#WAV01

HOW TO READ A .BMS/.BME WITH A NOTEPAD AND A BRAIN

Dreamcast's profile picture
Published in 
 · 3 years ago
... ays a two-digit number (or letter. explanation later...) and tell it to play SUCH AND SUCH file whenever you tell it to. So, an example would be: *---#WAV01 kickdrum.wav *---This means that whenever there's a section in the .bms/.bme that asks for a 01 in the keysound section, the simulator will then play the file kickdrum.wav, under two conditions: (1) IF AND ONLY IF the player actually presses the key, or (2) IF AND ONLY IF the digit called is in the Always-autoplay section. *---Confused with those new vocabularies? Read on and you'll understand what the hell I'm babbling. *---The **, or the two-digit number (or letter), ranges fr ...
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