HOW TO READ A .BMS/.BME WITH A NOTEPAD AND A BRAIN
@Dreamcast
Published in
Dreamcast
· 3 years ago
... mount of difficulty (stars) of the song. Some simulators, from my experience, can support values above 9, but let's not be that stupid, shall we? #MIDIFILE xxx.mid *---This tag is optional if a bgm .wav/.mp3 already exists. Specifies the MIDI file to be played at the beginning of the song. MIDI file must be in the same directory where your .bms/.bme exists. *---EXTENSION HEADER #RANK # *---specifies # ( 0 to 3, where 0 is Very Hard, 1 is Hard, 2 is Normal, and 3 is Easy) as the "rank" of the song. I don't know the exact function, but I don't think it'll tell the simulator to change the judge setting. #TOTAL ### *---I'm not ...