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Tekken 2

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 · 6 years ago
Tekken 2 Playstation NTSC cover
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Tekken 2 Playstation NTSC cover

 
TEKKEN 2


Quicky list:
------------------------------------------------------------------------------
For big heads: Press and hold select after choosing your character.
For bigger heads: Again same as above.
For bouncing juggle: Hold both UP and Select of your opponents control.
For First perspective: Hold LP1 and LP2 when choosing your character
until battle start.
To enable Kazuya: Play and finish all selectable characters.
To enable Devil: Play and finish Kazuya.
To enable Alex: Make the announcer say "GREAT" (on the 3rd round make
your lifebar at 10% before defeating your opponent) any haracter will do.
Selectable winning poses by holding O, X, TRI, or SQU after winning.


To get KAZUYA:

Get all sub-bosses (not including Roger/Alex).
Choose any sub-bosses and finish the game.
Kazuya will become selectable.


To get DEVIL/ANGEL:

Finish the game with Kazuya.
Devil will become selectable.
Choose Angel by pressing kick buttons on Devil.


To get ROGER/ALEX:

Get all sub-bosses (including Kazuya, Devil/Angel).
In stage 3 in Arcade Mode, beat your opponent in the last round with 2-3%
energy left.
If you hear the sound GREAT!, your next opponent will be Roger or Alex
(stage 4). Beat Roger or Alex to get them both.


SD mode 1:

Get all sub-bosses (including Kazuya, Devil/Angel, Roger/Alex).
Choose your character in any mode.
After choosing your character, hold down the Select button.
Do not release until the match begins.
When the match begins, you will be controlling a SD1 character.


SD mode 2:

Do the SD mode 1 first.
After you beat down your next opponent, hold down the Select button.
Do not release until the match begins.
When the match begins, you will be controlling a SD2 character.


Wire frame mode:

Get all sub-bosses (including Kazuya, Devil/Angel, Roger/Alex).
In the character selection screen, hold down L1+L2.
Select your character (still holding L1+L2).
Do not release L1+L2 until the match begins.
When the match begins, you will be playing in wire frame mode.


Faq

------------------------------------------------------------------------------
TEKKEN 2 FAQ V 2.25
by Meanbean (bean@ccsi.com)
5-15-96
------------------------------------------------------------------------------

Since there were a few errors in V2.00, I decided to correct them and revise
the FAQ once again. This will be the last modification unless this version is
lacking a great deal of moves. Enjoy everyone!

------------------------------------------------------------------------------

============
| What's New |
============
-Added new moves for General Moves, Alex/Roger, Armor King, Baek, Devil/Angel,
Ganryu, Jack-2, Jun, Kazuya, King, Kuma, Kunimitsu, Lei, P. Jack, Wang, and
Yoshimitsu.
-Added additional MultiPart Counters for King and Bruce.
-Added info on who can reverse Yoshimitsu's unblockables.
-Added PSX codes Second Person Perspective and Super Juggle.
-Added stun, counterhit, and juggle comments on moves.
-Added timing for Tenstrings. Look in the Convention section for meaning of :
-Added more combos for all characters.
-Corrected moves for Anna, Armor King, Baek, Michelle, and Lee.
-Corrected naming of moves.
-Deleted multiple post of same move.
-Simplified moves and regrouped the order of moves from punching attacks to
kicking attacks. This makes the listing of moves more organized and much
easier to read.
------------------------------------------------------------------------------

==============
| ARCADE CODES |
==============

---CODE CONVENTIONS:

$$ - Put in your quarters
start - Tap the "START" button *once*
START - Press and *hold* start until you see [START] in the instructions
[START] - Release the "START" button you were holding.
move - Move the character selection cursor to the designated fighter
d - Tap the stick down once
u - Tap the stick up once
l - Tap the stick left once
r - Tap the stick right once
LP - Hold Left Punch until you see [LP] in the instructions
RP - Hold Right Punch until you see [RP] in the instructions
LK - Hold Left Kick until you see [LK] in the instructions
RK - Hold Right Kick until you see [RK] in the instructions
[LP] - Release Left Punch
[RP] - Release Right Punch
[LK] - Release Left Kick
[RK] - Release Right Kick

For the puropse of standardization, all the code instructions are given with
the assumption that no one is playing on the machine and there are no credits
in there. When a code is executed properly, you will see the secret fighter's
picture in the portrait box. These codes can be executed from either player's
side.

---CODE TO PLAY ALEX [the Lizard]
$$, RK, start, u, u

---CODE TO PLAY ARMOR KING (King's Boss)
$$, start, move to King, l, START, l, r, [START], r

---CODE TO PLAY BRUCE IRVIN (Lei Wulong's Boss)
$$, start, move to Lei Wulong, start, start, start, start, r

---CODE TO PLAY GANRYU (Michelle Chang's Boss)
$$, start, move to Michelle Chang, START, d, u

---CODE TO PLAY KUMA (Paul Phoenix's Boss)
$$, RP, start, move to Paul Phoenix, d, start, d

---CODE TO PLAY KUNIMITSU (Yoshimitsu's Boss)
$$, RP, start, move to Yoshimitsu, r, start

---CODE TO PLAY PROTOTYPE JACK (Jack-2's Boss)
$$, start, move to Jack-2, d, d, START, u, u

---CODE TO PLAY ROGER [the Kangaroo]
$$, LK, start, u, u

---CODE TO PLAY WANG JINREY [Baek/Jun's Boss]
$$, start, move to Baek/Jun (whichever is the default), start, d, r, u, l

---CODE TO PLAY KAZUYA [The Main Boss]
$$, start, move to Heihachi, d, u, U, start, start, [U], u

------------------------------------------------------------------------------

===========
| PSX CODES |
===========

To fight/get Roger and Alex :
---------------------------
Start an Arcade Mode game. When you get to the 3rd match, wait until your
match winning round. Now, let your opponent beat you down untill 5% energy.
Once you have done this, quicky KO your opponent. If done correctly, you
should hear the announcer say "GREAT!". Depending on your character's
outfit, your 4th match will be against Roger or Alex.

Kazuya 3rd outfit :
-----------------
Select Kazuya with the Start button.

NOTE: For the remaining codes to work, you must have all the characters in
game. Also, it is possible to do all the codes together.

Big Heads :
---------
Press and hold the Select button while choosing your character. Hold the
Select button until the match begins. If done correctly, you will see your
character with bigger heads and hands.

Even Bigger Heads :
-----------------
You must have already done the Big Head code. During your match winning
round victory pose, press and hold the Select button until your next match
begins. If done correctly, you will have an even bigger head than before.

First Person Perspective :
------------------------
Before you select your character, press and hold the L1 and L2 buttons.
Now, select your character and hold the L1 and L2 buttons until your match
begins. If done correctly, you will appear as a green wireframe version
of your character with a behind your character view.

Second Person Perspective :
-------------------------
This code will only work in the practice mode. On the player 2 side,
press and hold the L1 and L2 buttons. Now, select your character and
punching bag (opponent) and continue to hold the L1 and L2 buttons until
the match begins. If done correctly, the opponent will be the green
wireframe version and you will have a forward view of your character.

Super Juggle :
------------
Select your character. Immediately press and hold UP with the Select button
until your match begins. If done correctly, you will hear a smashing sound
at the beginning of your match. This code enables the Big head code and
causes the Super juggling on the Big Head player only.

------------------------------------------------------------------------------

=============
| CONVENTIONS |
=============

* d,u,f,b (*tap* stick down, up, toward opponent, away from opponent)

* D,U,F,B (*HOLD* stick down, up, toward opponent, away from opponent)

* d/f,d/b,u/f, etc (tap stick diagonally)

* D/F,D/B,U/F, etc (HOLD stick diagonally)

* N (return stick to Neutral position)

* QCT Quarter-Circle Towards (circle stick from down to forward)

* QCB Quarter-Circle Back (circle stick from down to backward)

* HCT Half-Circle Towards (circle stick from back to down to forward)

* 1,2,3,4 (tap a button. They are arranged on most machines

like so: L.PUNCH R.PUNCH
1 2
3 4
L.KICK R.KICK

* A plus sign (+) indicates that the things on either side
of it must be done together. 1+3 would mean press
L.PUNCH and L.KICK at the same time.

* A comma (,) indicates that the things on either side are
of it must be done one after the other. f,f would mean
tap the joystick right two times.

* (WC), While Crouching, basically means tapping the joystick
down. (WC)+1 would mean tap the joystick down and press
L.PUNCH at the same time. This is important, because the act
of crouching is not instantaneous. A move executed during the
crouching process is almost always different from what happens
when you wait until you are fully crouched to hit the button(s).

* (WS), While Standing, means return the stick to neutral
while you are in a crouch and press the button after the
plus (+) sign.

* A tilde (~) between two buttons means to press the second
one IMMEDIATELY after the first. It is almost like pressing
the buttons together.

* Brackets ([]) surrounding an item indicate an optional input.

* A pound sign (#) after a joystick direction means that the
direction indicated before it is to be held for a little while
before the button is pressed. You will often see this after a
"D" in a D+(something) move, meaning that you have to wait until
your fighter is in a full crouch before doing the next controller
input.

* An underscore (_) between items means "or".

* A colon (:) between two buttons means to pause 1/4 second before pressing
the next button. If there is no : between two buttons then press the
buttons immediately after each other. This applies to Tenstrings only.

Abbreviations :
==============
K = Kick
LK = Low Kick
MK = Mid Kick
HK = High Kick
P = Punch
LP = Low Punch
HP = High Punch

------------------------------------------------------------------------------

===============
| GENERAL MOVES |
===============

(1+3)_(2+4) Throw Escape **must press when opponent grabs you**
d/f+1 Uppercut
d/f+2 Uppercut **juggles opponent**
d/f+3 Side Kick
d/f+4 Front Kick
(u/b_u_u/f) Jump
+(1_3_4) Jumping Attacks
(U/B_U_U/F) High Jump
+(1_3_4) High Jumping Attacks
3 Landing Sweep
4 Landing Sidekick
(u_uf)+2 Quick Pounce
U+2 Hard Pounce **opponent must be lying down**
b,b Dash Backwards
f,f Dash Forwards
f,f,f Run Shoulder Charge **more than 1/2 screen away & opponent standing**
f,f,f Run Stomp **more than 1/2 screen away & opponent lying down**
f,f,f Run Tackle **less than 1/2 screen away & opponent standing**
,2,1,2,1,2 +Mounted Punches **everyone can do this**
f,f,f Run **must not be close to opponent to start run**
,B +Stop Run
,1+2 +Flying Cross Chop
,3 +Flying Side Kick
,4 +Sliding Leg Sweep
,3+4 +Satellite Drop Kick **Alex/Roger, Armor King, & King only**
,3+4 +Head Slide **Ganryu, Jack-2, Kuma, & P.Jack only**
,4,4,4,(4),(4) +Ali Kick(s) **Alex/Roger, Armor King, & King only**
,3,4,(4_f+4_d+4) +Double Jump Front Kick, (HK_MK_LK) **Lee & Paul only*
,3+4,[1+2],[3+4] +Spiral Launch, [Spiral Dive], [Kangaroo Kick]
**Kunimitsu & Yoshimitsu only, Kangaroo Kick for Yoshimitsu only**

NOTE: You can interrupt a run by pressing any button and joystick combination.
The only exception to this is pushing the joystick Forward.

===============
| Recover Moves |
===============

D+1 Roll Over
3 Get Up With Sweep
4 Get Up With Spin Side Kick
B Roll Backwards
F Roll Forwards
1 Roll Sideways
b,F+1+2 Back Roll, Dive At Opponent
f,F+1+2 Forward Roll, Dive At Opponent
b,B+3+4 Rising Double Leg Kick

NOTE: Some characters may not be able to do all recover moves. All of these
moves can be linked together for some rising attack combos.
(ex: 1,B,3 Roll sideways than backwards then get up with a sweep.)

------------------------------------------------------------------------------

============
| ALEX/ROGER |
============

GRAPPLING TECHNIQUES
1+3 Head Butt
2+4 Powerbomb
QCT+1 Jaguar Driver
d/b,d/b+1+2 DDT
d/b,f+1+2 Tombstone Piledriver
f,HCT+1 Giant Swing
d/f+3+4 Frankensteiner
(1+3)_(2+4) Neck Throw

SPECIAL TECHNIQUES
d/f+1 Hammer Strike **stuns if blocked**
f,N+1 Rolling Punch **stuns if blocked**
d/f+2 Gut Punch
f,f+2 Middle Smash **juggles on counterhit**
f,f,N+2 Stomach Smash **stuns on counterhit**
f,f+1+2 Flying Cross Chop **stuns if blocked**
D#,D/F+2 Dynamite Uppercut **juggles opponent**
f,N,d,D/F+1 Animal Uppercut
2,1 P, Uppercut
d+1~(N+2) LP, Uppercut
1,2,1 2Ps, Uppercut
f,F+1,2,1,2,1 Animal Punch Rush, Rolling Punch **stuns if blocked**
(u/f_f_F)+1+2 Knuckle Bomb
(U/B_U_U/F)+2+4 Elbow Drop
d/b+3 Tail Cutter **hits low**
f,f+4 Jail Kick
f,f+3+4 Drop Kick **stuns if blocked**
3+4 Delayed Drop Kick **stuns if blocked**
f,f,F+3+4 Satellite Drop Kick **stuns if blocked**
u/f+3+4 Double Knee Drop
(WC)+3+4,4,4,(4),(4) Ali Kick(s) **last two kicks only if counterhit**
d/b+4,[1],3,4,[B],3,4 Animal K, [Rolling Animal], Animal K Rush, [roll back]
b+3+4,[1],3,4,[B],3,4 Falling Kick, [Rolling Animal], Animal Kick Rush

B+1 Animal Gigaton Punch (unblockable)

Roger and Alex have no known Tenstrings.

COMBOS
D#,D/F+2 Dynamite Uppercut (combo starter)
u/f+4 Jump Kick (combo starter)
,f+1~2,f,f+2,D+3+4,4,4 +2Ps, Middle Smash, Ali Kicks 6-hit 72pts
,f+1,f+1~2,f,D+3+4,4,4 +P, 2Ps, Ali Kicks 6-hit 69pts
,f+1~2,f,f+4 +2Ps, Jail Kick 4-hit 64pts
,f+1~2,D+3+4,4,4 +2Ps, Ali Kicks 5-hit 60pts
,f+1,f+1~2,f,f,N+2 +P, 2Ps, LP 5-hit 59pts
,f+1~2~1,D+3+4 +3Ps, Ali Kick 4-hit 59pts
,f+1~2~1,f,f,N+2 +3Ps, LP 5-hit 53pts

------------------------------------------------------------------------------

===============
| ANNA WILLIAMS |
===============

---Counters for MultiParts are listed in enclosures {}---
GRAPPLING TECHNIQUES
1+3 Arm Turn
2+4 Lifting Toss
F+1+3 Neck Throw
d/f,d/f+1 Embracing Elbow Strike
(1+3)_(2+4) Three Limb Break

MULTIPARTS
QCT+(1+2_pause,1+2) Palm Grab
3,4,3,1+2 Reaping Arm Bar {1+2}
1,3,2,1 Standing Reverse Arm Lock {1+3}
3,1,4,1+2,1+2 Rear Gatelatch Falcon-Wing Squeeze {1+2}
2,1,3,4,1+2 Falling Reverse Arm Lock
2,3,1+2,3+4,1+2 Gatelatch Throw
1+3,4,1+2 Arm Sprain, Standing Cross Lock {2+4}
1+2,4,3,1+2,1+2,1+2 Arm Break, Rear Cross Lock

SPECIAL TECHNIQUES
D#,d/f+2 Cold Blade
D#,f+1 Cat Thrust
D#,f+2 Right Hand Stab
f,f+1+2 Double Palm
F+1+2 Delayed Double Palm
(WC)+1~(N+4) or (D#+1)~N+4 Rib Kick Combo 1
(WC)+2~(N+4) or (D#+2)~N+4 Rib Kick Combo 2
1,4 Reverse PDK Combo
b+1,1,1 Cross Cut Saw
1,2,1,2 4Ps
2,(3_d+3_4_1,4) P, (HK_LK_Spin Kick_P, LK)
(1_d/f+1),2,(4_1,4) 2Ps, (Spin Kick_P, Sweep Kick)
f,f+4 Kneeling Kick
f,f,(f_F)+3 Bone Cutter
D#,(u/b_u_u/f)+4 Low Flip Kick **juggles opponent**
D#,(U/B_U_U/F)+4 High Flip Kick
3,4 Head Ringer
4,3 HK, LK
(WC)+3,(2_4) LK, (Uppercut_HK) **uppercut juggles**
(WC)+4,1 LK, Spin Chop
u/f+4,3,4 Hunting Kicks
d/f+3,[3,3],(4_1,2) Rapid Combo
d/f+3,2,(3_d+3_4_1,4) Swan Combo

B+(1+4)_(2+3) Attack Reversal **can reverse Yoshimitsu's unblockables**

(WC)+1+2 Bloody Scissors (unblockable)
d/b+1+2 [u,u to cancel] Hunting Swan (unblockable)

(1_d/f+1)212:3:3:2::1:2:4 Tenstring

COMBOS
d/f+2 Uppercut (combo starter)
d,u/f+4 Flip Kick (combo starter)
,3,4,D#,d/f+2 +Head Ringer, Cold Blade 4-hit 74pts
,1~2~4,D#,d/f+2 +Triple Smash, Cold Blade 5-hit 68pts
,1,d/f+3,2,3 +P, Swan Combo 5-hit 68pts
,1,d/f+3,2,4 +P, Swan Combo 5-hit 65pts
,1,f+1~2~4 +P, Triple Smash 5-hit 64pts
,(WC)+3,4,D#,d/f+2 +LK, HK, Cold Blade 4-hit 63pts
,(WC)+3,2,D#,d/f+2 +LK, Uppercut, Cold Blade 4-hit 60pts
,1,(WC)+3,4 +P, LK, HK 4-hit 59pts
,1,(WC)+3,2 +P, LK, Uppercut 4-hit 56pts
,(WC)+4,1,D#,d/f+2 +LK, Spin Chop, Cold Blade 4-hit 56pts
,1~2,D#,d/f+2 +2Ps, Cold Blade 4-hit 54pts
,1~2~1~2,3 +4Ps, HK 5-hit 51pts
,U/F+3 +Jump Spin Kick 2-hit 51pts
,(WC)+3,2,(WC)+3,4,D#,d/f+2 +K, P, 2Ks, Cold Blade 5-hit 50pts
,(WC)+3,2,(WC)+4,1,D#,d/f+2 +K, P, K, P, Cold Blade 5-hit 43pts

------------------------------------------------------------------------------

 
============
| ARMOR KING |
============

GRAPPLING TECHNIQUES
1+3 Coconut Crush
2+4 Backfall Suplex
2+4,d,d,d+1+2 Steiner Screwdriver
d/b,d/b+1+2 DDT
d/b,f+1+2 Tombstone Piledriver
QCT+1 Jaguar Driver
f,HCT+1 Giant Swing
d/f+3+4 Frankensteiner
(1+3)_(2+4) Reverse DDT

SPECIAL TECHNIQUES
d/f+1 Hammer Strike **stuns if blocked**
d/f+2 Gut Punch
D#,D/F+2 Dynamite Uppercut **juggles opponent**
f,f+1+2 Flying Cross Chop **stuns if blocked**
f,f+2 Middle Smash **juggles on counterhit**
f,f,N+2 Stomach Smash **stuns on counterhit**
f,N,d,d/f+2 Black Smash **juggles opponent**
f,N,d,d/f+1 Dark Smash
b+1+4 Straight Arrow
f+1+4 Black Shoulder
(u/f_f_F)+1+2 Knuckle Bomb
(u_u/f),N+1+2 Jump-In Knuckle Bomb
(U/B_U_U/F)+2+4 Elbow Drop
2,1 P, Uppercut
d+1~(N+2) LP, Uppercut
1,2,1 2Ps, Uppercut
f,f+4 Jail Kick
f,f+3+4 Drop Kick **stuns if blocked**
3+4 Delayed Drop Kick **stuns if blocked**
f,f,F+3+4 Satellite Drop Kick **stuns if blocked**
(u_u/f)+3+4 Double Knee Drop
(WC)+3+4,4,4,(4),(4) Ali Kick(s) **last two kicks only if counterhit**
(u_u/f),N+3+4,4,4 Jump-In Ali Kick(s)

u/f+1+2,D Super Knuckle Bomb (unblockable) *hits lying opponent*
(u_u/f),N+1+2,D Jump Super Knuckle Bomb (unblockable) *hits lying opponent*
(u_u/f),N+1+4 Jump Moon Drop (unblockable) *hits lying opponent*

121:1::24:4:4::1:3 Tenstring
F+21:1::24:4:4::1:3 Ninestring

COMBOS
f,N,d,d/f+2 Black Smash (combo starter)
,f+1~2,f,f+2,f,D+3+4,4,4 +2Ps, Middle Smash, Ali Kicks 6-hit 77pts
,f+1,f+1~2,f,D+3+4,4,4 +P, 2Ps, Ali Kicks 6-hit 74pts
,f+1~2~1,D+3+4 +3Ps, Ali Kick 6-hit 71pts
,f+1~2,f,f+4 +2Ps, Jail Kick 4-hit 69pts
,f+1~2,D+3+4,4,4,4 +2Ps, Ali Kicks 5-hit 65pts
,f+1,f+1~2,f,f,N+2 +P,2Ps, LP 5-hit 64pts
,f+1~2~1,f,f,N+2 +3Ps, LP 6-hit 61pts
,f+1,f,N,d,d/f+2 +P, Black Smash 3-hit 60pts

------------------------------------------------------------------------------

==============
| BAEK DOO SAN |
==============

GRAPPLING TECHNIQUES
1+3 Hammerhead Throw
2+4 Blue Shark Claw
f,f+2 Cobra Bite
d/b+1+3 Swordfish Throw
(1+2)_(3+4) Starfish Throw

SPECIAL TECHNIQUES
f+2 Backfist
1,(1_2) 2Ps
2,2 P, Backfist
f,N,d,d/f+3 Wing Blade **juggles opponent**
f,f+3 Axe Kick
f,F+4 Hammer Heel **hits lying opponents**
f,f,(f_F)+3 Killing Blade **stuns if blocked**
(u/b_u_u/f),D+4 Jump Spin Crescent Kick
f+4,3 Knife Heel
3,4,3 Break Blade **juggles opponent**
f+4,4,3 Triple Threat
u/f+3,4,3 Hunting Hawk **stuns if blocked**
u/f,3,d+4,3 Starlight Blade **juggles opponent**
(WS)+4,4,3 Albatross Combo
d/f+4,4,3 Alternate Albatross Combo
(WS)+3,3,4 Wave Needle
(WC)+3,N+3,(3_d+3) Snake Combo, (HK_LK) **HK juggles opponent**
(WS)+3,4,4,(3_4,3) Heat Distraction_Hurricane Distraction
3,3,3,(4_d+4) Butterfly Combos
3,3,4,4,(3_,4,3) Black Widow_Mantis Combo
(WC)+4,3,3,(3_d+3) Baek's Rush Combo
(WS)+4,4,4,3 Flaming Hawk
d/f+4,4,4,3 Alternate Flaming Hawk
b,b+3,N Flamingo
,(B_F) +Side Step
,(3_B+3_D+3) +(Cutting Heel_Hunting Heel_LK)
,3,3,4 +Wave Needle
,3,4,4,(3_4,3) +(Heat Distraction_Hurricane Distraction)

d/b+3+4 Heel Explosion (unblockable)

4:33:4:3:33:4:3:3 Tenstring
434:3:33:3:3:4:3 Tenstring

COMBOS
434:3:33:3:3:4:3,(WC)+3,N+3,3,f,F+4 14-hit 130pts
4:33:4:3:33:4:3,(WC)+3,N+3,3,f,F+4 13-hit 129pts
3,4,3 Break Blade (combo starter)
,F+3,3,3,4,f,F+4 +Butterfly Combo, Hammer Heel 8-hit 127pts
,3,4,3,f,F+4 +Break Blade, Hammer Heel 7-hit 98pts
,(WC)+3,N+3,3,f,F+4 +Snake Combo, Hammer Heel 7-hit 96pts
(WC)+3,N+3,3 Snake Combo (combo starter)
,3,3,3,4,f,F+4 +Butterfly Combo, Hammer Heel 8-hit 109pts
,3,4,3,f,F+4 +Break Blade, Hammer Heel 7-hit 89pts
,(WC)+3,N+3,3,f,F+4 +Snake Combo, Hammer Heel 7-hit 82pts
f,N,d,d/f+3 Wing Blade (combo starter)
,3,3,3,4,f,F+4 +Butterfly Combo, Hammer Heel 6-hit 94pts
,u/f+3,4,3,f,F+4 +Hunting Hawk, Hammer Heel 5-hit 75pts
,d/b+3+4 +Heel Explosion 2-hit 51pts

------------------------------------------------------------------------------

=============
| BRUCE IRVIN |
=============

---Counters for MultiParts are listed in enclosures {}---
---Timing for MultiParts are listed in enclosures ()---
GRAPPLING TECHNIQUES
1+3 Knee Bash
2+4 Ribcrusher
(1+3)_(2+4) Neck Throw

MULTIPARTS
f,d,D/F+1+2+4 Embracing right knee
1+2,1+2,1+2 Tumblweed
3,1+2+3 Left Knee 1 (after "Huat" ki yap. Pause 1/2sec before
4,1+2+3 Left Knee 2 doing the motions for Turning Knee)
1,3,1+2+4 Turning Knee {3+4}_{2+4} (after doing LK buttons)
2,4,1,1+2+3 Jump Knee (after Left Knee 1_2 connects)

SPECIAL TECHNIQUES
1+2 Side Step-Sledgehammer
f+1+2 Slice Elbow
d/f+1,2 Double Facebreaker **juggles opponent**
f+1,2,1 Triple Sock Combo
1,4,3 Southern Cross Combo
1,2,3 Northern Lights Combo
1,2,(f_N_d)+4 2Ps, (HK_MK_LK)
1,2,1,2 4P Combo
[1],2,d+4,3 2Ps, LK, HK
f,f+4 Bazooka Leg **stuns if blocked**
f,f+3 Slice Knee **stuns if blocked**
d/f+3+4 Step-In Side Kick
f,f,(f_F)+3 Sniper Slash **stuns if blocked**
3,3 2HKs
d/f+3,[1] Cyclone Edge, [Tornado Uppercut]
b+3,(4_2) Stopping Kick, (Knee_P) **knee stuns on counterhit**
f+4,3,4 Triple Kick Combo
(WC)+3+4,3 Double Side Kick
b+4,3,(4_d+4) Double Knee, (Knee_LK)
3,2,1,4 Gatling Combo **2nd punch juggles**
b,b,N+3+4,[4] Handspring Escape, [Bazooka Leg]

b+2+3 Sidewinder (unblockable)

Bruce has no known Tenstrings.

COMBOS
3,2,1 Partial Gatling Combo (combo starter)
**remove the 1 from the combos below when using with this combo starter**
ex: ,b+4,3,4 +Triple Knee 6-hit 92pts
u/f+4 Jump Kick (combo starter)
d/f+2 Uppercut (combo starter)
d/f+1,2 Double Facebreaker (combo starter)
,1,d/f+3,1 +P, Cyclone Edge,Tornado Uppercut 5-hit 65pts
,1,b+4,3,4 +P, Triple Knee 6-hit 64pts
,1,F+1,2,1 +P, Triple Sock Combo 6-hit 60pts
,1,f+4,3,4 +P, Triple Kick 6-hit 59pts
,1,3,3 +P, Double Kick 5-hit 58pts
,1,b+3,4 +P, Stopping Kick, Knee 5-hit 54pts
,1,2,1,2 +4P Combo 5-hit 44pts
,1,(WC)+3+4,3 +P, Double Side Kick 5-hit 43pts
,d/f+1,2 +Double Facebreaker 4-hit 34pts

-----------------------------------------------------------------------------

====================
| DEVIL/ANGEL KAZUYA |
====================

GRAPPLING TECHNIQUES
2+4 Shoulder Throw
1+3 Bitch Kick
f,f+1+2 Head Butt
(1+3)_(2+4) Atomic Drop

SPECIAL TECHNIQUES
f+2 Backfist
f,N,d,D/F+1 Dragon Punch
f,N,d,D/F+2 Power Uppercut **juggles opponent**
2,2 P, Backfist
d/f+1,2 Double Uppercut **juggles opponent**
1,2,2 2Ps, Backfist
1,1,2 3P combo
f,f,(f_F)+3 Flying Side Kick **stuns if blocked**
f+4 Axe Kick
f,f+3 Axe Kick
(WS)+4,4 Double Axe Kick
4~3 Flip Kick
u/f+4,4 Jump Kick, Sweep Kick
f,N,d,D/F+4,[4] Hell Sweep[s]

1+2 Ground Laser (unblockable) **stuns opponent**
3+4 Air Laser (unblockable) **stuns opponent**

f,F+2122:3:4:4::1::2:1 Tenstring

COMBOS
d/f+2 Uppercut (combo starter)
d/f+1,2 Double Uppercut (combo starter)
f,N,d,d/f+2 Power Uppercut (combo starter)
,1,1~2~2 +P, 3Ps 5-hit 70pts
,1,1~2,u/f+4,4 +P, 2Ps, Jump Kick, Sweep Kick 5-hit 65pts
,1,1~1~2 +P, 3Ps 5-hit 64pts
,1,(WS)+4~4 +P, Double Axe Kick 4-hit 58pts
,1,f,N,d,d/f+2 +P, Power Uppercut 3-hit 57pts
,1,d/f+1,2 +P, Double Uppercut 4-hit 54pts

------------------------------------------------------------------------------

========
| GANRYU |
========

GRAPPLING TECHNIQUES
1+3 Jizo Hug
2+4 Body Drop
F+2+4 Lifting Toss
f,F+2+3 Jaw Breaker
(1+3)_(2+4) Upside-Down Drop

SPECIAL TECHNIQUES
D+1+2 Spring Hammer Punch
d/f+2+3 Thunder Palm
D#+1+2 Palm Lift
F_(f,f)+1+2 Scissors
b,d/b,d,D/F+2 Megaton Palm
b,d/b,d,D/F+1 Megaton Float **juggles opponent**
F_(f,f)+2,1 P, Elbow
1+2,1+2 Hammer, Double Uppercut
(WS)+1+2,1+2 Double Uppercut, Hammer
1,1,1 Ganryu's Combo
D#,D/F+(2,1,2)_(1,2,1) Nodowa Combo
D#+1,1,1,2,(D_D/F_F)+1 Sumo Rush (L_M_H ending)
D#,d/f+1,2,1,1 Wild Swing, Backfist **stuns if blocked**
(WC)+2,2,2,2.... Kabuki Palm **infinite**
F+1,2,1,2,1,2,1,2 Devil Thrusts
2,1,2,1,2,1,2,1 Devil Thrusts
d/f+2,1,1,1 Uppercut, Devil Thrusts **juggles opponent**
(WC)+4 Thigh Quake
u/f+3+4 Hip Press
3+4 Sit Down
,(B_F) +(Roll Backward _Roll Forward)

b+1+2 Giant Tackle (unblockable)

Ganryu has no known Tenstrings.

COMBOS
b,d/b,d,D/F+1 Megaton Float (combo starter)
,(WC)+4 +Thigh Quake 2-hit 63pts
,1,1+2,1+2 +P, Double Uppercut, Hammer 4-hit 62pts
, b,d/b,d,D/F+2 +Megaton Palm 2-hit 62pts
,D#,d/f+1,2,1 +Wild Swing 4-hit 57pts
,2~1,2~1,2~1 +Devil Thrust 6-hit 54pts
d/f+2 Uppercut (combo starter)
,2,1+2,1+2 +P, Double Uppercut, Hammer 4-hit 50pts
,1+2,1+2 +Double Uppercut, Hammer 3-hit 45pts
,2,2~1,2~1 +P, Devil Thrust 5-hit 41pts
,2~1,2~1,2~1 +Devil Thrust 5-hit 36pts

------------------------------------------------------------------------------

==================
| HEIHACHI MISHIMA |
==================

GRAPPLING TECHNIQUES
1+3 Neck Breaker
2+4 Powerbomb
f,f+1+2 Head Butt
(1+2)_(3+4) Atomic Drop

SPECIAL TECHNIQUES
f+2 Backfist
f,f+2 Demon Godfist **juggles opponent**
f,N,d,d/f+1 Thunder Godfist
f,N,d,d/f+2 Wind Godfist **juggles opponent**
QCT+2 Death Fist
(WC)+1,[2] Tile Splitter, [Death Fist]
2,2 P, Backfist
d/f+1,2 Double Uppercut **juggles opponent**
1,1,2 Shining Fists
1,2,2 Devil Fists
f,f,(f_F)+3 Sky Foot Slice **stuns if blocked**
f,N,d,d/f+3,N Slice Kick
f,N,d,D/F+3 Low Slice Kick
(WC)+4 Demon Stomp **opponent must be lying down**
f+4 Axe Kick
f,f+3 Axe Kick
(WS)+4,4 Double Axe Kick
4~3 Crushing Flip Kick
u/f+3,4 Screw Blade Leg Attack **stuns if blocked**
u/f+4,4 High-Low Jumping Spin Kicks
f,N,d,D/F+4,[4],[4],N+4,4 Hell Sweep[s], Axe Kick
b,b,N+3+4 Shadow Foot

(WC)+1+4 Demon Tile Splitter (unblockable)

f,F:::::2122:3:4:4::1::2:1 Tenstring
d/f+3:22::4:4::1::4::1::2::(1_4) Tenstring
d/f+3:22::4:4::1::2::1::2::1 Tenstring

COMBOS
d/f+2 Uppercut (combo starter)
d/f+1,2 Double Uppercut (combo starter)
f,f+2 Demon Godfist (combo starter)
f,N,d,d/f+2 Wind Godfist (combo starter)
,1,f,N,d,D/F+4,N+4,4 +P, Hell Sweep, Double Axe Kick 5-hit 73pts
,1,1~2~2 +P, Devil Fist 5-hit 70pts
,1,1~2,u/f+4,4 +P, 2Ps, Jump Kick, Sweep Kick 5-hit 65pts
,1,1~1~2 +P, Shining Fist 5-hit 64pts
,f+1,f,f+2 +P, Demon Godfist 3-hit 63pts
,1,d/f+1,2 +P, Double Uppercut 4-hit 61pts
,1,QCT+2 +P, Death Fist 3-hit 58pts
,1,(WS)+4~4 +P, Double Axe Kick 4-hit 58pts
,1,f,N,d,d/f+2 +P, Wind Godfist 3-hit 57pts

------------------------------------------------------------------------------

========
| JACK-2 |
========

GRAPPLING TECHNIQUES
1+3,[1+2]_[b,d/b,d,D/F+1] Hell Press, [Face Basher]_[Megaton Sweep]
2+4 Gorilla Press
d/b,f+1+2 Piledriver
QCB+2 Backbreaker
QCT+1 Pyramid Driver
d/f+2+4 Catapult
d/f,d/f+1+2 Modified Catapult **combo starter**
(1+3)_(2+4) Death Shot

SPECIAL TECHNIQUES
D+1+2 Spring Hammer Punch
(WS)+1 Violent Uppercut **juggles opponent**
D+1+2 Bravo Knuckle **juggles opponent**
D#+1,2 Megaton Strike
D#+1+2 Meltdown
b,b+1,1 Gigaton Punch **stuns if blocked**
F_(f,f)+1+2 Power Scissors
b,d/b,d/D/F+1 Megaton Sweep
b,d/b,d,D/F+2 Megaton Knuckle
1+2,1+2 Hammer Knuckle, Double Uppercut
(WS)+1+2,1+2 Double Uppercut, Hammer Knuckle
f+1+2,[1+2_d/f+2] Scissors, [Meltdown_Megaton Punch]
1,1,1 Hammer Combo
2,1,2 P, Elbow, Uppercut **juggles opponent**
D/F+2,1,2,(D_D/F_F)+1 Uppercut Rush 1 (L_M_H ending) **juggles opponent**
D/F+1,2,1,2 Uppercut Rush 2
D#,D/F+2,(D_D/F_F)+1 Short Hammer Rush (L_M_H ending)
D#,D/F+2,1,2 Hammer Rush 1
D#,D/F+1,2,(D_D/F_F)+1 Hammer Rush 2 (L_M_H ending)
D#+1,1,1,2,(D_D/F_F)+1 Hammer Rush 3 (L_M_H ending)
D#,d/f+1,2,1,1 Wild Swing, Backfist **stuns if blocked**
d/b+1,1,1,1,1,[2] Machine-gun Knuckle, Megaton Knuckle
u/f+3+4 Hip Press
3+4,3+4 Sit Down, Hop Forward, Hip Press
D/B+3,4,3,4,3,4 Cossack Kicks
3+4 Sit Down
,(B_F) +(Roll Backward_Roll Forward)
,(1,2,1,2)_(2,1,2,1) +Blood Fan

HCF [1-5 times] +1 Gigaton Punch (unblockable after 3 windups)

D+2:1:1:1::2:1::21::1+2:1+2 Tenstring
D+2:1:1:1::2:1::21::d+1+2:1+2 Tenstring
u/f+11:4::3::4::1::2::1:1+2:1+2 Tenstring
u/f+11:4::3::4::1::2::1:d+1+2:1+2 Tenstring

COMBOS
2,1,2 P, Elbow, Uppercut (combo starter)
,D#+1,1,1,2,D+1 +Hammer Rush 3 7-hit 98pts
,D#1,2 +Megaton Strike 4-hit 97pts
,1+3 +Hell Press 4-hit 80pts
d/f+2 Uppercut (combo starter)
(WS)+1 Violent Uppercut (combo starter)
,f+2,f+1+2,1+2 +P, Scissors, Meltdown 4-hit 62pts
,f+2,1+2,1+2 +P, Hammer Knuckle, Double Uppercut 4-hit 58pts
,2,b,d/b,d,D/F+1 +P, Megaton Sweep 3-hit 56pts
,D#+1,1,1,2,D+1 +Hammer Rush 3 5-hit 51pts
,D#+1,2 +Megaton Strike 3-hit 50pts

------------------------------------------------------------------------------

============
| JUN KAZAMA |
============

GRAPPLING TECHNIQUES
1+3 Arm Bar
2+4 Serpent Twist
d/f+2+3 Striking Oshi Taoshi
(1+3)_(2+4) German Suplex

SPECIAL TECHNIQUES
F+2 Dashing Uppercut **juggles & hit lying opponent**
1,2 2Ps
1,3 P, LK
f+1,(3_4) Middle Screw Punch, (MK_Can-Can)
1,1,(3_4) P, Middle Screw Punch, (HK_Can-Can)
1~4,[4],[4],3 P, Sweep Kick[s], Cartwheel Kick
F+4 Lightning Crescent
f,f,(f_F)+3 Flying Side Kick
3+4_(WS)+3+4 Cartwheel Kick
(WC)+3+4 Can-Can **1st hits low, juggles opponent**
b+3,2 Backflip Kick, Dashing Uppercut
b+3,4,[4],[4],3 Backflip Kick, Sweep Kicks[s], Cartwheel Kick
(d/b+4)_(3~4),[4],[4],3 Sweep Kick[s], Cartwheel Kick
1+4 White Heron (LK, P)
,2,(4_D+4) +P, (Lightning Crescent_Sweep Kick)
,2,1,(2_3) +2Ps, (Uppercut_LK)
,2,1,1,(3_4) +3Ps, (HK_Can-Can)
,2,1,4,[4],[4],3 +2Ps, Sweep Kick[s], Cartwheel Kick

NOTE: Leg Sweeps can be interrupted at any time by a White Heron Combo.
This allows many options for creating infinite strings.

B+(1+3)_(2+4) Attack Reversal **can reverse Yoshimitsu's unblockables**

(F+3)# [D_B to cancel] Spinning Heel Drop (unblockable)

NOTE: Release Forward to stop spinning and execute kick.

(WS)+2:1:1:1::2:1::4:3::3+4 Tenstring
(WS)+2:1:1:1::2::1+4::1:3+4 Tenstring
(WS)+2:1:1:3 Fourstring

COMBOS
F+1,4 Middle Screw Punch, Can-Can (combo starter)
1,1,4 P, Middle Screw Punch, Can-Can (combo starter)
,1+4,2,4 +White Heron, P, Lightning Crescent 8-hit 92pts
,d/b+4,4,3 +Sweep Kicks, Cartwheel Kick 7-hit 92pts
,1,1,4 +P, Middle Screw Punch, Can-Can 7-hit 89pts
,1,1,3 +P, Middle Screw Punch, HK 7-hit 85pts
,1+4,2,1,1,3 +White Heron, 3Ps, HK 8-hit 81pts
F+2 Dashing uppercut (combo starter)
,3+4,f,3+4 +Cartwheel Kick, Cartwheel Kick 4-hit 55pts
,3+4,1+4 +Cartwheel Kick, White Heron 5-hit 52pts
,3+4,F+2 +Cartwheel Kick, Dashing Uppercut 4-hit 51pts

------------------------------------------------------------------------------

 
================
| KAZUYA MISHIMA |
================

---Counters for MultiParts are listed in enclosures {}---
GRAPPLING TECHNIQUES
2+4 Shoulder Throw
1+3 Bitch Kick
f,f,1+2 Head Butt
(1+3)_(2+4) Neck Throw

MULTIPARTS
(d_d/b)+1+2 Ultimate Tackle {2+4}
2,1,2,1,2 Mounted Punches

SPECIAL TECHNIQUES
f+2 Backfist
(WS)+2 Gut Punch **stuns on counterhit**
f,N,d,D/F+2 Power uppercut **juggles opponent**
f,N,D/F+2 Alternate Power Uppercut **juggles opponent**
f,N,d,D/F+1 Dragon Punch
f,N,D/F+1 Alternate Dragon Punch
3 Dragon Punch, Side Kick
4 Dragon Punch, Sweep Kick
2,2 P, Backfist
d/f+1,2 Double Uppercut **juggles opponent**
1,1,2 3P Combo
1,2,2 2Ps, Backfist
f,f,(f_F)+3 Flying Side Kick **stuns if blocked**
f+4 Axe Kick
f,f+3 Axe kick
(WS)+4,4 Double Axe Kick
d/f+4,4 Standing Double Axe Kick
4~3 Flip Kick
f,N,d,D/F+4,[4] Hell Sweep[s]
f,N,D/F+4,[4] Alternate Hell Sweep[s]
u/f+4,4,4,4 Jump Kick, 2 Sweeps, Side Kick
f Sidestep

b+1+4 Spinning Dragon Punch (unblockable)
B+1+4 Long Spinning Dragon Punch (unblockable) **hits lying opponents**

f,F+2122:3:4:4::1::2:1 Tenstring
f,F+2122:3:4:4::3::2:1 Tenstring
f,F+2144:2:4:3::2:1 Ninestring

NOTE: Stop Ten and Ninestring after the Gut Punch to follow up with your
choice of combo. (ie. do not press the last 1)

COMBOS
(WS)+2 Gut Punch (combo starter)
,d/f+1~2,f,1,1~2~2 +Double Uppercut, P, 2Ps, Backfist 7-hit 111pts
,d/f+1~2,f,1,1~1~2 +Double Uppercut, P, 3P Combo 7-hit 105pts
,d/f+1~2,f,1,d/f+4~4 +Double Uppercut, P, Double Axe Kick 6-hit 98pts
,d/f+1~2,f,1,f,N,d,d/f+2 +Double Uppercut, P, Power Uppercut 5-hit 98pts
,d/f+1~2,f,1,d/f+1~2 +Double Uppercut, P, Double Uppercut 6-hit 95pts
,d/f+1~2,f,1,f,N,d,d/f+4,4 +Double Uppercut, P, Hell Sweeps 6-hit 97pts
,f,N,d,d/f+1,3 +Dragon Punch, Side Kick 3-hit 97pts
,f,N,d,d/f+1,4 +Dragon Punch, Sweep Kick 3-hit 92pts
,u/f+4,4,4,4 +Jump Kick, 2 Sweeps, Side Kick 4-hit 88pts
,(WS)+2 +Gut Punch 2-hit 75pts
d/f+2 Uppercut (combo starter)
d/f+1,2 Double Uppercut (combo starter)
f,N,d,D/F+2 Power Uppercut (combo starter)
f,N,D/F+2 Alternate Power Uppercut (combo starter)
,1,1~2~2 +P, 3Ps 5-hit 70pts
,d/f+1,2,d/f+4,4 +Double Uppercut, Double Axe Kick 5-hit 65pts
,1,1~2,u/f+4,4 +P, 2P, Jump Kick, Sweep Kick 5-hit 65pts
,1,1~1~2 +P, 3Ps 5-hit 64pts
,1,d/f+4,4 +P, Double Axe Kick 4-hit 58pts
,1,f,N,d,d/f+2 +P, Power Uppercut 3-hit 57pts
,1,d/f+1,2 +P, Double Uppercut 4-hit 54pts

------------------------------------------------------------------------------

======
| KING |
======

---Counters for MultiParts are listed in enclosures {}---
GRAPPLING TECHNIQUES
1+3 Coconut Crush
2+4 Backfall Suplex
d/b,d/b+1+2 DDT
f,HCT+1 Giant Swing
d/b+1+2 Figure-4 {3+4}
d/b,f+1+2 Tombstone Piledriver
d/f+3+4 Frankensteiner
1+3 Half-Crab
2+4 Cobra Twist

MULTIPARTS
QCT+1 Jaguar Driver
1+2 Flying Press
1+2,3,4,1+2 Boston Crab (after apex of driver)

b,f,D/F#+(1+3)_(2+4) Reverse Arm Clutch
2,1,1+2 Backdrop {2+4}_{1+2}
3+4,1+2 German Suplex {3+4}_{1+3}
1,2,3+4 Powerbomb
2,1,3,4 Giant Swing {2+4}_{1+2}

b,f,D/F#+2+3 Standing Achilles Hold
1,2,3,1,1+2 STF {1+3}
1+2,3,1,1+3 Scorpion Death Lock {2+4}
1+2,1,3,1+2+4 Indian Death Lock {1+2}
1+2,3,4,1+2,1+2+3+4 Romero's Special

Octopus Special: Works only if counterhit. Press (4,2,1,3) very quickly
between the third and fourth Ali Kick. Button motions are
(WC)+3+4~4,4,4,4,2,1,3

f,f,N+2 Stomach Smash **stuns on counterhit**
1+2 Backbreaker
1+2,u,d,3+4 Powerbomb

SPECIAL TECHNIQUES
d/f+1 Hammer Strike **stuns if blocked**
d/f+2 Gut Punch
f,f+2 Middle Smash **juggles on counterhit**
f,f+1+2 Flying Cross Chop **stuns if blocked**
D#,D/F+2 Dynamite Uppercut **juggles opponent**
u/f+1+2 Knuckle Bomb
(WC)+1+2 Quick Elbow Drop **stuns if blocked**
(U/B_U_U/F)+2+4 Elbow Drop
2,1 P, Uppercut
d+1~(N+2) LP, Uppercut
1,2,1 2Ps, Uppercut
f,f+4 Jail Kick
f,f+3+4 Drop Kick **stuns if blocked**
3+4 Delayed Drop Kick **stuns if blocked**
f,f,F+3+4 Satellite Drop Kick **stuns if blocked**
(u_u/f)+3+4 Double Knee Drop
D#,D/F+4,2 Ali Kick, Middle Smash
(WC)+3+4,[4],[4],[4],[4_2] Ali Kick[s], [AK_Middle Smash]

f+1+2 Jaguar Impact (unblockable) **can be ducked**
f+1+4 Moon Press (unblockable)

121:1::24:4:4::1:(1_3) Tenstring
121:1::3:3:4:4:1:(1_3) Tenstring
121:1::3:3:4:3:2:1+2 Tenstring

NOTE: Tenstring can also be done by starting with the second attack while
holding Forward. (ex: F+21:1::24:4:4::1:1)

COMBOS
D#,D/F+2 Dynamite Uppercut (combo starter)
u/f+4 Jump kick (combo starter)
,f+1~2,f,f+2,D+3+4,4,4 +2Ps, Middle Smash, Ali Kicks 6-hit 72pts
,f+1,f+1~2,f,D+3+4,4,4 +P, 2Ps, ALi Kicks 6-hit 69pts
,f+1~2,f,f+4 +2Ps, Jail Kick 4-hit 64pts
,f+1~2,D+3+4,4,4 +2Ps, Ali Kicks 5-hit 60pts
,f+1,f+1~2,f,f,N+2 +P, 2Ps, LP 5-hit 59pts
,f+1~2~1,D+3+4 +3Ps, Ali Kick 4-hit 59pts
,f+1~2~1,f,f,N+2 +3Ps, LP 5-hit 53pts

------------------------------------------------------------------------------

======
| KUMA |
======

GRAPPLING TECHNIQUES
1+3,[b,f+2+3] Hell Press, [Salmon Hunter] *Hell Press stuns if blocked*
2+4 Bear Hug
F+2+4 Bear Bites
B+2+4 Head Butt
(1+3)_(2+4) Bear Shot

SPECIAL TECHNIQUES
D+1+2 Spring Hammer Punch
b,f+2+3 Salmon Hunter **hits low**
F_(f,f)+1+2 Bear Scissors
b,d/b,d,D/F+2 Megaton Claw
1+2,1+2 Hammer Knuckle, Double Uppercut
(WS)+1+2,1+2 Double Uppercut, Hammer Knuckle
1,1,1 Bear Punch Combo
f+1~1~1 Bear Heaven Cannon **juggles opponent**
2,1,2 2 Elbows, Uppercut **juggles opponent**
D/F+2,1,2,(D_D/F_F)+1 Uppercut Rush 1 (L_M_H ending) **juggles opponent**
D/F+1,2,1,2 Uppercut Rush 2
D#,D/F+2,(D_D/F_F)+1 Short Bear Rush (L_M_H ending)
D#,D/F+2,1,2 Bear Rush 1
D#,D/F+1,2,(D_D/F_F)+1 Bear Rush 2 (L_M_H ending)
D#+1,1,1,2,(D_D/F_F)+1 Bear Rush 3 (L_M_H ending)
D#,d/f+1,2,1,1 Wild Swing, Backfist **stuns if blocked**
u/f+3+4 Hip Press
3+4 Sit Down
,(B_F) +(Roll Backward_Roll Forward)
,1,2,1,2 +Blood Claws

B+1+2 Terrible Claw (unblockable)
B+1+2,f,d/f,d,d/b,b,u/b,u,U/F Rolling Bear

NOTE: If Terrible Claw connects, you can combo in a Rolling Bear.

D+2:1:1:1::2:1::21::1+2:1+2 Tenstring

COMBOS
2,1,2 P, Elbow, Uppercut (combo starter)
,D#+1,1,1,2,D+1 +Bear Rush 3 7-hit 98pts
,(WS)+1+2,1+2 +Double Uppercut, Hammer Knuckle 4-hit 87pts
,1+2 +Hammer Knuckle 4-hit 84pts
,1+3 +Hell Press 4-hit 80pts
d/f+2 Uppercut (combo starter)
,2,1+2,1+2 +P, Hammer Knuckle, Double Uppercut 4-hit 49pts
,D#+1,1,1,2,D+1 +Bear Rush 3 5-hit 41pts
,f+1~1~1,D+1 +Bear Heaven Cannon, LP 5-hit 38pts

------------------------------------------------------------------------------

===========
| KUNIMITSU |
===========

GRAPPLING TECHNIQUES
1+3 Flying Press
d/b+1+3 Hip Lock
2+4 Jawcrusher
(1+3)_(2+4) Back Drop

SPECIAL TECHNIQUES
F+2 Backfist **turns opponent around**
2,(3_D+3) Punch (HK_LK)
B+1,1,1,1,1,1 Spinning Hilt Strikes
B+1,[1],[1],D/B+3,[3],[3],[3_f+4] SHS[s], SLS[s], [SLS_Falling Tree Kick]
D#,D/B+3,[3],[3],[3],3_f+4 Spinning Leg Sweep[s], SLS_Falling Tree Kick
D#,d/f+3 Spinning Sweep
f,f+4 Jumping Knee
u/f+3+4 Flipping Stomp
f,f+3+4,[1+2] Spiral Launch, [Spiral Dive]
3,4 Lightning Kicks
4,4,4 3HKs

d/b+2 Kunai Stab (unblockable)
b+2 Kunai Murder (unblockable)
f,f,N+2 Kunai Advance (unblockable)

121:4::4:4::1::2:3:2 Tenstring

COMBOS
d/f+2 Uppercut (combo starter)
,f+1,f,f+4,D#,D/B+3~3~3~3,f+4,f,f,d/b+2 +P, JK, SLS, FTK, KS 9-hit 74pts
,f+1,f,f+4,u/f+3+4 +P, Jumping Knee, Flipping Stomp 4-hit 56pts
,d/f+2,d/f+2,d/f+2,u/f+3+4 +3 Uppercuts, Flipping Stomp 4-hit 56pts
,f+1,f,2~3 +P, P, Spin Kick 4-hit 49pts
,f+1,f,f+4,f,d/b+2 +P, Jumping Knee, Kunai Stab 4-hit 46pts
,f+1,f,f+4,D+3 +P, Jumping Knee, Sweep Kick 4-hit 44pts
,f+1,B+1~1,D/B+3~3~3 +P, Spinning Hilt and Leg Strikes 5-hit 39pts

------------------------------------------------------------------------------

=============
| LEE CHAOLAN |
=============

GRAPPLING TECHNIQUES
1+3 Neck Fracture
2+4 Chastisement Punch
f,f+3+4 Knee Bash
(1+3)_(2+4) Bulldog

SPECIAL TECHNIQUES
2,2 Double Knuckle
F+2,2,2 Knuckle Combo
1,1,1,1,1 Fist Flurry
F+1,[1],[1],[1],2,2,2 Fist Flurry and Knuckle Combo
d,d/b+4 Blazing Kick **juggles on counterhit**
f,f+3 Axe Kick
(WS)+3,3 Double Axe Kick
D#,d/f,d,d/f+3 Slide Kick
f,f,N+3+4 Dropping Slide Kick
D#,(u/b_u_u/f) Feint Flip Kick
D#,(u/b_u_u/f)+4 Low Flip Kick **juggles opponent**
D#,(U/B_U_U/F)+4 High Flip Kick
D#,(U/B_U_U/F)+3+4 Flip Drop
4~(u+3) HK, Flip Kick
(WC)+4,(N+4)~(U+3) LK, HK, Flip Kick
4,3,4 HK, Spin Kick, HK
3,[3],[3_F+3] HK[s], MK
f,f,N+3,4,(4_f+4_d+4) Shredder Combo,(HK_MK_LK)
(WC)+3,3,[3],[3_F+3] Shin Kick, HK[s], MK
(WC)+4,N+4,3,4 LK, HK, Spin Kick, Roundhouse Kick
(WC)+4,4,4,4 Razor Edge Combo
b,b,N+3+4 Back Handspring
(WS)+3,3,D+3,3,3,3... Infinite Kick Combo
,(D_F_U) +Alternating (LK_MK_Axe Kick)

(WC)+3+4 Silver Cyclone (unblockable)
d/b+1+2 [u,u to cancel] Silver Fang (unblockable) **can be ducked**

d/f+1:22:13:3:3:4:3:4 Tenstring

COMBOS
d/f+2 Uppercut (combo starter)
u/f+4 Jump Kick (combo starter)
d,(u_u/f)+4 Flip Kick (combo starter)
,3,3,3 +3HKs 4-hit 67pts
,(WC)+4,N+4,3,4 +LK, HK, Spin Kick, HK 5-hit 66pts
,4,3,4 +HK, Spin Kick, HK 4-hit 65pts
,(WC)+3,3,3 +LK, 2HK 4-hit 59pts
,(WS)+3,3 +Double Axe Kick 3-hit 58pts
,1,2,2,2 +4Ps 5-hit 53pts

-------------------------------------------------------------------------------

============
| LEI WULONG |
============

GRAPPLING TECHNIQUES
1+3 Jumping Bird
2+4 Sleeper
f,f+1+2 Tai Trip
(1+3)_(2+4) Bulldog

SPECIAL TECHNIQUES
b+3+4 Quick Turn
d+3+4 Quick Drop (lies you on your back)
1,2 Punch, Turning Fist
1+2 Spinning Punches
f,N+2,1,2,1 Guard Melting Punches
f,N+1,2,1,2,(3_4) 4Ps, (LK_MK)
f,f,(f_F)+3 High Hook Kick **stuns if blocked**
3,3 High Crescent, Turning Heel Sweep
d/b+4,4 Foot Sweep, Jumping Hook Kick
4~4,[3,3] Dropping Ankle Kick, [Rolling Kicks]
3~4,[u],[u],d Jump Crescent Kick[s], Quick Drop
F+3~4,[u],[u],d Side Step Jump Crescent Kick[s], Quick Drop
f,N+3,(4_d+4) Charging Crescent, (Front Kick_Sweep Kick)
F+4,1,2,(3_4) Step-In Crescent, 2Ps, (LK_MK)
f,N+4,1,2,3,(4_d+4) Step-In Crescent, 2Ps, (HK_LK)
1 Turn Over (so that you're lying on face)
D+1 Turn Over (so that you're lying on back)
4~3 Slide (only after you have rolled over from back)
3+4 Kangaroo Kick (opponent is at your head) **juggles**
3+4 Spring to feet (opponent is away from your head)
u Quick Rise (opponent is at your feet)
3,4 Footsweep,Jumping Hook (opponent is at your head)
2 Turning Uppercut
1 Backfist
D+1 Sweeping Backfist
3+4,[3+4],[3+4] Back Handspring Kick[s]
D+4,4 Turning Foot Sweep, Jumping Hook Kick
4~3 Flying Wheel Kick, Quick Drop
,4~3 +Flying Wheel Kick
,3~4 +Sweep Kick to Quick Drop

B+1+4,[3],[3],[3],[3],4 Phoenix Kick (unblockable) and/or [Hopping Sidekicks]

121:3+4::2::1:4:1:2:3 Tenstring
121:3+4::2::1:4:1:4:4 Tenstring
121:3+4:3+4::3+4::1::1::2 Ninestring

COMBOS
d/f+2 Uppercut (combo starter)
u/f+4 Jump Kick (combo starter)
,f,N,1,2,1,2,4 +4Ps, HK 5-hit 54pts
,4~4,3,3 +Dropping Ankle Kick, Rolling Kicks 4-hit 54pts
,1,2,1,3 +P, Spin P, LSpin P, HK 4-hit 50pts

------------------------------------------------------------------------------

 
==============
| MARSHALL LAW |
==============

GRAPPLING TECHNIQUES
1+3 Dragon Dive
f,f+3+4 Dragon Knee
(1+3)_(2+4) Bulldog

MULTIPARTS
2+4 Chastisement Punch
1,2,1+2 Dragon Fall

SPECIAL TECHNIQUES
2,2 Double Knuckle
F+2,2,2 Dragon Knuckle Combo
1,1,1,1,1 Fist Flurry
F+1,[1],[1],[1],2,2,2 Fist Furry and Dragon Knuckle
d/b+4 Dragon's Tail
f,f,(f_F)+3 Dragon Slash **stuns if blocked**
D#,d/f,d,d/f+3 Dragon Slide
D#,(u/b_u_uf) Feint Flip Kick
D#,(u_u/b_u/f)+4 Low Flip Kick **juggles opponent**
D#,(U_U/B_U/F)+4 High Flip Kick
D#,(u_u/b_u/f)+3+4 Flip Drop
4,3,4 HK, Spin Kick, HK
3,[3],[3_F+3],4 HK, [HK(s)_MK], Flip Kick **juggles opponent**
(WC)+3,3,[3],[3_F+3],4 Shin Kick, HK[s], MK, Flip Kick **juggles opponent**
(u/b_u_u/f)+3,4 Jump Kick, Flip Kick **juggles opponent**
3+4,3 Double Flip Kicks **juggles opponent**
(WC)+4,3 LK, Flip Kick **juggles opponent**
D#+4,3 LK, Flip Kick **juggles opponent**
4,u+3 HK, Flip Kick **juggles opponent**
(WS)+4,3 Front Kick, Flip Kick **juggles opponent**
(WS)+3,4 Spin Kick, Flip Kick **juggles opponent**
D#,3,4 Sweep Kick, Flip Kick **juggles opponent**
D#_(WC)+2,3 LP, Flip Kick **juggles opponent**

d/b+1+2 [u,u to cancel] Dragon Fang (unblockable)

d/f+1:22:13:3:3:4:3:4 Tenstring
d/f+1:22:13:3:D+3:(3_4):4:4 Tenstring
d/f+1:3:2:2:3:D+3:D+3:(3_4):4:4 Tenstring
d/f+1:3:2:2:3:3:3:4:3:4 Tenstring

COMBOS
(WS)+4,3 Front Kick, Flip Kick (combo starter)
,(WC)+3,3,4 +Shin Kick, Side Kick, Flip Kick 5-hit 86pts
,(WS)+4,3 +Front Kick, Flip Kick 4-hit 84pts
,3,3,3 +3HKs 5-hit 82pts
,3,4,3 +3HKs 5-hit 80pts

------------------------------------------------------------------------------

================
| MICHELLE CHANG |
================

GRAPPLING TECHNIQUES
1+3 Front Suplex
2+4 Fisherman Suplex
f,d/f+1+2 Nelson Suplex
2,b,1+2 P, Spin behind, German Suplex
(1+3)_(2+4) German Suplex

SPECIAL TECHNIQUES
f+1 Rushing Uppercut
1+2 Double Strike **stuns if blocked**
f,f+1 Dashing Left Elbow
D,d/f+1 Dashing Punch
D#,d/f+2 Dashing Elbow **stuns on counterhit**
f,f+1,4 Dashing Elbow, HK
d/f+2,1 Death Push, Big Punch **1st punch must connect**
d/f+2,(3_4) Death Push, (LK_HK)
2+3,1 Death Push, Punt Kick, Uppercut
(WC)+2~(N+3) P-K combo
(1~1,1)_(d/f+1,1) Catapult Combo
1~1,4,3 Catapult, Sweep, Bow Leg
1~2,(1_3_4) P, Death Push, (Heaven Cannon_HK_LK)
1+4,3 Club Fist, Sweep, Bow Leg
d/f+1,4,3 Overhead Chop, Back Sweep, Fan Leg
(WS)+4 Blue Sky Cannon
u/f+3+4 Earthquake Stomp
f,f,(f_F)+3 Flying Side Kick
D#,d/f+4,[3] Back Leg Sweep, [Penetrating Bow Leg]
3+4,4,4[4_d+4_1] Side Spin, HK, Leg Sweep, [HK_LK_Uppercut]
(WC)+4,(N+4_d+4_1) Front Leg Sweep, (HK_Fan Kick_Uppercut)
4,4,(4_d+4_1) K, Sweep Kick, (HK_Fan Kick_Uppercut)
(WS)+2_3~2 Slice Uppercut
,2 +Elbow
,1,1 +Catapult Combo
,1,4,3 +Club Fist, Sweep, Bow Leg
,4,(N+4_d+4_1) +Sweep, (HK_Fan Kick_Uppercut)

f+1+4 Heaven Cannon (unblockable)

211:2:33:3:4:4:1 Tenstring
211:2:33:2:3:2:1 Tenstring
211:2:33:2:1:4:3 Tenstring

COMBOS
f+1+4 Heaven Cannon (combo starter)
,2+3,1 +Death Push, Punt Kick, Uppercut 4-hit 88pts
,3~2,1,1 +Slice Uppercut, Catapult Combo 4-hit 85pts
,3~2,2 +Slice Uppercut, Elbow 3-hit 82pts
3~2,1,1 Slice Uppercut, Catapult Combo (combo starter)
,(WC)+4,1 +Front Leg Sweep, Uppercut 5-hit 70pts
,D#+4,d/f+4,3 +LK, BLS, PBL 6-hit 65pts
f+1 Rushing Uppercut (combo starter)
,2+3,1 +Death Push, Punt Kick, Uppercut 4-hit 61pts
,(WC)+4,1 +Front Leg Sweep, Uppercut 3-hit 48pts

------------------------------------------------------------------------------

===============
| NINA WILLIAMS |
===============

---Counters for MultiParts are listed in enclosures {}---
GRAPPLING TECHNIQUES
1+3 Arm Turn
F+1+3 Neck Throw
d/f,d/f+1 Embracing Elbow Strike
(1+3)_(2+4) Three Limb Break

MULTIPARTS
2+4 Lifting Toss
1,2,1 Falling Elbow
2,1,3 Arm Lock

QCT+(1+2_pause,1+2) Palm Grab
3,4,3,1+2 Neck Cutter, Arm Bar {1+2}
1,3,2,1 Standing Reverse Arm Lock {1+3}
3,1,4,1+2,1+2 Rear Gatelatch Falconwing Squeeze {1+2}
2,1,3,4,1+2 Falling Reverse Arm Lock
2,3,4,2,2 Knee Bash-Neck Snap {2+4}
1,3+4,1,2,1+2 Falling Neck Snap

QCT+(3+4_pause,3+4) Crab Claw
3+4,3,4,1+2 Arm Bar
3+4,4,2,1+2 Achilles Tendon Lock
3,1,4,2+4 Knee Cross Lock
1,3,2+4,3+4,1+2 Rolling Achilles Tendon Lock

NOTE: The throws after the Achilles Tendon Lock can also be done after the
Bone Cutter when it connects as a counterhit.

SPECIAL TECHNIQUES
b+1 Downward Chop
b+2 Forearm Chop **stuns on counterhit**
f,f+1+2 Double Palm
F+1+2 Delayed Double Palm
(WC)+1~(N+4) or (D#+1)~N+4 Quick P-K Combo
(WC)+2~(N+4) or (D#+2)~N+4 P-K Combo
2,(3_d+3_4_1,4) P, (HK_LK_Spin Kick_P, LK)
(1_d/f+1),2,(3_u/f+3_4_1,4) 2Ps, (HK_Jump K_Spin Kick_P, Sweep Kick)
(1_d/f+1),2,d+3,(2_4) 2Ps, LK, (Uppercut_HK)
1,2,[1,2],f+1+2 2Ps, [2Ps], Double Palm
f,f+4 Kneeling Kick
f,f,(f_F)+3 Bone Cutter **is a throw on a counterhit**
d,d/b+3 Rising Spin Kick **juggles opponent**
d/b+4,[3] Falling Ankle Kick, [Rising Spin kick] *juggles*
3,4 Head Ringer
(WC)+4,1 LK, Spin Chop
(WC)+3,(2_N+4_D+4) LK, (Uppercut_HK_LK) **uppercut juggles**
u/f+4,3,4 Hunting Kicks
3,3,(2_4_D+4) Spike Combo (Uppercut_HK_LK) *uppercut juggles*
4,3,(2_4_D+4) Jamming Combo (Uppercut_HK_LK ending)
d/f+3,2,d+3,(2_4) Alternating Swan Combo
d/f+3,2,(3_u+3_4_1,4) Swan Combo (HK_Jump K_Spin Kick_P, Sweep Kick)
d/f+3,[3,3],(3_4_1,2,f+1+2) Rapid Combo, (LK_Spin Kick_2Ps, Double Palm)

B+(1+4)_(2+3) Attack Reversal **can reverse Yoshimitsu's unblockables**

d/b+1,2 [u,u to cancel] Hunting Swan (unblockable)

(1_d/f+1)212:3:3:2::1:2:4 Tenstring
(1_d/f+1)212:3:3:2::1:4:3 Tenstring
(1_d/f+1)212::4:3::4:2:4:3 Tenstring

NOTE: Can add a combo of your choice after the Tenstrings that ends with a
Rising Spin Kick. (ex: 1212::4:3::4:2:4:3,1212::4:3 15-hit Combo)

COMBOS
d/f+2 Uppercut (combo starter)
d/b+4,3 Falling Ankle Kick, Rising Spin Kick (combo starter)
,1,d/f+3,1,2,f+1+2 +P, Assault Combo 7-hit 70pts
,1,d/f+3,2,3 +P, Swan Combo 6-hit 68pts
,1,f+1~2~4 +P, Triple Smash 6-hit 64pts
,1,d/b+4,3 +P, FAK, RSK 5-hit 64pts
,1~2,1~2,4,3 +4Ps, HK, LK 7-hit 62pts
,d+4,1,d+4,1 +LK, Spin Chop, LK, Spin Chop 6-hit 56pts
,1,d+3,2 +P, LK, Uppercut 5-hit 56pts
,d+4,1,d+3 +LK, Spin Chop, LK 5-hit 53pts
,d+3,4 +LK, HK 4-hit 53pts
d+3,2 LK, Uppercut (combo starter)
,d+4,1,F+1~2,1+2 +LK, Spin Chop, 2Ps, Double Palm 7-hit 57pts
,1,d/b+4,3 +P, FAK, RSK 5-hit 51pts
,d+4,1,d+4,1 +LK, Spin Chop, LK, Spin Chop 6-hit 43pts

------------------------------------------------------------------------------

==============
| PAUL PHOENIX |
==============

---Counters for MultiParts are listed in enclosures {}---
---Timing for MultiParts are listed in enclosures ()---
GRAPPLING TECHNIQUES
1+3 Shoulder Throw
2+4 Shoulder Popper
1+3+B Stomach Throw
f,f+1+2 Shoulder Ram
d/f+1+2 Striking Shiho-Nage
(1+3)_(2+4) Neck Throw
1+2 Ultimate Escape

MULTIPARTS
d/b+1+2 Ultimate Tackle {2+4}
1,2,1,2,1 Mounted Punches
(D+2,1,1), (N+4~1~1+2) Ultimate Punishment
\ | / | \ \ \ (wait for opponent to hit ground to begin)
(slow pause fast-have less than 1sec to press all buttons)

SPECIAL TECHNIQUES
1,2 2Ps
2,(3_D+3) P, (HK_LK)
1,4 P-LK Combo
u/f+3,4 Double Jump Front Kick
f,f+4 Somersault Kick
f,f+3,4,(4_f+4_d+4) Double Jump Front Kick, (HK_MK_LK)
(WC)+4,2 Falling Leaf Combo
QCT+2 Death Fist
(WC)+1,[2] Tile Splitter, [Death Fist]
(WC)+1,[4,2] Tile Splitter, [Falling Leaf Combo]
(WC)+2 Stone Splitter **opponent must be lying down**
f,f+2 Flash Elbow
D,d/f+2,[1] Elbow Strike, [Death Fist]
D,d/f+2,[2] Elbow Strike, [Leg Punch]
QCT Ducking Dash

B+(1+3)_(2+4) Attack Reversal

b+1+2 Super Death Fist (unblockable)

1232::1:2::1:4::2:1 Tenstring
1231::4:2:1:4:2:1 Tenstring
1231::2 Fivestring

COMBOS
D#,d/f+2,2 Elbow Strike, Leg Punch (combo starter)
,(WC)+4,2 +Falling Leaf 4-hit 82pts
d/f+2 Uppercut (combo starter)
u/f+4 Jump Kick (combo starter)
,1,(WC)+4,2 +P, Falling Leaf 4-hit 58pts
,1,u/f+3~4 +P, Double Jump Front Kick 4-hit 58pts
,1,QCT+2 +P, Death Fist 3-hit 55pts
,f,1,f,1~2~3 +P, 2Ps, K 4-hit 54pts
,2~3 +P, Spin Kick 3-hit 52pts

------------------------------------------------------------------------------

================
| PROTOTYPE JACK |
================

GRAPPLING TECHNIQUES
1+3,[3+4] Hell Press, [Dive Bomber] *Hell Press stuns if blocked*
D/B+2+3 Slap Down **opponent slow to recover**
(1+3)_(2+4) Reverse Slam

MULTIPARTS
2+4 Punishment Drop
b,d/b,d,D/F+2 Gigaton Punch

SPECIAL TECHNIQUES
D+1+2 Spring Hammer Punch
2,1,2 P, Elbow, Uppercut **juggles opponent**
1,1,1 Hammer Combo
1+2,1+2 Hammer Knuckle, Double Uppercut
(WS)+1+2,1+2 Double Uppercut, Hammer
(f,f)_F+1+2 Power Scissors
b,d/b,d,D/F+1 Exploder **juggles opponent**
b,d/b,d,D/F+2 Megaton Punch
(WC)+1,2 Blast Combo
d/b+1,1,1,[2] Machine Gun Knuckle, [Megaton Punch]
D/F+2,1,2,(D_D/F_F)+1 Uppercut Rush 1 (L_M_H ending) **juggles opponent**
D/F+1,2,1,2 Uppercut Rush 2
D#,D/F+2,(D_D/F_F)+1 Short Hammer Rush (L_M_H ending)
D#,D/F+2,1,2 Hammer Rush 1
D#,D/F+1,2,(D_D/F_F)+1 Hammer Rush 2 (L_M_H ending)
D#+1,1,1,2,(D_D/F_F)+1 Hammer Rush 3 (L_M_H ending)
D#,d/f+1,2,1,1 Wild Swing, Backfist **stuns if blocked**
(f_F)+3+4 Head Slide **stuns if blocked**
u/f+3+4 Hip Press
(WC)+3+4 Sit Down
,(B_F) +(Roll Backward_Roll Forward)
,(1,2,1,2)_(2,1,2,1) +Blood Fan **may be done after a Hip Press**

f+4~1 Dark Cutter (unblockable) **can be ducked**
HCF [1-5 times] + 1 Gigaton Punch (unblockable after 3 windups)
3+4,[3+4],[3+4] Dive Bomber, Hopping Delay[s] (unblockable)

D+2:1:1:1::2:1::21::1+2:1+2 Tenstring

COMBOS
2,1,2 P, Elbow, Uppercut (combo starter)
,D#+1,1,1,2,D+1 +Hammer Rush 3 7-hit 98pts
,1+3 +Hell Press 4-hit 80pts
d/f+2 Uppercut (combo starter)
b,d/b,d,D/F+1 Exploder (combo starter)
,b,d/b,d,D/F+2 +Megaton Punch 2-hit 71pts
,2,1+2,1+2 +P, Hammer Knuckle, Double Uppercut 4-hit 69pts
,D#+1,1,1,2,D+1 +Hammer Rush 3 5-hit 61pts
,D#,d/f+1,2,1 +Wild Swing 4-hit 57pts
,D#,D/F+(1,2,1)_(2,1,2) +Hammer Rush 1_2 4-hit 56pts

------------------------------------------------------------------------------

=============
| WANG JINREY |
=============

GRAPPLING TECHNIQUES
1+3 Neck Throw
2+4 Reaping Throw
d/f+1+3+4 Whirlwind Throw **only if opponent standing**
d/f,d/f+2+4 Waning Moon **renders opponent backwards**
2,b,1+2 P, Spin behind, German Suplex
(1+3)_(2+4) Neck Throw

SPECIAL TECHNIQUES
QCT+2 Death Fist
f+2 Front Strike
f,f+1+2 Double Strike
F+1+2 Delayed Double Strike
d/f+1+2 Low Double Fist
d/f+2,1 Death Push, Big Punch (1st punch must connect)
(1~1,1)_(d/f+1,1) Catapult Combo *juggles*
(WS)+2,1,1 Slice Uppercut, Catapult Combo *juggles*
QCT,pause,2,1,1 Alternate Slice Uppercut, Catapult Combo *juggles*
(WS)+4 Sky Cannon
4,d+4,(N+4_d+4_1) K, Leg Sweep, (HK_Fan Kick_Uppercut) *juggles*
(WC)+4,(N+4_D+4_1) Front Leg Sweep, (HK_Fan Kick_Uppercut) *juggles*
u/f+3+4 Earthquake Stomp
D#,d/f+4 Back Leg Sweep
,3 +Penetrating Bow Leg

B+(1+3)_(2+4) Attack Reversal

b,b+1 [b to cancel] Heaven Cannon (unblockable)
b+1+2 Indigo Punch (unblockable)


211:2:33:3:4:4:1 Tenstring

COMBOS
b,b+1 Heaven Cannon (combo starter)
,QCT+2,d/f+1+2 +Death Fist, Low Double Fist 3-hit 125pts
,(WS)+2,1,1,d/f+1+2 +SU, CC, Low Double Fist 5-hit 121pts
,4,d+4,1,d/f+1+2 +Kick, LS, Uppercut, LDF 4-hit 117pts
,D#,d/f+4,3,d/f+1+2 +Back Leg Sweep, P Bow Leg, LDF 4-hit 114pts
4,d+4,1 Kick, LS, Uppercut (combo starter)
,(WC)+4,1,d/f+1+2 +FLS, Uppercut, Low Double Fist 6-hit 102pts
(WS)+2+1,1 Slice Uppercut, Catapult Combo (combo starter)
,(WC)+4,1,d/f+1+2 +FLS, Uppercut, Low Double Fist 6-hit 96pts

------------------------------------------------------------------------------

============
| YOSHIMITSU |
============

GRAPPLING TECHNIQUES
2+4 Jawcrusher
1+3 Flying Press
QCB+1+2 Missile Press
(1+3)_(2+4) Spinning Missile Press

SPECIAL TECHNIQUES
F+2 Backfist **turns opponent around**
2~(3_D+3) P, (HK_LK)
B+1,1,1,1,1,1 Spinning Hilt Strikes
D/B+2,2,2,2,2 Spinning Fist Strikes
B+1,[1],[1],D/B+3,[3],[3],[3_f+4] SHS[s], SLS[s], SLS_Falling Tree Kick
D#,d/f+3 Spinning Sweep
4~3 Kangaroo Kick **juggles opponent**
f,f+4 Jumping Knee
u/f+3+4 Flipping Stomp
3,[4] Lightning Kick[s]
4,4,4 3HKs
f,f+3+4,[1+2],[3+4] Spiral Launch, [Spiral Dive], [Kangaroo Kick]
D/B+3,[3],[3],[3],3_f+4 Spinning Leg Sweep[s], SLS_Falling Tree Kick
B+3+4 Teleport (takes off life, 1-6 times)
(WC)+3+4 Sit Down
,(F_B_N) +(teleport forward_teleport backward_heal)

f,f+1+4,N Fake Turning Suicide
f,F+1+4 Turning Suicide (unblockable)
(WC)+1+4 Standing Suicide (unblockable)
D#,d/b,b+1 Samurai Cutter (unblockable)
u/f+1+2,D Helicopter Stomp (unblockable)
d/b+1 Shoulder Cut (unblockable)
d/b+1,N,D/B,1 Charging Shoulder Cut (unblockable)
b,b+1 Sword Thrust (unblockable)
b,b+1,N+1 Saw Blade (unblockable)

121:4::4:4::1::1:1:1 Tenstring
121:4::2::224:1::1 Tenstring
44:2::2::4::4::1::1::1::1 Tenstring
121:4::4:4::1::3+4 Eightstring
44:2::2::4::4::1::3+4 Eightstring
44:2::2:1 Fivestring

COMBOS
4~3 Kangaroo Kick (combo starter)
,(WC)+1+4 +Standing Suicide 2-hit 78pts
d/f+2 Uppercut (combo starter)
,f+1,f,f+4,D/B+3~3~3~3,f+4,f,f,d/b+1 +P, JK, SLS, FTK, SC 9-hit 74pts
,f+1,f,f+4,u/f+3+4 +P, Jumping Knee, Flipping Stomp 4-hit 56pts
,d/f+2,d/f+2,d/f+2,u/f+3+4 +3 Uppercuts, Flipping Stomp 4-hit 56pts
,f+1,f,2~3 +P, P, Spin Kick 4-hit 49pts
,f+1,f,f+4,f,d/b+1 +P, Jumping Knee, Shoulder Cut 4-hit 46pts
,f+1,f,f+4,D+3 +P, Jumping Knee, Sweep Kick 4-hit 44pts
,f+1,B+1~1,D/B+3~3~3 +P, Spinning Hilt and Leg Strikes 5-hit 39pts

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