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Addendum Issue 079
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Addendum
URL: http://www.adden.tr.cx/
Issue# 79 : Doom III hopes and dreams
5th July 2002
Author: Steak
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ID software have been buzzing around recently with their promise of the
latest episode in the doom saga. Namely doom III.
I'm not to sure how i feel about this. I have not really ever been a fan
of Id software after the original dooms. Doom was good for the time Doom
II was definitely better. I played quake, enjoyed the shareware version
immensely, bought the full version and lost interest. I much preferred
Duke Nukem 3d, because of the rich colours and the interactive familiar
environments. I played QuakeII and still preferred Duke Nukem 3d. And to
top it all off I preferred half life, with it's rich interactive story
line and funny scenes over quake III. Which was just out-and-out action.
And if I did want just action, for some reason unreal tournament and
counter strike appealed to me a lot more than quake III ever did.
So i really don't know how i am going to react to a new high polygon
doom.
Id softwares games where always too dark and dingy for me. If you ask
me i found castle after castle to boring when it came to quake. Even
when they tired to make space stations or moon outposts they all seemed
to be made out of rock and wood with draw bridges. I found it all just
a little tedious. Which you can't really blame me for.
It also seemed to me that Id software, particularly with the quake games
only knew how to use grey and brown textures for some reason. Duke
Nukem, Half Life and UT where all very much more rich and colourful
games, with varying locations and breathtaking senary. Even though, in
gameplay UT was much the same as Q3 I somehow preferred the characters
and the playability in UT.
So even with all the hype surrounding doom, i still wait for Duke Nukem
Forever (after five years no less) much more than i do for doom3.
When doom was first released back in 1993 or whenever it was, it was
revolutionary, it was like "you mean we can actually see what the guy
holding the shotgun would see?" back in the old days that was something
revolutionary. Nowadays, we complain if the shotgun doesnt have three
different versions and a secondary fire to boot.
We have come to expect so much more from our first person shooter
games, the novelty of being a homicidal manic with a plasma rifle
has worn off, "what was that? we were meant to be saving the world?
ahh yes, thats right" Make that a world saving hero, with a plasma
rifle"
What i am saying is that ID better not release 'just' a remake of
the original doom, we don't just want mindless violence. (well i
don't) We need a story line, a plot something to keep us going through
it. And maybe, if it's not too much trouble, a little colour about the
place.
Not just, walk in, see zombie, shoot zombie, get key card, open door,
new zombie, shoot zombie etc. Thats old. I want to walk into a room,
see the wall crumble in and a zombie fall from it, chewing on its still
screaming prey, see me and advance towards me, then a many tentacled
beast leaping through the wall and start fighting with the original
zombie. Just as I open fire with my chain gun.
One last thing, I want too see old friends, I want to see imps, done
in new polygons, i want to see the barons of hell and the cyber demons.
I don't want to see "Cyber Imps 2002" bogified versions of these cute
little demons, I want to see the original imps, just in polygons.
And if it's not to much trouble I'd like to see the BFG 9000 and the
plasma gun. I hope they all get a mention in their somewhere
Well I hope it turns out to be a good game. But one things for sure,
Duke Nukem Forever will wipe the floor with everything currently
available.
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Addendum
(C) Steak July 2002
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