Tracing the Legendary Journey of the Magi: From Persia to Cologne

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Lost Civilizations (@lostcivilizations)
Published in 
 · 10 hours ago
Figure 1 - The Magi in the mosaics of Ravenna.
Summary 0 – Introduction: The Magi in the Synoptic Gospels. 1 – The Magi in apocryphal texts. 2 – The number and names of the Magi. 3 – How long did the journey last? 4 – The Magi and symbolism. Steganographic writing of the myth. 5 - The star at the origin of the myth. 6 – Hypothesis of a Nova or Supernova: E-A and the fish-man. 7 – Hypothesis of the celestial conjunction. 8 - Where was the cave of the Nativity located? 9 – Who were the Magi in reality. 10 – Developments of the Italian story. 0 – Introduction: The Magi in the Synoptic Gospels Once, around the time of Epiphany, I wondered who the Magi were, what their names were, and mos...

Tomb from the Middle Kingdom discovered in the Assasif necropolis

The burials have yielded bracelets, amulets, necklaces, and copper mirrors.

Pharaoh's profile picture
Published in 
 · 16 hours ago
Funerary items from the Middle Kingdom tomb found in Assasif
The joint Egyptian-American archaeological mission working at the South Asasif Conservation Project has made an unprecedented discovery, uncovering the first tomb dated to the Middle Kingdom (approximately 2055-1790 BC) found in the Assasif area. This is a series of completely sealed burials that offer new and interesting historical details. The burials have yielded bracelets, amulets, necklaces, and copper mirrors. The Assasif necropolis is located on the west bank of the Nile, opposite ancient Thebes. It is a valley that climbs towards Deir el-Bahari, near the mortuary temple of Hatshepsut. During the clearance of debris on the southern...

SA COJA IN DI DI HOI

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Published in 
 · 1 day ago
SA COJA IN DÌ DI HOI Po chini est attentu meda a is "sissis e a is nossis" (a is problemas) de sa famìglia d'est fàcili a cumprèndi ca "custa barca" faid' aqua de dogna patti. Hoi, medas - finz'e tra is cristianus - scerànta sa "cunvivèntzia", tra issus, sa coja scètti civìli e pagus meda si cojanta ancora in Cresìa. In dun' intervista cosa mia, pubblicada in su giornali de dogna dì "La Nuova Sardegna" de su 1° de mes' e austu de su 2005, in sa pagini 16, est' istettìu beni nau - a firma de Mariu Girau - ca: "Anche nella nostra isola - aggiunge Zuncheddu - la mentalità laica e divorzista tanto diffusa, mentre induc...

BENEDIZIONI SOLENNI DE SA SPOSA E DE SU SPOSU

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Published in 
 · 1 day ago
BENEDIZIONI SOLENNI DE SA SPOSA E DE SU SPOSU (3ª Formula) (Su sacerdotu, (furriau facci a is sposus), a manus giuntas, narat): Fradis carissimus, invocheus asuba de custus sposus, Efis i Simona, sa benedizioni de Deus: issu chi hoi ddus hat unius, ddus accumpangit sempiri cun sa protezioni Sua. (Pustis, cun is brazzus allargaus, sighit): Babbu santu, criadori de s’universu, chi has formau s’omini e sa femina a immagini tua, e has postu asuba de sa primu famìglia su signali de sa benedizioni tua, castia cun amori Efis chi hoi si unìt a Simona cun su sacramentu nuziali. Arrùat asuba de custus sposus sa ricchesa de is benedizionis tuas, po ...

The extraterrestrial hypothesis

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Lost Civilizations (@lostcivilizations)
Published in 
 · 2 days ago
The extraterrestrial hypothesis
Gods from Eden The first dates back to the year 18,617,837 BC; the last to 607 BC: we are talking about the landings of extraterrestrial peoples who would have aided the evolution of our civilization, if not actually "created" man through daring biogenetic operations. Among the various pseudo-cults related to UFOs, the so-called Extraterrestrial Hypothesis is undoubtedly the most popular. At the origin of human civilization, there would be a visit - indeed, several visits, as you will read in this same entry - by an alien people, just as various mythologies claim when they speak of "Gods from the Sky." The space visitors would have provi...

2.3: CD-ROM Optimizations

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Published in 
 · 2 days ago
This chapter details some of the usual tricks and techniques for optimizing the CD-ROM image of your project, to help improve load times and possibly helps reduce wear on the CD-ROM pickup in the console itself. Data Ordering Data in a CD-ROM is normally stored in a linear fashion and no file is ever fragmented, somewhat similar to a record. A common method of improving loading performance is by ordering files in a manner that frequently used files are placed close together. This reduces the amount of time it takes to seek between files. Data ordering is typically controlled in BUILDCD and MKPSXISO by when in the script the file is specif...

2.2: Reading a file from CD-ROM

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Published in 
 · 2 days ago
This chapter details how to read a file from the CD-ROM, loading the contents into system RAM using the CD-ROM library. PSn00bSDK Compatible: Yes Tutorial Index Initializing the CD-ROM Locating a file in the CD-ROM Reading File Contents Simple File Read Function Image Loader Example Building the ISO image Conclusion Initializing the CD-ROM Initializing the CD-ROM library is accomplished by simply calling CdInit() . This function must be called after calling ResetGraph() and before any CD library related function. If you intend to use the SPU you must call SpuInit() immediately before calling CdInit() . Once the CD-ROM library is initializ...

2.1: About the CD-ROM

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Published in 
 · 2 days ago
This chapter describes the CD-ROM subsystem of the PlayStation hardware such as specifications, capabilities and limitations of the hardware. This chapter also teaches the basics of using the CD-ROM subsystem in your PlayStation projects, common optimization methods and more. Tutorial Index The CD-ROM Mod-chip Requirement Methods of accessing the CD-ROM The CD-ROM Before delving into how to use the CD-ROM subsystem in your projects, it is best to first understand the hardware first. You should know by now that the CD-ROM subsystem uses CD's and that it can read either CD-ROMs and CD-Rs. But getting the latter to read reliably requires...

2.1. The Principles of PlayStation 3D

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Published in 
 · 2 days ago
Among the most defining features of the PlayStation when it first debuted in 1995 was its ability to handle 3D graphics in real-time and was among the first consoles that really brought real-time 3D visuals to the home console scene. Something that was previously only really seen in arcades and personal computers of the time. This chapter will go over the 3D graphics architecture of the PlayStation to fill-in the programmer to better grasp the chapters that follow in this section. Also of note, these chapters expect the programmer to posses prior knowledge of at least some level of 3D graphics programming, so one may want to brush up on t...
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Thank you! I've corrected the date in the article. However, some websites list January 1980 as the date of death.

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