#otm

Technique for the Phong shading based on linear interpolation of angles

DrWatson's profile picture
Published in 
 · 10 months ago
released 3-30-95 by Voltaire/OTM [Zach Mortensen] email: mortens1@nersc.gov IRC: Volt in #otm, #coders INTRODUCTION Realtime phong shading has always been a goal for 3d coders, however the massive amount of calculations involved has (until recently) hampered progress in this area. When I first heard the term 'realtime phong shading' mentioned about 6 months ago, I laughed to myself at what I perceived was an oxymoron. In my experience at the time (derived from reading several 3d documents), phong shading required a tremendous amount of interpolation and one square root per pixel ...

New approx. technique for Phong shading model based on linear interp. of angles

DrWatson's profile picture
Published in 
 · 11 months ago
... shading model based on linear interpolation of angles released 3-30-95 by Voltaire/OTM [Zach Mortensen] email - mortens1@nersc.gov IRC - Volt in #otm, #coders INTRODUCTION Realtime phong shading has always been a goal for 3d coders, however the massive amount of calculations involved has (until recently) hampered progress in this area. When I first heard the term 'realtime phong shading' mentioned about 6 months ago, I laughed to myself at what I perceived was an oxymoron. In my experience at the time (derived from reading several 3d documents), phong shading required a tremendous amount of interpolation and one square root per pixel ...
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