#xxx12

HOW TO READ A .BMS/.BME WITH A NOTEPAD AND A BRAIN

Dreamcast's profile picture
Published in 
 · 3 years ago
... u? #00412:00000000000000005F0000001A000000E3 At measure 5 ( #004 = MEASURE #5 ), The following variables are to be called in the Blue Key 1 section ( #xxx12 = Blue Key 1 ): 00,00,00,00,00,00,00,00,5F,00,00,00,1A,00,00,00,E3 Where each note is assumed as (in this strange case) a seventeenth note. Therefore, the simulator must play the keysound of variable 00 in the first seventeenth note, then another 00 in the second seventeenth note, etc. And you're done! See, that wasn't so hard, was it? But you think I'm forgetting something. Actually, two things. Well, I'm not, so shut up. That code always apply to everything you see in the KEYL ...
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