews.120.