HOW TO READ A .BMS/.BME WITH A NOTEPAD AND A BRAIN
@Dreamcast
Published in
Dreamcast
· 3 years ago
... ---I'm not quite sure about this, but I think this specifies the maximum notes you can get in this song. So values from 0 to 9999 works, I guess. #VOLWAV ??? *---I don't know the actual specifier, but I have a hunch this tells the simulator to decrease or increase the volume of the bgm with/out keysounds. #STAGEFILE xxx.yyy *---specifies the "preview" graphic of the song. Think backgrounds in DDR. This will be shown after you choose the song, during the loading of keysounds and bganimations, if available, and will disappear when the song starts. xxx.yyy specifies the filename and filetype respectively. I think you can also use directory ...