Technique for the Phong shading based on linear interpolation of angles
@DrWatson
Published in
atari
· 10 months ago
released 3-30-95 by Voltaire/OTM [Zach Mortensen] email: mortens1@nersc.gov IRC: Volt in #otm, #coders INTRODUCTION Realtime phong shading has always been a goal for 3d coders, however the massive amount of calculations involved has (until recently) hampered progress in this area. When I first heard the term 'realtime phong shading' mentioned about 6 months ago, I laughed to myself at what I perceived was an oxymoron. In my experience at the time (derived from reading several 3d documents), phong shading required a tremendous amount of interpolation and one square root per pixel ...