#BMP01

HOW TO READ A .BMS/.BME WITH A NOTEPAD AND A BRAIN

Dreamcast's profile picture
Published in 
 · 3 years ago
... ys Autoplay. The difference in the BGA, however, is that the simulator will load the graphics of the specified variables. So, if you've specified #BMP01 neh.bmp, and you want to call the graphic in a note, then the simulator will _NOT_ play the keysound for 01, but it will instead load the neh.bmp file. The other and my last point that you think I've forgotten is the actual explanation of the other KEYLOCATION functions. I'll put the table below again for your convenience. KEYLOCATION - ACTUAL LOCATION/FUNCTION ====================================== 11 - White key 1 (Most left) 12 - Blue key 1 (Most left) 13 - White key 2 (Second fr ...
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