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Chessmaster 3000 (Crack + complete documentation)

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 · 6 years ago
Chessmaster 3000 (Crack + complete documentation)
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Chessmaster 3000 crack


 

FILE: CM.EXE
Works for both v1.02a and v1.03.
ORIGINAL: 00 00 00 00 00 00 01 00 00 00 BE FF 78
CRACK : == == == == 01 == == == == == == == ==
Note: There seems to be a bug in Norton Disk Editor 6.01, so if you use it,
search for the bytes several times, using different pieces
of the search string.

FILE: INSTALL.EXE in v1.03 (which is PKLITEd, but not even extra):
NOTE: use PKLITE -x INSTALL.EXE
ORIGINAL: E8 07 F2 EB 0E
CRACK : == == == == 1E

Chessmaster 3000 Complete Dox by USA/FLT


INTRODUCTION:
~~~~~~~~~~~~~

Welcome to Chessmaster 3000! This unique chess software will provide years of fun on your IBM PC or compatible. The program has something for everybody, whether you are a novice chess player or well on your way to becoming a Grand Master.


THE CHESSMASTER 3000 PACKAGE:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In this manual, the terms select or choose refer to operations that you can do with a mouse, a joystick, or the keyboard. Select means "highlight a piece, menu, menu command, option, or item on a list". Choose means "confirm the highlighted selection and execute a command". Usually, you select something, then you choose a command.


GETTING STARTED:
~~~~~~~~~~~~~~~~

For the system requirements and installation instructions for your version of The Chessmaster 3000, see te Quick Start section of these USA DoX. After installation, The Chessmaster 3000 is easy to run.


Running the Chessmaster 3000:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To run The Chessmaster 3000 after installation, change to the disk and subdirectory where you installed the program and give the executable command as follows:

1. Type C: and press ENTER.

2. Type CD \CM3000 and press ENTER.

3. Type CM 3000 and press ENTER.

You can exit the Chessmaster 3000 with either:

Keyboard: Press ALT X and ENTER.

MOUSE: Select Game menu and Quit, then choose OK.

MOVING PIECES ON THE CHESSBOARD:

When you run Chessmaster 3000, te chess board appears wit a cursor "hand". To start playing chess immediately, move pieces on the chessboard as follows:

Mouse - Point to a piece, click and drag the piece to a destination square, then release the mouse.

Joystick - Point t a piece, click button 1 and drag the piece to a destination square, then release the joystick.

Keyboard - Press the cursor keys t position the cursor hand; press ENTER to grab the piece; press the cursor keys again to move the piece to a destination square; press ENTER again to drop piece. When using the cursor keys with the 3-D board, the piece you pick up is the one and the same square as the cursor hand, not the piece te hand is touching. You can also use the current notation to move pieces on the chessboard with the keyboard.

Note - If you move a piece and change your mind, you can return a piece to its starting square before you drop it, or you can choose TAKEBACK, LAST MOVE on the ACTIONS menu after you drop a piece. The quick keys for TAKEBACK are ALT T.


SPECIAL MOVES:

CASTLING:
~~~~~~~~~

When legal, castle by moving your King two squares toward the appropriate Rook. The Rook will move into place automatically.


EN PASSANT:
~~~~~~~~~~~

When legal, capture your opponent's pawn "in passing" by moving your pawn ahead and diagonally behind the enemy pawn.


PROMOTION:
~~~~~~~~~~

If your pawn reaches the opposite edge of the chessboard, a Pawn Promotion dialogue appears. Click or TAB to a radio button to select that piece, such as Queen, the choose Promote.


USING DIALOGUE BOXES:
~~~~~~~~~~~~~~~~~~~~~

Dialogue boxes are used throughout The Chessmaster 3000 to request or provide information. Advice and messages appear in the dialogue boxes, and every command that includes three periods (such as Save Game...) calls a dialogue box. Most dialogue boxes present options to select and command buttons to choose as explained below. Sometimes, dialogue boxes present warnings to ask you to reconfirm your chosen action (such as Quit), in which case there are usually two command buttons, OK and CANCEL.

Options - You can select and change options as needed. To select an option, you can click, press TAB to move forward, or press SHIFT TAB to move backward. For some options, you type information, such as your name; in others, you change the settings as explained below.

Radio Buttons - A group of small boxes that let you accept the default or make one other choice. Radio Buttons are mutually exclusive.

Check Boxes - Small boxes that can be selected or cleared. When a check box is selected, an X appears in the box. To clear a check, select it again and the X disappears. Check boxes are not mutually exclusive. You can select or clear any or all of them.

Slider Bars - Used to select an option setting along a continuum to some maximum numeric setting, such as 15.0 points for a Queen. The slider bar appears as a long horizontal box. You can move a slider bar as follows:

 
- Click at either end of the slide bar -

- Click and drag on te slider bar to move back & forth -

- Press The cursor keys and ENTER to choose a setting -

Scroll Bars - Used to select from all lists, such as those in the standard file dialogue. The scroll bar is similar to the slider bar except that you move a "thumb" up and down as follows:

 
- Click UP or DOWN at the top or bottom of the scroll bar -

- Click and drag on the scroll bar to move up and down -

- Press UP or DOWN and ENTER to choose a setting -

- In some cases you can press PGUP, PGDN, END, or HOME to move up and down -

Command Buttons - These are large buttons in dialogue boxes that you choose to execute or cancel the selected action. The most common command button choices are OK and CANCEL (you can always press ENTER to choose OK, or press ESC to choose CANCEL). Other buttons are labeled to describe an action, such as Move or Promote. To choose a command button, click it or TAB to it and press ENTER. In these docs, command buttons are described in dialogues where they appear.


STANDARD FILE DIALOGUE:
~~~~~~~~~~~~~~~~~~~~~~~

The standard file dialogue displays a scrolling list of directories and files. There are a number of menu commands that let you load, save, import, export, analyze, or delete a file. These commands call the standard dialogue file, which works as explained below.

Note - In Chessmaster 3000, many files such as gams, tournaments, and computer personalities, are saved with a 32-character long description (such as Fred vs Barney October 15), rather than with a DOS filename that includes an 8-character description, a period, and a 3-character extension. The only files that must be saved with DOS filenames are those for Import, Export, or Analysis, Save Results.


The Standard File Dialogue includes these features:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Edit Box - You can type the name of the file you want or use the following options instead:

- File List - Choose a file from a list of named files in the selected directory by double clicking the name or pressing cursors and ENTER.

- Directory and Drive List - Accept the default directory or choose another directory by double-clicking the desired directory or by pressing cursor and ENTER.


After you select a file, choose the displayed command button as follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Load - Load the game or tournament; used for loading and importing games and tournaments.

- Save - Save the game or tournament; used for saving and exporting games and tournaments.

- Delete - Delete the game or tournament.

Or you can click Cancel (or press ESC) to abandon the load, save, import, export, or delete action.


MENU QUICK REFERENCE:
~~~~~~~~~~~~~~~~~~~~~

With the Chessmaster 3000, you can use these keyboard actions to interface with the software and use its commands:

- Press ESC to open and close the menu bar, to cancel a partially entered move, and to cancel a dialogue box.

- You can also move pieces by typing the current notation, such as e2e4.

- Press BACKSPACE to correct mistakes

You can use Quick Keys by typing ALT and the indicated letter to choose these menu commands without opening a menu:

 
ALT - A: Detailed Advice
F: Force Move
G: Switch Sides
H: Quick Advice
L: Load a Saved Game
N: New Game
P: Panic Button
R: Replay Last Move
S: Save Game
T: Takeback Last Move
X: Quit
1: Clock WIndows
2: Thinking
3: Move List
4: Captured Pieces
5: Best Variation
6: All Legal Moves
7: Annotation
8: VCR Controls
C: Close All

ALT INS: Simulates the left mouse button. Use in multi-threaded move list branching.
ALT DEL: Simulates the right mouse button.


GAME MENU:
~~~~~~~~~~

Use the game menu to get help, to play, load, save, import, and export games, to save your customized settings, to print information, and to exit the game.

F1 - HELP - View online help. Scroll to find a topic, then double-click it.

ALT N - New Game - The game clocks are reset to 00:00:00. White moves first.

ALT L - Saved Game - Load a game that you saved. In this case, the standard file dialogue appears. Type a long description and press ENTER, or select the directory and name, then choose Load.

ALT 8 - Classic... - Load one of 150 classic games of chess to review its moves and strategies. Use the Windows menu VCR Controls to rewind, play, or fast forward the game.

Import - If your chess database software can export its games or positions to an ASCII file, The Chessmaster 3000 can import them. Use the commands below to load move lists and board positions from ASCII files THAT were created on your chess database software or downloaded from an information service. In any case, the standard file dialogue appears. Type a path and press ENTER, or select the directory and game description, then choose Load.

- ASCII Move List... - Use this command to load a move list (an entire game) in ASCII text format. The format must include a line for White and Black, although actual names are optional. Following lines show moves in one of five notations. You must use the notation that was used to save the game and which The Chessmaster 3000 can read. On each line, you must put some spaces between White and Black moves; line numbers and annotations are optional. If White has an annotation, then the Black move is written as three dots (...), followed by the annotation. After the annotation, the White move is written down by three dots followed by the Black move, such as ... c6 (see below). Black annotations do not involve any dots (see below). If an annotation is longer than one line, each additional line must start with a semicolon (;). Spacing is not of particular importance for a user's edited files, as long as each line has some space between the White move, the Black move, and any annotation.

 
Example:
~~~~~~~~
Morphy
Duke of Brunswick
d4 Bg4 - This is a annotation for Black.
;the second line begins with a semicolon
Nc3 ... - This is a annotation for White.
;Black's move is shown by 3 dots (...).
... c6 - Black's countermove with White's previous
;move of Nc3 replaced by three dots (...).

ASCII Board Position:
~~~~~~~~~~~~~~~~~~~~~

Load a board position in ASCII text format. Spacing is not particularly important as long as each square is identified; use the pieces initials or 2 dashes -- for a blank square as shown below. White initials are: WP (Pawn), WR (Rook), WN (Knight), WB (Bishop), WQ (Queen), WK (King). Black initials are BP, BR, BN, BB, BQ, BK.

 
Example:
~~~~~~~~
BR BN BB BQ BK BB -- BR
BP BP BP -- -- BP BP BP
-- -- -- -- -- BN -- --
-- -- -- BP BP -- -- --
-- -- -- -- WP -- -- --
-- -- -- WP -- -- WP --
WP WP WP -- -- WP -- WP
WR WN WB WQ WK WB WN WR

Forsythe Board Position:
~~~~~~~~~~~~~~~~~~~~~~~~

Load a board position in Forsythe notation. This ASCII Chess format lists chessboard positions by rows (ranks) separated by slashes (/). Black pieces are identified by lower case letters (p, r, n, b, q, k); White pieces by uppercase letters; blank squares by numbers (1-8). Where rows are completely empty, /8 is used. If multiple rows are empty, multiples of 8 can be used as shorthand. The first example below shows this nicely with the starting setup in Forsythe notation where the four middle rows are empty (/32).


Examples:
~~~~~~~~~

rnbqkbnr/pppppppp/32/PPPPPPPP/RNBQKBNR

The example in the Import ASCII Board Position above, would be recorded in Forsythe as:

rnbqkb1r/ppp2ppp/5n2/3pp3/4P3/3P2P1/RNBQKBNR


EXPORT:
~~~~~~~

Save an ASCII file with the moves or chessboard positions to transfer to another system or user by selecting a command below. In any case, the standard file dialogue appears. Select the drive and game description to export, then choose save. You do not need to add an extension (.TXT) as the program does this automatically.


FILE TRANSFER:
~~~~~~~~~~~~~~

Use this command any time a saved game or tournament is created in another directory, on another disk, or on another computer. This command takes care of the problem with the DOS copy command, which can overwrite existing game files. The File Transfer dialogue appears. Select the From directory, the To directory, and the File Type (Games or Tournaments), the choose Transfer Files.


Settings:
~~~~~~~~~

Save or restore the defaults by choosing one of the commands:

- Save Current - saves any changes you made to the game settings this session, such as window placement, opening book, notation, teaching, sound, blindfold, board design, interface colors, and so on. The next time you run the program, these values are used.

- Restore Toolworks - restores original defaults shipped by The Software Toolworks, Inc.


PRINT:
~~~~~~

Print information about your games or progress by choosing one of these commands:

- Move History - Prints the move so far in the current game. The name of each player appears at the top of te list, followed by all moves in the current notation.

- Board Position - Print the current board position. A IBM Graphics, HP Laser or compatible printer reproduces the screen graphics; other printers use text characters.

- Printer Setup - Accepts the defaults, None and PRN, if you have no printer, or identify your current system printer and the serial port to which you attached the printer. Select one radio button each for Type and Port, then choose OK.


PLAY MENU
~~~~~~~~~

Use the play menu to identify the players, play time controls, rules, and style of play by selecting the following commands. For commands that call dialogue, you can choose cancel or press ESC to abandon commands.


WHO PLAYS:
~~~~~~~~~~

Pick the players ad assign sides of the chess board. The select players dialogue appears. Select these options then choose OK:

- Players - Select one of these radio buttons to add Type for each player:

- Human vs Computer - Play against a computer personality

- Human vs Human - Play against a friend (or enemy)

- Computer vs Computer - Two computer personalities play each other.

- White Player - Choose Select...to identify who plays White
- Black Player - Choose Select...to identify who plays Black


PLAYER STYLES:
~~~~~~~~~~~~~~

Create, modify, or delete your own computerized opponent personality by selecting one of the commands below. You cannot change or delete a Toolworks personality, such as Newcomer, however, you can use a Toolworks personality as a basis for a new opponent, which you then save under a new name.

- Create - Use this command to create a personality for a computer opponent. Depending on your selections, you can create a powerful chess player, an incompetent one, or a simulation of a particular human component that you want to beat! The Modify Personality dialog appears. Select the options below as needed, then choose Save:

- Edit Box - In the long horizontal field at he top of the screen, type a name for your characters, such as Proteus (the personality for the purpose of these instructions).

- Material Points - The default material points for Chess pieces are Queen=9, Rook=5, Bishop and Knight=3, Pawn and Center Pawn=1. With this option, you can alter the wa Proteus calculates points for his own and his opponent's pieces. To change the point values from the computer personality's "view", select a radio button, then move the slider bars (the range is 1.0 to 15.0 for all pieces). The radio button from left to right correspond to Queen, Rook, Bishop, Knight, Pawn, and Center Pawn.

- Treat Draw As - Many times during chess tournaments, a player only needs a draw to win. Other times, a player needs an outright win. This option lets you create a personality that considers a draw as good as a win, as bad as a loss, or just a tie. The setting here also affects how Proteus reacts when a draw is offered.

- Attacker vs Defender - Move the slider bar to set Proteus' tendencies to capture pieces. As an attacker Proteus tries to capture pieces and reduce their numbers as much as possible. As a defender, Proteus tries to do the opposite - avoid exchanges where it is optional.

- Material vs Positional - When computer personalities and humans evaluate a chess position, they consider both the material values of pieces on the chessboard and overall positional attributes, such as pawn structure, attack potential, piece mobility, forks, and so on. Move the slide bar to set whether the computer personality emphasizes Material, Potential, or a balance of both.

- Vision - A human's ability to see all possible moves and countermoves is not perfect. Novice players in particular often miss seeing a key countermove to a given move. This option simulates this human trait. When se at 100%, Proteus will be able to see and evaluate all possible moves and countermoves, time permitting. When set at 50%, Proteus will miss seeing about half of the moves. Select anywhere from 40-100%.

- Book Depth - This option determines Proteus' depth of knowledge of the opening book lines (moves at the beginning of the game). If you don't want Proteus to use the opening book at all, set this to zero. Move the slider bar to set the number of opening moves ahead that Proteus can visualize at the beginning of the game.

- Deep Thinking - Select (X) or clear this check box. When this option is selected, Proteus "thinks" while you play, and looks as far ahead as possible in the allotted time, being very advantageous to Proteus.


RESPONSE CONTROLS:
~~~~~~~~~~~~~~~~~~

Use this command to make both players use the same time controls, or to set different time controls for White and Black. Select a Mode (same or separate) and a Play Level, the choose Configure... to change the selected time controls.


You may select one mode:
~~~~~~~~~~~~~~~~~~~~~~~~

- Same Response Controls - Select this radio button if you want both players to have the same response controls.

- Separate Response Controls - Select this radio button to impose different time controls on the two players. You may want to use this capability to compare how two otherwise equal personalities fare against EACH other when one has more time to think. You may also want to set up tournament time controls for yourself (40 moves in 120 minutes) but your computer opponent moves faster (120 moves in 120 minutes).


You may select one play level:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Fixed Time - Specify the average number of seconds a computer personality will use when making a move.

- Fixed Depth - Specify the maximum half-moves (or "plies") a computer personality looks ahead while thinking.

- Time Controls - This TOURNAMENT style setting applies to both human and computer players. Specify the number of moves a player must make in a certain time. If a player fails to make the minimum number of moves, the player "loses on time".

- Minutes Per Game - Specify how long each player may take to complete the game. If either player exceeds on time, the player loses on time.

- Note - While adjusting the above response controls, you can hold down ALT to increase or decrease in increments of 10.

- Infinite - When on, a computer personality won't move until you select Actions menu, Force Move (or press ALT F). Remember, the longer you let the personality think, the better it plays! This option does not apply to human players.

- Equal Time - When on, a computer personality takes about the same amount of time to move as its opponent, based on average time per move.

GROUND RULES:
~~~~~~~~~~~~~

Set some basic rules of play. In the ground rules dialogue, select options, then choose OK.

- Touching Pieces - Select one radio button (Allowed or not Allowed). When touching is allowed, you can start to move a piece and change your mind. When touching is not allowed, players must move any piece that they touch which is the standard in tournament games.

- Announce Check - Under the strict rules of chess, announcing check is not required. When you select this check box, the program announces the opening book line as soon as enough moves are made to uniquely identify a given line. When you clear this check box, the program does not announce checks.

- Announce Openings - When you select this check box, the program announces the opening book line as soon as enough moves are made to uniquely identify a given line. When you clear this check box, the program dos not announce identifiable opening lines.


BLINDFOLD CHESS:
~~~~~~~~~~~~~~~~

Use this command to experience the most difficult form of chess in which you must remember moves without seeing them on screen. Even advanced players have difficulty playing with a blindfold, so don't get discouraged if you try this command!

- Off - Blindfold is off (default). All pieces are displayed normally.

- Hide White - Just hide the White pieces.

- Hide Black - Just hide the Black pieces.

- Hide Both - Hide all pieces.


TOURNAMENT:
~~~~~~~~~~~

Create, schedule, play, save, view, or delete a "round robin" tournament in which up to 8 participants play every other participant in turn for a specified number of rounds (rounds are the times each participant will play each other).

- Create... Create a round robin tournament and pick your own players! Double click to remove a player or to add a player.

- Champion Play - Experience the pressure of championship chess play! When this is on, you can't take back moves, you must move the first piece you touch, and you lose the game if time runs out. If you win a championship game, you can print a certificate if you have a printer set up.


ACTIONS MENU:
~~~~~~~~~~~~~

Use the Actions menu to switch sides, force a move, take back a move, replay a move, resign, offer a draw, adjourn, or pause the match.

MENTOR MENU
~~~~~~~~~~~

Use the Mentor Menu to ask for advice, analyze your game play, get end game solutions, use online tutorials, rate your play, practice opening lines, and set up pieces to practice specific moves.


LOOK AND FEEL MENU
~~~~~~~~~~~~~~~~~~

Use the Look and Feel Menu to select your board display, chess set, screen colors, teaching mode, preferred chess notation, move lists, quick feature entry, and sound effects. The game will let you open up to 8 onscreen windows from the Windows menu.


Go PLAY CHESS!
~~~~~~~~~~~~~~

Now that you are familiar with The Chessmaster 3000 interface, menus, and commands, its time to start playing chess!

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