GP32 and Pseudo Two Layers Screen Mode
@sang
Published in
GP32
· 8 months ago
... ques and even split screen effects can be applied. The Dual Playfield screen mode works on 4, 8, and 16 bits color depths. The following text is from #gp32dev irc channel (that I wrote in a frustration and rage at 02:38am): [2:38] spiv|ZzZz well doods.. to enable pseudo usefull for nothind mr.spiv (tm) two layer screen mode with annoying transparency just pump the frame refresh rate over 100Hz and flip two framebuffers every 0.01sec.. to get the other layer to appear to "foregroung" layer set intensity bit to 1 for those colors it uses.. by copying palette on every frame buffer flip you get easily 32 colors 4bits screen mode [2:39] spiv|ZzZz worx ...