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Demo News 107
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| Subscribers : 1666
DemoNews Issue #107 - November 4, 1995 | Last Week : 1638
------------- | Change : +28
DemoNews is a newsletter for the demo scene. | Archive Size : 1291M
It is produced by Hornet at the site ftp.cdrom.com. | Last Week : 1235M
Our demo archive is located under /pub/demos. | Remaining : 972M
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<CONTENTS>
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Uploads
Articles
Introduction................................Snowman
The Swiss Scene, Part 2/2...................Cyberpunk
VGA Hardware Tricks, Part 1/6...............Trixter
Points......................................Snowman
TRAXX Advertisement.........................Unknown
Subscribing
Closing
=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=----------------------------------------------------------[File Information]-=
1. Uploads listed below are on ftp.cdrom.com or its mirrors.
2. Ratings are subjective.
3. ftp.cdrom.com too slow? Check out DN102 for info on ftpmail.
4. Some files are cataloged with "markers" that help you identify where the
file came from. For example, the "ASM95" marker would mean that the
file came from Assembly '95. The markers also have sub-attributes like
"demos:01:" which would mean that the file was a demo and placed first
in the competition. We are using these markers to automate the creation
of symbolic links at our archive. A full list of markers will appear
shortly in the ALLFILES.TXT file located under /pub/demos.
=-------------------------------------------------------------[Demos:General]-=
Location /demos/alpha Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
Assembly '95 Demos (ASM95:demo:)
/1995/b/beta.arj 1467 ***+ ??: Beta by Digitize Design Group
Normal Uploads
/1992/sinus.zip 16 **+ Sinus Scroll Demo by Brain Slayer
/1994/s/sine.zip 55 **+ Sine by The Sorcerers
/1995/b/balanse.zip 434 **+ Balanse by Infernal
/1995/c/confyooz.zip 25 ** Confy00zhen! by Fy00zhen
/1995/i/ign_pump.zip 559 **** Pump by Iguana
/1995/k/kk_one.arj 832 *+ Official Number 1 by Krewel Krew
/1995/r/relapse.zip 1093 ***+ Relapse by Valhalla
/1995/r/respect.zip 424 [n/a] Respect by Aurora
=-------------------------------------------------------------[Music:General]-=
Location /demos/music Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/songs/1992/mod/n/nr3.zip 131 ***+ Nordic Report 3 by Lizardking
/songs/1993/mod/m/mentald2.zip 126 ***+ Mental Distorsion by Vogue
/songs/1993/mod/r/reality.zip 197 **** Reality by Vogue
/songs/1994/mod/n/nim.zip 146 *** Nim by Psimon Compact
/songs/1994/mod/p/phe.zip 47 *** P-reborn by Lizardking & Mantronix
/songs/1994/s3m/n/nightmre.zip 134 ** The Nightmare by Corsaire
/songs/1994/s3m/p/pl_dt.zip 97 *+ Rave Dancetune by Plastique
/songs/1994/s3m/p/pl_heart.zip 88 * Heart shaped box by Plastique
/songs/1994/s3m/p/pl_know.zip 196 ** Know by Plastique (Remake)
/songs/1994/s3m/p/pl_move.zip 177 * Move by Plastique (Remake)
/songs/1994/s3m/p/pl_rave.zip 82 *+ Rave by Plastique
/songs/1994/s3m/p/pl_thund.zip 61 *+ Thunderkiss 65 by Plastique
/songs/1994/xm/w/wf-mages.zip 166 ***+ World of Mages by Lizardking
/songs/1995/mod/a/aor#doop.zip 51 ***+ Doop by Strobo
/songs/1995/mod/b/badexper.zip 88 ** Bad Experiences by Frog
/songs/1995/mod/f/finalmod.zip 196 **** Final Mod by Mick Rippon
/songs/1995/mod/f/fractal.zip 88 *** Fractal Tending by ??
/songs/1995/mod/m/mntl-sez.zip 42 + Mental Seizures by Spam
/songs/1995/mod/m/mot-undp.zip 237 **+ Under Pain by Mot
/songs/1995/mod/n/nkuntitl.zip 124 *+ Untitled by Terminator
/songs/1995/s3m/a/adsister.zip 52 **+ Living With Sister by Dodger
/songs/1995/s3m/d/dmk-evil.zip 186 ** Eevyl by Hector
/songs/1995/s3m/f/fred-esv.zip 341 *** Esservessence by Fred
/songs/1995/s3m/f/funeral.zip 298 **** Funeral by Mick Rippon
/songs/1995/s3m/m/martian.zip 158 ** Martian Red by Petador
/songs/1995/s3m/m/mc3-v1.zip 279 ** ? by Zoombapup
/songs/1995/s3m/m/mindrave.zip 102 *+ Mind of a Raver by The Avatar
/songs/1995/s3m/m/move2the.arj 164 *+ Move to the Groove by Prance
/songs/1995/s3m/m/mrvain.zip 64 * Mr. Vain(extract) by Melvin Chia
/songs/1995/s3m/m/mystwat2.arj 37 *+ Mystic Waters(flute) by Hector
/songs/1995/s3m/m/mystwatr.arj 64 ** Mystic Waters(piano) by Hector
/songs/1995/s3m/n/neuro.zip 122 *** Neuro.idiotic by Mirror
/songs/1995/s3m/n/never.zip 49 * The Never by Metal Militia
/songs/1995/s3m/n/new_age.zip 65 * New Age by Mr. Fix It
/songs/1995/s3m/n/nk-pp.zip 54 ** Prelude and Pinioto by Obi Wan
/songs/1995/s3m/n/nonsense.zip 80 *+ Nonsense by Riders
/songs/1995/s3m/n/ns-aotm.zip 182 ** Asylum of the Mind by Neurosis
/songs/1995/s3m/n/nuclear.zip 107 *+ Nuclear Desert by Petador
/songs/1995/s3m/o/oneworld.zip 38 *** One World by Mirror
/songs/1995/s3m/r/rainfrst.zip 56 *+ Rainforest by Charlatan
/songs/1995/s3m/r/rapdream.zip 93 * Rap Deam by Riders
/songs/1995/s3m/r/raze.zip 232 * Raze the Stray by Neurosis
/songs/1995/s3m/r/redeye.zip 197 ** Jupiter's Red Eye by the Petador
/songs/1995/s3m/r/renais.zip 74 * Renaissance by Null Numb Nothing
/songs/1995/s3m/r/rh_cyu.zip 130 * Close your Eyes by Red Horizon
/songs/1995/s3m/r/rh_insom.zip 298 * Insomnia by Red Horizon
/songs/1995/s3m/r/rh_nw.zip 325 *+ Nothingworld by Red Horizon
/songs/1995/s3m/r/rh_ready.zip 138 * Ready or Not by Red Horizon
/songs/1995/s3m/r/rh_real.zip 174 * Face your Reality by Red Horizon
/songs/1995/s3m/r/rh_samur.zip 179 * Samurai by Red Horizon
/songs/1995/s3m/r/rh_sea.zip 172 *+ Sea of Sin by Red Horizon
/songs/1995/s3m/s/sausag1b.zip 206 **** Sausage 1 B by Croaker
/songs/1995/s3m/s/scrunch.zip 321 *** Scrunch by Undertaker
/songs/1995/s3m/s/shadark.zip 120 **** Shadows in Darkness by P. Richard
/songs/1995/s3m/s/shespeak.zip 388 **** She Speaks to Me by Ng Pei Sin
/songs/1995/s3m/s/smeg_pig.zip 142 *** Swineflight by Smeghead
/songs/1995/s3m/s/sr-eclyp.zip 572 *** Eclypsia by Styves
/songs/1995/s3m/t/tan-nois.zip 159 **+ Noisy Whisper by Tangerine
/songs/1995/s3m/t/tan-numd.zip 720 *+ Numzimaty... by Tangerine
/songs/1995/s3m/t/tan-sadz.zip 240 **+ Sadizm by Tangerine
/songs/1995/s3m/t/tan-wow.zip 203 *** Wings of the Wind by Tangerine
/songs/1995/xm/a/ancvoodp.arj 1376 ** Voodoo People by ANC
/songs/1995/xm/b/beawom.zip 231 * Be A Woman by Sine
/songs/1995/xm/b/betelgeu.zip 229 *+ Betelgeuse by Heaven
/songs/1995/xm/b/bouldern.zip 140 **+ Boulder Nightmares by Sine
/songs/1995/xm/c/cb-2temp.arj 357 *** 2 Smashin' Temples by Paolo Piet.
/songs/1995/xm/c/cb-bhead.arj 109 *** Basshead by Marco Pietribiasi
/songs/1995/xm/c/cb-bomb.arj 340 ** Bombtrack by Pedro
/songs/1995/xm/c/cj-despe.zip 149 **+ Desperate Years by CJ-Dib
/songs/1995/xm/c/cj-risol.arj 118 ** Rising Soul by CJ-Dib
/songs/1995/xm/d/darkness.zip 300 **+ Killing Darkness by Nitzer
/songs/1995/xm/d/de_rhino.zip 301 * Rhino by Defex
/songs/1995/xm/d/dirtyh.zip 323 * Dirty to the Core by ??
/songs/1995/xm/d/dublin.zip 27 *** Dublin, Mmmmm by Andi
/songs/1995/xm/f/felixrav.zip 76 ** Pianoravic by Shade
/songs/1995/xm/f/final.zip 102 ***+ Party by ??
/songs/1995/xm/f/freonic.zip 256 ***+ Freonic Rain by Ulf Liedberg
/songs/1995/xm/s/secret.zip 426 ***+ Secret by Deus Ex
/songs/1995/xm/s/si_hypno.zip 216 *** Hypnosis by Sikamikanico
/songs/1995/xm/s/si_swim.zip 405 *** Swimming Naked by Sikamikanico
/songs/1995/xm/s/sm-attck.zip 287 **** Synthetic Attack by Hunz
/songs/1995/xm/s/smove.zip 171 *** Space Move by viVid
/songs/1995/xm/s/statik95.zip 451 **+ Statik '95 by Deus Ex
/songs/1995/xm/s/sucker.arj 95 *+ Sucker by URSi
/songs/1995/xm/s/suprnova.zip 146 *** Supernova by Radix
/songs/1995/xm/s/symphone.zip 343 * Symphone in E by Deus Ex
/songs/1995/xm/t/tan-robo.zip 585 *+ The Robots (rmx) by Tangerine
/songs/1995/xm/t/tilbury.zip 447 **** Tilbury Fair by Radix
/songs/1995/xm/t/time-c.zip 316 **+ Corridors of Time by Toby
/songs/1995/xm/t/tmtales.zip 165 **+ The Many Tales... by CyberZip
/songs/1995/xm/t/twwln8.zip 237 * TWWLN8 by Peter Kendell
/songs/1995/xm/u/ursaminr.zip 125 *+ Ursa Minor by W0zz
/songs/1995/xm/v/v-trnqil.zip 212 *** Tranquility Within by Vicious
/songs/1995/xm/v/vr_kuadr.arj 119 *+ Kuadratura Cirkular by Verro
/songs/1995/xm/w/werewolf.zip 635 ** We're Wolves... by TOB+J. Jackson
/songs/1995/xm/w/wf.zip 406 *** World of Dragons by Lizardking
/songs/1995/xm/w/why_dont.zip 539 **+ Why Don't U... by Channel 5
/songs/1995/xm/w/wicked.zip 123 *+ Wicked by Silke
/songs/1995/xm/w/wild.zip 327 *** Wild King Arthur by Lizardking
/songs/1995/xm/w/wldufora.zip 2 **+ Uforia by Wild!Eye
/songs/1995/xm/w/world1.zip 144 **+ World1 by Deus Ex
/songs/1995/xm/w/wou.zip 725 ***+ World of Unicorns by Lizardking
/songs/1995/xm/w/wsandmix.zip 531 *** White Sands by Mental Floss
/songs/1995/xm/w/wws01.zip 269 ***+ Alien Autopsy by Waxworks
/songs/1995/xm/w/wws02.zip 503 **+ Terminal State by Waxworks
/songs/1995/xm/w/wws03.zip 381 **+ Moments in Trance by Waxworks
/songs/1995/xm/w/wws04.zip 559 **+ Play it Again '95 by Waxworks
/songs/1995/xm/z/zlt_afto.zip 232 **+ Aftonvals by Zalt
=--------------------------------------------------------[Music:Non-Reviewed]-=
Location /demos/music Size Description
=-------------------------------- ---- ---------------------------------------=
/misc/gusdrv2.zip 59 GusDrive v2 - Use GUS RAM as hard drive
/misc/jw2sty.zip 304 200 band styles for JAMMER
/misc/jwpro2.zip 1364 JAMMER Pro MIDI Studio DEMO
/misc/jwsng2.zip 1365 JAMMER SongMaker MIDI Studio DEMO
/players/awemp132.zip 58 AWE32 Module Player v1.32
/players/bbzpl101.zip 29 BBZ Play MOD player v1.01
/players/cp15.zip 430 Cubic Player v1.50
/players/cp15l.zip 253 Cubic Player v1.50 Light version
/players/m4w230sl.zip 401 Mod4Win v2.30 Lite Version
/players/m4w230sx.zip 2263 Mod4Win v2.30 Extended Version
/players/mikm209b.zip 149 MikMod v2.09B Player with source
/players/pp3_1.zip 105 Platinum Play v3.1 MOD/S3M/AMM player
/rippers/m3rip252.zip 36 M3RIP sample ripper v2.52
/rippers/ripper48.zip 149 Ripper v4.8 - Rips from 45 formats
/samplers/fms4.zip 66 FM Synthesizer v4
/samplers/gb303_v7.zip 63 GB-303 v7 sample synthesizer
/samplers/hse13.zip 30 Hardcore Speech Enhancer v1.3
/spectrum/osci11.zip 13 OSCI v1.1 Oscilloscope
/trackers/digit299.zip 161 DigiTracker v2.99
/trackers/radpas11.zip 9 RADPAS with source v1.1
=----------------------------------------------------------------------[Code]-=
Location /demos/code Size Rated Lang Description
=-------------------------------- ---- ----- ---- ----------------------------=
/hardware/rvesa2.zip 9 *** A Explanation of VESA 1.2
/pmode/dos32v32.zip 327 ***** A C DOS32 -- DOS extender/linker
/sound/m32pre2.zip 460 *** C Pre-release of MIDAS 0.50
/sound/mikm209b.zip 149 ***** C MikMod 2.09b music library
/utils/gema20.zip 157 ****+ A 680x0-style assembler for PC
=----------------------------------------------------------[Graphics:General]-=
Location /demos/graphics Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
Assembly '93 Graphics (ASM93:grfx:)
/images/1993/i/icekngdm.zip 33 [rip] 01: Ice Kingdom by Marvel
/images/1993/a/a3.zip 38 *** 03: A3 by Zenjuga
/images/1993/t/troll.zip 42 ***+ 04: Troll by Pixel
Assembly '94 Graphics (ASM94:grfx:)
/images/1994/n/naama.zip 39 ****+ 01: Pain by Destop
/images/1994/w/westerdo.zip 36 **** 02: Western Dog by RWO and Zinko
/images/1994/c/chaos.zip 49 **** 03: Chaos in Tokio by Hotshot
/images/1994/a/albundy.zip 42 **** 04: Al Bundy by Tyshdomos
/images/1994/q/queedoom.zip 43 **** 05: Queen of the Doom by Jugi
/images/1994/g/goodpipe.zip 43 ****+ 07: Goodpipe by Pixie
/images/1994/w/warehous.zip 79 ***+ 08: Warehouse by Lance
/images/1994/l/libera.zip 51 **** 09: Libera by Reward
/images/1994/s/smeagol.zip 68 ***+ 10: Smeagol by Well
/images/1994/l/lgreenm.zip 15 ***+ 11: Nightmares by Little Green Man
/images/1994/c/carvigod.zip 45 **** 12: Carving God by Motion Lotion
/images/1994/m/mot.zip 30 ***+ 13: Mot by Occulto
/images/1994/e/eyeball.zip 33 ***+ 15: Eyeball by Deckard
/images/1994/w/wolf.zip 46 ***+ 16: Complexion by Wolf
/images/1994/m/marblefa.zip 212 ***+ 17: Marbelface by Slaine
/images/1994/b/betweyes.zip 33 ***+ 18: Between the Eyes by Rodney
/images/1994/a/alternat.zip 40 ***+ 19: Alternatik by Nik
/images/1994/t/thimedu.zip 184 *** 19: Medusa by Credo
/images/1994/u/unfinish.zip 26 **+ 21: Unfinished Tales by Marvel
/images/1994/l/leidisig.zip 121 ***+ 22: Leidi by Owl
/images/1994/c/catseyes.zip 26 ***+ 23: Cats Eyes by Modster
/images/1994/a/a6final.zip 42 ** XX: A6 by Wolfshante
/images/1994/a/aladdin.zip 52 **+ XX: Aladdin by Grand
/images/1994/a/altecmp.zip 32 *** XX: The Golden Bird by ???
/images/1994/a/assembly.zip 66 *** XX: Lost Girl by Andrea Salminen
/images/1994/a/avoidsig.zip 39 *** XX: Avoid by Drakemule
/images/1994/b/backup.zip 223 ***+ ??: ??? by ???
/images/1994/b/bathmate.zip 25 *** XX: Bathmate by Tint
/images/1994/b/bigdrag.zip 9 *+ XX: Bigdrag by ???
/images/1994/b/blhawk.zip 24 + XX: Hawk by Jani Valtonen
/images/1994/b/bmname.zip 25 + XX: Bangman by Emetic
/images/1994/c/canary.zip 25 *** XX: Canarygirl by Fatal
/images/1994/c/castle.zip 10 ** XX: Castle by Tornad
/images/1994/c/chaoskn.zip 126 *** XX: Chaos Knight by Iguana
/images/1994/c/chik5.zip 9 + XX: Chick by Olttu Aittoniemi
/images/1994/c/cinder.zip 20 * XX: Cinderella by Bana
/images/1994/c/cassfin.zip 17 * XX: Lady by Cassiopeia
/images/1994/c/conny.zip 127 ***+ XX: Conny by Leinad
/images/1994/c/conquere.zip 68 ***+ XX: Conquered by Alphaspin
/images/1994/d/dawnofda.zip 12 ** XX: Dawn of Darkness by Bitwing
/images/1994/d/dinofin.zip 13 *+ XX: Cyberdino by Woozy
/images/1994/e/enchfor.zip 59 **+ XX: Enchanted Forest by Gnome
/images/1994/f/fastfood.zip 6 * XX: Fastfood by Duffe of Sardonyx
/images/1994/f/frmdeepc.zip 34 * XX: From the Deep by Bytemangler
/images/1994/h/hai.zip 50 * XX: Picture of Shark
/images/1994/h/head.zip 11 * XX: Head by Episilon
/images/1994/h/hf.zip 95 *+ XX: Helsinki Fone by Lauri Karmila
/images/1994/h/huntflp.zip 54 *** XX: Huntress by Pineaple
/images/1994/i/imagok.zip 16 ** XX: Uniceros by ???
/images/1994/i/impe2.zip 6 **+ XX: Imperia Eagle by Blockcross
/images/1994/i/incest5.zip 45 ***+ XX: Incest by Pentalysion
/images/1994/l/lobo.zip 11 *** XX: Lobo by Alchemist
/images/1994/l/lost.zip 57 ** XX: Lost by Grim Reaper
/images/1994/m/maisema.zip 21 ***+ XX: Maisema by Duke
/images/1994/m/manprey.zip 29 *** XX: Man Prey by Doc Procyon
/images/1994/m/map0004.zip 4 + XX: Map by Spanish Inquiesition
/images/1994/m/merc.zip 27 ** XX: Mercenary by Nitric
/images/1994/m/mistriss.zip 27 ** XX: Mistress of Nature by Bluebird
/images/1994/m/morfeum.zip 27 *** XX: Morfeum by Unreal
/images/1994/m/mtrap.zip 13 *+ XX: Mouse Trap by Gallstone
/images/1994/n/newage.zip 21 *** XX: New Age by Zebra
/images/1994/n/nimella.zip 15 + XX: Nimella by Soralapio
/images/1994/n/noisespa.zip 37 **+ XX: Noise in Space by Jack Tudee
/images/1994/n/normajea.zip 21 ** XX: Norma Jean by Hades
/images/1994/o/ost4.zip 6 + XX: Ost by Ice Man
/images/1994/p/plasdrag.zip 50 ***+ XX: Plastic Dragon by Prager
/images/1994/p/poolside.zip 15 * XX: Poolside by Zed
/images/1994/p/pukki.zip 47 + XX: Picture of Santa Claus by ???
/images/1994/r/redivil.zip 22 ** XX: Red Divil by Menace
/images/1994/r/redlady.zip 11 **+ XX: Redlady by J-Dang
/images/1994/r/redtruck.zip 57 **+ XX: Red Truck by Dice
/images/1994/s/slabb10.zip 18 *** XX: Slabb by Sob
/images/1994/s/sosimpel.zip 88 *** ??: ??? by ???
/images/1994/s/spread.zip 63 *** XX: Xmas Ball by Anders
/images/1994/s/spsign.zip 23 **+ XX: Spsign by Flop
/images/1994/s/starlady.zip 32 * XX: Starlady by Ravel
/images/1994/s/sun00.zip 38 **** XX: Sun by Scoopex
/images/1994/s/surre09.zip 131 *** XX: Surrealistic by Audio. Child
/images/1994/t/teddy5.zip 5 * XX: Teddybear by Fitchew
/images/1994/t/testi.zip 46 ** ??: ??? by ???
/images/1994/t/thebeast.zip 70 * XX: The Beast by Kingi
/images/1994/t/thedeep.zip 11 *+ XX: The Deep by Model3000
/images/1994/t/twishead.zip 56 ** XX: Twisted Head by Mount
/images/1994/t/tygrons.zip 102 **+ XX: Tygron by Shanedog
/images/1994/u/unstrain.zip 70 *** XX: Unstraind Dreamer by Visualize
/images/1994/u/untitle.zip 64 ** XX: Untitled by Xray
/images/1994/v/valmis.zip 6 + XX: Picture of Cyberlady by ???
/images/1994/v/vision.zip 18 *** XX: Vision by N'danger
/images/1994/v/visitor.zip 6 + XX: The Visitor by Lsd
/images/1994/v/voodoo.zip 12 + XX: Voodoo by Lemody
/images/1994/w/wargirl.zip 15 *** XX: The Wargirl by Pizzel
/images/1994/w/wonderma.zip 104 * XX: The Wondermachine by Floyd
=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=---------------------------------------------------[Introduction]--[Snowman]-=
Hello all, and welcome to DemoNews issue 107.
This introduction will be brief. Not because I don't have anything to say,
but because this issue of DemoNews is already pushing my self-imposed size
limit. I have finished "4DOS 4DEMOS: Part 5", but alas it was too big and
will be delayed until issue 108 (along with 3 other articles!).
GD and I have started to overhaul the /graphics directory. The /alpha and
/music directories are now in order and it is time to move on to the rest
of the site. One thing I had not counted on is how quick it is to review
graphics. An interesting conflict popped up. What do we do with pictures
that were taken _at_ or _of_ a party but did not compete? Well, you'll
just have to wait and find out. :)
DemoNews.108 is almost complete. We'll have Trixter's "VGA Tricks part 2",
Jason Nunn's "Bitmap Resampling", a review of The Party 1994 CD, GD's "One
Fan" (a neato editorial), and much more. In addition, I'll take a naughty
look at how our archive is doing with respect to the other archives on
ftp.cdrom.com. You might be surprised! (hint: I get to use the word
"terabyte").
One last note... "The Swiss Scene" articles were sent to me by Cyberpunk.
He was not asked to do these articles, and yet he did. Why? Because he
wanted his native country to gain some exposure and felt that DemoNews was
a good medium to that end. I would once again like to encourage all of you
out in Cyberspace to consider contributing to DemoNews. After all, it is
this global demo scene that keeps /pub/demos and DemoNews alive.
Snowman / Hornet - r3cgm@ftp.cdrom.com
=------------------------------------[The Swiss Scene, Part 2/2]--[Cyberpunk]-=
_______
________________/_ THE__\___________________
| ______ | | \ | _____| _______|
\_____ \ | |\ | \\_____ \\_____ \
| | | \ | | | | | | | | | \
| \| | |^| | | \| | \| |
\________/\_______/__/ \________/\________/
_____________________________ _________
| _______| _ \ _ \ \ / | _ \
\_____ \| | \__ | |_\__ | \| | |_\__/
| | | \ |_/ \ _/ \ | _/ \
| \| | | |/ | \ | |/ |
\________/\______/\______/\__\__/\______/
_____Introduction
Hello again. This is the second party of "The Swiss Scene." The whole
report would have gone all in DemoNews.106, but Snowman said he didn't have
enough room. :)
_____Interview with Chicken
Chicken is a scene veteran. He has been in the scene longer than many of
us will ever be. He is also a veteran if you look at his age. Most of the
swiss scene members are still teenagers, but Chicken is by far the oldest.
Not to make him sound older than he is, but i guess being so old also makes
it difficult to find time in between work for coding. :)
The interview was done in one session on October 16 1995, 22:00-23:00.
Thanks to Chicken for calling my board instead of me calling his.
Q: Hello Chicken. Let's begin. What's your name, age and groups you're in?
A: Uh well, I hate this first questions. :) OK, my _real_ name is Adrian
Studer (does it help?), my age is 24 and my current groups are Surprise!
Productions for Demos/Intros and these kind of stuff, and Tools 4 Fools
for tools as the name says.
My e-mail is chicken@ezinfo.vmsmail.ethz.ch.
Q: Your last (official) Production for S!P was the 4K Intro MOVE_ S!P (or
something like that) for Assembly '94. What are your future plans with
S!P?
A: Well shame on me, one year passed without some visible productions. I
don't make lots of plans as I'm never able to keep some time shedules.
I've always a lot of ideas, coding some little tests in ASM, C and
QBASIC but I always change my focus to something different before coding
anything to a usable end. So no plans for S!P from my side :(
Q: As one of Switzerland's best coders and as the sysop of a major Swiss
demo-related BBS, what is your personal view of the scene?
A: Well, when you call me the _best_ coder of Switzerland, and my tiny
board the _major_ demo board, it shows how many problems the Swiss scene
has nowadays (ever had)... but I don't see me as the (or one of) best
coders in Switzerland and my board reached the top again just because of
the shutdown of Wonderland.
I guess the main problem in Switzerland is that people don't think
before doing anything. There are thousands of bad boards and bad
releases. Most people just do something in the scene to see their names
somewhere in greetings/charts whatever, but they don't really care about
the quality of their work. Or would you like to download all the shit
modules released, or call all the 50 lamer boards here in Switzerland?
At least there are more people in swiss scene than ever. One year ago
there were about 10 active demoscene members. Nowadays I estimate there
are 50 or more people who want to contribute. Hope this will increase
the quality... even if this hope is a bit too optimistic. ;)
Q: It is quite interesting to compare your view and iNVi's [see
DemoNews.106 for "Interview with iNVi"]. iNVi said that a Lot of young
demo sceners release their first (more or less shitty) thing and then
the so called "Eleete" persons write them loads of flame-mail. This
would discourage them and they will loose their interest in the scene.
A: OK, the main problem of the Swiss scene is that many "eleete"-feeling
people are coming directly from the pirate/trader scene where it was
usual to fight down one's opponents with flamewars. These are the
people who [beep] down everybody from other groups than their
own/favorite. On the other hand there are really people who release
pure shit, and even if it's their first one and it's even shit when I
look at it as their first production.
Q: Switzerland is known as a country that represents _quality_. Do you
think this is reflected in the Swiss productions?
A: Make your own mind... I personally don't think so.
Q: You are an "oldie" in the PC Demo Scene. Could you please give a short
view about the history of the evolution of the Swiss demo scene? :)
A: 4 years ago when I dumped my C64 and bought my first PC there was no
demo scene at all. There was a pirate scene strongly related to Amiga
but absolutely no demofreaks on PC. So we started to seek other fellows
and somehow formed the first demogroup called Pentagon (well it was
pirate & demo). This was 3 years ago.
The second demogroup in Switzerland was about 6 months later called
Psychosquad. A funny fact of the Swiss scene is that many people like
Numerus / Imphobia, Joop / Inc, Uhforgothisname / S!P were members of
foreign groups but had totally no contact to the Swiss demo scene.
It stayed like this (2 groups) until about 1 year ago when these two
groups somehow got inactive and the small ones popped up everywhere...
Well that's it for the history.. It seems to me that we're still at the
beginning compared to other countries. But hey, at least we mostly know
and meet each other on a regular basis (Laserquest rulez).
Q: So much to history, would you like to tell us more about the future?
A: It's hard to see into the future. I'm curious about the announced
productions. I know there are at least 10 good coders in Switzerland who
would be able to produce international level releases, but as I know how
lazy I'm myself I'm not very optimistic.
Q: How will the (Swiss) scene die/live?
A: The scene seems to be in a crisis nowadays. I'm still not quite sure
what the reason is for it. My own laziness? No more CC's? Well, some
people say it's even Bill Gates and Windows 95.. haha.. I think one
problem is that it just takes too much time keep up with the enormous
speed of technical development.
If I would be in the top I had to code within 1 1/2 year a gouraud, then
bitmaprotators, phong, environment map, bump map etc., etc... nobody
normal can/will spend so much time into computers! And demo viewers get
disappointed that there's nothing really new since Second Reality. This
is somehow frustrating for people creating demos.
Q: Okay, now something completely different. What is, in your eyes, the
biggest _plus_ in the Swiss demo scene?
A: As Switzerland is a small country, many scene members know each other
face to face. I think this helps beginners a lot to enter the scene and
to learn from the others (at least as long as they're not shy. :)
Another plus is that at the moment there's no lack of young newcomers.
About one year ago most people were seasoned scene veterans already
tired of the whole business.
Q: What's the biggest _minus_ in the Swiss scene ?
A: The people don't concentrate on a thing. They start doing coding, then
they make music, then ansis, then an own bbs and so on. Sometimes I
think they just started computing because it's a hype. In Switzerland,
where every possibility for your entertainment is almost in front of
your door this is even worse than elsewhere. I guess I know why
Finland leads the demoworld ;)
Q: Now I see we are coming slowly but unstoppable to a end. Would you
like to send a message to all these demo guys out there ?
A: Hmm... don't believe me. I'm an old pessimistic idiot and prove me the
opposite!
Q: Would you like to greet anyone and when yes, who?
A: Nono... I won't mention any names... Just greets to everybody bringing
in some power for the demoscene!
_____New Efforts
Perhaps you noticed it [from DemoNews.106]... In the "Swiss-Groups" part
was a group called SAU or Swiss Artists United. This isn't a group in the
common sense. It is a new project from some Swiss dudes, to make a place
where anyone can put his work in.
Here's a clipping from their info file:
You thought you would never hear anything from us again, but that was
wrong. Here we come with a great release (probably because most of it
wasn't done by ourselves). The idea is simple. First we wanted to make a
CD art pack 'cause we had quite a lot of Gfx and a few Mods lying around.
But soon we realized this would not be the ultimate art pack.
So during a very boring French lesson Duffy had an idea. Why not make an
art pack where every Swiss artist can show his Gfx, Mods or Ansis? Kind of
a swiss art forum, because everybody has got something on his harddisk he
did never use or release, but of which he's more or less proud of. So we
would release all those things which would be otherwise forgotten forever,
and perhaps one or another artists will be discovered by a group which is
looking for a new artist.
For this first edition we asked some artists to make something for our
pack, but Thorax installed a SAU (Swiss Artists United) conference now
where everybody can upload his work, but only a few persons will be allowed
to download it (The SAU-Staff) 'cause else everybody would be able to
download the stuff which will be released in our next release.
Perhaps there will also be a vote-ppe where you can say which artwork you
liked most. So if everything works out as we hope there will a be lot of
artwork in our gallery and a lot of new artists will be discovered, and
there will be battles between the artists for the 1st place, there will be
a competition. If it all goes bad on the next issue you will only find CD
pictures and mods because everybody was too lazy to do something for us and
that would be the last issue.
_____My Personal View
Now, the Heart of the swiss Scene (if there is something like that) is for
sure the Diskmag "Pain II". It combines the Swiss demo scene and the Swiss
pirating scene. It mixes the whole stuff, adds some rumors, and then when
it's ready it announces "The Monthly Swiss Lamer Intrigues - Always good
for a laugh."
To make it out clear, there is no real border between the swiss demo and
trading scene. This is so because the Swiss isn't that big and for that
reason there aren't that much people that a Swiss only-demoscene could
exist.
In my eyes, the Swiss scene could be pretty cool because the resources are
here. The country is relatively small so there's no problem in meeting
each other. The whole point why the swiss Scene isn't what it should be is
that there isn't a _real_ competition.
There are two different people who _do_ something: the newbies who try to
make something and then are slammed mentally down by some EleEEete guys,
and The Old-School guys that either don't care about eleet guys and/or have
such a good reputation that no one dare to flame them. And the people in
between are just babbling...
Now I want to show you other things in Switzerland than just the demo
scene. Then the Swiss scene is very much related to the modem scene or to
be even more specific, there is no way for a demo guy to get his work
spread if he doesn't own a modem. "I never heard about any Swiss demo
people if they don't have a modem" as I heard that from other people
outside Switzerland.
Also, as Chicken said there are hundreds of BBSs. This gives you on one
hand a huge mass of lame boards but on the other hand some nice and
interesting boards that fits one's needs very well. Down in the
advertisements section I placed my favorite demo related boards. I hope
the sysops of these boards don't mind ;).
There is not only the Swiss pirate and the Swiss demo scene, there is also
a phreaking scene. They always refresh you with funny and interesting text
releases. For Example, take TAC (The Assembly Crew). Yes, I am a member
of TAC and no, I won't shut up.
TAC releases texts from how to distinguish between good and bad grass, all
the song texts from Bob Dilan, and what are the secrets of the pyramid.
Unfortunately (or fortunately, it depends on your mother tongue) most of
these releases are in plain German. So you probably will get problems
understanding it. But they're always a pleasure to read and will cast a
totally other light on my computer oriented working day.
Sure, this is only my view of the Swiss scene and there are perhaps some
others so, don't flame me about anything I forgot or anything that is
wrong. I tried my best and that's the result.
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_____Conclusion
Okay, i hope you enjoyed this Report, and I encourage you to write also
such a report of your own country.
Signing off.
Cyberpunk (Denis Schluchter) / LSP, TAC - aschlud@autelca.ascom.ch
=----------------------------------[VGA Hardware Tricks, Part 1/6]--[Trixter]-=
_____Introduction
Welcome to VGA Hardware Tricks, a six-part series written by Trixter /
Hornet. In this series, I'll be exploring ways you can push VGA harder to
achieve new effects. The emphasis of this series is twofold:
- The techniques discussed will work on any *standard* VGA card.
(No SVGA or VESA video cards are necessary, but these techniques
will work on those cards as well.)
- The techniques discussed require very little calculation, so
they will work on slower computers. (Some techniques, however,
requires a lot of CPU *attention*, which means that while the
effects are happening, they can't be disturbed by other
calculations, etc. Good Assembler programmers might be able to
get around this, however.)
This series is for intermediate to advanced coders, so there are a couple
of prerequisites you should meet: Example code will be given in assembler
and Pascal, so familiarity with those languages will be helpful when
looking at the example code; also, a familiarity with Mode X (unchained
VGA) is required, as procedures like changing video resolutions will be
discussed.
This series covers six topics:
- Crossfading 16-color pictures (this article)
- Crossfading 256-color pictures
- More than 256 colors: 12-bit color
- More than 256 colors: 18-bit color
- Copper effects in text mode
- Displaying graphics in text mode
_____Overview
Crossfading is a clever effect that, to my knowledge, was displayed first
on the PC in an EMF demo in 1991. Fading in/out a palette had been used
extensively until then, but crossfading was much more impressive. For
anyone who's never seen crossfading, it works just like crossfades do in
movies or television: A picture on the screen gradually fades into another
picture until only the second picture is displayed. It's impressive the
first time you see it.
One of the simplest crossfades (and the one we'll be covering in this
article) is crossfading 16-color pictures. You might recall that Denthor
of Asphyxia, in his excellent VGA trainer tutorials, also covered
crossfading; but with his method, you could attempt to use pictures with
more than 16 colors in them. If this is so, why are we going to
concentrate only on 16-color pictures? Two reasons: Simplicity and speed.
To understand this, let's examine what we have to do:
The nature of crossfading implies that during the crossfade, both pictures
will be on the screen at the same time, with varying levels of
color/brightness. In order to facilitate this, we've got to get the pixels
from the first and second picture into the *same* pixel in display memory.
A 16-color picture uses 4 bits per pixel, and our familiar 256-color mode
(mode 13h) uses 8 bits per pixel. So, we can use the *lower* 4 bits of
each 8-bit on-screen pixel to store the first picture's pixel, and the
*upper* 4 bits to store the second picture's pixel. Each on-screen pixel
would look like this:
A = pixel from first picture
B = pixel from second picture
Bits: 76543210
256 color pixel: BBBBAAAA
Setting up the screen in this fashion is a very quick procedure, since we
know that we only have 16 colors to work with. We can calculate each
on-screen picture with this simple (bitwise) formula:
A = pixel from first picture
B = pixel from second picture
C = on-screen 8-bit pixel
C = A OR (B SHL 4)
This is *very* quick, as you can see. (You could almost use this technique
for smoothing out animation, but I won't address that here. :)
The only thing left after that is to set up the palette correctly. You now
have a screen situation that can display one of two pictures. The palette
for picture one is the almost same as it would be if you weren't doing any
crossfading, with colors 0 to 15 occupying palette slots 0 to 15. However,
you have to copy the first 16 palette entries to the rest. It looks like
this:
K-Z = colors of first picture (K=color 0, L=color 1, etc.)
0 1 2 3 4 5 6 7 8 9 A B C D E F
0 K K K K K K K K K K K K K K K K
1 L L L L L L L L L L L L L L L L
2 M M M M M M M M M M M M M M M M
3 N N N N N N N N N N N N N N N N
4 O O O O O O O O O O O O O O O O
5 P P P P P P P P P P P P P P P P
6 Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q
7 R R R R R R R R R R R R R R R R
8 S S S S S S S S S S S S S S S S
9 T T T T T T T T T T T T T T T T
A U U U U U U U U U U U U U U U U
B V V V V V V V V V V V V V V V V
C W W W W W W W W W W W W W W W W
D X X X X X X X X X X X X X X X X
E Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y
F Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z
The second pictures' palette, however, has color 0 taking up slots 0-15;
color 1 takes up slots 16-31, etc., looking like this:
K-Z = colors of second picture (K=color 0, L=color 1, etc.)
0 1 2 3 4 5 6 7 8 9 A B C D E F
0 K L M N O P Q R S T U V W X Y Z
1 K L M N O P Q R S T U V W X Y Z
2 K L M N O P Q R S T U V W X Y Z
3 K L M N O P Q R S T U V W X Y Z
4 K L M N O P Q R S T U V W X Y Z
5 K L M N O P Q R S T U V W X Y Z
6 K L M N O P Q R S T U V W X Y Z
7 K L M N O P Q R S T U V W X Y Z
8 K L M N O P Q R S T U V W X Y Z
9 K L M N O P Q R S T U V W X Y Z
A K L M N O P Q R S T U V W X Y Z
B K L M N O P Q R S T U V W X Y Z
C K L M N O P Q R S T U V W X Y Z
D K L M N O P Q R S T U V W X Y Z
E K L M N O P Q R S T U V W X Y Z
F K L M N O P Q R S T U V W X Y Z
Now that we know what the two palettes look like, all that's left to do is
display the first picture's palette, then fade the palette to the second
picture's palette. Voila, your first crossfade!
_____Code
Code that achieves this effect is available on ftp.cdrom.com in the
directory /pub/demos/hornet/demonews/vgahard in the file vgahard1.zip. This
article is stored there as well. To compile the code directly, you'll need
Turbo Pascal 7.0 or later. (The code can be compiled on earlier compilers
as well, but some slight modification might be necessary.)
_____Notes
As noted above, Denthor has a different (yet similar) method for doing a
crossfade that lets you use pictures with more than 16 colors; the only
drawback to his method is that the precalculation can take up to 30 seconds
on a slow 386. You can modify the above method to achieve a similar effect
as long as you make sure you can fit both picture-pixels into the same
on-screen pixel. For instance, your first picture could be 64 colors, and
your second could be 4 colors, so that each on-screen pixel would look like
this:
A = pixel from first picture
B = pixel from second picture
Bits: 76543210
256 color pixel: BBAAAAAA
Code to generate the on-screen pixel would be:
A = pixel from first picture
B = pixel from second picture
C = on-screen 8-bit pixel
C = A OR (B SHL 6)
_____Conclusion
Crossfading 16 color pictures was, admittedly, fairly easy. But what if
you want to crossfade pictures with all 256 colors of the palette? There's
no way we can fit 16 bits of color information into an 8-bit pixel, so
we'll have to pull some sneaky tricks involving "persistence of vision"
(the phenomenon of how our brain tends to create information that our eyes
don't provide). We'll cover tricks that take advantage of persistence of
vision not only in fading 256-color pictures, but in displaying 12-bit
color and 18-bit color as well. Have fun until then!
Trixter / Hornet - trixter@ftp.cdrom.com
=---------------------------------------------------------[Points]--[Snowman]-=
Here are the current point totals. Remember, to earn a "point" all you
have to do is tell us about an incorrect link or description (and provide
the correction).
Points Person
------ ------------
16 Mdark
10 Henchman
2 BlackBoB
2 Softlord
1 Kneebiter
1 Mikke
Snowman / Hornet - r3cgm@ftp.cdrom.com
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