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Demo News 109
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| Subscribers : 1735
DemoNews Issue #109 - November 25, 1995 | Last Week : 1663
------------- | Change : +72
DemoNews is a newsletter for the demo scene. | Archive Size : 1440M
It is produced by Hornet at the site ftp.cdrom.com. | Last Week : 1399M
Our demo archive is located under /pub/demos. | Remaining : 719M
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<CONTENTS>
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Uploads
Articles
Introduction................................Snowman
Assembly '95 Prizes.........................Pehu, Moku, and Abyss
WIN '95 - What Does It Mean for the Scene?..Ryan Cramer
The Freedom CD Review by 7th Graders........Snowman
United Kingdom Graphician Needed............Sam Swain
Gravis and the new PnP Sound Card...........Advanced Gravis
Subscribing
Closing
=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=----------------------------------------------------------[File Information]-=
All files listed below are on ftp.cdrom.com under.
Please keep in mind that all ratings are subjective.
If your transfers from our site are too slow, there are several alternatives:
- Use our european mirror at ftp://ftp.uni-paderborn.de/pub/pc-demos
- Try getting files from the web at http://www.cdrom.com/pub/demos
- See /hornet/demonews/101-120/demonews.102 for details about ftpmail.
You may also wish to check out a couple of other good demo sites:
- ftp://ftp.arosnet.se/e:\demo maintained by Zodiak / Cascada
- ftp://hagar.arts.kuleuven.ac.be/demos maintained by Sleeping Dog / Natives
=-------------------------------------------------------------[Demos:General]-=
Location /demos/alpha Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/1995/c/cdz_frog.zip 68 **+ Frog Fuzz Birthday by Condenz
/1995/c/cna-quar.zip 52 *** Quartz by Candela
/1995/h/halme-ei.zip 59 + Halme-ei by Tpolm
/1995/h/hrm-yumm.zip 153 ** YumYumGoodYumBurb by Hirmu
/1995/m/mtv-kfm.zip 492 ** Kiss FM by Motivate
/1995/t/third.zip 147 *+ Soul Searching by Amour
/1995/w/weener.zip 184 *** Weener Halloween by Heretics
Juhla '95 2.5 Demos (JUH95B:demo:)
/1995/j/joyride.zip 371 *** 05: Joyride by Cobra Creations
/1995/f/fsn_vast.zip 180 *** 06: Vastaaja by Fascination
/1995/y/y_kesa.zip 598 *** 08: Kesa by Sympton
/1995/b/bc!dtm2.zip 201 *** 09: Textmode 2 by Brainless Coders
/1995/o/ohoho.zip 228 **+ 10: Oh by Dominion
/1995/p/pestis.zip 417 *** 11: Yersinia Pestis by Tarzan Prod
/1995/b/banal.zip 308 *+ 12: Banal by Mewlers
/1995/d/dupe.zip 552 *+ 14: Dupe by Verhot
/1995/0-9/109_ra2.zip 532 * 15: Real Art 2 by 109
/1995/b/bullshit.zip 380 * ??: Bullshit by Inside
Juhla '95 2.5 64k Intros (JUH95B:in64:)
/1995/0-9/15min.zip 43 **+ 03: 15 Min by Mewlers
/1995/b/bc!64kb.zip 38 **+ 04: 64k Waste by Brainless Coders
/1995/c/cp_cof2.zip 55 ** 05: Coffee Overdose 2 by Cool Prod
/1995/k/kosto2!.zip 63 ** 06: Kostomobiili 2 by Coward
/1995/p/ping!.zip 20 *+ 07: Ping by Spellcasters
/1995/e/elitintr.arj 6 *+ 08: Randomize by Tyhmat Juntit
/1995/p/pssst.zip 39 [n/a] 09: Pssst by Pyre
Wired '95 Demos (WIR95:demo:)
/1995/s/solstice.arj 1456 **** 01: [1/2] Solstice by Valhalla
/1995/s/solstice.a01 240 **** 01: [2/2] Solstice by Valhalla
/1995/l/ld_justp.zip 1071 **** 02: Just by Legend Design
/1995/p/phenotyp.zip 608 ***+ 03: Phenotype by Purge
/1995/c/countdwn.zip 1049 ***+ 04: Countdown by Realtech
/1995/o/olymp31.zip 1406 ***+ 05: Ulysse 31 by Olympus
/1995/e/escape.zip 863 *** 06: Escape by NWB
/1995/f/fat-conv.zip 946 [n/a] 07: Conviction by Fatal Justice
/1995/a/amb_dupl.zip 486 *** 08: Duplo by Amable
/1995/o/obj_demo.zip 678 ***+ 10: Objection by Spirit
/1995/s/sleeples.zip 826 ** 11: Sleepless Nights by Insomnia
/1995/f/fl-naft.zip 424 **+ 12: Naft by Fuel
/1995/k/k_hue.zip 173 * 13: Hue Cochonne by Kloon
/1995/t/trial95.zip 668 + 16: Trial by ORP
/1995/f/first.zip 810 ** 17: First Demo by HCL
Wired '95 64k Intros (WIR95:in64:)
/1995/m/magic64.zip 66 ***+ 01: Magic Carpet by KLF
/1995/a/autumn.arj 60 ***+ 02: Autumn by Epsilon
/1995/m/mass-flx.zip 65 *** 03: Flexible by Massive
/1995/o/obez.zip 59 ***+ 04: Obez by Kloon
/1995/t/track1.zip 61 ***+ 05: Track 1 by Digital House
/1995/n/nolimit.zip 61 **+ 06: No Limit by Real-Time
Wired '95 4k Intros (WIR95:in4k:)
/1995/e/ep-lion.zip 4 **** 01: Lion by Epsilon
/1995/s/silence.zip 4 *** 02: Silence of Labs by Cathedral
/1995/r/rt-fli.zip 4 ***+ 03: FLI by Realtime
/1995/m/mo-crap.zip 2 ** 04: Mo by Crap
/1995/a/ana-tx.zip 4 [n/a] 05: Anarchy by Tx
/1995/w/wofaios.zip 4 ** 06: World Object by Insomnia
=-------------------------------------------------------------[Music:General]-=
Location /demos/music Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/disks/1995/p/ph-1195a.zip 1264 ****+ [1/2] pHluid by ACiD
/disks/1995/p/ph-1195b.zip 1365 ****+ [2/2] pHluid by ACiD
/songs/1994/s3m/c/cy_lstch.arj 220 *** Last Chance to See by Cyclone
/songs/1994/xm/d/dontyou.zip 101 ***+ Don't You..(remix) by Vogue
/songs/1995/mod/c/cosmpoli.zip 144 *** Cosmopolitan by Ghost Fellow
/songs/1995/s3m/0-9/2-pump.zip 260 ** Pump it by Prance
/songs/1995/s3m/b/b13-0001.zip 124 **+ Electronic LSD by Lankhmar
/songs/1995/s3m/b/b13-0002.zip 160 ***+ Through the Look. Glass byLankhmar
/songs/1995/s3m/b/b13-0003.zip 178 **+ Popul UuH by Lankhmar
/songs/1995/s3m/b/brnstorm.arj 286 **+ Brainstarm by Ditmar van Belle
/songs/1995/s3m/b/brother.zip 137 **** Brother Mick Rippon
/songs/1995/s3m/b/brussel.arj 369 *** Pamel-Brussel by SOP
/songs/1995/s3m/c/cy_anlg.arj 62 *** Analog Deathwish by Cyclone
/songs/1995/s3m/c/cybertri.arj 191 *** Cybertrip by Sir Roger
/songs/1995/s3m/c/cb-vocs.arj 80 *+ 4.50 by Logs
/songs/1995/s3m/d/death-bm.zip 52 * Onion Breath Monster by Death
/songs/1995/s3m/d/death-sg.zip 51 * Smoking is a Gas by Death
/songs/1995/s3m/d/division.arj 245 **+ Division 55 by SOP
/songs/1995/s3m/d/dmk-gtot.zip 126 **+ Get Out of Here NOW! by Hector
/songs/1995/s3m/d/doh-nut.zip 102 **** Coastal Journey by Floss
/songs/1995/s3m/e/evolve.zip 175 * Evolve by Herbivore
/songs/1995/s3m/m/mnbmix.zip 44 **+ Mother Nature.. remix by cyberdmon
/songs/1995/s3m/m/morality.zip 108 ***+ Skewed Morality by Evil Seed
/songs/1995/s3m/n/no-airlk.zip 301 **+ Airlock 6 by Harry/Noise
/songs/1995/s3m/o/oq-ameri.zip 65 *** Ante Meridiem by Octoque/3am
/songs/1995/s3m/o/oq-vinr.zip 110 ***+ Le Vin Rouge by Octoque/3am
/songs/1995/s3m/o/oq-wickd.zip 129 ***+ Smooth and Wicked by Octoque/3am
/songs/1995/xm/a/af-clav.zip 175 *** Clav by Acidfrog
/songs/1995/xm/a/anldrgon.zip 97 **** Analogue Dragon by Wild!EYE
/songs/1995/xm/b/b-killer.arj 47 *+ Killer by Bubba
/songs/1995/xm/b/btb.zip 351 *** Bonkin' the Bonk by Peter Kendell
/songs/1995/xm/c/chryseid.zip 242 ***+ Chryseidopolis by Mirror
/songs/1995/xm/d/de_fear.zip 446 *** Fear by DefeX
/songs/1995/xm/d/de_intrn.zip 261 **+ Internet Freedom by DefeX
/songs/1995/xm/d/dem-forr.zip 93 ** Form Four by Demuc
/songs/1995/xm/f/flp-jngl.zip 213 *** Asphalt Jungle by Gillespie
/songs/1995/xm/h/highland.arj 3 *** The Highlands by Rew
/songs/1995/xm/m/moses15.zip 127 ** Kool-Aid or Milk by DJ Moses
/songs/1995/xm/m/ms-ihtb.zip 323 *** It has to be by Magik Spyce
=----------------------------------------------------------[Graphics:General]-=
Location /demos/graphics Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/images/1994/d/dragon-1.zip 78 **** Dragon by Seq
/images/1994/g/goblin-1.zip 23 ***+ Goblin by Seq
/images/1995/g/gallery.zip 32 **+ The Gallery by Raptor,Jff,Illicit
/images/1995/x/xtatic.zip 72 **+ Xtatic by Xtatic
/images/1995/z/zoz-ring.zip 47 ** The Ring of Zoz by ???
Wired '95 Graphics (WIR95:grfx:)
/images/1995/i/iqueen-s.zip 136 **** 01: Indian Queen by Peachy
/images/1995/f/foothead.zip 41 ***+ 03: Foothead by Cider
/images/1995/s/starlets.zip 29 ** 06: Starlette by Haplo
/images/1995/s/strange.zip 40 **+ 07: S. Bondage by Tenshy + Shocker
/images/1995/b/bartels!.zip 20 **+ 11: Big Bartels by Landru
/images/1995/n/ncounter.zip 21 ** 14: Encounter by Draoouf
=-----------------------------------------------------[Graphics:Non-Reviewed]-=
Location /demos/graphics Size Description
=-------------------------------- ---- ---------------------------------------=
/party/1995/i/i-f10nec.zip 86 Mini Impulse - Force 10 and Necros
/party/1995/i/i-gd.zip 32 Mini Impulse - Host GD
/party/1995/i/i-group.zip 231 Mini Impulse - The Whole Group
/party/1995/i/i-magic.zip 117 Mini Impulse - Playing Magic
/party/1995/i/i-necded.zip 67 Mini Impulse - Necros is Smashed
/party/1995/i/i-necviz.zip 86 Mini Impulse - Necros and Vizz
/party/1995/i/i-neczap.zip 82 Mini Impulse - Necros and Zapper Jamming
/party/1995/i/i-neczp2.zip 91 Mini Impulse - Necros and Zapper Drunk
/people/b/bigjim.zip 22 Big Jim / Valhalla
/people/d/denthor.zip 35 Denthor / Asphyxia
/people/g/godhead.zip 28 GodHead
/people/g/gooroo.zip 7 GooRoo / KFMF
/people/h/hadji.zip 30 Hadji
/people/h/hench.zip 21 Henchman / Future Crew
/people/m/maelcum.zip 8 Maelcum / KFMF
/people/n/necros.zip 28 Necros / Legend Design
/people/p/popcorn.zip 78 Popcorn
/people/q/quarlaur.zip 90 Quarex
/people/r/rpenguin.zip 14 Red Penguin
/people/s/sandman.zip 9 Sandman / Valhalla
/people/s/saracen.zip 7 Saracen / EMF
/people/s/skaven.zip 37 Skaven / Future Crew
/people/t/trug.zip 28 Trug / Future Crew
/people/z/zab.zip 57 Zab / Kosmic
Assembly '93 Party Pix (ASM93:ppix:)
/party/1993/d/dan.zip 51 Dan Wright and Pascal Eating
/party/1993/f/fear1.zip 47 Fear 1
/party/1993/f/fear2.zip 14 Fear 2
/party/1993/g/gore1.zip 68 Gore Sweeping the Floor 1
/party/1993/g/gore2.zip 43 Gore Sweeping the Floor 2
/party/1993/p/pascal.zip 44 Pascal of Toxic Zombies Sleeping
/party/1993/t/toxic-z.zip 52 Adam, Pascal, and Dan Wright of TZ
/party/1993/z/zyric.zip 49 Zyric of Extreme Passed Out
=------------------------------------------------[Miscellaneous:Non-Reviewed]-=
Location /demos Size Description
=-------------------------------- ---- ---------------------------------------=
/hornet/d..s/101-120/demonews.107 51 DemoNews #107
/info/traxw/traxweek.033 43 TraxWeekly #33
=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=---------------------------------------------------[Introduction]--[Snowman]-=
Hello all, and welcome to DemoNews issue 109.
Sorry for delaying this newsletter. There was some information I needed
for the "Freedom CD" review that I couldn't get earlier.
The Hornet NAID Report has been completed. You can find it under
/demos/incoming/demos/hrn-nr95.zip. It's just a little over a meg so it
shouldn't take a long time to download. Trixter wanted me to say that if
you find any bugs in the report, mail him at trixter@ftp.cdrom.com.
This week I reviewed most of the Wired '95 demos, intros, and graphics.
There is one file I should note; the Autumn 64k Intro by Episilon. I liked
this intro, but a rather odd thing happened. Apparently the intro left my
computer in an unstable condition. When I went to record the rating for it
in DemoNews, my computer hung. Snowman's tip: don't upload something that
is going to crash my computer while entering in its rating.
Work continues on re-organizing the /graphics directory.
We are in the process of creating more and more utilities to manage the
archive better. Originally these were done in C, but have since been
converted to Perl. I sent out a proto-type for a totally new type of
ALLFILES.TXT within the group this week, and it was received well. Look
for some big changes by the end of this year.
BTW: We are up 72 subscribers from last issue. This is the biggest jump
since DemoNews.075 clear back on December 18, 1994. Welcome to all those
who recently subscribed.
Enjoy the articles, enjoy the ratings, and remember that The Party 1995
is only about a month away.
Take care.
Snowman / Hornet - r3cgm@ftp.cdrom.com
=------------------------------[Assembly '95 Prizes]--[Pehu, Moku, and Abyss]-=
[taken from newsgroup comp.sys.ibm.pc.demos]
_____Introduction
This is official information about Assembly '95 and its prizes. I don't
find it nice myself personally, and I hope all the winners understand the
ongoing situation.
Assembly '95 was budgeted a zero profit party. Many disbelieved it and
thought it was so commercial and to the benefit of only the organizers.
Well, such was not the case.
_____Why the Delay?
Assembly '95 Prizes has to be delayed in some parts. Why is that? We got a
HUGE (50-70K fim) extra payment from the fair center. Our insurance
company got cranky and the cleaning company that provided the cleaning
billed us a HELL lot more than was agreed. They did something extra that
we didn't agree upon and now they are billing us from it. Thus, we don't
have money to pay ALL the prizes.
The delay for others has been caused by the fair centre's late timing for
paying us the money we had in their vaults, and that our bank messed up
with the payings (I guess they cant handle too much at the same time).
Things are beginning to clear now (thank god) and we have been completing
the final transfers during this week and the last week (today being
02-Oct-1995).
_____Apologies and Plans
I am very sorry about the state of the things at the moment. I must
apologize also personally that this happened, be it then our fault directly
or not... I won't be the judge. But, WE WILL PAY ALL THE PRIZES WITH
INTEREST, that is our primary objective at the moment. We are collecting
money furiously and I am very sure the final payments will be done within
two months from this date. We think its the best way to delay more the
positions 6-15 in all competition series and pay the bigger prizes first.
I feel quite unhappy myself because of this situation. In a way, me, Abyss
and Moku are in the same boat with you, we made 6 months of hard work for
zero pay. The asm95 prizes and other organizers payments are our primary
objectives in that particular order. But I would like to keep in mind that
WE DO PAY THE PRIZES. We have been working for the demoscene a long time,
and this what happened is very unfortunate thing :( But I ask your trust
regarding this matter.
_____The Assembly 1995 CDROM
About the state of ASM95 CDROM: it is finished. We expect the final
updates of all products to be delivered to us before next friday. You can
upload them to ftp.icon.fi to /incoming directory as anonymous. Please
REMEMBER to add a text file describing what the product is.
The rom will be on market in about 1 month [this article is about 2 months
old], and we also arrange that the demoscene can buy it via internet too.
The price will be around $35 or so. And it darned looks good! :) (some
positive news about it).
Pekka Aakko / Assembly Organizing - aakko@cc.helsinki.fi
=-----------------[WIN '95 - What Does It Mean for the Scene?]--[Ryan Cramer]-=
_____Introduction
This is a look at Windows95 and its advantages and disadvantages for the
Demo Scener. Also a look at what it can do in terms of Internet access.
After all, the scene practically lives on the Internet now.
Windows has long been something to bash for many scene people (including
myself). Lets face it, Windows 3.1 was a piece of shit. Seeing the lead
that Microsoft had taken with its Windows 3.1 product, there was quite a
reason to be scared about the future of the scene. This is mainly because
of the fact that Windows (and other products) take the system resources
away completely, and we usually like our system resources to be available
for demos.
Lets also admit that DOS is a piece of shit too. Anyone that has any UNIX
experience can attest to this. However, since DOS is not a multitasking
operating system, programs (such as demos) can easily take full control of
the computer. Of course, operating systems like Linux could potentially be
a great demo system, but keep in mind that unix is like Windows in that it
wants you to do everything its own way, and it also wants control over all
low level system resources.
I had thought that Windows95 would spell death to the demoscene, because no
longer would we be able to run demos since they required total system
resources and Windows95 likes to have control of EVERYTHING. On the other
hand, an operating system like DOS just cannot survive unless the only
purpose you have for a computer is to run games and demos. I *hope* that
this is not you. Multitasking operating systems are here to stay,
specifically Windows95 is taking over whether we like it or not. What does
this mean to us?
_____Windows '95
Because my job required it, I had to install Windows '95 on my home
computer to do some Win32 development. I've been kind of away from the
scene lately, so I wasn't too bothered about turning my computer over to
Microsoft since it would lead to $$ in the long run. Money is a good
thing.
Windows '95 was not at all like Windows 3.1, it's totally different. At
first, I really did not like it and was very tempted to remove it entirely.
However, once you get used to it, you tend to discover just how clever some
of the stuff is. Not only is Windows '95 good for the complete beginner,
but it gives the advanced users the power they demand. However, after
being in DOS and unix for so many years, it can be difficult to get used to
a Windows environment.
The interesting thing about Windows '95 is that it is apparently still
running on top of DOS, and it is using the DOS FAT file system. This means
that all previous DOS apps are completely compatible with Win95. In fact,
Win95 *multitasks* DOS apps quite well. I was ftping files from the
Internet on my PPP account and at the same time composing in ST3.
While kind of a kludge, Win95 long file names appear like this in Windows:
LongFilename.txt
...and in DOS...
LONGFI~1.TXT
If we had another file called: LongFilenameYouAre_a_Loser.txt, it would
appear as:
LONGFI~2.TXT
While this looks pretty stupid, if Microsoft had done this in any other way
(not using FAT) no longer would your old DOS programs be compatible under
Windows '95. In this respect, Win95 long file names work quite well.
_____What about Demos, Trackers, etc.?
When you are ready to dedicate total system resources to DOS to run your
favorite demos or tracking programs, you have to shut down Windows '95 and
have it load DOS. This works a lot better then you'd imagine. When you've
done this you're back into the old DOS that you've grown to love and hate.
The only difference is that it's called Windows95 DOS (ouch!). You will
not have trouble running anything because you are in DOS, not some sort of
emulation like you might get in OS/2 or dosemu under Linux.
Under Windows '95, you are getting a 32 bit operating system, but you still
get to keep your DOS. Something that I didn't think I'd get to do when I
originally installed it. You *will* be able to run your DOS stuff.
_____System Resources
Windows95 is just as much of a resource hog as Windows 3.1, but it does it
a little more smoothly. With the same amount of memory, Win95 can do quite
a bit more than Win 3.1. However, I wouldn't bother installing it unless
you have a 486/66+ with at least 8 megs of RAM, and preferably 16. Right
now I'm running it on a 486/120 with 20megs of RAM, and it runs quite
nicely. Win95 is also going to take up quite a bit of hard drive space.
For people that have a minimum configuration, stick with what you've got
and don't install Windows '95.
_____Internet Connectivity
These days, being part of the demoscene means that you must also be pretty
involved with the Internet (at least for most of us reading this). Win95's
Internet abilities on SLIP/PPP accounts are in my opinion its greatest
strength.
Those that use SLIP/PPP accounts on Windows 3.1 have to use a program
called Trumpet Winsock (or one of the other cheezeball WINSOCK's). Those
that have used it know that while functional, it is not a very likable
software. Under Win95, the Winsock networking is included as part of the
operating system, and its all 32 bit. Because of this, you will get a lot
better performance out of your PPP account.
Right now I am working for an internet provider as the senior unix systems
administrator, and I've found I can do much of my work from home through my
PPP account. I can have a number of telnets open to different machines,
Netscape running, and ftping files from various sites. With a good telnet
client (like QVT) you can telnet to your unix shell account and think you
are actually sitting right at the unix terminal.
In addition, whether we like it or not, most new internet software is being
developed for Windows. While I don't see Windows being a reliable server
product, some internet providers are actually using Windows/NT to power
their servers. IMHO, only unix based machines are acceptable for Internet
servers, but from the client side, Windows95/NT is a good product.
_____Should You Upgrade?
This is tough to say. I'm not sure that I would recommend you to upgrade to
Windows '95 unless you have a powerful system and you can take advantage of
its Internet abilities. I have to say honestly that I think a large
percentage of the market is going to be using Windows '95 in the near
future, and it is the operating system to know. Just to be competitive, I
think upgrading would be to your advantage.
I'm not going to tell you to upgrade or not to upgrade. Many of you already
have, and you really like it. Also, many of you have upgraded and have
quickly deleted Win95 off of your system. It is different than what you
are used to. My main purpose in writing this article is to let you know
that using Windows95 will not in any way decrease your ability to
participate in the Demoscene, and in some ways, may enhance it.
Ryan Cramer - rcramer@designint.com
=---------------------------[The Freedom CD Review by 7th Graders]--[Snowman]-=
_____Introduction
The Freedom CD is produced by Dan Wright. It is a dual-cd (2 CD's in one
case). One CD contains, in audio form, entries to Music Contest ]I[ and
several other songs. The other CD contains demos, intros, source code,
music, etc., collected from various sites. Freedom is the sequel to
Escape, which was produced last year.
The CD case itself is simply beautiful. The artwork used was carefully
selected and went through several drafts before it finally went to press.
By simply looking at the exterior of this CD, you'll know that a lot of
time and effort went in to making it.
Dan Wright has been the coordinator for both the Escape and Freedom CD
efforts. He is very particular about how productions will look, and it
shows.
Now with the outside of the CD explained, it's time for the twist...
_____Background Info
Floss and I had the pleasure of hosting Music Contest ]I[, from which most
of the audio data was derived. As you might expect, my mother was eager to
hear what the songs sounded like (not kidding). Now, she is an elementary
school teacher and is in charge of the 7th graders music class. I gave her
one of the Freedom CD's to listen to, not having the faintest idea what
else she intended to do with it.
In America, a holiday called Thanksgiving has just passed. It is a time
when families get together and eat food (not a complicated thing). :) I
explain this because only one third DemoNews readers are from the USA, but
I digress. After I finished eating dinner with my mother, she pulls out a
stack of papers and hands them to me. To my astonishment, they were
reviews of the Freedom CD by her class of 7th graders!
Apparently she had played the CD during one of her lessons, and then asked
the children to write down what they thought. So now I present to you the
Freedom CD as reviewed by 7th graders.
A few of the songs on the CD are referred to by track number. Just for
reference:
1 = Kingdom Skies by Jase
2 = The Crossing by Necros
3 = Drift by Nemesis
4 = Wanderlust by Leviathan
7 = Can't Fake Michelle by Shikando
8 = Babewatch by Ryan Cramer
_____Angela
This piece of music was different from any kind of music I've heard before.
I liked it but it made me feel like I was dreaming. It felt like I was in
a jungle or something running or trying to get away from something chasing
me.
_____Ryan
I like the music but I wish more of the songs were of a faster tempo. I
like music with a lot of bass and electric gitar but this music wasn't bad.
_____Jennifer
In my opinion, I love it. I've heard music before, but but neve to such an
extreme work of excellence. I'm not saying this just to be a goody-goody
either.
_____Lesley
I kinds of liked the C.D. and kind of didn't most of the songs were okay
but the first couple realy rtunh [can't make out the word].
_____Jan
The music I just heard was not what I call music. The stuff I was
listening to was a hole nother artform. In a second I liked it and didn't
like it. I guess I thought it was going to be something more than what I
just listened to.
_____Cassandra
My view on the music I just heard. I like this music. I would like it
better with some words. My favorite songs were numbers 2, 7, and 8. Some
of the songs needed more rythm, but the songs I liked best were perfect.
_____David
The tempo would be high and fast and then gradully slow down but right when
you thought the song would a loud sound with fast tempo would like start it
up again. That computer music was cool.
_____Allison
Sometimes I would feel calmed and relaxed then other times I would feel
more excited. I have never heard computer music but now that I have I know
it is something I will remember. At first you think it is going to be
similar to some of the classical music. You get too relaxed but then it
changes and makes you want to get up and dance.
_____Patrick
I enjoy this music. It was sounds you can't get out of a regular
instrument. Computers can give you that sound to that sounds like it comes
from the future. This music can make you feel like you can just go out and
have fun.
_____Tiffany
My favorite song what I heard was the second one. I didn't only like just
one song, I loved them all, but my favorite is still the second song.
_____Natalie
My favorite was the number one song the judges liked.
_____Doug
I liked number 2, 3, 4, and 7. I believe it would be nice to listen to
this on a rainy afternoon just sitting down and relaxing. Piece number 3
first started out like a native american beat but then it built you up and
went back to the refrain I like that.
_____Emily
I hope your son get's that job you were talking about in January.
_____Leah
Crossing has a different beat but it sounds good. I like the difference in
it. It feels like it could be in a movie like showing something. 4th song
I didn't like as much as the others but then at the end I liked it.
_____Kyle
I thought the computer music was very intiresting because you can do all of
it siting down in a chair in front of a keyboard.
_____Ryan
The second song was one of my favorites. I didn't like the first song
because of the tempo.
_____Summary and How to Order
There you have it. The music of Freedom as reviewed by children.
I too did like the music on the CD cause it made me want to dance and also
because I helped in runing of the contest that made the music. I think
that there are some of the CD's left for ordering, but you will have to
rite to the adress below with the form.
_____Ordering Info
The price is: $12 -- Normal Price.
$11 -- Discounted Price for those of you who have something
on either CD or helped in the creation of the CD/MC3.
The pricing includes BOTH audio/data CD, art, jewel case, sticker,
postage...
This price includes 1st Class postage in the US and AIRMAIL postage to
countries outside the US. If you have something on either CD or helped
with the creation of the CDs then you are entitled to the $11 price for
each CD you order. Check the "dir-listing" in the intro or at
ftp.cdrom.com /demos/hornet/freedom if you are unsure.
If you would like more than 5 of these CDs or want to help with
distribution in your country then contact me before ordering. For Example,
in Australia cs328964@student.uq.edu.au will be a small
distributor--contact him if you live there. We even have a small
distributor in Toyko, Japan (ec21111@isc.meiji.ac.jp).
The Distributors for the Freedom CD--Webfoot Technologies and HyperWare--
specialize in CREDIT CARD orders but will also accept other forms of
payment (checks, money orders, and in HyperWare's case, wired transfers).
Contact the distributors for more information. The distributors prices are
slightly higher and they do not offer the $1 discount mentioned below.
HyperWare
185 Berry Street
San Francisco, CA 94107
Voice: (415) 882-1740
Fax: (415) 882-1733
E-mail: orders@fht.com
http://www.fht.com/freedom.html
Webfoot Technologies
P.O. Box 15
Lemont, IL 60439
Voice: (708) 257-1224
Fax: (708) 257-0942
E-mail: webfoot@msn.com
_____Methods of Payment
1. Credit Card
Credit card orders will be handled through our two distributors: HyperWare
(orders@fht.com) and Webfoot Technologies (webfoot@msn.com). Please contact
them for price information/ordering.
2. Check/Bank Draft/Money Order
PAYABLE ON A BANK in the U$A in US $. If you live in another country then
there are probably BANKS that will exchange your currency into US$ for a
small fee. For those in the US you can get a MONEY ORDER for 75 cents at
the POST OFFICE or a Cashiers Check at your bank if you do not have
personal checks. MAKE Checks/Money orders PAYABLE to DAN WRIGHT. NO
EUROCHECKS and NO CANADIAN CHECKS!
3. Wired Transfer
Definitely not my preferred method but acceptable as a last resort under
the following guidelines. NO $1 discount per CD and you must pay the $15
wired transfer fee imposed by my bank. HyperWare (one of the distributors
mentioned above) also accepts wired transfers but with no additional fee.
4. Cash
In US dollars (secure/hide well). Most overseas people used this method
when ordering ESCAPE but beware because it is a little risky.
5. Trade
Data or Music CD. I am VERY much open for TRADES with music/other scene
related CDs. Do contact me if you are interested in doing a trade.
_____Other Information
Please keep track of your payment records, date of mailing, and etc. in
case your letter gets lost. Something will get lost/stolen, it is just a
matter of TIME. I will keep track on my end as well.
Typical turn around time (between when I get your order and send it out)
will be about 1 week unless I get a questionable check/bank check or you
have a special request. So figure 1 week coming, 1 week in my hands, and 1
week going UNLESS you live in the PAC RIM. If you have not seen anything
in 3 weeks contact me cause chances are something is wrong.
Send your ORDER--NO CREDIT CARD ORDERS--to the address below.
_____Order Form
This order form is only to be filled out if you decide to order though me.
The distributors mentioned above probably have their own order form.
Include the order form or some part thereof in your letter.
Please be complete and neat when filling this form out. Also, please
answer the question below regarding the main reason why you are ordering
this CD. No need to E-mail the order form back to me.
-------------------------------- CUT HERE ----------------------------------
Name ..........................................................
Handle/Group ..................................................
E-mail address ................................................
Address .......................................................
City, State, Zip ..............................................
Country .......................................................
Number of CD's ................................................
Cost of CD's ($) ..............................................
TOTAL COST ($) ................................................
QUESTION (check one):
The main reason I am purchasing the FREEDOM CD is because:
[ ] Data CD
[ ] MC3/Audio CD
* Sticker wanted (1 per CD) [Please check a primary and alternate]:
[ ] Here...Catch! By Xten
[ ] Flag of Freedom By Dana Dominiak
[ ] Eruption By Grinner & The Crux
* For People outside the US:
A few people got hit with a tax when they ordered the ESCAPE CD because I
did not mark "GIFT" on the CD package. Under normal conditions I will not
mark the GIFT box on the custom label. However, if you live in a strict
country and feel I should check this box then you need to mark the box
below.
[ ] Yes. I consider the Freedom CD a GIFT.
* Payment by:
[ ] Check/bank draft/money order
[ ] Wired transfer
[ ] Cash
[ ] Trade
_____Conclusion
Hope you enjoyed the Freedom CD review.
Snowman / Hornet - r3cgm@ftp.cdrom.com
=-----------------------------[United Kingdom Graphician Needed]--[Sam Swain]-=
Oxford Softworks requires a computer graphic artist to work on various
computer game projects. We need someone who has used art and design
packages (e.g. 3D-Studio, Corel-Draw, D-Paint) and has lots of enthusiasm
and imagination to develop ideas on their own. They also need to be
prepared to move the the Oxfordshire area of the U.K. and start work as
soon as possible. Send your C.V. and a disk with some examples to:
Oxford Softworks,
Stonefield House,
198 The Hill,
Burford,
Oxford OX18 4HX,
England.
or you can E-Mail us at: post@cpsoft.demon.co.uk
If your work is currently on the Net somewhere, tell us where we can find
it (in demos/art compos etc).
We hope to hear from you soon.
PS: Check out our home page at www.demon.co.uk/ox-soft
Sam Swain - sam@cpsoft.demon.co.uk
=----------------------[Gravis and the new PnP Sound Card]--[Advanced Gravis]-=
_____Introduction
BURNABY, British Columbia, October 9, 1995 -- Advanced Gravis Computer
Technology Ltd. announces a new generation of wavetable PC sound cards, the
UltraSound Plug & Play and the UltraSound Plug & Play Pro. The new cards
offer the quality of wavetable sound and the convenience of Windows '95 PnP
at very affordable prices. Expected to be one of the first Plug & Play
wavetable sound cards on the market, the standard and Pro versions are
estimated to have a street price of $149.00 and $199.00 US, respectively.
Competing sound cards typically cost up to $50 more.
_____Capabilities
Advanced Gravis is the most prominent company to offer a sound card with
full duplex capabilities, making simultaneous, real-time verbal
conversation on the Internet possible. To fully showcase this feature,
Advanced Gravis is including with the UltraSound Plug & Play, a microphone,
and a complete bundle of software enabling users to utilize the Internet
for telephonic communications. This full Internet package is comprised of:
-CompuServer Internet access kit, which includes the Mosaic browser for
access to the Internet.
-Internet Phone, which allows users to "dial-up" and actually speak to
others on-line.
-RealAudio, which delivers real-time sound for programming such as concerts
and sporting events.
The UltraSound Plug & Play sound cards are the first to announce use of the
highly-integrated Interwave chip developed by Advanced Micro Devices. The
Interwave chip was developed as the result of a joint venture between
Gravis and AMD utilizing Advanced Gravis' UltraSound audio technology.
The Interwave chip is the first to provide integration of the MPC-3
multimedia requirements. This integrated technology allows Gravis to
deliver more honest reproduction of sound and reduce the card's cost
without sacrificing the quality of the other components.
"Gravis pioneered consumer-priced wavetable synthesis, with its
introduction of the world's first affordable 32-voice wavetable sound card,
the UltraSound," says Mike Cooper, President of Advanced Gravis. "So, it
makes sense that we would be one of the first to introduce Windows 95 Plug
& Play wavetable sound cards especially at a reasonable price."
For the first time, Gravis is offering instrument samples in ROM format as
well as in its widely accepted RAM architecture. The Pro version comes
with 512K RAM installed, making it compatible with UltraSound, the
industry's most widely supported, full-featured wavetable sound card. Both
versions can be upgraded to up to 8MB of RAM delivering the ability to load
a broader array of high-quality custom sounds and digital effects such as
flange, reverb and chorus.
Like the family of UltraSound cards, the UltraSound Plug & Play features
musical sound from playback samples of real instruments. Unlike other
sound boards that use FM synthesis, the true 16-bit, 32 voice UltraSound
Plug & Play cards use all digital wavetable synthesis to produce superior
CD-quality sound. (FM syntheses tries to electronically emulate
instruments producing unrealistic simulated sounds, while wavetable
synthesis relies on digital recordings of actual sound.)
The sound quality, price and convenience of the UltraSound Plug & Play line
make it an ideal choice for a first-time sound card buyer or as an upgrade
for experienced users. The UltraSound Plug & Play will replace the
UltraSound MAX in the Gravis line of wavetable sound cards.
The UltraSound Plug & Play is an ideal card for the Internet, but also
delivers technical and performance enhancements which make it a
well-rounded wavetable sound card for other uses.
_____Technical Advantages
-Built using the AMD Interwave chip - fully transparent in its operation,
the AMD Interwave chip provides third generation wavetable technology and
quality.
-Plug n Play compliant, Win95 compatible - for maximum ease of use.
-Packaged with popular software - Internet Phone, RealAudio, Cakewalk
Express, CompuServe Internet kit with the Mosaic browser, Sound Forge
v2.0, WinDecks stereo rack, 200MB of games and demos for additional fun.
-Enhanced emulation mode - greatly improved and transparent emulation of
other sound standards for games that don't support UltraSound directly;
optimized to take advantage of new features in the Interwave chip for
backward compatibility with Sound Blaster and General MIDI applications.
-Upgradeable to 8MB RAM using standard 30-pin SIMMs - to create and use
custom instruments and have access to richer quality sound; digital sound
effects such as reverb, chorus and flange will be available via a software
upgrade in the first quarter '96.
[editor's note: you may want to keep this in mind if you are considering
upgrading your motherboard to handle 72-pin SIMMs (and not knowing what to
do with those old 30-pin SIMMs).]
_____Performance Advantages
-Ultra-compatible - most widely supported wavetable sound card for DOS
games.
-Provides full duplex record and playback - ideal for Internet voice
communication and multitrack recording applications.
-16-bit, stereo recording and playback, up to 48KHz - enables DAT-quality
recording from a multitude of sources.
-Speed compensating, full gameport - fastest way to connect your game
controllers.
-Full 192 General MIDI instrument set, plus 6 GS drum kits - all the
instruments you need for great music.
-5.6 megabyte General MIDI patch set - on CD-ROM for downloading to onboard
memory of the card.
-Support for standard sound libraries - featuring the Sound Operating
System from HMI and the Audio Interface Library from Miles Design, which
together comprise a majority of current games.
_____Standard Features
-Five input mixer with stereo and volume controls - allow you to control
input from your sound sources.
-MPC-3 compatible.
-IDE CD-ROM interface.
-MIDI interface - connects industry standard MIDI instruments.
-External connectors including - stereo line-in, line-out, microphone-in,
joystick/MIDI adapter.
-Supports most popular games - games written for Adlib, Sound Blaster,
UltraSound, General MIDI, SCC-1 and MT-32.
The UltraSound Plug & Play works with all 386 and higher IBM PCs and
compatible computers. UltraSound Plug and Play comes with 1MB of ROM
standard. The Pro version has 512K of onboard memory, features a 5.6
megabyte General MIDI patch set and supports applications written for
Windows 3.1 and Win95, Sound Blaster, Roland MT-32, General MIDI and
UltraSound.
_____Contact Information
For more press information or photography, please call Megan McFeely,
senior account executive, imagio technology advertising and public
relations, at 206-625-0252.
Advanced Gravis is the #1 provider of computer game devices in the world.
Advanced Gravis Computer Technology Ltd. is headquartered at #101 - 3750
North Fraser Way, Burnaby, BC, Canada V5J 5E9. Telephone: 604 431-5020,
Fax: 604 431-5155, Tech Support: 604 431-1807. US Distribution Center: 1790
Midway Lane, Bellingham, WA, USA 98226.
_____Response to the PnP Announcement
[editor's note: the following response was posted to comp.sys.ibm.pc.demos]
Date: Thu, 9 Nov 1995 22:57:09 -0500 (EST)
Subject: Re: Ultrasound PnP, Ultrasound PnP Pro PRESS RELEASE
> The UltraSound Plug & Play sound cards are the first to announce use of
> the highly-integrated Interwave chip developed by Advanced Micro
> Devices. The Interwave chip was developed as the result of a joint
> venture between Gravis and AMD utilizing Advanced Gravis' UltraSound_
> audio technology. The Interwave chip is the first to provide integration
Just for the record, E-TECH, formerly FORTE TECHNOLOGIES, INC (we now are
the VFX1 HEADGEAR Division) Made BOTH Ultrasound Series cards - the
previous ones (GUS, GUSMAX) and invented these new ones as well - along
with the chip! AMD just happens to have bought the rights to it or
something to that effect. But in any event, E-TECH is THE real brains
behind these cards.
Sorry to butt in, but I feel that credit should be given where credit is
due, and it miffs me that Gravis & AMD "steal" all the credit for doing
nothing but having big pocket books.
Daevid Vincent - dae51d@TheMatrix.com
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