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Interview with Loopy

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Published in 
 · 4 years ago
Jay Lanagan - May 26, 1999 How or what was it that interested you in emulation, particularly to write an emulator? A few years ago someone showed me an Apple2 emulator. It's a computer I played with a lot when I was younger, so naturally I got a big kick out of it. The source code was distributed with the emulator, so I learned how it worked and decided I could make one myself. As far as LoopyNES goes, what do you see yourself doing to it in the near future? What would you like to add the most? I think what it needs most now is more mapper support. It handles relatively few mappers, compared with the other popular emulators out there...

Futing among the Ranks

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Published in 
 · 4 years ago
Luke Sneeringer - March 17, 1998 Okay, this is getting kind of old now. There are currently four groups translating Square's NES Japanese Final Fantasy 3 . That's at least three more than we need! I don't know how many people Square assigns to translating their games, but there must be at least 100 people in these various groups translating the same game. Not only this, but each group seems to be angry at all the other groups. For no good reason; they're just all mad at each other! Neo Demiforce, authors of the newly-completed Final Fantasy 2 translation that is receiving so much attention, have recently badmouthed both A...

NCO: Nintendo Crack Operations

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Published in 
 · 4 years ago
Luke Sneeringer - March 16, 1998 Nintendo has threatened lawsuits against many of the key players in Nintendo emulator: Y0SHi with his SNES doc, Jerremy Koot with the now returning SNES '9x, and others. Many feel angry at Nintendo for their actions, although what they are doing seems perfectly reasonable and normal to me. Okay, I know that both SNES '9x and Y0SHi's document are technically legal -- emulators themselves aren't illegal, and documentation on console systems certainly isn't. Maybe Nintendo doesn't have grounds for a lawsuit, maybe they do. That could be debated. What I will say is that Nintendo has a ...

Atmospheric Heights No More

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Published in 
 · 4 years ago
John den Hartog - Feb. 22, 1998 Atmospheric Heights had been a very successful Arcade emulation site that had received great media attention and lived a great life. Unfortunately, for the reasons stated below, John den Hartog pulled the plug on his site. This message is archived in rememberance. Just a few minutes ago I received notice from Pairnet.Com (my 200MB server space sponsor), in which was stated that my files would be password protected for 30 days. Following just that were about 60 mails (and thats within a few hours folks!) complaining about the password protection. Of course, as you might understand, my pages can't handle...

Dynamic Recompilation

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Published in 
 · 4 years ago
Jeremy Chadwick - February 15, 1998 The following conversation was logged on February 14th, 1998 and deals with dynamic recompilation. The views of Jeremy are not the views of God. Some people usually think it is =) Hiya Jer! Heya I've been really curious about something in emulation that I believe you once thought about... Executor was the first emulator that I was aware of the used dynamic recompilation. Now, it seems that the N64 emulation scene wants to use this method. Do you understand what goes into dynamic recompilation? Yup I've considered it prior to VeNES. In fact, the first idea I had about emulation was doing 'dy...

Parodius.com Comes Back!

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Published in 
 · 4 years ago
Jeremy Chadwick - January 29, 1997 After our previous IPP, Dynamik Networking, lost their T1 *TWICE* (from two different T1 providers, none the less!), we had no possible way to redirect parodius.com accesses to another site. The reason for this is due to Dynamik Networking not even being able to provide working DNS, a *VERY* mediocre task. That's why whenever you'd try to visit anything on parodius.com, nothing would work. Not to point fingers, but this is *NOT* our fault: it's the fault of Dynamik Networking. PRESENT : I will try to be optimistic, stating what's going on: After months of being completely out-of-touch wi...

Why Can't We Have Fast PSX/N64 Emulators

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Published in 
 · 4 years ago
Lost Soul - October 30, 1997 Recently (the past 2 years), many emulators for various machines have appeared, those are great events for all the emulator lovers, those who like to recall their memories of 'the best' video games as they remember, and of course the console gamers. It seems that those who when born during the '80 aren't satisfied with the current emulators, they want to have emulators for the most recent consoles, they want to save some money (they actually don't save a thing, since they could buy a well equipped console with many games for the same money they paid for their computer) in playing on emulat...

Silouette: The Story

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Published in 
 · 4 years ago
Anonymous - January 1, 1998 Silhouette is the product of internal Nintendo research over several years. In my opinion, the history of Silhouette is nothing short of fascinating, so please read this document at least once before you throw it in the trash. Originally developed under the code-name "Mirage" and designed to serve as a Super Famicom development environment, Silhouette has been modified into a working Super Nintendo emulation environment which rivals the best efforts of any public development. Adequate explanation of Silhouette requires a step back to the original days of Super Famicom development. The first batch of games for ...

OAAF and Y-O-U

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Published in 
 · 4 years ago
Dale Maxfield - December 10, 1997 On April 28, 1997, Intel Corporation announced a hardware specification for coin-operated video games based on the Pentium® II processor. Delivering the quality of traditional arcade entertainment, games based on open arcade architecture PCs could be enhanced with new features, such as multiplayer interaction and Internet access. Coin-operated systems based on Intel's Pentium II processor are expected to be in arcades by the end of the year. Intel announced the hardware specification at the Computer Game Developers Conference and showcased three Intel Architecture-based coin-operated games: Interacti...

The Past of SNES '9x

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Published in 
 · 4 years ago
Luke Sneeringer - November 1, 1997 A few months back, when no SNES emulator yet had sound and SNES '9x did not yet exist, there were two main emulators that were rivals for the gold medal; the first place trophy as the greatest of the SNES emulators.The first was ESNES, written by Lord ESNES. This emulator was created as a college project, and Lord ESNES learned C++ and ASM while he wrote it. He continued it for no reason besides fun, and it still holds a place in the emulation community. The other was SNES '96, written originally by Jerremy Koot and then discontinued (somewhat), and later handed to Gary Henderson. This emulator ...

The End of SNES '9x

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Published in 
 · 4 years ago
Chris Hickman - October 30, 1997 " Everyone loves a scandal !" Humans seem to love excersizing their natural tendancies to take sides in debates and arguments. When a national debate is held and multiple news sources are used, people choose sides dependant on many different criteria. News presentation is very important, and while bias is usually avoided, in many cases including the Princess Diana case, bias is inevitable. When moral issues are brought up concerning the emulation scene, people are always happy to assume their roles as the "protectors of the ROM beggars", "upholders of the elite," and countless other sterotypes. In this ca...

Super Nintendo Emulation Ego

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Published in 
 · 4 years ago
Jeremy Chadwick - October 23, 1997 Gary: You know who I am. I won't even bother to go into the details about that; you're not stupid. You know who I am, what I do, and what I stand for. However, the one thing I doubt you know is that I work for Electronic Arts (UK). And I'm sure you know what I'm Emailing you about -- well, maybe not you in specific (for the first part, but yes for the latter). Read on and you shall see. First off, I'd like to congratulate you, as part of the SNES9x team, for being able to work together with everyone efficiently and effectively to produce a great product -- a free product. SNES9x is g...

Interview with Duddie

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Published in 
 · 4 years ago
Chris Hickman - October 31, 1997 Could you please tell us your name and your role in emulation? PSEmu author... :) How did you discover emulation? It was a long time ago.... I have got Speccy (my favourite computa) emu for Amiga or PC (can not remember right now....) and.... it was really awesome... really slow... like PSEmu nowadays... but it was usable... What made you want to start creating PSEmu? I wanted to show up myself on emu scene.... so... here I'm!!!!! And why PSX??? Simply... there were no PSX emulator!!!!! So.. it is better to make a new emu, even working partially than creating an emu clone.... EMU of EMU???? How long ha...
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Great Games Never Die

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Published in 
 · 4 years ago
PC Gamer - September 21, 1997 PC Gamer, October 1997 issue, page 84. "Great Games Never Die... ...They just live forever on the Internet " If you've been around videogames for a long time, the "old" games in the story above (note: reference to companies releasing packs of games) might not strike you as classic just yet. For some of us, classic games may mean real industry antiques, such as Wizardry I on an Apple II, Little Computer People on the Commodore 64, or Missile Command on the Atari 2600. But too many of those systems have seen the end of the road, ending up in trash heaps, Goodwill bins, or garage sales when a moment of clea...

C/Net Central's Feature on Arcade Emulators

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Published in 
 · 4 years ago
C/Net - Sep. 14, 1997 Lady Announcer Ya know, retro 70's wasn't good enough. Now 80's nostalgia is back with a vengeance. Richard Tell me about, my Lionel Richie collection I have finally transfered to digital audio tape. Lady Announcer Well, Richard, your not the only one caught up in 80's nostalgia. I mean god knows I love my bow wow wow albums, and game programmers figured out how to play the old arcade games, like Pacman, Asteroids, and a slew of others on the PC. Desmond Crisis Pacman, Frogger, and of course -- Donkey Kong! Remember these arcade games? The arcade games you wasted countless hours and your hard ear...

Shadow's First Date

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Published in 
 · 4 years ago
Demi - August 27, 1997 The following article was sent from Demi as a good humored parody of the recent statement made by Shadow. Just grin! A while ago, Shadow was concerned with the well-being of his social life, afraid of the possibility that his life on IRC was taking up too much of it. So, with the help of yours truly, he was well on his way to having his first very own blind date. As told through the eyes of Shadow himself, take a look at what happened! Preparing For the Date I was so excited when I heard I was going to be going out on my very first blind date. her name was LeQisha, and she was from the ghetto, but I didn't let ...

Shadow Takes a Break

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Published in 
 · 4 years ago
Derrik Sobodash - August 24, 1997 Shadow's Summary of the Past Week Okay, to begin with, from RPGe feedback alone, I get about 63 messages per day. I attached an average intelligence message below (ask Thermopyle if you think I made it up). " Hi, I've been a fan of RPGe fo a while now and I wanted to know why you quit the FFVe translation, there hasn't been an update in 9 days! Anyway, when you finish it, is there any way you can help square translate FF7 any faster? Thanks, keep up the great work. " Now that makes up 50% of my email. The next 26% goes to you suck dick mails. An example is below (I've seen it so many time...

Shadow Dragon interviews Som2Freak

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Published in 
 · 4 years ago
Alan Dykes - July 21, 1997 Please tell us your name. I'm SoM2Freak! =) Err, well...that's what everyone around here calls me. ^_^ Alright, what do you do in the EMU scene? Hmm...well, I make scripts of games, translate that, and convert the text in ROMs along with certain groups that I'm in. What projects are you currently working on? On NES: Final Fantasy II and Final Fantasy III.On SNES: Final Fantasy V, Seiken Densetsu 3, and Treasure Hunter G. Those last two are script only at the moment. Okay, who helps you with these translations? Many people, like BiGWieRD with his X-Tools and D for his endless help with assembly and p...

Archaic Arcade

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Published in 
 · 4 years ago
Marshall Dickson - July 7, 1997 This is the first in a series of articles reminiscing about the early years of video games. Before Nintendo & Mario, Sega & Sonic, and Body & whatever that mascot/bandicoot thing is, there was ATARI, Mattel, Magnavox, Coleco, and a slew of others jockeying for time on your television screen. Jouney with me back to the glory days of home video game systems. Step into the...ARCHAIC ARCADE. We will start with everyone's favorite machine, the Atari Video Computer System (VCS), affectionately known as "The 2600." Originally released in 1977, this is the Godfather of living room games. Sure t...

Yoshi Addresses IRC Lameness

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Published in 
 · 4 years ago
Jeremy Chadwick - July 11, 1997 I'm sending this to you at about 2:30AM, since I just got home from being out. I work so much, I rarely have time to be on IRC. Which brings me to my letter (which FYI, I'm typing real-time; I did not type this prior to right now). It's recently been brought to my attention that there's someone on IRC (EFNet) who's attempting to impersonate me. It was bound to happen sooner or later. It doesn't surprise me. For those of you who aren't "network aware," some DNS (Domain Name Servers: things used to convert a site to a number. You know, parodius.com = 206.190.135.249, etc.) servers...
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